Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 12:06:18 Player: arkn Result: Destroyed by MK-UY1(E) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (129) 645 Value Destroyed (4030) 4030 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (6839) 6839 TOTAL SCORE: 14734 Bonus ------- High Alert Combat Kills 39 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1500 Registered with UFD 300 Cogmind --------- Core Integrity 0/950 Matter 169/1000 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Graphene Brace X0-1V1's Piety Tracker > --- WEAPON (3) ------- Makeshift Spear > --- INVENTORY (15) --- Advanced Heat Sink Improved Cooling System Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Experimental Terrain Scanner Seismic Detector Improved Melee Analysis Suite Microactuators Layered Light Armor Plating Heavy Beamcaster Heavy Machine Gun Proton Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Improved Treads Advanced Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Targeting Computer Advanced Targeting Computer Graphene Brace X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Machine Gun Gauss Cannon Heavy Pick > --- INVENTORY -------- Light Treads Improved Treads Improved Treads Armored Treads Improved Cooling System Advanced Visual Processing Unit Seismic Detector Improved Melee Analysis Suite Weapon Mount Microactuators Layered Light Armor Plating Proton Missile Launcher Mining Laser Chainsword [Rating: 70] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Advanced Targeting Computer Protection Powered Armor Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 3 | . . 1 2 . . . . Weapon 1 | . . 1 . . . . . Parts Attached 76 | 5 16 8 17 23 2 . 5 Power 11 | . 3 1 2 4 1 . . Engine 6 | . 3 1 2 . . . . Core 4 | . . . . 3 1 . . Reactor 1 | . . . . 1 . . . Propulsion 19 | 2 1 2 3 9 1 . 1 Treads 19 | 2 1 2 3 9 1 . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 3 1 5 1 . . 2 Device 8 | 1 2 1 2 1 . . 1 Storage 2 | . 1 . . . . . 1 Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 33 | 2 9 4 7 9 . . 2 Energy Gun 4 | . 4 . . . . . . Energy Cannon 2 | . 1 . . 1 . . . Ballistic Gun 18 | 2 3 3 6 3 . . 1 Ballistic Cannon 4 | . . 1 . 3 . . . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 2 | . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . 1 1 1 5 1 . . Corrupted Parts 1 | . . . 1 . . . . System Corruption 1 | . . . 1 . . . . Parts Lost 30 | . 3 1 4 10 1 . 11 Power 4 | . . . 1 2 . . 1 Propulsion 10 | . 1 . . 5 1 . 3 Utility 5 | . . 1 1 1 . . 2 Weapon 11 | . 2 . 2 2 . . 5 Highest Loss Streak 11 | . 3 1 3 3 1 . 11 To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 9 14 14 14 14 15 17 Power . | . . . . . . . . Propulsion 2 | 1 2 3 4 3 . . . Utility 5 | 1 3 2 2 6 8 9 10 Weapon 5 | . 2 7 7 5 6 6 6 Tool/Special . | . . . . . . . . Unused Backups 36 | . 4 9 6 7 . . 10 Power 1 | . . . . 1 . . . Propulsion 7 | . 1 2 4 . . . . Utility 15 | . 2 . 1 4 . . 8 Weapon 12 | . 1 6 1 2 . . 2 Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 93 | . 86 99 96 92 92 100 98 Engine 4 | . 8 10 7 1 . . . Core 2 | . . . . 5 . 7 6 Treads 23 | . 27 20 14 22 27 28 27 Device 19 | . 13 28 19 20 21 21 21 Storage 7 | . 9 10 7 6 7 7 7 Processor 9 | . . . 13 13 14 14 14 Energy Gun 1 | . 5 . . . . . . Energy Cannon 1 | . 5 . . . . . . Ballistic Gun 14 | . 12 23 22 14 7 7 6 Ballistic Cannon 6 | . . 6 4 5 14 14 13 Peak Build Rating 70 | 5 24 32 60 70 59 59 64 Average Rating 44 | 3 11 29 47 62 55 59 61 On Entrance 36 | . 