Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 08:38:02 Player: Ghost73 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1208) 1208 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5858 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 737/850 Matter 281/300 Energy 35/160 System Corruption 17% Temperature Cool (0) Movement Walking (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (6) ------ Small Storage Unit Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Transmission Jammer Force Field > --- WEAPON (3) ------- Heavy EM Shotgun Cooled Pulse Rifle Heavy Plasma Cannon > --- INVENTORY (8) ---- Improved Cooling System Improved Trap Scanner Improved Sensor Array Improved Particle Charger Heavy EM Shotgun Latent Energy Streamer Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter Improved Targeting Computer Core Analyzer System Restoration Module System Restoration Module > --- WEAPON ----------- Cooled Pulse Rifle Latent Energy Streamer Heavy Particle Cannon > --- INVENTORY -------- Light Fission Core Improved Trap Scanner Improved Sensor Array Improved Particle Charger Transmission Jammer Heavy EM Shotgun Heavy EM Shotgun Heavy Plasma Cannon [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . 1 Utility 4 | . . 1 . . . 1 1 1 Weapon 1 | . . . . . . 1 . . Parts Attached 93 | 6 10 6 2 4 1 20 14 30 Power 10 | 1 1 . 1 1 . 2 1 3 Engine 4 | 1 1 . . . . . . 2 Core 6 | . . . 1 1 . 2 1 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 3 3 . 1 . 5 3 4 Treads 3 | . . 1 . 1 . 1 . . Leg 18 | 2 3 2 . . . 4 3 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 2 3 . 1 1 6 4 15 Device 21 | . 1 3 . . 1 2 1 13 Storage 4 | 1 . . . 1 . 2 . . Processor 5 | . 1 . . . . 1 1 2 Hackware . | . . . . . . . . . Protection 3 | . . . . . . 1 2 . Artifact . | . . . . . . . . . Weapon 29 | 2 4 . 1 1 . 7 6 8 Energy Gun 13 | 2 . . . 1 . 4 3 3 Energy Cannon 9 | . 1 . . . . 1 2 5 Ballistic Gun 6 | . 2 . 1 . . 2 1 . Ballistic Cannon 1 | . 1 . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 1 2 Corrupted Parts 4 | . . . . . . . 2 2 System Corruption 23 | . . . . . . . 10 13 Parts Lost 2 | . . . . . . . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 94 100 100 99 100 99 100 99 Engine 3 | . 14 11 5 . . . . 5 Core 8 | . . . 5 11 11 9 15 7 Treads 3 | . . 11 11 11 11 3 . . Leg 23 | . 28 22 22 22 22 23 23 25 Device 10 | . 6 11 11 11 11 12 7 11 Storage 8 | . 14 11 11 11 11 9 7 6 Processor 12 | . 3 11 11 11 11 10 15 17 Protection 3 | . . . . . . 4 7 3 Energy Gun 10 | . 5 . . 1 11 17 17 10 Energy Cannon 4 | . . 11 5 . . 3 2 7 Ballistic Gun 7 | . 16 11 16 20 11 5 2 . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 12 18 18 18 18 17 34 35 52 Greatest Support 51 | 20 20 24 24 24 24 34 39 51 Greatest Overweight (x) 1 | . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 8 8 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 Most Carried 10 | 6 8 8 8 8 8 10 8 8 Average Carried 7 | 3 6 7 7 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 7 7 8 8 8 7 Class Distribution -------------------- 50% | Skirmisher 34% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1556 | 197 270 162 137 . 30 204 162 394 Remotely . | . . . . . . . . . Salvage Created 1506 | . 252 197 152 . . 235 95 575 Parts 82 | . 13 11 13 . . 12 2 31 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 29 | . 7 4 7 . . 3 2 6 Guns 13 | . 4 2 1 . . 3 1 2 Cannons 15 | . 3 2 6 . . . 1 3 Classes Destroyed 10 | . 4 2 . . . . 1 3 Worker 2 | . . 1 . . . . . 1 Builder 2 | . . . . . . . . 2 Hauler 1 | . 1 . . . . . . . Recycler 1 | . . . . . . . . 1 Watcher 7 | . 1 2 . . . 2 . 2 Swarmer 13 | . 3 2 6 . . . . 2 Grunt 6 | . 4 1 1 . . . . . Sentry 5 | . . 1 . . . 3 . 