Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 00:53:41 Player: jumpy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (116) 580 Value Destroyed (4591) 4591 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (6766) 6766 TOTAL SCORE: 20217 Bonus ------- High Alert Combat Kills 440 Follower Combat Kills 326 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 157/1600 Matter 249/300 Energy 37/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Powered Armor Advanced Force Field Cooled Nova Cannon Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Antigrav Array Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Launcher Guidance Computer Centrium Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Potential Cannon Force Lance > --- INVENTORY -------- Light Quantum Reactor Linear Gravjet Improved Linear Gravjet Advanced Cloaking Device Advanced Powered Armor Advanced Powered Armor Advanced Force Field Cooled Nova Cannon Advanced Micro-nuke Launcher [Rating: 180] Favorites ----------- Power Quantum Reactor Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Antigrav Array Treads Light Treads Wheel Armored Huge Wheel Hover Unit Antigrav Array Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Centrium Medium Armor Plating Weapon Force Lance Energy Gun Heavy EM Shotgun Energy Cannon Potential Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Hellfire Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . . . 2 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 7 | . . 1 1 1 . 1 1 . . . . . 1 . 1 Utility 9 | . . 1 1 1 1 . 1 . . . . 2 1 . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 156 | 7 3 2 3 31 4 12 14 3 . 1 1 14 14 19 28 Power 21 | 1 . 1 . 3 . 1 2 1 . . . 3 3 2 4 Engine 7 | 1 . 1 . 3 . 1 1 . . . . . . . . Core 2 | . . . . . . . 1 1 . . . . . . . Reactor 12 | . . . . . . . . . . . . 3 3 2 4 Propulsion 54 | 2 . . 2 13 . 4 6 1 . . 1 4 4 5 12 Treads 4 | 2 . . 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 3 | . . . . 3 . . . . . . . . . . . Hover 47 | . . . . 10 . 4 6 1 . . 1 4 4 5 12 Flight . | . . . . . . . . . . . . . . . . Utility 55 | 2 1 1 1 7 3 4 4 1 . 1 . 6 6 9 9 Device 19 | 1 . . . 3 . 2 2 1 . 1 . 2 2 2 3 Storage 5 | 1 1 . . . 2 . . . . . . 1 . . . Processor 21 | . . . 1 4 1 2 2 . . . . 1 3 3 4 Hackware 3 | . . . . . . . . . . . . 1 1 1 . Protection 7 | . . 1 . . . . . . . . . 1 . 3 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 26 | 2 2 . . 8 1 3 2 . . . . 1 1 3 3 Energy Gun 3 | 1 . . . 1 . . . . . . . . . . 1 Energy Cannon 6 | . 1 . . 2 . . . . . . . . . 2 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 1 . . . . 1 1 . . . . . . . . Launcher 5 | . . . . 2 1 . . . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . Slashing Weapon 5 | . . . . 3 . 1 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 3 . 2 2 . . 1 . 1 1 6 . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . . . . Parts Lost 75 | . . . 2 16 . 2 4 1 . 1 . 4 4 8 33 Power 8 | . . . . 1 . . 1 . . . . . . . 6 Propulsion 37 | . . . . 10 . 1 3 1 . 1 . 2 . 2 17 Utility 22 | . . . 1 2 . . . . . . . 1 4 5 9 Weapon 8 | . . . 1 3 . 1 . . . . . 1 . 1 1 Highest Loss Streak 27 | . . . 2 11 . 1 2 1 . 1 . 3 3 4 27 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 8 | 3 5 7 12 5 8 9 8 8 9 9 8 10 12 12 7 Power 1 | . 1 1 1 1 1 1 . . 1 1 1 2 3 2 . Propulsion 2 | 1 2 3 8 1 1 2 1 2 2 2 1 5 6 3 1 Utility 2 | . 1 1 1 1 1 1 2 4 4 4 4 1 2 3 3 Weapon 2 | . . 1 2 . 3 4 3 2 2 2 2 1 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | 1 . 3 . 2 . 2 5 1 . . . . 5 5 1 Power 7 | . . 2 . . . 2 . . . . . . 1 2 . Propulsion 7 | . . . . 2 . . . . . . . . 4 1 . Utility 3 | . . . . . . . 