Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 14:48:24 Player: BertMcSee Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1899) 1899 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1819) 1819 TOTAL SCORE: 7973 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 1315 Met Imprinter 300 Was Imprinted 300 Friendly Fire -158 Cogmind --------- Core Integrity 449/1000 Matter 169/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Nuclear Pulse Thruster > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Seismic Detector 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Proton Cannon Improved Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Target Analyzer Shock Rifle Rocket Launcher Remote Datajack [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Visual Processing Unit Device Seismic Detector Processor Visual Processing Unit Hackware Improved System Shield Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . . . 2 . Utility 4 | . . . . . . 2 2 Weapon 1 | . . . . . . 1 . Parts Attached 96 | 9 5 27 7 1 2 39 6 Power 13 | 1 1 3 1 . . 6 1 Engine 7 | 1 . 3 1 . . 2 . Core 4 | . 1 . . . . 2 1 Reactor 2 | . . . . . . 2 . Propulsion 39 | 2 . 15 4 1 2 15 . Treads . | . . . . . . . . Leg 25 | 2 . 14 1 . . 8 . Wheel 2 | . . . 2 . . . . Hover 3 | . . 1 . 1 . 1 . Flight 9 | . . . 1 . 2 6 . Utility 21 | 3 1 3 . . . 10 4 Device 9 | 3 1 1 . . . 2 2 Storage . | . . . . . . . . Processor 11 | . . 2 . . . 7 2 Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 3 3 6 2 . . 8 1 Energy Gun 3 | . . . . . . 3 . Energy Cannon 3 | . . 1 . . . 2 . Ballistic Gun 14 | 3 2 4 2 . . 3 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . . . . 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . 2 . Parts Lost 24 | . . 11 1 . . 11 1 Power 2 | . . 1 . . . 1 . Propulsion 10 | . . 5 1 . . 4 . Utility 4 | . . 2 . . . 2 . Weapon 8 | . . 3 . . . 4 1 Highest Loss Streak 4 | . . 4 1 . . 4 1 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 4 4 4 4 5 4 . Power 1 | . 1 1 1 1 1 . . Propulsion . | . . . . . . . . Utility 1 | . 1 . . 1 3 2 . Weapon 1 | . 2 2 2 1 1 . . Tool/Special . | . . . . . . . . Unused Backups 3 | . . 1 . . . 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . 1 . . . . . Tool/Special 2 | . . . . . . 2 . Average Slot Usage (%) 91 | . 100 85 83 100 100 93 39 Engine 7 | . 4 8 11 11 11 2 . Core 2 | . 9 2 . . . 4 4 Reactor 1 | . . . . . . 5 . Leg 21 | . 28 34 12 11 11 32 . Wheel 3 | . . . 6 11 1 . . Hover 3 | . . . . 10 1 . . Flight 6 | . . . 9 11 29 3 . Device 5 | . 28 10 . . . 4 6 Processor 16 | . . 6 22 22 22 20 15 Energy Gun 1 | . . . . . . 7 . Energy Cannon 1 | . . 2 7 . . 1 . Ballistic Gun 15 | . 27 17 14 22 11 8 . Launcher 1 | . . . . . 10 . 4 Peak Build Rating 66 | 9 13 16 17 20 21 66 30 Average Rating 27 | 5 11 12 14 19 20 56 27 On Entrance 13 | . 9 12 14 17 20 21 11 Avg Prop Armor Cover (%) 10 | . . 4 7 13 8 5 . Naked Turns 97 | . . . . . . 37 60 Heaviest Build 40 | 10 13 16 15 13 14 40 15 Greatest Support 115 | 20 20 43 20 10 14 115 3 Greatest Overweight (x) 6 | . . 4 3 1 1 6 4 Average Overweight (x) . | . . . . 1 . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 4 Average Carried 4 | 1 4 4 4 4 5 4 . Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 4 5 5 5 . Class Distribution -------------------- 53% | Scavenger-Mutant 24% | Mutant 11% | Skirmisher 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2512 | 252 238 1096 140 63 74 595 54 Remotely . | . . . . . . . . Salvage Created 2091 | 65 171 1116 119 . . 475 145 Parts 147 | 11 8 79 10 . . 36 3 Haulers Intercepted 4 | . 1 3 . . . . . Recyclers Shooed 6 | . . 5 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . 5 10 . . Prevented 1 | . . . . . 