1 Programmer 4 | . . . . . . . 2 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 4 | . 3 4 3 . . 2 1 4 Combat Bots Only 3 | . 3 2 3 . . 1 1 2 Max Kills in Single Turn 2 | . 1 1 1 . . 1 1 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Damage Taken 1642 | . 139 336 155 . . 141 288 583 Core 271 | . 23 33 20 . . 51 31 113 Absorbed by Shields 294 | . 15 100 65 . . 28 . 86 Regen/Repaired (Parts) 128 | . . . . . . . . 128 Core Remaining (%) 92 | 100 90 . . . 86 90 95 . Volleys Fired 100 | . 30 17 16 1 . 8 12 16 Largest 3 | . 2 2 2 2 . 3 3 3 Hottest 225 | . 75 83 83 46 . 175 175 225 Shots Fired 213 | . 60 34 32 2 . 24 21 40 Gun 140 | . 50 17 16 2 . 23 12 20 Cannon 73 | . 10 17 16 . . 1 9 20 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 95 | . 50 17 16 2 . 7 3 . Thermal 72 | . . 17 16 . . 1 9 29 Explosive . | . . . . . . . . . Electromagnetic 46 | . 10 . . . . 16 9 11 Robot Hit Streak 15 | . 7 4 6 . . 13 9 15 Robot Miss Streak 4 | . 3 2 3 . . 3 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 124 | . 32 17 16 . . 17 18 24 Core Hits 63 | . 13 10 8 . . 9 4 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Blast 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3045 | . 494 309 247 . . 414 366 1215 Guns 1384 | . 362 130 73 . . 382 72 365 Cannons 1002 | . 127 176 174 . . . 248 277 Explosions 605 | . . . . . . 32 . 573 Melee . | . . . . . . . . . Ramming 54 | . 5 3 . . . . 46 . Kinetic 774 | . 479 130 73 . . 48 44 . Thermal 1133 | . . 176 174 . . 32 248 503 Explosive . | . . . . . . . . . Electromagnetic 1084 | . 10 . . . . 334 28 712 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . . . . . . 21 17 Average Corruption 9 | . . . . . . . 7 10 Corruption Purged 10 | . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . Effects 49 | . . . . . . . 21 28 Message Errors 16 | . . . . . . . 7 9 Matter Fused 10 | . . . . . . . 3 7 Heat Flow Errors 5 | . . . . . . . 1 4 Energy Discharges 3 | . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 3 3 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 4 | . . . . . . . 3 1 Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots 4 | . . . . . . . . 4 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Overflow Damage 55 | . . . . . . 21 24 10 Projectiles 24 | . . . . . . . 24 . Explosions 31 | . . . . . . 21 . 10 Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . 1 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . 40 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed 4 | . 1 1 . . . . 2 . Kicked 4 | . 1 1 . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 465 | . 75 187 140 4 . 141 465 268 Average Temperature 86 | . 18 64 56 3 . 64 190 95 Received Heat Transfer 198 | . 20 96 22 . . 36 . 24 Effects 6 | . . . . . . . 5 1 Shutdowns 3 | . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 11 | . . . . . . 5 . 6 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 1 . . . . 4 2 Heat Transferred 1706 | . . 370 370 . . 50 296 620 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . Latent Energy Used 510 | . . . . . . . . 510 LE Corruption 8 | . . . . . . . . 8 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Peak Influence 290 | . 259 258 290 . . 105 92 181 Initial 100 | . . 31 100 . . . 42 14 Average 73 | . 144 126 235 . . 49 25 68 Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 89 | 100 58 68 33 . 100 100 100 100 Level 1 10 | . 41 31 66 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 3 4 . . . 2 1 6 Investigation 2 | . . 1 . . . . . 1 Extermination 3 | . . . . . . . 1 2 Reinforcement 11 | . 3 3 . . . 2 . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . . 1 . . . 3 . . Communications Jammed 2 | . . . . . . . . 2 Distress Signals 2 | . . . . . . . . 