Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.20 @ 17:43:01 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (232) 1160 Value Destroyed (6529) 6529 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4492) 4492 TOTAL SCORE: 19781 Bonus ------- High Alert Combat Kills 1081 Follower Combat Kills 454 Win 3000 Friendly Fire -43 Cogmind --------- Core Integrity 1572/1600 Matter 300/300 Energy 266/270 System Corruption 0% Temperature Cool (-196) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (11) ----- Advanced Cryofiber Web Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Reaction Control System Improved Propulsion Shielding Improved Weapon Shielding Hacking Suite > --- WEAPON (6) ------- Precision Assault Rifle Railgun Hardcell Cannon Great Axe Power Sword Power Sword > --- INVENTORY (8) ---- Light Fission Core Impulse Thruster Impulse Thruster Array High-capacity Matter Pod (200) Long-range Sensor Array Layered Light Armor Plating Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Advanced Cryofiber Web Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Reaction Control System Improved Propulsion Shielding Improved Weapon Shielding Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Railgun Hardcell Cannon Great Axe Power Sword Power Sword > --- INVENTORY -------- Light Fission Core Impulse Thruster Impulse Thruster Impulse Thruster Array High-capacity Matter Pod Layered Light Armor Plating Improved System Backup Module [Rating: 143] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Precision Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 . . . 2 . 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . . . . 1 1 1 . 1 . Utility 9 | . . . . . . 1 . 2 2 1 . 1 . 1 1 Weapon 4 | . . 2 . . . 1 . . . . . . . . 1 Parts Attached 268 | 4 10 3 5 2 2 32 32 30 62 46 20 10 2 3 5 Power 20 | . 1 . 1 . . 1 1 4 6 3 1 1 . . 1 Engine 5 | . 1 . . . . 1 . 2 1 . . . . . . Core 13 | . . . 1 . . . 1 2 5 3 1 . . . . Reactor 2 | . . . . . . . . . . . . 1 . . 1 Propulsion 34 | 1 2 1 . . . 3 3 3 3 6 6 3 1 1 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 19 | 1 2 1 . . . 3 3 3 3 3 . . . . . Hover 4 | . . . . . . . . . . 3 1 . . . . Flight 11 | . . . . . . . . . . . 5 3 1 1 1 Utility 98 | 1 3 . . 1 . 9 7 6 28 26 9 3 1 2 2 Device 48 | . . . . . . 2 3 . 17 14 7 2 . 2 1 Storage 13 | 1 2 . . 1 . 1 . 3 3 2 . . . . . Processor 7 | . . . . . . . . 2 2 2 1 . . . . Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 29 | . 1 . . . . 6 4 1 6 8 . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 116 | 2 4 2 4 1 2 19 21 17 25 11 4 3 . . 1 Energy Gun 3 | 1 . . . . . . . . 2 . . . . . . Energy Cannon 9 | . . . . . . 3 1 2 3 . . . . . . Ballistic Gun 53 | 1 1 1 1 1 . 8 12 10 5 8 2 2 . . 1 Ballistic Cannon 18 | . 2 1 1 . 1 5 4 1 2 . 1 . . . . Launcher 23 | . 1 . 2 . 1 3 3 4 7 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 . 2 1 1 1 . . . Piercing Weapon 4 | . . . . . . . . . 4 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 3 1 1 . . . . . . . Parts Lost 38 | . 1 . . . . 3 6 1 12 13 1 . . . 1 Power 3 | . . . . . . . . . 1 2 . . . . . Propulsion 6 | . . . . . . 1 . . 1 3 1 . . . . Utility 11 | . 1 . . . . 1 . . 3 5 . . . . 1 Weapon 18 | . . . . . . 1 6 1 7 3 . . . . . Highest Loss Streak 6 | . 1 . . . . 1 3 1 6 4 1 . . . 1 Average Slot Usage (%) 94 | . 95 100 99 100 100 99 99 93 88 92 96 92 90 91 88 Engine 2 | . 12 11 10 . . 4 2 3 1 . . . . . . Core 5 | . . . . 