Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.20 @ 23:16:16 Player: Kersh Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2774) 2774 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 7175 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 243 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 51/100 System Corruption 2% Temperature Cool (7) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Target Analyzer Layered Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Mace > --- INVENTORY -------- Deuterium Engine Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Advanced Weight Redist. System Improved Light Armor Plating Improved Grenade Launcher Heavy Rocket Launcher Remote Datajack [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 5 | . . . 1 1 1 2 . Weapon 1 | . . . . . 1 . . Parts Attached 143 | 7 14 10 28 12 25 17 30 Power 11 | 1 2 2 3 . . . 3 Engine 10 | 1 2 2 3 . . . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 39 | 2 3 3 9 1 3 5 13 Treads 3 | . . . 3 . . . . Leg 32 | 2 3 3 6 1 3 5 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 31 | 1 2 1 2 4 8 8 5 Device 16 | . 1 1 1 3 5 3 2 Storage 3 | 1 1 . . . . . 1 Processor 6 | . . . 1 . . 4 1 Hackware . | . . . . . . . . Protection 6 | . . . . 1 3 1 1 Artifact . | . . . . . . . . Weapon 62 | 3 7 4 14 7 14 4 9 Energy Gun 34 | 3 3 3 8 4 9 . 4 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 4 | . . . 3 1 . . . Ballistic Cannon 2 | . 2 . . . . . . Launcher 16 | . 2 1 3 1 4 3 2 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 1 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 5 | . . 1 1 2 1 . . Parts Lost 36 | . 1 . 1 . 4 10 20 Power 3 | . 1 . . . . 1 1 Propulsion 15 | . . . 1 . . 3 11 Utility 10 | . . . . . 2 4 4 Weapon 8 | . . . . . 2 2 4 Highest Loss Streak 8 | . 1 . 1 . 1 5 8 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 96 100 99 98 98 90 63 Engine 8 | . 14 14 11 9 7 5 1 Treads 1 | . . . 6 . . . . Leg 26 | . 28 28 26 36 30 25 10 Device 9 | . 10 14 11 10 7 10 3 Storage 9 | . 14 14 11 9 7 6 5 Processor 9 | . . . 11 9 7 20 22 Protection 4 | . . . . 7 13 6 . Energy Gun 15 | . 17 27 15 17 19 2 . Energy Cannon 1 | . . . . . 1 5 . Impact Weapon 1 | . . . . . . 4 5 Naked Turns 1 | . . . . . . . 1 Heaviest Build 49 | 10 16 22 26 28 41 49 27 Greatest Support 67 | 20 20 25 60 40 42 67 56 Greatest Overweight (x) 4 | . . . 2 . . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 9 Most Carried 10 | 5 9 10 10 10 10 10 10 Average Carried 8 | 2 6 9 8 9 8 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 3 7 10 10 10 10 9 1 Class Distribution -------------------- 44% | Mutant 23% | Scavenger-Mutant 16% | Scavenger-Tank 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Assassin | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Matter Collected 2028 | 219 275 157 393 135 356 83 410 Remotely . | . . . . . . . . Salvage Created 2413 | . 314 211 634 169 574 143 368 Parts 141 | . 18 14 50 16 27 5 11 Haulers Intercepted 4 | . 1 . 2 1 . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 67 | . 8 8 18 6 13 4 10 Melee 4 | . . . . . . 1 3 Guns 25 | . 1 5 10 3 6 . . Cannons 7 | . 4 . . . 2 1 . AOE 23 | . 3 3 8 3 3 2 1 Classes Destroyed 10 | . 3 1 2 . 2 1 1 Worker 1 | . 1 . . . . . . Builder 1 | . . . . . . 1 . Hauler 4 | . 1 . 2 1 . . . Watcher 4 | . . . 2 . 1 1 . Swarmer 16 | . . 3 7 5 . . 1 Cutter 3 | . . . . . . . 3 Grunt 31 | . 8 5 5 . 8 3 2 Duelist 3 | . . . . . 2 . 1 Sentry 10 | . . . 6 1 1 . 2 Programmer 4 | . . . . . 2 1 1 Best Kill Streak 6 | . 4 3 6 3 3 4 6 Combat Bots Only 6 | . 3 3 4 3 3 2 6 Max Kills in Single Turn 3 | . 