Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 17:30:10 Player: Demise Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (1800) 1800 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 6300 Bonus ------- Follower Combat Kills 211 Aligned with FarCom 300 Friendly Fire -256 Cogmind --------- Core Integrity 166/700 Matter 169/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Long-range Terrain Scanner Hardened Medium Armor Plating Light EM Pulse Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Shock Absorption System Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Large Storage Unit High-capacity Matter Pod Long-range Terrain Scanner Advanced Terrain Scan Processor Launcher Guidance Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite System Shield Long-range Tractor Beam Advanced Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Assault Cannon Bore Cannon Advanced EMP Blaster Proton Missile Launcher Rocket Launcher Datajack Longsword +1 Blade Trap Blade Trap Blade Trap [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 4 2 . Weapon . | . . . . . . . . Parts Attached 112 | 4 18 5 2 8 40 31 4 Power 12 | . 5 . . 1 3 3 . Engine 12 | . 5 . . 1 3 3 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 1 2 . 1 4 1 . Treads 11 | 2 1 2 . 1 4 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | . 5 . 1 . 15 15 3 Device 11 | . . . . . 4 7 . Storage 8 | . 4 . 1 . 2 1 . Processor 3 | . . . . . 2 . 1 Hackware 4 | . . . . . . 2 2 Protection 13 | . 1 . . . 7 5 . Artifact . | . . . . . . . . Weapon 50 | 2 7 3 1 6 18 12 1 Energy Gun 4 | 1 . . . . 2 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 30 | 1 4 2 . 4 11 8 . Ballistic Cannon . | . . . . . . . . Launcher 7 | . 2 . . 2 3 . . Special Weapon 2 | . 1 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 1 . . 2 . Unidentified Prototypes 4 | . . . . . 4 . . Parts Lost 17 | . . 1 . 1 1 5 9 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . . . 1 1 Utility 6 | . . . . . . . 6 Weapon 7 | . . . . 1 . 4 2 Highest Loss Streak 7 | . . 1 . 1 1 2 7 Average Slot Usage (%) 97 | . 98 100 100 99 98 99 58 Engine 10 | . 13 14 14 14 8 6 4 Treads 22 | . 28 28 28 28 18 14 8 Device 2 | . . . . . 6 5 . Storage 27 | . 21 28 28 28 29 30 22 Processor 3 | . . . . . 8 7 4 Hackware 2 | . . . . . . 13 9 Protection 3 | . 6 . . . 8 3 . Ballistic Gun 20 | . 25 27 15 27 17 14 8 Special Melee Weapon 1 | . . . 12 . . . . Naked Turns 105 | . . . . . . . 105 Heaviest Build 111 | 3 57 57 57 59 103 111 110 Greatest Support 42 | 3 40 40 40 40 42 42 42 Greatest Overweight (x) 4 | . 1 1 1 1 2 4 2 Average Overweight (x) 1 | . . 1 1 1 1 2 . Largest Inventory Capacity 36 | 4 18 18 18 18 30 36 36 Average Capacity 21 | 4 12 18 18 18 25 30 22 Most Carried 35 | 4 18 18 18 18 30 34 35 Average Carried 20 | 2 11 17 17 17 25 29 20 Final Capacity 36 | 4 18 18 18 18 30 36 4 Final Carried 34 | 4 18 18 18 18 30 34 4 Class Distribution -------------------- 52% | Mutant 23% | Hauler-Skirmisher 21% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 2752 | 258 565 324 . 219 708 678 . Remotely . | . . . . . . . . Salvage Created 2856 | 113 582 139 . 86 1341 595 . Parts 185 | 3 52 7 . 8 73 42 . Haulers Intercepted 8 | . 2 . . . 4 2 . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 43 | . 13 3 . 2 18 7 . Melee 1 | . . . . . . 1 . Guns 27 | . 8 3 . 1 10 5 . AOE 15 | . 5 . . 1 8 1 . Classes Destroyed 11 | 2 6 . . . 2 1 . Worker 5 | . 3 . . . 1 1 . Builder 4 | . 1 . . 1 1 1 . Tunneler 4 | 1 1 . . . 1 1 . Hauler 8 | . 2 . . . 4 2 . Recycler 8 | 1 2 . . . 4 1 . Operator 1 | . . . . . 1 . . Watcher 7 | . 3 . . . 2 2 . Swarmer 15 | . 9 . . . 6 . . Grunt 19 | . 4 3 . 2 9 1 . Sentry 6 | . . . . . 4 2 . Programmer 4 | . . . . . . 4 . Best Kill Streak 6 | 2 5 2 . 2 6 3 . Combat Bots Only 5 | . 3 2 . 2 5 1 . Max Kills in Single Turn 4 | 1 2 1 . 1 4 1 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . 1 3 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 3779 | . 370 367 . 122 746 1656 518 Core 718 | . 30 59 . 20 75 195 339 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . . . 56 86 . . Volleys Fired 230 | 6 47 26 . 7 64 72 8 Largest 2 | 2 2 2 . 2 2 2 2 Hottest 100 | 60 100 100 . 