Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 05:25:02 // AFD2020/Player2 Player: cptwinky Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (111) 555 Value Destroyed (4131) 4131 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (8288) 8288 TOTAL SCORE: 20094 Bonus ------- High Alert Combat Kills 1167 Follower Combat Kills 5119 Entered Garrisons 1200 Used RIF Installer 3000 Aligned with FarCom 300 Friendly Fire -2498 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 1858/1870 System Corruption 4% Temperature Cool (7) Movement Treading (165) Location -4/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION (6) --- Heavy Treads Armored Heavy Treads > --- UTILITY (9) ------ High-capacity Storage Unit Superbattery Improved Terrain Scan Processor Advanced Melee Analysis Suite Microactuators Advanced Transmission Jammer Improved Medium Armor Plating Advanced System Shield Relay Coupler [NC] (15) > --- WEAPON (2) ------- Impact Mace Lance > --- INVENTORY (20) --- Light Antimatter Reactor Advanced Terrain Scanner Layered Medium Armor Plating Improved Remote Force Field Relay Coupler [NC] (29) Relay Coupler [Swarmer] (33) Relay Coupler [Sentry] (20) Relay Coupler [Heavy] (14) Splice Drone Bay (5/6) Gauss Rifle Long-range Missile Launcher Precision Rocket Launcher Improved Remote Datajack Lance Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Heavy Treads Armored Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Superbattery Improved Terrain Scan Processor Advanced Melee Analysis Suite Advanced Transmission Jammer Layered Medium Armor Plating Layered Medium Armor Plating Improved Remote Force Field Advanced System Shield > --- WEAPON ----------- Impact Mace Lance > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Carbon-fiber Leg Improved Carbon-fiber Leg Myomer Leg Advanced Terrain Scanner Microactuators Improved Medium Armor Plating Layered Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Heavy] Splice Drone Bay Gauss Rifle Long-range Missile Launcher Precision Rocket Launcher Improved Remote Datajack Lance [Rating: 112] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Utility System Shield Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Impact Mace Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . . . . . 4 . 2 . . . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 2 . . . . . . . . . 1 . 1 Utility 7 | . . . . . 2 . 2 . . . 2 . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 156 | . 7 2 . 3 14 4 12 5 15 5 8 7 2 3 35 11 23 Power 10 | . 1 1 . . 1 . . 1 1 . . . . . 4 . 1 Engine 3 | . 1 1 . . . . . . . . . . . . 1 . . Core 6 | . . . . . 1 . . 1 1 . . . . . 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 33 | . 1 1 . 2 4 2 5 . 4 . 2 . . . 5 3 4 Treads 4 | . . . . . . . . . . . . . . . . . 4 Leg 29 | . 1 1 . 2 4 2 5 . 4 . 2 . . . 5 3 . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 60 | . 2 . . 1 4 2 3 2 6 1 4 1 2 1 14 3 14 Device 27 | . . . . . 1 . 1 1 1 . 1 1 1 1 6 2 11 Storage 6 | . 1 . . 1 . . . . 2 . . . . . 1 1 . Processor 6 | . 1 . . . . . 2 . 1 . 1 . 1 . . . . Hackware 6 | . . . . . 1 . . . . . . . . . 4 . 1 Protection 15 | . . . . . 2 2 . 1 2 1 2 . . . 3 . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 53 | . 3 . . . 5 . 4 2 4 4 2 6 . 2 12 5 4 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . 3 . . . 5 . . 1 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . . . . 1 . . 2 1 3 . 1 3 2 1 Special Weapon 4 | . . . . . . . . . . . . . . . 3 . 1 Impact Weapon 16 | . . . . . . . 3 1 2 2 1 3 . . . 2 2 Slashing Weapon 7 | . . . . . . . . . . . . . . 1 6 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . 1 . 1 . 1 . . . . . . Parts Lost 17 | . 2 1 . . 2 1 . 1 1 . . . . . 1 2 6 Power 3 | . . 1 . . . . . . . . . . . . 1 . 1 Propulsion 6 | . 1 . . . . 1 . . . . . . . . . 1 3 Utility 5 | . . . . . 