1 1 . . . . . . 1 Weapon 7 | 1 . 1 . . . . 4 . . . . . . 1 . Tool/Special 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 78 | . 88 80 86 71 69 64 81 89 89 88 89 88 84 84 65 Engine 4 | . 14 11 9 6 6 9 6 5 5 5 5 . . . . Reactor 2 | . . . . . . . . . . . . 7 8 8 5 Treads 3 | . 28 22 27 . . . . . . . . . . . . Wheel 2 | . . . . 6 13 7 . . . . . . . . . Hover 16 | . . . . 17 . 1 27 31 31 31 31 27 26 24 19 Device 7 | . 14 11 9 4 6 5 5 8 10 9 10 9 9 6 5 Storage 5 | . 14 11 9 3 5 5 5 5 5 5 5 4 4 4 2 Processor 19 | . . . 5 19 26 23 24 22 21 21 21 20 25 18 20 Hackware 1 | . . . . . . . . . . . . 2 1 7 2 Protection 1 | . . 3 8 . . . . . . . . 4 . 3 2 Energy Cannon 2 | . 3 11 8 3 2 . . . . . . . . 3 2 Ballistic Cannon 1 | . 2 11 9 . . 2 . . . . . . . . . Slashing Weapon 2 | . . . . 5 6 4 3 5 5 5 5 3 . . . Piercing Weapon 1 | . . . . . . . . . . . . 3 4 4 3 Peak Build Rating 180 | 6 7 11 18 48 55 77 110 109 109 114 110 140 151 175 180 Average Rating 86 | 4 6 9 15 34 52 58 95 108 109 108 110 133 144 165 138 On Entrance 72 | . 6 7 11 16 47 52 76 109 109 109 103 110 121 149 130 Avg Prop Armor Cover (%) 17 | . . . . 19 . . . . 5 . . . . . 19 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 101 | 13 32 38 38 39 34 48 48 46 46 46 46 78 80 101 101 Greatest Support 112 | 40 40 40 82 56 56 56 74 75 75 75 74 81 95 104 112 Greatest Overweight (x) 4 | . . . . 3 . 1 1 . . . . 1 . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 15 15 15 15 Average Capacity 11 | 7 14 15 15 10 8 10 10 10 10 10 10 14 15 15 12 Most Carried 15 | 5 7 11 14 14 10 10 10 10 10 10 9 15 15 15 13 Average Carried 9 | 3 5 7 12 5 8 9 8 9 10 9 9 13 14 14 7 Final Capacity 15 | 8 15 15 15 5 10 10 10 10 10 10 10 15 15 15 5 Final Carried 15 | 4 7 7 14 5 10 6 10 10 10 10 9 15 15 14 4 Class Distribution -------------------- 27% | Gladiator 24% | Mutant 20% | Scout 7% | Scavenger-Gladiator 7% | Scavenger-Scout 4% | Hacker-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Scout | -4/Factory Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Warlord Gladiator | -3/Proximity Caves Gladiator | -3/Research Scout | -2/Research Hacker-Mutant | -2/Testing Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Matter Collected 2757 | 294 . 134 38 151 252 427 269 30 . . . 218 270 258 416 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5297 | 179 . 188 50 382 283 735 543 77 30 . . 742 563 428 1097 Parts 248 | 18 . 11 4 22 18 22 15 4 2 . . 35 24 19 54 Haulers Intercepted 8 | . . . . 1 1 . 1 . . . . 1 3 1 . Recyclers Shooed 3 | 1 . . . . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 7 2 . . . . . . Prevented 3 | . . . . . . . . 1 2 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Combat Hostiles Destroyed 73 | . . 6 1 5 7 13 5 1 . . . 4 10 1 20 Melee 27 | . . 1 . 1 5 1 4 1 . . . 4 2 1 7 Cannons 10 | . . 5 1 . . 2 . . . . . . . . 2 AOE 34 | . . . . 4 2 9 . . . . . . 8 . 11 Classes Destroyed 17 | 2 . 2 . 4 1 1 1 . 1 . . 1 1 1 2 Worker 7 | . . . . . . 1 1 . . . . 1 . 4 . Builder 1 | . . . . . . . . . . . . 1 . . . Tunneler 6 | 4 . . . 1 . . . . . . . . . . 1 Hauler 8 | . . . . 1 1 . 1 . . . . 1 3 1 . Recycler 11 | 1 . . . 2 . 3 1 . . . . 2 . . 2 Minesweeper 1 | . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 Watcher 7 | . . . . 2 . . 1 . . . . 1 . 1 2 Swarmer 32 | . . . . 2 4 9 . . . . . . 8 . 9 Grunt 12 | . . 5 . . . 2 . . . . . 1 . . 4 Duelist 1 | . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . 2 . Sentry 6 | . . 1 1 2 . . 1 1 . . . . . . . Hunter 3 | . . . . 1 . . . . . . . . 1 1 . Programmer 17 | . . . . . 3 2 4 . . . . 3 . . 5 Mutant 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | 1 . 2 1 3 3 5 2 1 1 . . 