Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.12 @ 14:58:31 Player: Minty Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (510) 2550 Value Destroyed (29149) 29149 Prototype IDs (117) 2340 Alien Tech Used (17) 3400 Bonus (40342) 40342 TOTAL SCORE: 88081 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 8835 Follower Combat Kills 5882 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1500 Met Sigix 2000 Activated Exoskeleton 3000 Escaped with Exo-Sigix 10000 Win 3000 Friendly Fire -3275 Cogmind --------- Core Integrity 1353/1600 Matter 700/700 Energy 937/940 System Corruption 0% +Membrane Temperature Cool (6) Movement Flying (25) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Particle Reactor > --- PROPULSION (6) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Q-thruster > --- UTILITY (15) ----- Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Advanced Matter Compressor Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Spacefold Activator > --- WEAPON (2) ------- (None) > --- INVENTORY (7) ---- Xenon Bombardment Thruster Impulse Thruster Array Warp Cannon Core Stripper Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Large Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Phase Shifter Centrium Medium Armor Plating Light Regenerative Plating > --- WEAPON ----------- KE Penetrator Hypercooled Linear Accelerator Hypercooled Linear Accelerator Ragnarok Missile Launcher > --- INVENTORY -------- Quantum Reactor Biometal Leg Experimental Energy Well Advanced Matter Compressor Experimental Weapon Shielding Terrabomb Hypervelocity EM Gauss Rifle Tachyon Dispersion Ray Warp Cannon Railgun Hypervelocity Multirail Tesla Bomb Launcher Sigix Terminator Core Stripper [Rating: 204] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Micro Neutrino Core Reactor Quantum Reactor Propulsion Improved Cesium-ion Thruster Treads Advanced Heavy Siege Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Launcher Guidance Computer Hackware Hacking Suite Protection Light Regenerative Plating Artifact Core Physics Calibrator Weapon Light Cannon Energy Gun Heavy Wave Gun Energy Cannon Improved Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Core Stripper Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Slots Evolved 19 | . 1 . 2 . . . 2 2 . . . . 2 . . . . . . 2 2 . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 Utility 13 | . . . 1 . . . 2 1 . . . . 1 . . . . . . 2 1 . . 2 . 2 . . 1 Weapon . | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . -2 Parts Attached 306 | . 10 . 9 3 13 6 9 10 2 1 2 . 3 . 7 4 4 3 11 21 11 30 11 7 15 11 42 53 8 Power 28 | . 1 . 1 . 1 1 . . . . . . . . . . 1 . . 1 1 3 . . 1 3 5 9 . Engine 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . 1 . . . . . . . . . . 1 . . 1 1 . . . . . 1 1 . Reactor 19 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 3 4 8 . Propulsion 56 | . 1 . 2 1 . 3 2 1 . . 1 . 1 . . . . 1 1 9 . 7 1 . . . 4 16 5 Treads 17 | . . . 2 1 . . . . . . . . . . . . . . . 3 . 3 1 . . . 4 3 . Leg 15 | . 1 . . . . 1 . . . . . . . . . . . . 1 6 . . . . . . . 6 . Wheel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Flight 18 | . . . . . . . 2 1 . . 1 . 1 . . . . 1 . . . . . . . . . 7 5 Utility 137 | . 3 . 2 1 7 2 5 5 1 1 . . 1 . 4 3 1 1 3 9 5 14 4 3 4 7 25 24 2 Device 46 | . . . . . 1 1 . 1 1 1 . . . . . 1 . . 1 4 . 7 3 1 2 2 13 7 . Storage 9 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 1 . . 1 2 1 . Processor 34 | . 2 . 1 1 . 1 . 1 . . . . . . . . . . 1 3 1 1 . 1 . 3 6 10 2 Hackware 17 | . . . . . 2 . 4 3 . . . . . . 3 . . 1 . . 2 . . 1 . . 1 . . Protection 29 | . . . . . 4 . 1 . . . . . 1 . 1 2 1 . 1 1 2 5 . . 2 1 3 4 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 85 | . 5 . 4 1 5 . 2 4 1 . 1 . 1 . 3 1 2 1 7 2 5 6 6 4 10 1 8 4 1 Energy Gun 19 | . 2 . 3 . 1 . . 3 . . . . . . . . . 1 . . . . 1 3 2 . 3 . . Energy Cannon 14 | . . . . . 2 . . . . . 1 . 1 . 1 . . . . . . 3 1 . 4 1 . . . Ballistic Gun 12 | . . . 1 . 1 . . . . . . . . . 1 1 1 . . . 4 . . . 1 . . 2 . Ballistic Cannon 18 | . 3 . . 1 . . . . . . . . . . 1 . . . 3 . . 1 2 1 1 . 4 . 1 Launcher 14 | . . . . . 1 . 2 1 . . . . . . . . . . 4 2 1 . . . 2 . . 1 . Special Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . 2 . 1 1 1 . . 1 1 . . . 2 . . 1 2 3 . 7 5 2 9 1 11 8 . Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . System Corruption 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 12 . . Parts Lost 64 | . . . . . . 7 2 2 . . 2 . . . . . . . 6 7 . 1 . . 1 4 6 23 3 Power 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 4 1 Propulsion 13 | . . . . . . 2 2 . . . 1 . . . . . . . 3 . . . . . . . 1 3 1 Utility 33 | . . . . . . 2 . 2 . . . . . . . . . . 3 4 . 1 . . 1 3 5 12 . Weapon 11 | . . . . . . 2 . . . . 1 . . . . . . . . 3 . . . . . . . 4 1 Highest Loss Streak 7 | . . . . . . 7 2 1 . . 2 . . . . . . . 3 6 . 1 . . 1 3 1 7 2 To Critical Strikes 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 2 . Average Backups 9 | . 9 10 13 15 12 11 10 3 4 3 3 3 3 4 3 3 4 3 4 4 4 11 14 14 14 14 11 10 4 Power . | . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . 2 2 1 . . . 2 1 2 2 1 1 . . 1 2 3 . . . . . . . . . . . 1 Utility 2 | . 6 7 7 10 7 8 4 . . . . . . . . . . . . . . 5 4 4 3 3 . 1 . Weapon 5 | . . . 3 5 4 3 2 2 2 1 1 2 3 3 2 1 1 3 4 4 4 5 8 8 8 8 8 7 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 3 . 4 . 10 . 7 . . . . . . 1 1 . . 3 1 . . 11 2 . 1 . 4 . 2 Power 9 | . . . 1 . 3 . 4 . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 7 | . 1 . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . 2 Utility 23 | . 1 . 3 . 6 . 3 . . . . . . 1 . . . . 1 . . 5 . . . . 3 . . Weapon 10 | . 1 . . . 1 . . . . . . . . . 1 . . 1 . . . 3 2 . 1 . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 99 100 93 100 96 58 71 86 92 83 71 57 62 68 67 75 85 78 75 92 68 90 89 88 89 82 90 87 85 Engine 2 | . 11 12 10 10 10 3 . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 2 8 7 7 7 7 7 6 6 6 6 6 6 6 5 6 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 7 10 9 9 7 7 6 6 Treads 6 | . . . 5 20 20 8 . . . . . . . . . . . . . . 14 11 10 9 9 8 8 4 . Leg 4 | . 25 25 14 . . . . . . . . . . . . . . . 4 18 . . . . . . . 6 . Flight 4 | . . . . . . . 5 20 21 21 21 21 23 25 25 25 25 25 10 . . . . . . . . 1 21 Device 9 | . . . . . . . 1 4 8 16 21 21 18 18 12 . . . 5 11 . 9 23 25 24 17 17 12 7 Storage 5 | . 12 12 10 10 10 10 5 . . . . . . . . . . . . . 5 5 5 4 4 4 8 8 7 Processor 12 | . 11 12 18 20 . . 1 4 7 7 7 7 6 6 5 . . . 1 14 15 12 15 13 11 10 18 24 36 Hackware 6 | . . . . . 3 9 26 26 26 12 . . . . 4 18 18 21 19 14 14 8 . 4 4 4 1 . . Protection 7 | . . . . . 14 . 2 2 . . . . 3 6 6 12 18 18 8 4 7 14 6 4 8 10 9 8 . Energy Gun 1 | . 9 . 4 3 . 1 . 12 14 14 12 . . . . . . 5 . . . . 2 . . . 1 . 2 Energy Cannon 3 | . . . . . . . . . . . 2 . 3 6 5 9 6 . 1 1 . 5 12 9 12 15 7 1 . Ballistic Gun 2 | . . . . . 14 4 . . . . . . . . . 1 8 . . . 1 9 . . . . 1 3 . Ballistic Cannon 8 | . 27 37 30 36 17 12 . . . . . . . . . . . . 13 14 3 . 1 7 5 . 5 5 . Launcher 1 | . . . . . 4 . 9 8 7 4 . . . . . . . . 2 2 . 4 . . . . . . . Peak Build Rating 204 | . 9 9 15 22 45 42 40 53 56 69 86 78 70 68 75 69 60 71 71 103 105 151 157 169 181 185 195 204 176 Average Rating 104 | . 8 9 12 19 29 20 30 46 51 58 70 60 65 67 67 52 54 68 58 89 73 133 150 166 171 170 182 175 157 On Entrance 73 | 7 7 9 9 15 22 30 19 36 51 53 68 60 60 68 68 69 52 60 71 65 56 105 147 155 169 170 176 179 151 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 19 32 32 37 41 48 42 32 18 18 28 29 17 26 24 25 24 29 30 44 58 59 124 132 132 143 142 144 141 47 Greatest Support 160 | 20 20 20 40 48 48 48 20 18 18 18 18 18 24 24 24 24 24 24 24 99 81 155 160 160 160 160 160 145 53 Greatest Overweight (x) 8 | . 1 1 1 . . 8 2 . . 1 1 . 1 . 1 . 1 1 5 2 . 3 . . . . 1 4 . Average Overweight (x) . | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 17 | . 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 17 7 Average Capacity 11 | . 