Cogmind - Beta 11 X2 --- EXPLORER MODE // 2021.02.08 @ 17:27:24 Player: Luigi Panache Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (158) 790 Value Destroyed (5064) 5064 Prototype IDs (31) 620 Alien Tech Used (8) 1600 Bonus (4093) 4093 TOTAL SCORE: 22167 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 1786 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -190 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 170/170 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -2/Section 7 Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Improved Diametric Drive > --- UTILITY (15) ----- Small Storage Unit Improved Signal Interpreter Microactuators System Shield Improved System Shield Improved System Shield Ghost Barrier Microwarp Drive > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Q-thruster Long-range Terrain Scanner Transdimensional Reconstructor Enhanced Nova Cannon Null Cannon Tesla Bomb Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Q-thruster Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Microactuators Light Regenerative Plating System Shield System Shield Improved System Shield Improved System Shield Ghost Barrier Microwarp Drive > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Q-thruster Long-range Terrain Scanner Transdimensional Reconstructor Enhanced Nova Cannon Null Cannon Tesla Bomb Launcher Micro-nuke Launcher [Rating: 150] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Signal Interpreter Device Experimental Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Microwarp Drive Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Slots Evolved 17 | . 1 . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 2 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Utility 13 | . 1 . 1 . . . 2 1 . . . . . . 1 . . . . 2 . . . . 1 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 151 | 3 6 . 16 . 1 . 11 38 4 11 1 . . 2 4 2 . 1 . 3 . 2 3 2 8 9 14 5 3 2 Power 13 | . . . . . . . 3 3 . 1 . . . . . . . . . . . 1 . 1 1 1 1 . 1 . Engine 5 | . . . . . . . 3 1 . . . . . . . . . . . . . 1 . . . . . . . . Core 7 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . 1 1 1 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 52 | 2 . . 8 . . . 1 16 . 3 . . . . 3 1 . . . . . 1 . . 3 6 7 . 1 . Treads 25 | 2 . . 8 . . . 1 14 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . . . . . . . 2 . 3 . . . . 3 1 . . . . . 1 . . 3 6 7 . 1 . Utility 46 | 1 3 . 1 . 1 . 2 8 4 5 1 . . 2 1 1 . . . 3 . . . 1 4 2 1 3 1 1 Device 11 | 1 . . . . 1 . . 2 1 1 . . . . 1 1 . . . . . . . . 2 1 . . . . Storage 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Processor 9 | . 1 . . . . . 1 1 . 3 1 . . . . . . . . . . . . 1 1 . . . . . Hackware 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 3 . . Protection 14 | . . . 1 . . . 1 5 3 . . . . 1 . . . . . 3 . . . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 40 | . 3 . 7 . . . 5 11 . 2 . . . . . . . 1 . . . . 3 . . . 5 2 . 1 Energy Gun 10 | . 3 . 3 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . 2 1 . . Ballistic Gun 10 | . . . 2 . . . 1 7 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Impact Weapon 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 3 . 1 . 2 3 . 1 . . . . . 1 . . . . . . 1 . . . 5 1 3 4 Parts Lost 27 | . . . . . . . 2 3 . . . . . . . . 1 . . . 2 3 . . . 6 1 1 . 8 Power 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Propulsion 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . . 4 Utility 11 | . . . . . . . 1 1 . . . . . . . . . . . . 2 . . . . 2 1 . . 4 Weapon 4 | . . . . . . . 1 2 . . . . . . . . 1 . . . . . . . . . . . . . Highest Loss Streak 8 | . . . . . . . 1 1 . . . . . . . . 1 . . . 1 2 . . . 2 1 1 . 8 Average Slot Usage (%) 91 | . 100 100 98 100 100 100 92 97 61 77 85 85 85 85 88 93 88 93 94 87 90 78 77 85 83 79 62 70 72 71 Engine 4 | . 12 12 10 10 10 10 8 5 . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . 1 7 6 7 7 7 7 6 5 5 5 5 5 5 . . 1 5 8 8 6 4 4 Treads 16 | . 25 25 30 30 30 30 25 27 . . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . 14 13 14 14 14 14 23 28 29 29 29 26 26 26 26 26 19 15 16 20 20 18 Device 10 | . 12 12 10 10 10 10 8 13 9 8 7 7 7 7 9 11 11 11 11 10 7 5 5 5 6 9 8 8 8 7 Storage 7 | . 12 12 10 10 10 10 8 6 . 5 7 7 7 7 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 14 | . 12 12 10 10 10 10 11 14 14 20 21 28 28 26 18 17 17 17 17 15 15 15 15 21 18 13 8 8 8 7 Hackware 2 | . . . . . . . . . . . . . . 1 6 5 5 5 5 5 5 5 5 5 7 10 8 16 20 19 Protection 9 | . . . 8 10 10 10 14 13 8 14 13 7 7 7 6 5 5 5 5 8 14 10 10 10 9 7 4 4 4 4 Energy Gun 6 | . 25 25 10 10 10 10 9 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . . 6 10 10 10 5 11 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 14 14 14 14 12 11 5 5 5 5 5 5 5 5 4 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 20 90 90 98 97 97 97 103 110 24 25 22 20 20 20 26 26 26 27 27 35 35 32 36 31 40 40 35 35 30 36 Greatest Support 87 | 40 40 40 60 60 60 60 60 87 26 26 26 26 26 26 32 37 37 37 37 37 37 37 31 31 42 46 47 36 46 46 Greatest Overweight (x) 8 | . 2 2 1 1 1 1 1 8 . 1 . . . . . . . . . . . . 1 . . 1 1 . . 1 Average Overweight (x) . | . . 