40 50 81 40 Shots Fired 427 | 12 87 49 . 12 123 129 15 Gun 404 | 12 80 47 . 10 118 122 15 Cannon 7 | . . . . . . 7 . Launcher 11 | . 4 . . 2 5 . . Special 5 | . 3 2 . . . . . Kinetic 396 | 6 80 47 . 10 118 120 15 Thermal 13 | 6 3 2 . . . 2 . Explosive 9 | . 4 . . 2 3 . . Electromagnetic 9 | . . . . . 2 7 . Robot Hit Streak 21 | 2 12 13 . 7 21 12 6 Robot Miss Streak 4 | 2 4 4 . 1 4 3 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 287 | 5 51 35 4 10 81 88 13 Core Hits 127 | 2 29 9 . 5 47 29 6 Critical Hits 1 | . . 1 . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks 8 | . . . 4 . 2 1 1 Impact . | . . . . . . . . Slashing 3 | . . . . . 2 . 1 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 4 . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5746 | 86 1002 412 . 343 2295 1398 210 Guns 3986 | 86 592 412 . 91 1325 1300 180 Cannons 96 | . . . . . . 96 . Explosions 1632 | . 410 . . 252 970 . . Melee 22 | . . . . . . . 22 Ramming 10 | . . . . . . 2 8 Kinetic 3944 | 64 592 412 . 91 1325 1280 180 Thermal 244 | 22 . . . . 202 20 . Explosive 1286 | . 410 . . 252 624 . . Electromagnetic 240 | . . . . . 144 96 . Impact . | . . . . . . . . Slashing 22 | . . . . . . . 22 Piercing . | . . . . . . . . Highest Corruption 4 | . 3 3 3 3 1 4 3 Average Corruption 2 | . 2 3 3 3 1 1 3 Corruption Purged 2 | . . . . . . 2 . Effects 80 | . 14 26 8 15 1 11 5 Message Errors 18 | . 2 4 1 5 1 4 1 Matter Fused 18 | . 4 5 2 5 . 1 1 Heat Flow Errors 13 | . 1 3 3 2 . 1 3 Energy Discharges 11 | . 3 3 1 2 . 2 . Data Loss (minor) 10 | . 2 7 1 . . . . Targeting Errors 8 | . 2 3 . 1 . 2 . Weapon Failures 2 | . . 1 . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 164 | . . . . . 164 . . Projectiles . | . . . . . . . . Explosions 164 | . . . . . 164 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 337 | . 95 . . 80 159 . 3 Shots 7 | . 1 . . 2 4 . . Rammed 4 | . . . . . . 1 3 Targets Rammed 5 | . . . . . . 2 3 Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 268 | . 176 263 224 235 36 148 268 Average Temperature 52 | . 47 76 89 103 12 57 108 Received Heat Transfer 705 | . 48 210 . 12 225 210 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 237 | 50 . . . . 150 37 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 334 | 10 199 95 . 160 334 262 29 Initial 151 | . 6 60 . . 3 151 29 Average 105 | 2 110 33 . 55 187 89 16 Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 83 | 100 100 100 . 100 48 91 100 Level 1 16 | . . . . . 51 8 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 3 . . 1 4 3 . Investigation 5 | . 2 . . 1 2 . . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . 1 . . . 1 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 7 | . 2 . . . 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 22 4 . 6 34 11 6 Peak Tracking Total 6 | . 4 2 . 3 5 3 6 Tactical Retreats 5 | . 1 1 . . 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 7 | . 3 . . . 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 3 | . . . . . . . 3 Traps Extracted . | . . . . . . . . Installed 3 | . . . . . . . 3 Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 8 | . 5 . . . 3 . . Max in Single Turn 2 | . 2 . . . 2 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 27 | . 9 1 2 1 12 2 . Terminals 14 | . 7 . . . 6 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 4 | . 2 . . . 1 1 . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 88 | . 34 1 2 1 46 4 . Successful 55 | . 19 1 2 1 32 . . Failed 32 | . 14 . . . 14 4 . Catastrophic 3 | . 1 . . . 1 1 . Database Lockouts 1 | . 1 . . . . . . Manual 44 | . 21 . 1 . 19 3 . Terminals 52 | . 28 . . . 21 3 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . . . 9 . . Recycling Units 9 | . 6 . . . 2 1 . Scanalyzers 11 | . . . . . 11 . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 16 | . 7 1 2 1 5 . . Record 2 | . 1 . 1 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 2 | . . 1 . 1 . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . . . 7 . . Scan Component 4 | . . . . . 4 . . Repair 3 | . . . . . 3 . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer 10 | . . . . . 10 . . Insert Component 5 | . . . . . 