Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.12 @ 14:58:31

Player: Minty

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (510)     2550
Value Destroyed (29149)    29149
Prototype IDs (117)        2340
Alien Tech Used (17)       3400
Bonus (40342)              40342
              TOTAL SCORE: 88081

 Bonus
-------
Triggered High Security    500
Triggered Max Security     2000
High Alert Combat Kills    8835
Follower Combat Kills      5882
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       1500
Met Sigix                  2000
Activated Exoskeleton      3000
Escaped with Exo-Sigix     10000
Win                        3000
Friendly Fire              -3275

 Cogmind 
---------
Core Integrity             1353/1600
Matter                     700/700
Energy                     937/940
System Corruption          0% +Membrane
Temperature                Cool (6)
Movement                   Flying (25)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (3) --------
               Particle Reactor
>              --- PROPULSION (6) ---
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
      Improved Q-thruster
>              --- UTILITY (15) -----
      Advanced Heat Sink
      Advanced Heat Sink
  Experimental Energy Well
      Advanced Matter Compressor
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Spacefold Activator
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (7) ----
               Xenon Bombardment Thruster
               Impulse Thruster Array
               Warp Cannon
               Core Stripper

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
       Enhanced Biometal Leg
       Enhanced Biometal Leg
   High-density Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
   Experimental Heat Sink
       Advanced Cooling System
          Large Storage Unit
   Experimental Optical Array
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Targeting Computer
       Advanced Target Analyzer
       Advanced Target Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Advanced Phase Shifter
                Centrium Medium Armor Plating
          Light Regenerative Plating
>               --- WEAPON -----------
                KE Penetrator
    Hypercooled Linear Accelerator
    Hypercooled Linear Accelerator
                Ragnarok Missile Launcher
>               --- INVENTORY --------
                Quantum Reactor
                Biometal Leg
   Experimental Energy Well
       Advanced Matter Compressor
   Experimental Weapon Shielding
                Terrabomb
  Hypervelocity EM Gauss Rifle
                Tachyon Dispersion Ray
                Warp Cannon
                Railgun
  Hypervelocity Multirail
                Tesla Bomb Launcher
                Sigix Terminator
                Core Stripper
[Rating: 204]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Ion Engine
  Power Core               Micro Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Advanced Heavy Siege Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Launcher Guidance Computer
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
  Artifact                 Core Physics Calibrator
Weapon                     Light Cannon
  Energy Gun               Heavy Wave Gun
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Gun            Railgun
  Ballistic Cannon         Light Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Core Stripper
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc 
Slots Evolved              19   | .   1   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   2   .   .   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  13   | .   .   .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   2   .   2   .   .   1   
  Weapon                   .    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   -2  
Parts Attached             306  | .   10  .   9   3   13  6   9   10  2   1   2   .   3   .   7   4   4   3   11  21  11  30  11  7   15  11  42  53  8   
  Power                    28   | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   3   .   .   1   3   5   9   .   
    Engine                 3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   1   1   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   3   4   8   .   
  Propulsion               56   | .   1   .   2   1   .   3   2   1   .   .   1   .   1   .   .   .   .   1   1   9   .   7   1   .   .   .   4   16  5   
    Treads                 17   | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   1   .   .   .   4   3   .   
    Leg                    15   | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   6   .   
    Wheel                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   .   .   .   .   2   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   7   5   
  Utility                  137  | .   3   .   2   1   7   2   5   5   1   1   .   .   1   .   4   3   1   1   3   9   5   14  4   3   4   7   25  24  2   
    Device                 46   | .   .   .   .   .   1   1   .   1   1   1   .   .   .   .   .   1   .   .   1   4   .   7   3   1   2   2   13  7   .   
    Storage                9    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   2   1   .   
    Processor              34   | .   2   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   3   1   1   .   1   .   3   6   10  2   
    Hackware               17   | .   .   .   .   .   2   .   4   3   .   .   .   .   .   .   3   .   .   1   .   .   2   .   .   1   .   .   1   .   .   
    Protection             29   | .   .   .   .   .   4   .   1   .   .   .   .   .   1   .   1   2   1   .   1   1   2   5   .   .   2   1   3   4   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   85   | .   5   .   4   1   5   .   2   4   1   .   1   .   1   .   3   1   2   1   7   2   5   6   6   4   10  1   8   4   1   
    Energy Gun             19   | .   2   .   3   .   1   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   2   .   3   .   .   
    Energy Cannon          14   | .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   3   1   .   4   1   .   .   .   
    Ballistic Gun          12   | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   4   .   .   .   1   .   .   2   .   
    Ballistic Cannon       18   | .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   1   2   1   1   .   4   .   1   
    Launcher               14   | .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   4   2   1   .   .   .   2   .   .   1   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  58   | .   .   .   2   .   1   1   1   .   .   1   1   .   .   .   2   .   .   1   2   3   .   7   5   2   9   1   11  8   .   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   
    System Corruption      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   12  .   .   
Parts Lost                 64   | .   .   .   .   .   .   7   2   2   .   .   2   .   .   .   .   .   .   .   6   7   .   1   .   .   1   4   6   23  3   
  Power                    7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   1   
  Propulsion               13   | .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   3   1   
  Utility                  33   | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   3   4   .   1   .   .   1   3   5   12  .   
  Weapon                   11   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   1   
  Highest Loss Streak      7    | .   .   .   .   .   .   7   2   1   .   .   2   .   .   .   .   .   .   .   3   6   .   1   .   .   1   3   1   7   2   
  To Critical Strikes      5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
Average Backups            9    | .   9   10  13  15  12  11  10  3   4   3   3   3   3   4   3   3   4   3   4   4   4   11  14  14  14  14  11  10  4   
  Power                    .    | .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   2   2   1   .   .   .   2   1   2   2   1   1   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  2    | .   6   7   7   10  7   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   4   3   3   .   1   .   
  Weapon                   5    | .   .   .   3   5   4   3   2   2   2   1   1   2   3   3   2   1   1   3   4   4   4   5   8   8   8   8   8   7   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             50   | .   3   .   4   .   10  .   7   .   .   .   .   .   .   1   1   .   .   3   1   .   .   11  2   .   1   .   4   .   2   
  Power                    9    | .   .   .   1   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   
  Utility                  23   | .   1   .   3   .   6   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   5   .   .   .   .   3   .   .   
  Weapon                   10   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   3   2   .   1   .   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     86   | .   99  100 93  100 96  58  71  86  92  83  71  57  62  68  67  75  85  78  75  92  68  90  89  88  89  82  90  87  85  
  Engine                   2    | .   11  12  10  10  10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   2   8   7   7   7   7   7   6   6   6   6   6   6   6   5   6   1   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   10  9   9   7   7   6   6   
  Treads                   6    | .   .   .   5   20  20  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  11  10  9   9   8   8   4   .   
  Leg                      4    | .   25  25  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   18  .   .   .   .   .   .   .   6   .   
  Flight                   4    | .   .   .   .   .   .   .   5   20  21  21  21  21  23  25  25  25  25  25  10  .   .   .   .   .   .   .   .   1   21  
  Device                   9    | .   .   .   .   .   .   .   1   4   8   16  21  21  18  18  12  .   .   .   5   11  .   9   23  25  24  17  17  12  7   
  Storage                  5    | .   12  12  10  10  10  10  5   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   4   4   4   8   8   7   
  Processor                12   | .   11  12  18  20  .   .   1   4   7   7   7   7   6   6   5   .   .   .   1   14  15  12  15  13  11  10  18  24  36  
  Hackware                 6    | .   .   .   .   .   3   9   26  26  26  12  .   .   .   .   4   18  18  21  19  14  14  8   .   4   4   4   1   .   .   
  Protection               7    | .   .   .   .   .   14  .   2   2   .   .   .   .   3   6   6   12  18  18  8   4   7   14  6   4   8   10  9   8   .   
  Energy Gun               1    | .   9   .   4   3   .   1   .   12  14  14  12  .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   1   .   2   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   .   .   2   .   3   6   5   9   6   .   1   1   .   5   12  9   12  15  7   1   .   
  Ballistic Gun            2    | .   .   .   .   .   14  4   .   .   .   .   .   .   .   .   .   1   8   .   .   .   1   9   .   .   .   .   1   3   .   
  Ballistic Cannon         8    | .   27  37  30  36  17  12  .   .   .   .   .   .   .   .   .   .   .   .   13  14  3   .   1   7   5   .   5   5   .   
  Launcher                 1    | .   .   .   .   .   4   .   9   8   7   4   .   .   .   .   .   .   .   .   2   2   .   4   .   .   .   .   .   .   .   
