Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 14:29:19 Player: jupart Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1716) 1716 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 5377 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 335/850 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Hardlight Generator High-powered Tractor Beam > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Precision Grenade Launcher Greatsword > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Aluminum Leg Improved Weapon Shielding High-powered Tractor Beam Improved Assault Rifle Mace Mace [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Target Analyzer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Mace Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 4 | . . 2 . 1 . 1 Weapon 2 | . . . . 1 . 1 Parts Attached 76 | . 7 28 2 7 13 19 Power 13 | . . 6 . 2 2 3 Engine 12 | . . 6 . 2 1 3 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 16 | . 2 3 2 1 2 6 Treads 5 | . . . 2 1 2 . Leg 9 | . 2 3 . . . 4 Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . 2 8 . 3 5 5 Device 12 | . 1 4 . . 3 4 Storage . | . . . . . . . Processor 2 | . . . . 2 . . Hackware 1 | . . . . . 1 . Protection 8 | . 1 4 . 1 1 1 Artifact . | . . . . . . . Weapon 24 | . 3 11 . 1 4 5 Energy Gun 3 | . 2 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . 4 . . . 1 Ballistic Cannon . | . . . . . . . Launcher 8 | . 1 3 . 1 2 1 Special Weapon . | . . . . . . . Impact Weapon 7 | . . 3 . . 1 3 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 41 | . . 10 . 3 5 23 Power 9 | . . 3 . 2 1 3 Propulsion 12 | . . 2 . . 2 8 Utility 14 | . . 4 . 1 2 7 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 8 | . . 6 . 2 3 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 95 94 85 89 96 59 Engine 9 | . 14 10 11 7 9 8 Core 1 | . . . . . 4 . Treads 8 | . . . 9 18 22 1 Leg 11 | . 28 22 9 . . 9 Device 13 | . 7 18 11 9 15 13 Storage 9 | . 14 11 11 9 7 6 Processor 2 | . . . . 8 5 . Protection 7 | . 2 10 11 14 5 2 Energy Gun 3 | . 13 5 . . . . Ballistic Gun 3 | . 14 5 . . . 1 Launcher 2 | . . . . 4 4 . Impact Weapon 10 | . . 10 22 18 12 10 Naked Turns . | . . . . . . . Heaviest Build 44 | 11 15 21 20 22 42 44 Greatest Support 63 | 20 26 26 43 43 63 49 Greatest Overweight (x) 9 | . . . 6 . 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 8 Average Carried 6 | . 7 6 7 6 7 2 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 7 7 8 8 . Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1321 | 200 20 384 23 139 172 383 Remotely 553 | . . 83 . . 134 336 Salvage Created 1464 | . 20 539 . 180 175 550 Parts 76 | . 3 48 . 6 9 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 45 | . 3 23 . 5 4 10 Melee 6 | . . 3 . 1 1 1 Guns 8 | . 1 6 . . . 1 AOE 26 | . 2 14 . 3 2 5 Classes Destroyed 10 | . 1 6 . 1 1 1 Worker 8 | . . 3 . 1 2 2 Builder 3 | . . 1 . . 2 . Recycler 1 | . . . . . . 1 Watcher 1 | . . 1 . . . . Swarmer 14 | . 3 7 . . . 4 Grunt 19 | . . 11 . 2 1 5 Brawler 1 | . . . . 1 . . Duelist 1 | . . 1 . . . . Sentry 8 | . . 4 . 2 1 1 Programmer 2 | . . . . . 2 . Best Kill Streak 16 | . 3 16 . 4 3 5 Combat Bots Only 13 | . 3 13 . 4 1 5 Max Kills in Single Turn 4 | . 2 3 . 1 3 4 Gunslinging . | . . . . . . . Exploded 4 | . 2 3 . 1 1 4 Melee 1 | . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 617 | . 20 123 . 36 93 345 Missed 181 | . 7 35 . 12 31 96 Damage Taken 5329 | . 106 1277 . 369 1141 2436 Core 983 | . 6 272 . 47 143 515 Absorbed by Shields 228 | . . . . . . 228 Redirected to Shielding 100 | . . . . 40 . 60 Core Remaining (%) 79 | 100 97 . 32 91 79 . Volleys Fired 63 | . 5 26 . 6 15 11 Largest 2 | . 2 2 . 