Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 22:15:40 Player: Afro Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (1719) 1719 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 5491 Bonus ------- Follower Combat Kills 52 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 70/300 Energy 85/100 System Corruption 24% Temperature Cool (0) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (4) ------ Modified TNC Hacking Suite Authchip [R/Combat] > --- WEAPON (2) ------- Rocket Launcher Improved Datajack > --- INVENTORY (5) ---- Light Angular Momentum Engine Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Modified TNC Reaction Control System > --- WEAPON ----------- Light Assault Rifle Ripper > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Improved Flight Unit Improved Heat Sink Visual Processing Unit Hardened Medium Armor Plating Hacking Suite Authchip [R/Combat] Rocket Launcher Improved Datajack [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device Reaction Control System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 71 | 8 9 6 24 5 1 . 18 Power 11 | 2 1 2 3 1 . . 2 Engine 8 | 2 . 2 3 . . . 1 Core 3 | . 1 . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 24 | 2 2 2 11 2 . . 5 Treads 9 | 2 2 . 4 . . . 1 Leg 8 | . . 2 4 1 . . 1 Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight 4 | . . . 3 1 . . . Utility 14 | 2 2 1 1 1 1 . 6 Device 4 | 1 . . . . 1 . 2 Storage 3 | 1 1 1 . . . . . Processor 2 | . 1 . . . . . 1 Hackware 4 | . . . 1 1 . . 2 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 22 | 2 4 1 9 1 . . 5 Energy Gun 4 | 1 . . 2 . . . 1 Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 12 | 1 3 1 3 1 . . 3 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 5 | . . . 3 . 1 . 1 Parts Lost 15 | . . 1 1 1 . . 12 Power 1 | . . . . . . . 1 Propulsion 5 | . . . . . . . 5 Utility 5 | . . . . 1 . . 4 Weapon 4 | . . 1 1 . . . 2 Highest Loss Streak 8 | . . 1 1 1 . . 8 To Critical Strikes 1 | . . 1 . . . . . Average Backups 9 | 3 8 10 9 9 9 9 9 Power 1 | 1 1 1 1 1 1 1 1 Propulsion 1 | 1 2 2 1 1 1 1 . Utility 3 | . 2 4 4 4 5 5 4 Weapon 1 | . 1 1 2 1 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 23 | . 5 6 8 . . . 4 Power 8 | . 3 . 4 . . . 1 Propulsion 3 | . . 1 2 . . . . Utility 7 | . . 4 . . . . 3 Weapon 4 | . 2 . 2 . . . . Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 92 | . 99 99 97 73 77 82 80 Engine 6 | . 7 8 10 1 . . . Core 4 | . 6 5 . 9 11 11 7 Treads 9 | . 27 11 1 . . . . Leg 11 | . . 16 28 . . . . Hover 1 | . . . . . . . 9 Flight 8 | . . . 2 32 33 33 20 Storage 11 | . 14 14 11 11 10 11 8 Processor 13 | . 13 14 11 11 11 11 17 Hackware 4 | . . . 10 6 11 11 2 Energy Gun 1 | . 1 . 4 . . . . Energy Cannon 2 | . . . 9 . . . . Ballistic Gun 13 | . 25 27 6 . . . 2 Peak Build Rating 37 | 9 10 14 25 24 27 22 37 Average Rating 16 | 6 8 11 21 19 20 20 29 On Entrance 13 | . 9 10 12 20 20 20 20 Avg Prop Armor Cover (%) 1 | . . . 7 . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 89 | 14 89 89 26 21 15 15 31 Greatest Support 60 | 40 40 40 60 15 15 15 24 Greatest Overweight (x) 4 | 3 4 2 1 2 . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 10 10 10 10 10 Average Capacity 10 | 7 13 10 10 10 9 10 9 Most Carried 11 | 8 11 11 10 10 10 10 10 Average Carried 9 | 4 8 10 9 9 9 9 9 Final Capacity 25 | 8 25 10 10 10 10 10 5 Final Carried 11 | 7 11 10 10 10 10 10 2 Class Distribution -------------------- 95% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1708 | 277 427 130 384 183 . 