1 . . 1 1 . . . . . . . 2 Weapon 3 | . 1 . . . 1 . . . . . . . . . . 1 . Highest Loss Streak 3 | . 1 1 . . 1 1 . 1 1 . . . . . 1 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 100 100 89 90 98 93 99 100 90 93 92 88 88 97 88 Engine 4 | . 14 13 14 14 7 . . . . . . . . . 1 5 3 Core 5 | . . . . . 1 9 7 7 7 7 6 6 6 6 9 5 5 Leg 27 | . 28 28 28 28 36 35 30 30 30 30 26 26 26 26 28 27 10 Device 5 | . . . . . . . . 7 7 7 6 11 13 13 9 10 7 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 6 6 6 6 5 9 10 Processor 9 | . 13 14 14 14 6 . 13 7 7 7 6 6 12 13 11 11 10 Hackware 4 | . . . . . 5 9 7 7 7 7 6 6 6 6 6 5 7 Protection 6 | . . . . . 4 9 15 8 14 15 16 14 6 6 5 6 8 Ballistic Gun 9 | . 27 28 28 28 18 18 4 . . . . . . . . . . Impact Weapon 4 | . . . . . . . 10 15 14 14 13 12 13 3 . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 12 17 17 17 27 47 47 47 46 61 62 81 85 77 81 92 96 104 Greatest Support 176 | 20 20 20 20 20 50 50 66 66 72 72 74 74 74 74 92 87 176 Greatest Overweight (x) 2 | . . . . 1 . . . . . . 1 1 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 10 10 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 8 10 10 13 15 15 15 15 16 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 9 10 11 15 15 15 15 15 20 20 20 20 20 20 19 20 Average Carried 14 | 6 5 8 9 10 11 14 14 14 14 15 19 20 20 19 19 16 17 Final Capacity 20 | 8 10 10 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 8 10 11 15 15 15 15 15 20 20 20 20 20 19 17 14 Class Distribution -------------------- 39% | Mutant 25% | Scavenger-Mutant 18% | Botlord-Gladiator 12% | Bothacker-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Assassin | -6/Factory Botlord-Gladiator | -6/Garrison Botlord-Gladiator | -5/Factory Bothacker-Mutant | -5/Garrison Bothacker-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 3111 | 200 296 45 . 65 304 121 203 49 143 197 45 178 . . 583 192 490 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4255 | . 382 58 . 53 546 111 362 48 218 218 . 145 . . 1301 247 566 Parts 169 | . 24 2 . 1 28 3 17 1 3 14 . 7 . . 47 8 14 Haulers Intercepted 10 | . 1 . . . 3 . 2 . 1 . . . . . 3 . . Recyclers Shooed 4 | . 3 . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 79 | . 8 1 . . 7 2 6 2 1 8 . 6 . . 19 9 10 Melee 17 | . . . . . . . 2 . . 1 . 1 . . 8 . 5 Guns 18 | . 8 1 . . 7 2 . . . . . . . . . . . AOE 35 | . . . . . . . 3 . . 7 . 4 . . 11 8 2 Classes Destroyed 15 | . 6 . . . 2 . 1 . 1 2 . . . . 2 1 . Worker 9 | . . . . . 1 . 1 . 6 . . . . . 1 . . Builder 1 | . 1 . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . Hauler 10 | . 1 . . . 3 . 2 . 1 . . . . . 3 . . Recycler 6 | . 1 . . . . . 1 . . . . . . . 4 . . Operator 2 | . 1 . . . . . . . . . . . . . 1 . . Swarmer 30 | . 4 . . . . . 4 2 . 3 . 5 . . 9 3 . Cutter 2 | . . . . . . . . . . 2 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . Grunt 31 | . 4 1 . . 5 2 1 . . 4 . 1 . . 6 3 4 Brawler 2 | . . . . . . . . . . 1 . . . . . 1 . Duelist 3 | . . . . . . . 1 . 1 . . . . . 1 . . Sentry 7 | . . . . . 2 . . . . . . . . . 1 1 3 Hunter 4 | . . . . . . . . . . . . . . . . 1 3 Programmer 1 | . . . . . . . . . . . . . . . 1 . . Thug 1 | . . . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | . 3 1 . . 4 2 5 2 6 5 . 3 . . 6 5 2 Combat Bots Only 5 | . 3 1 . . 3 2 4 2 1 5 . 3 . . 5 5 2 Max Kills in Single Turn 5 | . 2 1 . 1 2 1 3 1 1 4 . 3 . . 5 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 3 . . 4 . 3 . . 5 2 1 Melee 1 | . . . . . . . 1 . . 1 . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 6698 | . 493 92 . . 303 228 241 353 321 181 20 358 . 43 1216 493 2356 Core 617 | . 96 . . . . . 47 60 6 20 . . . 14 96 24 254 Absorbed by Shields 625 | . . . . . . . . . . . . 54 . . 90 125 356 Regen/Repaired (Parts) 192 | . 37 . . . . . . . . . 63 . . . 92 . . Core Remaining (%) 81 | 100 . . . 43 . 96 . . . 