4 24 32 57 56 59 59 Avg Prop Armor Cover (%) 18 | 24 29 . . . 13 5 5 Naked Turns . | . . . . . . . . Heaviest Build 69 | 4 34 39 50 55 49 49 69 Greatest Support 115 | 40 40 40 46 115 88 66 86 Greatest Overweight (x) 7 | 1 1 . 2 . 1 . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 20 Average Capacity 14 | 5 11 15 15 15 15 15 19 Most Carried 19 | 5 15 15 15 15 15 15 19 Average Carried 13 | 2 9 14 14 14 14 15 17 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 5 15 15 14 14 15 15 14 Class Distribution -------------------- 52% | Gunner 31% | Mutant 6% | Scavenger-Gunner 3% | Executioner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Matter Collected 3615 | 267 627 595 663 1100 88 . 275 Remotely . | . . . . . . . . Salvage Created 5020 | 35 725 806 1226 1674 89 46 419 Parts 279 | 7 48 58 72 77 4 2 11 Haulers Intercepted 8 | . 2 2 2 2 . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Combat Hostiles Destroyed 90 | . 16 16 21 27 3 1 6 Melee 8 | . . . . 6 . . 2 Guns 52 | . 16 10 16 9 . . 1 Cannons 27 | . . 6 3 11 3 1 3 AOE 2 | . . . 2 . . . . Classes Destroyed 21 | 1 6 3 4 2 . . 5 Worker 6 | . 1 . 1 4 . . . Builder 7 | . 1 2 1 3 . . . Tunneler 3 | 2 . 1 . . . . . Hauler 8 | . 2 2 2 2 . . . Recycler 6 | . . 1 2 3 . . . Operator 1 | . . . 1 . . . . Watcher 8 | . 1 2 2 3 . . . Swarmer 14 | . 3 4 3 4 . . . Grunt 43 | . 13 7 10 12 1 . . Brawler 2 | . . 1 . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 11 | . . 4 3 1 2 1 . Specialist 5 | . . . 2 3 . . . Hunter 4 | . . . 2 2 . . . Programmer 3 | . . . . 3 . . . Heavy 1 | . . . 1 . . . . Bolteater 2 | . . . . . . . 2 Explorer 1 | . . . . . . . 1 Ranger 1 | . . . . . . . 1 Scrapper 1 | . . . . . . . 1 Elite 1 | . . . . . . . 1 Best Kill Streak 11 | 1 4 7 11 5 3 1 4 Combat Bots Only 9 | . 4 7 9 4 3 1 4 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . 2 . . . . Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Hostile Shots Fired 769 | . 118 38 147 250 24 18 174 Missed 229 | . 29 11 52 78 8 8 43 Hits 540 | . 89 27 95 172 16 10 131 Melee 19 | . . . . 11 . . 8 Projectile 521 | . 89 27 95 161 16 10 123 Critical Strikes 27 | . 2 . 4 11 1 . 9 Actively Blocked 21 | . . . . 11 1 . 9 Damage Taken 7853 | . 1065 345 1653 2796 174 69 1751 Core 1254 | . 187 15 82 390 40 36 504 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 7 | . . . . . . 7 . Core Remaining (%) 78 | 100 25 100 89 . . . . Volleys Fired 289 | 15 85 36 52 75 11 2 13 Largest 6 | 2 2 3 6 6 3 3 3 Hottest 138 | 40 125 100 138 138 110 110 110 Shots Fired 736 | 30 163 104 149 221 31 6 32 Gun 536 | 30 135 69 118 156 10 2 16 Cannon 191 | . 25 33 27 65 21 4 16 Launcher 4 | . . . 4 . . . . Special 5 | . 3 2 . . . . . Kinetic 668 | 30 112 102 145 210 31 6 32 Thermal 64 | . 51 2 . 11 . . . Explosive . | . . . . . . . . Electromagnetic 4 | . . . 4 . . . . Robot Hit Streak 62 | 4 11 11 40 62 25 7 11 Robot Miss Streak 9 | 3 9 4 3 2 1 . 2 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 7 | . 2 . 4 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 536 | 16 95 66 105 187 26 5 36 Core Hits 211 | 3 38 35 52 65 7 2 9 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . . . 1 2 . . . Critical Strikes 25 | . . 3 4 12 3 . 3 Destroy 4 | . . . 2 2 . . . Blast 19 | . . 3 2 8 3 . 3 Sever 1 | . . . . 1 . . . Impale 1 | . . . . 1 . . . Melee Attacks 35 | . . . . 24 . . 11 Impact . | . . . . . . . . Slashing 5 | . . . . 3 . . 