68 239 Remotely . | . . . . . . . . Salvage Created 2650 | 150 689 119 1102 119 . 15 456 Parts 201 | 15 60 7 65 7 . 4 43 Haulers Intercepted 5 | . 2 . 2 . . . 1 Recyclers Shooed 7 | . 2 . 5 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 60 | . 12 5 25 3 . 3 12 Melee 9 | . . . 2 3 . . 4 Guns 30 | . 12 5 12 . . . 1 Cannons 6 | . . . 6 . . . . AOE 14 | . . . 4 . . 3 7 Classes Destroyed 10 | 3 5 . 2 . . . . Worker 8 | 2 2 . . . . . 4 Builder 4 | . . . 2 . . . 2 Tunneler 2 | 2 . . . . . . . Hauler 5 | . 2 . 2 . . . 1 Recycler 6 | 1 2 . 3 . . . . Operator 3 | . 2 . 1 . . . . Watcher 4 | . 2 . 1 . . . 1 Swarmer 29 | . 6 3 10 . . 3 7 Grunt 23 | . 6 2 10 3 . . 2 Sentry 8 | . . . 5 . . . 3 Best Kill Streak 6 | 4 6 3 6 2 . 3 5 Combat Bots Only 5 | . 3 3 5 2 . 3 4 Max Kills in Single Turn 5 | 1 2 1 5 1 . 3 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 . . 3 4 Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 251 | . 42 19 96 19 . 3 72 Missed 64 | . 10 5 18 7 . 1 23 Hits 187 | . 32 14 78 12 . 2 49 Projectile 187 | . 32 14 78 12 . 2 49 Critical Strikes 7 | . 1 1 1 1 . . 3 Damage Taken 3503 | . 356 182 926 175 . 33 1831 Core 849 | . 91 7 124 43 . 15 569 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 74 | . . . 74 . . . . Core Remaining (%) 71 | 100 . 60 . . . 54 . Volleys Fired 186 | 12 55 13 77 . . 1 28 Largest 2 | 2 2 2 2 . . 1 2 Hottest 136 | 60 40 40 136 . . 33 86 Shots Fired 324 | 24 103 21 144 . . 1 31 Gun 268 | 24 103 21 98 . . . 22 Cannon 45 | . . . 45 . . . . Launcher 11 | . . . 1 . . 1 9 Special . | . . . . . . . . Kinetic 207 | 12 96 21 66 . . . 12 Thermal 79 | . . . 69 . . . 10 Explosive 11 | . . . 1 . . 1 9 Electromagnetic 27 | 12 7 . 8 . . . . Robot Hit Streak 9 | 7 8 9 8 . . . 8 Robot Miss Streak 7 | 3 5 2 7 . . . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 239 | 14 65 16 100 7 . . 37 Core Hits 144 | 6 32 9 65 3 . 3 26 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 1 1 . . . Meltdown 1 | . . . 1 . . . . Sever 1 | . . . . 1 . . . Melee Attacks 85 | . . . 9 11 . . 65 Impact . | . . . . . . . . Slashing 83 | . . . 9 11 . . 63 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5080 | 149 891 191 1890 233 . 85 1641 Guns 2139 | 149 867 178 726 . . . 219 Cannons 592 | . . . 592 . . . . Explosions 1239 | . . . 292 . . 85 862 Melee 1004 | . . . 248 233 . . 523 Ramming 106 | . 24 13 32 . . . 37 Kinetic 1454 | 59 785 178 365 . . . 67 Thermal 1031 | . . . 879 . . . 152 Explosive 1239 | . . . 292 . . 85 862 Electromagnetic 246 | 90 82 . 74 . . . . Impact . | . . . . . . . . Slashing 1004 | . . . 248 233 . . 523 Piercing . | . . . . . . . . Highest Corruption 24 | . . . 3 3 3 3 24 Average Corruption 4 | . . . 2 3 3 3 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . . . 17 9 4 1 19 Message Errors 10 | . . . 5 2 1 . 2 Matter Fused 11 | . . . 4 1 2 1 3 Heat Flow Errors 10 | . . . 1 2 . . 7 Energy Discharges 4 | . . . 2 . . . 2 Parts Rejected 2 | . . . 1 . . . 1 Data Loss (minor) 8 | . . . 2 2 1 . 3 Data Loss (major) 2 | . . . 1 . . . 1 Misfires 1 | . . . 1 . . . . Alerts 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 111 | . . . 37 . . 21 53 Projectiles 18 | . . . 18 . . . . Explosions 66 | . . . 13 . . 21 32 Melee 27 | . . . 6 . . . 21 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 236 | . . . . . . 17 219 Shots 8 | . . . . . . 1 7 Rammed 7 | . 2 2 . . . . 3 Targets Rammed 18 | . 2 6 7 . . . 3 Kicked 11 | . . 4 7 . . . . Crushed . | . . . . . . . . Highest Temperature 434 | 40 2 12 434 274 . . 