73 . . . 91 . 83 . Volleys Fired 161 | . 41 5 . 5 25 17 7 1 4 10 . 7 . . 14 15 10 Largest 2 | . 2 2 . 2 2 2 2 1 2 1 . 1 . . 1 1 1 Hottest 53 | . 40 40 . 40 53 53 53 25 53 33 . 39 . . 43 43 43 Shots Fired 260 | . 82 10 . 10 50 30 13 1 8 10 . 7 . . 14 15 10 Gun 203 | . 82 10 . 10 50 30 12 1 8 . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 48 | . . . . . . . 1 . . 10 . 7 . . 7 15 8 Special 9 | . . . . . . . . . . . . . . . 7 . 2 Kinetic 203 | . 82 10 . 10 50 30 12 1 8 . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 48 | . . . . . . . 1 . . 10 . 7 . . 7 15 8 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 9 9 . 10 8 12 3 . 2 4 . 2 . . 4 1 6 Robot Miss Streak 5 | . 4 1 . 1 3 2 1 . 2 4 . 5 . . 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . . . 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . Shots Hit Robots 262 | . 51 9 . 7 35 20 14 6 19 9 . 8 . . 41 6 37 Core Hits 170 | . 18 2 . 3 21 8 8 . 4 19 . 10 . . 35 22 20 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 20 | . . . . . 2 . 1 1 2 1 . 2 . . . 2 9 Critical Strikes 29 | . . . . . 3 . 1 1 2 2 . 2 . . 3 2 13 Destroy 3 | . . . . . 3 . . . . . . . . . . . . Smash 21 | . . . . . . . 1 1 2 2 . 2 . . . 2 11 Sever 3 | . . . . . . . . . . . . . . . 3 . . Impale 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 152 | . . . . . . . 8 9 21 6 . 8 4 1 53 6 36 Impact 89 | . . . . . . . 8 9 21 6 . 8 4 . . 2 31 Slashing 57 | . . . . . . . . . . . . . . 1 53 3 . Piercing 6 | . . . . . . . . . . . . . . . . 1 5 Sneak Attacks 23 | . . . . . . . 1 . 9 . . . . . 13 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 1 1 . . . 1 . . . 1 3 Damage Inflicted 15249 | . 719 110 . 107 575 369 763 302 1315 1376 . 1098 . . 4025 1883 2607 Guns 2091 | . 715 110 . 107 569 369 131 . 90 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 6613 | . . . . . . . 148 . . 1222 . 830 . . 1565 1650 1198 Melee 6516 | . . . . . . . 484 302 1225 154 . 262 . . 2460 233 1396 Ramming 29 | . 4 . . . 6 . . . . . . 6 . . . . 13 Kinetic 2091 | . 715 110 . 107 569 369 131 . 90 . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 6613 | . . . . . . . 148 . . 1222 . 830 . . 1565 1650 1198 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 3811 | . . . . . . . 484 302 1225 154 . 262 . . . 92 1292 Slashing 2565 | . . . . . . . . . . . . . . . 2460 105 . Piercing 140 | . . . . . . . . . . . . . . . . 36 104 Highest Corruption 4 | . . . . . . . . . . . . . . . 1 1 4 Average Corruption 1 | . . . . . . . . . . . . . . . 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . . . . . 6 5 2 Message Errors 2 | . . . . . . . . . . . . . . . 2 . . Matter Fused 3 | . . . . . . . . . . . . . . . 1 1 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . . . . . . 1 . . Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1982 | . . . . . . . 171 61 494 45 . 154 . . 427 102 528 Projectiles 17 | . . . . . . . . . 17 . . . . . . . . Explosions 120 | . . . . . . . . . . 39 . 34 . . 47 . . Melee 1845 | . . . . . . . 171 61 477 6 . 120 . . 380 102 528 Knockbacks 16 | . . . . . . . 2 . 1 1 . 2 . . . . 10 Impact 16 | . . . . . . . 2 . 1 1 . 2 . . . . 10 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 200 | . . . . . . . . . . 89 . 79 . . . . 32 Shots 8 | . . . . . . . . . . 4 . 3 . . . . 1 Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 6 | . 2 . . 1 1 . . . . . . 1 . . . . 1 Kicked 5 | . 2 . . 1 1 . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 213 | . 2 2 . . 98 66 20 1 16 . . 24 . . 53 213 18 Average Temperature 29 | . 2 2 . . 43 28 9 1 10 . . 12 . . 18 51 9 Received Heat Transfer 978 | . 96 54 . . 135 117 36 40 . 18 . 42 . . 137 77 226 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . . . . 1 2 3 . . 2 . . . 2 6 Impact Corruptions 48 | . . . . . . . 3 4 17 2 . 4 . . . 2 16 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . . . . . . . . . . 1 Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 1608 | . 398 213 . 118 286 527 675 878 761 823 527 971 512 431 1133 1240 1608 Initial 651 | . . 99 . . . 185 276 358 460 209 431 368 509 358 226 632 651 Average 493 | . 149 162 . 6 95 359 473 672 611 615 503 793 509 399 545 1068 1086 Maximum Alert Level 5 | . 1 1 . . 1 2 2 3 3 3 2 3 2 2 4 4 5 Low Security (%) 27 | 100 75 53 . 100 85 11 . . . . . . . . 12 . . Level 1 15 | . 24 46 . . 14 41 28 11 1 20 . 7 . 40 24 . . Level 2 31 | . . . . . . 47 71 46 65 19 100 32 100 60 32 16 25 Level 3 19 | . . . . . . . . 41 32 59 . 60 . . 29 13 33 Level 4 6 | . . . . . . . . . . . . . . . 1 69 34 Level 5 . | . . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 5 . . 1 . . 2 . 3 . 2 . 3 . 10 . 10 Investigation 9 | . 4 . . . . . . . 2 . 1 . 2 . . . . Extermination 8 | . . . . . . . . . 1 . 1 . 1 . 3 . 2 Reinforcement 6 | . 1 . . . . . 1 . . . . . . . 3 . 1 Assault 8 | . . . . 1 . . . . . . . . . . 3 . 4 Garrison 5 | . . . . . . . 1 . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 5 | . 1 . . . 2 . 1 . . . . . . . . . 1 Communications Jammed 71 | . . . . . . . . . . . . . . . 35 . 36 Distress Signals 67 | . . . . . . . . . . . . . . . 34 . 33 Times Spotted 238 | . 22 3 . 5 18 7 10 16 12 15 2 13 . 2 44 16 53 Peak Tracking Total 9 | . 6 2 . 5 3 2 4 4 1 8 1 5 1 2 6 5 9 Tactical Retreats 10 | . . . . . . . 1 . . 1 . 1 . 1 4 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 13 | . 2 . . . . 1 1 . . 2 . 1 . 4 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 30 | . 2 . . . . 1 1 2 2 2 . . . 1 8 4 7 Max in Single Turn 2 | . 1 . . . . 1 . 1 . 1 . . . 1 1 2 . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Garrison Relay 2 | . . . . . . 1 . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 43 | . 9 . 2 2 3 . 2 . 4 . 2 . 2 . 13 . 4 Terminals 19 | . 6 . . 1 2 . 1 . 2 . . . . . 5 . 2 Fabricators 5 | . . . . . . . . . 1 . . . 1 . 1 . 2 Repair Stations 4 | . 1 . . . . . . . . . 1 . . . 2 . . Recycling Units 4 | . 2 . . . . . . . . . . . . . 2 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 7 | . . . . . 1 . 1 . 1 . 1 . 1 . 2 . . Total Hacks 126 | . 27 . 2 6 8 . 6 . 13 . 5 . 6 . 44 . 9 Successful 68 | . 18 . 2 3 3 . 2 . 6 . 4 . 1 . 23 . 6 Failed 58 | . 9 . . 3 5 . 4 . 7 . 1 . 5 . 21 . 3 Catastrophic 15 | . 2 . . . 2 . 1 . 2 . . . 3 . 4 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 61 | . 13 . 1 6 7 . 1 . 10 . 1 . 2 . 16 . 4 Terminals 65 | . 21 . . 5 5 . 4 . 9 . . . . . 16 . 5 Fabricators 11 | . . . . . . . . . 1 . . . 3 . 3 . 4 Repair Stations 12 | . 2 . . . . . . . . . 3 . . . 7 . . Recycling Units 9 | . 4 . . . . . . . . . . . . . 5 . . Scanalyzers 7 | . . . . . . . . . . . . . . . 7 . . Garrison Access 19 | . . . . . 3 . 2 . 3 . 2 . 3 . 6 . . Terminal Hacks 26 | . 12 . 2 3 . . 1 . 2 . . . . . 4 . 2 Record 1 | . . . 1 . . . . . . . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . Robot Analysis 6 | . 4 . . 1 . . . . . . . . . . 1 . . Prototype ID Bank 3 | . 3 . . . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 6 | . 2 . . . . . . . 2 . . . . . 2 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 1 . . . . . 2 . 1 Network Status 3 | . . . . . . . . . 1 . . . . . 1 . 1 Build 1 | . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 9 | . 2 . . . . . . . . . 2 . . . 5 . . Scan Component 5 | . 1 . . . . . . . . . 1 . . . 3 . . Repair 4 | . 1 . . . . . . . . . 1 . . . 2 . . Recycling Unit Hacks 4 | . 2 . . . . . . . . . . . . . 2 . . Retrieve Components 4 | . 2 . . . . . . . . . . . . . 2 . . Scanalyzer 4 | . . . . . . . . . . . . . . . 4 . . Insert Component 3 | . . . . . . . . . . . . . . . 3 . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 7 | . . . . . 1 . 1 . 1 . 1 . 1 . 2 . . Unlock Access 7 | . . . . . 1 . 1 . 1 . 1 . 1 . 2 . . Unauthorized Hacks 14 | . 