2 Piercing 30 | . . . . 21 . . 9 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 6 | . . . . 2 . . 4 Damage Inflicted 10670 | 215 1287 1205 2439 3792 700 121 911 Guns 5990 | 215 1078 768 1392 2036 215 46 240 Cannons 3149 | . 209 437 247 1367 485 75 329 Explosions 800 | . . . 800 . . . . Melee 727 | . . . . 385 . . 342 Ramming 4 | . . . . 4 . . . Kinetic 8598 | 215 989 1205 1639 3160 700 121 569 Thermal 877 | . 298 . 336 243 . . . Explosive . | . . . . . . . . Electromagnetic 464 | . . . 464 . . . . Impact . | . . . . . . . . Slashing 139 | . . . . 67 . . 72 Piercing 588 | . . . . 318 . . 270 Highest Corruption 4 | . . . 1 4 . . 2 Average Corruption 1 | . . . 1 1 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . 1 7 . . 1 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . 3 . . . Energy Discharges 1 | . . . . 1 . . . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 99 | . 2 . 34 28 8 . 27 Projectiles 65 | . 2 . . 28 8 . 27 Explosions 34 | . . . 34 . . . . Melee . | . . . . . . . . Knockbacks 26 | . . 2 2 13 4 . 5 Impact . | . . . . . . . . Kinetic 22 | . . 1 2 13 3 . 3 Secondary 4 | . . 1 . . 1 . 2 Self-Inflicted Damage 67 | . . . 67 . . . . Shots 2 | . . . 2 . . . . Rammed 2 | . . . . 1 . . 1 Targets Rammed 2 | . . . . 1 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 300 | . 300 1 . 14 . . 281 Average Temperature 83 | . 84 1 . 5 . . 144 Received Heat Transfer 1959 | . 582 126 477 492 90 24 168 Effects 2 | . 2 . . . . . . Energy Bleed 1 | . 1 . . . . . . Short Circuit 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . 7 . . 1 Heat Transferred 1537 | . 680 . 450 407 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . . 1 Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Maximum Alert Level 2 | . . 1 2 1 . . . Low Security (%) 80 | 100 100 69 65 70 100 100 . Level 1 15 | . . 30 4 29 . . . Level 2 4 | . . . 29 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 506 | 5 155 254 506 399 180 52 . Initial 202 | . . 59 93 202 180 36 . Average 120 | . 59 113 193 148 131 23 . Influence Increases 2929 | 10 542 571 796 895 84 26 5 Destroy 0b10 Robot/C 1680 | . 320 320 420 540 60 20 . Destroy 0b10 Robot/NC 205 | 10 25 40 45 80 . . 5 Destroy Leader 374 | . 56 88 108 102 20 . . Allied During Kill 46 | . . 46 . . . . . Successful Hack 48 | . 18 10 3 12 . 5 . Disable Machine 105 | . 15 . 75 15 . . . Destroy Structure 96 | . 3 7 70 11 4 1 . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 360 | . 105 60 75 120 . . . Influence Decreases 2929 | 10 402 488 574 943 387 120 5 Entered New Map 729 | . . 81 130 243 217 58 . Time Decay 1909 | 10 372 297 404 600 160 62 4 Lost Part 191 | . 30 10 40 100 10 . 1 Lost Ally 100 | . . 100 . . . . . Squads Dispatched 24 | . 5 1 6 10 2 . . Investigation 6 | . 2 . 1 3 . . . Extermination 5 | . . . . 4 1 . . Reinforcement 13 | . 3 1 5 3 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . 1 1 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Distress Signals 9 | . 2 5 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 152 | . 32 22 38 40 3 1 16 Peak Tracking Total 15 | . 5 6 12 4 3 1 15 Tactical Retreats 19 | . 7 2 5 5 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Traps Triggered 6 | . 1 . . 5 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Disabled 8 | . 1 1 5 1 . . . Max in Single Turn 4 | . 1 1 4 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Accessed 17 | . 4 3 3 5 1 1 . Terminals 10 | . 4 2 2 . 