Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 17:56:58

Player: N.W.L

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (454)      454
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 979

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     227/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (1)
Movement                   Walking (330) Ox3
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
       Improved Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Particle Cannon
          Light Cannon
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
       Improved Aluminum Leg
                Heat Sink
                Structural Scanner
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Sensor Drone Bay (20/20)
                EM Pulse Gun
         Medium Laser
                Particle Cannon
                Particle Cannon
                Particle Cannon
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Drone Bay
>               --- WEAPON -----------
                Particle Cannon
                Particle Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
       Improved Aluminum Leg
       Improved Aluminum Leg
                Structural Scanner
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                EM Pulse Gun
         Medium Laser
                Particle Cannon
                Particle Cannon
          Light Assault Rifle
          Light Cannon
                Grenade Launcher
                Grenade Launcher
                Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Drone Bay
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | .   13  11  
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | .   2   1   
    Treads                 2    | .   2   .   
    Leg                    1    | .   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   2   4   
    Device                 2    | .   .   2   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   14   | .   8   6   
    Energy Gun             1    | .   1   .   
    Energy Cannon          6    | .   4   2   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       3    | .   1   2   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   96  92  
  Engine                   9    | .   14  6   
  Treads                   26   | .   25  27  
  Leg                      1    | .   2   .   
  Device                   3    | .   .   4   
  Storage                  14   | .   14  14  
  Protection               9    | .   10  9   
  Energy Gun               4    | .   12  .   
  Energy Cannon            20   | .   11  26  
  Launcher                 1    | .   .   1   
Peak Build Rating          18   | 6   12  18  
  Average Rating           12   | 6   9   13  
  On Entrance              8    | 6   6   12  
Naked Turns                .    | .   .   .   
Heaviest Build             67   | 13  58  67  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         19   | 8   17  20  
  Most Carried             19   | 6   18  19  
  Average Carried          15   | 6   13  17  
  Final Capacity           20   | 8   20  20  
  Final Carried            18   | 6   16  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           532  | 174 197 161 
  Remotely                 .    | .   .   .   
Salvage Created            723  | .   411 312 
  Parts                    36   | .   23  13  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  16   | .   11  5   
  Guns                     1    | .   1   .   
  Cannons                  9    | .   5   4   
  AOE                      5    | .   5   .   
Classes Destroyed          7    | .   6   1   
  Worker                   2    | .   1   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   1   1   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    9    | .   5   4   
  Assembled                1    | .   .   1   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        48   | .   31  17  
  Missed                   11   | .   8   3   
Damage Taken               912  | .   221 691 
  Core                     261  | .   45  216 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              63   | .   28  35  
  Largest                  2    | .   2   2   
  Hottest                  136  | .   136 136 
Shots Fired                112  | .   53  59  
  Gun                      22   | .   22  .   
  Cannon                   78   | .   28  50  
  Launcher                 12   | .   3   9   
  Special                  .    | .   .   .   
  Kinetic                  8    | .   5   3   
  Thermal                  83   | .   36  47  
  Explosive                12   | .   3   9   
  Electromagnetic          9    | .   9   .   
  Robot Hit Streak         11   | .   5   11  
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           40   | .   26  14  
  Core Hits                26   | .   19  7   
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   1   1   
    Burn                   1    | .   1   .   
    Meltdown               1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1082 | .   696 386 
  Guns                     187  | .   187 .   
  Cannons                  549  | .   261 288 
  Explosions               314  | .   248 66  
  Melee                    .    | .   .   .   
  Ramming                  32   | .   .   32  
  Kinetic                  46   | .   46  .   
  Thermal                  715  | .   427 288 
  Explosive                200  | .   134 66  
  Electromagnetic          89   | .   89  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   .   3   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  12   | .   .   12  
    Message Errors         1    | .   .   1   
    Matter Fused           5    | .   .   5   
    Heat Flow Errors       3    | .   .   3   
    Energy Discharges      1    | .   .   1   
    Data Loss (minor)      1    | .   .   1   
    Data Loss (major)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            4    | .   .   4   
  Projectiles              .    | .   .   .   
  Explosions               4    | .   .   4   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      104  | .   23  81  
  Shots                    4    | .   1   3   
  Rammed                   6    | .   .   6   
Targets Rammed             6    | .   .   6   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        447  | .   300 447 
  Average Temperature      124  | .   113 133 
  Received Heat Transfer   105  | .   48  57  
  Effects                  2    | .   2   .   
    Energy Bleed           1    | .   1   .   
    Interference           1    | .   1   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Melted             .    | .   .   .   
  Heat Transferred         1408 | .   890 518 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             312  | .   312 155 
  Initial                  60   | .   .   60  
  Average                  98   | .   162 62  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         86   | 100 64  100 
  Level 1                  13   | .   35  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   15  13  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          4    | .   1   3   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   2   1   
  Successful               .    | .   .   .   
  Failed                   3    | .   2   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               2    | .   .   2   
  RETURN                   2    | .   .   2   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             2    | .   .   2   
  Drone Recoveries         2    | .   .   2   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1619 | 4    598  1017 
Spaces Moved               573  | 4    222  347  
  Core                     .    | .    .    .    
  Treads                   527  | .    181  346  
  Legs                     46   | 4    41   1    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  240  
  Average Speed            228  | 120  210  241  
  Slowest Speed            400  | 120  240  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       3    | .    .    3    
Exploration Rate (%)       34   | 2    39   63   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 20   | .    .    20   
Terrain Destroyed          84   | .    22   62   
  Melee                    .    | .    .    .    
  Projectile               12   | .    .    12   
  AOE                      72   | .    22   50   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      758  | 3   300 455 
  Wait                     66   | .   13  53  
  Move                     570  | 3   221 346 
  Hop                      .    | .   .   .   
  Pick Up                  21   | .   18  3   
  Fast Attach              1    | .   .   1   
  Attach                   3    | .   2   1   
  Detach                   .    | .   .   .   
  Swap                     20   | .   11  9   
  Drop                     8    | .   7   1   
  Fire                     63   | .   28  35  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    6    | .   .   6   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
  236 | -10/Materials | Discovered new exit (range 3)
  307 | -10/Materials | Build established: Mutant
  577 | -10/Materials | Discovered new exit (range 9)
  603 | -10/Materials | Entered Mines
 1019 | -10/Mines     | Found the Drone Emporium
 1072 | -10/Mines     | Found Prototype Device
 1072 | -10/Mines     | Identified Sensor Drone Bay
 1100 | -10/Mines     | Crushed by falling debris
 1472 | -10/Mines     | Learned Materials stockpile data
 1545 | -10/Mines     | Assembled infested the area
 1550 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1593 | -10/Mines     | Crushed by falling debris
 1593 | -10/Mines     | Core integrity fell below 50%
 1620 | -10/Mines     | Crushed by falling debris
 1620 | -10/Mines     | Smashed by cave-in