Peak Build Rating          204  | .   9   9   15  22  45  42  40  53  56  69  86  78  70  68  75  69  60  71  71  103 105 151 157 169 181 185 195 204 176 
  Average Rating           104  | .   8   9   12  19  29  20  30  46  51  58  70  60  65  67  67  52  54  68  58  89  73  133 150 166 171 170 182 175 157 
  On Entrance              73   | 7   7   9   9   15  22  30  19  36  51  53  68  60  60  68  68  69  52  60  71  65  56  105 147 155 169 170 176 179 151 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 19  32  32  37  41  48  42  32  18  18  28  29  17  26  24  25  24  29  30  44  58  59  124 132 132 143 142 144 141 47  
  Greatest Support         160  | 20  20  20  40  48  48  48  20  18  18  18  18  18  24  24  24  24  24  24  24  99  81  155 160 160 160 160 160 145 53  
  Greatest Overweight (x)  8    | .   1   1   1   .   .   8   2   .   .   1   1   .   1   .   1   .   1   1   5   2   .   3   .   .   .   .   1   4   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 17   | .   15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  15  15  15  15  17  7   
  Average Capacity         11   | .   11  15  15  15  15  15  12  5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  15  15  15  14  7   
  Most Carried             17   | .   10  10  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  15  15  17  7   
  Average Carried          10   | .   9   10  13  15  14  13  11  4   5   4   4   4   4   4   4   4   5   4   4   4   4   12  14  14  14  14  14  13  6   
  Final Capacity           15   | 10  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  15  15  15  15  7   7   
  Final Carried            15   | 7   10  10  15  15  15  14  5   5   5   5   5   5   5   5   4   5   5   5   5   5   5   15  15  15  15  15  15  5   6   

 Class Distribution 
--------------------
 31% | Hacker-Gunner
 22% | Hacker-Tank
 10% | Scavenger-Gunner
 10% | Hacker-Sprinter
  6% | Scavenger-Tank
  6% | Hacker-Mutant
  3% | Wizard-Gunner

 Dominant Class 
----------------
      Hacker-Gunner | -10/Materials
      Hacker-Gunner | -10/Mines
      Hacker-Gunner | -9/Materials
      Hacker-Gunner | -9/Mines
        Hacker-Tank | -9/Exiles
      Hacker-Mutant | -8/Mines
    Hacker-Sprinter | -8/Materials
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Lower Caves
      Hacker-Mutant | -7/Data Miner
    Hacker-Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Waste
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
        Wizard-Tank | -6/Zion
      Hacker-Gunner | -5/Proximity Caves
      Hacker-Gunner | -5/Factory
      Hacker-Mutant | -4/Factory
        Hacker-Tank | -4/Armory
      Hacker-Gunner | -4/Lab
      Hacker-Gunner | -3/Research
      Hacker-Gunner | -3/Testing
        Hacker-Tank | -2/Research
   Scavenger-Gunner | -2/Quarantine
   Scavenger-Gunner | -2/Section 7
 Scavenger-Sprinter | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           16341 | 200  311  .    186  108  715  87   250  9    89   171  112  47   47   145  1563 325  179  60   282  2308 671  2093 73   528  391  786  2119 2421 65   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23788 | .    536  .    398  75   200  3    268  21   123  166  288  50   47   .    744  160  452  .    667  3089 1091 3122 65   799  1781 2357 1982 4804 500  
  Parts                    1009  | .    38   .    23   2    31   2    24   1    4    7    4    2    2    .    29   9    13   .    15   114  62   125  2    46   78   95   84   172  25   
Haulers Intercepted        14    | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    5    .    .    .    1    1    .    .    1    .    
Recyclers Shooed           15    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    6    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  385  | .   9   .   4   2   4   .   5   3   3   3   4   1   .   .   7   3   9   .   15  43  14  58  1   6   23  33  32  94  9   
  Guns                     83   | .   2   .   .   1   1   .   .   .   1   3   .   .   .   .   1   .   5   .   .   .   2   25  .   .   .   2   10  27  3   
  Cannons                  165  | .   7   .   4   1   1   .   .   .   .   .   1   1   .   .   6   2   4   .   9   30  12  18  .   6   14  21  17  6   5   
  AOE                      106  | .   .   .   .   .   2   .   5   3   2   .   .   .   .   .   .   1   .   .   3   13  .   11  .   .   9   3   .   53  1   
Classes Destroyed          30   | .   8   .   .   1   3   .   2   .   .   1   .   1   .   .   3   2   .   .   2   2   .   .   .   .   .   .   1   4   .   
  Worker                   29   | .   1   .   3   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   8   1   .   .   4   2   4   .   1   1   
  Builder                  27   | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   9   2   .   .   3   2   5   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   1   1   .   .   1   .   
  Recycler                 18   | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   5   1   .   .   2   3   .   .   2   .   
  Carrier                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 9    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   4   .   
  Operator                 7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   2   .   .   1   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   .   
  Swarmer                  42   | .   1   .   .   .   .   .   1   3   .   .   .   .   .   .   1   1   2   .   4   2   2   15  .   .   4   .   .   .   6   
  Saboteur                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   8   .   
  Grunt                    142  | .   8   .   4   1   .   .   3   .   3   3   .   .   .   .   3   1   1   .   7   20  5   21  .   .   10  10  6   34  2   
  Brawler                  11   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   3   .   
  Duelist                  13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   5   .   .   .   .   .   3   .   
  Protector                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   .   .   .   .   .   6   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Sentry                   26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   3   2   5   .   3   .   6   .   4   .   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   30   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   2   .   .   4   9   .   11  .   
  Programmer               43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   3   4   .   3   5   8   3   10  1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Quarantine Guard         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Enhanced Grunt           5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Lightning                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tracker                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   
  Combat Programmer        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zionite                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           34   | .   4   .   9   2   3   1   7   3   3   3   4   1   1   .   5   2   6   .   7   11  5   10  1   10  9   10  4   34  4   
  Combat Bots Only         30   | .   4   .   2   2   3   .   4   3   3   3   4   1   .   .   3   1   6   .   7   7   3   10  1   4   8   7   4   30  4   
Max Kills in Single Turn   29   | .   1   .   3   2   2   1   4   1   1   1   1   1   1   .   1   1   1   .   2   5   3   3   1   2   3   3   1   29  2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Exploded                 26   | .   .   .   .   .   2   .   2   1   1   .   .   .   .   .   .   1   .   .   1   2   .   3   .   .   3   1   .   26  1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     7    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  7V-RTL (-8/Mines)
  Warbot (-5/Factory)
  A5 (-4/Lab)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   
Hostile Shots Fired        2456  | .     29    .     3     .     84    48    34    5     3     9     22    6     .     1     55    29    20    .     70    320   45    199   6     19    128   285   406   567   63    
  Missed                   769   | .     12    .     1     .     16    7     13    3     1     6     10    4     .     1     23    14    10    .     25    106   15    64    2     8     51    87    91    165   34    
  Intercepted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Hits                     1687  | .     17    .     2     .     68    41    21    2     2     3     12    2     .     .     32    15    10    .     45    214   30    135   4     11    77    198   315   402   29    
    Melee                  38    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     5     .     23    .     .     .     7     .     1     .     
    Projectile             1649  | .     17    .     2     .     68    41    21    2     2     2     12    2     .     .     32    15    9     .     45    209   30    112   4     11    77    191   315   401   29    
    AOE                    14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     3     .     .     .     .     .     .     .     
  Critical Strikes         130   | .     .     .     .     .     20    3     1     .     1     .     .     .     .     .     2     1     1     .     3     12    2     10    .     .     3     16    27    27    1     
    Actively Blocked       9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     3     .     .     .     1     3     .     .     
  Part Disruptions         9     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     3     .     .     
    Actively Blocked       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Damage Taken               20675 | .     108   .     20    .     781   720   274   61    17    121   356   7     .     .     312   136   107   .     783   2179  388   1896  52    81    570   1555  3042  6491  618   
  Core                     2231  | .     9     .     .     .     76    199   57    15    .     46    .     .     .     .     61    53    36    .     200   237   60    74    12    .     41    113   145   550   247   
  Absorbed by Shields      5624  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     348   .     120   16    78    529   1298  2382  844   .     
  Reduced by Siege Mode    12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     
  Redirected to Shielding  1084  | .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     36    .     12    .     60    .     .     443   10    .     35    207   254   18    .     
  Ignored by Resistances   15847 | .     71    .     13    .     473   424   162   35    11    70    203   5     .     .     189   83    66    .     462   1760  231   1182  38    95    652   2078  3188  4096  260   
  Regen/Repaired (Parts)   2279  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     174   .     266   409   360   .     16    38    314   470   232   .     
Core Remaining (%)         76    | 100   .     96    .     .     .     31    89    .     .     .     .     91    .     .     .     .     .     .     58    76    .     .     87    .     96    .     .     33    84    
Volleys Fired              990   | .     28    .     11    4     51    11    12    4     3     10    8     1     5     .     59    9     27    .     54    124   59    93    6     18    52    64    117   133   27    
  Largest                  4     | .     3     .     3     4     4     4     2     3     3     3     2     1     1     .     1     2     2     .     3     4     4     4     4     4     4     4     4     4     1     
  Hottest                  466   | .     130   .     90    146   123   123   66    133   144   144   156   100   75    .     105   195   133   .     250   197   140   256   342   262   452   459   466   183   100   
Shots Fired                1940  | .     83    .     33    15    123   37    20    6     7     26    10    1     5     .     58    18    51    .     71    280   69    276   14    55    99    138   222   196   27    
  Gun                      577   | .     32    .     .     3     61    27    .     3     5     20    5     .     .     .     1     .     26    .     1     .     12    180   .     1     8     14    74    83    21    
  Cannon                   1250  | .     51    .     33    12    60    10    .     .     .     .     5     1     5     .     57    18    25    .     70    268   56    75    14    54    87    114   146   83    6     
  Launcher                 111   | .     .     .     .     .     2     .     20    3     2     6     .     .     .     .     .     .     .     .     .     12    1     21    .     .     4     10    .     30    .     
  Special                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Kinetic                  1056  | .     51    .     33    12    114   18    .     .     .     .     .     .     .     .     1     .     26    .     31    237   68    180   4     28    26    6     74    147   .     
  Thermal                  686   | .     22    .     .     3     6     19    .     .     3     10    9     1     5     .     57    18    25    .     40    31    .     75    10    26    61    114   125   20    6     
  Explosive                71    | .     .     .     .     .     2     .     12    3     2     6     .     .     .     .     .     .     .     .     .     10    .     5     .     .     4     5     .     22    .     