247 Average Temperature 96 | 16 1 7 107 110 . . 97 Received Heat Transfer 1047 | . 108 54 381 117 . . 387 Effects 3 | . . . 3 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 3 | . . . 1 . . . 2 Heat Transferred 1746 | . . . 1413 . . . 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 92 | 100 100 100 86 100 . 100 78 Level 1 7 | . . . 13 . . . 21 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 264 | 10 96 50 213 105 . 77 264 Initial 75 | . 3 25 . 75 . . 29 Average 68 | . 30 6 148 51 . 72 78 Influence Increases 1979 | 25 385 120 729 124 . 77 519 Destroy 0b10 Robot/C 1240 | . 240 100 500 100 . 60 240 Destroy 0b10 Robot/NC 160 | 25 50 . 45 . . . 40 Destroy Leader 278 | . 58 20 116 20 . 10 54 Allied During Kill 4 | . . . . 4 . . . Successful Hack 35 | . 6 . 15 . . . 14 Destroy Structure 82 | . 1 . 8 . . 7 66 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 165 | . 30 . 45 . . . 90 Influence Decreases 1799 | 20 325 185 534 319 . . 416 Entered New Map 210 | . 2 40 . 120 . . 48 Time Decay 1459 | 20 323 135 524 189 . . 268 Lost Part 130 | . . 10 10 10 . . 100 Squads Dispatched 6 | . 2 . 2 . . . 2 Investigation 2 | . . . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 2 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 9 | . 4 . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 34 5 44 6 . 3 19 Peak Tracking Total 7 | . 5 3 5 3 . 3 7 Tactical Retreats 7 | . 2 . 3 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 5 | . 3 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 17 | . 1 1 9 . 2 . 4 Terminals 8 | . 1 . 5 . . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 41 | . 2 1 20 . 4 . 14 Successful 25 | . 1 1 12 . 4 . 7 Failed 16 | . 1 . 8 . . . 7 Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 2 . 7 . 1 . 6 Terminals 20 | . 2 . 12 . . . 6 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers 9 | . . . 3 . . . 6 Garrison Access 2 | . . . . . . . 2 Terminal Hacks 8 | . . 1 3 . 4 . . Record 4 | . . . 1 . 3 . . Open Door 1 | . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . . . 3 . . . . Report Inventory 3 | . . . 3 . . . . Scanalyzer 7 | . . . 3 . . . 4 Insert Component 3 | . . . 1 . . . 2 Analyze 3 | . . . 1 . . . 2 Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks 4 | . 1 . 1 . . . 2 Terminals 4 | . 1 . 1 . . . 2 Operators 4 | . 1 . 1 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . . 8 . . . 3 Full Trace Events 3 | . . . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 51 | . . . 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 Part Schematics Acquired 3 | . . . 1 . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . 12 . . . Total Damage 191 | . . . . 191 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 865 | 32 35 . . . 2 . 796 Sensors 2 | . . . . . 2 . . Terrain 67 | 32 35 . . . . . . T.N.C. 796 | . . . . . . . 796 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 5335 | 205 1165 1014 1504 430 202 18 797 Spaces Moved 4134 | 97 466 684 805 779 558 42 703 Core 12 | 10 2 . . . . . . Treads 780 | 87 464 208 21 . . . . Legs 1187 | . . 476 710 1 . . . Wheels . | . . . . . . . . Hover 331 | . . . . . . . 331 Flight 1824 | . . . 74 778 558 42 372 Fastest Speed 31 | 50 150 125 104 34 34 34 31 Average Speed 92 | 156 196 138 122 34 34 34 50 Slowest Speed 320 | 200 320 320 240 260 34 34 277 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . 3 . 1 . Potential Cave-ins 34 | . . . . . . . 34 Cave-ins Triggered 4 | . . . . . . . 4 Exploration Rate (%) 56 | 5 50 97 70 88 91 17 31 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 5 | . . 