Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 19:36:41 Player: SALT Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2642) 2642 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 6375 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (10) --- Advanced Heat Sink Medium Storage Unit Advanced Terrain Scanner Reaction Control System Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Cooling System Advanced Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Advanced Terrain Scanner High-powered Shock Rifle Thermic Laser Heavy Missile Launcher Heavy Pick [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Flail Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 1 1 . Utility 4 | . . . 2 1 . 1 Weapon 1 | . . . . . 1 . Parts Attached 76 | 6 . 5 10 15 2 38 Power 9 | 1 . . 2 2 . 4 Engine 7 | 1 . . 2 2 . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 19 | 2 . 2 3 3 . 9 Treads 5 | . . 2 . . . 3 Leg 9 | 2 . . 3 3 . 1 Wheel 5 | . . . . . . 5 Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 . 1 2 6 1 13 Device 6 | . . . . 1 . 5 Storage 2 | 1 . . . . . 1 Processor 11 | . . 1 2 2 . 6 Hackware . | . . . . . . . Protection 5 | . . . . 3 1 1 Artifact . | . . . . . . . Weapon 24 | 2 . 2 3 4 1 12 Energy Gun 5 | . . . 1 1 . 3 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 13 | 2 . 2 1 . 1 7 Ballistic Cannon 2 | . . . . 2 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 37 | . . . 2 2 . 33 Power 7 | . . . 1 1 . 5 Propulsion 10 | . . . . . . 10 Utility 9 | . . . . 1 . 8 Weapon 11 | . . . 1 . . 10 Highest Loss Streak 16 | . . . 2 2 . 16 To Critical Strikes 1 | . . . . . . 1 Average Backups 7 | 4 7 7 7 7 7 7 Power . | . 1 1 . . . . Propulsion 1 | 2 4 2 2 . . . Utility 2 | . . 2 1 3 4 3 Weapon 3 | . 2 2 2 3 3 3 Tool/Special . | . . . . . . . Unused Backups 16 | . . 3 2 3 . 8 Power 1 | . . 1 . . . . Propulsion 5 | . . 2 2 . . 1 Utility 8 | . . . . 1 . 7 Weapon 2 | . . . . 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 85 99 99 99 92 88 Engine 9 | . 14 14 11 9 7 7 Treads 4 | . . 22 6 . . 2 Leg 17 | . 28 5 16 26 23 13 Wheel 2 | . . . . . . 4 Device 5 | . . . . 3 7 8 Storage 7 | . 14 14 11 9 7 4 Processor 20 | . . 13 32 23 15 20 Protection 4 | . . . . 8 7 4 Energy Gun 3 | . . . 5 2 7 5 Energy Cannon 1 | . . . 2 6 . . Ballistic Gun 9 | . 28 28 14 2 7 6 Ballistic Cannon 3 | . . . . 6 7 3 Peak Build Rating 55 | 6 6 8 17 32 34 55 Average Rating 30 | 5 6 7 14 26 33 43 On Entrance 14 | . 6 6 8 14 30 34 Naked Turns . | . . . . . . . Heaviest Build 52 | 14 14 15 17 30 36 52 Greatest Support 58 | 20 20 40 40 36 34 58 Greatest Overweight (x) 8 | . . . 1 . 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 10 | 7 8 8 8 8 8 10 Average Carried 7 | 4 7 7 7 7 7 7 Final Capacity 10 | 8 8 8 8 8 8 10 Final Carried 8 | 7 8 8 8 8 8 5 Class Distribution -------------------- 54% | Mutant 23% | Scavenger-Gunner 9% | Gunner 7% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1983 | 261 45 94 180 414 12 977 Remotely . | . . . . . . . Salvage Created 3570 | 53 45 133 294 517 12 2516 Parts 200 | 8 4 10 12 28 2 136 Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . . . . . . 8 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 3 4 6 15 . 28 Melee 8 | . . . . . . 8 Guns 25 | . 3 4 5 2 . 11 Cannons 20 | . . . 1 13 . 6 AOE 3 | . . . . . . 3 Classes Destroyed 14 | 1 1 1 3 3 . 5 Worker 6 | . . . . 1 1 4 Builder 14 | . . . . . . 14 Tunneler 3 | 3 . . . . . . Recycler 9 | . . . . 1 . 8 Operator 3 | . . . 2 . . 1 Watcher 2 | . . . . 1 . 1 Swarmer 18 | . 