11 11 4 6 3 4 5 10 4 4 4 1 Wheel 11 | . 26 22 22 22 22 18 18 8 9 6 . . . . . Hover 1 | . . . . . . . . . . 6 10 . . . . Flight 2 | . . . . . . . . . . . 10 19 14 17 15 Device 5 | . . . . . . . 7 1 5 9 15 23 22 21 19 Storage 17 | . 16 22 22 22 22 18 18 23 20 14 7 4 4 4 4 Processor 9 | . . . . . . . . 12 19 19 12 9 9 8 8 Protection 2 | . 10 . . . . 8 1 . . 1 . . . 4 5 Energy Cannon 1 | . . . . . . 3 4 . 2 . . . . . . Ballistic Gun 18 | . 14 22 22 33 33 28 28 30 9 5 8 5 4 4 7 Ballistic Cannon 5 | . 8 22 8 11 10 12 8 5 . . 4 4 4 4 4 Slashing Weapon 3 | . . . . . . . 2 . 4 3 8 9 14 13 12 Piercing Weapon 2 | . . . . . . . . . 4 15 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 124 | 8 44 49 49 63 63 78 84 113 124 120 84 62 59 62 78 Greatest Support 100 | 10 24 24 24 24 24 24 24 28 28 84 100 66 61 71 81 Greatest Overweight (x) 11 | . 1 2 2 2 2 3 3 4 5 11 2 . . . . Average Overweight (x) 1 | . . 2 1 1 2 2 2 2 3 2 . . . . . Largest Inventory Capacity 30 | 6 16 16 16 18 18 18 18 26 30 28 16 8 8 8 8 Average Capacity 19 | 5 8 16 16 17 18 18 18 25 26 23 12 8 8 8 8 Most Carried 28 | 4 16 16 16 18 18 18 18 26 27 28 16 8 8 6 8 Average Carried 18 | 1 7 14 15 16 18 17 16 23 23 22 11 7 7 5 6 Final Capacity 28 | 6 16 16 16 18 18 18 18 26 28 16 8 8 8 8 8 Final Carried 27 | 4 16 16 16 18 18 17 18 25 27 15 7 8 7 6 8 Class Distribution -------------------- 18% | Gunner 18% | Hauler-Assassin 17% | Scout 12% | Hauler-Skirmisher 9% | Tank 6% | Mutant 6% | Hauler-Gunner 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Tank | -8/Materials Gunner | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -3/Quarantine Scout | -2/Research Scout | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Matter Collected 8232 | 197 266 105 406 140 115 1404 1423 1804 1259 355 375 50 120 . 213 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9177 | . 365 105 263 . 77 1360 1360 1996 1915 992 255 33 137 . 319 Parts 521 | . 24 5 30 . 9 92 87 109 96 52 8 1 2 . 6 Haulers Intercepted 16 | . 1 . . . . 4 6 2 1 1 . . . . 1 Recyclers Shooed 13 | . 1 . 1 . . 3 . 4 2 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 128 | . 6 3 11 . 3 22 22 28 21 11 . . . . 1 Melee 17 | . . . . . . . . . 5 11 . . . . 1 Guns 53 | . 2 2 3 . 1 10 10 19 6 . . . . . . Cannons 22 | . 1 1 3 . . 8 4 3 2 . . . . . . AOE 36 | . 3 . 5 . 2 4 8 6 8 . . . . . . Classes Destroyed 16 | . 6 2 2 . . 2 . 3 1 . . . . . . Worker 22 | . 2 . . . 2 4 3 3 4 4 . . . . . Builder 19 | . 2 . . . 2 3 2 4 4 1 . . . . 1 Tunneler 4 | . . . 2 . 1 1 . . . . . . . . . Hauler 16 | . 1 . . . . 4 6 2 1 1 . . . . 1 Recycler 22 | . 1 . 1 . . 2 1 6 5 2 2 . 1 . 1 Mechanic 1 | . . . . . . . . . 1 . . . . . . Operator 6 | . . . . . . 1 1 1 2 1 . . . . . Watcher 14 | . 1 . . . . 3 1 4 3 . 1 1 . . . Swarmer 32 | . . . 8 . 3 4 . 5 7 5 . . . . . Grunt 47 | . 6 1 3 . . 10 12 10 5 . . . . . . Brawler 3 | . . . . . . . . 3 . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . Sentry 29 | . . 1 . . . 6 10 5 5 1 . . . . 1 Hunter 7 | . . . . . . 2 . 1 2 2 . . . . . Programmer 8 | . . . . . . . . 3 2 3 . . . . . Best Kill Streak 14 | . 6 3 7 . 5 7 14 6 9 5 2 1 1 . 2 Combat Bots Only 12 | . 3 3 6 . 3 4 12 5 5 5 . . . . 1 Max Kills in Single Turn 4 | . 2 1 3 . 2 4 4 4 4 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 . 1 3 3 2 2 . . . . . . Melee 1 | . . . . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Damage Taken 9445 | . 