Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.16 @ 00:43:02 Player: 4DM1-R4L Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (1733) 1733 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6783 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 28/300 Energy 99/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cryofiber Web Advanced Weight Redist. System Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Visual Processing Unit Transmission Jammer Hardlight Generator > --- WEAPON ----------- Heavy Particle Gun Improved Datajack Power Maul > --- INVENTORY -------- Improved Datajack Improved Datajack Power Maul [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Weapon Cycler Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Mace Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 . . . 2 2 . 2 . Power 2 | . . 1 . . . . 1 . . . Propulsion 2 | . . 1 . . . . . . 1 . Utility 3 | . . . . . . 1 1 . 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 53 | 5 5 10 . . 2 10 6 9 3 3 Power 6 | 1 . 1 . . 1 1 . 1 . 1 Engine 4 | 1 . 1 . . 1 1 . . . . Core 2 | . . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 2 4 . . . 3 3 4 1 1 Treads 10 | 2 . 3 . . . . . 4 . 1 Leg 1 | . . . . . . . . . 1 . Wheel 3 | . . . . . . 3 . . . . Hover 3 | . 2 1 . . . . . . . . Flight 3 | . . . . . . . 3 . . . Utility 8 | . 2 1 . . . 2 1 1 1 . Device 3 | . . . . . . . 1 1 1 . Storage . | . . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 4 | . 2 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 1 4 . . 1 4 2 3 1 1 Energy Gun 4 | . . . . . 1 1 1 . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 2 . 1 . . . 1 . . . 1 Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 5 | . 1 1 . . . 2 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . 2 . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 28 | . . 1 . . 1 12 . 6 . 8 Power 6 | . . . . . 1 2 . 2 . 1 Propulsion 6 | . . . . . . 4 . . . 2 Utility 5 | . . 1 . . . 2 . 1 . 1 Weapon 11 | . . . . . . 4 . 3 . 4 Highest Loss Streak 8 | . . 1 . . 1 6 . 2 . 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 4 4 4 5 5 4 4 3 3 5 4 Power . | . 1 . 1 1 . . . . . . Propulsion 1 | 1 1 . 1 1 1 1 . . 1 . Utility . | . . . . . . . . . . 2 Weapon 2 | . 2 3 3 3 3 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | 1 2 2 . . . . . 1 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . Utility 2 | 1 . . . . . . . . . 1 Weapon 4 | . . 2 . . . . . 1 . 1 Tool/Special 2 | . . . . . . . . . 2 . Average Slot Usage (%) 70 | . 71 91 88 88 88 73 50 57 43 21 Engine 13 | . 14 21 22 22 22 16 7 4 . . Treads 15 | . 14 8 33 33 33 15 . 16 15 . Hover 4 | . 12 16 . . . . 1 . . . Device 1 | . . . . . . . 3 2 5 4 Processor 3 | . . . . . . 5 7 7 6 6 Protection 9 | . 3 21 11 11 11 11 . . . . Energy Gun 3 | . . . . . 6 8 3 1 . 2 Ballistic Gun 1 | . 14 4 . . . . . . . . Launcher 6 | . 12 11 11 11 5 5 7 2 6 1 Impact Weapon 6 | . . 5 11 11 11 9 . 6 5 . Peak Build Rating 33 | 5 9 16 15 15 15 24 32 33 27 20 Average Rating 15 | 4 5 12 15 15 14 17 21 25 24 13 On Entrance 13 | . 5 8 15 15 15 15 7 32 21 20 Avg Prop Armor Cover (%) 12 | . . . . . . . . . 12 . Naked Turns . | . . . . . . . . . . . Heaviest Build 36 | 8 14 25 22 22 22 36 18 21 14 11 Greatest Support 69 | 40 40 69 69 69 69 69 18 66 64 22 Greatest Overweight (x) 8 | . 1 8 . . . 2 2 5 . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 4 4 4 5 5 4 4 2 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 4 3 5 5 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Matter Collected 1127 | 294 36 212 31 . 41 317 . 165 . 31 Remotely . | . . . . . . . . . . . Salvage Created 1758 | 169 129 456 . . 60 657 . 287 . . Parts 108 | 17 8 39 . . 2 28 . 14 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Combat Hostiles Destroyed 41 | . 2 14 . . 1 13 . 11 . . Melee 4 | . . 1 . . . 3 . . . . Guns 14 | . 1 8 . . 1 3 . 1 . . Cannons 7 | . . . . . . . . 7 . . AOE 12 | . 1 5 . . . 4 . 2 . . Classes Destroyed 12 | 3 2 3 . . 1 1 . 2 . . Worker 8 | 4 1 2 . . . 1 . . . . Builder 4 | . . 1 . . . 3 . . . . Tunneler 2 | 2 . . . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . Watcher 5 | . 2 1 . . . 2 . . . . Swarmer 9 | . . 3 . . . 2 . 4 . . Cutter 2 | . . . . . . . . 2 . . Grunt 18 | . 2 6 . . . 6 . 4 . . Duelist 1 | . . . . . . 1 . . . . Sentry 8 | . . 5 . . . 3 . . . . Hunter 2 | . . . . . 1 1 . . . . Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 8 | 2 2 3 . . 1 8 . 4 . . Combat Bots Only 4 | . 2 3 . . 1 4 . 4 . . Max Kills in Single Turn 3 | 1 2 2 . . 1 3 . 2 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 1 . . . 2 . 2 . . Melee 1 | . . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Hostile Shots Fired 628 | . 13 89 . . 14 215 . 105 31 161 Missed 198 | . 2 38 . . 7 56 . 30 13 52 Hits 430 | . 11 51 . . 7 159 . 75 18 109 Melee 10 | . . . . . . 4 . 6 . . Projectile 420 | . 11 51 . . 7 155 . 69 18 109 AOE 1 | . . . . . . . . 1 . . Critical Strikes 17 | . . . . . . 7 . 9 1 . Damage Taken 5183 | . 129 507 . . 81 1572 . 1347 128 1419 Core 1757 | . . 55 . . 12 447 . 393 32 818 Absorbed by Shields 113 | . . . . . . . . 8 . 105 Ignored by Resistances 1530 | . 39 153 . . 25 469 . 378 39 427 Core Remaining (%) 68 | 100 100 . . . 83 18 . 43 . . Volleys Fired 148 | 11 13 39 . . 7 34 . 32 5 7 Largest 2 | 2 2 2 . . 1 2 . 2 1 1 Hottest 79 | 40 50 63 . . 40 76 . 79 63 63 Shots Fired 176 | 22 15 48 . . 7 38 . 34 5 7 Gun 122 | 22 13 32 . . 7 32 . 4 5 7 Cannon 28 | . . . . . . . . 28 . . Launcher 26 | . 2 16 . . . 6 . 2 . . Special . | . . . . . . . . . . . Kinetic 101 | 22 13 32 . . . 5 . 28 . 1 Thermal 26 | . . . . . . 11 . 4 5 6 Explosive 26 | . 2 16 . . . 6 . 2 . . Electromagnetic 23 | . . . . . 7 16 . . . . Robot Hit Streak 20 | 17 20 8 . . 7 12 . 10 6 6 Robot Miss Streak 2 | 1 1 2 . . . 2 . 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 163 | 17 12 38 . . 7 48 . 30 5 6 Core Hits 102 | 9 10 32 . . 3 28 . 17 1 2 Critical Kills 1 | 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . Critical Strikes 6 | 1 . . . . . 3 . 2 . . Burn 1 | . . . . . . 1 . . . . Destroy 1 | 1 . . . . . . . . . . Blast 2 | . . . . . . . . 2 . . Smash 2 | . . . . . . 2 . . . . Melee Attacks 24 | . . 3 . . . 18 . 3 . . Impact 24 | . . 3 . . . 18 . 3 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5143 | 189 288 1176 . . 134 1971 . 1196 89 100 Guns 1406 | 189 126 340 . . 96 406 . 60 89 100 Cannons 635 | . . . . . . . . 635 . . Explosions 1961 | . 162 703 . . 38 670 . 388 . . Melee 1131 | . . 133 . . . 885 . 113 . . Ramming 10 | . . . . . . 10 . . . . Kinetic 1393 | 189 126 340 . . . 91 . 635 . 12 Thermal 600 | . . . . . 38 325 . 60 89 88 Explosive 1733 | . 162 671 . . . 512 . 388 . . Electromagnetic 276 | . . 32 . . 96 148 . . . . Impact 1131 | . . 133 . . . 885 . 113 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . 1 1 1 1 . 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . 3 . 1 2 . . 3 . 1 Message Errors 1 | . . 1 . . . . . . . . Matter Fused 7 | . . 2 . . 2 . . 2 . 1 Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 316 | . . 40 . . . 257 . 19 . . Projectiles . | . . . . . . . . . . . Explosions 28 | . . 21 . . . 7 . . . . Melee 288 | . . 19 . . . 250 . 19 . . Knockbacks 11 | . . 1 . . . 5 . 5 . . Impact 7 | . . 1 . . . 5 . 1 . . Kinetic 4 | . . . . . . . . 4 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 140 | . . 48 . . . 78 . 14 . . Shots 8 | . . 3 . . . 4 . 1 . . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 417 | . 4 263 . . 89 417 . 6 12 42 Average Temperature 94 | . 3 87 . . 43 122 . 6 8 18 Received Heat Transfer 1662 | . 96 204 . . . 711 . 261 36 354 Effects 5 | . . 1 . . . 4 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 2 | . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 7 | . . 1 . . . 5 . 1 . . Combat Hostiles 4 | . . . . . . 3 . 1 . . Parts Fried 11 | . . . . . 1 7 . 3 . . Impact Corruptions 12 | . . 1 . . . 10 . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . . Heat Transferred 1175 | . . . . . 50 644 . 111 185 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Maximum Alert Level 1 | . . 1 . . . . . 1 . . Low Security (%) 86 | 100 100 42 100 . 100 100 100 69 100 100 Level 1 13 | . . 57 . . . . . 