Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.13 @ 18:28:20 Player: It is i... Merasmus! Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1813) 1813 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4508 Bonus ------- None Cogmind --------- Core Integrity 502/700 Matter 12/300 Energy 39/100 System Corruption 1% Temperature Cool (45) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- Heavy Particle Cannon High-powered Shotgun > --- INVENTORY (10) --- Heat Sink Small Storage Unit Improved Light Armor Plating Trap Extractor (0/4) Plasma Cannon Gauss Rifle EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Light Cannon Assault Cannon EMP Blaster > --- INVENTORY -------- Heat Sink Small Storage Unit Improved Light Armor Plating Trap Extractor Gauss Rifle Light Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 1 . Weapon 2 | . . . 1 1 Parts Attached 39 | 8 . 10 15 6 Power 6 | 1 . 2 2 1 Engine 4 | 1 . 2 1 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 11 | 2 . 3 4 2 Treads . | . . . . . Leg 11 | 2 . 3 4 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 . 3 2 . Device 1 | 1 . . . . Storage 2 | 1 . 1 . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 15 | 3 . 2 7 3 Energy Gun 1 | 1 . . . . Energy Cannon 3 | . . . 1 2 Ballistic Gun 6 | 2 . 2 1 1 Ballistic Cannon 4 | . . . 4 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . 2 . System Corruption 20 | . . . 20 . Parts Lost 20 | . . 2 13 5 Power 4 | . . . 3 1 Propulsion 9 | . . 2 4 3 Utility 2 | . . . 2 . Weapon 5 | . . . 4 1 Highest Loss Streak 6 | . . 1 6 3 To Critical Strikes . | . . . . . Average Backups 8 | 3 3 9 8 9 Power . | 1 1 1 . . Propulsion . | . . . . . Utility 3 | . . 4 3 4 Weapon 3 | . 1 2 4 4 Tool/Special . | . . . . . Unused Backups 11 | . . 1 4 6 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 1 . 3 Weapon 7 | . . . 4 3 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 100 95 90 69 Engine 7 | . 14 11 6 . Leg 25 | . 28 28 24 17 Device 3 | . 14 5 . . Storage 9 | . 14 11 9 7 Processor 12 | . . 10 15 15 Protection 5 | . . 5 8 . Energy Gun 2 | . 14 2 . . Energy Cannon 2 | . . . . 11 Ballistic Gun 13 | . 14 19 12 3 Ballistic Cannon 4 | . . . 9 10 Peak Build Rating 29 | 9 9 15 29 28 Average Rating 15 | 4 9 12 20 24 On Entrance 10 | . 9 9 13 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 33 | 14 14 22 32 33 Greatest Support 51 | 20 20 30 51 51 Greatest Overweight (x) 2 | . . 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 9 10 10 Most Carried 10 | 5 7 10 10 10 Average Carried 8 | 3 3 9 8 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 2 7 10 8 9 Class Distribution -------------------- 39% | Mutant 22% | Scavenger-Mutant 20% | Tank 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1318 | 311 57 304 491 155 Remotely . | . . . . . Salvage Created 2024 | 159 127 652 823 263 Parts 127 | 13 5 46 51 12 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 44 | . 3 16 17 8 Guns 26 | . 3 16 6 1 Cannons 13 | . . . 7 6 AOE 5 | . . . 4 1 Classes Destroyed 11 | 3 1 3 4 . Worker 4 | 2 . . 2 . Builder 2 | . . . 2 . Tunneler 2 | 1 . . 1 . Recycler 2 | 1 . . 1 . Watcher 5 | . . 2 3 . Swarmer 11 | . . 6 3 2 Grunt 18 | . 3 4 6 5 Duelist 3 | . . . 2 1 Sentry 9 | . . 6 3 . Specialist 2 | . . . 2 . Heavy 1 | . . . 1 . Best Kill Streak 6 | 3 2 4 6 3 Combat Bots Only 5 | . 2 4 5 3 Max Kills in Single Turn 3 | 2 1 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 268 | . 29 90 87 62 Missed 67 | . 9 17 23 18 Hits 201 | . 20 73 64 44 Melee 14 | . . . 9 5 Projectile 187 | . 20 73 55 39 Critical Strikes 15 | . 1 2 7 5 Damage Taken 3307 | . 254 774 1491 788 Core 679 | . 101 125 255 198 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 59 68 53 . Volleys Fired 147 | 6 19 40 53 29 Largest 4 | 2 2 2 3 4 Hottest 215 | 60 60 60 107 215 Shots Fired 329 | 12 35 80 139 63 Gun 203 | 12 35 80 62 14 Cannon 114 | . . . 