5 . . Analyze 5 | . . . . . 5 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 19 | . 11 . . . 8 . . Terminals 13 | . 7 . . . 6 . . Track 1 | . . . . . 1 . . Botnet 11 | . 6 . . . 5 . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 4 . . . 1 . . Reject 1 | . 1 . . . . . . Recyclers 2 | . 1 . . . 1 . . Mask 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Watchers 1 | . . . . . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 8 . . . 10 2 . Full Trace Events 5 | . 3 . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . 3 . . Time 150 | . . . . . 150 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 1 . . . 2 . . Parts Scanalyzed 4 | . . . . . 4 . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . . 4 . . 1 . Non-combat 4 | . . . 3 . . 1 . Combat 1 | . . . 1 . . . . Robot Hacks Applied 5 | . . . 4 . . 1 . parse_system 4 | . . . 4 . . . . find_chute 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 22 | . . . . 4 . . 18 Largest Group 18 | . . . . 4 3 . 18 Highest-Rated Group 456 | . . . . 71 63 . 456 Highest-Rated Ally 35 | . . . . 31 31 . 35 Total Orders . | . . . . . . . . Ally Attacks 35 | . . . . 15 19 . 1 Total Damage 389 | . . . . 205 164 . 20 Kills 9 | . . . . 6 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 8488 | 44 1352 1239 638 1028 2341 1522 324 Spaces Moved 4126 | 33 716 633 348 541 956 610 289 Core 306 | 33 61 . . . . . 212 Treads 3820 | . 655 633 348 541 956 610 77 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 180 180 180 180 192 50 Average Speed 176 | 50 159 180 180 180 200 196 87 Slowest Speed 225 | 50 180 180 180 180 205 225 192 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 66 | 3 97 99 68 97 66 14 86 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 5 | . 2 1 . . 2 . . Terrain Destroyed 94 | . 39 2 . 19 34 . . Melee 2 | . . . . . 2 . . Projectile 5 | . 3 2 . . . . . AOE 87 | . 36 . . 19 32 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 4954 | 46 842 681 358 586 1301 811 329 Wait 316 | . 22 9 . 16 193 64 12 Move 4120 | 32 715 632 347 540 955 610 289 Hop . | . . . . . . . . Pick Up 92 | 4 25 4 2 8 28 17 4 Fast Attach 17 | 4 2 . . . 3 5 3 Attach 19 | . 2 1 . 1 7 7 1 Detach 2 | . . . . . . 2 . Swap 76 | . 14 4 2 7 30 19 . Drop 66 | . 15 5 3 7 19 12 5 Fire 230 | 6 47 26 . 7 64 72 8 Melee 8 | . . . 4 . 2 1 1 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 2 | . . . . . . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . . . . . 3 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 8) 818 | -10/Materials | Discovered new exit (range 14) 1162 | -10/Materials | Discovered new exit (range 14) 1279 | -10/Materials | Central database locked down 1397 | -10/Materials | Entered Mines 1419 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1419 | -10/Mines | Discovered new exit (range 5) 1459 | -10/Mines | Met a Derelict bent on vengeance 1558 | -10/Mines | Learned location of Storage (-7) 1665 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1669 | -10/Mines | Found Prototype Device 1941 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2066 | -10/Mines | Discovered new exit (range 6) 2197 | -10/Mines | Discovered new exit (range 6) 2216 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2636 | -10/Mines | Entered Exiles 2660 | -10/Exiles | Discovered new exit (range 15) 2681 | -10/Exiles | Met 8R-AWN 2716 | -10/Exiles | Met EX-HEX 2813 | -10/Exiles | Met EX-DEC 2864 | -10/Exiles | Learned location of Zion (-6) 2981 | -10/Exiles | Met EX-BIN 3046 | -10/Exiles | Aligned with FarCom system 3048 | -10/Exiles | Given EX-Vault access code 3089 | -10/Exiles | Opened EX-Vault 3099 | -10/Exiles | Found Longsword +1 3137 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3274 | -10/Exiles | Left Exiles lab with Longsword +1 3274 | -10/Exiles | Entered Mines 3294 | -9/Mines | Escorted by a lone wolf Derelict 3297 | -9/Mines | Discovered new exit (range 15) 3367 | -9/Mines | Discovered new exit (range 9) 3485 | -9/Mines | Met a Derelict shopkeep closing up shop 3623 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3657 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3926 | -9/Mines | Learned Materials