1 3 3 3 1 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 3 3 1 2 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Damage Taken 6470 | . 361 154 600 109 900 2165 2181 Core 1137 | . 61 16 84 . 122 183 671 Absorbed by Shields 20 | . . . . . . . 20 Core Remaining (%) 86 | 100 . 69 79 100 82 . . Volleys Fired 148 | . 27 11 41 13 35 11 10 Largest 3 | . 2 2 2 2 3 2 2 Hottest 170 | . 75 126 126 90 170 75 138 Shots Fired 262 | . 38 22 72 24 80 13 13 Gun 185 | . 12 21 63 23 56 . 10 Cannon 42 | . 22 . . . 11 9 . Launcher 35 | . 4 1 9 1 13 4 3 Special . | . . . . . . . . Kinetic 34 | . 22 . 12 . . . . Thermal 112 | . 12 21 49 . 11 9 10 Explosive 35 | . 4 1 9 1 13 4 3 Electromagnetic 81 | . . . 2 23 56 . . Robot Hit Streak 16 | . 4 11 16 11 15 7 13 Robot Miss Streak 6 | . 2 1 3 5 6 2 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 2 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 210 | . 23 16 46 19 58 16 32 Core Hits 129 | . 18 8 32 12 39 12 8 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 7 | . . . . . . . 7 Critical Strikes 14 | . . 1 2 . 2 . 9 Burn 4 | . . 1 2 . . . 1 Corrupt 2 | . . . . . 2 . . Smash 8 | . . . . . . . 8 Melee Attacks 86 | . . . . 5 . 29 52 Impact 81 | . . . . . . 29 52 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6484 | . 681 429 1227 286 1532 975 1354 Guns 2085 | . 45 273 713 201 700 . 153 Cannons 777 | . 331 . . . 253 193 . Explosions 2340 | . 305 156 507 85 579 412 296 Melee 1270 | . . . . . . 370 900 Ramming 12 | . . . 7 . . . 5 Kinetic 480 | . 331 . 149 . . . . Thermal 1654 | . 45 273 548 . 300 335 153 Explosive 2151 | . 305 156 507 85 532 270 296 Electromagnetic 917 | . . . 16 201 700 . . Impact 1270 | . . . . . . 370 900 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 . . . 1 2 Average Corruption 1 | . 1 1 . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . 2 6 . . . 2 7 Message Errors 5 | . . 3 . . . . 2 Matter Fused 2 | . 1 . . . . . 1 Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 4 | . . 1 . . . . 3 Data Loss (minor) 3 | . 1 . . . . 1 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 444 | . . 8 . . 30 60 346 Projectiles . | . . . . . . . . Explosions 72 | . . 8 . . 30 . 34 Melee 372 | . . . . . . 60 312 Knockbacks 4 | . 4 . . . . . . Impact . | . . . . . . . . Kinetic 4 | . 4 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 190 | . 23 18 73 . . . 76 Shots 7 | . 1 1 3 . . . 2 Rammed 2 | . . . . . . . 2 Targets Rammed 3 | . . . 1 . . . 2 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 369 | . 159 369 151 . 207 162 32 Average Temperature 74 | . 67 143 32 . 72 60 14 Received Heat Transfer 1713 | . 183 69 198 . 330 537 396 Effects 2 | . . 2 . . . . . Energy Bleed 1 | . . 1 . . . . . Short Circuit 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 12 | . . . . 2 4 . 6 Impact Corruptions 17 | . . . . . . 4 13 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 4 . . . 1 . Heat Transferred 3371 | . 100 666 1443 . 383 409 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Peak Influence 616 | . 219 265 616 418 266 281 547 Initial 224 | . . . . 224 98 90 63 Average 190 | . 112 111 376 333 90 76 343 Maximum Alert Level 2 | . 1 1 2 2 1 1 2 Low Security (%) 62 | 100 63 77 26 . 98 99 21 Level 1 20 | . 36 22 16 95 1 . 28 Level 2 16 | . . . 57 4 . . 49 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 1 3 . 3 1 . Investigation 1 | . . 1 . . . . . Extermination 3 | . . . . . 2 1 . Reinforcement 5 | . 2 . 3 . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Distress Signals 3 | . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 13 8 32 11 15 18 27 Peak Tracking Total 8 | . 7 3 6 3 4 7 8 Tactical Retreats 7 | . . . 1 1 . 3 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Traps Triggered 4 | . 