Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 23:41:16 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1558) 1558 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 3757 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 219/550 Matter 409/500 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Matter Pod Signal Interpreter Improved Utility Shielding > --- WEAPON (3) ------- Assault Cannon Hammer > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Faulty Aerolev Unit High-capacity Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (200) Visual Processing Unit Sensor Array Improved Sensor Array Terrain Scanner Improved Terrain Scanner Transport Network Coupler Light Armor Plating Heavy EM Shotgun Light EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Rocket Launcher Rocket Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Makeshift Spear > --- INVENTORY -------- Deuterium Engine High-capacity Storage Unit Medium Matter Pod Medium Matter Pod High-capacity Matter Pod High-capacity Matter Pod Visual Processing Unit Sensor Array Improved Sensor Array Terrain Scanner Improved Terrain Scanner Transport Network Coupler Light EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Light Cannon Assault Cannon Rocket Launcher Hammer [Rating: 32] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Improved Utility Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 53 | . 26 2 7 18 Power 8 | . 4 1 1 2 Engine 7 | . 3 1 1 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 18 | . 11 . 2 5 Treads 13 | . 11 . 2 . Leg 5 | . . . . 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 4 . 2 4 Device 2 | . . . 2 . Storage 3 | . 2 . . 1 Processor 3 | . 2 . . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 17 | . 7 1 2 7 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | . 6 1 . 4 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . 1 . . 1 Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . 1 . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 15 | . 2 . 3 10 Power 3 | . 1 . . 2 Propulsion 7 | . . . 3 4 Utility 1 | . . . . 1 Weapon 4 | . 1 . . 3 Highest Loss Streak 3 | . 1 . 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 97 100 98 88 Engine 8 | . 7 9 11 7 Core 3 | . 6 4 . . Treads 21 | . 25 28 31 1 Leg 5 | . 2 . . 19 Device 3 | . . . 14 4 Storage 13 | . 14 14 11 12 Processor 10 | . 13 14 7 7 Protection 2 | . . . . 10 Ballistic Gun 16 | . 24 14 9 10 Impact Weapon 6 | . 2 14 10 2 Piercing Weapon 1 | . . . 1 6 Naked Turns . | . . . . . Heaviest Build 67 | 13 48 54 56 67 Greatest Support 63 | 20 40 40 63 45 Greatest Overweight (x) 4 | . 1 1 2 4 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 17 | . 13 20 20 20 Most Carried 20 | . 15 20 20 20 Average Carried 16 | . 10 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 15 20 20 20 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1962 | 184 536 262 234 746 Remotely . | . . . . . Salvage Created 2005 | . 615 26 461 903 Parts 120 | . 39 2 30 49 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 38 | . 8 . 10 20 Melee 4 | . . . 4 . Guns 24 | . 7 . 4 13 Cannons 7 | . . . . 7 AOE 1 | . . . 1 . Classes Destroyed 11 | . 6 . 2 3 Worker 5 | . 1 1 . 3 Builder 2 | . . . . 2 Hauler 4 | . 2 . 2 . Recycler 3 | . 2 . . 1 Operator 1 | . . . 1 . Watcher 6 | . 3 . 1 2 Swarmer 7 | . 3 . . 4 Grunt 25 | . 5 . 8 12 Duelist 1 | . . . . 1 Sentry 4 | . . . 2 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 3 1 4 6 Combat Bots Only 4 | . 2 . 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 294 | . 62 . 71 161 Missed 72 | . 20 . 15 37 Damage Taken 3052 | . 438 . 784 1830 Core 558 | . 116 . 111 331 Absorbed by Shields . | . . . . . Redirected to Shielding 49 | . . . . 49 Core Remaining (%) 75 | 100 . 53 72 . Volleys Fired 184 | . 68 . 27 89 Largest 3 | . 2 . 1 3 Hottest 87 | . 40 . 33 87 Shots Fired 357 | . 136 1 27 193 Gun 305 | . 136 1 22 146 Cannon 47 | . . . . 47 Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 352 | . 136 1 22 193 Thermal . | . . . . . Explosive 5 | . . . 5 . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 . 7 9 Robot Miss Streak 5 | . 5 . 4 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 262 | . 82 2 42 136 Core Hits 105 | . 33 1 18 53 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . 2 2 Critical Strikes 9 | . . . 4 5 Destroy 2 | . . . . 2 Blast 3 | . . . . 3 Smash 2 | . . . 2 . Impale 2 | . . . 2 . Melee Attacks 43 | . 7 2 25 9 Impact 29 | . 7 2 14 6 Slashing . | . . . . . Piercing 14 | . . . 11 3 Sneak Attacks 5 | . . 2 1 2 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 4376 | . 767 80 929 2600 Guns 2538 | . 711 . 345 1482 Cannons 870 | . . . . 870 Explosions 99 | . . . 99 . Melee 869 | . 56 80 485 248 Ramming . | . . . . . Kinetic 3408 | . 711 . 345 2352 Thermal . | . . . . . Explosive 99 | . . . 99 . Electromagnetic . | . . . . . Impact 573 | . 56 80 275 162 Slashing . | . . . . . Piercing 296 | . . . 210 86 Highest Corruption 3 | . 3 3 . 1 Average Corruption 2 | . 2 3 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . 11 18 . . Message Errors 5 | . 4 1 . . Matter Fused 9 | . 1 8 . . Heat Flow Errors 5 | . 2 3 . . Energy Discharges 3 | . 2 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 4 | . 2 2 . . Misfires 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 129 | . 25 . 40 64 Projectiles . | . . . . . Explosions . | . . . . . Melee 129 | . 25 . 40 64 Knockbacks 7 | . . . . 7 Impact 1 | . . . . 1 Kinetic 5 | . . . . 5 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 249 | . 