Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 14:29:19

Player: jupart

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (58)      290
Value Destroyed (1716)     1716
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (111)                111
              TOTAL SCORE: 5377

 Bonus
-------
High Alert Combat Kills    111

 Cogmind 
---------
Core Integrity             335/850
Matter                     300/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
        Cooled Ion Engine
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (6) ------
               Hardlight Generator
  High-powered Tractor Beam
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
               Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
      Improved Sensor Array
      Hardened Medium Armor Plating
  High-powered Tractor Beam
>              --- WEAPON -----------
     Precision Grenade Launcher
               Greatsword
>              --- INVENTORY --------
        Cooled Ion Engine
        Cooled Ion Engine
      Improved Aluminum Leg
      Improved Weapon Shielding
  High-powered Tractor Beam
      Improved Assault Rifle
               Mace
               Mace
[Rating: 36]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Hackware                 Authchip [R/Combat]
  Protection               Light Armor Plating
Weapon                     Mace
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   .   2   .   1   .   1   
  Weapon                   2    | .   .   .   .   1   .   1   
Parts Attached             76   | .   7   28  2   7   13  19  
  Power                    13   | .   .   6   .   2   2   3   
    Engine                 12   | .   .   6   .   2   1   3   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | .   2   3   2   1   2   6   
    Treads                 5    | .   .   .   2   1   2   .   
    Leg                    9    | .   2   3   .   .   .   4   
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | .   2   8   .   3   5   5   
    Device                 12   | .   1   4   .   .   3   4   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             8    | .   1   4   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | .   3   11  .   1   4   5   
    Energy Gun             3    | .   2   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   4   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               8    | .   1   3   .   1   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   3   .   .   1   3   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   .   
Parts Lost                 41   | .   .   10  .   3   5   23  
  Power                    9    | .   .   3   .   2   1   3   
  Propulsion               12   | .   .   2   .   .   2   8   
  Utility                  14   | .   .   4   .   1   2   7   
  Weapon                   6    | .   .   1   .   .   .   5   
  Highest Loss Streak      8    | .   .   6   .   2   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  94  85  89  96  59  
  Engine                   9    | .   14  10  11  7   9   8   
  Core                     1    | .   .   .   .   .   4   .   
  Treads                   8    | .   .   .   9   18  22  1   
  Leg                      11   | .   28  22  9   .   .   9   
  Device                   13   | .   7   18  11  9   15  13  
  Storage                  9    | .   14  11  11  9   7   6   
  Processor                2    | .   .   .   .   8   5   .   
  Protection               7    | .   2   10  11  14  5   2   
  Energy Gun               3    | .   13  5   .   .   .   .   
  Ballistic Gun            3    | .   14  5   .   .   .   1   
  Launcher                 2    | .   .   .   .   4   4   .   
  Impact Weapon            10   | .   .   10  22  18  12  10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             44   | 11  15  21  20  22  42  44  
  Greatest Support         63   | 20  26  26  43  43  63  49  
  Greatest Overweight (x)  9    | .   .   .   6   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   
  Average Capacity         8    | .   8   8   8   8   8   8   
  Most Carried             8    | .   8   8   8   8   8   8   
  Average Carried          6    | .   7   6   7   6   7   2   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 6   8   7   7   8   8   .   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac 
Matter Collected           1321 | 200 20  384 23  139 172 383 
  Remotely                 553  | .   .   83  .   .   134 336 
Salvage Created            1464 | .   20  539 .   180 175 550 
  Parts                    76   | .   3   48  .   6   9   10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  45   | .   3   23  .   5   4   10  
  Melee                    6    | .   .   3   .   1   1   1   
  Guns                     8    | .   1   6   .   .   .   1   
  AOE                      26   | .   2   14  .   3   2   5   
Classes Destroyed          10   | .   1   6   .   1   1   1   
  Worker                   8    | .   .   3   .   1   2   2   
  Builder                  3    | .   .   1   .   .   2   .   
  Recycler                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  14   | .   3   7   .   .   .   4   
  Grunt                    19   | .   .   11  .   2   1   5   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   8    | .   .   4   .   2   1   1   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           16   | .   3   16  .   4   3   5   
  Combat Bots Only         13   | .   3   13  .   4   1   5   
Max Kills in Single Turn   4    | .   2   3   .   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   .   1   1   4   
  Melee                    1    | .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        617  | .    20   123  .    36   93   345  
  Missed                   181  | .    7    35   .    12   31   96   
Damage Taken               5329 | .    106  1277 .    369  1141 2436 
  Core                     983  | .    6    272  .    47   143  515  
  Absorbed by Shields      228  | .    .    .    .    .    .    228  
  Redirected to Shielding  100  | .    .    .    .    40   .    60   
Core Remaining (%)         79   | 100  97   .    32   91   79   .    
Volleys Fired              63   | .    5    26   .    6    15   11   
  Largest                  2    | .    2    2    .    1    1    1    
  Hottest                  95   | .    85   95   .    30   36   36   
Shots Fired                93   | .    10   50   .    6    16   11   
  Gun                      57   | .    9    39   .    .    .    9    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 36   | .    1    11   .    6    16   2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  30   | .    5    16   .    .    .    9    
  Thermal                  27   | .    4    23   .    .    .    .    
  Explosive                36   | .    1    11   .    6    16   2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    3    10   .    8    13   24   
  Robot Miss Streak        6    | .    2    6    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           159  | .    7    70   .    18   17   47   
  Core Hits                105  | .    6    64   .    8    13   14   
  Critical Kills           2    | .    .    1    .    1    .    .    
  Critical Parts Destroyed 12   | .    .    4    .    1    2    5    
  Critical Strikes         15   | .    1    5    .    2    2    5    
    Burn                   1    | .    1    .    .    .    .    .    
    Smash                  14   | .    .    5    .    2    2    5    
Melee Attacks              113  | .    .    38   .    21   7    47   
  Impact                   107  | .    .    38   .    21   4    44   