  Electromagnetic          125   | .     10    .     .     .     1     .     8     3     2     10    1     .     .     .     .     .     .     .     .     2     1     16    .     1     8     13    21    7     21    
  Robot Hit Streak         77    | .     16    .     6     4     48    77    11    8     15    16    9     10    15    .     20    8     15    .     27    28    29    43    2     43    54    29    51    64    27    
  Robot Miss Streak        6     | .     2     .     1     1     2     1     1     .     .     1     1     .     .     .     1     2     3     .     4     6     3     1     1     .     2     2     3     1     .     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     .     .     1     1     1     2     .     
  Secondary Targets        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     1     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
  Autonomous               26    | .     .     .     .     .     6     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1465  | .     58    .     18    8     106   35    14    5     7     18    9     1     5     .     52    11    41    .     58    183   45    194   4     45    63    98    182   179   26    
  Core Hits                1125  | .     22    .     15    3     31    8     18    5     6     18    3     .     2     .     15    4     40    .     37    248   26    136   2     21    52    64    114   214   21    
  Critical Kills           108   | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     1     .     .     3     28    15    7     1     1     .     6     9     34    .     
  Critical Parts Destroyed 143   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     40    17    9     .     .     .     3     20    49    .     
  Critical Strikes         290   | .     1     .     2     .     1     2     .     .     .     1     2     .     .     .     1     1     .     .     8     73    33    17    1     4     1     10    35    97    .     
    Meltdown               13    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     1     .     .     2     .     .     1     1     1     .     3     1     .     .     
    Destroy                261   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     73    33    16    .     .     .     7     32    94    .     
    Blast                  15    | .     1     .     2     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     2     3     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     8     .     
  Kinetic                  8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     
  Sneak Attacks            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           96810 | .     900   .     633   193   2162  884   962   279   303   606   837   149   100   .     1978  555   1228  .     3026  9099  1451  8975  172   2126  5051  6380  5858  42246 657   
  Guns                     9715  | .     282   .     .     29    938   637   .     28    100   314   50    .     .     .     27    .     554   .     .     .     380   3469  .     2     14    166   930   1476  319   
  Cannons                  34518 | .     527   .     400   146   996   241   .     .     .     .     348   149   100   .     1951  415   674   .     2148  5618  890   3007  172   1807  3094  4300  4882  2424  229   
  Explosions               51654 | .     76    .     214   .     224   .     962   251   203   292   439   .     .     .     .     140   .     .     878   3427  171   2481  .     .     1843  1872  .     38072 109   
  Melee                    537   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     317   .     .     .     220   .     
  Ramming                  386   | .     15    .     19    18    4     6     .     .     .     .     .     .     .     .     .     .     .     .     .     54    10    18    .     .     100   42    46    54    .     
  Kinetic                  20182 | .     527   .     400   146   1747  343   .     .     .     .     .     .     .     .     27    .     554   .     480   4722  1270  3469  24    657   413   123   1647  3633  .     
  Thermal                  50616 | .     266   .     .     29    182   535   .     .     54    211   837   149   100   .     1951  555   674   .     2546  896   .     3007  148   1150  2752  4300  4123  25813 338   
  Explosive                20685 | .     .     .     214   .     116   .     659   251   203   217   .     .     .     .     .     .     .     .     .     2954  .     1506  .     .     1367  1105  .     12093 .     
  Electromagnetic          4624  | .     92    .     .     .     113   .     303   28    46    178   .     .     .     .     .     .     .     .     .     473   171   975   .     2     419   810   42    653   319   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 317   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     317   .     .     .     .     .     
Highest Corruption         25    | .     .     .     .     .     3     .     .     .     .     .     .     .     .     6     6     6     6     6     .     6     .     7     8     .     2     2     25    5     .     
  Average Corruption       4     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     6     6     6     6     6     .     2     .     2     7     .     1     1     6     5     .     
  Corruption Purged        3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  153   | .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     16    9     9     1     .     30    .     18    1     .     .     8     30    28    .     
    Message Errors         27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     2     .     .     5     .     5     .     .     .     1     4     4     .     
    Matter Fused           43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     1     .     .     7     .     3     1     .     .     4     12    8     .     
    Heat Flow Errors       14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     2     .     4     .     .     .     1     4     1     .     
    Energy Discharges      15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     5     .     1     .     .     .     1     2     4     .     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     1     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      23    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     2     2     4     .     .     1     .     1     .     .     .     1     6     4     .     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     2     .     1     .     .     .     .     .     .     .     
    Misfires               7     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     2     .     
    Alerts                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     2     3     .     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     2     .     .     .     .     .     1     .     
Overload Shots             74    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    1     1     .     11    3     .     .     4     .     13    18    13    .     .     
  Effects                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     2     .     .     .     1     .     1     2     1     .     .     
    Energy Bleed           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     2     .     .     .     1     .     .     1     1     .     .     
    Heat Surge             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     
Overflow Damage            5373  | .     7     .     28    .     24    .     9     .     .     .     1     114   .     .     119   29    23    .     318   91    18    141   .     146   556   351   241   3157  .     
  Projectiles              1858  | .     7     .     .     .     24    .     .     .     .     .     .     114   .     .     119   .     23    .     279   60    10    104   .     146   420   252   241   59    .     
  Explosions               3514  | .     .     .     28    .     .     .     9     .     .     .     1     .     .     .     .     29    .     .     39    31    8     37    .     .     136   98    .     3098  .     
  Melee                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Knockbacks                 89    | .     4     .     1     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     1     47    6     .     1     .     6     .     10    7     .     
  Impact                   6     | .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     1     .     .     
  Kinetic                  81    | .     3     .     1     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     1     45    6     .     1     .     3     .     9     7     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     
Self-Inflicted Damage      1347  | .     .     .     .     .     16    .     78    .     .     100   .     .     .     .     .     .     .     .     .     210   .     83    .     .     67    78    .     715   .     
  Shots                    37    | .     .     .     .     .     1     .     5     .     .     4     .     .     .     .     .     .     .     .     .     12    .     8     .     .     2     1     .     4     .     
  Rammed                   34    | .     .     .     .     1     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     3     .     .     10    4     3     3     .     
Targets Rammed             48    | .     4     .     3     1     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     6     4     3     .     .     10    4     3     5     .     
  Kicked                   13    | .     4     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     2     .     
  Crushed                  1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        664   | .     306   .     60    223   345   69    70    63    177   102   42    8     92    .     350   192   69    .     220   360   120   473   334   204   240   444   664   252   .     
  Average Temperature      102   | .     87    .     23    100   146   20    39    30    93    51    19    5     48    .     111   81    11    .     68    101   45    113   107   54    81    129   163   80    .     
  Received Heat Transfer   2946  | .     66    .     18    .     .     162   162   .     36    18    .     .     .     .     180   42    18    .     270   672   144   292   .     .     55    155   40    571   45    
  Effects                  44    | .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     1     5     .     13    .     .     3     .     16    1     .     
    Shutdowns              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     3     .     .     
    Energy Bleed           9     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     .     .     .     .     3     1     .     
    Interference           15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     6     .     .     3     .     2     .     .     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Short Circuit          3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Damage (minor)         2     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Damage (major)         7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     3     .     .     
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
  Total Turns              15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     13    .     
  Longest Duration         13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     13    .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     1     3     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     1     3     
Robots Corrupted           13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     6     .     4     .     
  Combat Hostiles          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     4     .     4     .     
  Parts Fried              20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     5     .     .     1     5     .     6     1     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Robots Melted              20    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     2     1     .     .     4     .     .     2     1     1     .     3     3     .     .     
  Combat Hostiles          15    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     3     .     .     2     1     .     .     3     3     .     .     
  Parts Melted             46    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     8     3     .     .     5     .     .     6     1     .     3     9     8     .     .     
  Heat Transferred         23776 | .     608   .     .     74    222   38    .     .     111   346   1348  80    148   .     2729  492   1030  .     2628  1005  .     2220  61    851   1821  3490  3521  668   285   
Parts Sabotaged            7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     3     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             58    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     58    .     
Power Chain Reactions      10    | .     2     .     .     .     .     .     2     .     .     1     .     .     .     .     .     1     .     .     .     .     .     1     .     .     2     .     .     .     1     
Latent Energy Used         200   | .     .     .     .     .     200   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  LE Corruption            3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                           | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  
Maximum Alert Level        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    3    .    .    1    2    .    5    5    
  Low Security (%)         67    | .    100  100  100  100  .    100  100  100  .    .    .    .    100  100  100  .    .    .    .    23   .    28   .    100  91   49   100  53   .    
  Level 1                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    .    .    8    20   .    9    .    
  Level 2                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    58   .    .    .    30   .    .    .    
  Level 3                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    50   5    .    .    .    .    .    .    .    
  Level 4                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   49   .    .    .    .    .    .    .    .    
  Level 5                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    4    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Max Security             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   95   
Sterilizations             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Peak Influence             5406  | .    120  .    103  50   .    36   110  67   .    .    .    .    9    2    95   .    .    .    .    1890 1320 741  .    114  234  452  175  5406 3172 
  Initial                  2459  | .    .    .    .    .    .    .    .    30   .    .    .    .    .    2    .    .    .    .    .    .    1100 454  .    .    13   87   175  .    2459 
  Average                  451   | .    20   .    22   1    .    5    26   20   .    .    .    .    2    .    39   .    .    .    .    1129 1102 397  .    30   60   245  28   1240 2788 
Influence Increases        17579 | .    331  .    212  50   .    57   261  144  70   70   .    45   9    .    378  212  180  .    538  3216 844  2042 .    239  823  1071 1259 4756 772  
  Destroy 0b10 Robot/C     9800  | .    180  .    80   40   .    40   100  60   60   60   .    20   .    .    200  140  180  .    460  1540 380  1300 .    120  460  660  740  2640 340  
  Destroy 0b10 Robot/NC    805   | .    40   .    50   .    .    5    25   .    .    .    .    .    5    .    30   5    .    .    25   230  50   20   .    55   70   45   .    120  30   
  Destroy Leader           2016  | .    46   .    16   10   .    10   20   10   10   10   .    10   .    .    54   20   .    .    40   334  104  236  .    44   74   160  280  482  46   
  Allied During Kill       563   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    2    .    .    13   191  32   137  .    .    .    .    13   151  19   
  Trap Triggered on 0b10   40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    
  Successful Hack          316   | .    40   .    42   .    .    .    .    43   .    .    .    .    .    .    17   .    .    .    .    54   17   27   .    4    12   .    2    58   .    
