Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 22:55:15

Player: Ruludos

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (805)      805
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1365

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -10/Mines

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (2) ---
                          (None)
>                     --- UTILITY (2) ------
                Small Storage Unit
>                     --- WEAPON (2) -------
                      Hammer
>                     --- INVENTORY (8) ----
                Light Ion Engine
                Large Storage Unit
  Faulty Experimental Sensor Array
                Light Armor Plating
                      Tractor Beam
                Light Assault Rifle
                      Rocket Launcher
                      Mining Laser

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Large Storage Unit
         Tractor Beam
>        --- WEAPON -----------
         Assault Rifle
         Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
         Cooling System
         Cooling System
         Cooling System
   Small Storage Unit
   Small Storage Unit
  Medium Matter Pod
  Medium Laser
         EMP Blaster
         EMP Blaster
         EMP Blaster
         EMP Blaster
         Grenade Launcher
         Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 6   16  1   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   3   1   
    Treads                 2    | 2   .   .   
    Leg                    4    | .   3   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 3    | .   3   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   5   .   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    1    | .   .   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   95  72  
  Engine                   12   | .   14  6   
  Treads                   13   | .   17  .   
  Leg                      12   | .   10  19  
  Device                   10   | .   10  8   
  Storage                  14   | .   14  14  
  Energy Gun               2    | .   .   8   
  Ballistic Gun            14   | .   17  .   
  Launcher                 4    | .   5   .   
  Impact Weapon            6    | .   4   14  
Peak Build Rating          9    | 6   9   9   
  Average Rating           7    | 3   7   6   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 14  30  14  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  3    | 3   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  8   
  Average Capacity         10   | 7   11  8   
  Most Carried             15   | 4   15  8   
  Average Carried          7    | 2   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 2   8   8   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           892  | 219 614 59  
  Remotely                 35   | .   35  .   
Salvage Created            1051 | .   925 126 
  Parts                    65   | .   62  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  29   | .   23  6   
  Melee                    3    | .   .   3   
  Guns                     18   | .   18  .   
  AOE                      5    | .   5   .   
Classes Destroyed          5    | .   5   .   
  Worker                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  10   | .   6   4   
  Grunt                    19   | .   17  2   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        183  | .    96   87   
  Missed                   52   | .    28   24   
Damage Taken               1378 | .    824  554  
  Core                     250  | .    71   179  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              62   | .    57   5    
  Largest                  2    | .    2    1    
  Hottest                  66   | .    66   65   
Shots Fired                116  | .    111  5    
  Gun                      111  | .    106  5    
  Cannon                   .    | .    .    .    
  Launcher                 5    | .    5    .    
  Special                  .    | .    .    .    
  Kinetic                  106  | .    106  .    
  Thermal                  5    | .    .    5    
  Explosive                .    | .    .    .    
  Electromagnetic          5    | .    5    .    
  Robot Hit Streak         7    | .    7    3    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           88   | .    69   19   
  Core Hits                44   | .    40   4    
  Critical Kills           3    | .    1    2    
  Critical Parts Destroyed 4    | .    1    3    
  Critical Strikes         7    | .    2    5    
    Destroy                2    | .    2    .    
    Smash                  5    | .    .    5    
Melee Attacks              32   | .    2    30   
  Impact                   32   | .    2    30   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        1    | .    .    1    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1664 | .    1150 514  
  Guns                     920  | .    880  40   
  Cannons                  .    | .    .    .    
  Explosions               201  | .    201  .    
  Melee                    543  | .    69   474  
  Ramming                  .    | .    .    .    
  Kinetic                  880  | .    880  .    
  Thermal                  78   | .    38   40   
  Explosive                .    | .    .    .    
  Electromagnetic          163  | .    163  .    
  Impact                   543  | .    69   474  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  21   | .    18   3    
