Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.25 @ 01:59:41 Player: PseudoLoneWolf Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1765) 1765 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 6395 Bonus ------- Follower Combat Kills 75 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (6) ------ Medium Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Medium Storage Unit Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Combat Airjet Combat Airjet Linear Gravjet > --- UTILITY ---------- Improved Thermal Generator Medium Storage Unit Improved Targeting Computer Improved Melee Analysis Suite Precision Energy Filter Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Magnetic Acceleration Cannon Improved Remote Datajack > --- INVENTORY -------- Carbon-fiber Leg Medium Storage Unit Hacking Suite Electrolaser Long-range Missile Launcher Remote Datajack [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Axe Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 . 2 2 2 2 . Power 2 | . . . . . 1 . . 1 . Propulsion 3 | . . . 1 . 1 . . 1 . Utility 4 | . . . 1 . . 1 2 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 84 | 6 2 . 6 6 5 20 10 23 6 Power 12 | 1 . . 1 2 2 2 . 4 . Engine 8 | 1 . . 1 2 . 1 . 3 . Core 4 | . . . . . 2 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 32 | 2 . . 3 1 1 7 7 7 4 Treads 2 | . . . . . . 2 . . . Leg 9 | 2 . . . . . 2 2 3 . Wheel 4 | . . . . . . 2 2 . . Hover 6 | . . . . . 1 . 2 3 . Flight 11 | . . . 3 1 . 1 1 1 4 Utility 17 | 1 2 . 1 1 1 4 1 5 1 Device 7 | . . . 1 1 . . 1 3 1 Storage 4 | 1 2 . . . . 1 . . . Processor 2 | . . . . . . 1 . 1 . Hackware 1 | . . . . . . . . 1 . Protection 3 | . . . . . 1 2 . . . Artifact . | . . . . . . . . . . Weapon 23 | 2 . . 1 2 1 7 2 7 1 Energy Gun 9 | . . . . 1 1 2 1 4 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 2 . . . 1 . 1 1 . 1 Ballistic Cannon 2 | . . . 1 . . . . 1 . Launcher 3 | . . . . . . 2 . 1 . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 55 | . . . . 11 3 9 2 20 10 Power 9 | . . . . 3 . . . 5 1 Propulsion 19 | . . . . 4 1 3 2 5 4 Utility 10 | . . . . . 1 3 . 5 1 Weapon 17 | . . . . 4 1 3 . 5 4 Highest Loss Streak 12 | . . . . 8 4 3 2 11 12 Average Slot Usage (%) 77 | . 97 100 95 73 45 71 83 84 51 Engine 6 | . 14 14 11 11 . 5 6 4 2 Core 4 | . . . . . 13 8 6 4 . Leg 7 | . 28 28 3 . . 1 7 11 3 Wheel 1 | . . . . . . 1 5 . . Hover 5 | . . . . . 1 . 9 13 6 Flight 5 | . . . 27 19 . 4 1 . 11 Device 7 | . . . 10 15 16 4 4 11 4 Storage 9 | . 26 28 21 11 9 7 6 5 5 Processor 2 | . . . . . . . 6 6 . Hackware 1 | . . . . . . . . 2 5 Protection 4 | . . . . . 1 13 6 2 . Energy Gun 2 | . . . . 1 3 1 6 2 5 Ballistic Gun 6 | . 28 28 14 7 . . 6 3 3 Ballistic Cannon 1 | . . . 7 6 . . . 2 . Launcher 2 | . . . . . . 9 . . . Slashing Weapon 3 | . . . . . . 7 6 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 13 25 25 26 20 28 47 47 59 42 Greatest Support 60 | 20 20 20 29 27 21 40 44 60 38 Greatest Overweight (x) 15 | . 1 1 2 1 2 15 1 2 6 Average Overweight (x) . | . . 1 . . . 3 . . 1 Largest Inventory Capacity 12 | 6 12 12 12 8 8 8 8 8 8 Average Capacity 8 | 5 11 12 11 8 8 8 8 8 8 Most Carried 11 | 4 7 8 11 8 4 8 6 7 5 Average Carried 5 | 2 5 7 7 5 2 5 4 4 2 Final Capacity 12 | 6 12 12 8 8 8 8 8 8 8 Final Carried 8 | 4 7 8 8 2 3 6 6 3 2 Class Distribution -------------------- 67% | Mutant 19% | Hacker-Mutant 8% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Matter Collected 1493 | 206 49 23 143 64 . 