3 2 . 7 . 6 Grunt 18 | . . . 5 5 . 8 Brawler 1 | . . . . . . 1 Duelist 2 | . . . 1 1 . . Sentry 5 | . . 2 . 2 . 1 Specialist 1 | . . . . . . 1 Hunter 6 | . . . . . . 6 Programmer 5 | . . . . . . 5 Best Kill Streak 18 | 3 3 2 3 4 1 18 Combat Bots Only 7 | . 3 2 3 4 . 7 Max Kills in Single Turn 4 | 1 1 1 1 2 1 4 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 467 | . 10 17 47 74 . 319 Missed 112 | . 1 5 13 12 . 81 Hits 355 | . 9 12 34 62 . 238 Melee 10 | . . . 10 . . . Projectile 345 | . 9 12 24 62 . 238 AOE 4 | . . . . . . 4 Critical Strikes 15 | . . . 3 1 . 11 Part Disruptions 7 | . . . . . . 7 Damage Taken 5686 | . 68 160 586 697 . 4175 Core 1051 | . 6 27 55 103 . 860 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 83 | . . . . 83 . . Core Remaining (%) 90 | 100 . 86 86 81 100 . Volleys Fired 145 | 4 6 8 21 45 1 60 Largest 3 | 2 2 2 2 2 3 3 Hottest 143 | 40 40 43 88 108 128 143 Shots Fired 323 | 8 12 16 42 81 3 161 Gun 205 | 8 12 16 41 13 2 113 Cannon 112 | . . . 1 68 1 42 Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 205 | 8 12 16 22 41 2 104 Thermal 93 | . . . 1 40 1 51 Explosive 6 | . . . . . . 6 Electromagnetic 19 | . . . 19 . . . Robot Hit Streak 19 | 4 4 9 19 14 2 15 Robot Miss Streak 7 | 1 2 3 4 3 . 7 Penetration Max 2 | . . . . . . 2 Secondary Targets 5 | . 1 1 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 246 | 5 7 10 30 53 1 140 Core Hits 139 | 3 3 6 12 24 1 90 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . . . 2 . 8 Burn 4 | . . . . . . 4 Blast 2 | . . . . 2 . . Impale 4 | . . . . . . 4 Melee Attacks 56 | . . . . 3 . 53 Impact 3 | . . . . 3 . . Slashing . | . . . . . . . Piercing 53 | . . . . . . 53 Sneak Attacks 12 | . . . . . . 12 Combat Hostiles 2 | . . . . . . 2 Follow-up Attacks . | . . . . . . . Damage Inflicted 7980 | 63 92 122 455 1349 17 5882 Guns 2453 | 63 92 122 434 128 17 1597 Cannons 1768 | . . . 21 1193 . 554 Explosions 1897 | . . . . . . 1897 Melee 1801 | . . . . . . 1801 Ramming 61 | . . . . 28 . 33 Kinetic 2697 | 63 92 122 203 754 . 1463 Thermal 1771 | . . . 21 567 17 1166 Explosive 1419 | . . . . . . 1419 Electromagnetic 231 | . . . 231 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 1801 | . . . . . . 1801 Highest Corruption 15 | . . . . . . 15 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . . 12 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 559 | . . . . 35 . 524 Projectiles 56 | . . . . 35 . 21 Explosions 266 | . . . . . . 266 Melee 237 | . . . . . . 237 Knockbacks 9 | . . . . 6 . 3 Impact . | . . . . . . . Kinetic 8 | . . . . 6 . 2 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 347 | . . . . . . 347 Shots 7 | . . . . . . 7 Rammed 1 | . . . . . . 1 Targets Rammed 7 | . . . 1 3 . 3 Kicked 6 | . . . 1 3 . 2 Crushed . | . . . . . . . Highest Temperature 395 | . . 2 49 395 . 263 Average Temperature 77 | . . 2 20 146 . 38 Received Heat Transfer 684 | . . 27 138 225 . 294 Effects 5 | . . . . 5 . . Interference 3 | . . . . 3 . . Matter Decay 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . . 5 Heat Transferred 3303 | . . . 37 1073 37 2156 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 81 | 100 100 100 100 100 100 60 Level 1 16 | . . . . . . 34 Level 2 2 | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 510 | 10 106 65 70 190 90 510 Initial 72 | . . 29 21 12 72 16 Average 110 | 1 40 18 28 96 62 173 Influence Increases 1987 | 15 116 105 156 421 23 1151 Destroy 0b10 Robot/C 1120 | . 60 80 120 300 . 560 Destroy 0b10 Robot/NC 185 | 15 . . 