1 1 . Fabricators 3 | . . . . 3 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 2 | . . . . 2 . . . Total Hacks 53 | . 13 12 9 14 2 3 . Successful 25 | . 8 8 2 5 1 1 . Failed 27 | . 5 3 7 9 1 2 . Catastrophic 2 | . . . . 2 . . . Database Lockouts 1 | . . 1 . . . . . Manual 41 | . 14 6 5 9 3 3 1 Terminals 29 | . 13 6 5 . 2 3 . Fabricators 8 | . . . . 8 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 10 | . . 6 4 . . . . Garrison Access 6 | . . . . 6 . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . Network Status 2 | . . . . 2 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 5 1 . . . . Retrieve Study 6 | . . 5 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 16 | . 8 3 1 2 1 1 . Terminals 14 | . 8 3 1 . 1 1 . Track 4 | . 3 . 1 . . . . Assimilate 1 | . 1 . . . . . . Botnet 7 | . 3 2 . . 1 1 . Operators 2 | . 1 1 . . . . . Fabricators 1 | . . . . 1 . . . Liberate 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Watchers 1 | . . . . 1 . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 2 3 5 1 1 . Full Trace Events 7 | . 2 1 1 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . 5 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total Allies 5 | . . 5 . . . . . Largest Group 5 | . . 5 . . . . . Highest-Rated Group 50 | . . 50 . . . . . Highest-Rated Ally 10 | . . 10 . . . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . 12 . . . . . Total Damage 244 | . . 244 . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 199 | . 7 5 5 101 . . 81 Good Acts 36 | . 1 7 6 19 1 2 . Bad Acts 10 | . 4 1 . 2 . . 3 Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Active Infowar (turns) 5394 | 2 464 731 291 2086 327 152 1341 Structural 4197 | . . . 291 2086 327 152 1341 Seismic 1252 | 2 464 731 55 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Turns Passed 7435 | 151 1526 841 963 2086 327 152 1389 Spaces Moved 3597 | 69 744 327 380 1034 163 90 790 Core 247 | 27 219 . . . . . 1 Treads 3350 | 42 525 327 380 1034 163 90 789 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 160 160 152 158 163 163 Average Speed 156 | 134 127 160 193 156 163 163 165 Slowest Speed 400 | 160 240 160 330 160 200 163 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 95 44 47 29 37 23 69 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 4 | . . . . . . . 4 Spaces Dug 9 | . 1 1 3 3 1 . . Terrain Destroyed 127 | . 2 4 103 7 4 1 6 Melee 2 | . . . . 2 . . . Projectile 27 | . 2 4 5 5 4 1 6 AOE 98 | . . . 98 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total 4761 | 95 1155 569 506 1311 200 91 834 Wait 614 | . 280 162 30 109 24 . 9 Move 3590 | 68 743 326 379 1033 162 89 790 Hop . | . . . . . . . . Pick Up 71 | 6 19 17 9 15 1 . 4 Fast Attach 32 | 3 2 2 8 14 2 . 1 Attach 30 | 2 5 5 7 9 . . 2 Detach 4 | 1 1 . 2 . . . . Swap 40 | . 10 4 10 11 . . 5 Drop 61 | . 10 17 9 23 . . 2 Fire 289 | 15 85 36 52 75 11 2 13 Melee 28 | . . . . 21 . . 7 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac x2] / *Sto / *Low) -7/Storage -7/Recycling (discovered 2 exits: Fac / *Scr) -7/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 9) 697 | -10/Materials | Discovered new exit (range 16) 869 | -10/Materials | Discovered new exit (range 5) 968 | -10/Materials | Lost 3 parts (1n2w) 1177 | -10/Materials | Discovered new exit (range 5) 1188 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1333 | -10/Materials | Discovered new exit (range 12) 1537 | -10/Materials | X0-1V1 announced a