2 Times Spotted 74 | . 14 25 8 . . 14 3 10 Peak Tracking Total 13 | . 3 13 5 . . 8 2 4 Tactical Retreats 4 | . 1 2 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 7 | . . 1 . . . 2 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 12 | . 1 . . . . 1 1 9 Max in Single Turn 4 | . 1 . . . . 1 1 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 21 | . 1 2 . 5 . 5 4 4 Terminals 12 | . 1 2 . . . 4 2 3 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 91 | . 4 6 . 50 . 11 6 14 Successful 76 | . 3 5 . 50 . 4 4 10 Failed 15 | . 1 1 . . . 7 2 4 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 27 | . 4 6 . . . 9 3 5 Fabricators 1 | . . . . . . . 1 . Repair Stations 9 | . . . . . . . . 9 Recycling Units 2 | . . . . . . 2 . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 67 | . 3 5 . 50 . 3 2 4 Record 53 | . . . . 49 . 2 . 2 Open DSF 1 | . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . Locate Traps 2 | . . 1 . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . Transport Status 2 | . 1 1 . . . . . . Hauler Manifests 2 | . . 1 . . . 1 . . Zone Layout 3 | . 1 1 . . . . . 1 EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 6 Scan Component 3 | . . . . . . . . 3 Repair 3 | . . . . . . . . 3 Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . 2 . . . 4 3 4 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . . . 3 Time 114 | . . . . . . . . 114 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Turns Passed 5006 | 66 418 237 337 558 238 658 1043 1451 Spaces Moved 3506 | 48 244 162 313 599 117 468 820 735 Core 10 | 10 . . . . . . . . Treads . | . . . . . . . . . Legs 3496 | 38 244 162 313 599 117 468 820 735 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 90 90 90 Average Speed 96 | 105 120 98 90 90 90 94 93 103 Slowest Speed 182 | 120 120 120 90 90 90 100 180 182 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 46 33 64 92 20 35 16 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 64 | . . . . . . 5 . 59 Melee . | . . . . . . . . . Projectile 5 | . . . . . . 1 . 4 AOE 59 | . . . . . . 4 . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total 4933 | 63 318 209 339 618 249 669 1083 1385 Wait 1105 | . 12 10 7 3 131 142 219 581 Move 3498 | 47 243 161 312 598 116 467 819 735 Hop . | . . . . . . . . . Pick Up 73 | 10 13 8 . 5 1 16 9 11 Fast Attach 11 | . . . 1 1 . 2 . 7 Attach 27 | 6 2 2 1 1 . 5 5 5 Detach 3 | . . . . . . . 2 1 Swap 55 | . 8 4 . 2 1 13 9 18 Drop 57 | . 9 6 2 7 . 16 6 11 Fire 100 | . 30 17 16 1 . 8 12 16 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . 1 1 . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 15) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -9/Materials | Discovered new exit (range 11) 673 | -9/Materials | Discovered new exit (range 5) 689 | -9/Materials | Discovered new exit (range 16) 722 | -9/Materials | Entered Mines 787 | -9/Mines | Learned Materials stockpile data 909 | -9/Mines | Learned Materials non-interactive machine intel 1055 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1055 | -9/Mines | Discovered new exit (range 5) 1059 | -9/Mines | Entered Exiles 1087 | -9/Exiles | Discovered new exit (range 14) 1097 | -9/Exiles | Met 8R-AWN 1110 | -9/Exiles | Met EX-HEX 1155 | -9/Exiles | Met EX-DEC 1174 | -9/Exiles | Visited The Gauntlet 1288 | -9/Exiles | Learned location of Zion (-6) 1327 | -9/Exiles | Discovered new exit (range 14) 1389 | -9/Exiles | Met EX-BIN 1414 | -9/Exiles | Aligned with FarCom system 1415 | -9/Exiles | Given EX-Vault access code 1462 | -9/Exiles | Opened EX-Vault 1471 | -9/Exiles | Found Latent Energy Streamer 1496 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1617 