2 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 18 | 10 20 25 25 25 25 25 25 24 5 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 25 | 7 23 25 25 25 25 25 25 25 5 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 17 | 6 15 24 24 25 24 24 24 24 4 5 7 8 8 8 7 7 7 7 8 8 8 8 8 8 7 7 7 7 7 7 Final Capacity 25 | 10 25 25 25 25 25 25 25 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 25 | 6 23 25 25 25 24 25 25 3 5 8 8 8 8 8 8 7 7 8 8 8 8 8 8 8 8 8 8 8 8 7 Class Distribution -------------------- 66% | Hacker-Mutant 19% | Hacker-Scout 10% | Hacker-Sprinter 3% | Wizard-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Matter Collected 3130 | 230 55 . 344 173 . 31 211 981 254 120 20 10 . . 30 36 . 29 . 30 . 15 . 60 50 110 34 136 104 67 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6031 | . 562 . 745 123 . 165 564 2537 . . . . . . . . . . 115 162 53 269 . . 243 308 58 . 21 106 Parts 364 | . 36 . 50 6 . 13 35 157 . . . . . . . . . . 5 4 1 18 . . 17 14 4 . . 4 Haulers Intercepted 7 | . 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 9 | . . . 2 1 . 1 . 4 . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 101 | . 7 . 15 3 . 4 10 38 . . . . . . . . . . 4 . 2 6 . . 3 7 2 . . . Melee 19 | . . . . . . . . . . . . . . . . . . . 4 . 2 6 . . 2 5 . . . . Guns 61 | . 6 . 10 3 . 4 6 32 . . . . . . . . . . . . . . . . . . . . . . AOE 15 | . 1 . 5 . . . 4 5 . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 14 | . 5 . 3 1 . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . 1 . Worker 10 | . 1 . 1 . . . 1 6 . . . . . . . . . . . 1 . . . . . . . . . . Builder 8 | . 1 . 1 . . . 1 3 . . . . . . . . . . . . . . . . 1 1 . . . . Tunneler 4 | . . . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 Recycler 10 | . . . 2 . . 1 . 6 . . . . . . . . . . . 1 . . . . . . . . . . Operator 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Watcher 12 | . 3 . 3 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . Swarmer 37 | . . . 6 1 . 3 . 10 . . . . . . . . . . 4 . 2 3 . . . 6 2 . . . Grunt 35 | . 7 . 7 2 . . 7 11 . . . . . . . . . . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Sentry 15 | . . . 3 . . . 2 9 . . . . . . . . . . . . . 1 . . . . . . . . Hunter 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Programmer 12 | . . . . . . . . 8 . . . . . . . . . . . . . 2 . . 2 . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | . 2 . 10 2 . 3 3 7 . . . . . . . . . . 4 2 2 3 . . 4 3 2 . 1 1 Combat Bots Only 6 | . 2 . 6 2 . 3 3 6 . . . . . . . . . . 4 . 2 3 . . 2 3 2 . . . Max Kills in Single Turn 4 | . 1 . 4 1 . 2 2 2 . . . . . . . . . . 1 1 1 1 . . 1 1 1 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Damage Taken 9092 | . 121 18 205 72 . 90 363 1787 . 237 . . . 213 . . 86 . 209 49 226 283 136 103 222 1507 223 325 105 2512 Core 1973 | . 8 . . 18 . . 27 177 . 36 . . . 35 . . 14 . 58 . 10 28 33 26 13 171 49 59 16 1195 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 96 . . . 95 95 . . . . . . 64 . . . . 91 . . . . 90 98 . 83 . . . Volleys Fired 255 | . 29 . 33 8 . 7 27 112 5 3 . . . . . . . . . . . . . . . . 14 . 7 10 Largest 2 | . 2 . 2 2 . 2 2 2 1 1 . . . . . . . . . . . . . . . . 1 . 1 1 Hottest 130 | . 90 . 73 68 . 68 90 90 90 90 . . . . . . . . . . . . . . . . 130 . 130 130 Shots Fired 440 | . 58 . 59 15 . 14 42 213 5 3 . . . . . . . . . . . . . . . . 14 . 7 10 Gun 387 | . 58 . 53 15 . 14 36 211 . . . . . . . . . . . . . . . . . . . . . . Cannon 30 | . . . . . . . . . 5 3 . . . . . . . . . . . . . . . . 9 . 7 6 Launcher 14 | . . . 6 . . . 6 2 . . . . . . . . . . . . . . . . . . . . . . Special 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 4 Kinetic 228 | . . . 27 8 . 7 14 172 . . . . . . . . . . . . . . . . . . . . . . Thermal 35 | . 5 . . . . . . . 5 3 . . . . . . . . . . . . . . . . 9 . 7 6 Explosive 14 | . . . 6 . . . 6 2 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 154 | . 53 . 26 7 . 7 22 39 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 52 | . 27 . 24 16 . 13 52 49 33 36 . . . . . . . . . . . . . . . . 38 . 2 5 Robot Miss Streak 6 | . 2 . 2 1 . 2 1 6 . . . . . . . . . . . . . . . . . . 1 . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 425 | . 48 . 42 13 . 12 41 183 5 3 . . . . . . . . 10 3 4 15 . . 15 22 4 . 2 3 Core Hits 345 | . 27 . 37 8 . 6 28 206 . 1 . . . . . . . . 4 2 2 8 . . 6 8 . . 1 1 Critical Hits 4 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 1 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Melee Attacks 88 | . . . . . . . . . . . 1 . . . . 2 1 . 12 3 5 18 . . 15 28 3 . . . Impact 26 | . . . . . . . . . . . 1 . . . . 2 1 . 2 . 1 6 . . 4 6 3 . . . Slashing 62 | . . . . . . . . . . . . . . . . . . . 10 3 4 12 . . 11 22 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . 6 4 . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Follow-up Attacks 15 | . . . . . . . . . . . . . . . . . . . 1 . 1 4 . . 4 5 . . . . Damage Inflicted 13041 | . 754 . 1349 230 . 196 1152 4777 186 124 . . . . . . . . 500 300 168 574 . . 1152 1235 93 . 141 110 Guns 6126 | . 680 . 636 181 . 165 563 3901 . . . . . . . . . . . . . . . . . . . . . . Cannons 641 | . . . . . . . . . 186 124 . . . . . . . . . . . . . . . . 93 . 141 97 Explosions 1922 | . 59 . 672 . . . 549 642 . . . . . . . . . . . . . . . . . . . . . . Melee 3929 | . . . . . . . . . . . . . . . . . . . 500 300 168 574 . . 1152 1235 . . . . Ramming 423 | . 15 . 