11 15 15 15 15 15 12 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 14 7 Most Carried 17 | . 10 10 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 17 7 Average Carried 10 | . 9 10 13 15 14 13 11 4 5 4 4 4 4 4 4 4 5 4 4 4 4 12 14 14 14 14 14 13 6 Final Capacity 15 | 10 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 7 7 Final Carried 15 | 7 10 10 15 15 15 14 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 15 15 15 15 15 15 5 6 Class Distribution -------------------- 31% | Hacker-Gunner 22% | Hacker-Tank 10% | Scavenger-Gunner 10% | Hacker-Sprinter 6% | Scavenger-Tank 6% | Hacker-Mutant 3% | Wizard-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Tank | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Wizard-Tank | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Mutant | -4/Factory Hacker-Tank | -4/Armory Hacker-Gunner | -4/Lab Hacker-Gunner | -3/Research Hacker-Gunner | -3/Testing Hacker-Tank | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Matter Collected 16341 | 200 311 . 186 108 715 87 250 9 89 171 112 47 47 145 1563 325 179 60 282 2308 671 2093 73 528 391 786 2119 2421 65 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23788 | . 536 . 398 75 200 3 268 21 123 166 288 50 47 . 744 160 452 . 667 3089 1091 3122 65 799 1781 2357 1982 4804 500 Parts 1009 | . 38 . 23 2 31 2 24 1 4 7 4 2 2 . 29 9 13 . 15 114 62 125 2 46 78 95 84 172 25 Haulers Intercepted 14 | . 2 . 2 . . . . . . . . . . . 2 . . . . 5 . . . 1 1 . . 1 . Recyclers Shooed 15 | . 1 . . . . . . . . . . . . . . . . . . 4 3 . . . 6 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 385 | . 9 . 4 2 4 . 5 3 3 3 4 1 . . 7 3 9 . 15 43 14 58 1 6 23 33 32 94 9 Guns 83 | . 2 . . 1 1 . . . 1 3 . . . . 1 . 5 . . . 2 25 . . . 2 10 27 3 Cannons 165 | . 7 . 4 1 1 . . . . . 1 1 . . 6 2 4 . 9 30 12 18 . 6 14 21 17 6 5 AOE 106 | . . . . . 2 . 5 3 2 . . . . . . 1 . . 3 13 . 11 . . 9 3 . 53 1 Classes Destroyed 30 | . 8 . . 1 3 . 2 . . 1 . 1 . . 3 2 . . 2 2 . . . . . . 1 4 . Worker 29 | . 1 . 3 . . 1 1 . . . . . . . 2 . . . . 8 1 . . 4 2 4 . 1 1 Builder 27 | . 2 . 2 . . . 1 . . . . . . . . . . . . 9 2 . . 3 2 5 . 1 . Tunneler 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Hauler 14 | . 2 . 2 . . . . . . . . . . . 2 . . . . 5 . . . 1 1 . . 1 . Recycler 18 | . 1 . 2 . . . 1 . . . . . . . 1 . . . . 5 1 . . 2 3 . . 2 . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Minesweeper 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Mechanic 9 | . 1 . . . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . 4 . Operator 7 | . . . . . . . 1 . . . . . . . . . . . . 1 1 1 . . 2 . . 1 . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 . Swarmer 42 | . 1 . . . . . 1 3 . . . . . . 1 1 2 . 4 2 2 15 . . 4 . . . 6 Saboteur 11 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . 8 . Grunt 142 | . 8 . 4 1 . . 3 . 3 3 . . . . 3 1 1 . 7 20 5 21 . . 10 10 6 34 2 Brawler 11 | . . . . 1 . . . . . . . . . . . . 3 . . 4 . . . . . . . 3 . Duelist 13 | . . . . . . . 1 . . . . . . . . . 2 . . 2 . 5 . . . . . 3 . Protector 12 | . . . . . . . . . . . . . . . . . . . 1 3 . 2 . . . . . 6 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Sentry 26 | . . . . . . . . . . . . . . . . 1 1 . 1 3 2 5 . 3 . 6 . 4 . Demolisher 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . Hunter 30 | . . . . . . . . . . . . 1 . . . . . . . 1 2 2 . . 4 9 . 11 . Programmer 43 | . . . . . . . . . . . . . . . 2 . . . . 4 3 4 . 3 5 8 3 10 1 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Quarantine Guard 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 5 | . . . . . . . . . . . 4 . . . . . . . . 1 . . . . . . . . . Lightning 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tracker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . Combat Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Assembled 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 34 | . 4 . 9 2 3 1 7 3 3 3 4 1 1 . 5 2 6 . 7 11 5 10 1 10 9 10 4 34 4 Combat Bots Only 30 | . 4 . 2 2 3 . 4 3 3 3 4 1 . . 3 1 6 . 7 7 3 10 1 4 8 7 4 30 4 Max Kills in Single Turn 29 | . 1 . 3 2 2 1 4 1 1 1 1 1 1 . 1 1 1 . 2 5 3 3 1 2 3 3 1 29 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Exploded 26 | . . . . . 2 . 2 1 1 . . . . . . 1 . . 1 2 . 3 . . 3 1 . 26 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . 4 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) 7V-RTL (-8/Mines) Warbot (-5/Factory) A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Hostile Shots Fired 2456 | . 29 . 3 . 84 48 34 5 3 9 22 6 . 1 55 29 20 . 70 320 45 199 6 19 128 285 406 567 63 Missed 769 | . 12 . 1 . 16 7 13 3 1 6 10 4 . 1 23 14 10 . 25 106 15 64 2 8 51 87 91 165 34 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hits 1687 | . 17 . 2 . 68 41 21 2 2 3 12 2 . . 32 15 10 . 45 214 30 135 4 11 77 198 315 402 29 Melee 38 | . . . . . . . . . . 1 . . . . . . 1 . . 5 . 23 . . . 7 . 1 . Projectile 1649 | . 17 . 2 . 68 41 21 2 2 2 12 2 . . 32 15 9 . 45 209 30 112 4 11 77 191 315 401 29 AOE 14 | . . . . . . . . . . . . . . . . . . . 11 . . 3 . . . . . . . Critical Strikes 130 | . . . . . 20 3 1 . 1 . . . . . 2 1 1 . 3 12 2 10 . . 3 16 27 27 1 Actively Blocked 9 | . . . . . . . . . . . . . . . . . 1 . 1 . . 3 . . . 1 3 . . Part Disruptions 9 | . . . . . . . . . . . 2 . . . . . . . . 1 . . . . 3 . 3 . . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 20675 | . 108 . 20 . 781 720 274 61 17 121 356 7 . . 312 136 107 . 783 2179 388 1896 52 81 570 1555 3042 6491 618 Core 2231 | . 9 . . . 76 199 57 15 . 46 . . . . 61 53 36 . 200 237 60 74 12 . 41 113 145 550 247 Absorbed by Shields 5624 | . . . . . . . . . . . . . . . . . . . 9 348 . 120 16 78 529 1298 2382 844 . Reduced by Siege Mode 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Redirected to Shielding 1084 | . . . . . . . . 9 . . . . . . 36 . 12 . 60 . . 443 10 . 35 207 254 18 . Ignored by Resistances 15847 | . 71 . 13 . 473 424 162 35 11 70 203 5 . . 189 83 66 . 462 1760 231 1182 38 95 652 2078 3188 4096 260 Regen/Repaired (Parts) 2279 | . . . . . . . . . . . . . . . . . . 174 . 266 409 360 . 16 38 314 470 232 . Core Remaining (%) 76 | 100 . 96 . . . 31 89 . . . . 91 . . . . . . 58 76 . . 87 . 96 . . 33 84 Volleys Fired 990 | . 28 . 11 4 51 11 12 4 3 10 8 1 5 . 59 9 27 . 54 124 59 93 6 18 52 64 117 133 27 Largest 4 | . 3 . 3 4 4 4 2 3 3 3 2 1 1 . 1 2 2 . 3 4 4 4 4 4 4 4 4 4 1 Hottest 466 | . 130 . 90 146 123 123 66 133 144 144 156 100 75 . 105 195 133 . 250 197 140 256 342 262 452 459 466 183 100 Shots Fired 1940 | . 83 . 33 15 123 37 20 6 7 26 10 1 5 . 58 18 51 . 71 280 69 276 14 55 99 138 222 196 27 Gun 577 | . 32 . . 3 61 27 . 3 5 20 5 . . . 1 . 26 . 1 . 12 180 . 1 8 14 74 83 21 Cannon 1250 | . 51 . 33 12 60 10 . . . . 5 1 5 . 57 18 25 . 70 268 56 75 14 54 87 114 146 83 6 Launcher 111 | . . . . . 2 . 20 3 2 6 . . . . . . . . . 12 1 21 . . 4 10 . 30 . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic 1056 | . 51 . 33 12 114 18 . . . . . . . . 1 . 26 . 31 237 68 180 4 28 26 6 74 147 . Thermal 686 | . 22 . . 3 6 19 . . 3 10 9 1 5 . 57 18 25 . 40 31 . 75 10 26 61 114 125 20 6 Explosive 71 | . . . . . 2 . 12 3 2 6 . . . . . . . . . 10 . 5 . . 4 5 . 22 . Electromagnetic 125 | . 10 . . . 1 . 8 3 2 10 1 . . . . . . . . 2 1 16 . 1 8 13 21 7 21 Robot Hit Streak 77 | . 16 . 6 4 48 77 11 8 15 16 9 10 15 . 20 8 15 . 27 28 29 43 2 43 54 29 51 64 27 Robot Miss Streak 6 | . 2 . 1 1 2 1 1 . . 1 1 . . . 1 2 3 . 4 6 3 1 1 . 2 2 3 1 . Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 2 2 1 . . 1 1 1 2 . Secondary Targets 7 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Autonomous 26 | . . . . . 6 20 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1465 | . 58 . 18 8 106 35 14 5 7 18 9 1 5 . 52 11 41 . 58 183 45 194 4 45 63 98 182 179 26 Core Hits 1125 | . 22 . 15 3 31 8 18 5 6 18 3 . 2 . 15 4 40 . 37 248 26 136 2 21 52 64 114 214 21 Critical Kills 108 | . . . . . . . . . . . 2 . . . 1 1 . . 3 28 15 7 1 1 . 6 9 34 . Critical Parts Destroyed 143 | . . . . . . . . . . . . . . . . . . . 5 40 17 9 . . . 3 20 49 . Critical Strikes 290 | . 1 . 2 . 