10 15 5 140 Destroy Leader 224 | . 10 10 20 52 . 132 Successful Hack 46 | . . . 6 14 18 8 Disable Machine 195 | . . . . 15 . 180 Destroy Structure 112 | . 1 . . 10 . 101 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 90 | . 45 15 . . . 30 Influence Decreases 1549 | 15 40 126 181 290 149 748 Entered New Map 207 | . . 47 34 18 89 19 Time Decay 972 | 15 40 79 127 252 60 399 Lost Part 370 | . . . 20 20 . 330 Squads Dispatched 13 | . 1 . 2 1 . 9 Investigation 1 | . 1 . . . . . Extermination 3 | . . . . . . 3 Reinforcement 9 | . . . 2 1 . 6 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . 1 . 1 1 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 6 5 12 23 . 43 Peak Tracking Total 5 | . 4 3 4 4 . 5 Tactical Retreats 4 | . 1 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 13 | . . . . 1 . 12 Max in Single Turn 9 | . . . . 1 . 9 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 10 | . . . 2 3 2 3 Terminals 7 | . . . 2 2 2 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . . . 7 13 4 7 Successful 15 | . . . 3 8 2 2 Failed 16 | . . . 4 5 2 5 Catastrophic 3 | . . . . 2 . 1 Database Lockouts . | . . . . . . . Manual 11 | . . . 3 3 1 4 Terminals 23 | . . . 7 9 4 3 Fabricators 3 | . . . . . . 3 Repair Stations 4 | . . . . 4 . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 1 4 1 1 Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Zone Layout 3 | . . . 1 2 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 2 . 1 . Terminals 3 | . . . 2 . 1 . Assimilate 3 | . . . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 7 | . . . 2 3 1 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 76 | . . . . 76 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 16 | . . . . . 16 16 Highest-Rated Ally 16 | . . . . . 16 16 Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . . 2 Total Damage 31 | . . . . . . 31 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 307 | . . . . . . 307 Sensors 66 | . . . . . . 66 Terrain 241 | . . . . . . 241 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3216 | 123 149 289 327 695 134 1499 Spaces Moved 1797 | 83 106 160 218 409 88 733 Core 26 | 5 . . . . . 21 Treads 307 | . . 138 46 . . 123 Legs 1260 | 78 106 22 172 409 88 385 Wheels 204 | . . . . . . 204 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 90 90 100 50 Average Speed 125 | 115 120 154 109 97 133 141 Slowest Speed 450 | 120 120 160 180 100 183 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 6 29 48 26 40 3 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 6 | . . . . 3 . 3 Terrain Destroyed 126 | . . . . 11 . 115 Melee 6 | . . . . 3 . 3 Projectile 21 | . . . . 8 . 13 AOE 98 | . . . . . . 98 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2348 | 99 116 188 263 623 104 955 Wait 149 | . 4 4 1 121 . 19 Move 1791 | 82 105 159 217 408 87 733 Hop . | . . . . . . . Pick Up 54 | 7 1 5 6 14 1 20 Fast Attach 41 | 6 . 3 5 3 . 24 Attach 25 | . . 1 4 8 1 11 Detach . | . . . . . . . Swap 23 | . . 1 2 5 1 14 Drop 45 | . . 7 6 13 1 18 Fire 145 | 4 6 8 21 45 1 60 Melee 56 | . . . . 3 . 53 Ram . | . . . . . . . Kick 6 | . . . 1 3 . 2 Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire 12 | . . . . . 