  Select Force Hacks       50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    
  Disable Machine          316   | .    4    .    4    .    .    .    8    4    .    .    .    .    4    .    8    .    .    .    .    24   28   36   .    .    44   8    32   108  4    
  Anti-Garrison Action     150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    
  Destroy Structure        2563  | .    6    .    20   .    .    1    63   12   .    .    .    .    .    .    5    .    .    .    .    538  68   186  .    16   118  183  117  1137 93   
  Partial Spotted          105   | .    .    .    .    .    .    .    15   15   .    .    .    .    .    .    45   .    .    .    .    15   .    .    .    .    15   .    .    .    .    
  Lose Combat Pursuer      855   | .    15   .    .    .    .    .    30   .    .    .    .    15   .    .    15   45   .    .    .    90   165  60   .    .    30   15   75   60   240  
Influence Decreases        16336 | .    331  .    212  50   .    57   167  235  33   110  .    45   .    9    310  280  180  .    538  1326 1890 2670 636  206  648  863  1675 868  2997 
  Entered New Map          6110  | .    .    .    .    .    .    .    .    64   3    15   .    .    .    7    .    36   .    .    .    .    1210 810  636  .    20   121  241  .    2947 
  Time Decay               8582  | .    331  .    212  50   .    56   67   151  30   85   .    45   .    2    270  244  180  .    458  1196 540  1290 .    206  448  702  1381 638  .    
  Lost Part                524   | .    .    .    .    .    .    1    20   20   .    .    .    .    .    .    .    .    .    .    60   70   .    10   .    .    10   40   33   230  30   
  Lost Ally                590   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    40   .    .    .    20   60   140  260  .    .    20   .    20   .    20   
  Purge Threat             530   | .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    300  .    .    150  .    .    .    .    
Squads Dispatched          132   | .    1    .    .    1    .    .    1    2    .    .    .    .    .    .    5    .    .    .    1    21   5    10   .    1    6    12   17   36   13   
  Investigation            24    | .    1    .    .    1    .    .    .    2    .    .    .    .    .    .    2    .    .    .    1    3    1    7    .    .    2    1    2    1    .    
  Extermination            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    1    3    .    1    2    3    1    2    .    
  Reinforcement            17    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    6    1    .    .    .    2    5    1    .    .    
  Assault                  50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    .    .    .    .    30   12   
  Garrison                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    3    1    .    .    
  Intercept                16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   3    1    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    1    2    1    .    .    
Haulers Reinforced         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc 
Distress Signals           26   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   4   3   2   5   .   .   .   4   1   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              747  | .   20  .   7   2   27  3   14  10  2   5   4   4   2   6   23  10  13  .   22  91  32  77  1   6   33  50  51  187 45  
  Peak Tracking Total      24   | .   4   .   2   1   9   3   7   5   2   2   3   3   .   6   6   5   9   .   5   10  6   9   1   2   8   13  5   24  15  
  Tactical Retreats        46   | .   1   .   .   .   11  .   1   .   .   .   .   1   .   .   1   2   .   .   .   6   6   4   .   .   1   1   4   3   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc 
Traps Triggered            17   | .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   6   .   .   1   .   4   1   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc 
Machines Disabled          114  | .   3   .   1   .   11  .   2   1   .   .   1   .   1   .   2   .   .   .   4   7   11  9   3   .   12  2   8   35  1   
  Max in Single Turn       8    | .   1   .   1   .   3   .   1   1   .   .   1   .   1   .   1   .   .   .   1   1   1   1   1   .   2   1   1   8   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc 
Machines Accessed          82   | .   8   .   3   1   2   .   2   9   .   1   3   .   .   .   7   .   1   .   1   7   5   11  1   1   4   3   8   4   .   
  Terminals                53   | .   8   .   3   .   .   .   2   6   .   .   .   .   .   .   4   .   .   .   1   4   1   9   .   1   3   1   6   4   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   1   1   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Total Hacks                316  | .   25  .   25  1   2   .   8   66  .   1   24  .   .   .   22  .   4   .   4   28  29  42  1   2   9   5   10  8   .   
  Successful               214  | .   18  .   18  1   2   .   5   35  .   1   24  .   .   .   15  .   4   .   4   19  20  26  1   2   5   2   6   6   .   
  Failed                   102  | .   7   .   7   .   .   .   3   31  .   .   .   .   .   .   7   .   .   .   .   9   9   16  .   .   4   3   4   2   .   
    Catastrophic           13   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   160  | .   14  .   21  .   1   .   5   42  .   .   .   .   .   .   9   .   .   .   .   17  7   25  3   2   4   2   5   3   .   
  Terminals                225  | .   25  .   25  .   .   .   8   62  .   .   .   .   .   .   11  .   .   .   4   18  10  36  .   2   7   1   8   8   .   
  Fabricators              21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   17  .   .   .   .   2   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   1   .   .   .   2   1   .   .   
  Recycling Units          19   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   9   .   .   .   .   3   .   5   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
Terminal Hacks             143  | .   8   .   15  1   2   .   4   27  .   1   24  .   .   .   4   .   4   .   4   9   4   18  1   2   4   1   4   6   .   
  Record                   22   | .   .   .   1   .   1   .   .   .   .   .   6   .   .   .   .   .   4   .   4   .   1   1   .   .   1   .   2   1   .   
  Part Schematic           22   | .   .   .   .   .   .   .   .   10  .   .   10  .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Robot Schematic          9    | .   .   .   .   .   .   .   .   3   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           16   | .   1   .   5   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        13   | .   3   .   3   .   .   .   .   1   .   .   3   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   1   3   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Locate Traps             8    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Release Object           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   7   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Recycle Component        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         36   | .   10  .   3   .   .   .   1   4   .   .   .   .   .   .   2   .   .   .   .   4   4   6   .   .   .   1   1   .   .   
  Terminals                25   | .   10  .   3   .   .   .   1   4   .   .   .   .   .   .   2   .   .   .   .   1   1   3   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 10   | .   4   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   8    | .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
    Patch                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Intercept              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   .   
  Used                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
Hacking Detections         59   | .   8   .   3   .   .   .   2   6   .   .   .   .   .   .   6   .   .   .   1   6   5   9   .   1   4   2   4   2   .   
  Full Trace Events        18   | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   1   1   1   5   .   .   2   .   1   1   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  15   | .   .   .   .   .   .   .   .   3   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   
  Robots Built             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   164  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   80  .   .   .   .   .   .   .   .   
  Total Robot Build Rating 33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   21  .   .   .   .   .   .   .   .   
Part Schematics Acquired   50   | .   .   .   .   .   .   .   .   9   .   .   10  .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   25  4   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Time                     93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   65  28  .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          429  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   411 .   .   .   .   18  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         429  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   411 .   .   .   .   18  .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   3   .   .   1   .   1   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   
Total Allies               43    | .     .     .     .     3     .     .     .     2     .     .     .     .     .     .     4     1     2     .     2     4     8     13    .     .     1     .     1     1     1     
  Largest Group            10    | .     .     .     .     3     3     .     .     2     2     2     .     .     .     .     4     1     3     3     4     7     6     10    .     .     1     .     1     1     2     
  Highest-Rated Group      1262  | .     .     .     .     40    40    .     .     36    36    36    .     .     .     .     128   99    151   151   216   410   247   481   .     .     119   .     145   1204  1262  
  Highest-Rated Ally       1204  | .     .     .     .     16    16    .     .     26    26    26    .     .     .     .     46    99    99    99    99    98    47    58    .     .     119   .     145   1204  1204  
Total Orders               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               530   | .     .     .     .     .     4     28    .     .     .     .     .     .     .     .     17    3     1     .     38    113   54    82    .     .     2     .     24    131   33    
  Total Damage             31551 | .     .     .     .     .     14    1582  .     .     .     .     .     .     .     .     320   154   85    .     1514  6776  1656  1717  .     .     455   .     1589  12339 3350  
  Kills                    161   | .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     3     4     .     .     13    52    10    10    .     .     3     .     4     45    13    
Allies Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     .     
Allies Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     
Turrets Deployed           1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                           | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  
Active Infowar (turns)     11926 | .    .    .    442  312  .    20   22   185  71   217  90   271  38   42   349  4    .    .    .    1738 735  1723 370  401  409  .    2455 1765 267  
  Optics                   10614 | .    .    .    442  312  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1738 735  1723 370  401  406  .    2455 1765 267  
  Sensors                  1263  | .    .    .    .    .    .    .    .    185  71   217  90   271  38   42   349  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain                  45    | .    .    .    .    .    .    20   22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Structural               412   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    412  .    .    .    .    .    .    .    .    .    
  Jamming                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ECM                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Robot Analysis Total       16    | .    1    .    5    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    
Derelict Logs Recovered    10    | .    .    .    .    1    .    .    .    .    1    1    .    3    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               20439 | .    1074 35   528  879  1366 244  182  269  71   217  139  308  38   42   521  390  392  701  1070 1841 735  1737 370  401  746  969  3142 1765 267  
Spaces Moved               13829 | 1    405  19   255  534  698  115  210  692  150  445  109  348  73   140  762  533  568  622  645  1057 318  818  199  196  322  445  1333 1193 624  
  Core                     10    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5283  | .    .    .    85   534  698  53   .    .    .    .    .    .    .    .    .    .    .    .    .    45   318  773  199  196  322  445  1333 282  .    