41 49 . 31 40 234 . . . . . . . . . . . . . . . . . . . . . 13 Kinetic 3900 | . . . 209 68 . 44 209 3370 . . . . . . . . . . . . . . . . . . . . . . Thermal 1242 | . 108 . 23 . . . 173 297 186 124 . . . . . . . . . . . . . . . . 93 . 141 97 Explosive 1370 | . . . 649 . . . 376 345 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2177 | . 631 . 427 113 . 121 354 531 . . . . . . . . . . . . . . . . . . . . . . Impact 490 | . . . . . . . . . . . . . . . . . . . 16 . 24 88 . . 177 185 . . . . Slashing 3439 | . . . . . . . . . . . . . . . . . . . 484 300 144 486 . . 975 1050 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 3 . 1 1 1 1 1 . . . . . . . . . . 2 . . . . 4 Average Corruption 1 | . . . . . . . . 1 . 1 1 1 1 1 . . . . . . . . . . 1 . . . . 2 Corruption Purged 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . . . 13 . 2 1 1 . 1 . . . . . . . . . . 11 . . . . 2 Message Errors 17 | . . . . . . . . 6 . 1 1 1 . 1 . . . . . . . . . . 7 . . . . . Matter Fused 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 7 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 3 . . . . 2 Data Loss (minor) 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1236 | . . . 39 . . . 54 116 . . . . . . . . . . 169 97 45 . . . 259 424 33 . . . Projectiles 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . Explosions 195 | . . . 39 . . . 54 102 . . . . . . . . . . . . . . . . . . . . . . Melee 1008 | . . . . . . . . 14 . . . . . . . . . . 169 97 45 . . . 259 424 . . . . Knockbacks 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Impact 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . 18 . . . . 57 . . . . . . . . . . . . . . . . . . . . . 5 Shots 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Rammed 39 | . 4 . 4 2 . 3 2 19 . . . . . . . . . . . . . . . . . . . . . 5 Targets Rammed 50 | . 4 . 5 3 . 4 4 25 . . . . . . . . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 11 | . . . 1 1 . 1 2 6 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | . 117 . 66 99 . 60 102 102 201 50 . . . . . . 22 . . 9 7 . 7 10 107 16 450 8 12 227 Average Temperature 63 | . 37 . 21 43 . 26 37 32 98 29 . . . . . . 10 . . 5 3 . 7 7 17 9 181 4 8 72 Received Heat Transfer 1737 | . 96 9 114 54 . . 198 441 . 12 . . . 69 . . 27 . 9 18 75 36 39 54 30 231 45 36 27 117 Effects 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 4 . . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Interference 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . 1 . 1 . . 1 2 3 . . . . . . . . . . . . . . . . 2 4 . . . . Impact Corruptions 13 | . . . . . . . . 4 . . . . . . . . . . . . 1 . . . 3 5 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1148 | . 248 . 50 . . . 200 250 125 75 . . . . . . . . . . . . . . . . 50 . 100 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 . 1 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Peak Influence 782 | . 208 56 190 109 . 70 297 257 4 661 . . . . 65 . . . . 505 . . . . 624 782 566 332 263 379 Initial 328 | . . . 14 . . . 9 . 4 1 . . . . 49 . . . . 68 . . . . . 104 328 237 139 110 Average 118 | . 66 18 106 56 . 22 102 51 4 210 . . . . 52 . . . . 176 . . . . 438 395 434 272 177 204 Maximum Alert Level 3 | . 1 . . . . . 1 1 . 2 . . . . . . . . . 2 . . . . 2 3 2 1 1 1 Low Security (%) 81 | 100 87 100 100 100 . 100 81 98 100 54 . . . . 100 . . . . 75 . . . . 11 20 . . 79 59 Level 1 9 | . 12 . . . . . 18 1 . 27 . . . . . . . . . . . . . . 12 29 46 100 20 40 Level 2 8 | . . . . . . . . . . 18 . . . . . . . . . 24 . . . . 75 39 53 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . . . . . . . 3 13 . 7 . . . . . . . . . 1 . . . . 4 6 3 1 1 6 Investigation 17 | . . . . . . . . 3 . 4 . . . . . . . . . 1 . . . . 1 3 2 1 1 1 Extermination 11 | . . . . . . . . 7 . 2 . . . . . . . . . . . . . . 1 . 1 . . . Reinforcement 11 | . . . . . . . 3 1 . 1 . . . . . . . . . . . . . . 1 3 . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Distress Signals 19 | . 2 . 2 . . . 2 4 . . . . . . . . . . . 1 . . . . 1 3 . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . 19 4 22 5 . 4 18 60 . 18 . . . 7 . 4 4 . 7 3 9 6 12 8 12 53 15 12 7 39 Peak Tracking Total 25 | . 5 2 4 2 . 3 3 5 . 4 . . . 5 . 4 4 . 4 5 8 3 11 8 4 15 7 11 5 25 Tactical Retreats 31 | . 3 . . 1 . . . 2 . 1 . . . 1 . 1 2 . . . 2 . . . 1 8 1 1 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Traps Triggered 15 | . 1 . 1 . . . 2 6 . . . . . . . . . . . . . . . . . 3 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 10 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Machines Disabled 30 | . . 1 . 1 . . 1 8 . 7 1 . . . . . . . . . . . . . 1 . 6 . 2 2 Max in Single Turn 3 | . . . . 1 . . 1 3 . . 1 . . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Machines Accessed 61 | . 6 . 4 . 1 . 2 16 . 13 . 1 4 . 2 . 1 . . 2 . . 2 . 3 . 2 1 . 1 Terminals 24 | . 5 . 3 . . . 1 8 . 5 . . . . 2 . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . 3 . 1 . . . . . . . . . 2 . . . . 1 . 2 1 . . Repair Stations 9 | . . . 1 . . . . 3 . 5 . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Total Hacks 161 | . 16 . 12 . 1 . 4 35 . 32 . 1 27 . 5 . 1 . . 5 . . 2 . 8 . 7 4 . 1 Successful 110 | . 9 . 10 . 1 . 4 18 . 15 . 1 27 . 4 . 1 . . 5 . . 2 . 6 . 4 2 . 1 Failed 51 | . 7 . 2 . . . . 17 . 17 . . . . 