  Slashing                 6    | .    .    .    .    .    3    3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    4    .    1    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        16   | .    .    6    .    2    2    6    
Damage Inflicted           5881 | .    193  2451 .    722  1009 1506 
  Guns                     661  | .    59   467  .    .    .    135  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               2737 | .    134  1143 .    392  789  279  
  Melee                    2470 | .    .    828  .    330  220  1092 
  Ramming                  13   | .    .    13   .    .    .    .    
  Kinetic                  308  | .    21   152  .    .    .    135  
  Thermal                  353  | .    38   315  .    .    .    .    
  Explosive                2709 | .    134  1143 .    392  789  251  
  Electromagnetic          28   | .    .    .    .    .    .    28   
  Impact                   2273 | .    .    828  .    330  112  1003 
  Slashing                 197  | .    .    .    .    .    108  89   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    10   1    
  Average Corruption       9    | .    .    .    .    .    9    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    11   .    
    Message Errors         2    | .    .    .    .    .    2    .    
    Matter Fused           3    | .    .    .    .    .    3    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            663  | .    .    170  .    54   127  312  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               109  | .    .    1    .    .    68   40   
  Melee                    554  | .    .    169  .    54   59   272  
Knockbacks                 9    | .    .    1    .    1    1    6    
  Impact                   8    | .    .    1    .    1    1    5    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      336  | .    .    143  .    .    96   97   
  Shots                    13   | .    .    6    .    .    4    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    
  Kicked                   2    | .    1    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        280  | .    50   42   .    .    280  .    
  Average Temperature      54   | .    24   16   .    .    135  .    
  Received Heat Transfer   1538 | .    .    462  .    126  240  710  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    1    1    4    
  Impact Corruptions       23   | .    .    6    .    3    2    12   
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         543  | .    163  380  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             677  | .   133 677 229 249 347 343 
  Initial                  229  | .   .   55  229 89  112 100 
  Average                  243  | .   92  430 229 154 175 240 
Maximum Alert Level        2    | .   .   2   1   1   1   1   
  Low Security (%)         49   | .   100 24  .   68  64  23  
  Level 1                  32   | .   .   5   100 31  35  76  
  Level 2                  18   | .   .   70  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   3   .   .   5   1   
  Investigation            2    | .   .   .   .   .   2   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            6    | .   .   3   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           5    | .   .   4   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              75   | .   6   31  .   5   14  19  
  Peak Tracking Total      8    | .   3   7   .   3   8   8   
  Tactical Retreats        4    | .   .   1   .   .   2   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          10   | .   .   6   .   .   2   2   
  Max in Single Turn       2    | .   .   2   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          11   | .   3   3   .   1   3   1   
  Terminals                9    | .   3   2   .   1   2   1   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                21   | .   5   5   .   2   7   2   
  Successful               13   | .   3   3   .   1   4   2   
  Failed                   8    | .   2   2   .   1   3   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   4   .   .   .   .   1   
  Terminals                16   | .   5   2   .   2   5   2   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   3   1   .   1   3   2   
  Record                   5    | .   .   .   .   .   3   2   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   
  Zone Layout              3    | .   3   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   .   .   2   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac 
Turns Passed               2629 | .   339 700 93  334 678 485 
Spaces Moved               1384 | 1   245 332 63  164 348 231 
  Core                     3    | .   .   .   1   .   .   2   
  Treads                   561  | .   .   .   24  164 348 25  
  Legs                     745  | 1   245 332 38  .   .   129 
  Wheels                   75   | .   .   .   .   .   .   75  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            80   | 120 120 120 120 160 160 80  
  Average Speed            139  | 120 120 120 138 160 164 134 
  Slowest Speed            500  | 120 120 120 350 160 240 500 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   .   
Exploration Rate (%)       19   | 2   40  28  30  18  10  9   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   .   
Spaces Dug                 31   | .   .   2   .   2   27  .   
Terrain Destroyed          183  | .   6   35  .   20  100 22  
  Melee                    4    | .   .   2   .   2   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      179  | .   6   33  .   18  100 22  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Total                      1819 | .   281 521 70  198 430 319 
  Wait                     163  | .   14  90  .   2   39  18  
  Move                     1378 | .   244 331 62  163 347 231 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  14   | .   4   4   2   3   1   .   
  Fast Attach              29   | .   2   7   1   4   6   9   
  Attach                   25   | .   .   8   1   2   5   9   
  Detach                   10   | .   .   1   1   .   7   1   
  Swap                     22   | .   5   13  .   1   2   1   
  Drop                     21   | .   6   8   3   1   3   .   
  Fire                     63   | .   5   26  .   6   15  11  
  Melee                    92   | .   .   32  .   16  5   39  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   1   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Discovered new exit (range 7)
  277 | -10/Materials | Discovered new exit (range 15)
  340 | -10/Materials | Entered another Materials area
  340 | -9/Materials  | Evolved 2 slots: Utility x2
  379 | -9/Materials  | Build established: Mutant
  594 | -9/Materials  | Destroyed 13 combat bots
  621 | -9/Materials  | Lost 6 parts (2p1n2u1w)
  858 | -9/Materials  | Core integrity fell below 50%
  911 | -9/Materials  | Lost 3 parts (1p1n1u)
 1026 | -9/Materials  | Discovered new exit (range 7)
 1040 | -9/Materials  | Entered Mines
 1110 | -9/Mines      | Discovered new exit (range 15)
 1133 | -9/Mines      | Entered Materials
 1133 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1366 | -8/Materials  | Discovered new exit (range 7)
 1467 | -8/Materials  | Entered Factory
 1467 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1844 | -7/Factory    | Crushed by falling debris
 1848 | -7/Factory    | System corruption reached 10%
 2133 | -7/Factory    | Discovered new exit (range 10)
 2145 | -7/Factory    | Entered another Factory area
 2145 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2174 | -6/Factory    | Lost 3 parts (1p1n1u)
 2338 | -6/Factory    | Lost 3 parts (1p1u1w)
 2552 | -6/Factory    | Lost 8 parts (1p2n4u1w)
 2618 | -6/Factory    | Core integrity fell below 50%
 2630 | -6/Factory    | Self-destructed