2 . . . 2 . . . 2 . 1 . . . 4 . 3 Terminals 4 | . . . . . 1 . . . 1 . . . . . 1 . 1 Botnet 4 | . . . . . 1 . . . 1 . . . . . 1 . 1 Fabricators 3 | . . . . . . . . . . . . . . . 1 . 2 Report 1 | . . . . . . . . . . . . . . . 1 . . Liberate 2 | . . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . . . . . . . . 1 . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 1 . 1 . . . 1 . . Reprogram 4 | . . . . . 1 . . . 1 . 1 . . . 1 . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 8 . . 1 3 . 2 . 4 . 2 . 2 . 12 . 2 Full Trace Events 3 | . . . . . . . . . 1 . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . . . . . 1 . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . . 64 . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . 16 . . Parts Repaired 4 | . 1 . . . . . . . . . 1 . . . 2 . . Time 97 | . 26 . . . . . . . . . 19 . . . 52 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 19 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 6 | . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Hotswap 1 | . . . . . . . . 1 . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . 1 . . . . . Robot Detection 1 | . . . . . . . . . . . . . . 1 . . . Program Shield 1 | . . . . . . . . . . 1 . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . 1 . Robots Hacked 4 | . . . . . . . . . . . . . . . 3 . 1 Non-combat 3 | . . . . . . . . . . . . . . . 2 . 1 Combat 1 | . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . 4 . 1 purge_threat 2 | . . . . . . . . . . . . . . . 2 . . formatsys_high 3 | . . . . . . . . . . . . . . . 2 . 1 Relay Couplers Released 10 | . . . . . . 4 . . . 5 . . . . 1 . . Machine Destruction 10 | . . . . . . 4 . . . 5 . . . . 1 . . Attached 4 | . . . . . . . . . . . . . . . 3 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 6 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 24 | . 1 3 . 2 . . . 6 3 . 1 . . . 2 . 6 Largest Group 7 | . 1 4 4 5 4 1 1 7 4 4 2 2 1 1 2 2 3 Highest-Rated Group 261 | . 57 97 97 128 103 74 86 177 142 142 138 138 111 111 261 199 244 Highest-Rated Ally 145 | . 57 57 57 58 74 74 86 88 94 94 101 102 111 111 137 135 145 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 486 | . 35 9 . 43 39 9 15 61 24 24 1 38 . 2 63 14 109 Total Damage 19420 | . 686 316 . 523 1310 334 1061 1909 1151 840 75 1652 . 102 3943 771 4747 Kills 173 | . 15 3 . 5 12 5 9 18 13 10 1 15 . 2 25 8 32 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 6 | . 4 . . 1 . . . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . . Drone Launches 23 | . . . . . . . . 2 . . . . . . . . 21 Drone Recoveries 22 | . . . . . . . . 2 . . . . . . . . 20 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 12304 | 3 1164 232 377 1291 740 585 457 789 942 367 283 717 293 430 2092 604 938 Spaces Moved 6764 | 3 712 146 281 758 418 384 275 372 592 188 144 329 125 184 1196 288 369 Core . | . . . . . . . . . . . . . . . . . . Treads 204 | . . . . . . . . . . . . . . . . . 204 Legs 6560 | 3 712 146 281 758 418 384 275 372 592 188 144 329 125 184 1196 288 165 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 120 120 120 120 190 190 190 120 120 162 Average Speed 137 | 120 120 120 120 159 120 120 120 120 120 120 155 190 190 190 120 184 175 Slowest Speed 260 | 120 120 120 120 190 120 120 120 120 120 120 190 190 190 190 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 1 75 15 70 97 36 50 8 42 12 36 4 48 4 39 35 53 7 Regions Visited 17 Branch Regions 3 Pre-discovered Areas 3 | . 2 . 1 . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 35 | . . . . . . . . . . . . . 3 . 28 4 . Terrain Destroyed 309 | . . . . . . . 3 . . 39 . 67 3 . 96 38 63 Melee 18 | . . . . . . . . . . . . . 3 . 15 . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 291 | . . . . . . . 3 . . 39 . 67 . . 