1 . . . . . . . . . 2 . 3 2 . . Catastrophic 5 | . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . 11 . 5 . . . 1 11 . 5 1 . . . 3 . . . . 1 . . . . 10 9 28 3 8 24 Terminals 63 | . 15 . 10 . . . 1 19 . 13 . . . . 5 . . . . . . . . . . . . . . . Fabricators 30 | . . . . . . . . 7 . 2 . . . . . . . . . 5 . . . . 5 . 7 4 . . Repair Stations 22 | . . . 2 . . . . 6 . 14 . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . . 3 . 2 . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 Terminal Hacks 57 | . 5 . 6 . 1 . . 7 . 3 . 1 27 . 4 . 1 . . . . . 2 . . . . . . . Record 12 | . . . . . 1 . . . . . . . 11 . . . . . . . . . . . . . . . . . Part Schematic 12 | . 3 . . . . . . 2 . . . . 6 . 1 . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . . 4 . 2 . . . . . . . . . 4 . . . . 3 . 3 1 . . Load Schematic 5 | . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . Build 12 | . . . . . . . . 3 . 1 . . . . . . . . . 3 . . . . 2 . 2 1 . . Repair Station Hacks 14 | . . . 2 . . . . 5 . 7 . . . . . . . . . . . . . . . . . . . . Scan Component 8 | . . . 1 . . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . Repair 6 | . . . 1 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Seal Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 11 | . 3 . 2 . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . 1 1 . . Terminals 6 | . 3 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 1 . . Prioritize 5 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 4 . 2 . . . 2 15 . 11 . . . . 1 . . . . 2 . . . . 3 . 1 . . . Full Trace Events 9 | . 1 . . . . . . 3 . 3 . . . . . . . . . 1 . . . . 1 . . . . . Feedback Events 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Corruption 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . 10 Robots Built 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Matter 1020 | . . . . . . . . . . . . . . . . . . . . . . . . . 636 . 384 . . . Time 194 | . . . . . . . . . . . . . . . . . . . . . . . . . 126 . 68 . . . Total Robot Build Rating 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . Part Schematics Acquired 42 | . 3 . . . . . 1 2 . . . . 6 . 1 . . . . . . . . . . . 13 . . 16 Parts Built 9 | . . . . . . . . 4 . 1 . . . . . . . . . 3 . . . . . . . 1 . . Matter 2032 | . . . . . . . . 636 . 102 . . . . . . . . . 804 . . . . . . 212 278 . . Time 880 | . . . . . . . . 318 . 25 . . . . . . . . . 362 . . . . . . 106 69 . . Total Part Build Rating 51 | . . . . . . . . 24 . 1 . . . . . . . . . 17 . . . . . . . 9 . . Parts Repaired 6 | . . . 1 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . Time 332 | . . . 51 . . . . 73 . 208 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . . . . . 7 . . . . . . . . . . . . . . . . 10 . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Total Allies 53 | . . 3 . . . . . 1 20 6 . . . 1 . . . 14 . . . . . . 6 2 . . . . Largest Group 20 | . . 3 3 . . . . 1 20 20 1 . . 1 . . . 14 13 6 . . . . 4 2 . . . . Highest-Rated Group 545 | . . 40 40 . . . . 20 536 545 26 . . 95 . . . 439 391 184 . . . . 282 150 . . . . Highest-Rated Ally 95 | . . 16 16 . . . . 20 35 35 26 . . 95 . . . 47 47 38 . . . . 95 95 . . . . Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 359 | . . 10 7 . . . . 7 . 180 . . . 21 . . . . 36 . . . . . 82 16 . . . . Total Damage 8749 | . . 120 74 . . . . 148 . 4198 . . . 523 . . . . 850 . . . . . 2035 801 . . . . Kills 80 | . . 4 2 . . . . . . 45 . . . 4 . . . . 6 . . . . . 15 4 . . . . Allies Corrupted 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . . . . 2 . . . . 1 . 2 1 . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 7 . 2 7 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Turns Passed 18477 | 13 1345 1441 1223 253 384 631 819 5290 128 1417 157 88 30 171 69 101 127 397 349 400 127 613 468 244 857 378 336 126 170 325 Spaces Moved 13551 | 7 486 399 392 85 148 231 259 1800 133 1695 404 238 81 382 195 299 443 740 237 181 334 321 414 315 310 735 611 307 350 1019 Core 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Treads 3763 | 3 486 399 392 85 148 231 259 1760 . . . . . . . . . . . . . . . . . . . . . . Legs 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9419 | . . . . . . . . 40 133 1695 404 238 81 382 195 299 443 740 237 181 334 321 414 315 310 735 611 307 350 654 Fastest Speed 21 | 120 160 360 260 260 260 260 260 37 37 37 37 37 37 37 31 28 28 28 28 28 28 27 31 31 31 31 26 28 21 28 Average Speed 99 | 137 249 360 260 260 260 260 261 253 37 37 37 37 37 37 31 28 28 28 28 28 28 29 31 31 31 33 36 28 27 28 Slowest Speed 680 | 160 360 360 260 260 260 260 263 680 37 112 37 37 37 37 34 31 28 28 28 28 28 31 111 31 34 117 114 28 28 100 Overloaded Moves 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 94 | . . . . . . . . . . 20 . . . 3 . 1 3 . . 1 2 1 2 3 . 19 15 8 4 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Microwarps 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Exploration Rate (%) 48 | 2 69 88 32 19 55 64 35 45 73 41 64 47 73 65 7 53 64 89 49 10 58 59 64 57 14 37 66 12 42 57 Regions Visited 30 Branch Regions 19 Pre-discovered Areas 11 | . . . . . 1 . . . . . . . 1 . . . . 3 1 . . . . . 3 . . . 2 . Known Exits Taken 28 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . . . . . . . . 2 1 . 2 . 3 2 4 . . . 1 . 