Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 01:50:31 Player: lepire Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (4283) 4283 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 10023 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/1150 Matter 243/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Faulty Light Neutrino Core Advanced Sensor Array IFF Parser Experimental Targeting Computer Precision Matter Filter Advanced Weapon Cycler Focal Shield Point Defense System Slug Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Targeting Computer Target Analyzer Improved Target Analyzer Precision Matter Filter Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Slug Cannon Heavy Linear Accelerator > --- INVENTORY -------- Light Neutrino Core Armored Huge Wheel Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Experimental Targeting Computer Precision Matter Filter Advanced Weapon Cycler Focal Shield Point Defense System Gauss Rifle Long-range Missile Launcher [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Target Analyzer Device Sensor Array Storage Medium Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 8 | . . . 2 2 1 . . 1 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 94 | 7 6 19 9 10 14 10 2 9 8 Power 14 | 1 1 4 1 3 1 1 . 2 . Engine 7 | 1 1 3 . 2 . . . . . Core 5 | . . 1 1 1 . . . 2 . Reactor 2 | . . . . . 1 1 . . . Propulsion 25 | 2 1 6 2 1 6 3 . 2 2 Treads 17 | . . 5 2 1 5 3 . 1 . Leg 4 | 2 1 1 . . . . . . . Wheel 4 | . . . . . 1 . . 1 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 1 2 3 4 3 3 1 3 5 Device 13 | 1 1 1 . 3 . 2 . 2 3 Storage 3 | 1 . 1 . . . . 1 . . Processor 7 | . . . 1 1 2 . . 1 2 Hackware . | . . . . . . . . . . Protection 4 | . . . 2 . 1 1 . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 3 7 3 2 4 3 1 2 1 Energy Gun 3 | 1 . . 1 . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | 1 3 4 1 2 3 1 1 1 . Ballistic Cannon 4 | . . 1 1 . . 2 . . . Launcher 3 | . . 1 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 2 1 . 2 . Parts Lost 32 | . . 3 1 2 3 2 . 9 12 Power 3 | . . . . . 1 . . 1 1 Propulsion 9 | . . . . 1 1 2 . 2 3 Utility 9 | . . 1 . . . . . 2 6 Weapon 11 | . . 2 1 1 1 . . 4 2 Highest Loss Streak 10 | . . 2 1 1 1 2 . 4 10 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 8 | 1 7 8 9 8 8 4 6 11 9 Power . | . 1 . 1 1 . . . . 1 Propulsion 1 | . 2 2 2 1 . 1 1 . . Utility 4 | . . 4 5 4 6 3 3 8 6 Weapon 1 | . 2 1 . 1 1 . 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 30 | . 3 7 7 1 4 2 . . 6 Power 1 | . 1 . . . . . . . . Propulsion 6 | . 1 2 2 1 . . . . . Utility 20 | . . 3 5 . 4 2 . . 6 Weapon 3 | . 1 2 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 100 92 98 98 95 69 71 69 55 Engine 3 | . 14 2 1 6 2 . . . . Core 3 | . . 8 7 . . . . 1 2 Reactor 1 | . . . . . 3 6 6 3 . Treads 12 | . . 19 18 15 14 9 6 9 . Leg 4 | . 28 2 . . . . . . . Device 8 | . 14 10 9 14 7 1 1 3 11 Storage 8 | . 14 11 9 7 6 1 4 5 5 Processor 12 | . . . 8 14 24 26 26 23 28 Protection 3 | . . . 9 7 6 5 6 2 . Ballistic Gun 22 | . 26 36 25 22 20 6 10 6 3 Ballistic Cannon 4 | . . 1 9 6 4 8 7 7 . Peak Build Rating 94 | 7 8 17 26 39 55 70 72 94 65 Average Rating 35 | 5 7 14 23 35 45 61 69 78 51 On Entrance 32 | . 7 8 15 25 34 55 67 71 46 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 15 15 29 38 42 48 69 110 115 62 Greatest Support 140 | 20 20 40 42 42 60 70 70 140 28 Greatest Overweight (x) 16 | 4 . 1 . . 4 2 1 2 16 Average Overweight (x) . | . . . . . . . . . 3 Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 20 20 20 Average Capacity 11 | 7 8 9 10 10 10 6 15 20 20 Most Carried 14 | 3 8 10 10 10 10 10 10 14 10 Average Carried 9 | 1 7 8 9 9 9 5 7 12 9 Final Capacity 20 | 8 8 10 10 10 10 5 20 20 20 Final Carried 11 | 3 8 10 10 10 10 5 10 11 9 Class Distribution -------------------- 45% | Gunner 23% | Skirmisher 19% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 5055 | 282 396 1468 598 269 855 321 132 730 4 Remotely 737 | . . 