1 2 . . . 1 2 . . . 1 1 . . 8 73 33 17 1 4 1 10 35 97 . Meltdown 13 | . . . . . . . . . . . 2 . . . 1 1 . . 2 . . 1 1 1 . 3 1 . . Destroy 261 | . . . . . . . . . . . . . . . . . . . 6 73 33 16 . . . 7 32 94 . Blast 15 | . 1 . 2 . 1 2 . . . . . . . . . . . . . . . . . 3 1 . 2 3 . Corrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . 8 . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 96810 | . 900 . 633 193 2162 884 962 279 303 606 837 149 100 . 1978 555 1228 . 3026 9099 1451 8975 172 2126 5051 6380 5858 42246 657 Guns 9715 | . 282 . . 29 938 637 . 28 100 314 50 . . . 27 . 554 . . . 380 3469 . 2 14 166 930 1476 319 Cannons 34518 | . 527 . 400 146 996 241 . . . . 348 149 100 . 1951 415 674 . 2148 5618 890 3007 172 1807 3094 4300 4882 2424 229 Explosions 51654 | . 76 . 214 . 224 . 962 251 203 292 439 . . . . 140 . . 878 3427 171 2481 . . 1843 1872 . 38072 109 Melee 537 | . . . . . . . . . . . . . . . . . . . . . . . . 317 . . . 220 . Ramming 386 | . 15 . 19 18 4 6 . . . . . . . . . . . . . 54 10 18 . . 100 42 46 54 . Kinetic 20182 | . 527 . 400 146 1747 343 . . . . . . . . 27 . 554 . 480 4722 1270 3469 24 657 413 123 1647 3633 . Thermal 50616 | . 266 . . 29 182 535 . . 54 211 837 149 100 . 1951 555 674 . 2546 896 . 3007 148 1150 2752 4300 4123 25813 338 Explosive 20685 | . . . 214 . 116 . 659 251 203 217 . . . . . . . . . 2954 . 1506 . . 1367 1105 . 12093 . Electromagnetic 4624 | . 92 . . . 113 . 303 28 46 178 . . . . . . . . . 473 171 975 . 2 419 810 42 653 319 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 317 | . . . . . . . . . . . . . . . . . . . . . . . . 317 . . . . . Highest Corruption 25 | . . . . . 3 . . . . . . . . 6 6 6 6 6 . 6 . 7 8 . 2 2 25 5 . Average Corruption 4 | . . . . . 2 . . . . . . . . 6 6 6 6 6 . 2 . 2 7 . 1 1 6 5 . Corruption Purged 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 153 | . . . . . 2 . . . . . . . . 1 16 9 9 1 . 30 . 18 1 . . 8 30 28 . Message Errors 27 | . . . . . . . . . . . . . . . 5 1 2 . . 5 . 5 . . . 1 4 4 . Matter Fused 43 | . . . . . . . . . . . . . . . 5 2 1 . . 7 . 3 1 . . 4 12 8 . Heat Flow Errors 14 | . . . . . . . . . . . . . . . 1 1 . . . 2 . 4 . . . 1 4 1 . Energy Discharges 15 | . . . . . . . . . . . . . . . 1 . 1 . . 5 . 1 . . . 1 2 4 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 23 | . . . . . 1 . . . . . . . . 1 2 2 4 . . 1 . 1 . . . 1 6 4 . Data Loss (major) 5 | . . . . . . . . . . . . . . . 1 . . 1 . 2 . 1 . . . . . . . Misfires 7 | . . . . . 1 . . . . . . . . . . 2 . . . 2 . . . . . . . 2 . Alerts 7 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 2 3 . Weapon Failures 7 | . . . . . . . . . . . . . . . 1 . . . . 3 . 2 . . . . . 1 . Overload Shots 74 | . . . . . . . . . . . . . . . 10 1 1 . 11 3 . . 4 . 13 18 13 . . Effects 9 | . . . . . . . . . . . . . . . 1 1 . . 2 . . . 1 . 1 2 1 . . Energy Bleed 7 | . . . . . . . . . . . . . . . 1 1 . . 2 . . . 1 . . 1 1 . . Heat Surge 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Overflow Damage 5373 | . 7 . 28 . 24 . 9 . . . 1 114 . . 119 29 23 . 318 91 18 141 . 146 556 351 241 3157 . Projectiles 1858 | . 7 . . . 24 . . . . . . 114 . . 119 . 23 . 279 60 10 104 . 146 420 252 241 59 . Explosions 3514 | . . . 28 . . . 9 . . . 1 . . . . 29 . . 39 31 8 37 . . 136 98 . 3098 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Knockbacks 89 | . 4 . 1 1 5 . . . . . . . . . . . . . 1 47 6 . 1 . 6 . 10 7 . Impact 6 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . Kinetic 81 | . 3 . 1 1 4 . . . . . . . . . . . . . 1 45 6 . 1 . 3 . 9 7 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Self-Inflicted Damage 1347 | . . . . . 16 . 78 . . 100 . . . . . . . . . 210 . 83 . . 67 78 . 715 . Shots 37 | . . . . . 1 . 5 . . 4 . . . . . . . . . 12 . 8 . . 2 1 . 4 . Rammed 34 | . . . . 1 1 3 . . . . . . . . . . . . . 2 4 3 . . 10 4 3 3 . Targets Rammed 48 | . 4 . 3 1 1 4 . . . . . . . . . . . . . 6 4 3 . . 10 4 3 5 . Kicked 13 | . 4 . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . 2 . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 664 | . 306 . 60 223 345 69 70 63 177 102 42 8 92 . 350 192 69 . 220 360 120 473 334 204 240 444 664 252 . Average Temperature 102 | . 87 . 23 100 146 20 39 30 93 51 19 5 48 . 111 81 11 . 68 101 45 113 107 54 81 129 163 80 . Received Heat Transfer 2946 | . 66 . 18 . . 162 162 . 36 18 . . . . 180 42 18 . 270 672 144 292 . . 55 155 40 571 45 Effects 44 | . 2 . . . 1 . . . . . . . . . 2 . . . 1 5 . 13 . . 3 . 16 1 . Shutdowns 6 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 3 . . Energy Bleed 9 | . 1 . . . . . . . . . . . . . . . . . 1 2 . 1 . . . . 3 1 . Interference 15 | . . . . . . . . . . . . . . . 2 . . . . 2 . 6 . . 3 . 2 . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Short Circuit 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Damage (minor) 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Total Turns 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 13 . Longest Duration 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 13 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 3 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 3 Robots Corrupted 13 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . 6 . 4 . Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 4 . 4 . Parts Fried 20 | . . . . . . . . . . . . . . . . . . . . 2 . 5 . . 1 5 . 6 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 20 | . . . . . . . . . . . 3 . . . 2 1 . . 4 . . 2 1 1 . 3 3 . . Combat Hostiles 15 | . . . . . . . . . . . 3 . . . . . . . 3 . . 2 1 . . 3 3 . . Parts Melted 46 | . . . . . . . . . . . 3 . . . 8 3 . . 5 . . 6 1 . 3 9 8 . . Heat Transferred 23776 | . 608 . . 74 222 38 . . 111 346 1348 80 148 . 2729 492 1030 . 2628 1005 . 2220 61 851 1821 3490 3521 668 285 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stripped 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . Power Chain Reactions 10 | . 2 . . . . . 2 . . 1 . . . . . 1 . . . . . 1 . . 2 . . . 1 Latent Energy Used 200 | . . . . . 200 . . . . . . . . . . . . . . . . . . . . . . . . LE Corruption 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . 5 4 3 . . 1 2 . 5 5 Low Security (%) 67 | . 100 100 100 100 . 100 100 100 . . . . 100 100 100 . . . . 23 . 28 . 100 91 49 100 53 . Level 1 3 | . . . . . . . . . . . . . . . . . . . . 1 . 7 . . 8 20 . 9 . Level 2 9 | . . . . . . . . . . . . . . . . . . . . 4 . 58 . . . 30 . . . Level 3 3 | . . . . . . . . . . . . . . . . . . . . 2 50 5 . . . . . . . Level 4 7 | . . . . . . . . . . . . . . . . . . . . 41 49 . . . . . . . . Level 5 2 | . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 95 Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Peak Influence 5406 | . 120 . 103 50 . 36 110 67 . . . . 9 2 95 . . . . 1890 1320 741 . 114 234 452 175 5406 3172 Initial 2459 | . . . . . . . . 30 . . . . . 2 . . . . . . 1100 454 . . 13 87 175 . 2459 Average 451 | . 20 . 22 1 . 5 26 20 . . . . 2 . 39 . . . . 1129 1102 397 . 30 60 245 28 1240 2788 Influence Increases 17579 | . 331 . 212 50 . 57 261 144 70 70 . 45 9 . 378 212 180 . 538 3216 844 2042 . 239 823 1071 1259 4756 772 Destroy 0b10 Robot/C 9800 | . 180 . 80 40 . 40 100 60 60 60 . 20 . . 200 140 180 . 460 1540 380 1300 . 120 460 660 740 2640 340 Destroy 0b10 Robot/NC 805 | . 40 . 50 . . 5 25 . . . . . 5 . 30 5 . . 25 230 50 20 . 55 70 45 . 120 30 Destroy Leader 2016 | . 46 . 16 10 . 10 20 10 10 10 . 10 . . 54 20 . . 40 334 104 236 . 44 74 160 280 482 46 Allied During Kill 563 | . . . . . . 1 . . . . . . . . 4 2 . . 13 191 32 137 . . . . 13 151 19 Trap Triggered on 0b10 40 | . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . Successful Hack 316 | . 40 . 42 . . . . 43 . . . . . . 17 . . . . 54 17 27 . 4 12 . 2 58 . Select Force Hacks 50 | . . . . . . . . . . . . . . . . . . . . 50 . . . . . . . . . Disable Machine 316 | . 4 . 4 . . . 8 4 . . . . 4 . 8 . . . . 24 28 36 . . 44 8 32 108 4 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . Destroy Structure 2563 | . 6 . 20 . . 1 63 12 . . . . . . 5 . . . . 