Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 15:03:39

Player: Quartz

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (79)      395
Value Destroyed (1991)     1991
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (241)                241
              TOTAL SCORE: 4207

 Bonus
-------
High Alert Combat Kills    241

 Cogmind 
---------
Core Integrity             0/400
Matter                     193/300
Energy                     100/100
System Corruption          7%
Temperature                Danger (408)
Movement                   Core (700) Ox13
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
         Cooled Ion Engine
         Cooled Ion Engine
                Weight Redist. System
                Core Shielding
                Core Shielding
                Propulsion Shielding
                Shield Generator
                Hacking Suite
                Hacking Drone Bay (1/1)
                Particle Cannon
       Improved Light Cannon
       Improved Light Cannon
                Rocket Launcher
                Plasma Cutter
                GAL Module

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Shield Generator
>               --- WEAPON -----------
                Particle Cannon
                KE Penetrator
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Ion Engine
                Weight Redist. System
                Core Shielding
                Core Shielding
                Propulsion Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Shield Generator
                Shield Generator
                Hacking Suite
                Hacking Drone Bay
                Particle Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Rocket Launcher
                Plasma Cutter
                GAL Module
[Rating: 28]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             58   | 6   15  22  3   7   5   
  Power                    5    | 1   3   1   .   .   .   
    Engine                 5    | 1   3   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   3   7   .   .   .   
    Treads                 12   | 2   3   7   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | 1   5   5   1   4   4   
    Device                 7    | .   .   1   1   4   1   
    Storage                4    | 1   3   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   2   3   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   4   9   2   3   1   
    Energy Gun             3    | .   1   2   .   .   .   
    Energy Cannon          4    | .   .   2   1   1   .   
    Ballistic Gun          5    | 2   2   .   .   1   .   
    Ballistic Cannon       4    | .   .   3   .   .   1   
    Launcher               4    | .   1   2   1   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   2   .   .   1   .   
Parts Lost                 17   | .   1   3   1   .   12  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               5    | .   .   2   .   .   3   
  Utility                  7    | .   .   1   1   .   5   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      11   | .   1   1   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  98  99  100 92  
  Engine                   11   | .   13  10  11  11  11  
  Treads                   31   | .   28  32  33  33  27  
  Device                   5    | .   .   4   10  11  5   
  Storage                  11   | .   14  11  11  11  11  
  Processor                7    | .   .   10  11  11  3   
  Protection               6    | .   12  6   .   .   11  
  Energy Cannon            5    | .   .   5   10  9   8   
  Ballistic Gun            9    | .   25  1   .   2   11  
  Ballistic Cannon         6    | .   .   10  11  8   2   
Peak Build Rating          28   | 6   12  20  20  28  28  
  Average Rating           16   | 2   9   16  19  24  23  
  On Entrance              14   | .   6   11  20  20  28  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 14  53  58  58  61  63  
  Greatest Support         66   | 40  40  66  66  66  66  
  Greatest Overweight (x)  1    | 1   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  
  Average Carried          17   | 2   14  19  19  19  17  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 1   19  20  19  20  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Matter Collected           1754 | .    820  750  63   121  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2385 | .    929  1227 57   45   127  
  Parts                    170  | .    62   98   9    .    1    
Haulers Intercepted        6    | .    2    4    .    .    .    
Recyclers Shooed           5    | .    3    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    1    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  58   | .   16  34  6   .   2   
  Guns                     20   | .   16  3   .   .   1   
  Cannons                  29   | .   .   24  4   .   1   
  AOE                      9    | .   .   7   2   .   .   
Classes Destroyed          11   | .   7   3   .   .   1   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  3    | .   1   2   .   .   .   
  Hauler                   6    | .   2   4   .   .   .   
  Recycler                 3    | .   2   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  7    | .   3   4   .   .   .   
  Swarmer                  18   | .   3   12  3   .   .   
  Grunt                    29   | .   13  12  3   .   1   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   9    | .   .   9   .   .   .   
Best Kill Streak           10   | .   3   10  3   .   1   
  Combat Bots Only         8    | .   3   8   3   .   1   
Max Kills in Single Turn   4    | .   1   4   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        382  | .    106  151  20   .    105  