terminal intel 4092 | -9/Mines | Found a hidden stash of uninstalled traps 4302 | -9/Mines | Entered Materials 4302 | -8/Materials | Accompanied by 3 allies 4302 | -8/Materials | Evolved 4 slots: Utility x4 4303 | -8/Materials | Loaded intel: 11 terminal locations 4311 | -8/Materials | Identified Exp. Sensor Array 4536 | -8/Materials | Garrison activated, responded to threat 4851 | -8/Materials | Build established: Hauler-Skirmisher 4896 | -8/Materials | Repaired Lgt. Treads 4977 | -8/Materials | Repaired Exp. Sensor Array 5538 | -8/Materials | Discovered new exit (range 6) 5547 | -8/Materials | Identified exit to Factory 5756 | -8/Materials | Repaired Imp. Medium Armor Plating 6623 | -8/Materials | Build established: Hauler-Mutant 6643 | -8/Materials | Entered Factory 6643 | -7/Factory | Evolved 2 slots: Utility x2 6754 | -7/Factory | Discovered new exit (range 6) 6787 | -7/Factory | Identified exit to Factory 8165 | -7/Factory | Sucked down chute 8165 | -7/Factory | Entered Waste 8283 | -7/Waste | Spotted C-40 Crusher 8313 | -7/Waste | Spotted C-40 Crusher 8342 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8345 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8348 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8351 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8354 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8357 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8364 | -7/Waste | Core integrity fell below 50% 8388 | -7/Waste | Lost 7 parts (1n5u1w) 8389 | -7/Waste | Crushed by Compactor (1 part destroyed) 8413 | -7/Waste | Spotted C-40 Crusher 8414 | -7/Waste | Spotted C-40 Crusher 8415 | -7/Waste | Spotted C-40 Crusher 8419 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8439 | -7/Waste | Spotted C-40 Crusher 8477 | -7/Waste | Discovered new exit (range 16) 8482 | -7/Waste | Warlord forces began an assault 8489 | -7/Waste | Self-destructed Last Messages --------------- 08363_ Exp. Sensor Array crushed. 08365_ Dropped Datajack. 08365_ Prototype Hover Unit crushed. 08365_ Acquired Longsword +1. 08366_ Datajack crushed. 08367_ Prototype Hover Unit crushed. 08369_ Bore Cannon crushed. 08389_ Longsword +1 crushed. 08396_ System corrupted: Heat flow error (+119). 08398_ Acquired Hacking Suite. 08403_ Acquired Lrn. Terrain Scanner. 08405_ Acquired Adv. Visual Processing Unit. 08407_ Dropped Lgt. Treads. 08407_ Acquired Hrd. Medium Armor Plating. 08410_ Adv. Beam Rifle crushed. 08413_ System corrupted: Heat flow error (+182). 08419_ Hacking Suite crushed. 08419_ Adv. Visual Processing Unit crushed. 08477_ EXIT=FOUND 08482_ S5-GSK(g): "The time is now, to the factory! Attack!" Map ----- +----------------------------------------------------+ | ?######??????????????????????????????????????????? | | ?# ] #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #????????? #??????????????????????????????? | | ## ######## #??????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ## ######## #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ## ######## ###????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ## ######## #??????????????????????????????? | | ?# #??????# #??############????????????????? | | ?# #??????# #??# #????????????????? | | ?# #??????# #??# #????????????????? | | ## ######## #### #????????????????? | | #????????????????? | | C @ #????????????????? | | C < #????????????????? | | #????????????????? | | ## ######## d #### #????????????????? | | ?# #??????# #??# #????????????????? | | ?# #??????# #??# #????????????????? | | ?# #??????# #??############????????????????? | | ?# #??????# #??????????????????????????????? | | ?######????? ??????????????????????????????? | | ???????????# ?????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????##""""####????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????## #????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultArmoredDetonator Manual? 0 Play Time 00:59:01 Cumulative 301.2 hours Start 2021.06.08 @ 15:13:16 End 2021.06.08 @ 17:30:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 263 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4f7db82-0eb8-428c-8c41-fe0bdc62a36c