Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 15:03:39 Player: Quartz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (1991) 1991 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (241) 241 TOTAL SCORE: 4207 Bonus ------- High Alert Combat Kills 241 Cogmind --------- Core Integrity 0/400 Matter 193/300 Energy 100/100 System Corruption 7% Temperature Danger (408) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Weight Redist. System Core Shielding Core Shielding Propulsion Shielding Shield Generator Hacking Suite Hacking Drone Bay (1/1) Particle Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Plasma Cutter GAL Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Shield Generator > --- WEAPON ----------- Particle Cannon KE Penetrator > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Weight Redist. System Core Shielding Core Shielding Propulsion Shielding Light Armor Plating Light Armor Plating Light Armor Plating Shield Generator Shield Generator Hacking Suite Hacking Drone Bay Particle Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Plasma Cutter GAL Module [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 58 | 6 15 22 3 7 5 Power 5 | 1 3 1 . . . Engine 5 | 1 3 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 3 7 . . . Treads 12 | 2 3 7 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 5 5 1 4 4 Device 7 | . . 1 1 4 1 Storage 4 | 1 3 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 8 | . 2 3 . . 3 Artifact . | . . . . . . Weapon 21 | 2 4 9 2 3 1 Energy Gun 3 | . 1 2 . . . Energy Cannon 4 | . . 2 1 1 . Ballistic Gun 5 | 2 2 . . 1 . Ballistic Cannon 4 | . . 3 . . 1 Launcher 4 | . 1 2 1 . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 2 . . 1 . Parts Lost 17 | . 1 3 1 . 12 Power 2 | . 1 . . . 1 Propulsion 5 | . . 2 . . 3 Utility 7 | . . 1 1 . 5 Weapon 3 | . . . . . 3 Highest Loss Streak 11 | . 1 1 1 . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 98 99 100 92 Engine 11 | . 13 10 11 11 11 Treads 31 | . 28 32 33 33 27 Device 5 | . . 4 10 11 5 Storage 11 | . 14 11 11 11 11 Processor 7 | . . 10 11 11 3 Protection 6 | . 12 6 . . 11 Energy Cannon 5 | . . 5 10 9 8 Ballistic Gun 9 | . 25 1 . 2 11 Ballistic Cannon 6 | . . 10 11 8 2 Peak Build Rating 28 | 6 12 20 20 28 28 Average Rating 16 | 2 9 16 19 24 23 On Entrance 14 | . 6 11 20 20 28 Naked Turns . | . . . . . . Heaviest Build 63 | 14 53 58 58 61 63 Greatest Support 66 | 40 40 66 66 66 66 Greatest Overweight (x) 1 | 1 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 Average Carried 17 | 2 14 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 1 19 20 19 20 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1754 | . 820 750 63 121 . Remotely . | . . . . . . Salvage Created 2385 | . 929 1227 57 45 127 Parts 170 | . 62 98 9 . 1 Haulers Intercepted 6 | . 2 4 . . . Recyclers Shooed 5 | . 3 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 58 | . 16 34 6 . 2 Guns 20 | . 16 3 . . 1 Cannons 29 | . . 24 4 . 1 AOE 9 | . . 7 2 . . Classes Destroyed 11 | . 7 3 . . 1 Worker 1 | . 1 . . . . Builder 3 | . 1 2 . . . Hauler 6 | . 2 4 . . . Recycler 3 | . 2 1 . . . Operator 1 | . . 1 . . . Watcher 7 | . 3 4 . . . Swarmer 18 | . 3 12 3 . . Grunt 29 | . 13 12 3 . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 9 | . . 9 . . . Best Kill Streak 10 | . 3 10 3 . 1 Combat Bots Only 8 | . 3 8 3 . 1 Max Kills in Single Turn 4 | . 1 4 2 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 382 | . 106 151 20 . 105 Missed 102 | . 36 46 2 . 18 Damage Taken 3748 | . 852 1245 185 . 1466 Core 548 | . 134 161 44 . 209 Absorbed by Shields 241 | . . 72 40 . 129 Redirected to Shielding 24 | . 24 . . . . Regen/Repaired (Parts) 121 | . 46 75 . . . Core Remaining (%) 73 | 100 46 . . . . Volleys Fired 212 | . 79 96 11 5 21 Largest 2 | . 2 2 2 2 2 Hottest 107 | . 40 107 107 107 101 Shots Fired 397 | . 156 178 22 8 33 Gun 213 | . 156 42 . . 15 Cannon 171 | . . 128 19 6 18 Launcher 11 | . . 8 3 . . Special 2 | . . . . 2 . Kinetic 300 | . 