Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 18:51:47 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (528) 528 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2263 Bonus ------- None Cogmind --------- Core Integrity 350/550 Matter 186/300 Energy 36/100 System Corruption 0% Temperature Danger (486) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (5) ---- Aluminum Leg Compact Matter Pod (0) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Seismic Detector Light Armor Plating > --- WEAPON ----------- Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Compact Matter Pod Shock Rifle Improved Light Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Processor Terrain Scan Processor Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 23 | 5 4 8 6 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 2 4 3 Device 3 | . 1 1 1 Storage . | . . . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 8 | 2 1 3 2 Energy Gun 4 | 2 1 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 1 | . . 1 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . . 9 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 3 | . . . 3 Weapon 3 | . . . 3 Highest Loss Streak 9 | . . . 9 To Critical Strikes . | . . . . Average Backups 4 | 3 4 4 4 Power . | . . . . Propulsion . | . . 1 1 Utility 1 | 1 2 2 . Weapon 1 | 1 2 1 1 Tool/Special . | . . . . Unused Backups 8 | . 4 2 2 Power 1 | . 1 . . Propulsion 1 | . . . 1 Utility 4 | . 1 2 1 Weapon 2 | . 2 . . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 95 99 92 Engine 11 | . 14 11 9 Leg 23 | . 28 22 17 Device 18 | . 14 22 22 Processor 7 | . . 10 17 Protection 9 | . 9 11 8 Energy Gun 16 | . 28 10 1 Energy Cannon 1 | . . . 7 Ballistic Gun 1 | . . 1 8 Ballistic Cannon 4 | . . 10 1 Peak Build Rating 19 | 5 7 15 19 Average Rating 10 | 4 6 13 17 On Entrance 6 | . 5 7 15 Avg Prop Armor Cover (%) 38 | 38 . . . Naked Turns . | . . . . Heaviest Build 20 | 8 11 17 20 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 4 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 5 5 5 2 Class Distribution -------------------- 52% | Mutant 37% | Scavenger-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 664 | 250 240 174 . Remotely . | . . . . Salvage Created 782 | 106 351 157 168 Parts 61 | 11 30 12 8 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 10 | . 3 4 3 Guns 5 | . 3 1 1 Cannons 5 | . . 3 2 Classes Destroyed 6 | 1 4 1 . Builder 1 | . 1 . . Tunneler 7 | 5 2 . . Hauler 2 | . 2 . . Watcher 3 | . 2 . 1 Grunt 9 | . 3 3 3 Sentry 1 | . . 1 . Best Kill Streak 3 | 3 3 2 1 Combat Bots Only 3 | . 3 2 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 94 | . 16 11 67 Missed 16 | . 8 2 6 Hits 78 | . 8 9 61 Projectile 78 | . 8 9 61 Critical Strikes 2 | . . . 2 Damage Taken 1169 | . 87 114 968 Core 261 | . 28 33 200 Absorbed by Shields . | . . . . Redirected to Shielding 6 | . 6 . . Core Remaining (%) 93 | 100 88 91 . Volleys Fired 96 | 11 33 22 30 Largest 2 | 2 2 2 2 Hottest 110 | 80 90 100 110 Shots Fired 183 | 22 66 43 52 Gun 138 | 22 66 21 29 Cannon 44 | . . 21 23 Launcher . | . . . . Special 1 | . . 1 . Kinetic 42 | . . 21 21 Thermal 88 | 11 33 22 22 Explosive . | . . . . Electromagnetic 53 | 11 33 . 9 Robot Hit Streak 24 | 5 13 6 24 Robot Miss Streak 4 | 1 4 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 120 | 14 42 26 38 Core Hits 37 | 5 14 8 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 2 3 1 Burn 5 | . 2 3 . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1925 | 183 587 400 755 Guns 1274 | 183 587 184 320 Cannons 651 | . . 216 435 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 483 | . . 216 267 Thermal 910 | 77 236 184 413 Explosive . | . . . . Electromagnetic 532 | 106 351 . 75 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 9 | . . 8 1 Projectiles 9 | . . 8 1 Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 511 | 54 368 148 511 Average Temperature 114 | 21 108 52 223 Received Heat Transfer 687 | . 48 54 585 Effects 20 | . 