1 . 3 . 1 . Spaces Dug 43 | . . . 1 . . . 42 Terrain Destroyed 130 | . . . 8 . . 10 112 Melee 43 | . . . 1 . . . 42 Projectile . | . . . . . . . . AOE 87 | . . . 7 . . 10 70 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 5221 | 125 615 739 1181 918 570 43 1030 Wait 534 | . 50 7 202 117 . . 158 Move 4118 | 96 465 683 804 772 557 39 702 Hop 4 | . . . . 3 . 1 . Pick Up 62 | 7 14 11 14 2 7 . 7 Fast Attach 42 | 7 5 1 14 2 2 . 11 Attach 38 | 1 2 2 5 3 . 1 24 Detach 18 | . . . 2 2 . 1 13 Swap 34 | 1 8 3 16 2 . . 4 Drop 81 | 1 14 13 31 4 4 . 14 Fire 186 | 12 55 13 77 . . 1 28 Melee 85 | . . . 9 11 . . 65 Ram 3 | . . . . . . . 3 Kick 11 | . . 4 7 . . . . Crush 4 | . 2 2 . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 206 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 8) 487 | -10/Materials | Identified exit to Materials 534 | -10/Materials | Discovered new exit (range 8) 544 | -10/Materials | Identified exit to Mines 791 | -10/Materials | Discovered exit to Materials (range 10) 1371 | -10/Materials | Entered Mines 1376 | -10/Mines | Met a Derelict bent on vengeance 1418 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1431 | -10/Mines | Learned Materials garrison access intel 1441 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1445 | -10/Mines | Found Prototype Device 1539 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1745 | -10/Mines | Discovered exit to Materials (range 6) 1891 | -10/Mines | Discovered new exit (range 15) 1912 | -10/Mines | Identified exit to Subcaves 1989 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2069 | -10/Mines | Learned location of Storage (-9) 2306 | -10/Mines | Discovered exit to Materials (range 3) 2385 | -10/Mines | Entered Materials 2385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2815 | -9/Materials | Discovered new exit (range 6) 2820 | -9/Materials | Identified exit to Materials 2942 | -9/Materials | Discovered new exit (range 11) 2957 | -9/Materials | Identified exit to Storage 3427 | -9/Materials | Discovered exit to Materials (range 14) 3604 | -9/Materials | Repaired Hvy. Ion Engine 3832 | -9/Materials | Discovered new exit (range 16) 3859 | -9/Materials | Identified exit to Mines 3889 | -9/Materials | Entered Mines 3947 | -9/Mines | Learned 2 Materials zone layouts 3969 | -9/Mines | Discovered exit to Materials (range 11) 3972 | -9/Mines | Received a Mining Laser from a helpful Derelict 4102 | -9/Mines | Learned Materials security intel 4318 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4318 | -9/Mines | Discovered new exit (range 5) 4319 | -9/Mines | Identified exit to Exiles 4319 | -9/Mines | Entered Exiles 4328 | -9/Exiles | Met 8R-AWN 4334 | -9/Exiles | Met EX-HEX 4346 | -9/Exiles | Met EX-DEC 4349 | -9/Exiles | Learned location of Zion (-7) 4359 | -9/Exiles | Met EX-BIN 4363 | -9/Exiles | Aligned with FarCom system 4364 | -9/Exiles | Given EX-Vault access code 4372 | -9/Exiles | Opened EX-Vault 4374 | -9/Exiles | Found Modified TNC 4378 | -9/Exiles | Identified Exp. Sensor Array 4398 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4443 | -9/Exiles | Visited The Gauntlet 4503 | -9/Exiles | Discovered new exit (range 11) 4508 | -9/Exiles | Identified exit to Mines 4521 | -9/Exiles | Left Exiles lab with Modified TNC 4521 | -9/Exiles | Entered Mines 4537 | -8/Mines | Discovered exit to Materials (range 5) 4539 | -8/Mines | Entered Materials 4539 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4542 | -8/Materials | Loaded intel: 1 garrison access location 4710 | -8/Materials | Crushed by falling debris 5168 | -8/Materials | Identified exit to Garrison 5289 | -8/Materials | Crushed by falling debris 5289 | -8/Materials | Core integrity fell below 50% 5289 | -8/Materials | System corruption reached 10% 5290 | -8/Materials | Crushed by falling debris 5299 | -8/Materials | Crushed by falling debris 5299 | -8/Materials | Core integrity fell below 20% 5336 | -8/Materials | Destroyed self with Rocket Launcher Last Messages --------------- 05310_ System corrupted: Aerolev Unit rejected. 05310_ U-05 Engineer lays Concrete. 05310_ M-13 Machinist repairs B-36 Bruiser. 05310_ U-05 Engineer builds a Wall. 05312_ Aerolev Unit destroyed. 05312_ U-05 Engineer builds a Wall. 05312_ The unstable cave ceiling collapses. 05312_ B-36 Bruiser crushed by falling debris. 05312_ B-36 Bruiser destroyed. 05313_ Dropped Lgt. Nuclear Core. 05317_ U-05 Engineer lays Concrete. 05325_ System corrupted: Heat flow error (+118). 05325_ M-13 Machinist fits Backup Propulsion I on G-47 Trooper. 05326_ Jacked G-47 Trooper... >>parse_system Reading system data... 05327_ Critical hit (Burn: +37). 05331_ Hrd. Medium Armor Plating destroyed. 05333_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ####???????????????????????????????????????? | | #?# ???????????????????????????????????????? | | # ###?# ???????????????????????????????????????? | | # #???# ???????????????????????????????????????? | | + #???# ???????????????????????????????????????? | | # #???# ???????????????????????????????????????? | | + #???# ???????????????????????????????????????? | | ### #???# ???????????????????????????????????????? | | #?# #???# ???????????????????????????????????????? | | #?# #???# ???????????????????????????????????????? | | #?# #???##???????????????????????????????????????? | | #?# #??????????????????######????????????????????? | | ### ############???????# T #????????????????????? | | ## ## !#???????# #????????????????????? | | ## ## ######### *#????????????????????? | | ## ## """ """ # !## #?????????#?????? ???? | | ## ## """ """ # ## # """"""" #?????#+##?? | | ## ## """ """ # ## # """"""" #?????# ? | | ## ## """ """ # ] ## # """"""" #?????# | | ## ## """ """ # ! ## #? w #?????# | | ## ## # ## @ #?? ! [###???# ? | | + ######+########+##### g #### #####/## | | ## #???# gg % # a# | | a ##### # "" + | | | %* # ""S # | | "" ############# ########+##### [%a* + "" * # | | G" #?????????? #??# #* # % # ! # | | "" #????????# ##??# #=#!! ## ! # # | | #????????######???# """ # ######"# | | #?????????????????# """ #### ## | | "" #?????????????????# """ ]#??## # ##### # | | "" ##????????????????# #????### #???# # | | "" #????????????????#####+##??????# #???# # | | ^+??????????????????????????????# #???#### # | | #??????????????????????????????# #??????? # | | ######??????????????????????????????# #??????? | | ???????????????????????????????????? #??????? | | ???????????????????????????Y??????? #??????? | | ??????????????????????????????????? #??????? | | ??????????????????????????????????### #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????? +???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Ripper | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 32% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresFireTrap Manual? 0 Play Time 01:24:10 Cumulative 43.5 hours Start 2026.07.29 @ 20:49:07 End 2026.07.29 @ 22:15:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9740bca6-0ebd-4a8e-8bce-1a0db9d184df