Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.25 @ 01:59:41

Player: PseudoLoneWolf

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (47)      235
Value Destroyed (1765)     1765
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 6395

 Bonus
-------
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             0/1000
Matter                     299/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Upper Caves

 Parts 
-------
>        --- POWER (3) --------
             (None)
>        --- PROPULSION (5) ---
         Gyrokinetic Inverter
>        --- UTILITY (6) ------
  Medium Storage Unit
         Hacking Suite
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (8) ----
  Medium Storage Unit
         Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Flexi-carbon Leg
     Armored Leg
      Combat Airjet
      Combat Airjet
             Linear Gravjet
>            --- UTILITY ----------
    Improved Thermal Generator
      Medium Storage Unit
    Improved Targeting Computer
    Improved Melee Analysis Suite
   Precision Energy Filter
    Improved Light Armor Plating
>            --- WEAPON -----------
             Gauss Rifle
             Magnetic Acceleration Cannon
    Improved Remote Datajack
>            --- INVENTORY --------
             Carbon-fiber Leg
      Medium Storage Unit
             Hacking Suite
             Electrolaser
  Long-range Missile Launcher
             Remote Datajack
[Rating: 73]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Axe
  Energy Gun               Gatling Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   2   2   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   1   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             84   | 6   2   .   6   6   5   20  10  23  6   
  Power                    12   | 1   .   .   1   2   2   2   .   4   .   
    Engine                 8    | 1   .   .   1   2   .   1   .   3   .   
    Core                   4    | .   .   .   .   .   2   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   .   .   3   1   1   7   7   7   4   
    Treads                 2    | .   .   .   .   .   .   2   .   .   .   
    Leg                    9    | 2   .   .   .   .   .   2   2   3   .   
    Wheel                  4    | .   .   .   .   .   .   2   2   .   .   
    Hover                  6    | .   .   .   .   .   1   .   2   3   .   
    Flight                 11   | .   .   .   3   1   .   1   1   1   4   
  Utility                  17   | 1   2   .   1   1   1   4   1   5   1   
    Device                 7    | .   .   .   1   1   .   .   1   3   1   
    Storage                4    | 1   2   .   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   .   1   2   1   7   2   7   1   
    Energy Gun             9    | .   .   .   .   1   1   2   1   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   .   1   .   1   1   .   1   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   1   .   
    Launcher               3    | .   .   .   .   .   .   2   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   
Parts Lost                 55   | .   .   .   .   11  3   9   2   20  10  
  Power                    9    | .   .   .   .   3   .   .   .   5   1   
  Propulsion               19   | .   .   .   .   4   1   3   2   5   4   
  Utility                  10   | .   .   .   .   .   1   3   .   5   1   
  Weapon                   17   | .   .   .   .   4   1   3   .   5   4   
  Highest Loss Streak      12   | .   .   .   .   8   4   3   2   11  12  
Average Slot Usage (%)     77   | .   97  100 95  73  45  71  83  84  51  
  Engine                   6    | .   14  14  11  11  .   5   6   4   2   
  Core                     4    | .   .   .   .   .   13  8   6   4   .   
  Leg                      7    | .   28  28  3   .   .   1   7   11  3   
  Wheel                    1    | .   .   .   .   .   .   1   5   .   .   
  Hover                    5    | .   .   .   .   .   1   .   9   13  6   
  Flight                   5    | .   .   .   27  19  .   4   1   .   11  
  Device                   7    | .   .   .   10  15  16  4   4   11  4   
  Storage                  9    | .   26  28  21  11  9   7   6   5   5   
  Processor                2    | .   .   .   .   .   .   .   6   6   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   2   5   
  Protection               4    | .   .   .   .   .   1   13  6   2   .   
  Energy Gun               2    | .   .   .   .   1   3   1   6   2   5   
  Ballistic Gun            6    | .   28  28  14  7   .   .   6   3   3   
  Ballistic Cannon         1    | .   .   .   7   6   .   .   .   2   .   