  Missed                   102  | .    36   46   2    .    18   
Damage Taken               3748 | .    852  1245 185  .    1466 
  Core                     548  | .    134  161  44   .    209  
  Absorbed by Shields      241  | .    .    72   40   .    129  
  Redirected to Shielding  24   | .    24   .    .    .    .    
  Regen/Repaired (Parts)   121  | .    46   75   .    .    .    
Core Remaining (%)         73   | 100  46   .    .    .    .    
Volleys Fired              212  | .    79   96   11   5    21   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  107  | .    40   107  107  107  101  
Shots Fired                397  | .    156  178  22   8    33   
  Gun                      213  | .    156  42   .    .    15   
  Cannon                   171  | .    .    128  19   6    18   
  Launcher                 11   | .    .    8    3    .    .    
  Special                  2    | .    .    .    .    2    .    
  Kinetic                  300  | .    156  104  11   3    26   
  Thermal                  86   | .    .    66   8    5    7    
  Explosive                11   | .    .    8    3    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    10   10   4    3    13   
  Robot Miss Streak        6    | .    5    6    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           254  | .    106  106  12   3    27   
  Core Hits                116  | .    44   55   10   1    6    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         9    | .    .    9    .    .    .    
    Burn                   2    | .    .    2    .    .    .    
    Blast                  7    | .    .    7    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5037 | .    1313 2588 439  61   636  
  Guns                     1841 | .    1311 277  .    .    253  
  Cannons                  2266 | .    .    1601 221  61   383  
  Explosions               928  | .    .    710  218  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    2    .    .    .    .    
  Kinetic                  3099 | .    1311 1095 159  41   493  
  Thermal                  1069 | .    .    783  123  20   143  
  Explosive                867  | .    .    710  157  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       5    | .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            63   | .    .    32   15   16   .    
  Projectiles              43   | .    .    15   12   16   .    
  Explosions               20   | .    .    17   3    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 11   | .    .    7    1    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  11   | .    .    7    1    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    .    68   20   .    .    
  Shots                    3    | .    .    2    1    .    .    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        420  | .    18   282  150  60   420  
  Average Temperature      78   | .    4    57   60   27   202  
  Received Heat Transfer   1453 | .    450  403  67   .    533  
  Effects                  6    | .    .    .    .    .    6    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         2468 | .    .    1961 211  37   259  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             763  | .   194 763 472 .   .   
  Initial                  279  | .   .   24  279 .   .   
  Average                  277  | .   68  495 405 .   .   
Maximum Alert Level        3    | .   .   3   2   .   .   
  Low Security (%)         53   | 100 100 10  .   .   .   
  Level 1                  9    | .   .   12  47  .   .   
  Level 2                  30   | .   .   61  52  .   .   
  Level 3                  6    | .   .   15  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   4   .   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           6    | .   1   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   24  49  6   1   5   
  Peak Tracking Total      8    | .   3   8   3   1   4   
  Tactical Retreats        6    | .   2   4   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          7    | .   1   4   2   .   .   
  Max in Single Turn       3    | .   1   3   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          18   | .   7   11  .   .   .   
  Terminals                11   | .   4   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                43   | .   15  28  .   .   .   
  Successful               30   | .   8   22  .   .   .   
  Failed                   13   | .   7   6   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   .   3   .   8   .   
  Terminals                29   | .   10  19  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   2   2   .   .   .   
  Recycling Units          4    | .   3   1   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             17   | .   4   13  .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Reprogram Traps          2    | .   .   2   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Hauler Manifests         3    | .   .   3   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              3    | .   1   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   2   .   .   .   
  Scan Component           2    | .   1   1   .   .   .   
  Repair                   2    | .   1   1   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   
  Report Inventory         3    | .   2   1   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   4   8   .   .   .   
  Full Trace Events        5    | .   2   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   2   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   
  Time                     102  | .   51  51  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               6037 | 53   1955 1711 401  1786 131  