12 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 458 | -10/Mines | Learned Materials stockpile data 528 | -10/Mines | Discovered new exit (range 10) 560 | -10/Mines | Identified exit to Materials 562 | -10/Mines | Entered Materials 562 | -9/Materials | Evolved 2 slots: Utility x2 872 | -9/Materials | Discovered new exit (range 11) 887 | -9/Materials | Identified exit to Materials 889 | -9/Materials | Entered another Materials area 889 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 955 | -8/Materials | Repaired Shock Rifle 994 | -8/Materials | Repaired VSS Leg 1569 | -8/Materials | Discovered new exit (range 10) 1577 | -8/Materials | Identified exit to Factory 1584 | -8/Materials | Entered Factory 1584 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1595 | -7/Factory | Identified exit to Factory 1718 | -7/Factory | Entered another Factory area 1718 | -6/Factory | Accompanied by 1 ally 1718 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2116 | -6/Factory | Build established: Scavenger-Gunner 2242 | -6/Factory | Identified exit to Lower Caves 2667 | -6/Factory | Destroyed 7 combat bots 2677 | -6/Factory | Lost 7 parts (2p3n1u1w) 2802 | -6/Factory | Core integrity fell below 50% 2825 | -6/Factory | Lost 6 parts (1n3u2w) 2992 | -6/Factory | Cargo convoy interrupted 3189 | -6/Factory | System corruption reached 10% 3193 | -6/Factory | Core integrity fell below 20% 3217 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Hvy. Laser destroyed. U-05 Engineer lays Concrete. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Imp. Ion Engine destroyed. U-05 Engineer lays Concrete. P-60 Hacker destroyed. U-05 Engineer lays Concrete. Acquired 18 matter. U-05 Engineer lays Concrete. Cryofiber Web destroyed. K-01 Serf collects debris. R-10 Processor collects Imp. Heat Sink. U-05 Engineer lays Concrete. K-01 Serf collects debris. X-72 Disruptor suffers critical hit (Impale). X-72 Disruptor destroyed. ,TPFLAHOTSQ7W:OA#OKLPB=T4PU D M2 U-05 Engineer lays Concrete. R-10 Processor collects Target Analyzer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??? ?? ??????????????????????? | | ?????????????? ?? ????????????????????? | | ?????????????? "#?????????????????? | | ????#+???????# ""##???????????????? | | ????# #??????"! ?????????????? | | ????# #?????? ????????????? | | ##### ######" ????????????? | | ???????????? | | ???????????? | | ??????????? | | ??????????? | | ??????????? | | k ?????????? | | ??# " ?????????? | | ??# "%" ???????????? | | ??# #??????????????????? | | ??# ######### # ##+#;##??????????????????? | | ??# + #??????????????????? | | ??# # ## """#??????????????????? | | ### # ## [ """#??????????????????? | | # ## !*="""#??????????????????? | | + ## R% = #??????????????????? | | ############### up@[ #??????????????????? | | ###########????????# %=[ #??????????????????? | | # * #????????# * #??????????????????? | | # #????????# #??????????????????? | | # #????????# #??????????????????? | | + """ #????????#! #??????????????????? | | # """"" #????????# #??????????????????? | | # """"" #????????# #??????????????????? | | # #????????# #??????????????????? | | # #????????# #??????????????????? | | ###########????????# ! #??????????????????? | | +##??????????????????# #??????????????????? | | #???????????????????# #??????????????????? | | #???????????????????##########??????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Base Temperature (-) 100 Armor Coverage 225 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 15 Melee Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shock Rifle | 36% | -8/Materials VSS Leg | 46% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferAlphaBotcube Manual? 0 Play Time 00:45:14 Cumulative 70.2 hours Start 2025.06.16 @ 18:53:48 End 2025.06.16 @ 19:36:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d3bd9fa0-c39e-4bab-a407-e45d6fa5731d