    Message Errors         4    | .    3    1    
    Matter Fused           3    | .    2    1    
    Heat Flow Errors       4    | .    4    .    
    Energy Discharges      2    | .    1    1    
    Data Loss (minor)      7    | .    7    .    
    Data Loss (major)      1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            157  | .    39   118  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    157  | .    39   118  
Knockbacks                 3    | .    1    2    
  Impact                   3    | .    1    2    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      60   | .    60   .    
  Shots                    3    | .    3    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        241  | .    241  108  
  Average Temperature      74   | .    81   47   
  Received Heat Transfer   426  | .    351  75   
Siege Activations          .    | .    .    .    
Robots Corrupted           4    | .    1    3    
  Combat Hostiles          3    | .    .    3    
  Parts Fried              5    | .    1    4    
  Impact Corruptions       9    | .    1    8    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         111  | .    .    111  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             328  | .   328 262 
  Initial                  127  | .   .   127 
  Average                  189  | .   185 237 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         44   | 100 45  30  
  Level 1                  55   | .   54  69  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   8   .   
  Investigation            6    | .   6   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              52   | .   42  10  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            5    | .   5   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               2    | .   2   .   
  Failed                   6    | .   6   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Reject                 1    | .   1   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1997 | 70   1541 386  
Spaces Moved               1109 | 36   869  204  
  Core                     12   | 10   .    2    
  Treads                   456  | 26   430  .    
  Legs                     641  | .    439  202  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            138  | 154  139  127  
  Slowest Speed            240  | 200  240  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       52   | 4    97   57   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          6    | .    6    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      6    | .    6    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1415 | 51   1089 275  
  Wait                     105  | .    82   23   
  Move                     1107 | 35   868  204  
  Hop                      .    | .    .    .    
  Pick Up                  50   | 9    36   5    
  Fast Attach              .    | .    .    .    
  Attach                   12   | 6    6    .    
  Detach                   .    | .    .    .    
  Swap                     11   | .    10   1    
  Drop                     36   | 1    28   7    
  Fire                     62   | .    57   5    
  Melee                    32   | .    2    30   
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 7)
  431 | -10/Materials | Discovered new exit (range 15)
  583 | -10/Materials | Discovered new exit (range 3)
 1068 | -10/Materials | Discovered new exit (range 4)
 1294 | -10/Materials | Discovered new exit (range 10)
 1612 | -10/Materials | Entered Mines
 1662 | -10/Mines     | Learned location of Recycling (-9)
 1713 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1739 | -10/Mines     | Core integrity fell below 50%
 1841 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1845 | -10/Mines     | Found Prototype Device
 1991 | -10/Mines     | Core integrity fell below 20%
 1998 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  Deliver it to Megawrench for repairs then
  we'll never be afraid of an ambush while
  sneaking around Materials again, ha."
Dropped Cooling System.
Acquired Prototype Device.
Dropped Particle Gun.
Dropped Sensor Array.
R-06 Scavenger collects Cooling System.
K-01 Serf collects debris. <x5>
Sneak attack on T-07 Excavator.
Destroyed Wheel.
T-07 Excavator system corrupted by crushing
  effect.
T-07 Excavator knocked back.
K-01 Serf collects debris.
Acquired derelict log, extracted data.
Data stored: Storage entrances (x1).
K-01 Serf collects debris. <x2>
Aluminum Leg destroyed.
S-10 Pest destroyed.

 Map 
-----
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| # ####???### #???????????????????????????????????? |
| #    ##??#   #???????????????????????????????????? |
|       ##?#   #???????????????????????????????????? |
|        ###  ##???????????????????????????????????? |
|         ##  #????????????????????????????????????? |
|         ##  #????????????????????????????????????? |
|             #????????????????????????????????????? |
| ######      #????????????????????????????????????? |
| ?????########????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              UtilityRelayChip
  Manual?         0
Play Time         00:28:59
  Cumulative      5.3 hours
  Start           2024.12.28 @ 22:27:32
  End             2024.12.28 @ 22:55:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 75533a5f-1c85-467c-9254-0bdb1c91621e