538 68 186 . 16 118 183 117 1137 93 Partial Spotted 105 | . . . . . . . 15 15 . . . . . . 45 . . . . 15 . . . . 15 . . . . Lose Combat Pursuer 855 | . 15 . . . . . 30 . . . . 15 . . 15 45 . . . 90 165 60 . . 30 15 75 60 240 Influence Decreases 16336 | . 331 . 212 50 . 57 167 235 33 110 . 45 . 9 310 280 180 . 538 1326 1890 2670 636 206 648 863 1675 868 2997 Entered New Map 6110 | . . . . . . . . 64 3 15 . . . 7 . 36 . . . . 1210 810 636 . 20 121 241 . 2947 Time Decay 8582 | . 331 . 212 50 . 56 67 151 30 85 . 45 . 2 270 244 180 . 458 1196 540 1290 . 206 448 702 1381 638 . Lost Part 524 | . . . . . . 1 20 20 . . . . . . . . . . 60 70 . 10 . . 10 40 33 230 30 Lost Ally 590 | . . . . . . . . . . 10 . . . . 40 . . . 20 60 140 260 . . 20 . 20 . 20 Purge Threat 530 | . . . . . . . 80 . . . . . . . . . . . . . . 300 . . 150 . . . . Squads Dispatched 132 | . 1 . . 1 . . 1 2 . . . . . . 5 . . . 1 21 5 10 . 1 6 12 17 36 13 Investigation 24 | . 1 . . 1 . . . 2 . . . . . . 2 . . . 1 3 1 7 . . 2 1 2 1 . Extermination 18 | . . . . . . . . . . . . . . . 1 . . . . 4 1 3 . 1 2 3 1 2 . Reinforcement 17 | . . . . . . . 1 . . . . . . . 1 . . . . 6 1 . . . 2 5 1 . . Assault 50 | . . . . . . . . . . . . . . . . . . . . 6 2 . . . . . . 30 12 Garrison 7 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 3 1 . . Intercept 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 3 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . . . . . . . . . . . . . . . . 5 1 . . . 1 2 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Distress Signals 26 | . 1 . . . . . 1 . . . . . . . 1 . . . 4 3 2 5 . . . 4 1 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 747 | . 20 . 7 2 27 3 14 10 2 5 4 4 2 6 23 10 13 . 22 91 32 77 1 6 33 50 51 187 45 Peak Tracking Total 24 | . 4 . 2 1 9 3 7 5 2 2 3 3 . 6 6 5 9 . 5 10 6 9 1 2 8 13 5 24 15 Tactical Retreats 46 | . 1 . . . 11 . 1 . . . . 1 . . 1 2 . . . 6 6 4 . . 1 1 4 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Traps Triggered 17 | . 2 . . . . . . 1 . . . . 1 . . . . . 1 . . 6 . . 1 . 4 1 . Indirectly 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Machines Disabled 114 | . 3 . 1 . 11 . 2 1 . . 1 . 1 . 2 . . . 4 7 11 9 3 . 12 2 8 35 1 Max in Single Turn 8 | . 1 . 1 . 3 . 1 1 . . 1 . 1 . 1 . . . 1 1 1 1 1 . 2 1 1 8 1 Garrison Access 4 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Machines Accessed 82 | . 8 . 3 1 2 . 2 9 . 1 3 . . . 7 . 1 . 1 7 5 11 1 1 4 3 8 4 . Terminals 53 | . 8 . 3 . . . 2 6 . . . . . . 4 . . . 1 4 1 9 . 1 3 1 6 4 . Fabricators 5 | . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . 1 . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 1 . . Recycling Units 5 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . Total Hacks 316 | . 25 . 25 1 2 . 8 66 . 1 24 . . . 22 . 4 . 4 28 29 42 1 2 9 5 10 8 . Successful 214 | . 18 . 18 1 2 . 5 35 . 1 24 . . . 15 . 4 . 4 19 20 26 1 2 5 2 6 6 . Failed 102 | . 7 . 7 . . . 3 31 . . . . . . 7 . . . . 9 9 16 . . 4 3 4 2 . Catastrophic 13 | . . . . . . . . 6 . . . . . . . . . . . 2 . 2 . . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 160 | . 14 . 21 . 1 . 5 42 . . . . . . 9 . . . . 17 7 25 3 2 4 2 5 3 . Terminals 225 | . 25 . 25 . . . 8 62 . . . . . . 11 . . . 4 18 10 36 . 2 7 1 8 8 . Fabricators 21 | . . . . . . . . . . . . . . . 2 . . . . . 17 . . . . 2 . . . Repair Stations 10 | . . . . . . . . . . . . . . . . . . . . 4 2 1 . . . 2 1 . . Recycling Units 19 | . . . . . . . . 2 . . . . . . 9 . . . . 3 . 5 . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 6 | . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . 1 . . Terminal Hacks 143 | . 8 . 15 1 2 . 4 27 . 1 24 . . . 4 . 4 . 4 9 4 18 1 2 4 1 4 6 . Record 22 | . . . 1 . 1 . . . . . 6 . . . . . 4 . 4 . 1 1 . . 1 . 2 1 . Part Schematic 22 | . . . . . . . . 10 . . 10 . . . . . . . . . 1 1 . . . . . . . Robot Schematic 9 | . . . . . . . . 3 . . 5 . . . . . . . . . 1 . . . . . . . . Robot Analysis 16 | . 1 . 5 . . . . 6 . . . . . . . . . . . 3 . . . . . . . 1 . Prototype ID Bank 13 | . 3 . 3 . . . . 1 . . 3 . . . 1 . . . . 1 . 1 . . . . . . . Open Door 7 | . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . 1 2 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 1 . . 1 . Emergency Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machine Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 10 | . . . . . . . 1 1 . . . . . . . . . . . 3 1 3 . 1 . . . . . Unreport Threat 4 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . 1 . . . . Locate Traps 8 | . 2 . 2 . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Security Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 12 | . . . . . . . . . . . . . . . 2 . . . . . 10 . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . Build 5 | . . . . . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . . . . Scan Component 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Repair 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Recycling Unit Hacks 12 | . . . . . . . . 2 . . . . . . 7 . . . . 2 . 1 . . . . . . . Recycle Component 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Process 4 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . Report Inventory 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Retrieve Matter 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Seal Access 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 36 | . 10 . 3 . . . 1 4 . . . . . . 2 . . . . 4 4 6 . . . 1 1 . . Terminals 25 | . 10 . 3 . . . 1 4 . . . . . . 2 . . . . 1 1 3 . . . . . . . Assimilate 5 | . . . . . . . . 2 . . . . . . 2 . . . . . . 1 . . . . . . . Botnet 10 | . 4 . 1 . . . 1 1 . . . . . . . . . . . . 1 2 . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Skim 8 | . 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . Patch 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Restock 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . 1 . Used 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . Hacking Detections 59 | . 8 . 3 . . . 2 6 . . . . . . 6 . . . 1 6 5 9 . 1 4 2 4 2 . Full Trace Events 18 | . 2 . . . . . . 2 . . . . . . 2 . . . 1 1 1 5 . . 2 . 1 1 . Feedback Events 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hackware Fried 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . 3 . . 5 . . . . . . . . . 1 . . . . . 6 . . Robots Built 7 | . . . . . . . . . . . . . . . 2 . . . . . 5 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 164 | . . . . . . . . . . . . . . . 84 . . . . . 80 . . . . . . . . Total Robot Build Rating 33 | . . . . . . . . . . . . . . . 12 . . . . . 21 . . . . . . . . Part Schematics Acquired 50 | . . . . . . . . 9 . . 10 . . . . . . . . . 1 1 . . . . 25 4 . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . . 152 . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . . 65 28 . . . . . . . . Parts Recycled 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Recycled Matter 429 | . . . . . . . . . . . . . . . 411 . . . . 18 . . . . . . . . . Retrieved Matter 429 | . . . . . . . . . . . . . . . 411 . . . . 18 . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . . . 2 . 2 . . 3 . . 1 . 1 . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Total Allies 43 | . . . . 3 . . . 2 . . . . . . 4 1 2 . 2 4 8 13 . . 1 . 1 1 1 Largest Group 10 | . . . . 3 3 . . 2 2 2 . . . . 4 1 3 3 4 7 6 10 . . 1 . 1 1 2 Highest-Rated Group 1262 | . . . . 40 40 . . 36 36 36 . . . . 128 99 151 151 216 410 247 481 . . 119 . 145 1204 1262 Highest-Rated Ally 1204 | . . . . 16 16 . . 26 26 26 . . . . 46 99 99 99 99 98 47 58 . . 119 . 145 1204 1204 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 530 | . . . . . 4 28 . . . . . . . . 17 3 1 . 38 113 54 82 . . 2 . 24 131 33 Total Damage 31551 | . . . . . 14 1582 . . . . . . . . 320 154 85 . 1514 6776 1656 1717 . . 455 . 1589 12339 3350 Kills 161 | . . . . . 1 3 . . . . . . . . 3 4 . . 13 52 10 10 . . 3 . 4 45 13 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . Turrets Deployed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Active Infowar (turns) 11926 | . . . 