Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.15 @ 18:09:02 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1172) 1172 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1727) 1727 TOTAL SCORE: 6789 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 20 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/1050 Matter 290/300 Energy 270/290 System Corruption 3% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (1) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scanner Powered Armor Improved Shield Generator > --- WEAPON (2) ------- Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY (5) ---- Powered Armor System Backup Module PSU Rigger Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scanner Improved Shield Generator System Backup Module > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Powered Armor Powered Armor PSU Rigger Heavy EM Shotgun [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion None Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Slots Evolved 6 | 1 . 2 . 1 1 . 1 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | 1 . 1 . 1 1 . 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 43 | 4 1 7 . 2 4 . 25 . Power 5 | 1 . . . 1 2 . 1 . Engine 3 | 1 . . . 1 . . 1 . Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 2 1 6 . 1 2 . 17 . Device 17 | 1 1 3 . 1 . . 11 . Storage . | . . . . . . . . . Processor 3 | 1 . 2 . . . . . . Hackware 2 | . . 1 . . . . 1 . Protection 7 | . . . . . 2 . 5 . Artifact . | . . . . . . . . . Weapon 9 | 1 . 1 . . . . 7 . Energy Gun 3 | . . . . . . . 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 . 1 . . . . 4 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 1 | . . . . . . . 1 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . . 1 . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . Average Slot Usage (%) 86 | . 80 84 85 86 86 88 89 90 Engine 7 | . 20 14 14 12 7 . 1 10 Core 4 | . . . . . 3 11 8 . Device 36 | . 33 32 28 36 36 33 39 40 Processor 9 | . 6 5 14 12 11 11 10 10 Hackware 1 | . . 3 . . . . 1 . Protection 4 | . . . . . 1 11 8 10 Energy Gun 2 | . . . . . . . 5 . Ballistic Gun 20 | . 20 26 28 25 24 22 13 20 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 5 6 8 6 8 13 13 37 37 Greatest Support 31 | 13 13 22 13 13 22 22 31 22 Greatest Overweight (x) 2 | . . . . . . . 2 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 5 | 2 2 2 2 2 3 3 5 5 Average Capacity 3 | 2 2 2 2 2 2 3 3 5 Most Carried 5 | 1 2 2 2 2 3 3 5 4 Average Carried 2 | . 1 1 1 1 2 2 3 4 Final Capacity 5 | 2 2 2 2 2 3 3 5 5 Final Carried 4 | 1 2 2 2 2 3 2 4 4 Class Distribution -------------------- 51% | Scout 20% | Hacker-Scout 19% | Mutant 3% | Machinist-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scout | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Scout | -8/Materials Scout | -8/Garrison Hacker-Scout | -7/Factory Machinist-Skirmisher | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Matter Collected 1325 | 252 66 101 . 100 139 . 557 110 Remotely . | . . . . . . . . . Salvage Created 1403 | 95 50 43 . 161 287 . 445 322 Parts 105 | 7 15 8 . 17 11 . 34 13 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 2 | . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Combat Hostiles Destroyed 33 | . 5 4 . 10 5 . 8 1 Guns 32 | . 5 4 . 10 5 . 7 1 AOE 1 | . . . . . . . 1 . Classes Destroyed 11 | 2 4 . . . 3 . 2 . Worker 1 | . . . . . 1 . . . Builder 1 | . . . . . . . 1 . Tunneler 2 | 1 . . . 1 . . . . Hauler 1 | . . . . . . . 1 . Recycler 1 | 1 . . . . . . . . Operator 2 | . 1 . . . . . 1 . Watcher 1 | . 1 . . . . . . . Swarmer 14 | . 3 . . 8 . . 3 . Grunt 12 | . 2 4 . 2 3 . 1 . Sentry 5 | . . . . . 1 . 3 1 Hunter 2 | . . . . . 1 . 1 . Best Kill Streak 4 | 2 4 1 . 4 3 . 2 1 Combat Bots Only 4 | . 3 1 . 4 3 . 2 1 Max Kills in Single Turn 2 | 1 1 1 . 2 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Damage Taken 3296 | . 333 193 . 320 629 393 1416 12 Core 2453 | . 279 179 . 255 485 288 955 12 Absorbed by Shields 238 | . . . . . . . 234 4 Redirected to Core 1722 | . 