156 104 11 3 26 Thermal 86 | . . 66 8 5 7 Explosive 11 | . . 8 3 . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 10 10 4 3 13 Robot Miss Streak 6 | . 5 6 2 3 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 254 | . 106 106 12 3 27 Core Hits 116 | . 44 55 10 1 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 9 . . . Burn 2 | . . 2 . . . Blast 7 | . . 7 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5037 | . 1313 2588 439 61 636 Guns 1841 | . 1311 277 . . 253 Cannons 2266 | . . 1601 221 61 383 Explosions 928 | . . 710 218 . . Melee . | . . . . . . Ramming 2 | . 2 . . . . Kinetic 3099 | . 1311 1095 159 41 493 Thermal 1069 | . . 783 123 20 143 Explosive 867 | . . 710 157 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 63 | . . 32 15 16 . Projectiles 43 | . . 15 12 16 . Explosions 20 | . . 17 3 . . Melee . | . . . . . . Knockbacks 11 | . . 7 1 . 3 Impact . | . . . . . . Kinetic 11 | . . 7 1 . 3 Secondary . | . . . . . . Self-Inflicted Damage 88 | . . 68 20 . . Shots 3 | . . 2 1 . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 420 | . 18 282 150 60 420 Average Temperature 78 | . 4 57 60 27 202 Received Heat Transfer 1453 | . 450 403 67 . 533 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2468 | . . 1961 211 37 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 763 | . 194 763 472 . . Initial 279 | . . 24 279 . . Average 277 | . 68 495 405 . . Maximum Alert Level 3 | . . 3 2 . . Low Security (%) 53 | 100 100 10 . . . Level 1 9 | . . 12 47 . . Level 2 30 | . . 61 52 . . Level 3 6 | . . 15 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 4 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 5 | . 2 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 1 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 24 49 6 1 5 Peak Tracking Total 8 | . 3 8 3 1 4 Tactical Retreats 6 | . 2 4 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 4 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . 1 4 2 . . Max in Single Turn 3 | . 1 3 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 18 | . 7 11 . . . Terminals 11 | . 4 7 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 43 | . 15 28 . . . Successful 30 | . 8 22 . . . Failed 13 | . 7 6 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 11 | . . 3 . 8 . Terminals 29 | . 10 19 . . . Fabricators . | . . . . . . Repair Stations 4 | . 2 2 . . . Recycling Units 4 | . 3 1 . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 4 13 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Reprogram Traps 2 | . . 2 . . . Maintenance Status 1 | . . 1 . . . Hauler Manifests 3 | . . 3 . . . Registered Components 1 | . . 1 . . . Zone Layout 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 3 | . 2 1 . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 8 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 2 . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 102 | . 51 51 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6037 | 53 1955 1711 401 1786 131 Spaces Moved 2823 | 34 693 765 215 1077 39 Core 27 | 27 . . . . . Treads 2796 | 7 693 765 215 1077 39 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 175 | 109 222 161 160 160 160 Slowest Speed 240 | 160 240 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 4 98 74 48 85 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 128 | . . 62 64 . 2 Melee . | . . . . . . Projectile 6 | . . 2 2 . 2 AOE 122 | . . 60 62 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3521 | 50 952 1066 249 1129 75 Wait 333 | 4 110 155 21 33 10 Move 2818 | 33 692 764 214 1076 39 Hop . | . . . . . . Pick Up 61 | 7 37 14 . 3 . Fast Attach 3 | . . 2 . 1 . Attach 24 | 6 4 8 1 . 5 Detach 2 | . . 2 . . . Swap 31 | . 11 12 2 6 . Drop 35 | . 18 13 . 4 . Fire 212 | . 