  Legs                     2347  | 1    405  19   170  .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    275  1012 .    .    .    .    .    .    .    464  .    
  Wheels                   132   | .    .    .    .    .    .    51   81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    
  Flight                   6001  | .    .    .    .    .    .    .    129  692  150  445  109  348  73   140  762  533  568  622  370  .    .    .    .    .    .    .    .    447  613  
  Fastest Speed            25    | 120  120  190  160  160  160  95   32   29   29   29   30   30   28   28   28   28   28   28   29   120  170  51   152  160  160  160  145  35   25   
  Average Speed            109   | 120  159  190  180  160  160  152  57   29   29   40   86   30   29   28   28   28   29   99   136  132  170  152  158  160  160  160  196  100  26   
  Slowest Speed            450   | 120  190  190  190  160  160  450  162  32   29   94   100  30   100  28   100  28   100  105  360  260  170  360  160  160  160  160  250  390  35   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            54    | .    .    .    .    .    .    .    2    20   .    .    .    2    .    1    14   5    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Potential Cave-ins       14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    9    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    
  Spacefolds               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Exploration Rate (%)       47    | 2    54   8    30   94   90   29   28   29   30   59   77   60   3    79   18   78   61   72   62   31   12   53   100  6    41   16   85   89   24   
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     9     | .    2    .    .    .    1    .    .    .    1    .    1    1    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    1    .    .    .    .    1    2    .    1    .    .    .    1    3    3    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    4    .    .    .    
Terrain Destroyed          1449  | .    4    .    17   .    48   1    82   13   11   74   15   22   .    .    1    13   5    .    11   141  42   166  3    6    43   123  29   575  4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               168   | .    .    .    .    .    11   1    .    .    .    .    .    .    .    .    1    7    5    .    1    48   9    21   3    6    7    21   22   5    .    
  AOE                      1268  | .    4    .    17   .    37   .    82   13   11   74   15   22   .    .    .    6    .    .    10   93   33   143  .    .    35   102  .    567  4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  
Total                      17364 | .    762  18   302  548  868  163  254  733  170  462  134  546  84   141  993  748  739  709  758  1254 441  1100 241  237  467  585  1669 1555 683  
  Wait                     1510  | .    309  .    3    5    51   20   .    40   15   3    12   198  .    1    167  194  129  68   23   16   45   42   2    .    18   31   71   32   15   
  Move                     13691 | .    404  18   254  533  697  114  206  653  149  444  108  343  73   137  733  523  567  621  644  1056 317  817  198  195  321  444  1332 1192 598  
  Hop                      49    | .    .    .    .    .    .    .    1    18   .    .    .    2    .    1    14   4    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Pick Up                  141   | .    4    .    11   .    15   2    7    4    .    .    .    .    1    1    3    2    .    6    5    2    .    36   6    3    9    3    14   3    4    
  Fast Attach              220   | .    5    .    3    1    2    5    3    5    1    1    1    .    2    .    7    5    3    2    9    18   11   21   2    2    4    12   37   52   6    
  Attach                   115   | .    1    .    3    .    10   2    8    4    .    .    2    1    2    .    1    1    .    1    4    5    2    9    4    2    1    4    7    33   8    
  Detach                   97    | .    .    .    2    .    11   1    3    .    .    4    2    1    1    .    1    .    .    .    4    5    3    7    2    2    1    4    6    32   5    
  Swap                     221   | .    6    .    3    2    13   .    2    1    1    .    .    .    .    .    .    .    2    1    5    12   .    29   13   9    26   16   48   31   1    
  Drop                     222   | .    1    .    9    2    17   4    12   4    1    .    1    .    .    1    8    3    2    10   7    10   .    35   7    2    16   3    34   30   3    
  Fire                     990   | .    28   .    11   4    51   11   12   4    3    10   8    1    5    .    59   9    27   .    54   124  59   93   6    18   52   64   117  133  27   
  Melee                    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    8    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     13    | .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    2    .    
  Crush                    35    | .    .    .    .    1    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    3    .    .    10   4    3    3    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Rewire                   36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    3    .    .    8    .    .    9    .    .    .    7    
  Trap                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: Mat x3 / *Min / Sub)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / Low)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/Armory
-4/Lab
-3/Research (discovered 4 exits: *Res x2 / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg)
-2/Section 7
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Identified exit to Materials
     1 | -11/Scrapyard      | Discovered exit to Materials (range 0)
     1 | -11/Scrapyard      | Entered Materials
     1 | -10/Materials      | Evolved 1 slot: Weapon x1
   256 | -10/Materials      | Identified exit to Mines
   256 | -10/Materials      | Discovered exit to Mines (range 12)
   475 | -10/Materials      | Build established: Hacker-Gunner
   648 | -10/Materials      | Identified exit to Subcaves
   648 | -10/Materials      | Identified exit to Materials
   710 | -10/Materials      | Learned Storage trap positions
   764 | -10/Materials      | Learned location of 1 exit from Materials
   809 | -10/Materials      | Learned location of 1 exit from Storage
  1075 | -10/Materials      | Entered Mines
  1083 | -10/Mines          | Discovered exit to Materials (range 13)
  1110 | -10/Mines          | Entered Materials
  1110 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1111 | -9/Materials       | Identified exit to Mines
  1112 | -9/Materials       | Identified exit to Materials
  1526 | -9/Materials       | Discovered exit to Materials (range 4)
  1638 | -9/Materials       | Entered Mines
  1677 | -9/Mines           | Learned 2 Materials zone layouts
  1807 | -9/Mines           | Discovered exit to Materials (range 8)
  1938 | -9/Mines           | Met a Derelict shopkeep closing up shop
  1977 | -9/Mines           | Discovered exit to Materials (range 12)
  2244 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2503 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2503 | -9/Mines           | Identified exit to Exiles
  2503 | -9/Mines           | Discovered exit to Exiles (range 5)
  2517 | -9/Mines           | Entered Exiles
  2517 | -9/Exiles          | Accompanied by 3 allies
  2518 | -9/Exiles          | Identified exit to Mines
  2554 | -9/Exiles          | Met 8R-AWN
  2593 | -9/Exiles          | Met EX-HEX
  2651 | -9/Exiles          | Met EX-BIN
  2697 | -9/Exiles          | Aligned with FarCom system
  2699 | -9/Exiles          | Given EX-Vault access code
  2737 | -9/Exiles          | Opened EX-Vault
  2753 | -9/Exiles          | Found Latent Energy Streamer
  2763 | -9/Exiles          | Found YOLO Cannon
  2767 | -9/Exiles          | Found AWS/Thermal
  2806 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2851 | -9/Exiles          | Met EX-DEC
  2863 | -9/Exiles          | Build established: Hacker-Tank
  2867 | -9/Exiles          | Learned location of Zion (-6)
  3136 | -9/Exiles          | Attacked by the Exiles
  3196 | -9/Exiles          | Lost 3 allies
  3293 | -9/Exiles          | Destroyed 8R-AWN
  3463 | -9/Exiles          | Destroyed EX-HEX
  3510 | -9/Exiles          | Destroyed EX-BIN
  3526 | -9/Exiles          | Found Prototype Device
  3526 | -9/Exiles          | Identified System Purifier
  3562 | -9/Exiles          | Destroyed EX-DEC
  3592 | -9/Exiles          | Found Deploy-a-Sentry
  3883 | -9/Exiles          | Stole four prototypes: AWS/Thermal, Latent Energy Streamer, YOLO Cannon, Deploy-a-Sentry
  3883 | -9/Exiles          | Entered Mines
  3891 | -8/Mines           | Build established: Hacker-Gunner
  3950 | -8/Mines           | 7V-RTL came to Exiles' defense
  3975 | -8/Mines           | DAS Turret deployed
  3984 | -8/Mines           | AWS/Thermal suddenly broke down
  4013 | -8/Mines           | Core integrity fell below 50%
  4049 | -8/Mines           | Lost 7 parts (1p2n2u2w)
  4055 | -8/Mines           | Allies destroyed 7V-RTL
  4125 | -8/Mines           | Discovered exit to Materials (range 3)
  4127 | -8/Mines           | Entered Materials
  4127 | -8/Materials       | Evolved 2 slots: Utility x2
  4174 | -8/Materials       | Identified exit to Factory
  4309 | -8/Materials       | Entered Factory
  4309 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4405 | -7/Factory         | EX Chip 1 fried by hacking feedback
  4524 | -7/Factory         | Build established: Hacker-Sprinter
  4558 | -7/Factory         | Identified exit to Lower Caves
  4558 | -7/Factory         | Discovered exit to Lower Caves (range 15)
  4560 | -7/Factory         | Identified exit to Storage
  4578 | -7/Factory         | Entered Lower Caves
  4578 | -7/Lower Caves     | Accompanied by 2 allies
  4593 | -7/Lower Caves     | Learned location of Extension (-6)
  4627 | -7/Lower Caves     | Identified exit to Lower Caves
  4627 | -7/Lower Caves     | Discovered exit to Lower Caves (range 13)
  4649 | -7/Lower Caves     | Entered another Lower Caves area
  4649 | -7/Lower Caves     | Accompanied by 2 allies
  4649 | -7/Lower Caves     | Spotted H2-7U4(f)
  4651 | -7/Lower Caves     | Encountered a Master Thief
  4653 | -7/Lower Caves     | Latent Energy Streamer stolen by Master Thief
  4755 | -7/Lower Caves     | Learned 4 Factory zone layouts
  4779 | -7/Lower Caves     | Found Prototype Device
  4779 | -7/Lower Caves     | Identified Heart of Steel
  4814 | -7/Lower Caves     | Murdered Warlord Statue
  4857 | -7/Lower Caves     | Identified exit to Data Miner
  4857 | -7/Lower Caves     | Discovered exit to Data Miner (range 10)
  4866 | -7/Lower Caves     | Entered Data Miner
  4866 | -7/Data Miner      | Identified exit to Proximity Caves
  4866 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
  4884 | -7/Data Miner      | Met Data Miner
  4918 | -7/Data Miner      | Learned location of Section 7 (-2)
  4918 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4932 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4942 | -7/Data Miner      | Data Conduit disabled
  5005 | -7/Data Miner      | Entered Proximity Caves
  5006 | -6/Proximity Caves | Learned 4 Factory zone layouts
  5287 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  5307 | -6/Proximity Caves | Learned Factory terminal intel
  5310 | -6/Proximity Caves | Identified exit to Factory
  5310 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  5313 | -6/Proximity Caves | Entered Factory
  5313 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5314 | -6/Factory         | Identified exit to Factory
  5314 | -6/Factory         | Identified exit to Lower Caves
  5315 | -6/Factory         | Loaded intel: 27 terminal locations
  5351 | -6/Factory         | Sucked down chute
  5351 | -6/Factory         | Entered Waste
  5366 | -6/Waste           | EMP discharged
  5371 | -6/Waste           | Spotted C-40 Crusher
  5373 | -6/Waste           | Spotted C-40 Crusher
  5377 | -6/Waste           | Spotted C-40 Crusher
  5379 | -6/Waste           | Spotted C-40 Crusher
  5380 | -6/Waste           | Spotted C-40 Crusher
  5381 | -6/Waste           | Spotted C-40 Crusher
  5385 | -6/Waste           | Identified exit to Factory
  5385 | -6/Waste           | Discovered exit to Factory (range 16)
  5393 | -6/Waste           | Entered Factory
  5564 | -6/Factory         | Fabricated X-72 Disruptor?