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1617 | -9/Exiles | Entered Mines 1659 | -8/Mines | Discovered new exit (range 12) 1855 | -8/Mines | Entered Materials 1855 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1857 | -8/Materials | Loaded intel: 41 non-interactive machine locations 1919 | -8/Materials | Build established: Skirmisher 2428 | -8/Materials | Discovered new exit (range 7) 2512 | -8/Materials | Identified exit to Factory 2513 | -8/Materials | Entered Factory 2513 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2607 | -7/Factory | Identified exit to DSF 3006 | -7/Factory | Discovered new exit (range 6) 3010 | -7/Factory | Identified exit to Factory 3266 | -7/Factory | System corruption reached 10% 3556 | -7/Factory | Entered another Factory area 3556 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3679 | -6/Factory | Repaired VSS Leg 3717 | -6/Factory | Repaired Carbon-fiber Leg 3757 | -6/Factory | Repaired VSS Leg 4419 | -6/Factory | System corruption reached 10% 4466 | -6/Factory | Discovered new exit (range 5) 4472 | -6/Factory | Identified exit to Extension 4746 | -6/Factory | Build established: Gunner 5007 | -6/Factory | Self-destructed Last Messages --------------- 04962_ K-01 Serf collects debris. 04964_ Acquired 39 matter. 04964_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04966_ R-10 Processor collects Terrain Scan Processor. 04970_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 04979_ R-10 Processor collects Imp. Hover Unit. 04987_ Connecting with Terminal... 04991_ System corrupted: Deuterium Engine rejected. 04998_ U-05 Engineer builds a Wall. 04998_ Imp. Deuterium Engine destroyed. 04999_ Carbon-fiber Leg destroyed. 05000_ S-27 Virus destroyed. 05000_ Switching to secondary target: S-27 Virus. 05000_ R-10 Processor collects Deuterium Engine. 05004_ S-27 Virus destroyed. 05004_ R-10 Processor distress signal jammed. 05004_ R-10 Processor collects VTOL Module. 05005_ U-05 Engineer distress signal jammed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????#####+##?????????????????????????????? | | ????????????? #?????????????????????????????? | | ?????????????? #############?????????????????? | | ??????????????? % # """"""""""" #???????????????? | | ???????????????# # """"T"""" #???????????????? | | ???????????????# # @ #???????????????? | | ???????????????# # R ! #???????????????? | | ???????????????# # #???????????????? | | ???????????????# + uR[%= #???????????????? | | ????????###???## #####/#########???????????????? | | ??????########## #???#s?# ?????????????????????? | | ??????# ! # #???#*??#?????????????????????? | | ??????#"" " = # #???# ??????????????????????### | | ??????#"""" # #???#+??????????????????????# | | ??????#"""" # #??? ??????????????????????# | | ??????#"""" # !#??? ??????????????????????# | | ??????#"""" # #??? ??Y???????????????????# | | ??????#"""" # #??? ???????????????????????# | | ??????#"""" # #???"???????????????????????# | | ??????# # #???"???????????????????????# | | ###########+#### ##s?????????????????????????# | | #??????????????????????????? | | #??????????????????????????? | | #???????????????????????????? | | + ????????????????????????? | | # ???????????????????????# | | ############### #?? ??????#?????????????????# | | ??????????????# ######### ????????????????# | | ??????????????# ?????????+####### | | ??????????????# T"?????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- VSS Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed SignalVisualRigger Manual? 0 Play Time 04:55:25 Cumulative 11.4 hours Start 2022.04.04 @ 06:41:02 End 2022.04.06 @ 08:38:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3742058-b637-4ba0-9f10-38d60e6b5091