Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 15:52:05 Player: Kat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (14) 70 Value Destroyed (582) 582 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 4854 Bonus ------- Follower Combat Kills 130 Met Imprinter 300 Was Imprinted 300 Friendly Fire -8 Cogmind --------- Core Integrity 534/850 Matter 75/500 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Matter Pod Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Large Battery (200) Energy Well (350) Backup Plating I Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Experimental System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Flak Cannon Flak Cannon Bore Cannon > --- INVENTORY -------- Large Battery Splice Drone Bay Improved Medium Laser Heavy Assault Rifle [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Small Storage Unit Device Splice Drone Bay Storage Small Storage Unit Processor Improved Armor Integrity Analyzer Hackware Experimental System Shield Protection Core Shielding Weapon Flak Cannon Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 2 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 47 | 6 5 3 15 . 5 3 10 Power 8 | 1 1 1 3 . . 1 1 Engine 6 | 1 1 1 2 . . . 1 Core 2 | . . . 1 . . 1 . Reactor . | . . . . . . . . Propulsion 8 | 2 2 . 3 . . 1 . Treads 2 | . . . 2 . . . . Leg . | . . . . . . . . Wheel 6 | 2 2 . 1 . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 1 1 4 . 5 . 5 Device 4 | . . 1 1 . . . 2 Storage 3 | 1 . . 1 . . . 1 Processor 6 | . 1 . . . 4 . 1 Hackware 1 | . . . . . 1 . . Protection 3 | . . . 2 . . . 1 Artifact . | . . . . . . . . Weapon 14 | 2 1 1 5 . . 1 4 Energy Gun 4 | 1 . . 2 . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 6 | 1 1 1 2 . . . 1 Ballistic Cannon 3 | . . . 1 . . 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 2 . . Parts Lost 12 | . . . 1 . . . 11 Power 2 | . . . . . . . 2 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . . . . . 3 Weapon 5 | . . . . . . . 5 Highest Loss Streak 7 | . . . 1 . . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 88 100 99 100 100 94 66 Engine 4 | . 13 14 9 . . . 1 Core 6 | . . . 1 11 11 11 2 Treads 9 | . . . 1 22 22 11 . Wheel 10 | . 27 28 20 . . 5 5 Device 3 | . . 13 6 11 1 . 3 Storage 13 | . 14 14 22 22 12 11 8 Processor 10 | . 6 . . . 10 22 19 Hackware 5 | . . . . . 9 11 2 Protection 5 | . . . 15 11 9 . 1 Energy Gun 2 | . 14 1 6 . . . 3 Ballistic Gun 10 | . 12 26 14 11 11 . 1 Ballistic Cannon 9 | . . . . 11 11 21 13 Naked Turns . | . . . . . . . . Heaviest Build 42 | 13 13 21 31 31 31 25 42 Greatest Support 40 | 26 26 20 40 40 40 40 28 Greatest Overweight (x) 5 | . . 1 1 . . . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 6 Most Carried 8 | 5 5 8 8 7 8 8 8 Average Carried 6 | 1 1 5 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | . 2 8 7 7 8 7 4 Class Distribution -------------------- 86% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 811 | 160 . 102 237 . . 96 216 Remotely . | . . . . . . . . Salvage Created 611 | . . 27 352 . . 20 212 Parts 39 | . . 3 27 . . 2 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 12 | . . 2 6 . . 1 3 Guns 8 | . . 1 6 . . . 1 Cannons 3 | . . . . . . 1 2 AOE 1 | . . 1 . . . . . Classes Destroyed 7 | . . 1 4 . . . 2 Recycler 1 | . . . . . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 3 | . . 2 . . . 1 . Grunt 3 | . . . 2 . . . 1 Brawler 1 | . . . 1 . . . . Sentry 4 | . . . 3 . . . 1 Hunter 1 | . . . . . . . 1 Best Kill Streak 3 | . . 2 3 . . 1 1 Combat Bots Only 3 | . . 2 3 . . 1 1 Max Kills in Single Turn 2 | . . 2 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 188 | . . 3 53 . . 9 123 Missed 45 | . . 1 17 . . . 27 Damage Taken 2193 | . . 19 487 . . 137 1550 Core 436 | . . . 89 . . 31 316 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 20 | . . . 20 . . . . Core Remaining (%) 90 | 100 . 100 . . . 70 . Volleys Fired 68 | . . 6 33 . . 2 27 Largest 4 | . . 2 2 . . 