172 40 . 209 363 185 753 . Core Remaining (%) 66 | 100 . . . 83 . 17 . . Volleys Fired 229 | 12 56 23 . 36 36 9 50 7 Largest 2 | 1 1 2 . 2 2 2 2 2 Hottest 78 | 20 20 40 . 40 40 40 78 70 Shots Fired 363 | 12 56 31 . 72 72 18 88 14 Gun 363 | 12 56 31 . 72 72 18 88 14 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 350 | 12 56 31 . 72 72 18 75 14 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 13 | . . . . . . . 13 . Robot Hit Streak 18 | 2 4 7 . 9 9 8 17 18 Robot Miss Streak 9 | 2 4 2 . 6 3 3 9 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 5 | . . . . 5 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 240 | 7 27 23 . 49 54 11 58 11 Core Hits 107 | 4 13 11 . 18 22 4 30 5 Critical Hits 16 | . 1 1 . . 1 . 7 6 Critical Kills 8 | . 1 . . . 1 . 3 3 Critical Parts Destroyed 7 | . . 1 . . . . 3 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2513 | 69 285 175 . 406 412 83 1023 60 Guns 2410 | 69 285 175 . 406 412 82 921 60 Cannons . | . . . . . . . . . Explosions 69 | . . . . . . . 69 . Melee . | . . . . . . . . . Ramming 34 | . . . . . . 1 33 . Kinetic 2178 | 69 285 175 . 406 412 82 689 60 Thermal 44 | . . . . . . . 44 . Explosive . | . . . . . . . . . Electromagnetic 257 | . . . . . . . 257 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 3 Average Corruption 3 | . . . . . . . 3 3 Corruption Purged 2 | . . . . . . . 2 . Effects 12 | . . . . . . . 10 2 Message Errors 3 | . . . . . . . 2 1 Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 4 | . . . . . . . 4 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 11 | . . . . . . . 11 . Projectiles . | . . . . . . . . . Explosions 11 | . . . . . . . 11 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 183 | . . . . . . . 183 . Shots 2 | . . . . . . . 2 . Rammed 3 | . . . . . . 1 2 . Targets Rammed 3 | . . . . . . 1 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 259 | . 6 9 . . 14 36 259 43 Average Temperature 40 | . 6 8 . . 5 15 60 16 Received Heat Transfer 932 | . 96 102 . 60 216 216 242 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Peak Influence 652 | 10 287 226 . 270 298 193 652 415 Initial 385 | . 6 111 . . 105 193 100 385 Average 207 | 2 159 194 . 216 168 193 235 403 Maximum Alert Level 2 | . 1 1 . 1 1 . 2 2 Low Security (%) 58 | 100 67 57 . 37 56 100 57 . Level 1 33 | . 32 42 . 62 43 . 28 19 Level 2 7 | . . . . . . . 14 80 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 1 . . 4 . 10 . Investigation 8 | . 1 1 . . 2 . 4 . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . 1 . . . . . 5 . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Distress Signals 3 | . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | . 16 6 . 12 10 4 21 1 Peak Tracking Total 5 | . 4 2 . 4 4 5 5 . Tactical Retreats 2 | . . . . 1 1 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Traps Triggered 6 | . . . . . 1 . 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Power Sources Rigged 11 | . . . . 4 3 1 3 . Exploded 9 | . . . . 3 3 1 2 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Machines Disabled 4 | . . . . . . . 4 . Max in Single Turn 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Machines Accessed 31 | . 4 2 2 . 2 . 21 . Terminals 14 | . 3 . . . 1 . 10 . Fabricators 3 | . . . . . . . 3 . Repair Stations 2 | . . . . . . . 2 . Recycling Units 4 | . 1 . . . . . 3 . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 114 | . 15 2 2 . 4 . 91 . Successful 82 | . 10 2 2 . 3 . 65 . Failed 31 | . 5 . . . 1 . 25 . Catastrophic 3 | . . . . . 1 . 2 . Database Lockouts 1 | . . . . . . . 1 . Manual 47 | . 12 . 1 . 3 . 31 . Terminals 58 | . 13 . . . 3 . 42 . Fabricators 16 | . . . . . . . 16 . Repair Stations 5 | . . . . . . . 5 . Recycling Units 10 | . 2 . . . . . 8 . Scanalyzers 19 | . . . . . . . 19 . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 23 | . 4 2 2 . . . 15 . Record 1 | . . . 1 . . . . . Part Schematic 6 | . . . . . . . 6 . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . Open Door 2 | . . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Machine Index 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 3 | . . . . . . . 3 . Recall Extermination 1 | . . . . . . . 1 . Registered Components 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 9 | . . . . . . . 9 . Network Status 1 | . . . . . . . 1 . Load Schematic 4 | . . . . . . . 4 . Build 4 | . . . . . . . 4 . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 5 | . 1 . . . . . 4 . Report Inventory 4 | . 1 . . . . . 3 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 19 | . . . . . . . 19 . Insert Component 9 | . . . . . . . 9 . Analyze 10 | . . . . . . . 10 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 21 | . 5 . . . 2 . 14 . Terminals 13 | . 4 . . . 2 . 7 . Track 3 | . 1 . . . . . 2 . Assimilate 2 | . 1 . . . . . 1 . Botnet 5 | . 1 . . . 1 . 3 . Operators 3 | . 1 . . . 1 . 1 . Fabricators 5 | . . . . . . . 5 . Report 1 | . . . . . . . 1 . Prioritize 2 | . . . . . . . 2 . Siphon 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . Tunnel 3 | . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 . . . 1 . 15 . Full Trace Events 3 | . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built 8 | . . . . . . . 8 . Matter 520 | . . . . . . . 520 . Time 268 | . . . . . . . 268 . Total Part Build Rating 34 | . . . . . . . 34 . Parts Repaired 1 | . . . . . . . 1 . Time 51 | . . . . . . . 51 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . Parts Scanalyzed 9 | . . . . . . . 9 . Part Schematics Acquired 8 | . . . . . . . 8 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Gar Used RIF Installer 2 | . . . . . . 1 . 1 Patrol Navigation 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Total Allies 2 | . . . . . . . 2 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 32 | . . . . . . . 32 . Highest-Rated Ally 32 | . . . . . . . 32 . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . Total Damage 83 | . . . . . . . 83 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Turns Passed 3259 | 55 388 314 153 391 396 244 1234 84 Spaces Moved 3618 | 53 371 415 300 385 226 181 1624 63 Core 3618 | 53 371 415 300 385 226 181 1624 63 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 100 Average Speed 51 | 50 50 50 50 50 50 50 51 100 Slowest Speed 150 | 50 50 50 50 50 50 50 150 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 52 68 70 60 11 28 48 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . 1 . 1 . . . 2 . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 51 | . . . . . . . 51 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 51 | . . . . . . . 51 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Total 4696 | 69 528 498 303 525 452 319 1932 70 Wait 655 | . 82 29 . 88 162 128 166 . Move 3610 | 52 370 414 299 384 226 179 1623 63 Hop . | . . . . . . . . . Pick Up 29 | 1 2 3 2 2 4 . 15 . Fast Attach 18 | 4 1 4 . . 2 . 7 . Attach 11 | . . 2 . 1 1 . 7 . Detach 5 | . . . . . . . 5 . Swap 14 | . . 1 . 1 1 . 11 . Drop 37 | . 2 6 2 2 5 1 19 . Fire 229 | 12 56 23 . 36 36 9 50 7 Melee . | . . . . . . . . . Ram 3 | . . . . . . 1 2 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap 11 | . . . . 4 3 1 3 . Miscellaneous 73 | . 15 16 . 7 12 . 23 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: [Sto] / Gar) -8/Garrison -7/Factory (discovered 3 exits: [Fac] / *Low / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 15) 117 | -10/Materials | Discovered new exit (range 9) 256 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 444 | -10/Materials | Entered Mines 481 | -10/Mines | Met a Derelict bent on vengeance 481 | -10/Mines | Reached level 2 491 | -10/Mines | Upgraded with Utility slot (x1) 491 | -10/Mines | Upgraded with Weapon slot (x1) 539 | -10/Mines | Met a Derelict shopkeep closing up shop 605 | -10/Mines | Discovered new exit (range 16) 652 | -10/Mines | Learned Materials interactive machine intel 675 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 697 | -10/Mines | Discovered new exit (range 20) 756 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 758 | -10/Mines | Identified exit to Exiles 