4 4 3 11 Combat Bots Only 10 | . . 2 1 2 3 5 2 1 . . . 3 4 1 10 Max Kills in Single Turn 4 | 1 . 1 1 2 1 4 1 1 1 . . 1 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 1 4 . . . . . . 2 . 2 Melee 1 | . . 1 . 1 1 1 1 1 . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Hostile Shots Fired 1028 | . . 45 21 214 37 45 46 2 2 20 . 38 52 146 360 Missed 421 | . . 14 5 104 10 15 17 1 2 4 . 16 24 65 144 Hits 607 | . . 31 16 110 27 30 29 1 . 16 . 22 28 81 216 Projectile 607 | . . 31 16 110 27 30 29 1 . 16 . 22 28 81 216 Critical Strikes 30 | . . 2 . 1 2 3 1 . . . . 1 . 5 15 Actively Blocked 1 | . . . . . . . . . . . . . . 1 . Part Disruptions 2 | . . . . . . . . . 1 . . . . . 1 Damage Taken 12637 | . . 437 253 1440 421 632 921 23 54 261 . 510 897 2020 4768 Core 2718 | . . 31 32 488 29 86 244 . . 48 . 28 230 59 1443 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . . . . . . 101 . Regen/Repaired (Parts) 352 | . . . . . . . . . . 36 . 113 9 . 194 Core Remaining (%) 78 | 100 100 92 94 30 96 91 . . . . 74 97 . 80 9 Volleys Fired 113 | 34 5 21 2 11 3 15 1 . . . . . 4 3 14 Largest 2 | 1 1 2 2 2 1 1 1 . . . . . 1 1 1 Hottest 200 | 20 20 90 90 138 39 47 51 . . . . . 60 200 200 Shots Fired 136 | 34 5 39 4 13 3 15 1 . . . . . 4 4 14 Gun 39 | 34 5 . . . . . . . . . . . . . . Cannon 68 | . . 39 4 4 . 9 1 . . . . . . 4 7 Launcher 29 | . . . . 9 3 6 . . . . . . 4 . 7 Special . | . . . . . . . . . . . . . . . . Kinetic 69 | 34 5 18 2 . . 9 1 . . . . . . . . Thermal 34 | . . 21 2 . . . . . . . . . . 4 7 Explosive 29 | . . . . 9 3 6 . . . . . . 4 . 7 Electromagnetic 4 | . . . . 4 . . . . . . . . . . . Robot Hit Streak 9 | 8 2 6 3 9 . 2 3 . . . . . 5 6 1 Robot Miss Streak 3 | 2 1 3 1 2 1 2 . . . . . . . 2 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 197 | 23 3 24 3 18 18 23 29 1 1 . . 15 12 11 16 Core Hits 132 | 11 1 6 2 18 8 15 7 1 1 . . 6 16 7 33 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | 1 . . . . . 3 1 . . . . . . . . Critical Strikes 17 | 1 . . . . 1 6 6 . . . . . . 1 2 Destroy 1 | 1 . . . . . . . . . . . . . . . Smash 4 | . . . . . . 3 1 . . . . . . . . Sever 9 | . . . . . 1 3 5 . . . . . . . . Impale 3 | . . . . . . . . . . . . . . 1 2 Melee Attacks 201 | . . . . 17 20 20 33 2 8 . . 23 37 16 25 Impact 23 | . . . . . . 9 12 . 2 . . . . . . Slashing 99 | . . . . 17 20 11 21 2 6 . . 22 . . . Piercing 79 | . . . . . . . . . . . . 1 37 16 25 Sneak Attacks 34 | . . . . 4 2 4 5 . 1 . . 5 4 6 3 Combat Hostiles 2 | . . . . . . . 1 . . . . . . . 1 Follow-up Attacks 2 | . . . . . . . 1 . . . . 1 . . . Damage Inflicted 16137 | 191 26 441 60 1632 1541 1967 2231 72 147 . . 1482 1632 1310 3405 Guns 217 | 191 26 . . . . . . . . . . . . . . Cannons 1153 | . . 420 50 63 . 249 33 . . . . . . . 338 Explosions 5611 | . . . . 1181 456 740 . . . . . . 888 366 1980 Melee 9099 | . . . . 388 1085 974 2198 72 147 . . 1482 744 944 1065 Ramming 57 | . . 21 10 . . 4 . . . . . . . . 22 Kinetic 710 | 191 26 178 33 . . 249 33 . . . . . . . . Thermal 1979 | . . 242 17 465 . . . . . . . . . 366 889 Explosive 4229 | . . . . 716 456 740 . . . . . . 888 . 1429 Electromagnetic 63 | . . . . 63 . . . . . . . . . . . Impact 963 | . . . . . . 413 550 . . . . . . . . Slashing 5329 | . . . . 388 1085 561 1648 72 147 . . 1428 . . . Piercing 2807 | . . . . . . . . . . . . 54 744 944 1065 Highest Corruption 29 | . . . . 1 5 5 4 4 4 4 . 2 5 9 29 Average Corruption 4 | . . . . 1 3 3 2 4 4 4 . 1 5 5 12 Corruption Purged 7 | . . . . 1 . 6 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 100 | . . . . 2 20 7 10 3 . . . 4 11 12 31 Message Errors 18 | . . . . 1 3 2 . 1 . . . . 3 2 6 Matter Fused 27 | . . . . . 7 2 5 . . . . 