373 156 290 . 173 1345 1147 1343 2076 2147 79 21 48 . 247 Core 1461 | . 77 60 68 . 22 189 195 145 312 365 . . . . 28 Absorbed by Shields 364 | . . . . . . . . . 364 . . . . . . Core Remaining (%) 78 | 100 69 . . . 62 . 30 79 63 63 100 . 100 100 98 Volleys Fired 295 | . 26 6 13 . 8 71 52 71 39 . 1 . . . 8 Largest 5 | . 2 4 4 . 4 5 5 5 5 . 1 . . . 3 Hottest 209 | . 60 110 110 . 95 186 202 209 184 . 65 . . . 128 Shots Fired 1212 | . 52 24 48 . 23 334 211 353 142 . 1 . . . 24 Gun 816 | . 34 12 22 . 15 216 116 291 94 . . . . . 16 Cannon 348 | . 13 12 20 . 5 115 87 56 31 . 1 . . . 8 Launcher 48 | . 5 . 6 . 3 3 8 6 17 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1094 | . 39 24 42 . 20 316 180 342 106 . 1 . . . 24 Thermal . | . . . . . . . . . . . . . . . . Explosive 48 | . 5 . 6 . 3 3 8 6 17 . . . . . . Electromagnetic 70 | . 8 . . . . 15 23 5 19 . . . . . . Robot Hit Streak 44 | . 10 14 6 . 2 7 9 25 44 . . . . . 6 Robot Miss Streak 6 | . 2 3 4 . 6 6 5 3 4 . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . Shots Hit Robots 718 | . 32 15 21 . 3 152 93 200 122 43 5 3 2 . 27 Core Hits 410 | . 24 6 18 . 12 78 67 94 75 24 3 1 1 . 7 Critical Hits 11 | . 1 1 1 . . 1 1 . 2 2 . . . . 2 Critical Kills 3 | . . . . . . 1 . . 1 1 . . . . . Critical Parts Destroyed 7 | . 1 . 1 . . . 1 . 1 1 . . . . 2 Melee Attacks 281 | . . . . . . . 4 . 72 92 30 41 11 . 31 Impact . | . . . . . . . . . . . . . . . . Slashing 229 | . . . . . . . 4 . 63 49 30 41 11 . 31 Piercing 52 | . . . . . . . . . 9 43 . . . . . Sneak Attacks 35 | . . . . . . . 2 . 13 13 3 . 1 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 26 | . . . . . . . . . 5 14 1 . . . 6 Damage Inflicted 21781 | . 697 226 490 . 343 2825 2873 4798 5076 2554 424 172 164 . 1139 Guns 7546 | . 224 116 116 . 71 1440 988 3306 1031 . . . . . 254 Cannons 3343 | . 160 110 83 . 27 979 721 514 611 . . . . . 138 Explosions 3951 | . 313 . 291 . 245 406 859 969 868 . . . . . . Melee 6932 | . . . . . . . 305 . 2566 2554 424 172 164 . 747 Ramming 9 | . . . . . . . . 9 . . . . . . . Kinetic 9734 | . 331 226 199 . 98 2154 1389 3736 1209 . . . . . 392 Thermal 65 | . . . . . . . . 65 . . . . . . . Explosive 3886 | . 313 . 291 . 245 406 859 904 868 . . . . . . Electromagnetic 1155 | . 53 . . . . 265 320 84 433 . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 5827 | . . . . . . . 305 . 2401 1614 424 172 164 . 747 Piercing 1105 | . . . . . . . . . 165 940 . . . . . Highest Corruption 5 | . 4 . . . . 2 2 2 5 4 1 . . . . Average Corruption 2 | . 3 . . . . 2 2 1 3 2 1 . . . . Corruption Purged 10 | . . . . . . . . . 3 7 . . . . . Effects 68 | . 3 . . . . 9 13 15 24 4 . . . . . Message Errors 21 | . . . . . . 2 5 4 7 3 . . . . . Matter Fused 7 | . 1 . . . . . . . 6 . . . . . . Heat Flow Errors 11 | . 1 . . . . 1 2 3 3 1 . . . . . Energy Discharges 4 | . . . . . . . . 2 2 . . . . . . Data Loss (minor) 7 | . 1 . . . . 1 1 1 3 . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Targeting Errors 14 | . . . . . . 4 4 4 2 . . . . . . Weapon Failures 3 | . . . . . . 1 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1333 | . 12 . . . 45 19 15 112 357 423 135 10 81 . 124 Projectiles 47 | . . . . . . . 3 9 35 . . . . . . Explosions 203 | . 12 . . . 45 19 10 103 14 . . . . . . Melee 1083 | . . . . . . . 2 . 308 423 135 10 81 . 124 Knockbacks 29 | . 6 . . . . 13 3 6 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 24 | . 5 . . . . 