139 598 . . . . . . Salvage Created 5844 | 111 455 1424 667 253 1170 236 140 1358 30 Parts 283 | 9 22 92 42 10 38 . 3 62 5 Haulers Intercepted 7 | . . 4 1 1 1 . . . . Recyclers Shooed 17 | . 3 4 1 1 5 . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 81 | . 8 22 10 4 9 1 4 23 . Guns 50 | . 7 20 5 3 7 . . 8 . Cannons 18 | . . . 5 1 2 1 4 5 . AOE 13 | . 1 2 . . . . . 10 . Classes Destroyed 16 | 2 4 5 1 1 1 1 . 1 . Worker 9 | . 1 2 . . 3 . . 2 1 Builder 8 | . 1 2 1 . . . . 3 1 Tunneler 5 | 3 . 1 . . . . . 1 . Hauler 7 | . . 4 1 1 1 . . . . Recycler 19 | 1 1 4 1 1 5 . . 6 . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . Watcher 13 | . 2 5 4 . 1 . . 1 . Swarmer 12 | . . 4 . . 3 . . 5 . Grunt 38 | . 8 10 5 2 . . 3 10 . Brawler 2 | . . 2 . . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 15 | . . 5 5 1 2 . 1 1 . Hunter 7 | . . . . . 2 . . 5 . Programmer 5 | . . . . 1 2 . . 2 . Compactor 1 | . . . . . . 1 . . . Best Kill Streak 8 | 2 7 8 4 2 3 1 2 8 2 Combat Bots Only 6 | . 4 6 3 2 3 1 2 5 . Max Kills in Single Turn 4 | 1 4 3 1 1 1 1 1 4 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 1 . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Hostile Shots Fired 681 | . 47 120 25 37 130 7 21 152 142 Missed 214 | . 10 33 4 15 45 . 8 50 49 Hits 467 | . 37 87 21 22 85 7 13 102 93 Melee 7 | . . . . . . 7 . . . Projectile 460 | . 37 87 21 22 85 . 13 102 93 Critical Strikes 10 | . 2 . . . . 2 . 3 3 Damage Taken 7900 | . 522 1060 331 227 1100 326 210 2131 1993 Core 1768 | . 24 162 16 . 73 37 19 271 1166 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 390 | . . 159 . . 231 . . . . Core Remaining (%) 86 | 100 90 59 97 100 . . 84 72 . Volleys Fired 332 | 4 55 85 32 18 49 6 8 71 4 Largest 4 | 2 2 4 4 4 4 1 3 3 2 Hottest 140 | 70 70 102 103 113 113 70 140 101 116 Shots Fired 936 | 8 110 299 127 69 163 6 24 123 7 Gun 797 | 8 110 288 95 52 145 . 9 83 7 Cannon 119 | . . 7 32 17 15 6 15 27 . Launcher 20 | . . 4 . . 3 . . 13 . Special . | . . . . . . . . . . Kinetic 907 | 4 109 295 127 69 160 6 24 110 3 Thermal 9 | 4 1 . . . . . . . 4 Explosive 17 | . . 4 . . . . . 13 . Electromagnetic 3 | . . . . . 3 . . . . Robot Hit Streak 21 | 4 6 20 8 7 16 6 7 20 21 Robot Miss Streak 8 | 1 4 6 7 8 7 1 6 2 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 4 | . 1 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 572 | 6 58 172 67 43 112 4 15 91 4 Core Hits 270 | 5 22 62 30 18 56 1 7 67 2 Critical Kills 9 | . . . 1 . 4 . . 3 1 Critical Parts Destroyed 5 | . . . 1 . 4 . . . . Critical Strikes 23 | . . . 4 1 9 . 1 7 1 Destroy 16 | . . . 2 . 8 . . 5 1 Blast 7 | . . . 2 1 1 . 1 2 . Melee Attacks 2 | . . 2 . . . . . . . Impact 2 | . . 2 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14675 | 79 1185 3018 1195 771 1774 303 728 5530 92 Guns 7723 | 79 751 2542 791 558 1435 . 180 1295 92 Cannons 3411 | . . 52 404 213 194 303 548 1697 . Explosions 3480 | . 434 416 . . 132 . . 2498 . Melee . | . . . . . . . . . . Ramming 61 | . . 8 . . 13 . . 40 . Kinetic 11059 | 54 751 2594 1195 771 1629 303 728 2992 42 Thermal 654 | 25 . . . . . . . 579 50 Explosive 2769 | . 434 416 . . . . . 1919 . Electromagnetic 132 | . . . . . 132 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 1 Average Corruption 2 | . . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . . . . . . 14 1 Message Errors 6 | . . . . . . . . 6 . Matter Fused 3 | . . . . . . . . 3 . Heat Flow Errors 2 | . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 391 | . 112 . 14 . 19 . . 246 . Projectiles 247 | . . . 14 . 19 . . 214 . Explosions 144 | . 