1 . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Disabled 9 | . 1 . 2 . 3 2 1 Max in Single Turn 3 | . 1 . 1 . 3 2 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Accessed 13 | . 3 1 1 2 1 5 . Terminals 7 | . 1 . 1 2 . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 27 | . 6 1 1 4 2 13 . Successful 12 | . 4 1 . 2 . 5 . Failed 15 | . 2 . 1 2 2 8 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 22 | . 6 . 1 3 2 10 . Terminals 20 | . 4 . 1 4 . 11 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 2 1 . Terminal Hacks 7 | . 2 1 . 1 . 3 . Open Door 1 | . . 1 . . . . . Unreport Threat 3 | . 1 . . . . 2 . Locate Traps 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 4 | . 2 . . 1 . 1 . Terminals 2 | . . . . 1 . 1 . Assimilate 2 | . . . . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Reject 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 1 1 1 4 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . . . 5 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total Allies 10 | . . 3 . 1 . 1 5 Largest Group 5 | . . 3 . 1 . 1 5 Highest-Rated Group 147 | . . 40 . 10 . 26 147 Highest-Rated Ally 30 | . . 16 . 10 . 26 30 Total Orders 1 | . . . . 1 . . . STAY 1 | . . . . 1 . . . Ally Attacks 73 | . . 32 . . . . 41 Total Damage 936 | . . 312 . . . . 624 Kills 13 | . . 4 . . . . 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Turns Passed 5951 | 75 586 940 1020 433 1320 841 736 Spaces Moved 3946 | 52 309 690 506 263 940 586 600 Core 19 | 4 . . . . . . 15 Treads 101 | . . . 101 . . . . Legs 3366 | 48 309 690 405 263 940 586 125 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 460 | . . . . . . . 460 Fastest Speed 26 | 50 120 120 120 120 112 112 26 Average Speed 110 | 114 120 120 129 120 118 113 56 Slowest Speed 365 | 120 120 120 260 120 120 120 365 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 50 98 45 29 13 21 52 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 161 | . . 3 50 . 7 60 41 Terrain Destroyed 312 | . 21 3 93 5 88 61 41 Melee 20 | . . . . . . 13 7 Projectile 3 | . . . . . 2 1 . AOE 289 | . 21 3 93 5 86 47 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total 5141 | 65 482 780 798 355 1076 693 892 Wait 621 | 1 124 61 188 52 62 43 90 Move 3937 | 51 308 689 505 262 939 586 597 Hop 1 | . . . . . . . 1 Pick Up 38 | 6 4 2 10 4 4 3 5 Fast Attach 47 | 3 1 2 16 4 6 6 9 Attach 39 | 3 1 . 2 2 4 6 21 Detach 12 | . . 1 . 1 . 1 9 Swap 57 | 1 12 8 10 6 15 5 . Drop 58 | . 5 6 25 6 11 3 2 Fire 148 | . 27 11 41 13 35 11 10 Melee 86 | . . . . 5 . 29 52 Ram 2 | . . . . . . . 2 Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 25 | . . . . . . . 25 Rewire 69 | . . . . . . . 69 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 7) 662 | -10/Materials | Entered Mines 695 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 698 | -10/Mines | Found Prototype Device 698 | -10/Mines | Identified Exp. Sensor Array 711 | -10/Mines | Met a Derelict shopkeep closing up shop 746 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 876 | -10/Mines | Discovered new exit (range 5) 992 | -10/Mines | Learned Materials trap positions 1048 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1263 | -10/Mines | Discovered new exit (range 11) 1602 | -10/Mines | Entered Materials 1602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -9/Materials | Loaded intel: 22 trap records 2164 | -9/Materials | Build established: Scavenger-Mutant 2198 | -9/Materials | Discovered new exit (range 14) 2462 | -9/Materials | Discovered new exit (range 3) 2622 | -9/Materials | Entered another Materials area 2622 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2623 | -8/Materials | Discovered new exit (range 14) 2835 | -8/Materials | Discovered new exit (range 19) 3055 | -8/Materials | Entered Factory 3055 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3365 | -7/Factory | Build established: Scavenger-Tank 4161 | -7/Factory | Discovered new exit (range 19) 4281 | -7/Factory | Garrison activated, responded to threat 4375 | -7/Factory | Entered another Factory area 4375 | -6/Factory | Evolved 2 slots: Utility x2 4799 | -6/Factory | Discovered new exit (range 15) 4923 | -6/Factory | Build established: Assassin 5215 | -6/Factory | Identified exit to Garrison 5216 | -6/Factory | Entered Garrison 5229 | -6/Garrison | Lost 5 parts (1p2n1u1w) 5348 | -6/Garrison | Build established: Mutant 5556 | -6/Garrison | Triggered checkpoint 5642 | -6/Garrison | Discovered new exit (range 12) 5696 | -6/Garrison | Triggered checkpoint 5763 | -6/Garrison | Discovered new exit (range 14) 5798 | -6/Garrison | Triggered checkpoint 5870 | -6/Garrison | Core integrity fell below 50% 5900 | -6/Garrison | Lost 7 parts (6n1w) 5925 | -6/Garrison | Identified exit to Factory 5926 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5943 | -6/Garrison | Core integrity fell below 20% 5951 | -6/Garrison | Released all parts (6) 5952 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05923_ Carbon-fiber Leg destroyed. 05925_ Med. Storage Unit destroyed. 05925_ EXIT=IDENTIFIED: FACTORY 05926_ Attempting to access garrison exit controls... 05926_ Remote lockdown engaged. 05935_ Critical hit (Destroy). 05935_ Hvy. Mace destroyed. 05939_ Hvy. Ion Cannon destroyed. 05949_ Hvy. Laser destroyed. 05951_ Released Adv. Weight Redist. System. 05951_ Released Imp. Target Analyzer. 05951_ Released Imp. Signal Interpreter. 05951_ Released Imp. Terrain Scan Processor. 05951_ Released Imp. Melee Analysis Suite. 05951_ Released Imp. Deuterium Engine. 05951_ Slammed into S-27 Virus. 05951_ S-27 Virus destroyed. [Achievement: Fist Fight] 05952_ Acquired 20 matter. 05952_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????#*! #?????????????????????? | | ??????????????????????###%s#?????????????????????? | | ????????????????????????#@s#?????????????????????? | | ????????????????????????#sY#?????????????????????? | | ????????????????????????# Y#?????????????????????? | | ?????????################ #?????#???????????????? | | ?????????# #####+##??????????????? | | ?????????# ####"""####### #??????######### | | ?????????# #???*%%??????# #??????# | | ?????????# ###?#*#??????##;##### #??????# | | ?????????# ###%#???????# #???# #??????# ###### | | ?????????# [" % ######### #####%*#####??# #????? | | ?????????# ###*[%%*%= "% [ *"%%"% "#??# #????? | | ?????????# ###?########### ##### %## ##??# #????? | | ?????????# #?????????????# #???# *######## #????? | | ?????????# #?????????????# #???#% ## ## #????? | | ?????????# #?????????????#Y#??## ## ## ##???? | | ????????? ?????????????# #### ##### | | ????????? ?????????????# # | | ????????? ?????????????###### | | ????????####??????????????????# ## ## ##### | | ????????????????????????????### ## ## #???? | | ????????????????????????????# "???? | | ????????????????????????????# "???? | | ?????????????????????????#### "???? | | ????????????????###??????# " ^ "???? | | ??????????????###"#??????# #### ## ## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 64 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Short-term Sacrifices Challenges ------------ None Game ------ Seed LauncherExplosiveNeutralizer Manual? 0 Play Time 01:20:05 Cumulative 15.9 hours Start 2023.01.20 @ 21:56:23 End 2023.01.20 @ 23:16:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a588efb-cbfe-4356-997e-d62bb1ce8534