2 3 2 6 Heat Flow Errors 11 | . . . . . 2 1 2 . . . . . 1 1 4 Energy Discharges 14 | . . . . 1 4 1 . 1 . . . 1 1 2 3 Parts Rejected 6 | . . . . . 1 . 1 . . . . . . . 4 Data Loss (minor) 9 | . . . . . 2 . . . . . . 1 3 2 1 Data Loss (major) 9 | . . . . . 1 1 1 1 . . . . . 2 3 Misfires 1 | . . . . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . 1 . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . 3 Overload Shots 1 | . . . . . . . . . . . . . . . 1 Overflow Damage 2709 | . . 5 . 204 380 378 485 . . . . 517 65 319 356 Projectiles 169 | . . 5 . . . 12 . . . . . . . . 152 Explosions 514 | . . . . 129 105 13 . . . . . . 31 37 199 Melee 2026 | . . . . 75 275 353 485 . . . . 517 34 282 5 Knockbacks 10 | . . 1 1 . . 5 3 . . . . . . . . Impact 7 | . . . 1 . . 3 3 . . . . . . . . Kinetic 3 | . . 1 . . . 2 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 825 | . . . . 444 . 70 . . . . . . 53 120 138 Shots 16 | . . . . 9 . 2 . . . . . . 1 2 2 Rammed 8 | . . 2 2 . . 1 . . . . . . . . 3 Targets Rammed 9 | . . 3 2 . . 1 . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . Highest Temperature 363 | . . 363 57 114 248 144 256 6 178 5 . 7 291 250 294 Average Temperature 77 | . . 129 33 40 109 79 53 4 92 5 . 6 94 78 87 Received Heat Transfer 876 | . . 198 126 195 . 63 18 . . 24 . 27 18 117 90 Effects 8 | . . 3 . . . . 1 . . . . . 2 1 1 Energy Bleed 2 | . . . . . . . . . . . . . . 1 1 Interference 6 | . . 3 . . . . 1 . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 2 2 . . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . Parts Fried 12 | . . . . . . 8 4 . . . . . . . . Impact Corruptions 15 | . . . . . . 6 9 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 2525 | . . 518 37 350 . . . . . . . . . 640 980 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Maximum Alert Level 3 | . . . . . . 1 . . . . . . 1 3 3 Low Security (%) 82 | 100 100 100 100 100 100 87 100 . . . . 100 76 73 . Level 1 6 | . . . . . . 12 . . . . . . 23 2 11 Level 2 7 | . . . . . . . . . . . . . . 22 51 Level 3 4 | . . . . . . . . . . . . . . 1 36 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1039 | 5 5 140 59 185 107 250 50 . . . . 59 263 743 1039 Initial 433 | . . . 59 . 44 . 27 . . . . . 24 87 433 Average 126 | . . 20 16 93 34 132 12 . . . . 14 96 196 632 Influence Increases 4708 | 25 5 215 30 510 218 404 224 20 35 . . 264 482 986 1290 Destroy 0b10 Robot/C 1640 | . . 120 20 100 140 260 100 20 . . . 80 200 220 380 Destroy 0b10 Robot/NC 245 | 25 . . . 30 5 20 25 . 5 . . 30 15 60 30 Destroy Leader 330 | . . 30 10 36 42 30 34 . . . . 14 36 34 64 Allied During Kill 67 | . . . . . . . . . . . . . . 67 . Successful Hack 91 | . 5 5 . . . 5 18 . . . . 38 . 20 . Disable Machine 285 | . . 15 . 90 . 30 15 . . . . . 15 45 75 Destroy Structure 925 | . . . . 59 16 44 2 . . . . 12 141 315 336 Partial Spotted 195 | . . . . 60 . . 15 . . . . 90 15 . 15 Lose Combat Pursuer 930 | . . 45 . 135 15 15 15 . 30 . . . 60 225 390 Influence Decreases 3677 | 25 5 75 170 418 310 348 266 34 25 10 . 221 368 420 982 Entered New Map 553 | . . . 81 . 48 . 29 6 . 10 . . 19 70 290 Time Decay 2406 | 25 5 75 89 258 262 328 237 20 25 . . 171 319 230 362 Lost Part 668 | . . . . 160 . 20 . 8 . . . 40 30 80 330 Lost Ally 50 | . . . . . . . . . . . . 10 . 40 . Squads Dispatched 41 | . . 3 1 4 5 1 9 . . . . 2 3 6 7 Investigation 6 | . . 1 . 1 . . 1 . . . . . . . 3 Extermination 11 | . . . . 1 2 1 2 . . . . 1 . 1 3 Reinforcement 16 | . . 2 1 2 . . 3 . . . . . 3 5 . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 7 | . . . . . 3 . 3 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Distress Signals 22 | . . 4 3 1 . . . . . . . . 