10 3 5 1 . . . . . . Secondary 5 | . 1 . . . . 3 . 1 . . . . . . . Self-Inflicted Damage 230 | . 69 . 12 . 32 . . 68 49 . . . . . . Shots 8 | . 2 . 1 . 1 . . 1 3 . . . . . . Rammed 2 | . . . . . . . . 2 . . . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 428 | . 241 238 164 . 39 428 250 294 192 228 . . . . 267 Average Temperature 89 | . 33 127 58 . 19 121 54 90 64 129 . . . . 143 Received Heat Transfer 1979 | . 144 39 21 . . 477 504 348 383 18 . . . . 45 Effects 11 | . . . . . . 3 4 3 . 1 . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . . Interference 8 | . . . . . . . 4 3 . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 1 . 4 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Peak Influence 1176 | . 159 191 339 . 112 537 1130 1176 656 403 128 140 248 154 332 Average Influence 391 | . 74 127 228 . 36 318 811 734 493 253 66 48 152 147 167 Maximum Alert Level 4 | . . . 1 . . 2 4 4 2 2 . . 1 . 1 Low Security (%) 30 | 100 100 100 43 . 100 21 5 . . 20 100 100 57 100 68 Level 1 20 | . . . 56 . . 44 2 . 7 75 . . 42 . 31 Level 2 35 | . . . . . . 34 18 49 92 4 . . . . . Level 3 11 | . . . . . . . 71 41 . . . . . . . Level 4 1 | . . . . . . . 2 9 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 . . . . 4 7 9 8 3 1 . . . 1 Investigation 2 | . . . . . . . 1 . 1 . . . . . . Extermination 10 | . . . . . . . . 3 3 2 1 . . . 1 Reinforcement 13 | . 2 . . . . 3 3 1 3 1 . . . . . Assault 3 | . . . . . . . . 2 1 . . . . . . Garrison 7 | . . . . . . 1 3 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Distress Signals 10 | . 1 . . . . 2 4 1 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 257 | . 18 3 15 . 3 35 42 51 43 20 3 6 12 1 5 Peak Tracking Total 10 | . 5 3 5 . 3 6 7 6 5 5 2 4 10 1 3 Tactical Retreats 20 | . 4 . 3 . . 3 3 1 4 . . 2 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 15 | . 4 . 2 . . 1 1 1 4 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Exploded 3 | . . . . . . . 1 2 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 25 | . 2 2 . . . 3 5 11 1 . . . 1 . . Max in Single Turn 3 | . 1 2 . . . 2 1 3 1 . . . 1 . . Garrison Access 6 | . . . . . . . . 1 2 . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 100 | . 6 . 1 3 . 10 10 14 17 12 7 8 7 . 5 Terminals 54 | . 5 . . . . 7 8 7 8 5 3 3 4 . 4 Fabricators 7 | . . . . . . . . 3 1 1 1 1 . . . Repair Stations 10 | . . . . . . 1 1 1 3 1 . 1 2 . . Recycling Units 13 | . 1 . . . . 2 1 2 2 3 1 1 . . . Scanalyzers 4 | . . . . . . . . . 1 1 1 . 1 . . Garrison Access 8 | . . . . . . . . 1 2 1 1 2 . . 1 Total Hacks 214 | . 13 . 1 3 . 20 19 29 44 29 21 15 14 . 6 Successful 117 | . 3 . 1 3 . 9 12 16 26 12 19 4 8 . 4 Failed 97 | . 10 . . . . 11 7 13 18 17 2 11 6 . 2 Catastrophic 17 | . . . . . . 4 1 3 3 2 1 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 49 | . 5 . . . . 10 5 4 7 4 4 5 4 . 1 Terminals 115 | . 11 . . . . 14 16 15 18 13 7 8 8 . 5 Fabricators 15 | . . . . . . . . 6 2 2 4 1 . . . Repair Stations 24 | . . . . . . 2 2 3 7 5 . 1 4 . . Recycling Units 23 | . 2 . . . . 4 1 4 3 7 1 1 . . . Scanalyzers 23 | . . . . . . . . . 12 1 8 . 2 . . Garrison Access 10 | . . . . . . . . 1 2 1 1 4 . . 1 Terminal Hacks 44 | . 3 . 1 3 . 4 8 6 7 2 3 1 4 . 2 Record 4 | . . . . 3 . . . . . . . . 1 . . Part Schematic 3 | . . . . . . . 1 1 . . . . 1 . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . Open Door 5 | . . . 1 . . . 3 . . . . . . . 1 Level Access Points 4 | . . . . . . . 