  5732 | -6/Factory         | P-60 Hacker assimilated allied Disruptor 5a
  5885 | -6/Factory         | Garrison activated, responded to threat
  5911 | -6/Factory         | Discovered exit to Lower Caves (range 9)
  5914 | -6/Factory         | Entered Lower Caves
  5935 | -6/Lower Caves     | Heart of Steel transformed into Warbot
  5997 | -6/Lower Caves     | Learned 8 Factory zone layouts
  6173 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6213 | -6/Lower Caves     | Identified exit to Lower Caves
  6213 | -6/Lower Caves     | Discovered exit to Lower Caves (range 10)
  6304 | -6/Lower Caves     | Entered another Lower Caves area
  6304 | -6/Lower Caves     | Accompanied by 1 ally (Warbot)
  6304 | -6/Lower Caves     | Spotted IY-YV1(f)
  6304 | -6/Lower Caves     | Spotted KU-Y20(f)
  6306 | -6/Lower Caves     | Encountered a Master Thief
  6306 | -6/Lower Caves     | Encountered a Master Thief
  6344 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  6455 | -6/Lower Caves     | Learned 4 Factory zone layouts
  6548 | -6/Lower Caves     | Learned Factory trap positions
  6548 | -6/Lower Caves     | Learned Extension emergency access door positions
  6548 | -6/Lower Caves     | Learned Factory garrison access intel
  6557 | -6/Lower Caves     | Identified exit to Zion
  6557 | -6/Lower Caves     | Discovered exit to Zion (range 11)
  6696 | -6/Lower Caves     | Entered Zion
  6696 | -6/Zion            | Accompanied by 3 allies (Warbot)
  6726 | -6/Zion            | System corruption cleaned by Quarantine Array
  6732 | -6/Zion            | Found Prototype Energy Gun
  6732 | -6/Zion            | Identified Storm Laser
  6850 | -6/Zion            | Build established: Hacker-Tank
  6965 | -6/Zion            | Given A8's code to call for help
  7043 | -6/Zion            | Met Imprinter
  7209 | -6/Zion            | Given the Hacking Drone Bay
  7247 | -6/Zion            | Visited the Megawrench Repair Shop
  7247 | -6/Zion            | Megawrench repaired 8 parts
  7286 | -6/Zion            | Build established: Wizard-Tank
  7324 | -6/Zion            | Identified exit to Proximity Caves
  7324 | -6/Zion            | Discovered exit to Proximity Caves (range 12)
  7397 | -6/Zion            | Entered Proximity Caves
  7397 | -5/Proximity Caves | Accompanied by 3 allies (Warbot)
  7553 | -5/Proximity Caves | Attracted the attention of an 0b10 base
  7572 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves
  7572 | -5/Proximity Caves | Learned Factory trap positions
  7586 | -5/Proximity Caves | Destroyed 7 combat bots
  7659 | -5/Proximity Caves | Lost 3 parts (3n)
  7710 | -5/Proximity Caves | Lost 4 allies
  7902 | -5/Proximity Caves | Found Prototype Launcher
  7902 | -5/Proximity Caves | Identified Tesla Bomb Launcher
  7910 | -5/Proximity Caves | Found Tesla Bomb Launcher
  7943 | -5/Proximity Caves | Found Scatter Rocket Array
  7947 | -5/Proximity Caves | Found Scatter Rocket Array
  8063 | -5/Proximity Caves | Build established: Hacker-Tank
  8423 | -5/Proximity Caves | Discovered exit to Factory (range 14)
  8442 | -5/Proximity Caves | Build established: Hacker-Gunner
  8467 | -5/Proximity Caves | Entered Factory
  8467 | -5/Factory         | Accompanied by 4 allies (Warbot)
  8467 | -5/Factory         | Evolved 2 slots: Utility x2
  8469 | -5/Factory         | Loaded intel: 107 trap records
  8470 | -5/Factory         | Loaded intel: 3 garrison access locations
  8795 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
  8801 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
  8821 | -5/Factory         | Identified exit to Factory
  8821 | -5/Factory         | Discovered exit to Factory (range 10)
  8902 | -5/Factory         | Garrison activated, responded to threat
  9021 | -5/Factory         | P-70 Sage assimilated allied Destroyer 6b
  9067 | -5/Factory         | First assault squad dispatched
  9141 | -5/Factory         | Found Prototype Device
  9141 | -5/Factory         | Identified Exp. Thermal Shield
  9151 | -5/Factory         | Lost 3 allies
  9451 | -5/Factory         | Destroyed Warbot
  9462 | -5/Factory         | Repaired Cld. Plasma Cannon
  9621 | -5/Factory         | Spotted B-75 Beast
  9756 | -5/Factory         | Destroyed B-75 Beast
  9937 | -5/Factory         | Repaired Bore Cannon
 10075 | -5/Factory         | Discovered exit to Factory (range 12)
 10248 | -5/Factory         | Destroyed 7 combat bots
 10263 | -5/Factory         | High security lockdown imminent
 10276 | -5/Factory         | Lost 6 parts (4u2w)
 10308 | -5/Factory         | Entered another Factory area
 10308 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10309 | -4/Factory         | Loaded intel: 73 trap records
 10400 | -4/Factory         | Fabricated Exp. Utility Shielding?
 10490 | -4/Factory         | Build established: Hacker-Mutant
 10496 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 10514 | -4/Factory         | Repaired Arm. Medium Treads
 10794 | -4/Factory         | Fabricated C-17 Slicer?
 10808 | -4/Factory         | First assault squad dispatched
 10944 | -4/Factory         | Fabricated X-72 Disruptor?