442 312 . 20 22 185 71 217 90 271 38 42 349 4 . . . 1738 735 1723 370 401 409 . 2455 1765 267 Optics 10614 | . . . 442 312 . . . . . . . . . . . . . . . 1738 735 1723 370 401 406 . 2455 1765 267 Sensors 1263 | . . . . . . . . 185 71 217 90 271 38 42 349 . . . . . . . . . . . . . . Terrain 45 | . . . . . . 20 22 . . . . . . . . . . . . . . . . . 3 . . . . Structural 412 | . . . . . . . . . . . . . . . . . . . . 412 . . . . . . . . . Jamming 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Analysis Total 16 | . 1 . 5 . . . . 6 . . . . . . . . . . . 3 . . . . . . . 1 . Derelict Logs Recovered 10 | . . . . 1 . . . . 1 1 . 3 . . . 2 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Turns Passed 20439 | . 1074 35 528 879 1366 244 182 269 71 217 139 308 38 42 521 390 392 701 1070 1841 735 1737 370 401 746 969 3142 1765 267 Spaces Moved 13829 | 1 405 19 255 534 698 115 210 692 150 445 109 348 73 140 762 533 568 622 645 1057 318 818 199 196 322 445 1333 1193 624 Core 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Treads 5283 | . . . 85 534 698 53 . . . . . . . . . . . . . 45 318 773 199 196 322 445 1333 282 . Legs 2347 | 1 405 19 170 . . 1 . . . . . . . . . . . . 275 1012 . . . . . . . 464 . Wheels 132 | . . . . . . 51 81 . . . . . . . . . . . . . . . . . . . . . . Hover 45 | . . . . . . . . . . . . . . . . . . . . . . 45 . . . . . . . Flight 6001 | . . . . . . . 129 692 150 445 109 348 73 140 762 533 568 622 370 . . . . . . . . 447 613 Fastest Speed 25 | 120 120 190 160 160 160 95 32 29 29 29 30 30 28 28 28 28 28 28 29 120 170 51 152 160 160 160 145 35 25 Average Speed 109 | 120 159 190 180 160 160 152 57 29 29 40 86 30 29 28 28 28 29 99 136 132 170 152 158 160 160 160 196 100 26 Slowest Speed 450 | 120 190 190 190 160 160 450 162 32 29 94 100 30 100 28 100 28 100 105 360 260 170 360 160 160 160 160 250 390 35 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . . 2 20 . . . 2 . 1 14 5 . . . . . . . . . . . . 10 Potential Cave-ins 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 9 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Exploration Rate (%) 47 | 2 54 8 30 94 90 29 28 29 30 59 77 60 3 79 18 78 61 72 62 31 12 53 100 6 41 16 85 89 24 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 9 | . 2 . . . 1 . . . 1 . 1 1 . . . 1 . 1 1 . . . . . . . . . . Known Exits Taken 27 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . 1 . . . . 1 2 . 1 . . . 1 3 3 1 . . . . . . . . . . Spaces Dug 6 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 4 . . . Terrain Destroyed 1449 | . 4 . 17 . 48 1 82 13 11 74 15 22 . . 1 13 5 . 11 141 42 166 3 6 43 123 29 575 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 168 | . . . . . 11 1 . . . . . . . . 1 7 5 . 1 48 9 21 3 6 7 21 22 5 . AOE 1268 | . 4 . 17 . 37 . 82 13 11 74 15 22 . . . 6 . . 10 93 33 143 . . 35 102 . 567 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Arm Lab Res Tes Res Qua Sec Acc Total 17364 | . 762 18 302 548 868 163 254 733 170 462 134 546 84 141 993 748 739 709 758 1254 441 1100 241 237 467 585 1669 1555 683 Wait 1510 | . 309 . 3 5 51 20 . 40 15 3 12 198 . 1 167 194 129 68 23 16 45 42 2 . 18 31 71 32 15 Move 13691 | . 404 18 254 533 697 114 206 653 149 444 108 343 73 137 733 523 567 621 644 1056 317 817 198 195 321 444 1332 1192 598 Hop 49 | . . . . . . . 1 18 . . . 2 . 1 14 4 . . . . . . . . . . . . 9 Pick Up 141 | . 4 . 11 . 15 2 7 4 . . . . 1 1 3 2 . 6 5 2 . 36 6 3 9 3 14 3 4 Fast Attach 220 | . 5 . 3 1 2 5 3 5 1 1 1 . 2 . 7 5 3 2 9 18 11 21 2 2 4 12 37 52 6 Attach 115 | . 1 . 3 . 10 2 8 4 . . 2 1 2 . 1 1 . 1 4 5 2 9 4 2 1 4 7 33 8 Detach 97 | . . . 2 . 11 1 3 . . 4 2 1 1 . 1 . . . 4 5 3 7 2 2 1 4 6 32 5 Swap 221 | . 6 . 3 2 13 . 2 1 1 . . . . . . . 2 1 5 12 . 29 13 9 26 16 48 31 1 Drop 222 | . 1 . 9 2 17 4 12 4 1 . 1 . . 1 8 3 2 10 7 10 . 35 7 2 16 3 34 30 3 Fire 990 | . 28 . 11 4 51 11 12 4 3 10 8 1 5 . 59 9 27 . 54 124 59 93 6 18 52 64 117 133 27 Melee 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . 8 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 13 | . 4 . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . 2 . Crush 35 | . . . . 1 1 4 . . . . . . . . . . . . . 2 4 3 . . 10 4 3 3 . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Rewire 36 | . . . . . . . . . . . . . . . . . 9 . 3 . . 8 . . 9 . . . 7 Trap 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min / Sub) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Armory -4/Lab -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 256 | -10/Materials | Identified exit to Mines 256 | -10/Materials | Discovered exit to Mines (range 12) 475 | -10/Materials | Build established: Hacker-Gunner 648 | -10/Materials | Identified exit to Subcaves 648 | -10/Materials | Identified exit to Materials 710 | -10/Materials | Learned Storage trap positions 764 | -10/Materials | Learned location of 1 exit from Materials 809 | -10/Materials | Learned location of 1 exit from Storage 1075 | -10/Materials | Entered Mines 1083 | -10/Mines | Discovered exit to Materials (range 13) 1110 | -10/Mines | Entered Materials 1110 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1111 | -9/Materials | Identified exit to Mines 1112 | -9/Materials | Identified exit to Materials 1526 | -9/Materials | Discovered exit to Materials (range 4) 1638 | -9/Materials | Entered Mines 1677 | -9/Mines | Learned 2 Materials zone layouts 1807 | -9/Mines | Discovered exit to Materials (range 8) 1938 | -9/Mines | Met a Derelict shopkeep closing up shop 1977 | -9/Mines | Discovered exit to Materials (range 12) 2244 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2503 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2503 | -9/Mines | Identified exit to Exiles 2503 | -9/Mines | Discovered exit to Exiles (range 5) 2517 | -9/Mines | Entered Exiles 2517 | -9/Exiles | Accompanied by 3 allies 2518 | -9/Exiles | Identified exit to Mines 2554 | -9/Exiles | Met 8R-AWN 2593 | -9/Exiles | Met EX-HEX 2651 | -9/Exiles | Met EX-BIN 2697 | -9/Exiles | Aligned with FarCom system 2699 | -9/Exiles | Given EX-Vault access code 2737 | -9/Exiles | Opened EX-Vault 2753 | -9/Exiles | Found Latent Energy Streamer 2763 | -9/Exiles | Found YOLO Cannon 2767 | -9/Exiles | Found AWS/Thermal 2806 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2851 | -9/Exiles | Met EX-DEC 2863 | -9/Exiles | Build established: Hacker-Tank 2867 | -9/Exiles | Learned location of Zion (-6) 3136 | -9/Exiles | Attacked by the Exiles 3196 | -9/Exiles | Lost 3 allies 3293 | -9/Exiles | Destroyed 8R-AWN 3463 | -9/Exiles | Destroyed EX-HEX 3510 | -9/Exiles | Destroyed EX-BIN 3526 | -9/Exiles | Found Prototype Device 3526 | -9/Exiles | Identified System Purifier 3562 | -9/Exiles | Destroyed EX-DEC 3592 | -9/Exiles | Found Deploy-a-Sentry 3883 | -9/Exiles | Stole four prototypes: AWS/Thermal, Latent Energy Streamer, YOLO Cannon, Deploy-a-Sentry 3883 | -9/Exiles | Entered Mines 3891 | -8/Mines | Build established: Hacker-Gunner 3950 | -8/Mines | 7V-RTL came to Exiles' defense 3975 | -8/Mines | DAS Turret deployed 3984 | -8/Mines | AWS/Thermal suddenly broke down 4013 | -8/Mines | Core integrity fell below 50% 4049 | -8/Mines | Lost 7 parts (1p2n2u2w) 4055 | -8/Mines | Allies destroyed 7V-RTL 4125 | -8/Mines | Discovered exit to Materials (range 3) 4127 | -8/Mines | Entered Materials 4127 | -8/Materials | Evolved 2 slots: Utility x2 4174 | -8/Materials | Identified exit to Factory 4309 | -8/Materials | Entered Factory 4309 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4405 | -7/Factory | EX Chip 1 fried by hacking feedback 4524 | -7/Factory | Build established: Hacker-Sprinter 4558 | -7/Factory | Identified exit to Lower Caves 4558 | -7/Factory | Discovered exit to Lower Caves (range 15) 4560 | -7/Factory | Identified exit to Storage 4578 | -7/Factory | Entered Lower Caves 4578 | -7/Lower Caves | Accompanied by 2 allies 4593 | -7/Lower Caves | Learned location of Extension (-6) 4627 | -7/Lower Caves | Identified exit to Lower Caves 4627 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 