2 4 Hottest 214 | . . 40 79 . . 101 214 Shots Fired 156 | . . 12 66 . . 4 74 Gun 102 | . . 12 66 . . . 24 Cannon 54 | . . . . . . 4 50 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 122 | . . 12 53 . . 4 53 Thermal 31 | . . . 13 . . . 18 Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 9 | . . 3 9 . . 2 8 Robot Miss Streak 13 | . . 2 6 . . 5 13 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 99 | . . 7 40 . . 3 49 Core Hits 61 | . . 1 14 . . 3 43 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . 1 1 Burn 1 | . . . . . . . 1 Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1423 | . . 59 454 . . 37 873 Guns 767 | . . 59 454 . . . 254 Cannons 511 | . . . . . . 37 474 Explosions 145 | . . . . . . . 145 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 908 | . . 59 303 . . 37 509 Thermal 483 | . . . 151 . . . 332 Explosive . | . . . . . . . . Electromagnetic 32 | . . . . . . . 32 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 21 | . . . . . . . 21 Projectiles . | . . . . . . . . Explosions 21 | . . . . . . . 21 Melee . | . . . . . . . . Knockbacks 17 | . . . . . . 1 16 Impact . | . . . . . . . . Kinetic 17 | . . . . . . 1 16 Secondary . | . . . . . . . . Self-Inflicted Damage 112 | . . . . . . . 112 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 309 | . . . 144 . . 72 309 Average Temperature 53 | . . . 38 . . 39 67 Received Heat Transfer 651 | . . . 219 . . . 432 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 914 | . . . 333 . . . 581 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 277 | . 22 138 226 87 . . 277 Initial 87 | . . . . 87 . . . Average 96 | . 2 102 126 87 . . 132 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 85 | 100 100 100 67 100 . . 72 Level 1 14 | . . . 32 . . . 27 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . . . . 3 Investigation 2 | . . . . . . . 2 Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 33 | . 1 5 8 . . 4 15 Peak Tracking Total 4 | . . 3 3 . . 4 3 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 10 | . . . . . . . 10 Max in Single Turn 5 | . . . . . . . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 5 | . 3 1 1 . . . . Terminals 4 | . 3 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . 6 1 2 . . . . Successful 6 | . 4 1 1 . . . . Failed 3 | . 2 . 1 . . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 6 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 4 1 1 . . . . Open Door 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 . 1 . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . . 4 . 2 Largest Group 4 | . . . . . 4 4 2 Highest-Rated Group 153 | . . . . . 153 153 82 Highest-Rated Ally 41 | . . . . . 41 41 41 Total Orders . | . . . . . . . . Ally Attacks 28 | . . 9 . . . 4 15 Total Damage 517 | . . 31 . . . 326 160 Kills 7 | . . 3 . . . 3 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches 22 | . . 9 . . . . 13 Drone Recoveries 20 | . . 7 . . . . 13 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 2748 | 59 212 411 285 14 927 412 428 Spaces Moved 1864 | 57 202 455 148 9 536 255 202 Core 21 | 18 . . . . . . 3 Treads 669 | . . . 12 9 536 112 . Legs . | . . . . . . . . Wheels 1174 | 39 202 455 136 . . 143 199 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 170 170 100 100 Average Speed 118 | 77 85 80 104 170 170 130 108 Slowest Speed 300 | 90 100 95 170 170 170 170 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 36 87 14 9 74 55 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 4 | . . 3 . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 89 | . . . . . . . 89 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 84 | . . . . . . . 84 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2265 | 71 241 486 223 8 551 332 353 Wait 220 | . 27 14 3 . 2 66 108 Move 1857 | 56 201 454 147 8 535 254 202 Hop . | . . . . . . . . Pick Up 45 | 6 7 8 12 . 6 2 4 Fast Attach 6 | 3 . . 1 . . . 2 Attach 18 | 3 4 . 3 . . 