1 . 1 . . . 1 . 1 Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Emergency Access Points 8 | . . . . . . 2 . 1 1 2 2 . . . . Terminal Index 3 | . . . . . . . 1 1 1 . . . . . . Fabricator Index 2 | . . . . . . . . 1 . . 1 . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . Locate Traps 4 | . 1 . . . . . . 2 1 . . . . . . Patrol Status 2 | . 1 . . . . . . . 1 . . . . . . Zone Layout 6 | . 1 . . . . 1 1 . 1 . . 1 1 . . Fabricator Hacks 11 | . . . . . . . . 5 1 2 3 . . . . Load Schematic 6 | . . . . . . . . 3 1 1 1 . . . . Build 5 | . . . . . . . . 2 . 1 2 . . . . Repair Station Hacks 13 | . . . . . . 2 2 1 2 4 . . 2 . . Scan Component 8 | . . . . . . 1 1 1 2 2 . . 1 . . Repair 5 | . . . . . . 1 1 . . 2 . . 1 . . Recycling Unit Hacks 11 | . . . . . . 2 1 2 2 3 1 . . . . Process 2 | . . . . . . . . 2 . . . . . . . Retrieve Components 9 | . . . . . . 2 1 . 2 3 1 . . . . Scanalyzer 20 | . . . . . . . . . 11 . 8 . 1 . . Insert Component 10 | . . . . . . . . . 5 . 4 . 1 . . Analyze 10 | . . . . . . . . . 6 . 4 . . . . Garrison Access Hacks 6 | . . . . . . . . 1 2 . 1 1 . . 1 Seal Access 6 | . . . . . . . . 1 2 . 1 1 . . 1 Unauthorized Hacks 12 | . . . . . . 1 1 1 1 1 3 2 1 . 1 Terminals 11 | . . . . . . 1 1 1 1 1 2 2 1 . 1 Assimilate 4 | . . . . . . . . . . . 1 1 1 . 1 Botnet 7 | . . . . . . 1 1 1 1 1 1 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . 1 1 1 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . Hacking Detections 76 | . 6 . . . . 7 4 12 13 11 5 8 6 . 4 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 1 1 5 . 4 . 1 . . Parts Built 7 | . . . . . . . . 4 . 1 2 . . . . Matter 1092 | . . . . . . . . 336 . 252 504 . . . . Time 327 | . . . . . . . . 126 . 67 134 . . . . Total Part Build Rating 28 | . . . . . . . . 16 . 4 8 . . . . Parts Repaired 5 | . . . . . . 1 1 . . 2 . . 1 . . Time 184 | . . . . . . 32 32 . . 82 . . 38 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 292 | . . . . . . . . 292 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . . 6 1 . 4 2 2 . . . . Parts Scanalyzed 9 | . . . . . . . . . 5 . 4 . . . . Part Schematics Acquired 9 | . . . . . . . . . 5 . 4 . . . . Parts Damaged 2 | . . . . . . . . . 1 . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Total Allies 15 | . . . . . . . 11 . . . 1 1 1 . 1 Largest Group 10 | . . . . . . . 10 3 . . 1 1 1 . 1 Highest-Rated Group 211 | . . . . . . . 211 131 . . 10 44 44 . 44 Highest-Rated Ally 99 | . . . . . . . 99 99 . . 10 44 44 . 44 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 89 | . . . . . . . 80 9 . . . . . . . Total Damage 1205 | . . . . . . . 1132 73 . . . . . . . Kills 14 | . . . . . . . 13 1 . . . . . . . Allies Corrupted 2 | . . . . . . . 1 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Turns Passed 12327 | 42 647 119 488 834 346 1233 977 1655 2813 1447 610 540 135 37 404 Spaces Moved 10109 | 41 523 80 395 775 291 706 543 958 1814 1004 669 1122 304 71 813 Core 3 | 3 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 6648 | 38 523 80 395 775 291 706 543 958 1814 525 . . . . . Hover 846 | . . . . . . . . . . 479 367 . . . . Flight 2612 | . . . . . . . . . . . 302 1122 304 71 813 Fastest Speed 28 | 50 80 110 100 100 110 110 110 120 120 72 31 28 34 31 31 Average Speed 92 | 77 92 110 108 106 110 114 115 127 130 103 59 30 34 31 31 Slowest Speed 194 | 80 100 110 110 110 110 120 120 140 140 190 194 34 34 31 31 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . 5 4 . 3 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . Exploration Rate (%) 44 | 3 79 12 73 93 67 61 83 35 47 31 14 32 53 4 21 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . . . 2 . . . . . . . . . . Spaces Dug 206 | . . . . . 8 3 5 . 95 23 21 34 8 . 9 Terrain Destroyed 531 | . 23 . 43 . 18 53 65 68 158 23 21 34 8 . 17 Melee 112 | . . . . . . . . . 18 23 20 34 8 . 9 Projectile 69 | . . . . . . 18 36 5 1 . 1 . . . 8 AOE 350 | . 23 . 43 . 18 35 29 63 139 . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Total 11932 | 48 634 96 420 785 300 944 749 1196 2049 1295 850 1258 314 84 910 Wait 740 | . 46 2 4 . . 101 100 104 45 132 91 65 . 11 39 Move 10068 | 40 522 79 394 774 290 705 542 957 1812 1003 668 1112 295 70 805 Hop 11 | . . . . . . . . . . . . 4 4 . 3 Pick Up 115 | 4 19 4 2 5 . 10 6 11 11 16 13 10 . . 4 Fast Attach 81 | 4 4 . 1 . . 12 10 5 10 15 11 5 1 . 3 Attach 54 | . 1 2 1 . . 6 3 3 16 10 6 3 . 2 1 Detach 40 | . 1 . . . . 4 2 4 9 6 6 5 1 . 2 Swap 133 | . 5 1 3 2 2 14 19 22 36 21 3 2 1 1 1 Drop 147 | . 10 2 2 4 . 21 11 17 7 27 27 14 1 . 4 Fire 295 | . 26 6 13 . 8 71 52 71 39 . 1 . . . 8 Melee 226 | . . . . . . . 4 . 63 65 24 38 11 . 21 Ram 2 | . . . . . . . . 2 . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . 1 . . . . . 19 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 14) 335 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 3) 661 | -10/Materials | Discovered new exit (range 15) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Weapon x2 794 | -9/Materials | Discovered new exit (range 9) 809 | -9/Materials | Entered Mines 810 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 990 | -9/Mines | Learned Materials stockpile data 1015 | -9/Mines | Discovered new exit (range 14) 1083 | -9/Mines | Discovered new exit (range 5) 1221 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1221 | -9/Mines | Discovered new exit (range 5) 1248 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1296 | -9/Mines | Build established: Gunner 1297 | -9/Mines | Entered Exiles 1297 | -9/Exiles | Found Exiles lab abandoned 1830 | -9/Exiles | Discovered new exit (range 14) 1995 | -9/Exiles | Discovered new exit (range 14) 2131 | -9/Exiles | Entered Mines 2331 | -8/Mines | Discovered new exit (range 6) 2473 | -8/Mines | Discovered new exit (range 5) 2477 | -8/Mines | Entered Materials 2477 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2772 | -8/Materials | Build established: Tank 2792 | -8/Materials | Discovered new exit (range 4) 2813 | -8/Materials | Discovered new exit (range 15) 2910 | -8/Materials | Repaired Arm. Wheel 3184 | -8/Materials | Discovered new exit (range 4) 3233 | -8/Materials | Garrison activated, responded to threat 3443 | -8/Materials | Identified exit to Storage 3710 | -8/Materials | Entered Storage 3788 | -8/Storage | Garrison activated, responded to threat 3819 | -8/Storage | Destroyed 12 combat bots 3855 | -8/Storage | Core integrity fell below 50% 3959 | -8/Storage | Build established: Gunner 3993 | -8/Storage | Lost 3 parts (3w) 4113 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4306 | -8/Storage | Discovered new exit (range 5) 4318 | -8/Storage | Met 01-MTF 4525 | -8/Storage | Identified exit to Factory 4562 | -8/Storage | Repaired Arm. Wheel 4687 | -8/Storage | Entered Factory 4687 | -7/Factory | Accompanied by 3 allies 4687 | -7/Factory | Evolved 2 slots: Utility x2 4692 | -7/Factory | 01-MTF left 4948 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 5024 | -7/Factory | Discovered new exit (range 11) 5053 | -7/Factory | Identified exit to Lower Caves 5084 | -7/Factory | Build established: Hauler-Skirmisher 5319 | -7/Factory | Garrison activated, responded to threat 5487 | -7/Factory | First assault squad dispatched 5500 | -7/Factory | Fabricated Mic. Nuclear Core? 6185 | -7/Factory | Discovered new exit (range 4) 6189 | -7/Factory | Identified exit to Factory 6342 | -7/Factory | Entered another Factory area 6342 | -6/Factory | Evolved 2 slots: Utility x2 6649 | -6/Factory | Build established: Hauler-Gunner 6805 | -6/Factory | Discovered new exit (range 13) 6885 | -6/Factory | Identified exit to Lower Caves 7036 | -6/Factory | Spotted B-75 Beast 7293 | -6/Factory | Discovered new exit (range 7) 7301 | -6/Factory | Identified exit to Factory 7392 | -6/Factory | First assault squad dispatched 7612 | -6/Factory | Lost 6 parts (1u5w) 7687 | -6/Factory | Discovered exit to Lower Caves (range 4) 8332 | -6/Factory | Build established: Hauler-Assassin 8431 | -6/Factory | Crushed by falling debris 9155 | -6/Factory | Entered another Factory area 9155 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9400 | -5/Factory | Lost 4 parts (2p1n1u) 9787 | -5/Factory | Lost 3 parts (1n1u1w) 10019 | -5/Factory | Lost 3 parts (1n1u1w) 10148 | -5/Factory | Discovered new exit (range 21) 10179 | -5/Factory | Identified exit to Factory 10235 | -5/Factory | Fabricated Prc. Assault Rifle (x1) 10326 | -5/Factory | Discovered new exit (range 22) 10331 | -5/Factory | Build established: Scout 10354 | -5/Factory | Identified exit to Upper Caves 10384 | -5/Factory | Discovered exit to Upper Caves (range 4) 10529 | -5/Factory | Repaired Great Axe 10569 | -5/Factory | Repaired Maneuvering Thrusters 10602 | -5/Factory | Entered another Factory area 10602 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10629 | -4/Factory | Lost 3 parts (2u1w) 10900 | -4/Factory | Discovered new exit (range 9) 11021 | -4/Factory | Identified exit to Research 11093 | -4/Factory | Fabricated Prc. Assault Rifle (x1) 11160 | -4/Factory | Fabricated Prc. Assault Rifle? 11212 | -4/Factory | Entered Research 11212 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11502 | -3/Research | Discovered new exit (range 4) 11503 | -3/Research | Identified exit to Research 11707 | -3/Research | Discovered new exit (range 6) 11709 | -3/Research | Identified exit to Quarantine 11752 | -3/Research | Entered Quarantine 11877 | -3/Quarantine | Repaired Missile Launcher? 11887 | -3/Quarantine | Entered Research 11887 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11902 | -2/Research | Discovered new exit (range 15) 11922 | -2/Research | Identified exit to Access 11924 | -2/Research | Entered Access 11924 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12196 | -1/Access | Identified exit to Surface 12328 | *** | Escaped! Last Messages --------------- 12263_ Sneak attack on A-15 Conveyor. 12263_ Med. Treads severed. 12266_ Power Sword follow-up attack on A-15 Conveyor. 12270_ A-15 Conveyor destroyed. 12270_ K-01 Serf collects debris. 12270_ R-10 Processor collects Adv. Signal Interpreter. 12270_ K-01 Serf collects debris. 12272_ Acquired 56 matter. 12273_ R-10 Processor collects Adv. Signal Interpreter. 12274_ K-01 Serf collects debris. 