81 38 63 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total 9289 | 2 941 193 321 832 612 486 380 698 787 308 205 398 174 263 1755 336 598 Wait 1794 | . 160 39 37 57 130 67 64 245 142 85 47 47 43 52 424 5 150 Move 6748 | 2 711 145 280 757 417 383 274 371 591 187 143 328 125 183 1195 287 369 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 70 | . 11 1 3 5 12 6 6 1 5 5 . . . 2 9 . 4 Fast Attach 41 | . 2 . . . 5 . 3 1 2 . 5 1 1 . 14 2 5 Attach 32 | . 2 1 . . 5 3 1 1 . . . . . 1 10 3 5 Detach 19 | . . . . . 3 . 2 1 . . 2 . . . 6 2 3 Swap 83 | . 3 1 . 3 4 1 8 3 13 5 3 6 1 2 11 6 13 Drop 87 | . 9 1 1 4 10 4 9 1 12 1 5 1 1 2 19 1 6 Fire 161 | . 41 5 . 5 25 17 7 1 4 10 . 7 . . 14 15 10 Melee 137 | . . . . . . . 6 8 18 5 . 7 3 1 53 5 31 Ram . | . . . . . . . . . . . . . . . . . . Kick 5 | . 2 . . 1 1 . . . . . . 1 . . . . . Crush 1 | . . . . . . . . . . . . . . . . . 1 Escape Stasis 45 | . . . . . . 5 . . . 10 . . . 20 . 10 . Rewire 66 | . . . . . . . . 65 . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Repaired Assault Rifle 310 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 11) 976 | -10/Materials | Discovered new exit (range 9) 1000 | -10/Materials | Identified exit to Mines 1168 | -10/Materials | Entered Mines 1215 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1302 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1319 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1320 | -10/Mines | Discovered new exit (range 5) 1362 | -10/Mines | Assembled infested the area 1400 | -10/Mines | Entered Exiles 1400 | -10/Exiles | Accompanied by 3 allies 1431 | -10/Exiles | Met 8R-AWN 1458 | -10/Exiles | Met EX-HEX 1523 | -10/Exiles | Met EX-DEC 1546 | -10/Exiles | Learned location of Zion (-7) 1571 | -10/Exiles | Met EX-BIN 1592 | -10/Exiles | Aligned with FarCom system 1593 | -10/Exiles | Given EX-Vault access code 1621 | -10/Exiles | Opened EX-Vault 1628 | -10/Exiles | Found Superbattery 1652 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1747 | -10/Exiles | Discovered new exit (range 14) 1777 | -10/Exiles | Left Exiles lab with Superbattery 1777 | -10/Exiles | Entered Mines 1777 | -9/Mines | Accompanied by 3 allies 1783 | -9/Mines | Met a Derelict bent on vengeance 1929 | -9/Mines | Learned Materials security intel 1944 | -9/Mines | Discovered new exit (range 9) 2019 | -9/Mines | Learned 2 Materials zone layouts 2056 | -9/Mines | Discovered new exit (range 9) 2058 | -9/Mines | Met a Derelict testing a Signal Generator 2125 | -9/Mines | Core integrity fell below 50% 2227 | -9/Mines | Found the Drone Emporium 2238 | -9/Mines | Found Prototype Device 2368 | -9/Mines | Received a Mining Laser from a helpful Derelict 3068 | -9/Mines | Entered Materials 3068 | -8/Materials | Accompanied by 3 allies 3068 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3069 | -8/Materials | Identified exit to Factory 3070 | -8/Materials | Identified Splice Drone Bay 3370 | -8/Materials | Build established: Scavenger-Mutant 3801 | -8/Materials | Identified exit to Garrison 3808 | -8/Materials | Entered Garrison 3868 | -8/Garrison | Triggered checkpoint 3961 | -8/Garrison | Discovered exit to Factory (range 15) 4024 | -8/Garrison | Triggered checkpoint 4256 | -8/Garrison | Discovered exit to Factory (range 11) 4275 | -8/Garrison | Installed Relay Interface Framework 4312 | -8/Garrison | Triggered checkpoint 4328 | -8/Garrison | Garrison Relay disabled 4393 | -8/Garrison | Entered Factory 4393 | -7/Factory | Evolved 2 slots: Utility x2 4418 | -7/Factory | Discovered new exit (range 14) 4475 | -7/Factory | Identified exit to Factory 4778 | -7/Factory | Garrison activated, responded to threat 4820 | -7/Factory | Identified exit to Garrison 4850 | -7/Factory | Entered Garrison 4980 | -7/Garrison | Triggered checkpoint 5096 | -7/Garrison | Triggered checkpoint 5452 | -7/Garrison | Triggered checkpoint 5496 | -7/Garrison | Triggered checkpoint 5506 | -7/Garrison | Discovered new exit (range 15) 5508 | -7/Garrison | Triggered checkpoint 5615 | -7/Garrison | Expanded RIF knowledge: Hotswap 5639 | -7/Garrison | Entered Factory 5639 | -7/Factory | Accompanied by 3 allies 5970 | -7/Factory | Discovered exit to Factory (range 16) 6545 | -7/Factory | Identified exit to Garrison 6581 | -7/Factory | Entered Garrison 6581 | -7/Garrison | Accompanied by 3 allies 6587 | -7/Garrison | Expanded RIF knowledge: Program Shield 6591 | -7/Garrison | Build established: Mutant 6645 | -7/Garrison | Triggered checkpoint 6720 | -7/Garrison | Triggered checkpoint 6829 | -7/Garrison | Discovered exit to Factory (range 15) 6830 | -7/Garrison | Triggered checkpoint 6883 | -7/Garrison | Garrison Relay disabled 6948 | -7/Garrison | Entered Factory 6948 | -6/Factory | Evolved 2 slots: Utility x2 6987 | -6/Factory | Repaired Imp. Light Armor Plating 7100 | -6/Factory | Identified exit to Garrison 7231 | -6/Factory | Entered Garrison 7231 | -6/Garrison | Accompanied by 1 ally 7266 | -6/Garrison | Triggered checkpoint 7306 | -6/Garrison | Triggered checkpoint 7570 | -6/Garrison | Triggered checkpoint 7584 | -6/Garrison | Triggered checkpoint 7688 | -6/Garrison | Discovered new exit (range 15) 7825 | -6/Garrison | Spotted B-75 Beast 7825 | -6/Garrison | Spotted B-75 Beast 7903 | -6/Garrison | Discovered new exit (range 12) 7939 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 7948 | -6/Garrison | Entered Factory 8241 | -6/Factory | Identified exit to Garrison 8241 | -6/Factory | Entered Garrison 8245 | -6/Garrison | Build established: Assassin 8251 | -6/Garrison | Expanded RIF knowledge: Robot Detection 8476 | -6/Garrison | Triggered checkpoint 8553 | -6/Garrison | Discovered new exit (range 10) 8580 | -6/Garrison | Triggered checkpoint 8671 | -6/Garrison | Entered Factory 8671 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8713 | -5/Factory | Build established: Botlord-Gladiator 8887 | -5/Factory | Fabricated Arm. Heavy Treads (x2) 9060 | -5/Factory | Repaired Broken Imp. Carbon-fiber Leg 9066 | -5/Factory | Discovered new exit (range 9) 9217 | -5/Factory | Repaired Imp. Carbon-fiber Leg 9688 | -5/Factory | Identified exit to Garrison 10171 | -5/Factory | First assault squad dispatched 10591 | -5/Factory | Identified exit to Garrison 10715 | -5/Factory | Garrison activated, responded to threat 10763 | -5/Factory | Entered Garrison 10763 | -5/Garrison | Accompanied by 1 ally 10861 | -5/Garrison | Triggered checkpoint 10909 | -5/Garrison | Triggered checkpoint 10938 | -5/Garrison | Triggered checkpoint 10946 | -5/Garrison | Triggered checkpoint 11048 | -5/Garrison | Triggered checkpoint 11095 | -5/Garrison | Build established: Bothacker-Mutant 11128 | -5/Garrison | Discovered new exit (range 15) 11320 | -5/Garrison | Discovered new exit (range 15) 11360 | -5/Garrison | Expanded RIF knowledge: Autooverride 11367 | -5/Garrison | Entered Factory 11367 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11666 | -4/Factory | First assault squad dispatched 12094 | -4/Factory | Garrison activated, responded to threat 12117 | -4/Factory | Lost 3 parts (1p1n1u) 12250 | -4/Factory | Core integrity fell below 50% 12292 | -4/Factory | Core integrity fell below 20% 12305 | -4/Factory | Core destroyed Last Messages --------------- 12279_ P-70 Sage system corrupted by crushing effect. 12279_ P-70 Sage knocked back. 12282_ System corrupted: Matter fused (-5). 12290_ W-44 Eye distress signal jammed. 12290_ P-70 Sage resets P-70 Sage, system corruption cleaned. 12290_ R-10 Processor collects Wheel. 12291_ W-44 Eye distress signal jammed. 12292_ Player 2 suffers critical hit (Burn). 12293_ W-44 Eye distress signal jammed. 12295_ Player 2 acquires Corrupted Coil Gun. 12295_ W-44 Eye distress signal jammed. 