7 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 246 | . 4 22 6 16 9 16 12 1 1 12 . 12 25 39 71 Peak Tracking Total 21 | . 2 10 3 5 3 5 3 1 3 16 . 4 6 21 18 Tactical Retreats 24 | . . 1 . 6 1 1 1 . 1 . . . 2 2 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Traps Triggered 16 | . . 1 . 2 . 1 4 . 1 . . . . . 7 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Machines Disabled 20 | . . 1 . 6 . 2 1 . . . . . 1 4 5 Max in Single Turn 5 | . . 1 . 5 . 2 1 . . . . . 1 1 1 Garrison Access 5 | . . . . 1 . . . . . . . 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Machines Accessed 39 | . 3 2 . 5 1 2 4 1 . 6 . 6 . 5 4 Terminals 18 | . 3 2 . 1 . 1 2 . . . . 3 . 4 2 Fabricators 3 | . . . . 2 . . 1 . . . . . . . . Repair Stations 4 | . . . . 1 . . . . . . . 2 . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . Garrison Access 6 | . . . . 1 1 1 . . . . . 1 . 1 1 Total Hacks 72 | . 5 5 . 5 2 3 12 1 . 11 . 11 . 12 5 Successful 40 | . 2 3 . 1 . 1 8 1 . 11 . 6 . 5 2 Failed 32 | . 3 2 . 4 2 2 4 . . . . 5 . 7 3 Catastrophic 8 | . 1 1 . 3 1 . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 7 | . . . . 1 . . . . . . . 3 . 1 2 Terminals 39 | . 5 5 . 1 . 2 6 . . . . 6 . 11 3 Fabricators 4 | . . . . 2 . . 2 . . . . . . . . Repair Stations 6 | . . . . 1 . . . . . . . 4 . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . Garrison Access 7 | . . . . 1 2 1 . . . . . 1 . 1 1 Terminal Hacks 24 | . 2 3 . . . 1 2 1 . 11 . . . 4 . Record 6 | . . . . . . . . . . 3 . . . 3 . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . Prototype ID Bank 8 | . 1 . . . . 1 . . . 6 . . . . . Open Door 3 | . . . . . . . . 1 . 2 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . Locate Traps 2 | . . 1 . . . . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . 4 . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . Repair 2 | . . . . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . 1 . 1 1 Seal Access 4 | . . . . 1 . . . . . . . 1 . 1 1 Unauthorized Hacks 2 | . . . . . . . . . . . . 1 . . 1 Terminals 1 | . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 2 . 4 1 2 4 . . . . 4 . 4 2 Full Trace Events 3 | . . . . 1 . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 2 . . . . . . 9 . Parts Built 2 | . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 . . . Time 68 | . . . . . . . . . . . . 68 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Total Allies 3 | . . . . . . . . . . . . 1 . 2 . Largest Group 1 | . . . . . . . . . . . . 1 . 1 . Highest-Rated Group 160 | . . . . . . . . . . . . 26 . 160 . Highest-Rated Ally 160 | . . . . . . . . . . . . 26 . 160 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . . . . 12 . Total Damage 3353 | . . . . . . . . . . . . . . 3353 . Kills 14 | . . . . . . . . . . . . . . 14 . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Active Infowar (turns) 7600 | 28 432 332 287 546 876 849 835 150 140 217 98 606 1056 366 782 Optics 4724 | . . . . 383 876 849 835 24 . . . 157 1056 117 427 Sensors 5597 | . . . . 151 876 684 835 150 140 217 98 606 1020 366 454 Terrain 159 | . . . . 159 . . . . . . . . . . . Seismic 1160 | 28 432 332 287 81 . . . . . . . . . . . Cloaking 21 | . . . . . . . . . . . . . . 13 8 ECM 1 | . . . . . . . 1 . . . . . . . . Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Turns Passed 8140 | 319 432 352 287 605 876 849 835 150 140 222 98 606 1056 491 822 Spaces Moved 10036 | 153 260 169 169 740 461 542 1006 320 256 541 262 880 2045 803 1429 Core 234 | 5 . . . 66 . . . . . . . . . . 163 Treads 746 | 148 260 169 169 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 1204 | . . . . 248 461 495 . . . . . . . . . Hover 7852 | . . . . 