758 | -10/Mines | Entered Exiles 765 | -10/Exiles | Discovered new exit (range 15) 771 | -10/Exiles | Met 8R-AWN 778 | -10/Exiles | Met EX-HEX 797 | -10/Exiles | Met EX-DEC 809 | -10/Exiles | Learned location of Zion (-6) 819 | -10/Exiles | Met EX-BIN 843 | -10/Exiles | Aligned with FarCom system 844 | -10/Exiles | Given EX-Vault access code 855 | -10/Exiles | Opened EX-Vault 858 | -10/Exiles | Found Latent Energy Streamer 861 | -10/Exiles | Found PSU Rigger 873 | -10/Exiles | Warned to stay clear of 0b10 Research branches 905 | -10/Exiles | Discovered new exit (range 14) 911 | -10/Exiles | Identified exit to Mines 911 | -10/Exiles | Left Exiles lab with PSU Rigger 911 | -10/Exiles | Entered Mines 917 | -9/Mines | Discovered new exit (range 9) 924 | -9/Mines | Reached level 3 930 | -9/Mines | Upgraded with Utility slot (x1) 990 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1217 | -9/Mines | Build established: Scout 1266 | -9/Mines | Identified exit to Materials 1302 | -9/Mines | Entered Materials 1303 | -8/Materials | Loaded intel: 19 interactive machine locations 1304 | -8/Materials | Reached level 4 1501 | -8/Materials | Garrison activated, responded to threat 1641 | -8/Materials | Discovered new exit (range 16) 1643 | -8/Materials | Reached level 5 1644 | -8/Materials | Upgraded with Utility slot (x1) 1698 | -8/Materials | Identified exit to Garrison 1698 | -8/Materials | Entered Garrison 1860 | -8/Garrison | Discovered new exit (range 13) 1866 | -8/Garrison | Identified exit to Factory 1869 | -8/Garrison | Installed Relay Interface Framework 1905 | -8/Garrison | Core integrity fell below 50% 1932 | -8/Garrison | Core integrity fell below 20% 1942 | -8/Garrison | Entered Factory 1943 | -7/Factory | Core integrity fell below 50% 1943 | -7/Factory | Core integrity fell below 20% 1944 | -7/Factory | Reached level 6 1946 | -7/Factory | Upgraded with Utility slot (x1) 2194 | -7/Factory | Reached level 7 2307 | -7/Factory | Repaired Imp. EM Shotgun? 2502 | -7/Factory | Discovered new exit (range 20) 2671 | -7/Factory | Build established: Hacker-Scout 2696 | -7/Factory | Reached level 8 2766 | -7/Factory | Central database locked down 2826 | -7/Factory | Fabricated Powered Armor (x2) 2875 | -7/Factory | Fabricated Imp. Shield Generator (x2) 2915 | -7/Factory | Fabricated Adv. Weight Redist. System (x2) 2944 | -7/Factory | Discovered new exit (range 11) 2982 | -7/Factory | Identified exit to Lower Caves 2994 | -7/Factory | Fabricated Hyp. Coil Gun? 3044 | -7/Factory | Local fabrication network quarantined 3175 | -7/Factory | Identified exit to Garrison 3176 | -7/Factory | Entered Garrison 3181 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 3260 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03230_ HV Slug penetrates C-30 ARC. 03230_ C-30 ARC suffers critical hit. 03230_ Destroyed Arm. Wheel. 03233_ HV Slug penetrates C-30 ARC. 03233_ C-30 ARC suffers critical hit. 03233_ Destroyed Imp. Ion Engine. 03233_ System corrupted: Hyp. Coil Gun targeting data glitched. 03233_ HV Slug penetrates C-30 ARC. 03233_ C-30 ARC suffers critical hit. 03233_ C-30 ARC destroyed. 03236_ Acquired 20 matter. 03237_ HV Slug penetrates C-30 ARC. 03237_ HV Slug penetrates Wall. 03238_ Acquired 10 matter. 03240_ HV Slug penetrates C-30 ARC. 03240_ C-30 ARC suffers critical hit. 03240_ C-30 ARC destroyed. 03240_ HV Slug penetrates Wall. 03241_ Acquired 10 matter. 03257_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #??############""""# ##?###? ?"? ??#????????? | | ??##?########?######## ##?### "????"""????????? | | #????#####?#?######### #?###? "?? #?#????????? | | ?##??#??#####?###?#### #?####? ? ??##????????? | | #??#?####???#####?#### #???##??? ?##??#??????? | | ?#?#####?#??########?# #######?###??###?#??????? | | #?#?#?##?####?#####?## ######## ###?#????????? | | ????#?##########?##?## #####?## ??#??#???????? | | ??????##?############# !*######## ? #?####???????? | | ???#?#####? # ![%######## ?#######??????? | | ??#?###?##? ########## =###?###?# #?#?#?????????? | | ???