65 49 Launcher 12 | . . . 12 . Special . | . . . . . Kinetic 274 | 6 19 74 127 48 Thermal 43 | 6 16 6 . 15 Explosive . | . . . . . Electromagnetic 12 | . . . 12 . Robot Hit Streak 16 | 4 16 12 15 6 Robot Miss Streak 12 | 1 2 4 12 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 225 | 8 28 55 94 40 Core Hits 126 | 5 7 27 61 26 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4361 | 117 322 772 2232 918 Guns 1975 | 110 322 771 531 241 Cannons 1677 | . . . 1079 598 Explosions 647 | . . . 575 72 Melee . | . . . . . Ramming 62 | 7 . 1 47 7 Kinetic 3164 | 54 167 749 1610 584 Thermal 632 | 56 155 22 144 255 Explosive . | . . . . . Electromagnetic 503 | . . . 431 72 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . . . 20 1 Average Corruption 6 | . . . 15 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 8 1 Message Errors 3 | . . . 3 . Energy Discharges 2 | . . . 1 1 Data Loss (minor) 2 | . . . 2 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 59 | . . . 59 . Projectiles 37 | . . . 37 . Explosions 22 | . . . 22 . Melee . | . . . . . Knockbacks 24 | . . . 16 8 Impact . | . . . . . Kinetic 21 | . . . 13 8 Secondary 3 | . . . 3 . Self-Inflicted Damage 117 | . . . 117 . Shots 8 | . . . 8 . Rammed . | . . . . . Targets Rammed 11 | 2 . 1 6 2 Kicked 11 | 2 . 1 6 2 Crushed . | . . . . . Highest Temperature 496 | . 57 15 496 317 Average Temperature 90 | . 26 6 126 114 Received Heat Transfer 1119 | . 162 192 423 342 Effects 2 | . . . 2 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1097 | 125 350 50 150 422 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 95 | 100 100 100 86 100 Level 1 4 | . . . 13 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 273 | 15 66 178 273 121 Initial 116 | . . 13 57 116 Average 81 | 1 29 88 127 53 Influence Increases 1388 | 20 93 442 632 201 Destroy 0b10 Robot/C 880 | . 60 320 340 160 Destroy 0b10 Robot/NC 75 | 20 . 10 45 . Destroy Leader 220 | . 10 94 96 20 Successful Hack 30 | . 7 18 . 5 Disable Machine 30 | . . . 15 15 Destroy Structure 48 | . 1 . 46 1 Lose Combat Pursuer 105 | . 15 . 90 . Influence Decreases 1342 | 20 60 339 511 412 Entered New Map 240 | . . 20 79 141 Time Decay 821 | 20 60 299 302 140 Lost Part 200 | . . 20 130 50 Purge Threat 81 | . . . . 81 Squads Dispatched 10 | . . 2 3 5 Investigation 3 | . . 2 . 1 Extermination . | . . . . . Reinforcement 4 | . . . 3 1 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 5 20 36 12 Peak Tracking Total 8 | . 3 4 8 4 Tactical Retreats 4 | . 1 . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 1 8 1 3 Terminals 10 | . 1 6 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . . 1 Total Hacks 33 | . 5 17 3 8 Successful 12 | . 2 6 2 2 Failed 20 | . 3 10 1 6 Catastrophic 4 | . 1 1 . 2 Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 25 | . 5 13 3 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access 4 | . . . . 4 Terminal Hacks 10 | . 2 4 2 2 Prototype ID Bank 2 | . . 1 1 . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . . . 1 Locate Traps 1 | . . 1 . . Disarm Traps 1 | . 1 . . . Hauler Manifests 1 | . . . . 1 Registered Components 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 6 1 1 Full Trace Events 3 | . . 2 . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1996 | 2 180 812 664 338 Optics 1798 | . . 796 664 338 Terrain 561 | 2 180 379 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2193 | 199 180 812 664 338 Spaces Moved 1238 | 143 89 500 328 178 Core 26 | 26 . . . . Treads . | . . . . . Legs 1212 | 117 89 500 328 178 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 123 | 107 120 127 121 129 Slowest Speed 260 | 120 120 190 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 6 25 51 27 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 44 | . . . 44 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE 40 | . . . 