210 179 490 129 Remotely . | . . . . . . . . . . Salvage Created 1629 | . 49 . 187 31 . 426 179 526 231 Parts 75 | . 2 . 10 5 . 26 3 13 16 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 12 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 43 | . 1 . 4 3 . 10 3 13 9 Guns 26 | . 1 . 3 . . 2 3 8 9 Cannons 9 | . . . 1 3 . . . 5 . AOE 7 | . . . . . . 7 . . . Classes Destroyed 10 | . 1 . 1 2 . 5 . 1 . Worker 1 | . . . . . . 1 . . . Builder 2 | . . . . . . 2 . . . Watcher 1 | . . . . . . 1 . . . Swarmer 16 | . . . . 2 . . . 5 9 Grunt 18 | . 1 . 2 . . 6 2 7 . Duelist 1 | . . . . . . . . 1 . Sentry 5 | . . . 2 . . 2 1 . . Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 6 | . 1 . 2 2 . 6 2 5 5 Combat Bots Only 5 | . 1 . 2 2 . 4 2 5 5 Max Kills in Single Turn 2 | . 1 . 1 1 . 2 2 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . . . . . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Damage Taken 6510 | . 194 . 101 737 605 1037 207 2301 1328 Core 1525 | . 48 . 43 99 189 125 8 372 641 Absorbed by Shields 13 | . . . . . . . . 13 . Core Remaining (%) 81 | 100 . 80 . 64 65 82 99 . . Volleys Fired 125 | . 3 . 9 15 2 36 7 34 19 Largest 3 | . 2 . 2 2 1 2 2 3 3 Hottest 183 | . 40 . 55 56 63 78 108 183 163 Shots Fired 194 | . 6 . 18 23 2 40 14 62 29 Gun 131 | . 6 . 9 15 2 14 14 42 29 Cannon 34 | . . . 9 8 . . . 17 . Launcher 27 | . . . . . . 26 . 1 . Special 2 | . . . . . . . . 2 . Kinetic 113 | . 6 . 18 19 . 4 7 45 14 Thermal 33 | . . . . 4 2 . 7 13 7 Explosive 19 | . . . . . . 18 . 1 . Electromagnetic 27 | . . . . . . 18 . 1 8 Robot Hit Streak 32 | . 6 . 11 7 2 32 19 20 12 Robot Miss Streak 3 | . . . 1 2 1 1 1 3 2 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 5 | . . . . . . . . 1 4 Max Gunslinging Chain 2 | . . . . . . . . 1 2 Shots Hit Robots 161 | . 6 . 13 16 1 36 17 51 21 Core Hits 94 | . 2 . 8 6 1 27 9 26 15 Critical Hits 2 | . . . . . . . . 2 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . Melee Attacks 3 | . . . . . . . 3 . . Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . 3 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4510 | . 74 . 184 245 16 1824 506 1308 353 Guns 2137 | . 74 . 101 140 16 206 396 856 348 Cannons 631 | . . . 83 105 . . . 443 . Explosions 1627 | . . . . . . 1618 . 9 . Melee 110 | . . . . . . . 110 . . Ramming 5 | . . . . . . . . . 5 Kinetic 1902 | . 74 . 184 202 . 63 199 1029 151 Thermal 591 | . . . . 43 16 . 197 266 69 Explosive 1488 | . . . . . . 1486 . 2 . Electromagnetic 414 | . . . . . . 275 . 11 128 Impact . | . . . . . . . . . . Slashing 110 | . . . . . . . 110 . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 . 6 6 Average Corruption 3 | . . . . . . 1 . 3 6 Corruption Purged . | . . . . . . . . . . Effects 12 | . . . . . . . . 2 10 Message Errors 3 | . . . . . . . . . 3 Matter Fused 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Targeting Errors 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 98 | . . . . . . 63 . 35 . Projectiles . | . . . . . . . . . . Explosions 98 | . . . . . . 63 . 35 . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . 1 . . . 4 . Impact . | . . . . . . . . . . Kinetic 5 | . . . . 1 . . . 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 98 | . . . . . . 34 . 62 2 Shots 6 | . . . . . . 4 . 2 . Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 393 | . . . 