1 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 36 | . 2 21 . . . 8 5 Guns 23 | . 2 16 . . . 5 . Cannons 8 | . . 5 . . . 3 . AOE 5 | . . . . . . . 5 Classes Destroyed 13 | 1 2 7 . . . 2 1 Worker 3 | . . 1 . . . 2 . Builder 3 | . . 1 2 . . . . Tunneler 6 | 3 2 . 1 . . . . Hauler 4 | . 1 3 . . . . . Recycler 2 | . . 1 1 . . . . Watcher 1 | . . 1 . . . . . Swarmer 3 | . . 3 . . . . . Grunt 18 | . 2 13 . . . . 3 Duelist 1 | . . 1 . . . . . Sentry 6 | . . 4 . . . 2 . Specialist 2 | . . . . . . . 2 Hunter 3 | . . . . . . 3 . Programmer 3 | . . . . . . 3 . Best Kill Streak 4 | 2 1 4 2 . . 2 3 Combat Bots Only 4 | . 1 4 . . . 2 3 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 500 | . 21 202 3 . 8 214 52 Missed 133 | . 8 46 . . 4 53 22 Hits 367 | . 13 156 3 . 4 161 30 Melee 4 | . . 3 . . . 1 . Projectile 363 | . 13 153 3 . 4 160 30 Critical Strikes 4 | . . 1 . . . 3 . Damage Taken 5723 | . 171 2133 32 . 178 2542 667 Core 1581 | . 39 332 . . 59 600 551 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 37 | . . 37 . . . . . Core Remaining (%) 53 | 100 84 . . . 2 29 . Volleys Fired 219 | 7 28 132 5 . 4 36 7 Largest 3 | 2 2 2 2 . 1 3 1 Hottest 130 | 40 100 123 91 . 33 130 39 Shots Fired 402 | 14 51 219 10 . 4 97 7 Gun 331 | 14 46 182 9 . . 80 . Cannon 41 | . . 23 1 . . 17 . Launcher 14 | . . 3 . . 4 . 7 Special 16 | . 5 11 . . . . . Kinetic 309 | 14 46 182 9 . . 58 . Thermal 40 | . 5 34 1 . . . . Explosive 14 | . . 3 . . 4 . 7 Electromagnetic 39 | . . . . . . 39 . Robot Hit Streak 17 | 4 4 17 4 . 1 14 7 Robot Miss Streak 5 | 3 2 5 1 . 2 3 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 240 | 7 27 139 7 . 1 53 6 Core Hits 104 | 4 12 47 4 . 6 22 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 2 | . . . . . . 2 . Destroy 1 | . . . . . . 1 . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5232 | 76 296 2201 130 . 416 1180 933 Guns 3120 | 76 296 1809 110 . . 829 . Cannons 611 | . . 315 20 . . 276 . Explosions 1453 | . . 67 . . 416 37 933 Melee . | . . . . . . . . Ramming 48 | . . 10 . . . 38 . Kinetic 2989 | 76 296 1809 110 . . 698 . Thermal 749 | . . 315 20 . . 37 377 Explosive 1039 | . . 67 . . 416 . 556 Electromagnetic 407 | . . . . . . 407 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . 13 13 13 . 2 . Average Corruption 10 | . . 13 13 13 . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 101 | . . 28 27 34 . 12 . Message Errors 29 | . . 6 11 9 . 3 . Matter Fused 18 | . . 4 4 8 . 2 . Heat Flow Errors 8 | . . 2 1 5 . . . Energy Discharges 16 | . . 2 6 5 . 3 . Parts Fused 2 | . . 2 . . . . . Data Loss (minor) 10 | . . 3 2 4 . 1 . Data Loss (major) 10 | . . 3 3 3 . 1 . Misfires 1 | . . 1 . . . . . Alerts 4 | . . 3 . . . 1 . Misdirections 1 | . . 1 . . . . . Weapon Failures 2 | . . 1 . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 44 | . . . . . . . 44 Projectiles . | . . . . . . . . Explosions 44 | . . . . . . . 44 Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 125 | . . 32 . . 79 2 12 Shots 4 | . . 1 . . 2 . 1 Rammed 8 | . . . . . . 8 . Targets Rammed 16 | . . 6 . . . 10 . Kicked 8 | . . 6 . . . 2 . Crushed . | . . . . . . . . Highest Temperature 273 | . 52 273 123 223 15 143 4 Average Temperature 36 | . 13 33 46 94 15 31 4 Received Heat Transfer 1431 | . 87 783 . . 48 423 90 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 842 | . . 555 37 . . 50 200 Parts Sabotaged 4 | . . . . . . 4 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Maximum Alert Level 2 | . . . . . . 2 1 Low Security (%) 62 | 100 100 100 100 . . 25 4 Level 1 24 | . . . . . . 41 95 Level 2 13 | . . . . . . 32 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 585 | 5 40 148 73 . . 