  Launcher                 2    | .   .   .   .   .   .   9   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   7   6   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 13  25  25  26  20  28  47  47  59  42  
  Greatest Support         60   | 20  20  20  29  27  21  40  44  60  38  
  Greatest Overweight (x)  15   | .   1   1   2   1   2   15  1   2   6   
  Average Overweight (x)   .    | .   .   1   .   .   .   3   .   .   1   
Largest Inventory Capacity 12   | 6   12  12  12  8   8   8   8   8   8   
  Average Capacity         8    | 5   11  12  11  8   8   8   8   8   8   
  Most Carried             11   | 4   7   8   11  8   4   8   6   7   5   
  Average Carried          5    | 2   5   7   7   5   2   5   4   4   2   
  Final Capacity           12   | 6   12  12  8   8   8   8   8   8   8   
  Final Carried            8    | 4   7   8   8   2   3   6   6   3   2   

 Class Distribution 
--------------------
 67% | Mutant
 19% | Hacker-Mutant
  8% | Scavenger-Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -6/Factory
        Mutant | -5/Factory
 Hacker-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Matter Collected           1493 | 206 49  23  143 64  .   210 179 490 129 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1629 | .   49  .   187 31  .   426 179 526 231 
  Parts                    75   | .   2   .   10  5   .   26  3   13  16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   .   12  
  Prevented                2    | .   .   .   .   .   .   .   .   .   2   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Combat Hostiles Destroyed  43   | .   1   .   4   3   .   10  3   13  9   
  Guns                     26   | .   1   .   3   .   .   2   3   8   9   
  Cannons                  9    | .   .   .   1   3   .   .   .   5   .   
  AOE                      7    | .   .   .   .   .   .   7   .   .   .   
Classes Destroyed          10   | .   1   .   1   2   .   5   .   1   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  16   | .   .   .   .   2   .   .   .   5   9   
  Grunt                    18   | .   1   .   2   .   .   6   2   7   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   5    | .   .   .   2   .   .   2   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   1   .   2   2   .   6   2   5   5   
  Combat Bots Only         5    | .   1   .   2   2   .   4   2   5   5   
Max Kills in Single Turn   2    | .   1   .   1   1   .   2   2   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Upp  
Damage Taken               6510 | .    194  .    101  737  605  1037 207  2301 1328 
  Core                     1525 | .    48   .    43   99   189  125  8    372  641  
  Absorbed by Shields      13   | .    .    .    .    .    .    .    .    13   .    
Core Remaining (%)         81   | 100  .    80   .    64   65   82   99   .    .    
Volleys Fired              125  | .    3    .    9    15   2    36   7    34   19   
  Largest                  3    | .    2    .    2    2    1    2    2    3    3    
  Hottest                  183  | .    40   .    55   56   63   78   108  183  163  
Shots Fired                194  | .    6    .    18   23   2    40   14   62   29   
  Gun                      131  | .    6    .    9    15   2    14   14   42   29   
  Cannon                   34   | .    .    .    9    8    .    .    .    17   .    
  Launcher                 27   | .    .    .    .    .    .    26   .    1    .    
  Special                  2    | .    .    .    .    .    .    .    .    2    .    
  Kinetic                  113  | .    6    .    18   19   .    4    7    45   14   
  Thermal                  33   | .    .    .    .    4    2    .    7    13   7    
  Explosive                19   | .    .    .    .    .    .    18   .    1    .    
  Electromagnetic          27   | .    .    .    .    .    .    18   .    1    8    
  Robot Hit Streak         32   | .    6    .    11   7    2    32   19   20   12   
  Robot Miss Streak        3    | .    .    .    1    2    1    1    1    3    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        5    | .    .    .    .    .    .    .    .    1    4    
    Max Gunslinging Chain  2    | .    .    .    .    .    .    .    .    1    2    
Shots Hit Robots           161  | .    6    .    13   16   1    36   17   51   21   
  Core Hits                94   | .    2    .    8    6    1    27   9    26   15   
  Critical Hits            2    | .    .    .    .    .    .    .    .    2    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              3    | .    .    .    .    .    .    .    3    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    3    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4510 | .    74   .    184  245  16   1824 506  1308 353  
  Guns                     2137 | .    74   .    101  140  16   206  396  856  348  
  Cannons                  631  | .    .    .    83   105  .    .    .    443  .    
  Explosions               1627 | .    .    .    .    .    .    1618 .    9    .    
  Melee                    110  | .    .    .    .    .    .    .    110  .    .    
  Ramming                  5    | .    .    .    .    .    .    .    .    .    5    
  Kinetic                  1902 | .    74   .    184  202  .    63   199  1029 151  
  Thermal                  591  | .    .    .    .    43   16   .    197  266  69   
  Explosive                1488 | .    .    .    .    .    .    1486 .    2    .    