LAN party 1554 | -10/Materials | Core integrity fell below 50% 1651 | -10/Materials | Discovered new exit (range 15) 1678 | -10/Materials | Entered another Materials area 1678 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1735 | -9/Materials | Utility slot count permanently improved by X0-1V1 (+1) 1876 | -9/Materials | X0-1V1 sent you to a vault 1884 | -9/Materials | Discovered new exit (range 14) 1998 | -9/Materials | Central database locked down 2038 | -9/Materials | Discovered new exit (range 16) 2158 | -9/Materials | Lost 3 allies 2171 | -9/Materials | Destroyed 7 combat bots 2337 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+30; -150 max core) 2488 | -9/Materials | Discovered new exit (range 16) 2507 | -9/Materials | Sensors blinded by X0-1V1 2519 | -9/Materials | Entered another Materials area 2519 | -8/Materials | Evolved 2 slots: Utility x2 2718 | -8/Materials | Found Powered Armor 2768 | -8/Materials | Core integrity permanently improved by X0-1V1 (+400) 2883 | -8/Materials | Build established: Gunner 3179 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+4) 3236 | -8/Materials | Destroyed 9 combat bots 3236 | -8/Materials | Lost 3 parts (1p1u1w) 3383 | -8/Materials | Discovered new exit (range 8) 3386 | -8/Materials | Identified exit to Factory 3386 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 3482 | -8/Materials | Entered Factory 3482 | -7/Factory | Evolved 2 slots: Propulsion x2 3604 | -7/Factory | Identified exit to Lower Caves 3604 | -7/Factory | X0-1V1 revealed exit location to -7/Lower Caves 3760 | -7/Factory | Identified exit to Storage 3760 | -7/Factory | X0-1V1 revealed exit location to -7/Storage 3810 | -7/Factory | Discovered new exit (range 15) 4046 | -7/Factory | X0-1V1 sent you to a vault 4141 | -7/Factory | Discovered new exit (range 12) 4592 | -7/Factory | X0-1V1 foreshadows a heat wave 4781 | -7/Factory | Ambient heat levels rising (+10) 4880 | -7/Factory | X0-1V1 sent hostile G-47 Trooper (x4) 4983 | -7/Factory | Ambient heat levels rising (+10) 5001 | -7/Factory | Cargo convoy interrupted 5202 | -7/Factory | Ambient heat levels falling (-10) 5241 | -7/Factory | Build established: Mutant 5477 | -7/Factory | Ambient heat levels falling (-10) 5504 | -7/Factory | X0-1V1 activates XOMVISION 5556 | -7/Factory | Lost 3 parts (1p2n) 5568 | -7/Factory | Entered Storage 5796 | -7/Storage | Build established: Gunner 5887 | -7/Storage | Used back door to open Recycling access 5887 | -7/Storage | Discovered new exit (range 5) 5895 | -7/Storage | Entered Recycling 5910 | -7/Recycling | Identified exit to Factory 5910 | -7/Recycling | X0-1V1 revealed exit location to -5/Factory 6008 | -7/Recycling | Scanned before Scraplab entrance 6026 | -7/Recycling | Discovered new exit (range 11) 6031 | -7/Recycling | Entered Scraplab 6047 | -7/Recycling | Entered Scraptown 6263 | -7/Scraptown | Visited IN-MT5's Study 6308 | -7/Scraptown | Visited UFD Registry 6308 | -7/Scraptown | Registered with UFD as "Phaselever" 6334 | -7/Scraptown | Visited Shadow of the Wyrm 6347 | -7/Scraptown | Visited Comm Corps 6387 | -7/Scraptown | Visited SPCMW 6552 | -7/Scraptown | Discovered exit to Factory (range 11) 6696 | -7/Scraptown | Received an X-ray algorithm 6748 | -7/Scraptown | Ran an X-ray algorithm 6851 | -7/Scraptown | Visited Red Mages 6996 | -7/Scraptown | Visited Chapter 10 7062 | -7/Scraptown | Visited Modified Component R&D 7171 | -7/Scraptown | Visited