246 249 18 144 Average Temperature 41 | . 36 122 10 22 Received Heat Transfer 1164 | . 159 . 321 684 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 7 | . 2 . 2 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 508 | . 168 5 220 508 Initial 92 | . . . . 92 Average 88 | . 54 2 64 229 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 89 | . 100 100 96 58 Level 1 4 | . . . 3 16 Level 2 6 | . . . . 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 1 4 3 Investigation 7 | . . 1 4 2 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 8 | . 4 . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 15 . 17 40 Peak Tracking Total 5 | . 4 . 4 5 Tactical Retreats 7 | . 2 . . 5 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 13 | . 10 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 5 1 3 2 Terminals 10 | . 5 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 14 1 8 4 Successful 10 | . 5 1 2 2 Failed 17 | . 9 . 6 2 Catastrophic 3 | . . . 1 2 Database Lockouts . | . . . . . Manual 2 | . . . 1 1 Terminals 26 | . 14 . 8 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 5 1 2 2 Record 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . . 1 Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . . . . 1 Zone Layout 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 . 2 1 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4262 | . 1667 816 755 1024 Spaces Moved 1643 | 1 620 329 380 313 Core . | . . . . . Treads 1320 | . 555 329 380 56 Legs 323 | 1 65 . . 257 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 240 160 190 Average Speed 199 | 120 190 240 164 219 Slowest Speed 400 | 120 240 240 320 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 2 85 66 35 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . 2 . 1 2 Terrain Destroyed 32 | . 2 . 23 7 Melee 5 | . 2 . 1 2 Projectile 5 | . . . . 5 AOE 22 | . . . 22 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2265 | . 984 359 459 463 Wait 249 | . 226 4 2 17 Move 1639 | . 619 328 379 313 Hop . | . . . . . Pick Up 59 | . 23 13 12 11 Fast Attach 18 | . 12 . 1 5 Attach 16 | . 6 . 3 7 Detach 1 | . 1 . . . Swap 19 | . 8 2 3 6 Drop 39 | . 14 10 9 6 Fire 184 | . 68 . 27 89 Melee 41 | . 7 2 23 9 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 12) 229 | -10/Materials | Discovered new exit (range 9) 346 | -10/Materials | Build established: Mutant 1043 | -10/Materials | Discovered new exit (range 17) 1168 | -10/Materials | Discovered new exit (range 11) 1389 | -10/Materials | Discovered new exit (range 11) 1668 | -10/Materials | Entered Mines 1686 | -10/Mines | Discovered new exit (range 10) 1711 | -10/Mines | Met a Derelict bent on vengeance 1896 | -10/Mines | Met a Derelict shopkeep closing up shop 2042 | -10/Mines | Discovered new exit (range 15) 2046 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2116 | -10/Mines | Learned location of Zion (-7) 2166 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2484 | -10/Mines | Entered Materials 2484 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3192 | -9/Materials | Discovered new exit (range 14) 3239 | -9/Materials | Entered another Materials area 3239 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3907 | -8/Materials | Lost 3 parts (1n1u1w) 4239 | -8/Materials | Core integrity fell below 50% 4263 | -8/Materials | Self-destructed Last Messages --------------- 04130_ U-05 Engineer builds a Wall. 04130_ K-01 Serf collects debris. 04131_ Y-45 Defender destroyed. 04131_ K-01 Serf collects debris. 04134_ U-05 Engineer lays Concrete. 04135_ Acquired 2 matter. 04137_ K-01 Serf collects debris. 04137_ U-05 Engineer lays Concrete. 04137_ K-01 Serf collects debris. 04138_ U-05 Engineer lays Concrete. 04139_ Acquired 37 matter. 04140_ U-05 Engineer lays Concrete. 04140_ K-01 Serf collects debris. 04141_ U-05 Engineer lays Concrete. 04142_ U-05 Engineer builds a Wall. 04144_ K-01 Serf collects debris. 04147_ U-05 Engineer builds a Wall. 04238_ Carbon-fiber Leg destroyed. 04262_ Lgt. Assault Rifle destroyed. 04262_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????#####????????????????? | | ?????????# ""???#??????????? | | ?????????# """"" #??????????? | | ?????????# """"" #??????????? | | ?????????# """"" #??#######?? | | ?????????# """ #?# #?? | | ?????????# ### """#?? | | ?????????# # + """#?? | | ?????????# ??# # """#?? | | ?????????#+###+##### # #?? | | ?????????# + #?? | | ?????????# ####+########?? | | ????####?# # #????? | | ????# #?# # """"" ##???? | | ????# #?# # """"" #???? | | ????# ### # """"" ##???? | | ????# # #????? | | ????# @ + """"" #????? | | ????# # """"" !#????? | | ????# ###### # """"" #????? | | ????# +????# # #????? | | ????# #????# ###+######????? | | ????# #????# #???###???? | | ????# #????# #####%####? | | ????# #????# # ! !=[ #? | | ????# #????# #%* #? | | ????# ?????# # [! #? | | ????# ?????# # ## | | ???? ?????# """ + ! # | | ????! Y?? """ " # | | ???? ? """ # # | | ???? """ # ## | | ????#### " #? | | ?????? "####+####? | | ?????#########+###+###### #???? | | ????????????????????????#=#???? | | ????????????????????????# ##### | | ????????????????????????#% *!!% | | ????????????????????????# ##### | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilThiefAmplifier Manual? 0 Play Time 00:32:31 Cumulative 116.1 hours Start 2024.04.10 @ 23:11:48 End 2024.04.10 @ 23:41:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 183 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbcd2549-928a-4c31-ad88-de7b33388874