2 . . . . . . Spaces Dug 7 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . 1 . 1 2 Terrain Destroyed 93 | . 4 . 47 . . . 15 18 . . . . . . . 1 1 . . . . 1 . . . . 3 . 1 2 Melee 3 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . Projectile 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 AOE 84 | . 4 . 47 . . . 15 18 . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Total 17794 | 10 559 407 540 98 149 242 358 2319 203 2457 409 237 80 408 200 310 440 928 497 522 356 810 749 456 1045 802 686 338 411 768 Wait 3895 | . 11 3 61 3 . . 43 247 60 759 . . . 26 . 8 . 187 251 334 21 477 331 143 709 46 49 29 31 66 Move 13015 | 6 485 398 391 84 147 230 258 1800 132 1654 403 237 80 375 194 296 436 739 236 178 329 318 409 308 309 698 581 292 343 669 Hop 85 | . . . . . . . . . . 20 . . . 3 . 1 3 . . 1 2 1 2 3 . 17 14 6 2 10 Pick Up 80 | . 19 4 14 . . 1 6 18 2 4 1 . . . 1 . . 1 . 1 . . . . 1 1 1 1 3 1 Fast Attach 91 | . 1 . 5 . . . 5 17 4 8 1 . . 1 3 2 . 1 . 3 . 2 4 2 6 5 8 5 4 4 Attach 18 | 1 1 . 2 . 1 . 1 3 . 1 . . . . 1 1 . . . . . . . . . 1 4 . . 1 Detach 19 | . . . . . . . . 9 . 1 . . . 1 . . . . . . . . . . 1 1 4 2 . . Swap 49 | 2 4 . 9 . . . 5 18 . 2 . . . 1 . . . . . . . . . . 2 3 2 . 1 . Drop 150 | 1 5 2 20 . 1 . 9 66 . 5 3 . . 1 1 1 . . . 2 . . 3 . 6 8 6 3 5 2 Fire 255 | . 29 . 33 8 . 7 27 112 5 3 . . . . . . . . . . . . . . . . 14 . 7 10 Melee 68 | . . . . . . . . . . . 1 . . . . 1 1 . 10 3 4 12 . . 11 22 3 . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 45 | . 4 . 5 3 . 4 4 25 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 15 . Rewire 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 14 | -11/Scrapyard | Entered Materials 14 | -10/Materials | Evolved 1 slot: Utility x1 245 | -10/Materials | Identified exit to Materials 245 | -10/Materials | Discovered exit to Materials (range 10) 298 | -10/Materials | Identified exit to Mines 298 | -10/Materials | Discovered exit to Mines (range 11) 318 | -10/Materials | Build established: Hacker-Mutant 642 | -10/Materials | Discovered exit to Materials (range 13) 1062 | -10/Materials | Discovered exit to Materials (range 9) 1359 | -10/Materials | Entered Mines 1367 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1406 | -10/Mines | Met a Derelict bent on vengeance 1574 | -10/Mines | Discovered exit to Materials (range 9) 1941 | -10/Mines | Learned location of 2 exits from Materials 2355 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2363 | -10/Mines | Found Prototype Device 2662 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2800 | -10/Mines | Entered Materials 2800 | -9/Materials | Accompanied by 3 allies 2800 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -9/Materials | Identified exit to Storage 2802 | -9/Materials | Identified exit to Mines 3755 | -9/Materials | Identified exit to Materials 3755 | -9/Materials | Discovered exit to Materials (range 16) 3983 | -9/Materials | Repaired Imp. EM Shotgun 4023 | -9/Materials | Entered Mines 4265 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4265 | -9/Mines | Identified exit to Exiles 4265 | -9/Mines | Discovered exit to Exiles (range 5) 4276 | -9/Mines | Entered Exiles 4277 | -9/Exiles | Identified Exp. Sensor Array 4340 | -9/Exiles | Met 8R-AWN 4379 | -9/Exiles | Met EX-HEX 4507 | -9/Exiles | Met EX-DEC 4554 | -9/Exiles | Learned location of Zion (-6) 4639 | -9/Exiles | Identified exit to Mines 4639 | -9/Exiles | Discovered exit to Mines (range 10) 4660 | -9/Exiles | Entered Mines 5273 | -8/Mines | Discovered exit to Materials (range 6) 5291 | -8/Mines | Entered Materials 5291 | -8/Materials | Evolved 2 slots: Utility x2 6069 | -8/Materials | Identified exit to Factory 6069 | -8/Materials | Discovered exit to Factory (range 16) 6110 | -8/Materials | Entered Factory 6110 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7217 | -7/Factory | Identified exit to Factory 7671 | -7/Factory | Repaired Arm. Treads 8327 | -7/Factory | Repaired Exp. Sensor Array 10292 | -7/Factory | Identified exit to Lower Caves 11145 | -7/Factory | Fabricated Neutron Cannon? 11226 | -7/Factory | Fabricated Nuclear Pulse Array? 11279 | -7/Factory | Garrison activated, responded to threat 11400 | -7/Factory | Sucked down chute 11400 | -7/Factory | Entered Waste 11401 | -7/Waste | Joined by Warlord forces that had cleared the area 11471 | -7/Waste | Identified exit to Factory 11471 | -7/Waste | Discovered exit to Factory (range 15) 11528 | -7/Waste | Entered Factory 11528 | -7/Factory | Accompanied by 20 allies 11605 | -7/Factory | Discovered exit to Factory (range 17) 11866 | -7/Factory | Build established: Hacker-Scout 11884 | -7/Factory | Fabricated Sml. Storage Unit (x1) 12017 | -7/Factory | Repaired Exp. Sensor Array 12075 | -7/Factory | Repaired Nuclear Pulse Array 12180 | -7/Factory | Discovered exit to Factory (range 17) 12449 | -7/Factory | Repaired Mic. Nuclear Core? 12945 | -7/Factory | Entered Lower Caves 12945 | -7/Lower Caves | Accompanied by 1 ally 12955 | -7/Lower Caves | Encountered a Warlord checkpoint 13022 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13028 | -7/Lower Caves | Found Prototype Special Weapon 13096 | -7/Lower Caves | Identified exit to Lower Caves 13096 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 13097 | -7/Lower Caves | Learned Factory security