40 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1618 | 176 127 602 485 228 Wait 131 | 7 15 32 66 11 Move 1234 | 142 88 499 327 178 Hop . | . . . . . Pick Up 33 | 6 5 9 11 2 Fast Attach 16 | 3 . 3 6 4 Attach 22 | 7 . 4 10 1 Detach 7 | 3 . 3 1 . Swap 5 | . . 4 . 1 Drop 12 | . . 7 5 . Fire 147 | 6 19 40 53 29 Melee . | . . . . . Ram . | . . . . . Kick 11 | 2 . 1 6 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 200 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 345 | -10/Materials | Identified exit to Mines 365 | -10/Materials | Discovered new exit (range 10) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 672 | -9/Materials | Central database locked down 794 | -9/Materials | Discovered new exit (range 17) 1089 | -9/Materials | Build established: Scavenger-Mutant 1101 | -9/Materials | Discovered new exit (range 11) 1192 | -9/Materials | Entered another Materials area 1192 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1624 | -8/Materials | Build established: Tank 1705 | -8/Materials | System corruption reached 10% 1712 | -8/Materials | Lost 6 parts (1p2n3w) 1785 | -8/Materials | Discovered new exit (range 14) 1824 | -8/Materials | Lost 3 parts (1p1u1w) 1855 | -8/Materials | Identified exit to Factory 1856 | -8/Materials | Entered Factory 1856 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2047 | -7/Factory | Garrison activated, responded to threat 2069 | -7/Factory | Lost 3 parts (2n1w) 2080 | -7/Factory | Discovered new exit (range 9) 2107 | -7/Factory | Build established: Skirmisher 2194 | -7/Factory | Self-destructed Last Messages --------------- C-45 Heavy ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. L-41 Fighter unfolds itself. M-28 Smith unfolds itself. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. K-01 Serf cleans the Construction Platform. L-41 Fighter knocked back. K-01 Serf cleans the Construction Platform. Lgt. Nuclear Core destroyed. System corrupted: Energy discharge (-35). L-41 Fighter destroyed. G-50 Soldier knocked back. Lgt. Cannon severed. Aluminum Leg destroyed. K-01 Serf cleans the Construction Platform. Kicked L-41 Fighter. Hvy. Particle Cannon severed. Map ----- +----------------------------------------------------+ | #### #?????????? #?????????????????? | | #% !!! #?????????? #?????????????????? | | [ # !!! #??????????? #?????????????????? | | !+% !! #??????????? #?????????????????? | | !# % ! #??????????? ??????????????????? | | # #???????????###??????????????????? | | ] # ########????????????????????????????????? | | ##+# % #???????????????????????????????????????? | | ?# # #???????????????????????????????????????? | | ## # #???????????????????????????????????????? | | % #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #??##############???????????????????????? | | ?# #?? #######+#???????????????? | | ?# #? ????????????????? | | ?# # % ?????????????????? | | ?# # !!! ??????????????????? | | ?# !! %#???????????????????? | | ?# ###### !! ?????????????????????? | | ?# #????# ??????????????????????? | | ?#####+###+## #????# ???????????????????????? | | ??# ## #????# #????????????????????????? | | ??# """ ## #????# #????????????????????????? | | ??# """ ## ########+#####?????????????????????? | | ??# """ + + k %%l@]#?????????????????????? | | ??# ##+#### """"""" #?????????????????????? | | ??# """ # ?# """"""" #?????????????????????? | | ??# """ # ## """"""" #?????????????????????? | | ??# """ # ## """"""" #?????????????????????? | | ??# # ## g #?????????????????????? | | ??########## ## #?????????????????????? | | ???????????# * ## = #?????????????????????? | | ???????????#################?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldTowerDoublenader Manual? 0 Play Time 00:52:54 Cumulative 16.1 hours Start 2026.10.11 @ 11:19:43 End 2026.10.13 @ 18:28:20 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 9 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 45cdc107-e6e4-450a-92f6-6e26a4eabc27