Spaces Moved               2823 | 34   693  765  215  1077 39   
  Core                     27   | 27   .    .    .    .    .    
  Treads                   2796 | 7    693  765  215  1077 39   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            175  | 109  222  161  160  160  160  
  Slowest Speed            240  | 160  240  240  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    98   74   48   85   9    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             2    | .    .    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          128  | .    .    62   64   .    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    2    2    .    2    
  AOE                      122  | .    .    60   62   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3521 | 50   952  1066 249  1129 75   
  Wait                     333  | 4    110  155  21   33   10   
  Move                     2818 | 33   692  764  214  1076 39   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  61   | 7    37   14   .    3    .    
  Fast Attach              3    | .    .    2    .    1    .    
  Attach                   24   | 6    4    8    1    .    5    
  Detach                   2    | .    .    2    .    .    .    
  Swap                     31   | .    11   12   2    6    .    
  Drop                     35   | .    18   13   .    4    .    
  Fire                     212  | .    79   96   11   5    21   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   54 | -11/Scrapyard      | Entered Materials
  141 | -10/Materials      | Discovered new exit (range 8)
  300 | -10/Materials      | Build established: Mutant
  496 | -10/Materials      | Discovered new exit (range 15)
  787 | -10/Materials      | Identified exit to Mines
  917 | -10/Materials      | Discovered new exit (range 3)
 1367 | -10/Materials      | Core integrity fell below 50%
 1484 | -10/Materials      | Discovered new exit (range 14)
 1805 | -10/Materials      | Repaired Cld. Ion Engine
 2009 | -10/Materials      | Entered another Materials area
 2009 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2234 | -9/Materials       | Destroyed 8 combat bots
 2653 | -9/Materials       | Discovered new exit (range 11)
 2701 | -9/Materials       | Discovered new exit (range 11)
 3135 | -9/Materials       | Discovered new exit (range 8)
 3264 | -9/Materials       | Identified exit to Mines
 3518 | -9/Materials       | Repaired Cld. Ion Engine
 3720 | -9/Materials       | Entered Mines
 3739 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 3914 | -9/Mines           | Core integrity fell below 50%
 4107 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 4121 | -9/Mines           | Entered Zion
 4249 | -7/Zion            | Given the Hacking Drone Bay
 4252 | -7/Zion            | Found Prototype Device
 4253 | -7/Zion            | Identified Hacking Drone Bay
 4323 | -7/Zion            | Discovered new exit (range 15)
 4578 | -7/Zion            | Learned location of Quarantine (-3)
 4664 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 4860 | -7/Zion            | Given A8's code to call for help
 5042 | -7/Zion            | Found GAL Module
 5179 | -7/Zion            | Identified exit to Deep Caves
 5617 | -7/Zion            | Opened final containment barrier to the Deep Caves
 5645 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 5907 | -7/Zion            | Entered Proximity Caves
 6031 | -6/Proximity Caves | Core integrity fell below 20%
 6038 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06021_ Slug penetrates Wall.
06021_ P-60 Hacker resets G-50 Soldier, system
  corruption cleaned.
06022_ System corrupted: Matter fused (-9).
06024_ G-50 Soldier destroyed.
06024_ Slug penetrates Wall.
06024_ Shield Generator destroyed.
06030_ Slug penetrates Wall.
06030_ Lgt. Armor Plating destroyed.
06032_ Power failure, Cld. Ion Engine shutdown.
06032_ Imp. Light Cannon destroyed.
06033_ Slug penetrates G-50 Soldier.
06036_ Overheating: Cld. Ion Engine damaged
  (-9).
06036_ Overheating: KE Penetrator damaged (-16).
06036_ Overheating: Hcp. Storage Unit damaged
  (-219).
06037_ Slug penetrates G-50 Soldier.
06038_ KE Penetrator destroyed.
06038_ Cld. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|          ??????????#"" " @  %#??    ##???????????? |
|          ??????????#"""## %g##??#    ###?????????? |
|          ???????????????#  ##???#      ##????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
          Shield Generator | -9/Materials | Scanalyzed
           Cld. Ion Engine | -9/Materials | Scanalyzed
              Focal Shield | -7/Zion      | Archive
                Hvy. Laser | -7/Zion      | Archive
      Hvy. Rocket Launcher | -7/Zion      | Archive
            Adv. Heat Sink | -7/Zion      | Archive
                  Coil Gun | -7/Zion      | Archive
  Armor Integrity Analyzer | -7/Zion      | Archive
 Adv. Field Recycling Unit | -7/Zion      | Archive
         Enh. Gauss Cannon | -7/Zion      | Archive
             Gatling Laser | -7/Zion      | Archive
   Adv. Signal Interpreter | -7/Zion      | Archive
             Energy Filter | -7/Zion      | Archive
          Flexi-carbon Leg | -7/Zion      | Archive
        Enh. Optical Array | -7/Zion      | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
     L-41 Fighter | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationMeleeRifle
  Manual?         0
Play Time         00:44:53
  Cumulative      10.6 hours
  Start           2025.05.03 @ 13:52:43
  End             2025.05.03 @ 15:03:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f8a03cf-6e21-4900-988d-ae3959f51329