#?####?# #####?#### =######?## ###?##????????? | | ???#?###?#?########### ######### ###?###???????? | | ??????#?? ? ##?#?## #####?####?#?####???????? | | ??????## ? ####### ###### ???#????????? | | ????#? # ? #Y###?# ###### ? "##??#??????? | | ????#?#? ####### ###### ""?"?"???#??#????? | | ?????#?# ? ####### ###### ########?????????? | | ???????###?########### ###?## ############?????? | | ?????##?### #??##?##?# #?#### ###?#?#??#?#?????? | | ????#?##### ########## #?## " ?#######?##??????? | | ?????##?? ? ? # # #g" #########????????? | | ????#?### ####### #### ####g" ?#####?###??#????? | | ??#?#??## #?##### #### ######?####?###????#????? | | ???#???##h############ ###### ######?####??????? | | ???##?### ?#?#?## @ ##?###??#?##?#???? | | ??#??#### ##?#### #### p##########?###??#??#????? | | ????? ??##?####?#### ###########?##?####?????? | | ???##??##?#?#####??###= ####???##??######???????? | | ??#?####? #######?###%=* + ? ? ??#????? | | ?? ? ###?###?### ?##=%= + ?? ? ??? ?##?????? | | ???"?"##?######?#?####== #####?###?#? "??##???? | | ??? ? ? ? ? ##??##??### ? ????????? | | ??? ?? ?? ? #####?##### "???????? | | ??? ?? ?? ? ####?###??? ""???????? | | ??? ??? ###############??####?#######?????????? | | ???? ?# ????#?###?#??###?##??####?#####?#???????? | | ?????? ?Y#???##?#?#####??###?####?#??????????? | | ??????? "??###?#####?##?###?###?####??????????? | | ????? ?? " ?###?##########??###?######?????????? | | ???????? "??#?###########?########??#??????????? | | ????? ??? ??###?###??####?#####?####????????????? | | ???????#? ####?#?##?#########?####?#?#??????????? | | ????????? ???? ?? ? #?##???##???#?##????????????? | | ????????? ? ? ? ###?#?#??#?#????????????????? | | ????????? ?#??#???? ####???#???#?##?????????????? | | ?????????????# ##?? ???#??#?##???????????????????? | | ?????????????#?#??#??##??#??#????????????????????? | | ?????????????????????##??#?#?????????????????????? | | ???????????????????????#?#???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 310 Additional Mass Support 18 Armor Coverage 400 Resistance: TH 10 Evasion (%) 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Remote Datajack | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Adv. Terrain Scanner | -7/Factory | Scanalyzed Imp. ECM Suite | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Enh. Optical Array | -7/Factory | Hacked Hacking Suite | -7/Factory | Scanalyzed Powered Armor | -7/Factory | Hacked Enh. Autogun | -7/Factory | Hacked Hyp. Coil Gun | -7/Factory | Hacked Power Amplifier | -7/Factory | Hacked Imp. Field Recycling Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Powered Armor | x2 | -7/Factory Imp. Shield Generator | x2 | -7/Factory Adv. Weight Redist. System | x2 | -7/Factory Hyp. Coil Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Levels Raised 7 | . . 1 . 1 2 . 3 . XP Earned 14999 | 3000 785 1000 350 1825 2365 850 3868 956 XP Spent 13405 | 2450 490 1455 . 1600 2450 . 4960 . Upgrades 36 | 8 6 6 . 2 3 . 11 . Utility Slot 5 | 1 . 1 . 1 1 . 1 . Weapon Slot 1 | . . 1 . . . . . . Core Integrity 9 | . . 3 . . . . 6 . Heat Dissipation 1 | . . 1 . . . . . . Energy Generation 1 | . . . . . 1 . . . Mass Support 2 | 2 . . . . . . . . Inventory Capacity 5 | 2 . . . . 1 . 2 . Sight Range 1 | 1 . . . . . . . . Sensor Range 4 | . 4 . . . . . . . Terrain Scan Density 3 | . 2 . . . . . 1 . Hack Attack % 2 | 1 . . . . . . 1 . Hack Defense % 2 | 1 . . . 1 . . . . Protomatter Created 430 | . 98 119 . 43 48 . 122 . Integrity Restored 1501 | . 265 294 . 129 282 . 531 . Core 1400 | . 230 228 . 129 282 . 531 . Parts 101 | . 35 66 . . . . . . Protomatter Decayed 96 | . 8 60 . . . . 28 . Game ------ Seed RefineryDynamicDesublimator Manual? 0 Play Time 01:04:42 Cumulative 415.1 hours Start 2020.12.15 @ 17:00:57 End 2020.12.15 @ 18:09:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 155 Rogue 152 Adventurer 3 Explorer 0 Win Type - Total 7 Types 4/1/0/1/0/1/0/0/0 Lore% 90 Gallery% 94 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcb79fae-86dd-4451-95d7-9f312e0c7468