 10951 | -4/Factory         | Identified exit to Armory
 10951 | -4/Factory         | Discovered exit to Armory (range 19)
 11043 | -4/Factory         | Entered Armory
 11052 | -4/Armory          | Lost 3 allies
 11145 | -4/Armory          | Lost 3 allies
 11305 | -4/Armory          | Build established: Wizard-Gunner
 11780 | -4/Armory          | Found Exp. Terrain Scan Processor
 11999 | -4/Armory          | Assisted by bots powering up and referring to "LRC-V3"
 12155 | -4/Armory          | Lost 4 allies
 12455 | -4/Armory          | Build established: Hacker-Tank
 12609 | -4/Armory          | Identified exit to Lab
 12609 | -4/Armory          | Discovered exit to Lab (range 16)
 12646 | -4/Armory          | Destroyed 10 combat bots
 12780 | -4/Armory          | Entered Lab
 12780 | -4/Lab             | Identified exit to Research
 12780 | -4/Lab             | Discovered exit to Research (range 9)
 12800 | -4/Lab             | Unable to decrypt terminal
 12800 | -4/Lab             | Detected for breach
 12801 | -4/Lab             | Gained access to the hidden lab's interior
 12806 | -4/Lab             | Confronted by A5
 12809 | -4/Lab             | Destroyed A5
 12864 | -4/Lab             | Found Alien Artifact
 12864 | -4/Lab             | Identified Core Reset Matrix
 12864 | -4/Lab             | Used Core Reset Matrix
 12868 | -4/Lab             | Sensed 3 artifacts in vicinity
 12884 | -4/Lab             | Found Transdimensional Reconstructor
 12902 | -4/Lab             | Found Core Regenerator
 12911 | -4/Lab             | Found Integrated Reactor
 12911 | -4/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 12946 | -4/Lab             | Found Prototype Hackware
 12955 | -4/Lab             | Found Prototype Energy Gun
 12955 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 12959 | -4/Lab             | Found Prototype Energy Cannon
 12959 | -4/Lab             | Identified Warp Cannon
 12967 | -4/Lab             | Found Prototype Device
 12967 | -4/Lab             | Identified AEGIS Remote Shield
 13019 | -4/Lab             | Unable to decrypt terminal
 13051 | -4/Lab             | Unable to decrypt terminal
 13097 | -4/Lab             | Discovered exit to Research (range 18)
 13150 | -4/Lab             | Entered Research
 13150 | -3/Research        | Evolved 2 slots: Utility x2
 13150 | -3/Research        | Identified Deep Network Scanner
 13209 | -3/Research        | Identified exit to Research
 13209 | -3/Research        | Discovered exit to Research (range 21)
 13257 | -3/Research        | Discovered exit to Research (range 17)
 13258 | -3/Research        | Build established: Hacker-Gunner
 13359 | -3/Research        | Identified exit to Testing
 13551 | -3/Research        | Entered Testing
 13789 | -3/Testing         | Rewired PD-Z88TE56MPG
 13951 | -3/Testing         | Found Corrupted Prototype Launcher
 13963 | -3/Testing         | Destroyed 7 combat bots
 14030 | -3/Testing         | Found Prototype Energy Gun
 14030 | -3/Testing         | Identified Tachyon Dispersion Ray
 14140 | -3/Testing         | Found Prototype Ballistic Gun
 14140 | -3/Testing         | Identified Hyp. Multirail
 14172 | -3/Testing         | Discovered exit to Research (range 6)
 14245 | -3/Testing         | Identified Ragnarok Missile Launcher
 14278 | -3/Testing         | Build established: Hacker-Tank
 14284 | -3/Testing         | Destroyed 8 combat bots
 14297 | -3/Testing         | Entered Research
 14297 | -2/Research        | Evolved 2 slots: Utility x2
 14773 | -2/Research        | Garrison activated, responded to threat
 14849 | -2/Research        | Lost 3 parts (1p2u)
 14870 | -2/Research        | Destroyed 7 combat bots
 14953 | -2/Research        | Warped through subspace
 15220 | -2/Research        | Cargo convoy interrupted
 15258 | -2/Research        | Identified exit to Quarantine
 15258 | -2/Research        | Discovered exit to Quarantine (range 7)
 15266 | -2/Research        | Entered Quarantine
 15267 | -2/Quarantine      | Detected hypermatrix surge
 15267 | -2/Quarantine      | Sensed 17 artifacts in vicinity
 15425 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 15431 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 15433 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 15440 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 15444 | -2/Quarantine      | Warped through subspace
 15575 | -2/Quarantine      | Met incapacitated Sigix Warrior
 15575 | -2/Quarantine      | Lockdown squad dispatched
 15584 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 15587 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 15610 | -2/Quarantine      | Found Sigix Containment Pod
 15625 | -2/Quarantine      | Spotted Lightning
 15628 | -2/Quarantine      | Garrison activated, responded to threat
 15636 | -2/Quarantine      | Destroyed Lightning
 15732 | -2/Quarantine      | Spotted Lightning
 15732 | -2/Quarantine      | Spotted Lightning
 15734 | -2/Quarantine      | Warped through subspace
 15785 | -2/Quarantine      | Cryocooling Duct disabled
 15787 | -2/Quarantine      | Cryocooling Duct disabled
 15800 | -2/Quarantine      | Ambient heat levels rising (+20)
 15800 | -2/Quarantine      | Non-combat units ordered to evacuate
 15802 | -2/Quarantine      | Ambient heat levels rising (+20)
 15802 | -2/Quarantine      | Combat units ordered to evacuate
 15807 | -2/Quarantine      | Spotted Alpha 7
 15821 | -2/Quarantine      | Found Sigix Terminator
 15837 | -2/Quarantine      | Identified exit to Access
 15837 | -2/Quarantine      | Discovered exit to Access (range 10)
 15861 | -2/Quarantine      | Warped through subspace
 15874 | -2/Quarantine      | Intercept squad dispatched
 15886 | -2/Quarantine      | Spotted Tracker
 15886 | -2/Quarantine      | Spotted Tracker
 15902 | -2/Quarantine      | Quarantine Guard activated
 15909 | -2/Quarantine      | Spotted Combat Programmer
 15910 | -2/Quarantine      | Spotted Combat Programmer
 15916 | -2/Quarantine      | Destroyed Combat Programmer
 15923 | -2/Quarantine      | Destroyed Tracker
 15927 | -2/Quarantine      | Destroyed Tracker
 15940 | -2/Quarantine      | Destroyed Combat Programmer
 15949 | -2/Quarantine      | Found Prototype Processor
 15949 | -2/Quarantine      | Identified Exp. Targeting Computer
 15995 | -2/Quarantine      | Found Subatomic Replicator
 15998 | -2/Quarantine      | Used Subatomic Replicator to create Supercharged TR
 16027 | -2/Quarantine      | Spotted Quarantine Guard
 16042 | -2/Quarantine      | Spotted Quarantine Guard
 16081 | -2/Quarantine      | Rewired Quarantine Guard
 16093 | -2/Quarantine      | Allies destroyed Quarantine Guard
 16140 | -2/Quarantine      | Used Core Regenerator, restored core integrity (+362)
 16142 | -2/Quarantine      | Found Core Stripper
 16163 | -2/Quarantine      | Spotted Quarantine Guard
 16192 | -2/Quarantine      | Allies destroyed Quarantine Guard
 16331 | -2/Quarantine      | Spotted Fortress
 16432 | -2/Quarantine      | Build established: Hacker-Gunner
 16448 | -2/Quarantine      | Deep Network Scanner fried by hacking feedback
 16547 | -2/Quarantine      | Found Terrabomb
 16624 | -2/Quarantine      | Intercept squad dispatched
 16630 | -2/Quarantine      | Spotted Tracker
 16631 | -2/Quarantine      | Spotted Tracker
 16634 | -2/Quarantine      | Destroyed Tracker
 16638 | -2/Quarantine      | Destroyed Tracker
 16643 | -2/Quarantine      | Spotted Combat Programmer
 16645 | -2/Quarantine      | Spotted Combat Programmer
 16649 | -2/Quarantine      | Destroyed Combat Programmer
 16655 | -2/Quarantine      | Destroyed Combat Programmer
 16662 | -2/Quarantine      | System corruption reached 10%
 16739 | -2/Quarantine      | Build established: Scavenger-Gunner
 16811 | -2/Quarantine      | Spotted Quarantine Guard
 16867 | -2/Quarantine      | Found Core Reset Matrix
 16870 | -2/Quarantine      | Sensed 8 artifacts in vicinity
 16886 | -2/Quarantine      | Spotted Quarantine Guard
 16938 | -2/Quarantine      | Spotted Quarantine Guard
 16951 | -2/Quarantine      | Spotted Quarantine Guard
 16952 | -2/Quarantine      | Spotted Quarantine Guard
 16984 | -2/Quarantine      | Destroyed Quarantine Guard
 16988 | -2/Quarantine      | Destroyed Quarantine Guard
 17016 | -2/Quarantine      | Spotted Quarantine Guard
 17023 | -2/Quarantine      | Destroyed Quarantine Guard
 17097 | -2/Quarantine      | Destroyed Quarantine Guard
 17235 | -2/Quarantine      | Destroyed Quarantine Guard
 17401 | -2/Quarantine      | Intercept squad dispatched
 17410 | -2/Quarantine      | Spotted Tracker
 17411 | -2/Quarantine      | Spotted Tracker
 17422 | -2/Quarantine      | Destroyed Tracker
 17431 | -2/Quarantine      | Spotted Combat Programmer
 17431 | -2/Quarantine      | Spotted Combat Programmer
 17460 | -2/Quarantine      | Destroyed Combat Programmer
 17478 | -2/Quarantine      | Destroyed Tracker
 17496 | -2/Quarantine      | Destroyed Combat Programmer
 17546 | -2/Quarantine      | Destroyed Quarantine Guard
 17584 | -2/Quarantine      | Spotted Quarantine Guard
 17592 | -2/Quarantine      | Destroyed Quarantine Guard
 17683 | -2/Quarantine      | Build established: Scavenger-Tank
 17916 | -2/Quarantine      | Discovered exit to Access (range 8)
 17916 | -2/Quarantine      | Spotted Quarantine Guard
 17918 | -2/Quarantine      | Destroyed Quarantine Guard
 18169 | -2/Quarantine      | Intercept squad dispatched
 18179 | -2/Quarantine      | Spotted Tracker
 18180 | -2/Quarantine      | Spotted Tracker
 18203 | -2/Quarantine      | Spotted Combat Programmer
 18205 | -2/Quarantine      | Spotted Combat Programmer
 18213 | -2/Quarantine      | Destroyed Combat Programmer
 18220 | -2/Quarantine      | Destroyed Combat Programmer
 18398 | -2/Quarantine      | Identified exit to Section 7
 18398 | -2/Quarantine      | Discovered exit to Section 7 (range 6)
 18398 | -2/Quarantine      | Identified exit to Protoforge
 18398 | -2/Quarantine      | Discovered exit to Protoforge (range 6)
 18408 | -2/Quarantine      | Entered Section 7
 18409 | -2/Section 7       | Detected hypermatrix surge
 18409 | -2/Section 7       | Sensed 19 artifacts in vicinity
 18527 | -2/Section 7       | Spotted S7 Guard