30 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Peak Influence 350 | 10 70 350 98 . 38 149 33 319 135 6 Initial 135 | . . 21 98 . . . 33 1 135 6 Average 85 | . 28 214 82 . 6 94 16 124 64 1 Influence Increases 1566 | 35 97 528 . . 38 503 4 349 12 . Destroy 0b10 Robot/C 820 | . 40 280 . . 20 260 . 220 . . Destroy 0b10 Robot/NC 105 | 35 15 20 . . . 35 . . . . Destroy Leader 210 | . 14 82 . . 10 64 . 40 . . Successful Hack 21 | . . 1 . . . 4 4 . 12 . Disable Machine 45 | . . 27 . . . 9 . 9 . . Destroy Structure 170 | . 13 73 . . 8 56 . 20 . . Lose Combat Pursuer 195 | . 15 45 . . . 75 . 60 . . Influence Decreases 1566 | 35 37 289 231 68 38 415 88 54 299 12 Entered New Map 536 | . . 39 201 68 . . 55 3 164 6 Time Decay 843 | 35 37 240 30 . 38 295 33 . 135 . Lost Part 187 | . . 10 . . . 120 . 51 . 6 Squads Dispatched 9 | . . 2 . . . 3 1 2 1 . Investigation 2 | . . 1 . . . . 1 . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 6 | . . 1 . . . 3 . 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Distress Signals 7 | . . 4 . . . 2 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . 4 19 . . 3 31 . 18 3 17 Peak Tracking Total 15 | . 3 7 . . 1 9 . 5 3 15 Tactical Retreats 9 | . 1 2 . . . 3 . 3 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Traps Triggered 2 | . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Machines Disabled 6 | . . 3 . . . 1 . 2 . . Max in Single Turn 1 | . . 1 . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Machines Accessed 15 | . 1 7 . . . 4 1 . 2 . Terminals 9 | . . 5 . . . 2 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 29 | . 1 11 . . . 11 3 . 3 . Successful 16 | . 1 7 . . . 5 1 . 2 . Failed 12 | . . 3 . . . 6 2 . 1 . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 1 | . . 1 . . . . . . . . Terminals 15 | . . 6 . . . 4 3 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . 2 . . . 3 . . . . Recycling Units 5 | . 1 . . . . 4 . . . . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 7 | . . 3 . . . 2 1 . 1 . Record 1 | . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open DSF 2 | . . . . . . . 1 . 1 . Alert Level 2 | . . 2 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . 2 . . . 1 . . . . Scan Component 2 | . . 1 . . . 1 . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . . Report Inventory 2 | . 1 . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . 2 . . . 3 1 . . . Full Trace Events 2 | . . 1 . . . . 1 . . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time 32 | . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Active Infowar (turns) 945 | . . . . . . 199 42 313 301 90 Optics 879 | . . . . . . 199 . 289 301 90 Jamming 134 | . . . . . . . 42 92 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Turns Passed 2850 | 443 136 495 79 48 212 645 88 313 301 90 Spaces Moved 1804 | 253 113 367 50 31 122 325 147 139 197 60 Core 118 | 5 . 19 . . . 44 . 17 . 33 Treads 1079 | 248 30 79 50 31 122 272 . 111 129 7 Legs 88 | . . . . . . . . . 68 20 Wheels 9 | . . . . . . 9 . . . . Hover 371 | . 83 269 . . . . 19 . . . Flight 139 | . . . . . . . 128 11 . . Fastest Speed 34 | 50 56 52 160 160 160 50 34 34 120 50 Average Speed 128 | 157 84 100 160 160 160 154 47 154 143 91 Slowest Speed 450 | 160 160 450 160 160 160 240 200 300 157 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 12 32 38 20 8 27 46 3 79 7 23 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 179 | . 12 81 . . 9 56 . 21 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 179 | . 12 81 . . 9 56 . 21 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Total 2124 | 275 139 442 49 30 132 399 164 195 212 87 Wait 4 | . . 2 . . . . . . . 2 Move 1795 | 252 112 366 49 30 121 325 146 138 196 60 Hop . | . . . . . . . . . . . Pick Up 31 | 6 1 9 . . 1 4 6 2 2 . Fast Attach 42 | 5 5 6 . . . 6 4 11 3 2 Attach 20 | . . 5 . . 2 5 4 2 . 2 Detach 10 | . 3 1 . . . 2 2 2 . . Swap 1 | . . . . . . 1 . . . . Drop 35 | 1 5 11 . . 1 4 2 5 6 . Fire 148 | 11 13 39 . . 7 34 . 32 5 7 Melee 24 | . . 3 . . . 18 . 3 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . 14 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 444 | -11/Scrapyard | Entered Materials 445 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 16) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 654 | -9/Materials | Central database locked down 1052 | -9/Materials | Discovered new exit (range 8) 1075 | -9/Materials | Entered Mines 1076 | -9/Mines | Met a Derelict bent on vengeance 1118 | -9/Mines | Assembled infested the area 1147 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1147 | -9/Mines | Discovered new exit (range 5) 1154 | -9/Mines | Entered Exiles 1182 | -9/Exiles | Discovered new exit (range 15) 1202 | -9/Exiles | Entered Mines 1399 | -8/Mines | Discovered new exit (range 8) 1414 | -8/Mines | Entered Materials 1414 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2008 | -8/Materials | Core integrity fell below 50% 2032 | -8/Materials | Lost 6 parts (2p1n1u2w) 2052 | -8/Materials | Discovered new exit (range 8) 2059 | -8/Materials | Core integrity fell below 20% 2059 | -8/Materials | Entered Factory 2059 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2083 | -7/Factory | Lost 3 parts (2n1w) 2146 | -7/Factory | Identified exit to DSF 2147 | -7/Factory | Entered DSF 2162 | -7/DSF | Additional patrols routed to DSF 2425 | -7/DSF | Discovered new exit (range 20) 2431 | -7/DSF | Core integrity fell below 50% 2439 | -7/DSF | Sterilization system engaged 2459 | -7/DSF | Ambient heat levels rising (+10) 2460 | -7/DSF | Entered Factory 2460 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2760 | -6/Factory | Identified exit to Garrison 2761 | -6/Factory | Entered Garrison 2763 | -6/Garrison | Triggered checkpoint 2779 | -6/Garrison | Triggered checkpoint 2833 | -6/Garrison | Core integrity fell below 50% 2839 | -6/Garrison | Spotted B-75 Beast 2848 | -6/Garrison | Core integrity fell below 20% 2851 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02823_ Triggered Stasis Trap. 02823_ A bubble of rippling energy engulfs the area. 02823_ Field strength at 94. 02824_ Field strength at 84. 02825_ Field strength at 70. 02826_ Field strength at 56. 02827_ Field strength at 46. 02828_ Field strength at 37. 02829_ Field strength at 28. 02830_ Field strength at 11. 02831_ Field strength at 2. 02831_ Stasis field depleted. 02835_ Penetrated by Slug. 02838_ Weapon Cycler destroyed. [Achievement: Let Me Out Of Here] 02839_ Penetrated by Slug. 02843_ Slug penetrates Wall. 02845_ Adv. Treads destroyed. 02846_ Acquired 5 matter. 02848_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????#"????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# h#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ????????????######""""## ##?????????????????????? | | ??????????### % #?????????????????????? | | ?????? +?????????????????????? | | ?????? @g#?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????" s #???????????????????? | | ????????????" %#???????????????????? | | ????????????" BB s#???????????????????? | | ????????????" BB %[#???????????????????? | | ????????????# ## ## ###???????????????????? | | ?????????#### ## h ##g s############??????????? | | ??????? g s #??????????? | | ??????? g #??????????? | | ???????????## #??????????? | | ????????????## ## ############# #??????????? | | ?????????????# ??# ????????????# ^#??????????? | | ?????????????#???####?????????????#^ ^#??????????? | | ??????????????????????????????????#^ ^#??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# ######### # | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# ######### # | | ??????????????????????????????????# [#??????????? | | ??????????????????????????????????# %#??????????? | | ??????????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Hot Goods Let Me Out Of Here Universal Adapter Window Shopping Challenges ------------ None Game ------ Seed ControlPhasingRigger Manual? 0 Play Time 01:03:15 Cumulative 8.4 hours Start 2026.10.15 @ 15:47:17 End 2026.10.16 @ 00:43:02 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 1 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b60bd6b-3d89-42e6-83e6-decae90283b9