12276_ R-10 Processor collects Adv. Signal Interpreter. 12279_ K-01 Serf collects debris. 12293_ Dropped Imp. System Backup Module. 12293_ Acquired Imp. System Restoration Module. 12294_ Director 10a reveals location of hidden door. 12314_ Connecting with Terminal... >>Open Sealed Barrier opened. 12315_ The Access Shell folds into the floor. 12324_ Director 10a reports 0b10 security level has lowered to 0. Map ----- +----------------------------------------------------+ | ?????????? #????????????????????????????? | | ?????????? #????????????????????????????? | | ?????????? #????????????????????????????? | | ?????????? #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ?########## +????????????????????????????? | | ?#]! # #????????????????????????????? | | ?#]! # #????????????????????????????? | | ?#! # #????????????????????????????? | | ?# ! # ##+#?????????????????????????? | | ?#= # uu Agg??k?????????? | | ?# # ###########?????????????????????????? | | ?# + k#???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?##+####### #???????????????????????????????????? | | ??# #?????# #?????###???????????????????????????? | | ??# #?????#R ####### ##########??????????????????? | | ??# #?????# """T""" "??????????????????? | | ??# #?????# """ """ "????BB????????????? | | ###+####### "????BB????????????? | | # "??????????????????? | | # "" "??????????????????? | | " # o @" "??????????????????? | | "" #k "??????????????????? | | "" # "????BB????????????? | | "" # "????BB????????????? | | "" # "??????????????????? | | "" # ####### ##########??????????????????? | | "" # #?????###???????????????????????????? | | " # #?########??????????????????????????? | | # # #??????????????????????????? | | # # %#??????????????????????????? | | # + " #??????????????????????????? | | #####+#+### # """ #??????????????????????????? | | ?### # """ #??????????????????????????? | | #? " #??????????????????????????? | | ####/###### #? #??????????????????????????? | | ??????????# #?? % #??????????????????????????? | | ??????????# #?? #??????????????????????????? | | ??????????# #???######??????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 50 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 75 Targeting Accuracy 8 Melee Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- Mic. Nuclear Core | -8/Storage | Hacked Adv. Drone Bay | -7/Factory | Hacked Prc. Assault Rifle | -6/Factory | Scanalyzed Missile Launcher | -6/Factory | Scanalyzed Imp. Terrain Scanner | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Arm. Wheel | -6/Factory | Scanalyzed Impulse Thruster | -4/Factory | Scanalyzed Imp. Propulsion Shielding | -4/Factory | Scanalyzed Lyr. Medium Armor Plating | -4/Factory | Scanalyzed Imp. System Backup Module | -4/Factory | Scanalyzed Lgt. Quantum Reactor | -3/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Nuclear Core | x2 | -7/Factory Mic. Nuclear Core | x2 | -7/Factory Prc. Assault Rifle | x1 | -5/Factory Prc. Assault Rifle | x1 | -4/Factory Prc. Assault Rifle | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayImprinterScanner Manual? 0 Play Time 04:37:27 Cumulative 147.6 hours Start 2020.07.12 @ 17:31:11 End 2020.07.20 @ 17:43:01 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 13 Adventurer 36 Explorer 0 Win Type 0 Total 6 Types 6/0/0/0/0/0/0 Lore% 32 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9e3220e9-cda4-43e8-981c-41147e4d7ca4