 Last Messages 
---------------
A generic term for the many partially functioning and/or
  errant robots that exist in the [Caves] and [Mines]
  surrounding [Complex 0b1]. Some are failed experiments,
  others are common robots glitched beyond repair. In some
  cases they may communicate with one another and exhibit
  rudimentary forms of organization, or have developed robotic
  ecosystems of their own. While I could do more to control
  their spread, they generally don't cause too much trouble
  nor pose much of a threat, and I find them an interesting
  study in robotic evolution. I did unfortunately have to
  displace some of my favorite Derelict populations during the
  construction of [Complex 0b10].
02596_ K-01 Serf cleans the Terminal.
02614_ Imp. Assault Rifle destroyed.
02618_ Wheel destroyed.
02620_ Arm. Leg destroyed.
02625_ Imp. Ion Engine destroyed.
02627_ Wheel destroyed.
02629_ Mace destroyed.
02630_ Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????     ?????????????????????? |
| ??????????????????????#       ???????????????????? |
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|  ?????????????????????+      "???????????????????? |
| " "???????????????????#      "???????????????????? |
| " "???????????????????#!]!   " "?????????????????? |
| " " ??????#############!!    " " ????????????????? |
| " " ####### """T""" ## ]!    " " ?#??????????????? |
| " " +     # """ """ ##       " "k #####??????????? |
| " " #     #         ##   A** " "       ??????????? |
| " " /     #         ##   **  " "       ??????????? |
| " " #     #    !    ?#   **  " "     ????????????? |
| " " #     #??     ???#             ??????????????? |
|    ?#     #####+####?#          ?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Target Analysis            5
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Oops

 Challenges 
------------
None

 Game 
------
Seed              ShadingSegregatorRedirector
  Manual?         0
Play Time         00:34:12
  Cumulative      7.7 hours
  Start           2024.04.24 @ 10:22:11
  End             2024.04.24 @ 14:29:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              18/X11
Map View          64x57
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 21592572-2e12-4d5f-b6a7-499cb6bd8123