11 32 74 113 213 393 285 Average Temperature 105 | . . . 5 16 22 46 84 162 125 Received Heat Transfer 1925 | . 60 . 42 182 396 435 117 693 . Effects 12 | . . . . . . . . 11 1 Shutdowns 2 | . . . . . . . . 2 . Interference 7 | . . . . . . . . 6 1 Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . . Heat Transferred 1279 | . . . . 111 37 . 450 570 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Peak Influence 279 | . 30 9 163 103 15 228 166 279 . Average Influence 73 | . 8 9 67 55 5 47 117 128 . Maximum Alert Level 1 | . . . . . . 1 . 1 . Low Security (%) 93 | 100 100 100 100 100 100 91 100 83 . Level 1 6 | . . . . . . 8 . 16 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . 3 . . 3 1 2 . Investigation 2 | . 2 . . . . . . . . Extermination 2 | . . . . . . 1 . 1 . Reinforcement 7 | . . . 3 . . 2 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 9 . 8 20 10 12 4 28 11 Peak Tracking Total 9 | . 9 . 3 7 9 4 2 6 5 Tactical Retreats 9 | . . . . 2 2 . . 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Traps Triggered 4 | . 2 . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Machines Disabled 5 | . . . . . . 2 . 3 . Max in Single Turn 1 | . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Machines Accessed . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks . | . . . . . . . . . . Successful . | . . . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 43 | . . 43 43 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . . Total Damage 166 | . . . 166 . . . . . . Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Turns Passed 2769 | 79 143 133 227 165 134 588 323 711 266 Spaces Moved 1772 | 59 89 86 178 181 139 220 197 502 121 Core 357 | 6 . . 2 46 115 177 . . 11 Treads 4 | . . . . . . 4 . . . Legs 403 | 53 89 86 20 . . 25 . 130 . Wheels 78 | . . . . . . 13 65 . . Hover 534 | . . . . . 24 . 132 372 6 Flight 396 | . . . 156 135 . 1 . . 104 Fastest Speed 34 | 50 120 150 34 34 50 110 86 78 44 Average Speed 123 | 112 144 150 78 66 85 212 136 112 155 Slowest Speed 800 | 120 150 150 150 120 150 800 166 180 530 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 17 | 4 24 30 17 46 17 7 3 14 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 44 | . . . . . . 28 . 16 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 44 | . . . . . . 28 . 16 . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Total 2139 | 68 97 90 248 202 152 298 230 582 172 Wait 82 | . . 4 41 1 3 . 6 6 21 Move 1763 | 58 88 85 177 180 138 219 196 501 121 Hop . | . . . . . . . . . . Pick Up 43 | 4 3 1 7 . 4 15 4 4 1 Fast Attach 41 | 6 2 . 2 . 2 8 6 13 2 Attach 37 | . . . 3 6 3 10 4 8 3 Detach 1 | . . . . . . 1 . . . Swap 6 | . . . 1 . . 2 . 2 1 Drop 25 | . 1 . 8 . . 7 4 4 1 Fire 125 | . 3 . 9 15 2 36 7 34 19 Melee 3 | . . . . . . . 3 . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 15) 223 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 339 | -10/Mines | Discovered new exit (range 10) 356 | -10/Mines | Entered Materials 356 | -9/Materials | Accompanied by 2 allies 356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 361 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 569 | -9/Materials | Discovered new exit (range 8) 583 | -9/Materials | Entered Mines 613 | -9/Mines | Assembled infested the area 699 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 730 | -9/Mines | Lost 8 parts (1p4n3w) 743 | -9/Mines | Discovered new exit (range 8) 748 | -9/Mines | Entered Materials 748 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 806 | -8/Materials | Lost 4 parts (2p1n1w) 860 | -8/Materials | Discovered new exit (range 11) 882 | -8/Materials | Entered Factory 882 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1384 | -7/Factory | Discovered new exit (range 15) 1446 | -7/Factory | Lost 3 parts (1n1u1w) 1470 | -7/Factory | Entered another Factory area 1470 | -6/Factory | Evolved 2 slots: Utility x2 1521 | -6/Factory | Discovered new exit (range 2) 1793 | -6/Factory | Entered another Factory area 1793 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1951 | -5/Factory | Lost 3 parts (1p1u1w) 2242 | -5/Factory | Lost 3 parts (1p1n1u) 2455 | -5/Factory | Build established: Hacker-Mutant 2496 | -5/Factory | Discovered new exit (range 6) 2504 | -5/Factory | Entered Upper Caves 2537 | -5/Upper Caves | Lost 12 parts (2p3n3u4w) 2664 | -5/Upper Caves | Lost 3 parts (1p2w) 2714 | -5/Upper Caves | Core integrity fell below 50% 2757 | -5/Upper Caves | Core integrity fell below 20% 2770 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Adv. ECM Suite destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Penetrated by Slug. Autogun destroyed. VTOL Module destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slammed into H-66 Slayer. System corrupted: Adv. ECM Suite rejected. Penetrated by Slug. Slug penetrates Wall. Slammed into H-66 Slayer. Penetrated by Slug. Slug penetrates Wall. Slammed into H-66 Slayer. Destabilizing: Core damaged (-10). Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????### ##?# ###### | | ??????????????????????### ##??# | | ??????????????????????# ############ | | ?????????????????????## ##?# #### | | ????????????????????## ### % | | ????????????????????# #? ### % % | | ????????????????????# #?# #??## ## % | | ????????????????????## ### #???# ### ## | | ?????????????????????# ## ##??# ?# ### | | ?????????????????????## ##?# #?## #?# | | ??????????????????????# = #?# #???# #?# | | ??????????????????????# %%% #?##????# #?## | | ??????????????????????## % ## ##??##### ### | | ???????????????????????## ##?# #### ## ## | | ????????????????????????#####??# ## ### # | | ????????????????????????## ##??# ## ## | | ???????????????????????## #??# ## ## ### | | ???????????????????????# ##??# #?# | | ??????????????????????## #### #### | | ??????????????????????# ### #### | | ?????????????????????## ## #### ## | | ????????????????????## ####### ### ### # | | ???????????????????## ##???#####?## ### | | ?????????????# ## #??## #????## #?? | | ????????????# #### #?????########?? | | ???????????# @ h #??????????????? | | ?????????? #### h ! #??????????????? | | ??????????? ???### #####??????????????? | | ??????????? ??????######??????????????????? | | ??????????? #??????????????????????????????? | | ????????????### #???????????????????????????????? | | ??????????????###????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 18 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Survived The Infestation Universal Adapter Challenges ------------ None Game ------ Seed ArmoredGrenadeClaws Manual? 0 Play Time 00:48:22 Cumulative 3.5 hours Start 2020.02.25 @ 01:13:23 End 2020.02.25 @ 01:59:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 4 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e2fb793-d525-43bc-945d-36e0fde566db