112 . . . . . . 32 . Melee . | . . . . . . . . . . Knockbacks 18 | . . 1 5 . 2 . 1 9 . Impact 1 | . . 1 . . . . . . . Kinetic 16 | . . . 4 . 2 . 1 9 . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 315 | . . . . . . . . 315 . Shots 5 | . . . . . . . . 5 . Rammed 5 | . . 1 . . 1 . . 3 . Targets Rammed 5 | . . 1 . . 1 . . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 233 | 9 20 208 233 9 . 8 221 212 5 Average Temperature 64 | 6 5 59 61 5 . 6 89 84 2 Received Heat Transfer 1957 | . 330 489 153 81 84 . 90 207 523 Effects 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 548 | 74 . . . . . . . 400 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Maximum Alert Level 2 | . . 1 . . . . . 2 1 Low Security (%) 75 | 100 100 45 100 100 100 100 100 45 42 Level 1 21 | . . 54 . . . . . 34 57 Level 2 2 | . . . . . . . . 19 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 622 | 10 159 383 158 46 84 25 56 622 290 Initial 290 | . . 53 158 46 . 25 . 19 290 Average 101 | 1 22 178 104 7 11 1 11 230 197 Influence Increases 3069 | 20 320 819 352 114 347 1 106 980 10 Destroy 0b10 Robot/C 1600 | . 160 440 200 80 180 . 80 460 . Destroy 0b10 Robot/NC 315 | 20 25 90 40 10 50 . . 70 10 Destroy Leader 450 | . 44 128 80 22 74 . 20 82 . Successful Hack 79 | . 8 24 21 . 26 . . . . Disable Machine 195 | . 30 30 . . 15 . . 120 . Destroy Structure 325 | . 23 32 11 2 2 1 6 248 . Lose Combat Pursuer 105 | . 30 75 . . . . . . . Influence Decreases 3019 | 20 191 572 626 216 273 75 66 426 554 Entered New Map 724 | . . 76 218 56 . 49 . 21 304 Time Decay 2025 | 20 191 466 398 150 263 26 66 315 130 Lost Part 270 | . . 30 10 10 10 . . 90 120 Squads Dispatched 28 | . 1 2 2 3 6 . 1 12 1 Investigation 5 | . . 2 1 . . . 1 1 . Extermination 5 | . . . . 1 2 . . 2 . Reinforcement 14 | . 1 . 1 2 3 . . 6 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . . 1 . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . 3 1 Haulers Reinforced 3 | . . . . 1 . . . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 11 | . 1 2 3 1 . . . 3 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 18 42 26 9 12 1 3 28 4 Peak Tracking Total 6 | . 3 6 4 3 3 1 2 6 4 Tactical Retreats 4 | . 1 3 . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 7 | . . 2 . . 1 . 1 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 3 | . 3 . . . . . . . . Exploded 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 13 | . 2 2 . . 1 . . 8 . Max in Single Turn 4 | . 2 1 . . 1 . . 4 . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 23 | . 4 7 5 1 3 . . 3 . Terminals 14 | . 3 6 4 1 . . . . . Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 3 | . . 1 . . 1 . . 1 . Recycling Units 3 | . 1 . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 49 | . 7 14 12 2 7 . . 7 . Successful 23 | . 3 9 5 . 4 . . 2 . Failed 26 | . 4 5 7 2 3 . . 5 . Catastrophic 7 | . 1 3 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 12 | . 3 5 4 . . . . . . Terminals 27 | . 5 10 10 2 . . . . . Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 10 | . . 4 . . 4 . . 2 . Recycling Units 8 | . 2 . . . 2 . . 4 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 10 | . 1 5 4 . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . Alert Level 2 | . . 1 1 . . . . . . Locate Traps 2 | . . 1 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 . Network Status 2 | . . . . . 1 . . 1 . Repair Station Hacks 6 | . . 4 . . 2 . . . . Scan Component 3 | . . 2 . . 1 . . . . Repair 3 | . . 2 . . 1 . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . . 1 . Report Inventory 3 | . 1 . . . 1 . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Detonate 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 4 3 1 3 . . 2 . Full Trace Events 2 | . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 2 . . 