Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 18:57:41

Player: BagelsSniperWolf

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (873)      873
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 2284

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (195)
Movement                   Core (350) Ox6
Location                   -9/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Visual Processing Unit
           ECM Suite
           ECM Suite
     Light Armor Plating
     Light Armor Plating
           EM Pulse Gun
     Heavy EM Pulse Gun
           Beam Cannon
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Terrain Scanner
           Hacking Suite
>          --- WEAPON -----------
  Improved Medium Laser
           Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Visual Processing Unit
  Improved Targeting Computer
     Light Armor Plating
     Light Armor Plating
           EM Pulse Gun
     Heavy EM Pulse Gun
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Beam Cannon
           Beam Cannon
  Improved Light Cannon
  Improved Light Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 6   4   7   15  
  Power                    8    | 1   .   3   4   
    Engine                 7    | 1   .   2   4   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   .   4   
    Treads                 1    | .   .   .   1   
    Leg                    2    | .   .   .   2   
    Wheel                  3    | 2   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   1   1   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   1   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   3   6   
    Energy Gun             4    | 2   .   2   .   
    Energy Cannon          4    | .   .   .   4   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 17   | .   .   2   15  
  Power                    5    | .   .   .   5   
  Propulsion               4    | .   .   1   3   
  Utility                  2    | .   .   .   2   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      8    | .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   98  86  83  
  Engine                   11   | .   14  14  8   
  Core                     2    | .   .   5   2   
  Leg                      7    | .   .   .   14  
  Wheel                    10   | .   28  12  3   
  Device                   7    | .   5   11  5   
  Storage                  11   | .   14  11  11  
  Processor                2    | .   .   .   5   
  Hackware                 9    | .   .   11  11  
  Protection               1    | .   7   .   .   
  Energy Gun               6    | .   17  10  .   
  Energy Cannon            7    | .   .   .   16  
  Ballistic Cannon         2    | .   .   .   4   
  Launcher                 5    | .   10  10  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 12  31  43  41  
  Greatest Support         26   | 26  26  26  20  
  Greatest Overweight (x)  10   | .   1   4   10  
  Average Overweight (x)   1    | .   .   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   12  15  15  
  Most Carried             14   | 1   14  14  14  
  Average Carried          10   | .   7   12  10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | .   14  14  9   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           827  | 214 18  227 368 
  Remotely                 .    | .   .   .   .   
Salvage Created            657  | .   18  375 264 
  Parts                    58   | .   4   38  16  
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  20   | .   .   14  6   
  Guns                     1    | .   .   1   .   
  Cannons                  5    | .   .   .   5   
  AOE                      13   | .   .   13  .   
Classes Destroyed          7    | .   2   5   .   
  Builder                  1    | .   .   1   .   
  Hauler                   2    | .   .   2   .   
  Operator                 2    | .   1   1   .   
  Watcher                  4    | .   1   2   1   
  Swarmer                  3    | .   .   3   .   
  Grunt                    13   | .   .   10  3   
  Sentry                   4    | .   .   1   3   
Best Kill Streak           4    | .   1   4   3   
  Combat Bots Only         3    | .   .   3   3   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        216  | .    .    39   177  
  Missed                   66   | .    .    14   52   
Damage Taken               2002 | .    .    389  1613 
  Core                     408  | .    .    79   329  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              74   | .    3    32   39   
  Largest                  2    | .    1    2    2    
  Hottest                  120  | .    30   86   120  
Shots Fired                116  | .    3    35   78   
  Gun                      3    | .    .    3    .    
  Cannon                   78   | .    .    .    78   
  Launcher                 35   | .    3    32   .    
  Special                  .    | .    .    .    .    
  Kinetic                  30   | .    .    .    30   
  Thermal                  47   | .    .    3    44   
  Explosive                35   | .    3    32   .    
  Electromagnetic          4    | .    .    .    4    
  Robot Hit Streak         6    | .    3    5    6    
  Robot Miss Streak        3    | .    .    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           47   | .    3    10   34   
  Core Hits                47   | .    3    34   10   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2014 | .    93   1168 753  
  Guns                     18   | .    .    18   .    
  Cannons                  691  | .    .    .    691  
  Explosions               1305 | .    93   1150 62   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  169  | .    .    .    169  
  Thermal                  519  | .    .    18   501  
  Explosive                1243 | .    93   1150 .    
  Electromagnetic          83   | .    .    .    83   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            11   | .    .    5    6    
  Projectiles              6    | .    .    .    6    
  Explosions               5    | .    .    5    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      98   | .    .    66   32   
  Shots                    3    | .    .    2    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        354  | .    .    48   354  
  Average Temperature      115  | .    .    20   130  
  Received Heat Transfer   849  | .    .    123  726  
  Effects                  4    | .    .    .    4    
    Energy Bleed           1    | .    .    .    1    
    Interference           3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1012 | .    .    37   975  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             611  | .   60  611 296 
  Initial                  195  | .   .   25  195 
  Average                  237  | .   30  399 196 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         44   | 100 100 17  43  
  Level 1                  31   | .   .   16  56  