426 . 47 1006 320 256 541 262 880 2045 803 1266 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 160 160 155 42 100 45 35 35 40 40 36 36 33 36 27 Average Speed 54 | 156 160 160 157 63 100 99 38 40 40 40 36 36 35 38 36 Slowest Speed 250 | 160 160 160 160 125 100 115 101 42 44 44 36 98 36 101 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 19 | . . . . . . . . . . . . . 11 6 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 35 | 7 51 20 22 25 15 16 22 53 29 72 58 17 48 77 39 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . 1 1 . 3 . . . . Spaces Dug 90 | . . . . 3 . 4 1 1 5 . . 6 35 3 32 Terrain Destroyed 425 | . . . . 105 35 29 1 1 5 . . 6 69 51 123 Melee 56 | . . . . 3 . 4 1 1 5 . . 6 26 3 7 Projectile 10 | . . . . . . 2 . . . . . . . 4 4 AOE 359 | . . . . 102 35 23 . . . . . . 43 44 112 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Total 12166 | 204 271 211 183 836 833 796 1396 336 279 546 265 1122 2295 947 1646 Wait 1401 | 2 . 9 1 4 335 187 311 10 14 . 3 181 173 64 107 Move 10019 | 152 259 168 168 739 460 541 1005 319 255 540 261 879 2043 802 1428 Hop . | . . . . . . . . . . . . . . . . Pick Up 86 | 6 3 4 7 10 6 4 13 1 . . . 10 9 7 6 Fast Attach 97 | 7 1 . 3 12 2 7 10 . . 2 . 8 5 11 29 Attach 63 | . . 1 . 18 2 6 5 1 . 1 1 3 3 5 17 Detach 20 | . . . . 3 1 2 4 . . 1 . 1 . 3 5 Swap 51 | . 2 1 . 7 2 5 3 2 . . . 7 7 13 2 Drop 103 | 3 1 4 . 15 2 8 13 1 . 2 . 11 13 20 10 Fire 113 | 34 5 21 2 11 3 15 1 . . . . . 4 3 14 Melee 196 | . . . . 17 20 20 31 2 6 . . 22 37 16 25 Ram 4 | . . . . . . 1 . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . Crush 5 | . . 3 2 . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 . . Rewire 3 | . . . . . . . . . . . . . . 3 . Trap 4 | . . . . . . . . . 4 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 320 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 6) 480 | -10/Materials | Discovered new exit (range 14) 752 | -10/Materials | Entered another Materials area 752 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1099 | -9/Materials | Discovered new exit (range 4) 1104 | -9/Materials | Entered another Materials area 1104 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -8/Materials | Discovered new exit (range 8) 1391 | -8/Materials | Entered Factory 1391 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1525 | -7/Factory | Lost 5 parts (1p3n1u) 1694 | -7/Factory | Core integrity fell below 50% 1734 | -7/Factory | Lost 11 parts (7n1u3w) 1981 | -7/Factory | Discovered new exit (range 12) 1995 | -7/Factory | Identified exit to Factory 1996 | -7/Factory | Entered another Factory area 1996 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2215 | -6/Factory | Build established: Gladiator 2293 | -6/Factory | Garrison activated, responded to threat 2497 | -6/Factory | Discovered new exit (range 13) 2511 | -6/Factory | Identified exit to Factory 2872 | -6/Factory | Entered another Factory area 2872 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3716 | -5/Factory | Discovered new exit (range 12) 3720 | -5/Factory | Identified exit to Factory 3721 | -5/Factory | Entered another Factory area 3721 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4120 | -4/Factory | Garrison activated, responded to threat 4150 | -4/Factory | Build established: Scout 4199 | -4/Factory | Discovered new exit (range 6) 4201 | -4/Factory | Identified exit to Upper Caves 4351 | -4/Factory | Fabricated Imp. Linear Gravjet? 