 18549 | -2/Section 7       | Destroyed S7 Guard
 18570 | -2/Section 7       | Found Core Membrane
 18570 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 18662 | -2/Section 7       | Spotted S7 Guard
 18674 | -2/Section 7       | Destroyed S7 Guard
 18680 | -2/Section 7       | Discovered exit to Access (range 20)
 18702 | -2/Section 7       | Found Integrated Mediator
 18702 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 18879 | -2/Section 7       | Spotted B-90 Cyclops
 18975 | -2/Section 7       | Spotted Alpha 7
 18992 | -2/Section 7       | Spotted S7 Guard
 19028 | -2/Section 7       | Spotted Alpha 7
 19045 | -2/Section 7       | Warped through subspace
 19056 | -2/Section 7       | Spotted B-99 Colossus
 19074 | -2/Section 7       | Destroyed Alpha 7
 19089 | -2/Section 7       | Destroyed B-99 Colossus
 19115 | -2/Section 7       | Lost 5 parts (1n4u)
 19270 | -2/Section 7       | Found Core Reset Matrix
 19272 | -2/Section 7       | Sensed 16 artifacts in vicinity
 19319 | -2/Section 7       | Found LRC Inertial Stabilizer
 19319 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 19326 | -2/Section 7       | Found LRC Storage
 19326 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 19410 | -2/Section 7       | Build established: Scavenger-Gunner
 19466 | -2/Section 7       | Spotted Executioner
 19471 | -2/Section 7       | Spotted Executioner
 19490 | -2/Section 7       | Activated Sigix Exoskeleton
 19490 | -2/Section 7       | Received instructions from Sigix Warrior
 19493 | -2/Section 7       | Destroyed Executioner
 19497 | -2/Section 7       | Destroyed Executioner
 19511 | -2/Section 7       | Found Exp. Core Analyzer
 19521 | -2/Section 7       | Found Exp. Targeting Computer
 19525 | -2/Section 7       | Found Exp. Targeting Computer
 19554 | -2/Section 7       | Spotted Striker
 19554 | -2/Section 7       | Spotted Striker
 19565 | -2/Section 7       | Allies destroyed Striker
 19570 | -2/Section 7       | Allies destroyed Striker
 19599 | -2/Section 7       | Intercept squad dispatched
 19614 | -2/Section 7       | Spotted Tracker
 19615 | -2/Section 7       | Spotted Tracker
 19624 | -2/Section 7       | Allies destroyed Tracker
 19629 | -2/Section 7       | Destroyed Tracker
 19646 | -2/Section 7       | Spotted Combat Programmer
 19648 | -2/Section 7       | Spotted Combat Programmer
 19649 | -2/Section 7       | Allies destroyed Combat Programmer
 19658 | -2/Section 7       | Allies destroyed Combat Programmer
 19703 | -2/Section 7       | Spotted Investigator
 19703 | -2/Section 7       | Spotted Striker
 19704 | -2/Section 7       | Core integrity fell below 50%
 19808 | -2/Section 7       | Allies destroyed Alpha 7
 19819 | -2/Section 7       | Spotted Striker
 19819 | -2/Section 7       | Spotted Striker
 19832 | -2/Section 7       | Destroyed Striker
 19847 | -2/Section 7       | Spotted Striker
 19847 | -2/Section 7       | Spotted Striker
 19861 | -2/Section 7       | Destroyed Striker
 19865 | -2/Section 7       | Allies destroyed Striker
 19867 | -2/Section 7       | Destroyed S7 Guard
 19876 | -2/Section 7       | Spotted Striker
 19883 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 19884 | -2/Section 7       | Destroyed Striker
 19886 | -2/Section 7       | Allies destroyed Striker
 19908 | -2/Section 7       | Lost 7 parts (1p4u2w)
 19909 | -2/Section 7       | Used Terrabomb
 19914 | -2/Section 7       | Destroyed 28 combat bots
 19923 | -2/Section 7       | Found Core Physics Calibrator
 19977 | -2/Section 7       | Destroyed B-90 Cyclops
 19989 | -2/Section 7       | Spotted Striker
 19989 | -2/Section 7       | Spotted Striker
 19989 | -2/Section 7       | Spotted Executioner
 19995 | -2/Section 7       | Destroyed Striker
 19999 | -2/Section 7       | Fired Sigix Terminator
 19999 | -2/Section 7       | Destroyed Striker
 19999 | -2/Section 7       | Destroyed Executioner
 20020 | -2/Section 7       | Destroyed 30 combat bots
 20024 | -2/Section 7       | Found Spacefold Activator
 20030 | -2/Section 7       | Lost 6 parts (1p1n3u1w)
 20046 | -2/Section 7       | Found Integrated Mediator
 20046 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 20059 | -2/Section 7       | Sterilization system engaged
 20059 | -2/Section 7       | Non-combat units ordered to evacuate
 20067 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 60%
 20073 | -2/Section 7       | Found Integrated Dissipator
 20073 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20156 | -2/Section 7       | Build established: Scavenger-Mutant
 20159 | -2/Section 7       | Combat units ordered to evacuate
 20164 | -2/Section 7       | Discovered exit to Access (range 22)
 20173 | -2/Section 7       | Entered Access
 20173 | -1/Access          | Accompanied by 1 ally (Sigix Warrior)
 20173 | -1/Access          | Evolved 2 slots (calibrated): Power x1, Propulsion x2, Utility x1, -Weapon x2
 20385 | -1/Access          | Sigix Exoskeleton integrity reduced to 40%
 20397 | -1/Access          | Energy Cycler disabled
 20428 | -1/Access          | Identified exit to Surface
 20428 | -1/Access          | Discovered exit to Surface (range 6)
 20429 | -1/Access          | Intercept squad dispatched
 20440 | ***                | Destroyed 0b10!

 Last Messages 
---------------
20407_ L-61 Swordsman sneak attacks.
20417_ C-30 ARC bursts open, deploying its payload.
20417_ H-88 Terminator unfolds itself.
20417_ P-80 Master unfolds itself. <x2>
20417_ E-15 Imp unfolds itself.
20417_ Penetrated by Slug.
20417_ Lgt. Quantum Reactor destroyed.
20417_ E-15 Imp destroyed.
20425_ Quantum Shear penetrates W-44 Eye.
20425_ W-44 Eye destroyed.
20425_ U-05 Engineer destroyed.
20425_ Penetrated by Quantum Shear.
20425_ Tachyon Dispersion Ray destroyed.
20428_ The Access Shell folds into the floor.
20428_ EXIT=FOUND: SURFACE
20429_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en
  route.
20440_ Quantum Shear penetrates Wall.
20440_ Quantum Shear penetrates P-80 Master.
[Achievement: Partners In Destruction]

 Map 
-----
+----------------------------------------------------+
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????#???????????????????????????? |
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|   #????????#                     +???????????????? |
|   #????????#  #############??????????????????????? |
|   #????????+  #??????????????????????????????????? |
|   #????????#  #??????????????????????????????????? |
|   #????????#  #????#?????????????????????????????? |
|   ##########  #####;################+######??????? |
|                                             ?????? |
| ############    ^   p =%*=%! R              ?????? |
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| ???????????#  #????#;        ""#?????????????????? |
| ???????????#  #?????;         T#?????????????????? |
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| ???????????#  #????##        ""##????????????????? |
| ???????????#  #????#            #????????????????? |
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| ???????????#  #?????#     X    #?????????????????? |
| ???????????#  #?????#          #?????????????????? |
| ???????????#  #?????#    @"    #?????????????????? |
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| ???????????  " ?????#          #?????????????????? |
| ???????????    ?????#          #?????????????????? |
| ???????????    ?????#""""""""""#?????????????????? |
| ???????????#+##??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Coolant Potential          120
Energy Generation          59
Energy Capacity            1200
Matter Stores              700
Matter Capacity            700
Sight Range                23
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       210
ECM Strength               1
Base Temperature (-)       200
Corruption Containment     12
Corruption Block           19
Armor Coverage             750
Resistance: KI             35
Resistance: TH             65
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Power Shielding            90
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           90
Point Defense Rating       80
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         36
Melee Accuracy             12
Launcher Accuracy          30
Target Analysis            12
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           4
Particle Charging          25
Kinecelleration            30
Offensive Hacking          50
Defensive Hacking          34

 Item Schematics 
-----------------
           Prc. Phase Gun | -2/Section 7 | Archive
 Exp. EM Disruption Field | -2/Section 7 | Archive
     Exp. Power Amplifier | -2/Section 7 | Archive
       Exp. Core Analyzer | -2/Section 7 | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
            X-72 Disruptor | x2 | -6/Factory 
    Exp. Utility Shielding | x1 | -4/Factory 
 Lgt. Regenerative Plating | x1 | -4/Factory 
               C-17 Slicer | x3 | -4/Factory 
            X-72 Disruptor | x2 | -4/Factory 

 Repaired
----------
 Cld. Plasma Cannon | 17% | -5/Factory 
        Bore Cannon | 13% | -5/Factory 
 Arm. Medium Treads | 34% | -4/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Integrated Reactor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Subatomic Replicator
Core Regenerator
Core Membrane
Integrated Mediator
Supercharged TR
Core Stripper
LRC Inertial Stabilizer
LRC Storage
Terrabomb
Core Physics Calibrator
Sigix Terminator
Spacefold Activator
Integrated Dissipator

 Achievements 
--------------
Artifact Hunter
Everyone Must Die
Partners In Destruction

 Challenges 
------------
None

 Game 
------
Seed              InsulatedTrapHumpback
  Manual?         0
Play Time         03:03:52
  Cumulative      1036.4 hours
  Start           2025.05.11 @ 17:19:27
  End             2025.05.12 @ 14:58:31
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1274
  Rogue           991
  Adventurer      124
  Explorer        159
Win Type          3
  Total           45
  Types           31/0/8/4/1/0/0/1/0/0
Lore%             91
Gallery%          85
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd038e40-77e1-4435-a75a-c194e42abf63