2 . 18 Shutdowns 3 | . . . 3 Energy Bleed 2 | . 1 . 1 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 2 | . 1 . 1 Damage (minor) 1 | . . . 1 Damage (major) 7 | . . . 7 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . 1 . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 2457 | 175 839 777 666 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 70 | 10 70 51 30 Initial 16 | . . 16 10 Average 12 | 1 14 16 9 Influence Increases 387 | 25 129 144 89 Destroy 0b10 Robot/C 200 | . 60 80 60 Destroy 0b10 Robot/NC 65 | 25 35 . 5 Destroy Leader 70 | . 28 30 12 Successful Hack 15 | . 6 . 9 Disable Machine 30 | . . 30 . Destroy Structure 7 | . . 4 3 Influence Decreases 387 | 25 90 158 114 Entered New Map 38 | . . 23 15 Time Decay 301 | 25 90 135 51 Lost Part 48 | . . . 48 Squads Dispatched 5 | . 2 2 1 Investigation 4 | . 1 2 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 10 6 7 Peak Tracking Total 4 | . 3 2 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 3 4 2 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 29 | . 12 11 6 Successful 13 | . 5 5 3 Failed 16 | . 7 6 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 19 | . 10 5 4 Terminals 26 | . 12 9 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access 1 | . . . 1 Terminal Hacks 5 | . 2 2 1 Locate Traps 4 | . 1 2 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 6 | . 3 2 1 Terminals 6 | . 3 2 1 Botnet 5 | . 2 2 1 Disrupt 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 4 1 Full Trace Events 5 | . 2 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1023 | . 417 430 176 Sensors 121 | . . . 121 Terrain 604 | . . 428 176 Seismic 972 | . 417 430 125 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1177 | 153 418 430 176 Spaces Moved 672 | 99 236 279 58 Core 25 | 25 . . . Treads . | . . . . Legs 647 | 74 236 279 58 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 117 | 102 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 30 27 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . 2 1 Melee . | . . . . Projectile 3 | . . 2 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 876 | 127 306 331 112 Wait 46 | 5 22 8 11 Move 669 | 98 235 278 58 Hop . | . . . . Pick Up 24 | 8 6 7 3 Fast Attach 4 | 2 2 . . Attach 12 | 3 1 3 5 Detach . | . . . . Swap 9 | . 1 6 2 Drop 15 | . 6 7 2 Fire 96 | 11 33 22 30 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Utility x2 876 | -9/Materials | Build established: Scavenger-Mutant 986 | -9/Materials | Discovered new exit (range 8) 1002 | -9/Materials | Entered another Materials area 1002 | -8/Materials | Evolved 2 slots: Utility x2 1178 | -8/Materials | Self-destructed Last Messages --------------- 01165_ Overheating: Aluminum Leg damaged (-17). 01165_ Overheating: Shock Rifle damaged (-9). 01167_ G-47 Trooper heat damages Imp. Heat Sink. 01167_ G-47 Trooper suffers critical hit (Blast). 01167_ Imp. Heat Sink melted. 01167_ G-47 Trooper destroyed. 01167_ U-05 Engineer builds a Wall. 01168_ Power failure, Ion Engine shutdown. 01168_ Overheating: System interference. 01168_ Terrain Scan Processor temporarily disabled. 01168_ Signal Interpreter temporarily disabled. 01168_ Terrain Scan Processor temporarily disabled. 01169_ Imp. Light Cannon broken. 01169_ Overheating: Short circuit. 01170_ G-47 Trooper misfires. 01172_ Ion Engine destroyed. 01174_ Overheating: Shock Rifle damaged (-1). 01176_ Shock Rifle destroyed. 01178_ Overheating: System interference. 01178_ Imp. Terrain Scanner temporarily disabled. 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""?#????????#??#????????????????????? | | ??????????????"??????#????#????#????#???#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamCryofiberDetonator Manual? 0 Play Time 00:19:25 Cumulative 255.6 hours Start 2026.01.03 @ 18:34:56 End 2026.01.03 @ 18:51:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 488 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b0b09cf-4503-41c0-a4d0-50ac884f8c39