4556 | -4/Factory | Entered Upper Caves 4562 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4702 | -4/Upper Caves | Discovered new exit (range 8) 4705 | -4/Upper Caves | Identified exit to Upper Caves 4706 | -4/Upper Caves | Entered another Upper Caves area 4837 | -4/Upper Caves | Discovered new exit (range 15) 4841 | -4/Upper Caves | Build established: Scavenger-Gladiator 4845 | -4/Upper Caves | Identified exit to Warlord 4846 | -4/Upper Caves | Entered Warlord 4861 | -4/Warlord | System corruption cleaned by Quarantine Array 4882 | -4/Warlord | Met Warlord 4907 | -4/Warlord | Warlord's base attacked by MAIN.C 5057 | -4/Warlord | Opened side exit 5065 | -4/Warlord | Discovered new exit (range 9) 5068 | -4/Warlord | Identified exit to Proximity Caves 5068 | -4/Warlord | Entered Proximity Caves 5109 | -3/Proximity Caves | Spotted B-86 Titan 5150 | -3/Proximity Caves | Discovered new exit (range 11) 5166 | -3/Proximity Caves | Identified exit to Research 5166 | -3/Proximity Caves | Entered Research 5166 | -3/Research | Evolved 2 slots: Utility x2 5349 | -3/Research | Repaired Cld. Aerolev Unit 5370 | -3/Research | Build established: Gladiator 5481 | -3/Research | Repaired Antigrav System 5575 | -3/Research | Lost 3 parts (2n1u) 5628 | -3/Research | Garrison activated, responded to threat 5760 | -3/Research | Discovered new exit (range 6) 5771 | -3/Research | Identified exit to Research 5772 | -3/Research | Entered another Research area 5772 | -2/Research | Warlord forces began assault on 0b10 5772 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5882 | -2/Research | Research machine network offline 6027 | -2/Research | Met up with Warlord 6083 | -2/Research | Found Prototype Launcher 6083 | -2/Research | Identified Hellfire Missile Launcher 6093 | -2/Research | Spotted Striker 6157 | -2/Research | Borebot progress halted 6164 | -2/Research | Discovered new exit (range 7) 6172 | -2/Research | Identified exit to Access 6206 | -2/Research | Spotted Striker 6213 | -2/Research | Spotted Striker 6229 | -2/Research | Spotted Striker 6232 | -2/Research | Spotted Striker 6373 | -2/Research | Crushed by falling debris 6404 | -2/Research | Lost 3 parts (3u) 6433 | -2/Research | Borebot progress halted 6506 | -2/Research | Build established: Scout 6526 | -2/Research | Borebot progress halted 6618 | -2/Research | Met DD-05H 6653 | -2/Research | Spotted Striker 6802 | -2/Research | Discovered exit to Access (range 6) 6825 | -2/Research | Discovered new exit (range 8) 6827 | -2/Research | Identified exit to Testing 6828 | -2/Research | Entered Testing 6866 | -2/Testing | Rewired PD-H69U0V6EXJ 6887 | -2/Testing | Found Prototype Energy Cannon 6887 | -2/Testing | Identified Potential Cannon 6891 | -2/Testing | Found Potential Cannon 6954 | -2/Testing | Found Prototype Launcher 6954 | -2/Testing | Identified Adv. Micro-nuke Launcher 7021 | -2/Testing | Found Prototype Processor 7021 | -2/Testing | Identified Exp. Melee Analysis Suite 7044 | -2/Testing | Found Prototype Energy Cannon 7044 | -2/Testing | Identified Cld. Nova Cannon 7220 | -2/Testing | Build established: Hacker-Mutant 7225 | -2/Testing | Lost 3 parts (1n2u) 7260 | -2/Testing | Rewired PY-D56Z2XY50K 7316 | -2/Testing | Discovered exit to Access (range 9) 7319 | -2/Testing | Entered Access 7319 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7346 | -1/Access | Lost 4 parts (1n2u1w) 7434 | -1/Access | Lost 4 allies 7472 | -1/Access | Found Adv. Powered Armor 7473 | -1/Access | Found Adv. Powered Armor 7611 | -1/Access | Build established: Sprinter 7851 | -1/Access | Lost 3 parts (1p1n1u) 7884 | -1/Access | Destroyed 10 combat bots 7896 | -1/Access | Spotted B-99 Colossus 7907 | -1/Access | System corruption reached 10% 7990 | -1/Access | Spotted B-99 Colossus 8047 | -1/Access | Core integrity fell below 50% 8069 | -1/Access | First assault squad dispatched 8108 | -1/Access | Lost 27 parts (4p15n7u1w) 8128 | -1/Access | Core integrity fell below 20% 8137 | -1/Access | Discovered new exit (range 4) 8141 | *** | Escaped! Last Messages --------------- 08081_ Slug penetrates Wall. 08081_ Slug penetrates Door. 08081_ W-44 Eye sends out distress signal. 