1 . . . . Time 83 | . . 64 . . 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Active Infowar (turns) 8542 | 32 1147 2460 . 625 1623 621 434 1359 241 Optics 4186 | . . . . . 1611 621 434 1359 161 Sensors 3220 | . 599 2460 . . . . . . 161 Terrain 239 | . . . . . . . . . 239 Traps 1045 | . . . . 625 420 . . . . Seismic 580 | 32 548 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 10115 | 207 1147 2807 958 681 1623 621 434 1359 278 Spaces Moved 5316 | 128 712 1376 496 390 850 336 186 724 118 Core 51 | 34 . . . . . . . . 17 Treads 3841 | . . 1161 496 390 658 336 186 614 . Legs 1021 | 94 712 215 . . . . . . . Wheels 403 | . . . . . 192 . . 110 101 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 152 152 125 160 160 130 110 Average Speed 155 | 142 120 155 153 152 162 171 209 155 219 Slowest Speed 850 | 250 120 240 160 160 330 330 240 240 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 6 52 77 33 6 17 95 4 15 3 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . 1 . . . . . . . Terrain Destroyed 220 | . 27 28 3 . 5 2 5 150 . Melee 1 | . . 1 . . . . . . . Projectile 22 | . . . 3 . 5 2 5 7 . AOE 196 | . 27 27 . . . . . 142 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Total 6522 | 141 897 1887 633 435 987 377 209 823 133 Wait 599 | . 107 360 71 5 44 . 6 5 1 Move 5309 | 127 711 1376 495 389 850 335 185 723 118 Hop . | . . . . . . . . . . Pick Up 72 | 3 9 15 10 5 11 4 6 7 2 Fast Attach 31 | 7 . 2 1 1 5 8 1 4 2 Attach 31 | . . 6 2 3 3 6 . 6 5 Detach 9 | . . 1 . 1 . 6 . 1 . Swap 61 | . 7 20 7 7 12 2 2 3 1 Drop 72 | . 8 20 15 6 12 10 1 . . Fire 332 | 4 55 85 32 18 49 6 8 71 4 Melee 2 | . . 2 . . . . . . . Ram 2 | . . . . . . . . 2 . Kick . | . . . . . . . . . . Crush 2 | . . . . . 1 . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 208 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 10) 919 | -10/Materials | Discovered new exit (range 13) 1108 | -10/Materials | Derelicts attacked the area 1201 | -10/Materials | Discovered new exit (range 15) 1355 | -10/Materials | Entered another Materials area 1355 | -9/Materials | Evolved 2 slots: Weapon x2 1659 | -9/Materials | Build established: Skirmisher 1870 | -9/Materials | Discovered new exit (range 11) 2518 | -9/Materials | Identified exit to Mines 2742 | -9/Materials | Repaired Autogun 2975 | -9/Materials | Repaired Autogun 4108 | -9/Materials | Build established: Gunner 4140 | -9/Materials | Discovered new exit (range 6) 4162 | -9/Materials | Entered another Materials area 4162 | -8/Materials | Evolved 2 slots: Utility x2 5059 | -8/Materials | Discovered new exit (range 8) 5120 | -8/Materials | Entered Factory 5120 | -7/Factory | Evolved 2 slots: Utility x2 5250 | -7/Factory | Discovered new exit (range 8) 5801 | -7/Factory | Entered another Factory area 5801 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6117 | -6/Factory | Discovered new exit (range 20) 6221 | -6/Factory | Found Prototype Processor 6221 | -6/Factory | Identified Exp. Targeting Computer 6232 | -6/Factory | Found Exp. Targeting Computer 6575 | -6/Factory | Build established: Scavenger-Gunner 7146 | -6/Factory | Repaired Hrd. Medium Armor Plating 7167 | -6/Factory | Build established: Gunner 7370 | -6/Factory | Garrison activated, responded to threat 7424 | -6/Factory | Sucked down chute 7424 | -6/Factory | Entered Waste 7424 | -6/Waste | The area was eerily silent 7544 | -6/Waste | A Compactor rumbled back to life 7544 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7547 | -6/Waste | Spotted C-40 Crusher 7549 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7552 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7555 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7558 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7566 | -6/Waste | Destroyed C-40 Crusher 7640 | -6/Waste | Found Prototype Device 7640 | -6/Waste | Identified Imp. Particle Accelerator 7849 | -6/Waste | Discovered new exit (range 13) 8045 | -6/Waste | Entered Factory 8068 | -6/Factory | Discovered new exit (range 10) 8479 | -6/Factory | Entered another Factory area 8479 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9555 | -5/Factory | Garrison activated, responded to threat 9671 | -5/Factory | Lost 4 parts (2n2w) 9814 | -5/Factory | Discovered new exit (range 17) 9838 | -5/Factory | Entered another Factory area 9838 | -4/Factory | Evolved 2 slots: Utility x2 9924 | -4/Factory | Build established: Mutant 10075 | -4/Factory | Core integrity fell below 50% 10104 | -4/Factory | Core integrity fell below 20% 10113 | -4/Factory | Lost 10 parts (2n6u2w) 10116 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10033_ Gauss Rifle destroyed. 10033_ U-05 Engineer lays Concrete. 10036_ Extracted 4 matter. 10036_ U-05 Engineer lays Concrete. 10047_ Adv. Heat Sink destroyed. 10050_ Lrn. Sensor Array destroyed. 10050_ U-05 Engineer destroyed. 10052_ Phase Gun destroyed. 10053_ Acquired Wheel. 10054_ U-05 Engineer builds a Door. 10056_ Acquired Wheel. 10057_ Wheel destroyed. 10067_ Adv. Visual Processing Unit destroyed. 10069_ U-05 Engineer builds a Door. 10070_ Target Analyzer destroyed. 10070_ Critical hit (Burn: +37). 10071_ U-05 Engineer builds a Door. 10079_ Imp. Terrain Scanner destroyed. 10080_ Critical hit (Burn: +50). 10082_ Exp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????#????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????? ?? ??? #???????????????????????? | | ??????? ?""? ?? ???##?#????????????????????? | | ??????????##? ? #?####??????????????????? | | ?????? #?#######?####??#??#????????????????? | | ???? ?## ?#?# ###??##?#??????????????? | | ????? ?#??#### ###????????????????????? | | ???#?##?# #### ####???#???????????????? | | ?? ##?###+??## ####?##?#??????#???????? | | ? ?# ??? ??# "" """?###?#??#???##??????????? | | ? ??? ?# "G """ ############?????#?????? | | ? ?#?? ? # "" """ ?# = #???????#???? | | ?# ? # ## ##??#???????? | | ############+######### """ """ #####?#????#? | | # """ """ ##?#???#????# | | * # """ """ ####??#?????? | | %!!% #@ "" "" ##?#????#??#? | | %! #* "" "" #?#?#???????? | | ^ | # g g ######??????? | | ## T############### ##/##+#####?###??#????? | | ##??##?##?#?##?#### g ####?#?#?#???? | | ##??????########### ##### ###?##?#???#?? | | ##?#####?######?### ##?## ##??###?##???? | | ?#?########?####### ##### #?#?#???#????? | | #?#?#####?##?###### ##+#####+#?####???#???? | | ?????#?########?### # #####??###???? | | ??#####?########### # #??###??##???? | | ??#?#???## """" # # ##?##????????? | | ????? ??# """" # # !! ######???????? | | ???####### """" # # ####?#??#?#??? | | ?"#?#??### """" # # ###?#?##?#?#?? | | ?????#???# + + #?#?#####????? | | ?????#???# # # ##?##????????? | | ????????## # # ##???#?#??##?? | | ?????????# # ############???#??????? | | ???????#?# # #?###?#####?????#???? | | ???????############ #####?#????##??##???? | | ??????##?###???#### ###?##?#?#??????????? | | ??????????????#?#?# ##??######??#???????? | | ?????????##?#?##??# ###?#?####??????????? | | ??????##??#??###?#####+########??#?###????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 4 Matter Filtering 50 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 9% | -9/Materials Autogun | 52% | -9/Materials Hrd. Medium Armor Plating | 3% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularCarbideUnit Manual? 0 Play Time 02:04:08 Cumulative 42.6 hours Start 2025.09.06 @ 23:37:05 End 2025.09.07 @ 01:50:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 21 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa263cfd-86c1-4d8d-b7ea-72e35b36c777