Infowarlord's Domain 7188 | -7/Scraptown | Found Exp. Terrain Scanner 7235 | -7/Scraptown | Visited Research Penetration Think Tank 7283 | -7/Scraptown | Visited Cartography Club 7348 | -7/Scraptown | Visited Science Testing Area 7352 | -7/Scraptown | Attacked by Scraptown defenders 7379 | -7/Scraptown | Core integrity fell below 50% 7430 | -7/Scraptown | Core integrity fell below 20% 7436 | -7/Scraptown | Destroyed by MK-UY1(E) with Heavy Battle Rifle Last Messages --------------- 07413_ Arm. Treads destroyed. 07415_ Bolt penetrates Wall. 07415_ PO-6J5(h) destroyed. 07415_ Mak. Spear follow-up attack on XS-TNH(p). 07416_ Wall collapses. 07417_ Imp. Treads+ destroyed. 07418_ Chainsword follow-up attack on N0-5HJ(E). 07421_ Mak. Spear follow-up attack on N0-5HJ(E). 07422_ X0-1V1 projects screaming human faces on all surfaces in the area (-14% melee accuracy). 07422_ Hvy. Pick destroyed. 07424_ Enh. Nuclear Core destroyed. 07425_ OY-HCR(E) heat spikes uncontrollably. 07425_ Slammed into XS-TNH(p). 07427_ Chainsword destroyed. 07430_ XS-TNH(p) destroyed. 07431_ Adv. Targeting Computer destroyed. 07432_ Imp. Deuterium Engine melted. 07432_ N0-5HJ(E) destroyed. 07434_ Weapon Mount destroyed. 07436_ X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ?####?????????????????????????? | | ###????????????## # ###?????????????????????????? | | ###???########### # # # ???????????????????????? | | ##???########### # # ## ##?????????????????????? | | ##???##""""""""# # ### ?????????????????????? | | ##???##""""" ""# # ####X# ?????????????????????? | | ##???##"" "# #### ####?????????????????????? | | ##???##"" "# # # # ##???????????????? | | ##???##"" # ###### ########???????????????? | | ##???##"" "# # ##???????????????? | | ##???##" # # ##???????????????? | | ########### ##### ## ########;####??????????????? | | ########### ##### ## #######;#;###??????????????? | | """"""""""" """"" "" "## ####????????????? | | "## Y ####????????????? | | "##=! ; ##????????????? | | %"##@! % ####????????????? | | =*=b!* % % ##??????????????? | | %EpgE= g ##??????????????? | | """"""""""""""""" !"%=%Ex ##??????????????? | | """"""""""""""""" %"##[ ##??????????????? | | ###############"" "## ##??????????????? | | ###########"" "##;###;#####??????????????? | | ????????????##"" "##"""""#""""??????????????? | | "????????????##"" "## ???#??????????????????? | | ?????????????##"" "## ??????????????????????? | | ????????????? #"" "## ??????????????????????? | | ????????????? ??????????????????????? | | ????????????? "?# ??????????????????????? | | ????????????? #"" "?# ??????????????????????? | | ?????????????##"" "??""??????????????????????? | | ?????????????##"" ???????????????????????????? | | ????????????????" ???????????????????????????? | | ????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | "????????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 45 Energy Capacity 1650 Matter Stores 300 Matter Capacity 1000 Sight Range 22 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 39 Evasion (%) 50 Targeting Accuracy 36 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mining Laser | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Wheel | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamFlakChaingun Manual? 0 Play Time 01:07:35 Cumulative 319.7 hours Start 2026.06.25 @ 09:01:12 End 2026.06.25 @ 12:06:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddeb2dbd-1776-49c1-9158-8ab16a04bb50