585 347 Initial 274 | . . . 56 . . 50 274 Average 162 | . 3 49 12 . . 308 255 Influence Increases 3292 | 15 86 695 115 . 602 1487 292 Destroy 0b10 Robot/C 1500 | . 40 420 60 . 280 600 100 Destroy 0b10 Robot/NC 100 | 15 15 35 20 . . 15 . Destroy Leader 362 | . 12 98 10 . 30 192 20 Allied During Kill 542 | . . . 10 . 292 240 . Successful Hack 26 | . . 5 . . . 21 . Disable Machine 330 | . 15 . . . . 255 60 Destroy Structure 207 | . 4 32 . . . 89 82 Lose Combat Pursuer 225 | . . 105 15 . . 75 30 Influence Decreases 3078 | 15 86 549 261 . 522 1007 638 Entered New Map 406 | . . . 90 . . 30 286 Time Decay 2176 | 15 86 439 165 . 402 727 342 Lost Part 236 | . . 110 6 . . 110 10 Lost Ally 260 | . . . . . 120 140 . Squads Dispatched 26 | . 1 2 . . . 18 5 Investigation 6 | . 1 2 . . . 1 2 Extermination 9 | . . . . . . 8 1 Reinforcement 3 | . . . . . . 1 2 Assault 2 | . . . . . . 2 . Garrison 6 | . . . . . . 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 10 | . . 9 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 9 49 3 . 13 30 12 Peak Tracking Total 11 | . 3 11 3 . 4 5 8 Tactical Retreats 11 | . . 7 1 . . 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 6 | . 2 3 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 23 | . 1 1 . . . 17 4 Max in Single Turn 3 | . 1 1 . . . 1 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 19 | . 4 6 . . . 8 1 Terminals 10 | . 4 4 . . . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . 1 . . . 1 . Recycling Units 4 | . . 1 . . . 2 1 Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 34 | . 8 9 . . . 14 3 Successful 11 | . 1 4 . . . 6 . Failed 23 | . 7 5 . . . 8 3 Catastrophic 7 | . 3 2 . . . 2 . Database Lockouts . | . . . . . . . . Manual 4 | . . . . . . 2 2 Terminals 15 | . 8 5 . . . 2 . Fabricators 3 | . . . . . . 3 . Repair Stations 5 | . . 3 . . . 2 . Recycling Units 7 | . . 1 . . . 3 3 Scanalyzers 4 | . . . . . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 1 . . . 2 . Robot Analysis 1 | . . 1 . . . . . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 3 | . . 2 . . . 1 . Scan Component 2 | . . 1 . . . 1 . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . 1 . . . 1 . Retrieve Components 2 | . . 1 . . . 1 . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 6 . . . 6 1 Full Trace Events 3 | . . 1 . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . 13 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . . 10 . . . 9 . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 22 | . . . 3 16 . 3 . Largest Group 18 | . . . 3 18 18 8 . Highest-Rated Group 528 | . . . 40 528 528 271 . Highest-Rated Ally 96 | . . . 16 51 51 96 . Total Orders . | . . . . . . . . Ally Attacks 225 | . . . 14 . 91 120 . Total Damage 7923 | . . . 154 . 2180 5589 . Kills 48 | . . . 3 . 18 27 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Active Infowar (turns) 14024 | 90 762 2953 736 4344 1023 3399 717 Optics 10718 | . . 1216 736 4344 1023 3399 . Sensors 717 | . . . . . . . 717 Terrain 1452 | 29 762 661 . . . . . Seismic 6091 | 89 762 2224 . . . 2710 306 Decoding 3398 | . . . . . . 3398 . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 29 | . . . . . . 29 . Traps 24 | . . . . . . 24 . Garrisons 2 | . . . . . . 2 . Guards 3 | . . . . . . 3 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 14319 | 184 762 2953 736 4344 1023 3539 778 Spaces Moved 8039 | 128 493 1525 474 2260 829 2045 285 Core 409 | 8 . 3 . . . 113 285 Treads . | . . . . . . . . Legs 6420 | 120 493 1522 329 2260 72 1624 . Wheels 143 | . . . 143 . . . . Hover 35 | . . . . . . 35 . Flight 1032 | . . . 2 . 