4649 | -7/Lower Caves | Entered another Lower Caves area 4649 | -7/Lower Caves | Accompanied by 2 allies 4649 | -7/Lower Caves | Spotted H2-7U4(f) 4651 | -7/Lower Caves | Encountered a Master Thief 4653 | -7/Lower Caves | Latent Energy Streamer stolen by Master Thief 4755 | -7/Lower Caves | Learned 4 Factory zone layouts 4779 | -7/Lower Caves | Found Prototype Device 4779 | -7/Lower Caves | Identified Heart of Steel 4814 | -7/Lower Caves | Murdered Warlord Statue 4857 | -7/Lower Caves | Identified exit to Data Miner 4857 | -7/Lower Caves | Discovered exit to Data Miner (range 10) 4866 | -7/Lower Caves | Entered Data Miner 4866 | -7/Data Miner | Identified exit to Proximity Caves 4866 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 4884 | -7/Data Miner | Met Data Miner 4918 | -7/Data Miner | Learned location of Section 7 (-2) 4918 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4932 | -7/Data Miner | Received God Mode back door access code from Data Miner 4942 | -7/Data Miner | Data Conduit disabled 5005 | -7/Data Miner | Entered Proximity Caves 5006 | -6/Proximity Caves | Learned 4 Factory zone layouts 5287 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5307 | -6/Proximity Caves | Learned Factory terminal intel 5310 | -6/Proximity Caves | Identified exit to Factory 5310 | -6/Proximity Caves | Discovered exit to Factory (range 11) 5313 | -6/Proximity Caves | Entered Factory 5313 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5314 | -6/Factory | Identified exit to Factory 5314 | -6/Factory | Identified exit to Lower Caves 5315 | -6/Factory | Loaded intel: 27 terminal locations 5351 | -6/Factory | Sucked down chute 5351 | -6/Factory | Entered Waste 5366 | -6/Waste | EMP discharged 5371 | -6/Waste | Spotted C-40 Crusher 5373 | -6/Waste | Spotted C-40 Crusher 5377 | -6/Waste | Spotted C-40 Crusher 5379 | -6/Waste | Spotted C-40 Crusher 5380 | -6/Waste | Spotted C-40 Crusher 5381 | -6/Waste | Spotted C-40 Crusher 5385 | -6/Waste | Identified exit to Factory 5385 | -6/Waste | Discovered exit to Factory (range 16) 5393 | -6/Waste | Entered Factory 5564 | -6/Factory | Fabricated X-72 Disruptor? 5732 | -6/Factory | P-60 Hacker assimilated allied Disruptor 5a 5885 | -6/Factory | Garrison activated, responded to threat 5911 | -6/Factory | Discovered exit to Lower Caves (range 9) 5914 | -6/Factory | Entered Lower Caves 5935 | -6/Lower Caves | Heart of Steel transformed into Warbot 5997 | -6/Lower Caves | Learned 8 Factory zone layouts 6173 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6213 | -6/Lower Caves | Identified exit to Lower Caves 6213 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 6304 | -6/Lower Caves | Entered another Lower Caves area 6304 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 6304 | -6/Lower Caves | Spotted IY-YV1(f) 6304 | -6/Lower Caves | Spotted KU-Y20(f) 6306 | -6/Lower Caves | Encountered a Master Thief 6306 | -6/Lower Caves | Encountered a Master Thief 6344 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6455 | -6/Lower Caves | Learned 4 Factory zone layouts 6548 | -6/Lower Caves | Learned Factory trap positions 6548 | -6/Lower Caves | Learned Extension emergency access door positions 6548 | -6/Lower Caves | Learned Factory garrison access intel 6557 | -6/Lower Caves | Identified exit to Zion 6557 | -6/Lower Caves | Discovered exit to Zion (range 11) 6696 | -6/Lower Caves | Entered Zion 6696 | -6/Zion | Accompanied by 3 allies (Warbot) 6726 | -6/Zion | System corruption cleaned by Quarantine Array 6732 | -6/Zion | Found Prototype Energy Gun 6732 | -6/Zion | Identified Storm Laser 6850 | -6/Zion | Build established: Hacker-Tank 6965 | -6/Zion | Given A8's code to call for help 7043 | -6/Zion | Met Imprinter 7209 | -6/Zion | Given the Hacking Drone Bay 7247 | -6/Zion | Visited the Megawrench Repair Shop 7247 | -6/Zion | Megawrench repaired 8 parts 7286 | -6/Zion | Build established: Wizard-Tank 7324 | -6/Zion | Identified exit to Proximity Caves 7324 | -6/Zion | Discovered exit to Proximity Caves (range 12) 7397 | -6/Zion | Entered Proximity Caves 7397 | -5/Proximity Caves | Accompanied by 3 allies (Warbot) 7553 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7572 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves 7572 | -5/Proximity Caves | Learned Factory trap positions 7586 | -5/Proximity Caves | Destroyed 7 combat bots 7659 | -5/Proximity Caves | Lost 3 parts (3n) 7710 | -5/Proximity Caves | Lost 4 allies 7902 | -5/Proximity Caves | Found Prototype Launcher 7902 | -5/Proximity Caves | Identified Tesla Bomb Launcher 7910 | -5/Proximity Caves | Found Tesla Bomb Launcher 7943 | -5/Proximity Caves | Found Scatter Rocket Array 7947 | -5/Proximity Caves | Found Scatter Rocket Array 8063 | -5/Proximity Caves | Build established: Hacker-Tank 8423 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8442 | -5/Proximity Caves | Build established: Hacker-Gunner 8467 | -5/Proximity Caves | Entered Factory 8467 | -5/Factory | Accompanied by 4 allies (Warbot) 8467 | -5/Factory | Evolved 2 slots: Utility x2 8469 | -5/Factory | Loaded intel: 107 trap records 8470 | -5/Factory | Loaded intel: 3 garrison access locations 8795 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8801 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8821 | -5/Factory | Identified exit to Factory 8821 | -5/Factory | Discovered exit to Factory (range 10) 8902 | -5/Factory | Garrison activated, responded to threat 9021 | -5/Factory | P-70 Sage assimilated allied Destroyer 6b 9067 | -5/Factory | First assault squad dispatched 9141 | -5/Factory | Found Prototype Device 9141 | -5/Factory | Identified Exp. Thermal Shield 9151 | -5/Factory | Lost 3 allies 9451 | -5/Factory | Destroyed Warbot 9462 | -5/Factory | Repaired Cld. Plasma Cannon 9621 | -5/Factory | Spotted B-75 Beast 9756 | -5/Factory | Destroyed B-75 Beast 9937 | -5/Factory | Repaired Bore Cannon 10075 | -5/Factory | Discovered exit to Factory (range 12) 10248 | -5/Factory | Destroyed 7 combat bots 10263 | -5/Factory | High security lockdown imminent 10276 | -5/Factory | Lost 6 parts (4u2w) 10308 | -5/Factory | Entered another Factory area 10308 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10309 | -4/Factory | Loaded intel: 73 trap records 10400 | -4/Factory | Fabricated Exp. Utility Shielding? 10490 | -4/Factory | Build established: Hacker-Mutant 10496 | -4/Factory | Fabricated Lgt. Regenerative Plating? 10514 | -4/Factory | Repaired Arm. Medium Treads 10794 | -4/Factory | Fabricated C-17 Slicer? 10808 | -4/Factory | First assault squad dispatched 10944 | -4/Factory | Fabricated X-72 Disruptor? 10951 | -4/Factory | Identified exit to Armory 10951 | -4/Factory | Discovered exit to Armory (range 19) 11043 | -4/Factory | Entered Armory 11052 | -4/Armory | Lost 3 allies 11145 | -4/Armory | Lost 3 allies 11305 | -4/Armory | Build established: Wizard-Gunner 11780 | -4/Armory | Found Exp. Terrain Scan Processor 11999 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 12155 | -4/Armory | Lost 4 allies 12455 | -4/Armory | Build established: Hacker-Tank 12609 | -4/Armory | Identified exit to Lab 12609 | -4/Armory | Discovered exit to Lab (range 16) 12646 | -4/Armory | Destroyed 10 combat bots 12780 | -4/Armory | Entered Lab 12780 | -4/Lab | Identified exit to Research 12780 | -4/Lab | Discovered exit to Research (range 9) 12800 | -4/Lab | Unable to decrypt terminal 12800 | -4/Lab | Detected for breach 12801 | -4/Lab | Gained access to the hidden lab's interior 12806 | -4/Lab | Confronted by A5 12809 | -4/Lab | Destroyed A5 12864 | -4/Lab | Found Alien Artifact 12864 | -4/Lab | Identified Core Reset Matrix 12864 | -4/Lab | Used Core Reset Matrix 12868 | -4/Lab | Sensed 3 artifacts in vicinity 12884 | -4/Lab | Found Transdimensional Reconstructor 12902 | -4/Lab | Found Core Regenerator 12911 | -4/Lab | Found Integrated Reactor 12911 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 12946 | -4/Lab | Found Prototype Hackware 12955 | -4/Lab | Found Prototype Energy Gun 12955 | -4/Lab | Identified Hyp. EM Gauss Rifle 12959 | -4/Lab | Found Prototype Energy Cannon 12959 | -4/Lab | Identified Warp Cannon 12967 | -4/Lab | Found Prototype Device 12967 | -4/Lab | Identified AEGIS Remote Shield 13019 | -4/Lab | Unable to decrypt terminal 13051 | -4/Lab | Unable to decrypt terminal 13097 | -4/Lab | Discovered exit to Research (range 18) 13150 | -4/Lab | Entered Research 13150 | -3/Research | Evolved 2 slots: Utility x2 13150 | -3/Research | Identified Deep Network Scanner 13209 | -3/Research | Identified exit to Research 13209 | -3/Research | Discovered exit to Research (range 21) 13257 | -3/Research | Discovered exit to Research (range 17) 13258 | -3/Research | Build established: Hacker-Gunner 13359 | -3/Research | Identified exit to Testing 13551 | -3/Research | Entered Testing 13789 | -3/Testing | Rewired PD-Z88TE56MPG 13951 | -3/Testing | Found Corrupted Prototype Launcher 13963 | -3/Testing | Destroyed 7 combat bots 14030 | -3/Testing | Found Prototype Energy Gun 14030 | -3/Testing | Identified Tachyon Dispersion Ray 14140 | -3/Testing | Found Prototype Ballistic Gun 14140 | -3/Testing | Identified Hyp. Multirail 14172 | -3/Testing | Discovered exit to Research (range 6) 14245 | -3/Testing | Identified Ragnarok Missile Launcher 14278 | -3/Testing | Build established: Hacker-Tank 14284 | -3/Testing | Destroyed 8 combat bots 14297 | -3/Testing | Entered Research 14297 | -2/Research | Evolved 2 slots: Utility x2 14773 | -2/Research | Garrison activated, responded to threat 14849 | -2/Research | Lost 3 parts (1p2u) 14870 | -2/Research | Destroyed 7 combat bots 14953 | -2/Research | Warped through subspace 15220 | -2/Research | Cargo convoy interrupted 15258 | -2/Research | Identified exit to Quarantine 15258 | -2/Research | Discovered exit to Quarantine (range 7) 15266 | -2/Research | Entered Quarantine 15267 | -2/Quarantine | Detected hypermatrix surge 15267 | -2/Quarantine | Sensed 17 artifacts in vicinity 15425 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 15431 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 15433 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 15440 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 15444 | -2/Quarantine | Warped through subspace 15575 | -2/Quarantine | Met incapacitated Sigix Warrior 15575 | -2/Quarantine | Lockdown squad dispatched 15584 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 15587 | -2/Quarantine | Unlocked Sigix quarantine chamber 15610 | -2/Quarantine | Found Sigix Containment Pod 15625 | -2/Quarantine | Spotted Lightning 15628 | -2/Quarantine | Garrison activated, responded to threat 15636 | -2/Quarantine | Destroyed Lightning 15732 | -2/Quarantine | Spotted Lightning 15732 | -2/Quarantine | Spotted Lightning 15734 | -2/Quarantine | Warped through subspace 15785 | -2/Quarantine | Cryocooling Duct disabled 15787 | -2/Quarantine | Cryocooling Duct disabled 15800 | -2/Quarantine | Ambient heat levels rising (+20) 15800 | -2/Quarantine | Non-combat units ordered to evacuate 15802 | -2/Quarantine | Ambient heat levels rising (+20) 15802 | -2/Quarantine | Combat units ordered to evacuate 15807 | -2/Quarantine | Spotted Alpha 7 15821 | -2/Quarantine | Found Sigix Terminator 15837 | -2/Quarantine | Identified exit to Access 15837 | -2/Quarantine | Discovered exit to Access (range 10) 15861 | -2/Quarantine | Warped through subspace 15874 | -2/Quarantine | Intercept squad dispatched 15886 | -2/Quarantine | Spotted Tracker 15886 | -2/Quarantine | Spotted Tracker 15902 | -2/Quarantine | Quarantine Guard activated 15909 | -2/Quarantine | Spotted Combat Programmer 15910 | -2/Quarantine | Spotted Combat Programmer 15916 | -2/Quarantine | Destroyed Combat Programmer 15923 | -2/Quarantine | Destroyed Tracker 15927 | -2/Quarantine | Destroyed Tracker 15940 | -2/Quarantine | Destroyed Combat Programmer 15949 | -2/Quarantine | Found Prototype Processor 15949 | -2/Quarantine | Identified Exp. Targeting Computer 15995 | -2/Quarantine | Found Subatomic Replicator 15998 | -2/Quarantine | Used Subatomic Replicator to create Supercharged TR 16027 | -2/Quarantine | Spotted Quarantine Guard 16042 | -2/Quarantine | Spotted Quarantine Guard 16081 | -2/Quarantine | Rewired Quarantine Guard 16093 | -2/Quarantine | Allies destroyed Quarantine Guard 16140 | -2/Quarantine | Used Core Regenerator, restored core integrity (+362) 16142 | -2/Quarantine | Found Core Stripper 16163 | -2/Quarantine | Spotted Quarantine Guard 16192 | -2/Quarantine | Allies destroyed Quarantine Guard 16331 | -2/Quarantine | Spotted Fortress 16432 | -2/Quarantine | Build established: Hacker-Gunner 16448 | -2/Quarantine | Deep Network Scanner fried by hacking feedback 16547 | -2/Quarantine | Found Terrabomb 16624 | -2/Quarantine | Intercept squad dispatched 16630 | -2/Quarantine | Spotted Tracker 16631 | -2/Quarantine | Spotted Tracker 16634 | -2/Quarantine | Destroyed Tracker 16638 | -2/Quarantine | Destroyed Tracker 16643 | -2/Quarantine | Spotted Combat Programmer 16645 | -2/Quarantine | Spotted Combat Programmer 16649 | -2/Quarantine | Destroyed Combat Programmer 16655 | -2/Quarantine | Destroyed Combat Programmer 16662 | -2/Quarantine | System corruption reached 10% 16739 | -2/Quarantine | Build established: Scavenger-Gunner 16811 | -2/Quarantine | Spotted Quarantine Guard 16867 | -2/Quarantine | Found Core Reset Matrix 16870 | -2/Quarantine | Sensed 8 artifacts in vicinity 16886 | -2/Quarantine | Spotted Quarantine Guard 16938 | -2/Quarantine | Spotted Quarantine Guard 16951 | -2/Quarantine | Spotted Quarantine Guard 16952 | -2/Quarantine | Spotted Quarantine Guard 16984 | -2/Quarantine | Destroyed Quarantine Guard 16988 | -2/Quarantine | Destroyed Quarantine Guard 17016 | -2/Quarantine | Spotted Quarantine Guard 17023 | -2/Quarantine | Destroyed Quarantine Guard 17097 | -2/Quarantine | Destroyed Quarantine Guard 17235 | -2/Quarantine | Destroyed Quarantine Guard 17401 | -2/Quarantine | Intercept squad dispatched 17410 | -2/Quarantine | Spotted Tracker 17411 | -2/Quarantine | Spotted Tracker 17422 | -2/Quarantine | Destroyed Tracker 17431 | -2/Quarantine | Spotted Combat Programmer 17431 | -2/Quarantine | Spotted Combat Programmer 17460 | -2/Quarantine | Destroyed Combat Programmer 17478 | -2/Quarantine | Destroyed Tracker 17496 | -2/Quarantine | Destroyed Combat Programmer 17546 | -2/Quarantine | Destroyed Quarantine Guard 17584 | -2/Quarantine | Spotted Quarantine Guard 17592 | -2/Quarantine | Destroyed Quarantine Guard 17683 | -2/Quarantine | Build established: Scavenger-Tank 17916 | -2/Quarantine | Discovered exit to Access (range 8) 17916 | -2/Quarantine | Spotted Quarantine Guard 17918 | -2/Quarantine | Destroyed Quarantine Guard 18169 | -2/Quarantine | Intercept squad dispatched 18179 | -2/Quarantine | Spotted Tracker 18180 | -2/Quarantine | Spotted Tracker 18203 | -2/Quarantine | Spotted Combat Programmer 18205 | -2/Quarantine | Spotted Combat Programmer 18213 | -2/Quarantine | Destroyed Combat Programmer 18220 | -2/Quarantine | Destroyed Combat Programmer 18398 | -2/Quarantine | Identified exit to Section 7 18398 | -2/Quarantine | Discovered exit to Section 7 (range 6) 18398 | -2/Quarantine | Identified exit to Protoforge 18398 | -2/Quarantine | Discovered exit to Protoforge (range 6) 18408 | -2/Quarantine | Entered Section 7 18409 | -2/Section 7 | Detected hypermatrix surge 18409 | -2/Section 7 | Sensed 19 artifacts in vicinity 18527 | -2/Section 7 | Spotted S7 Guard 18549 | -2/Section 7 | Destroyed S7 Guard 18570 | -2/Section 7 | Found Core Membrane 18570 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 18662 | -2/Section 7 | Spotted S7 Guard 18674 | -2/Section 7 | Destroyed S7 Guard 18680 | -2/Section 7 | Discovered exit to Access (range 20) 18702 | -2/Section 7 | Found Integrated Mediator 18702 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 18879 | -2/Section 7 | Spotted B-90 Cyclops 18975 | -2/Section 7 | Spotted Alpha 7 18992 | -2/Section 7 | Spotted