intel 13102 | -7/Lower Caves | Entered another Lower Caves area 13105 | -7/Lower Caves | Discovered exit to Factory (range 8) 13186 | -7/Lower Caves | Identified exit to Data Miner 13186 | -7/Lower Caves | Discovered exit to Data Miner (range 8) 13190 | -7/Lower Caves | Entered Data Miner 13190 | -7/Data Miner | Identified exit to Proximity Caves 13190 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 13196 | -7/Data Miner | Met Data Miner 13206 | -7/Data Miner | Learned location of Section 7 (-2) 13206 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13212 | -7/Data Miner | Received God Mode back door access code from Data Miner 13220 | -7/Data Miner | Entered Proximity Caves 13265 | -6/Proximity Caves | Escorted by Enhanced Grunt 13342 | -6/Proximity Caves | Spotted B-75 Beast 13388 | -6/Proximity Caves | Discovered exit to Factory (range 8) 13391 | -6/Proximity Caves | Entered Factory 13391 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13445 | -6/Factory | Identified exit to Lower Caves 13460 | -6/Factory | Entered Lower Caves 13471 | -6/Lower Caves | Found Alien Artifact 13471 | -6/Lower Caves | Identified Core Expander 13471 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 13542 | -6/Lower Caves | Learned Factory terminal intel 13550 | -6/Lower Caves | Encountered a Warlord checkpoint 13559 | -6/Lower Caves | Identified exit to Lower Caves 13559 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 13561 | -6/Lower Caves | Entered another Lower Caves area 13571 | -6/Lower Caves | Identified exit to Factory 13571 | -6/Lower Caves | Discovered exit to Factory (range 14) 13623 | -6/Lower Caves | Encountered a Warlord checkpoint 13685 | -6/Lower Caves | Identified exit to Zion 13685 | -6/Lower Caves | Discovered exit to Zion (range 13) 13688 | -6/Lower Caves | Entered Zion 13702 | -6/Zion | Gained Derelict followers 13706 | -6/Zion | Identified exit to Proximity Caves 13706 | -6/Zion | Discovered exit to Proximity Caves (range 13) 13747 | -6/Zion | Learned 8 Factory zone layouts 13752 | -6/Zion | Received a hallucinogenic algorithm 13770 | -6/Zion | Given the Hacking Drone Bay 13783 | -6/Zion | Learned location of Armory (-4) 13789 | -6/Zion | Gained Derelict followers 13816 | -6/Zion | Imprinted 13818 | -6/Zion | Declared Zion's savior 13852 | -6/Zion | Visited the Megawrench Repair Shop 13852 | -6/Zion | Megawrench repaired 11 parts 13860 | -6/Zion | Given A8's code to call for help 14085 | -6/Zion | Entered Proximity Caves 14085 | -5/Proximity Caves | Accompanied by 13 allies 14189 | -5/Proximity Caves | Discovered exit to Factory (range 13) 14434 | -5/Proximity Caves | Entered Factory 14434 | -5/Factory | Accompanied by 6 allies 14434 | -5/Factory | Evolved 2 slots: Utility x2 14435 | -5/Factory | Identified exit to Extension 14436 | -5/Factory | Identified exit to Upper Caves 14437 | -5/Factory | Loaded intel: 22 terminal locations 14470 | -5/Factory | Fabricated Micro-nuke Launcher (x1) 14629 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 14648 | -5/Factory | Incoming investigation squad redirected 14737 | -5/Factory | Local fabrication network quarantined 14784 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 14834 | -5/Factory | Entered Upper Caves 14843 | -5/Upper Caves | Spotted B-75 Beast 14906 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14960 | -5/Upper Caves | Identified exit to Upper Caves 14960 | -5/Upper Caves | Discovered exit to Upper Caves (range 4) 14961 | -5/Upper Caves | Entered another Upper Caves area 14964 | -5/Upper Caves | Spotted B-75 Beast 15007 | -5/Upper Caves | Learned Factory interactive machine intel 15392 | -5/Upper Caves | Build established: Hacker-Mutant 15547 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15569 | -5/Upper Caves | Identified exit to Warlord 15569 | -5/Upper Caves | Discovered exit to Warlord (range 15) 15574 | -5/Upper Caves | Entered Warlord 15731 | -5/Warlord | Build established: Hacker-Sprinter 15819 | -5/Warlord | Visited the Vortex Lab 15821 | -5/Warlord | Found Prototype Energy Cannon 15821 | -5/Warlord | Identified Vortex Cannon 15823 | -5/Warlord | Found Vortex Cannon 15824 | -5/Warlord | Warlord's base attacked by MAIN.C 15988 | -5/Warlord | Opened side exit 16037 | -5/Warlord | Spotted B-86 Titan 16038 | -5/Warlord | Spotted B-75 Beast 16039 | -5/Warlord | Identified exit to Proximity Caves 16039 | -5/Warlord | Discovered exit to Proximity Caves (range 10) 16042 | -5/Warlord | Entered Proximity Caves 16270 | -4/Proximity Caves | Spotted B-86 Titan 16283 | -4/Proximity Caves | Identified exit to Factory 16283 | -4/Proximity Caves | Discovered exit to Factory (range 11) 16286 | -4/Proximity Caves | Entered Factory 16286 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16287 | -4/Factory | Loaded intel: 45 interactive machine locations 16337 | -4/Factory | Fabricated X-72 Disruptor (x2) 16379 | -4/Factory | Fabricated X-72 Disruptor (x2) 16383 | -4/Factory | Local fabrication network quarantined 16666 | -4/Factory | P-70 Sage assimilated allied Disruptor 7b 16689 | -4/Factory | Enhanced Grunt warped into view, answering call for help 16692 | -4/Factory | Enhanced Grunt warped into view, answering call for help 16698 | -4/Factory | Spotted B-86 Titan 16704 