12298_ Player 2 attaches Flexi-carbon Leg. 12299_ Player 2 attaches Corrupted Coil Gun. Player 2: "Hey idiot, there's an exit near here." 12303_ P-70 Sage suffers critical hit (Smash). 12303_ Destroyed Mic. Fission Core. 12303_ Destroyed Antigrav System. 12303_ P-70 Sage system corrupted by crushing effect. 12303_ P-70 Sage knocked back. 12305_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ??????????????????????? #????????????????????? | | ??????????????????????? +????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????###? #????????????????????? | | ???????????????#####"## #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????? ?+ #????????????????????? | | ###?????? # % #????????????????????? | | #??? # =###+#####?#?????????????????? | | #???? # %# [ ??????????????????? | | #?????? # %# ??????????????????? | | # #???????? # # ??????????????????? | | ###?????????? # # """ """ ????Y?????????????? | | ##???????????## # """ """???????????????????? | | ##???????????## # """ """ ""????????????????? | | ##??########### # ???????????????????? | | ##??# # ########????????????????????? | | ###### # [ #????????????????????? | | # # #????????????????????? | | ! # # #????????????????????? | | # + ###??##??????????????? | | # # # ### ##?????????????? | | # [ # #= [ ###???????????? | | ###### * #u @% ############# #??? | | ################ p % %=%=!*^ C ? | | / = ! " # ! l [*gg###### #??? | | ### % # = %!|[=g|# #????????? | | ### = # != @ %!# ####????????? | | * " % # ! % %% =###???????????? | | " # ###########;###?????????????? | | " # # # # ]???????????? | | [#" # #### # #?????????? | | #" p # #??### " " " " " #?????????? | | # # #????# " " " " " #?????????? | | " # + #????# " " " " " #?????????? | | " # # #????# " " " " " #?????????? | | " # #w #????# " " " " "???????????? | | ##########"""###%% #????# " " " "?????????????? | | #????# " " " "?????????????? | | #????# " " ? ??????????????? | | ?????# "???????????????????? | | ? ????????= ???????????????????? | | ???????????##????????????????????? | | ##########+###???????????????????????????????????? | | #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 33 Energy Capacity 1870 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 900 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 6 Defensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Hcp. Storage Unit | -9/Mines | Hacked Imp. Remote Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Arm. Heavy Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . . . . 4 . 2 . . . 2 . . . 2 . 2 . Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . 1 . . . . . . . 1 . . . Utility 6 | . . . . 1 . . . . . 2 . . . 1 . 2 . Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . Parts Attached 113 | . 12 . . 1 14 . 9 13 7 4 6 5 9 . 17 1 15 Parts Lost 27 | . . . . . 1 . . 2 . 1 . 3 . . 2 . 18 Damage Taken 8440 | . 167 147 . 39 153 16 204 716 84 662 . 810 . . 1182 272 3988 Core 1128 | . 19 . . 27 18 . . 42 . 12 . 55 . . 39 8 908 Player 2/Cogmind (%) 64 | . 16 . . 100 100 . . 41 . 37 . 100 . . 28 25 78 Absorbed by Shields 725 | . . . . . . . . . . . . . . . 101 85 539 Damage Inflicted 17377 | . 686 316 . 161 1170 334 1061 1341 1126 807 75 1614 . 102 3354 771 4459 Player 2/Cogmind (%) 53 | . 48 74 . 60 67 47 58 81 46 36 100 59 . 100 45 29 63 Combat Hostiles Destroyed 127 | . 9 3 . 2 5 5 6 13 7 9 1 14 . 1 20 8 24 Player 2/Cogmind (%) 61 | . 52 75 . 100 41 71 50 86 87 52 100 70 . 100 51 47 70 Game ------ Seed HeavyGravitonKit Manual? 0 Play Time 01:23:26 Cumulative 1108.6 hours Start 2022.05.18 @ 04:02:55 End 2022.05.18 @ 05:25:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 789 Rogue 785 Adventurer 4 Explorer 0 Win Type - Total 121 Types 92/9/8/5/2/0/1/2/2 Lore% 94 Gallery% 97 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d9da91a-9103-4029-8b46-1b1a2fa126ce