79 96 11 5 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -7/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 15) 787 | -10/Materials | Identified exit to Mines 917 | -10/Materials | Discovered new exit (range 3) 1367 | -10/Materials | Core integrity fell below 50% 1484 | -10/Materials | Discovered new exit (range 14) 1805 | -10/Materials | Repaired Cld. Ion Engine 2009 | -10/Materials | Entered another Materials area 2009 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2234 | -9/Materials | Destroyed 8 combat bots 2653 | -9/Materials | Discovered new exit (range 11) 2701 | -9/Materials | Discovered new exit (range 11) 3135 | -9/Materials | Discovered new exit (range 8) 3264 | -9/Materials | Identified exit to Mines 3518 | -9/Materials | Repaired Cld. Ion Engine 3720 | -9/Materials | Entered Mines 3739 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3914 | -9/Mines | Core integrity fell below 50% 4107 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4121 | -9/Mines | Entered Zion 4249 | -7/Zion | Given the Hacking Drone Bay 4252 | -7/Zion | Found Prototype Device 4253 | -7/Zion | Identified Hacking Drone Bay 4323 | -7/Zion | Discovered new exit (range 15) 4578 | -7/Zion | Learned location of Quarantine (-3) 4664 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4860 | -7/Zion | Given A8's code to call for help 5042 | -7/Zion | Found GAL Module 5179 | -7/Zion | Identified exit to Deep Caves 5617 | -7/Zion | Opened final containment barrier to the Deep Caves 5645 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5907 | -7/Zion | Entered Proximity Caves 6031 | -6/Proximity Caves | Core integrity fell below 20% 6038 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06021_ Slug penetrates Wall. 06021_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 06022_ System corrupted: Matter fused (-9). 06024_ G-50 Soldier destroyed. 06024_ Slug penetrates Wall. 06024_ Shield Generator destroyed. 06030_ Slug penetrates Wall. 06030_ Lgt. Armor Plating destroyed. 06032_ Power failure, Cld. Ion Engine shutdown. 06032_ Imp. Light Cannon destroyed. 06033_ Slug penetrates G-50 Soldier. 06036_ Overheating: Cld. Ion Engine damaged (-9). 06036_ Overheating: KE Penetrator damaged (-16). 06036_ Overheating: Hcp. Storage Unit damaged (-219). 06037_ Slug penetrates G-50 Soldier. 06038_ KE Penetrator destroyed. 06038_ Cld. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????#####?????????????????? | | ?????????????????? ####??????????????? | | ?????????????????? ##?????????????? | | ?????????????????? ## ???????????? | | ?????????????????? ??????????? | | ?????????????????? ??????????? | | ????????????????## p ???????????? | | ??????????####?## % ?????????????? | | ??????????# ""## % #???????????????? | | ??????????#" " " g ###?????????????? | | ??????????#" % #?? ##????????????? | | ??????????#"" " @ %#?? ##???????????? | | ??????????#"""## %g##??# ###?????????? | | ???????????????# ##???# ##????????? | | ???????????????# #????# ##???????? | | ???????????????# #????# #???????? | | ???????????????# ####?# ##??????? | | ????????????#### #?# #??????? | | ????????????#" ### ######?? | | ???????????# ## #?? | | ??????????#""" ?# ##???????? | | ??????????# "#" ?######## ##???????? | | ??????????##### ???????# ###?????? | | ??????????????## ???????# #?????? | | ???????????????##???????# #?????? | | ????????????????????????#### #?????? | | ???????????????????????????# ####?????? | | ???????????????????????????# ##????????? | | ????????????????????????#### !#?????????? | | ???????????????????????## %##### | | ???????????????????????# $ | | ??????????????????????# #### | | ??????????????????????## #???????? | | ???????????????????????### ##???????? | | ?????????????????????????## ????????? | | ??????????????????????????# ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Focal Shield | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Coil Gun | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Energy Filter | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationMeleeRifle Manual? 0 Play Time 00:44:53 Cumulative 10.6 hours Start 2025.05.03 @ 13:52:43 End 2025.05.03 @ 15:03:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f8a03cf-6e21-4900-988d-ae3959f51329