08083_ System corrupted: Matter fused (-10). 08083_ Slug penetrates Wall. 08083_ R-10 Processor collects Imp. Antigrav System. 08083_ Penetrated by Slug. 08084_ Dropped Imp. Antigrav System. 08084_ Slug penetrates Wall. 08084_ Penetrated by Slug. 08100_ System corrupted: Matter fused (-6). 08115_ Penetrated by Slug. 08119_ Connecting with Terminal... 08122_ Sealed Barrier breached. 08123_ System corrupted: Cld. Nova Cannon rejected. 08123_ Imp. Melee Analysis Suite destroyed. 08124_ Acquired Cld. Nova Cannon. 08137_ Main Access Shell breached. 08137_ EXIT=FOUND 08138_ System corrupted: Enh. Force Lance rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ###+### | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ???????????????????????????????????????## ##????? | | ??????????###+########################## #????? | | ????????? ! #????? | | ?????????? #????? | | ???????????????????## ""######### #????? | | ????????????????????# ""#???????# ####????? | | ????????????????????# ""#???????# #???????? | | ????????????????????# T#???????# #???????? | | ????????????????????# ""#???????# #???????? | | ????????????????????# ""#???????# #???????? | | ????????????????????# ""#???????# ???????? | | ????????????????????""""""" """"???????# #???????? | | ????????????????????# #???????# ????????? | | ????????????????????# #???????# ????????? | | ????????????????????#pp"""""" #???????# ????????? | | ????????????????????# / " #???????# ????????? | | ????????????????????# " @" " #???????? ????????? | | ????????????????????# " "" "? #???????? ????????? | | ????????????????????# " "? #???????? ????????? | | ????????????????????# """"""? #???????? ????????? | | ????????????????????# ???????#????????#????????? | | ????????????????????#"""?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 52 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 4 Power Amplification 40 Armor Coverage 400 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 30 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 28 Item Schematics ----------------- Cmb. Gravmag System | -4/Factory | Scanalyzed Imp. Linear Gravjet | -4/Factory | Scanalyzed Hds. Centrium Wheel | -2/Testing | Archive Thunder Hammer | -2/Testing | Archive Hvy. Tesla Rifle | -2/Testing | Archive Tactical Quantum Warhead | -2/Testing | Archive Thermal Barrier | -2/Testing | Archive Exp. Transmission Jammer | -2/Testing | Archive Exp. EM Disruption Field | -2/Testing | Archive Cld. Impulse Thruster | -2/Testing | Archive Centrium Heavy Treads | -2/Testing | Archive Robot Schematics ------------------ L-61 Swordsman | -2/Testing | Archive A-02 Transporter | -2/Testing | Archive R-10 Processor | -2/Testing | Archive K-01 Serf | -2/Testing | Archive Fabricated ------------ Imp. Linear Gravjet | x2 | -4/Factory Repaired ---------- Cld. Aerolev Unit | 28% | -3/Research Antigrav System | 25% | -3/Research Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakTowerMapper Manual? 0 Play Time 01:28:04 Cumulative 249.4 hours Start 2025.10.27 @ 23:25:33 End 2025.10.28 @ 00:53:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 563 Rogue 563 Adventurer 0 Explorer 0 Win Type 0 Total 16 Types 12/0/2/1/1/0/0/0/0/0 Lore% 79 Gallery% 69 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 3d3b02c8-5590-498b-a8ee-b1e512ac07e0