1 7 Detach . | . . . . . . . . Swap 23 | . 1 3 11 . 5 2 1 Drop 28 | 3 1 1 13 . 3 5 2 Fire 68 | . . 6 33 . . 2 27 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 4) 201 | -10/Materials | Identified exit to Materials 237 | -10/Materials | Discovered new exit (range 6) 240 | -10/Materials | Identified exit to Mines 272 | -10/Materials | Entered Mines 278 | -10/Mines | Found the Drone Emporium 282 | -10/Mines | Found Prototype Device 284 | -10/Mines | Identified Splice Drone Bay 305 | -10/Mines | Build established: Mutant 678 | -10/Mines | Discovered exit to Materials (range 7) 683 | -10/Mines | Entered Materials 683 | -9/Materials | Evolved 2 slots: Utility x2 919 | -9/Materials | Discovered new exit (range 16) 968 | -9/Materials | Entered Mines 969 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 982 | -9/Mines | Entered Zion 1113 | -7/Zion | Found Prototype Hackware 1114 | -7/Zion | Identified Exp. System Shield 1415 | -7/Zion | Imprinted 1417 | -7/Zion | Declared Zion's savior 1559 | -7/Zion | Learned Factory terminal intel 1823 | -7/Zion | Found Prototype Processor 1824 | -7/Zion | Identified Exp. Terrain Scan Processor 1894 | -7/Zion | Discovered new exit (range 9) 1909 | -7/Zion | Entered Proximity Caves 1909 | -6/Proximity Caves | Accompanied by 4 allies 2161 | -6/Proximity Caves | Learned location of Extension (-6) 2310 | -6/Proximity Caves | Discovered new exit (range 11) 2321 | -6/Proximity Caves | Entered Factory 2321 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2322 | -6/Factory | Loaded intel: 28 terminal locations 2663 | -6/Factory | Build established: Gunner 2749 | -6/Factory | Self-destructed Last Messages --------------- 02613_ Acquired Imp. Heat Sink. 02617_ Acquired Backup Plating I. 02619_ Acquired Backup Power I. 02623_ Acquired Backup Plating I. 02709_ U-05 Engineer lays Concrete. 02718_ G-50 Soldier knocked back. 02718_ M-13 Machinist repairs G-50 Soldier. 02719_ Arm. Huge Wheel destroyed. 02721_ G-50 Soldier knocked back. 02723_ Backup Power I destroyed. 02725_ Critical hit (Burn: +37). 02727_ Flak Cannon destroyed. 02730_ Imp. Heat Sink destroyed. 02731_ Backup Plating I destroyed. 02735_ Critical hit (Burn: +37). 02736_ Hvy. Assault Rifle destroyed. 02736_ G-50 Soldier destroyed. 02737_ Critical hit (Burn: +37). 02744_ Imp. Medium Laser destroyed. 02747_ M-13 Machinist repairs Hvy. Laser. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????#??????????#### | | ????????????""" #??????????# | | ??????????#""F""#??????????# | | ???########""[""############ | | ???# [[[ ^!!! ## | | ???# ^!! ## | | ####+### """ ! ## | | # g# """ ## | | # + """ / ##### | | # "" # #?### | | # "" # """ """ """ ### | | # """ @# """ """ """ | | # """*%# """ """ """ ! | | # """gm/ ! ] | | # # !! | | # ##" """"""" | | # # # ###"#+##### | | # """ # + #?# #? | | # T" # ## #?# #? | | #! """ # = ! ## ### !!#? | | # # # + ! #? | | ######## " ### #? | | ???????# " #?# #? | | ???????# " "####+####? | | ???????# " ##????????? | | ???????# #?????????? | | ???????#!! #?????????? | | ???????#!!= #?????????? | | ???????#!= " #?????????? | | ???????# # #?????????? | | ???????# "# #?????????? | | ???????# = "# #?????????? | | ???????#### """"### ??????????? | | ???????????######?? ??????????? | | ??????????????????? ????"?????? | | ??????????????????? ????"T????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 465 Matter Stores 273 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 2 Defensive Hacking 16 Item Schematics ----------------- Adv. Signal Interpreter | -7/Zion | Archive Ripper | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Spear | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Release The Drones! Challenges ------------ None Game ------ Seed FrostAerolevGuard Manual? 0 Play Time 00:29:19 Cumulative 6.6 hours Start 2024.03.31 @ 23:37:24 End 2024.04.22 @ 15:52:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e42f1b82-eb92-4acd-947c-7dc4b660159b