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 16705 | -4/Factory | Zion Recon squad teleported in 16786 | -4/Factory | First assault squad dispatched 16816 | -4/Factory | Incoming assault squad redirected 17109 | -4/Factory | Identified exit to Research 17109 | -4/Factory | Discovered exit to Research (range 8) 17143 | -4/Factory | Entered Research 17143 | -3/Research | Accompanied by 1 ally 17143 | -3/Research | Evolved 2 slots: Utility x2 17144 | -3/Research | Identified exit to Testing 17387 | -3/Research | Build established: Hacker-Scout 17421 | -3/Research | Incoming investigation squad redirected 17452 | -3/Research | Incoming investigation squad redirected 17465 | -3/Research | Retrieved Zion intel report: Branch Access 17466 | -3/Research | Zion Hacker squad teleported in 17521 | -3/Research | Entered Testing 17567 | -3/Testing | Found Prototype Energy Cannon 17567 | -3/Testing | Identified Null Cannon 17609 | -3/Testing | Retrieved Zion intel report: Active Terminals 17611 | -3/Testing | Incoming investigation squad redirected 17640 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 17665 | -3/Testing | Identified Molecular Deconstructor 17691 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 17702 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 17709 | -3/Testing | Retrieved Zion intel report: Active Garrisons 17767 | -3/Testing | Retrieved Zion intel report: Branch Access 17794 | -3/Testing | Found Prototype Hackware 17794 | -3/Testing | Identified Ghost Barrier 17809 | -3/Testing | Retrieved Zion intel report: Component Schematics 17824 | -3/Testing | Spotted Striker 17832 | -3/Testing | Incoming investigation squad redirected 17851 | -3/Testing | Identified exit to Research 17851 | -3/Testing | Discovered exit to Research (range 14) 17857 | -3/Testing | Entered Research 17857 | -2/Research | Evolved 2 slots: Utility x2 17864 | -2/Research | Found Prototype Launcher 17864 | -2/Research | Identified Tesla Bomb Launcher 17944 | -2/Research | Fabricated Enh. Nova Cannon? 17980 | -2/Research | Identified exit to Quarantine 17980 | -2/Research | Discovered exit to Quarantine (range 11) 17983 | -2/Research | Entered Quarantine 17985 | -2/Quarantine | Found Alien Artifact 17985 | -2/Quarantine | Identified Transdimensional Reconstructor 17985 | -2/Quarantine | Warped through subspace 18021 | -2/Quarantine | Found Alien Artifact 18022 | -2/Quarantine | Found Alien Artifact 18022 | -2/Quarantine | Identified Dimensional Node Initializer (x2) 18022 | -2/Quarantine | Initialized slip node 18037 | -2/Quarantine | Found Transdimensional Reconstructor 18080 | -2/Quarantine | Retrieved Zion intel report: Main Access 18080 | -2/Quarantine | Identified exit to Access 18085 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 18098 | -2/Quarantine | Found Alien Artifact 18098 | -2/Quarantine | Identified Phase Armor 18100 | -2/Quarantine | Incoming investigation squad redirected 18131 | -2/Quarantine | Spotted Fortress 18151 | -2/Quarantine | Identified exit to Section 7 18151 | -2/Quarantine | Discovered exit to Section 7 (range 6) 18153 | -2/Quarantine | Entered Section 7 18164 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 18175 | -2/Section 7 | Found Alien Artifact 18175 | -2/Section 7 | Identified Microwarp Drive 18192 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 18196 | -2/Section 7 | Build established: Wizard-Sprinter 18199 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 18206 | -2/Section 7 | Spotted S7 Guard 18222 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 18223 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 18249 | -2/Section 7 | Found Alien Artifact 18249 | -2/Section 7 | Identified Integrity Redistributor 18249 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-70) 18299 | -2/Section 7 | Spotted B-90 Cyclops 18301 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 18345 | -2/Section 7 | Spotted Alpha 7 18346 | -2/Section 7 | Spotted Alpha 7 18351 | -2/Section 7 | Spotted B-99 Colossus 18367 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 18377 | -2/Section 7 | Scanned by Researcher 18404 | -2/Section 7 | Found Alien Artifact 18404 | -2/Section 7 | Identified LRC Boosters 18404 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 18406 | -2/Section 7 | Found Alien Artifact 18406 | -2/Section 7 | Identified LRC Insulator 18406 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 18428 | -2/Section 7 | Intercept squad dispatched 18445 | -2/Section 7 | Core integrity fell below 50% 18446 | -2/Section 7 | Spotted Tracker 18448 | -2/Section 7 | Spotted Tracker 18449 | -2/Section 7 | Spotted Executioner 18449 | -2/Section 7 | Spotted Executioner 18467 | -2/Section 7 | Spotted S7 Guard 18471 | -2/Section 7 | Core integrity fell below 20% 18471 | -2/Section 7 | Spotted Combat Programmer 18473 | -2/Section 7 | Spotted Combat Programmer 18478 | -2/Section 7 | Destroyed by Combat Programmer with EMDS Last Messages --------------- 18470_ Slug penetrates Wall. 18471_ Microwarped (distance 2). 18472_ Penetrated by Slug. 18472_ EMDS Slug penetrates Wall. 18473_ Triggered Alarm Trap. 18473_ Microwarped (distance 3). 18473_ An alarm sounds. 18473_ ALERT: Alarm triggered, dispatching investigation squad. 