  Electromagnetic          414  | .    .    .    .    .    .    275  .    11   128  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 110  | .    .    .    .    .    .    .    110  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    1    .    6    6    
  Average Corruption       3    | .    .    .    .    .    .    1    .    3    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    .    .    2    10   
    Message Errors         3    | .    .    .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       3    | .    .    .    .    .    .    .    .    1    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            98   | .    .    .    .    .    .    63   .    35   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               98   | .    .    .    .    .    .    63   .    35   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    1    .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    1    .    .    .    4    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      98   | .    .    .    .    .    .    34   .    62   2    
  Shots                    6    | .    .    .    .    .    .    4    .    2    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        393  | .    .    .    11   32   74   113  213  393  285  
  Average Temperature      105  | .    .    .    5    16   22   46   84   162  125  
  Received Heat Transfer   1925 | .    60   .    42   182  396  435  117  693  .    
  Effects                  12   | .    .    .    .    .    .    .    .    11   1    
    Shutdowns              2    | .    .    .    .    .    .    .    .    2    .    
    Interference           7    | .    .    .    .    .    .    .    .    6    1    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    .    .    
  Heat Transferred         1279 | .    .    .    .    111  37   .    450  570  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Peak Influence             279  | .   30  9   163 103 15  228 166 279 .   
  Average Influence        73   | .   8   9   67  55  5   47  117 128 .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   1   .   
  Low Security (%)         93   | 100 100 100 100 100 100 91  100 83  .   
  Level 1                  6    | .   .   .   .   .   .   8   .   16  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   3   .   .   3   1   2   .   
  Investigation            2    | .   2   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   1   .   
  Reinforcement            7    | .   .   .   3   .   .   2   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   9   .   8   20  10  12  4   28  11  
  Peak Tracking Total      9    | .   9   .   3   7   9   4   2   6   5   
  Tactical Retreats        9    | .   .   .   .   2   2   .   .   5   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Traps Triggered            4    | .   2   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Machines Disabled          5    | .   .   .   .   .   .   2   .   3   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Machines Accessed          .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   .   
  Highest-Rated Group      43   | .   .   43  43  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   10  .   .   .   .   .   .   
  Total Damage             166  | .   .   .   166 .   .   .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Turns Passed               2769 | 79  143 133 227 165 134 588 323 711 266 
Spaces Moved               1772 | 59  89  86  178 181 139 220 197 502 121 
  Core                     357  | 6   .   .   2   46  115 177 .   .   11  
  Treads                   4    | .   .   .   .   .   .   4   .   .   .   
  Legs                     403  | 53  89  86  20  .   .   25  .   130 .   
  Wheels                   78   | .   .   .   .   .   .   13  65  .   .   
  Hover                    534  | .   .   .   .   .   24  .   132 372 6   
  Flight                   396  | .   .   .   156 135 .   1   .   .   104 
  Fastest Speed            34   | 50  120 150 34  34  50  110 86  78  44  
  Average Speed            123  | 112 144 150 78  66  85  212 136 112 155 
  Slowest Speed            800  | 120 150 150 150 120 150 800 166 180 530 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 4   24  30  17  46  17  7   3   14  16  
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          44   | .   .   .   .   .   .   28  .   16  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      44   | .   .   .   .   .   .   28  .   16  .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Upp 
Total                      2139 | 68  97  90  248 202 152 298 230 582 172 
  Wait                     82   | .   .   4   41  1   3   .   6   6   21  
  Move                     1763 | 58  88  85  177 180 138 219 196 501 121 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  43   | 4   3   1   7   .   4   15  4   4   1   
  Fast Attach              41   | 6   2   .   2   .   2   8   6   13  2   
  Attach                   37   | .   .   .   3   6   3   10  4   8   3   
  Detach                   1    | .   .   .   .   .   .   1   .   .   .   