 Last Messages 
---------------
01545_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
01549_ Sensor Drone released from Sensor Drone Bay.
01550_ A derelict emerges from the shadows: "You need to get out of here! I've
  been tracking a group of Assembled to figure out where they're coming from, and
  they're closing on this area, come on!"
01563_ 6A-9JX(h): "I'll hold them off! Go on ahead or try to find another way!"
01563_ R-06 Scavenger destroyed.
01568_ Sensor Drone retrieved by Sensor Drone Bay.
01571_ System corrupted: Matter fused (-7).
01572_ Lgt. Treads destroyed.
01572_ Destroyed Lgt. Treads.
01574_ The unstable cave ceiling collapses. <x2>
01592_ as-28269 destroyed.
01593_ The unstable cave ceiling collapses.
01593_ Crushed by falling debris.
01594_ Acquired 13 matter.
01594_ The unstable cave ceiling collapses.
01611_ as-07350 destroyed.
01620_ The unstable cave ceiling collapses.
01620_ Crushed by falling debris.

 Map 
-----
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|     ?????????#  ##  # # #  #???????????????##      |
|     ?????????#  ############???????????????#       |
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|     ?????????    ???????????????????????????#####? |
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|     ?????????????????????????????????????##   ##   |
|     ?????????????????????????????????????## #####  |
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|     ???????????????????????????????????####  #???? |
|     ??????????????????????????????????##"  "##???? |
|     ??????????????????????????????????#"    "#???? |
|     ??????????????????????????????????#"    "#???? |
|     ??????????????????????????????????##    ##???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MassRingCharge
  Manual?         0
Play Time         00:11:12
  Cumulative      328.3 hours
  Start           2024.10.10 @ 17:47:53
  End             2024.10.10 @ 17:56:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          162
  Rogue           162
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           5/1/3/0/0/0/0/0/0
Lore%             83
Gallery%          87
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9baa80b8-7f9d-4734-b172-2839b4b304d5