18473_ Penetrated by Slug. 18474_ Penetrated by EMDS Slug. 18474_ Slammed into Y-72 Warden. 18474_ Destabilizing: Core damaged (-72). 18475_ Lgt. Regenerative Plating destroyed. 18475_ Slammed into Combat Programmer. 18476_ Penetrated by EMDS Slug. 18476_ Slammed into Combat Programmer. 18476_ Destabilizing: Core damaged (-58). 18476_ Cld. Impulse Thruster destroyed. 18476_ EMDS Slug penetrates Wall. 18478_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?????????????????????????????????########???????? | | #????????????????????????????????#"""""""#???????? | | #????????????????????????????????#"""" " #???????? | | #????????????????????????????????#""!" #???????? | | #????????????????????????????????#"""" #??????? | | #?????????????????????????????????"" #????? | | #??????????????????????????????????? ??###? | | ??????????????????????????????????####+#####T#? | | ??????????????????????????????????# "? | | ??????????^^^^????????????????????# % "? | | ??????????????????????????????????# #########? | | ??????????????????????????????????# #????????? | | ??????????????#???????????????????# #????????" | | ########## #???????????????????# #????????" | | #???????????????????# #????????" | | #???????????????????# #????????" | | #???????######?????## ##???????" | | #???????# |####### #???????" | | ######+######?????????# p p #???????" | | #??????????????????# = %%% = #???????" | | #??????????????????# ####### #???????" | | #??????????????????##g@##?????######???????" | | #???????????????????#gg#???????????????????" | | "" #???????????????????# #???????????????????" | | "" #???????????????????# h???????????????????" | | " #???????????????????# #???????????????????" | | #???????????????????# #???????????????????" | | ###############????????# #???????????????????" | | # #????????# #???????????????????" | | # #????????# #???????????????????" | | / """"""" #????????# #???????????????????" | | # """"""" =#????????# #???????????????????" | | # """"""" #????##### #??????????????????#" | | # #????# ## #??????????????????# | | ###+################ ## #??????????????????#" | | #??????????????????#"" | | BB#??????????????????#""" | | "" #??????????????????#""" | | """ #????????????????###""" | | ####### T" =! #####/############ # | | ??????# """ =! / | | ??????# "" / | | ??????# | | ??????# """ [ + | | ??????# """" ######+#############+##### # | | ??????# """ #????????????????????????###" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 110 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 6 Armor Integrity Analysis 35 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 64 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Sml. Storage Unit | -10/Materials | Hacked EMP Blaster | -8/Materials | Scanalyzed Adv. Terrain Scanner | -7/Factory | Hacked Nuclear Pulse Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Adv. ECM Suite | -6/Factory | Hacked Adv. Thermal Generator | -3/Testing | Z-intel Com. Battery | -3/Testing | Z-intel Stasis Beam | -3/Testing | Z-intel Imp. Remote Datajack | -3/Testing | Z-intel Drone Bay | -3/Testing | Z-intel Nanoactuators | -3/Testing | Z-intel Imp. Linear Gravjet | -3/Testing | Z-intel Com. Wheel | -3/Testing | Z-intel Hvy. Gauss Cannon | -3/Testing | Z-intel Hrd. Light Armor Plating | -3/Testing | Z-intel Adv. Recalibrator | -3/Testing | Z-intel Adv. Salvage Targeting Computer | -3/Testing | Z-intel Imp. Plasma Cutter | -3/Testing | Z-intel Adv. Drone Bay | -2/Section 7 | Z-intel Adv. Actuator Array | -2/Section 7 | Z-intel Tesla Rifle | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Fusion Compressor | -2/Section 7 | Z-intel Imp. Transmission Jammer | -2/Section 7 | Z-intel Imp. Remote Shield | -2/Section 7 | Z-intel Lrn. Terrain Scanner | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Cmb. Gravmag System | -2/Section 7 | Z-intel Recoil Nullifier | -2/Section 7 | Z-intel Imp. Overload Regulator | -2/Section 7 | Z-intel Hvy. Neutron Cannon | -2/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Reaction Control System | -2/Section 7 | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free B-74 Champion | -2/Section 7 | Z-intel L-61 Swordsman | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel Y-72 Warden | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel C-55 Analyst | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel Fabricated ------------ Neutron Cannon | x2 | -7/Factory | Preloaded Nuclear Pulse Array | x2 | -7/Factory Sml. Storage Unit | x1 | -7/Factory Micro-nuke Launcher | x1 | -5/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory X-72 Disruptor | x2 | -4/Factory X-72 Disruptor | x2 | -4/Factory Enh. Nova Cannon | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Core Expander Transdimensional Reconstructor Dimensional Node Initializer Phase Armor Microwarp Drive Integrity Redistributor LRC Boosters LRC Insulator Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeGodReactor Manual? 0 Play Time 02:03:24 Cumulative 271.2 hours Start 2021.02.08 @ 15:13:44 End 2021.02.08 @ 17:27:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 266 Rogue 122 Adventurer 68 Explorer 76 Win Type - Total 20 Types 15/0/3/2/0/0/0/0/0 Lore% 77 Gallery% 85 Achievement% 66 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae190680-0d09-4227-83f9-192879928ebf