757 273 . Fastest Speed 28 | 50 120 120 80 190 40 28 50 Average Speed 137 | 115 120 128 145 190 53 118 165 Slowest Speed 360 | 120 120 250 290 190 190 360 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 44 | 6 48 46 61 94 67 28 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 2 | . . . . 1 1 . . Spaces Dug 16 | . 5 11 . . . . . Terrain Destroyed 126 | . 5 29 . . 37 5 50 Melee . | . . . . . . . . Projectile 16 | . 5 11 . . . . . AOE 110 | . . 18 . . 37 5 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 10916 | 147 608 2283 511 2311 1406 3067 583 Wait 2432 | . 73 551 21 44 568 891 284 Move 8032 | 127 492 1524 473 2259 828 2044 285 Hop . | . . . . . . . . Pick Up 27 | 3 2 4 2 3 . 12 1 Fast Attach 63 | 8 2 19 3 1 2 28 . Attach 18 | . . 2 . . . 10 6 Detach 3 | . . 1 . . . 2 . Swap 46 | 1 6 25 4 . 1 9 . Drop 57 | 1 5 19 3 3 2 24 . Fire 219 | 7 28 132 5 . 4 36 7 Melee . | . . . . . . . . Ram 8 | . . . . . . 8 . Kick 8 | . . 6 . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 1 1 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Discovered new exit (range 14) 908 | -10/Materials | Discovered new exit (range 9) 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Propulsion x2 1468 | -9/Materials | Repaired Aluminum Leg 1513 | -9/Materials | Build established: Scavenger-Mutant 1654 | -9/Materials | Lost 3 parts (1p1u1w) 3042 | -9/Materials | Core integrity fell below 50% 3060 | -9/Materials | Lost 3 parts (1n2w) 3171 | -9/Materials | Crushed by falling debris 3171 | -9/Materials | System corruption reached 10% 3205 | -9/Materials | Lost 4 parts (3n1u) 3467 | -9/Materials | Build established: Mutant 3677 | -9/Materials | Discovered new exit (range 13) 3732 | -9/Materials | Identified exit to Mines 3878 | -9/Materials | Core integrity fell below 20% 3900 | -9/Materials | Entered Mines 3908 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3944 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4213 | -9/Mines | Discovered new exit (range 9) 4311 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4319 | -9/Mines | Identified exit to Zion 4472 | -9/Mines | Learned location of Zion (-7) 4636 | -9/Mines | Entered Zion 4636 | -7/Zion | Accompanied by 2 allies 4730 | -7/Zion | Build established: Scavenger-Mutant 5021 | -7/Zion | Discovered new exit (range 17) 5211 | -7/Zion | Gained Derelict followers 5403 | -7/Zion | System corruption cleaned by Quarantine Array 5561 | -7/Zion | Learned location of 1 exit from Lower Caves 6203 | -7/Zion | Given A8's code to call for help 6521 | -7/Zion | Met Imprinter 6588 | -7/Zion | Imprinted 6590 | -7/Zion | Declared Zion's savior 7439 | -7/Zion | Gained Derelict followers 8546 | -7/Zion | Identified exit to Proximity Caves 8980 | -7/Zion | Entered Proximity Caves 8980 | -6/Proximity Caves | Accompanied by 18 allies 9069 | -6/Proximity Caves | Learned Factory stockpile data 9705 | -6/Proximity Caves | Learned Factory emergency access door positions 9804 | -6/Proximity Caves | Lost 6 allies 9954 | -6/Proximity Caves | Discovered new exit (range 10) 9966 | -6/Proximity Caves | Identified exit to Factory 10003 | -6/Proximity Caves | Entered Factory 10003 | -6/Factory | Accompanied by 8 allies 10003 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 10053 | -6/Factory | Garrison activated, responded to threat 10317 | -6/Factory | Build established: Scavenger-Skirmisher 10351 | -6/Factory | Lost 7 allies 10399 | -6/Factory | Lost 4 parts (4n) 10625 | -6/Factory | Build established: Skirmisher 10761 | -6/Factory | Lost 3 parts (1u2w) 10779 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10780 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10843 | -6/Factory | Discovered new exit (range 5) 10846 | -6/Factory | Identified exit to Extension 11287 | -6/Factory | Terminal network hard line cut 11300 | -6/Factory | Build established: Scavenger-Skirmisher 12376 | -6/Factory | Garrison activated, responded to threat 12424 | -6/Factory | Build established: Skirmisher 12453 | -6/Factory | First assault squad dispatched 13402 | -6/Factory | Released all parts (10) 13415 | -6/Factory | Discovered new exit (range 14) 13517 | -6/Factory | Core integrity fell below 50% 13542 | -6/Factory | Entered another Factory area 13542 | -5/Factory | Evolved 2 slots: Utility x2 13700 | -5/Factory | Build established: Mutant 14260 | -5/Factory | Released all parts (7) 14311 | -5/Factory | Core integrity fell below 50% 14320 | -5/Factory | Self-destructed Last Messages --------------- 14043_ The unstable cave ceiling collapses. 14259_ Hvy. Missile Launcher destroyed. 14259_ Door malfunctions. 14260_ Released Seismic Detector. 14260_ Released Imp. Target Analyzer. 14260_ Released Imp. Signal Interpreter. 14260_ Released Imp. Sensor Array. 14260_ Released Mic. Nuclear Core. 14260_ Released Adv. Melee Analysis Suite. 14260_ Released Imp. System Shield. 14267_ Detecting system override signal. 14293_ Slug penetrates Wall. 14297_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 14305_ Detecting system override signal. 14307_ ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. 14308_ Knocked back. 14310_ Penetrated by Slug. 14310_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????? ##???????????????????????? | | ??????????????# ???????????????????????? | | ??????????????# ???????????????????????? | | ??????????????# ???????????????????????? | | ?????????????## ???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# #?###########???????????? | | ???????????### ### #???????????? | | ???????????# ]# """"s #???????????? | | ??### ###### # """" #???????????? | | ?? # """" #???????????? | | ? + """" !#???????????? | | ??? % # """" #???????????? | | ???????##### H # """" #???????????? | | ??????? ## # p @ ] #???????????? | | ????? ##### ##############???????????? | | ????T #???# #????????????????????????? | | #???" #???#%#????????????????????????? | | "?#? !#####+##???????????????????????? | | #?# ## #???????????????????????? | | #?# """"" ## #???????????????????????? | | #?# """"" ## #???????????????????????? | | #?# """ ## ##############??????????? | | #??? ## # #??????????? | | ##???? ## # """" ""#??????????? | | #######+### # """" T"#??????????? | | # # """" ""#??????????? | | / # """" #??????????? | | # # #??????????? | | ########### # """" """" #??????????? | | ##?????????# # """" """" #??????????? | | ??################ """" """" #??????????? | | #????# """" """" #??????????? | | #????# #??????????? | | """"""????????# #??????????? | | ?? """"??????###########/############????? | | ?? """"??????# ! # !* #????? | | """"""????# """ # ! #????? | | ## """ + #??##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Evasion (%) 64 Melee Accuracy 8 Target Analysis 6 Defensive Hacking 12 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Coolant Injector | -7/Zion | Archive IFF Parser | -7/Zion | Archive Greatsword | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 58% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Heavy Suspicion Help From High Places I Have A Map? Live, Flee, And Rebuild Significant Disruption There's More Where That Came From Challenges ------------ None Game ------ Seed ShockSuspensionStick Manual? 0 Play Time 02:07:44 Cumulative 19.4 hours Start 2025.10.24 @ 09:42:58 End 2025.10.24 @ 14:48:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 17 Adventurer 10 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfdab67a-8341-45fe-a26b-adcc7fa9e076