  Level 2                  23   | .   .   65  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   1   3   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   2   17  16  
  Peak Tracking Total      7    | .   1   3   7   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          9    | .   .   7   2   
  Max in Single Turn       2    | .   .   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          10   | .   2   5   3   
  Terminals                9    | .   2   4   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                53   | .   12  28  13  
  Successful               36   | .   8   22  6   
  Failed                   17   | .   4   6   7   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                46   | .   12  21  13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   .   7   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             29   | .   8   15  6   
  Record                   9    | .   3   4   2   
  Part Schematic           1    | .   .   .   1   
  Prototype ID Bank        2    | .   .   2   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              3    | .   2   .   1   
  Locate Traps             2    | .   .   2   .   
  Dispatch Records         4    | .   2   2   .   
  Maintenance Status       2    | .   .   1   1   
  Assault Status           1    | .   .   1   .   
  Hauler Manifests         2    | .   .   2   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       7    | .   .   7   .   
  Recycle Component        4    | .   .   4   .   
  Process                  1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
  Retrieve Matter          1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   2   5   3   
  Full Trace Events        7    | .   .   4   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             4    | .   .   4   .   
  Recycled Matter          180  | .   .   180 .   
  Retrieved Matter         180  | .   .   180 .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1424 | 40  217 501 666 
Spaces Moved               789  | 33  190 289 277 
  Core                     3    | 1   .   .   2   
  Treads                   5    | .   .   .   5   
  Legs                     181  | .   .   .   181 
  Wheels                   600  | 32  190 289 89  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  105 110 
  Average Speed            136  | 85  98  125 178 
  Slowest Speed            550  | 90  105 140 550 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       30   | 4   38  29  51  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          157  | .   23  131 3   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      157  | .   23  131 3   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1026 | 44  216 393 373 
  Wait                     82   | .   2   52  28  
  Move                     786  | 32  189 288 277 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 6   16  9   9   
  Fast Attach              .    | .   .   .   .   
  Attach                   29   | 6   2   7   14  
  Detach                   4    | .   1   2   1   
  Swap                     3    | .   2   .   1   
  Drop                     8    | .   1   3   4   
  Fire                     74   | .   3   32  39  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 12)
  258 | -10/Materials | Entered another Materials area
  258 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  309 | -9/Materials  | Build established: Mutant
  485 | -9/Materials  | Identified exit to Mines
  485 | -9/Materials  | Identified exit to Storage
  759 | -9/Materials  | Entered Storage
  920 | -9/Storage    | Core integrity fell below 50%
  958 | -9/Storage    | Lost 6 parts (3p1n2w)
 1411 | -9/Storage    | Core integrity fell below 20%
 1412 | -9/Storage    | Garrison activated, responded to threat
 1425 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Lgt. EM Pulse Cannon destroyed.
U-05 Engineer lays Concrete. <x3>
M-13 Machinist repairs G-47 Trooper.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x2>
R-06 Scavenger destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Lgt. EM Pulse Cannon destroyed.
U-05 Engineer lays Concrete.
Acquired 10 matter.
U-05 Engineer lays Concrete.
Hvy. Ion Engine destroyed.
Critical hit (Burn: +37).
U-05 Engineer builds a Wall.
Hacking Suite destroyed.
U-05 Engineer lays Concrete. <x2>
M-13 Machinist repairs Welding Torch.
K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
| ??##????????#   [ """ #??????????????????????????? |
| ###??????#??#         #??????????????????????????? |
|   ##############+######??????????????????????????? |
|                       #???? ?????????????????????? |
|                       #?? ???????????????????????? |
|                       #??????????????????????????? |
|   ####+###### #########??????????????????????????? |
|   #        ## #??????????????????????????????????? |
|   #        ## #??????????????????????????????????? |
|   # """    ## #??????????????????????????????????? |
|   # """    ## ########???????????????????????????? |
|   # """    ## #      #???????#???????????????????? |
|   # """    ## #      #???????????????????????????? |
|   # """    ## #      #?????? ????????????????????? |
|   #        +  +   /] #?????#+????????????????????? |
|   #        ####!     #???#        #??#  ?????????? |
|   ### ######??#      #???#  """   ######?????????? |
|   #?###???????########???#  """   +     ?????????? |
|   #???#??????????????????#  """   ######?????????? |
|   #?????????#?????#??????#        #?#   ?????????? |
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|   ##?????#######?????????#  """   #??# "?????????? |
|   T#?????      #?????????#  """   #??# "?????????? |
|   #####   """  #???????###        #??#  ?????????? |
|       /   """  ###############+#############?????? |
|  ######   """  #         @=%r                ????? |
|  #????#=       +     *= % u*Yg  g            ????? |
| #####???? """  #     !%!! mugg               ????? |
|     #???? """  #+###+#####################???????? |
| ""  #???? """  #        ##???????????????????????? |
| ?"  #????      #        T#???????????????????????? |
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| ?"  #         ##"""" =  ##???????????????????????? |
| ""  #         ##""""     #???????????????????????? |
|     #         ##"     % ##???????????????????????? |
| ###+##+##+######        #????????????????????????? |
|                +        #????????????????????????? |
| #########################????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Weight Redist. System | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              TacticalReactionInsulator
  Manual?         0
Play Time         00:35:44
  Cumulative      4.3 hours
  Start           2024.04.15 @ 18:21:10
  End             2024.04.15 @ 18:57:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fbc71bc-3c9a-4f0b-a3e0-2081c1023b6c