S7 Guard 19028 | -2/Section 7 | Spotted Alpha 7 19045 | -2/Section 7 | Warped through subspace 19056 | -2/Section 7 | Spotted B-99 Colossus 19074 | -2/Section 7 | Destroyed Alpha 7 19089 | -2/Section 7 | Destroyed B-99 Colossus 19115 | -2/Section 7 | Lost 5 parts (1n4u) 19270 | -2/Section 7 | Found Core Reset Matrix 19272 | -2/Section 7 | Sensed 16 artifacts in vicinity 19319 | -2/Section 7 | Found LRC Inertial Stabilizer 19319 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 19326 | -2/Section 7 | Found LRC Storage 19326 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 19410 | -2/Section 7 | Build established: Scavenger-Gunner 19466 | -2/Section 7 | Spotted Executioner 19471 | -2/Section 7 | Spotted Executioner 19490 | -2/Section 7 | Activated Sigix Exoskeleton 19490 | -2/Section 7 | Received instructions from Sigix Warrior 19493 | -2/Section 7 | Destroyed Executioner 19497 | -2/Section 7 | Destroyed Executioner 19511 | -2/Section 7 | Found Exp. Core Analyzer 19521 | -2/Section 7 | Found Exp. Targeting Computer 19525 | -2/Section 7 | Found Exp. Targeting Computer 19554 | -2/Section 7 | Spotted Striker 19554 | -2/Section 7 | Spotted Striker 19565 | -2/Section 7 | Allies destroyed Striker 19570 | -2/Section 7 | Allies destroyed Striker 19599 | -2/Section 7 | Intercept squad dispatched 19614 | -2/Section 7 | Spotted Tracker 19615 | -2/Section 7 | Spotted Tracker 19624 | -2/Section 7 | Allies destroyed Tracker 19629 | -2/Section 7 | Destroyed Tracker 19646 | -2/Section 7 | Spotted Combat Programmer 19648 | -2/Section 7 | Spotted Combat Programmer 19649 | -2/Section 7 | Allies destroyed Combat Programmer 19658 | -2/Section 7 | Allies destroyed Combat Programmer 19703 | -2/Section 7 | Spotted Investigator 19703 | -2/Section 7 | Spotted Striker 19704 | -2/Section 7 | Core integrity fell below 50% 19808 | -2/Section 7 | Allies destroyed Alpha 7 19819 | -2/Section 7 | Spotted Striker 19819 | -2/Section 7 | Spotted Striker 19832 | -2/Section 7 | Destroyed Striker 19847 | -2/Section 7 | Spotted Striker 19847 | -2/Section 7 | Spotted Striker 19861 | -2/Section 7 | Destroyed Striker 19865 | -2/Section 7 | Allies destroyed Striker 19867 | -2/Section 7 | Destroyed S7 Guard 19876 | -2/Section 7 | Spotted Striker 19883 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 19884 | -2/Section 7 | Destroyed Striker 19886 | -2/Section 7 | Allies destroyed Striker 19908 | -2/Section 7 | Lost 7 parts (1p4u2w) 19909 | -2/Section 7 | Used Terrabomb 19914 | -2/Section 7 | Destroyed 28 combat bots 19923 | -2/Section 7 | Found Core Physics Calibrator 19977 | -2/Section 7 | Destroyed B-90 Cyclops 19989 | -2/Section 7 | Spotted Striker 19989 | -2/Section 7 | Spotted Striker 19989 | -2/Section 7 | Spotted Executioner 19995 | -2/Section 7 | Destroyed Striker 19999 | -2/Section 7 | Fired Sigix Terminator 19999 | -2/Section 7 | Destroyed Striker 19999 | -2/Section 7 | Destroyed Executioner 20020 | -2/Section 7 | Destroyed 30 combat bots 20024 | -2/Section 7 | Found Spacefold Activator 20030 | -2/Section 7 | Lost 6 parts (1p1n3u1w) 20046 | -2/Section 7 | Found Integrated Mediator 20046 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 20059 | -2/Section 7 | Sterilization system engaged 20059 | -2/Section 7 | Non-combat units ordered to evacuate 20067 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 20073 | -2/Section 7 | Found Integrated Dissipator 20073 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20156 | -2/Section 7 | Build established: Scavenger-Mutant 20159 | -2/Section 7 | Combat units ordered to evacuate 20164 | -2/Section 7 | Discovered exit to Access (range 22) 20173 | -2/Section 7 | Entered Access 20173 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 20173 | -1/Access | Evolved 2 slots (calibrated): Power x1, Propulsion x2, Utility x1, -Weapon x2 20385 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 20397 | -1/Access | Energy Cycler disabled 20428 | -1/Access | Identified exit to Surface 20428 | -1/Access | Discovered exit to Surface (range 6) 20429 | -1/Access | Intercept squad dispatched 20440 | *** | Destroyed 0b10! Last Messages --------------- 20407_ L-61 Swordsman sneak attacks. 20417_ C-30 ARC bursts open, deploying its payload. 20417_ H-88 Terminator unfolds itself. 20417_ P-80 Master unfolds itself. <x2> 20417_ E-15 Imp unfolds itself. 20417_ Penetrated by Slug. 20417_ Lgt. Quantum Reactor destroyed. 20417_ E-15 Imp destroyed. 20425_ Quantum Shear penetrates W-44 Eye. 20425_ W-44 Eye destroyed. 20425_ U-05 Engineer destroyed. 20425_ Penetrated by Quantum Shear. 20425_ Tachyon Dispersion Ray destroyed. 20428_ The Access Shell folds into the floor. 20428_ EXIT=FOUND: SURFACE 20429_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 20440_ Quantum Shear penetrates Wall. 20440_ Quantum Shear penetrates P-80 Master. [Achievement: Partners In Destruction] Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????#???????????????????????????? | | #????????######## #???????????????????????????? | | #????????# ######??????????????????????? | | #????????# +???????????????? | | #????????# #############??????????????????????? | | #????????+ #??????????????????????????????????? | | #????????# #??????????????????????????????????? | | #????????# #????#?????????????????????????????? | | ########## #####;################+######??????? | | ?????? | | ############ ^ p =%*=%! R ?????? | | ???????????# ####### = ! ""#####+##??????????? | | ???????????# #????## ""#?????????????????? | | ???????????# #????#; ""#?????????????????? | | ???????????# #?????; T#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #????## ""##????????????????? | | ???????????# #????# #????????????????? | | ???????????# #????## ##????????????????? | | ???????????# #?????# #?????????????????? | | ???????????# #?????# X #?????????????????? | | ???????????# #?????# #?????????????????? | | ???????????# #?????# @" #?????????????????? | | ???????????# #?????# "" #?????????????????? | | ??????????? ?????# #?????????????????? | | ??????????? " ?????# #?????????????????? | | ??????????? ?????# #?????????????????? | | ??????????? ?????#""""""""""#?????????????????? | | ???????????#+##??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 120 Energy Generation 59 Energy Capacity 1200 Matter Stores 700 Matter Capacity 700 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 19 Armor Coverage 750 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 90 Point Defense Rating 80 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 36 Melee Accuracy 12 Launcher Accuracy 30 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 25 Kinecelleration 30 Offensive Hacking 50 Defensive Hacking 34 Item Schematics ----------------- Prc. Phase Gun | -2/Section 7 | Archive Exp. EM Disruption Field | -2/Section 7 | Archive Exp. Power Amplifier | -2/Section 7 | Archive Exp. Core Analyzer | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ X-72 Disruptor | x2 | -6/Factory Exp. Utility Shielding | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory C-17 Slicer | x3 | -4/Factory X-72 Disruptor | x2 | -4/Factory Repaired ---------- Cld. Plasma Cannon | 17% | -5/Factory Bore Cannon | 13% | -5/Factory Arm. Medium Treads | 34% | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Core Regenerator Core Membrane Integrated Mediator Supercharged TR Core Stripper LRC Inertial Stabilizer LRC Storage Terrabomb Core Physics Calibrator Sigix Terminator Spacefold Activator Integrated Dissipator Achievements -------------- Artifact Hunter Everyone Must Die Partners In Destruction Challenges ------------ None Game ------ Seed InsulatedTrapHumpback Manual? 0 Play Time 03:03:52 Cumulative 1036.4 hours Start 2025.05.11 @ 17:19:27 End 2025.05.12 @ 14:58:31 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1274 Rogue 991 Adventurer 124 Explorer 159 Win Type 3 Total 45 Types 31/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 85 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd038e40-77e1-4435-a75a-c194e42abf63