1 1 1 Hottest 95 | . 85 95 . 30 36 36 Shots Fired 93 | . 10 50 . 6 16 11 Gun 57 | . 9 39 . . . 9 Cannon . | . . . . . . . Launcher 36 | . 1 11 . 6 16 2 Special . | . . . . . . . Kinetic 30 | . 5 16 . . . 9 Thermal 27 | . 4 23 . . . . Explosive 36 | . 1 11 . 6 16 2 Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 3 10 . 8 13 24 Robot Miss Streak 6 | . 2 6 . 1 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 159 | . 7 70 . 18 17 47 Core Hits 105 | . 6 64 . 8 13 14 Critical Kills 2 | . . 1 . 1 . . Critical Parts Destroyed 12 | . . 4 . 1 2 5 Critical Strikes 15 | . 1 5 . 2 2 5 Burn 1 | . 1 . . . . . Smash 14 | . . 5 . 2 2 5 Melee Attacks 113 | . . 38 . 21 7 47 Impact 107 | . . 38 . 21 4 44 Slashing 6 | . . . . . 3 3 Piercing . | . . . . . . . Sneak Attacks 7 | . . 4 . 1 . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 16 | . . 6 . 2 2 6 Damage Inflicted 5881 | . 193 2451 . 722 1009 1506 Guns 661 | . 59 467 . . . 135 Cannons . | . . . . . . . Explosions 2737 | . 134 1143 . 392 789 279 Melee 2470 | . . 828 . 330 220 1092 Ramming 13 | . . 13 . . . . Kinetic 308 | . 21 152 . . . 135 Thermal 353 | . 38 315 . . . . Explosive 2709 | . 134 1143 . 392 789 251 Electromagnetic 28 | . . . . . . 28 Impact 2273 | . . 828 . 330 112 1003 Slashing 197 | . . . . . 108 89 Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 10 1 Average Corruption 9 | . . . . . 9 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 11 . Message Errors 2 | . . . . . 2 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 663 | . . 170 . 54 127 312 Projectiles . | . . . . . . . Explosions 109 | . . 1 . . 68 40 Melee 554 | . . 169 . 54 59 272 Knockbacks 9 | . . 1 . 1 1 6 Impact 8 | . . 1 . 1 1 5 Kinetic . | . . . . . . . Secondary 1 | . . . . . . 1 Self-Inflicted Damage 336 | . . 143 . . 96 97 Shots 13 | . . 6 . . 4 3 Rammed . | . . . . . . . Targets Rammed 2 | . 1 1 . . . . Kicked 2 | . 1 1 . . . . Crushed . | . . . . . . . Highest Temperature 280 | . 50 42 . . 280 . Average Temperature 54 | . 24 16 . . 135 . Received Heat Transfer 1538 | . . 462 . 126 240 710 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . 1 1 4 Impact Corruptions 23 | . . 6 . 3 2 12 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 543 | . 163 380 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 677 | . 133 677 229 249 347 343 Initial 229 | . . 55 229 89 112 100 Average 243 | . 92 430 229 154 175 240 Maximum Alert Level 2 | . . 2 1 1 1 1 Low Security (%) 49 | . 100 24 . 68 64 23 Level 1 32 | . . 5 100 31 35 76 Level 2 18 | . . 70 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 3 . . 5 1 Investigation 2 | . . . . . 2 . Extermination 1 | . . . . . 1 . Reinforcement 6 | . . 3 . . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . . 4 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 6 31 . 5 14 19 Peak Tracking Total 8 | . 3 7 . 3 8 8 Tactical Retreats 4 | . . 1 . . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 10 | . . 6 . . 2 2 Max in Single Turn 2 | . . 2 . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 11 | . 3 3 . 1 3 1 Terminals 9 | . 3 2 . 1 2 1 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 5 5 . 2 7 2 Successful 13 | . 3 3 . 1 4 2 Failed 8 | . 2 2 . 1 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 5 | . 4 . . . . 1 Terminals 16 | . 5 2 . 2 5 2 Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 1 . 1 3 2 Record 5 | . . . . . 3 2 Robot Analysis 1 | . . 1 . . . . Transport Status 1 | . . . . 1 . . Zone Layout 3 | . 3 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 1 . . 2 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 2629 | . 339 700 93 334 678 485 Spaces Moved 1384 | 1 245 332 63 164 348 231 Core 3 | . . . 