  Swap                     6    | .   .   .   1   .   .   2   .   2   1   
  Drop                     25   | .   1   .   8   .   .   7   4   4   1   
  Fire                     125  | .   3   .   9   15  2   36  7   34  19  
  Melee                    3    | .   .   .   .   .   .   .   3   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   .   .   10  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
   80 | -11/Scrapyard  | Entered Materials
  199 | -10/Materials  | Discovered new exit (range 15)
  223 | -10/Materials  | Entered Mines
  311 | -10/Mines      | Build established: Mutant
  339 | -10/Mines      | Discovered new exit (range 10)
  356 | -10/Mines      | Entered Materials
  356 | -9/Materials   | Accompanied by 2 allies
  356 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  361 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  569 | -9/Materials   | Discovered new exit (range 8)
  583 | -9/Materials   | Entered Mines
  613 | -9/Mines       | Assembled infested the area
  699 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  730 | -9/Mines       | Lost 8 parts (1p4n3w)
  743 | -9/Mines       | Discovered new exit (range 8)
  748 | -9/Mines       | Entered Materials
  748 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  806 | -8/Materials   | Lost 4 parts (2p1n1w)
  860 | -8/Materials   | Discovered new exit (range 11)
  882 | -8/Materials   | Entered Factory
  882 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1384 | -7/Factory     | Discovered new exit (range 15)
 1446 | -7/Factory     | Lost 3 parts (1n1u1w)
 1470 | -7/Factory     | Entered another Factory area
 1470 | -6/Factory     | Evolved 2 slots: Utility x2
 1521 | -6/Factory     | Discovered new exit (range 2)
 1793 | -6/Factory     | Entered another Factory area
 1793 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1951 | -5/Factory     | Lost 3 parts (1p1u1w)
 2242 | -5/Factory     | Lost 3 parts (1p1n1u)
 2455 | -5/Factory     | Build established: Hacker-Mutant
 2496 | -5/Factory     | Discovered new exit (range 6)
 2504 | -5/Factory     | Entered Upper Caves
 2537 | -5/Upper Caves | Lost 12 parts (2p3n3u4w)
 2664 | -5/Upper Caves | Lost 3 parts (1p2w)
 2714 | -5/Upper Caves | Core integrity fell below 50%
 2757 | -5/Upper Caves | Core integrity fell below 20%
 2770 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Adv. ECM Suite destroyed.
Your per-turn energy upkeep is currently significantly in the negative,
  which may be okay for now but be prepared to manage it more closely.
Penetrated by Slug.
Autogun destroyed.
VTOL Module destroyed.
Penetrated by Slug.
Slug penetrates Wall. <x3>
Penetrated by Slug. <x6>
Slammed into H-66 Slayer.
System corrupted: Adv. ECM Suite rejected.
Penetrated by Slug.
Slug penetrates Wall.
Slammed into H-66 Slayer.
Penetrated by Slug.
Slug penetrates Wall.
Slammed into H-66 Slayer.
Destabilizing: Core damaged (-10).
Penetrated by Slug. <x7>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????###    ##?#     ######     |
| ??????????????????????###     ##??#                |
| ??????????????????????#     ############           |
| ?????????????????????##    ##?#     ####           |
| ????????????????????##    ###                %     |
| ????????????????????#     #?     ###        % %    |
| ????????????????????#     #?#   #??##    ##   %    |
| ????????????????????##    ###   #???#   ###   ##   |
| ?????????????????????#    ##    ##??#   ?#   ###   |
| ?????????????????????##          ##?#  #?##  #?#   |
| ??????????????????????#  =        #?# #???#  #?#   |
| ??????????????????????# %%%       #?##????#  #?##  |
| ??????????????????????## %  ##    ##??#####  ###   |
| ???????????????????????##  ##?#    ####  ##  ##    |
| ????????????????????????#####??#    ##       ### # |
| ????????????????????????##  ##??#   ##        ##   |
| ???????????????????????##    #??#   ## ##     ###  |
| ???????????????????????#     ##??#            #?#  |
| ??????????????????????##      ####           ####  |
| ??????????????????????#               ###   ####   |
| ?????????????????????##     ##       ####  ##      |
| ????????????????????##     #######  ###   ###    # |
| ???????????????????##      ##???#####?##       ### |
| ?????????????#    ##        #??## #????##      #?? |
| ????????????#               ####  #?????########?? |
| ???????????#             @     h  #??????????????? |
| ??????????          ####      h ! #??????????????? |
| ???????????         ???###    #####??????????????? |
| ???????????        ??????######??????????????????? |
| ???????????       #??????????????????????????????? |
| ????????????###  #???????????????????????????????? |
| ??????????????###????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          28
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               3
Additional Mass Support    18
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Targeting Accuracy         6
Melee Accuracy             6
Recoil Reduction           2
Energy Filtering           50
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I Survived The Infestation
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ArmoredGrenadeClaws
  Manual?         0
Play Time         00:48:22
  Cumulative      3.5 hours
  Start           2020.02.25 @ 01:13:23
  End             2020.02.25 @ 01:59:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           4
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e2fb793-d525-43bc-945d-36e0fde566db