1 . . 2 Treads 561 | . . . 24 164 348 25 Legs 745 | 1 245 332 38 . . 129 Wheels 75 | . . . . . . 75 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 120 120 120 120 160 160 80 Average Speed 139 | 120 120 120 138 160 164 134 Slowest Speed 500 | 120 120 120 350 160 240 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 19 | 2 40 28 30 18 10 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 31 | . . 2 . 2 27 . Terrain Destroyed 183 | . 6 35 . 20 100 22 Melee 4 | . . 2 . 2 . . Projectile . | . . . . . . . AOE 179 | . 6 33 . 18 100 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 1819 | . 281 521 70 198 430 319 Wait 163 | . 14 90 . 2 39 18 Move 1378 | . 244 331 62 163 347 231 Hop . | . . . . . . . Pick Up 14 | . 4 4 2 3 1 . Fast Attach 29 | . 2 7 1 4 6 9 Attach 25 | . . 8 1 2 5 9 Detach 10 | . . 1 1 . 7 1 Swap 22 | . 5 13 . 1 2 1 Drop 21 | . 6 8 3 1 3 . Fire 63 | . 5 26 . 6 15 11 Melee 92 | . . 32 . 16 5 39 Ram . | . . . . . . . Kick 2 | . 1 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 7) 277 | -10/Materials | Discovered new exit (range 15) 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Utility x2 379 | -9/Materials | Build established: Mutant 594 | -9/Materials | Destroyed 13 combat bots 621 | -9/Materials | Lost 6 parts (2p1n2u1w) 858 | -9/Materials | Core integrity fell below 50% 911 | -9/Materials | Lost 3 parts (1p1n1u) 1026 | -9/Materials | Discovered new exit (range 7) 1040 | -9/Materials | Entered Mines 1110 | -9/Mines | Discovered new exit (range 15) 1133 | -9/Mines | Entered Materials 1133 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1366 | -8/Materials | Discovered new exit (range 7) 1467 | -8/Materials | Entered Factory 1467 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1844 | -7/Factory | Crushed by falling debris 1848 | -7/Factory | System corruption reached 10% 2133 | -7/Factory | Discovered new exit (range 10) 2145 | -7/Factory | Entered another Factory area 2145 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2174 | -6/Factory | Lost 3 parts (1p1n1u) 2338 | -6/Factory | Lost 3 parts (1p1u1w) 2552 | -6/Factory | Lost 8 parts (1p2n4u1w) 2618 | -6/Factory | Core integrity fell below 50% 2630 | -6/Factory | Self-destructed Last Messages --------------- A generic term for the many partially functioning and/or errant robots that exist in the [Caves] and [Mines] surrounding [Complex 0b1]. Some are failed experiments, others are common robots glitched beyond repair. In some cases they may communicate with one another and exhibit rudimentary forms of organization, or have developed robotic ecosystems of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. 02596_ K-01 Serf cleans the Terminal. 02614_ Imp. Assault Rifle destroyed. 02618_ Wheel destroyed. 02620_ Arm. Leg destroyed. 02625_ Imp. Ion Engine destroyed. 02627_ Wheel destroyed. 02629_ Mace destroyed. 02630_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# ???????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????+ "???????????????????? | | " "???????????????????# "???????????????????? | | " "???????????????????#!]! " "?????????????????? | | " " ??????#############!! " " ????????????????? | | " " ####### """T""" ## ]! 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Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Oops Challenges ------------ None Game ------ Seed ShadingSegregatorRedirector Manual? 0 Play Time 00:34:12 Cumulative 7.7 hours Start 2024.04.24 @ 10:22:11 End 2024.04.24 @ 14:29:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 18/X11 Map View 64x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 21592572-2e12-4d5f-b6a7-499cb6bd8123