Cogmind - Beta 17 --- EXPLORER MODE // 2026.06.25 @ 21:58:05 Player: Spark774 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (23) 115 Value Destroyed (1024) 1024 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (725) 725 TOTAL SCORE: 5264 Bonus ------- Follower Combat Kills 255 Met Imprinter 300 Was Imprinted 300 Friendly Fire -130 Cogmind --------- Core Integrity 726/850 Matter 300/300 Energy 480/480 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Power Amplifier Medium Storage Unit Large Storage Unit Structural Scanner Terrain Scan Processor Improved Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Improved EM Pulse Cannon Hammer > --- INVENTORY (15) --- Light Angular Momentum Engine Carbon-fiber Leg Wheel Improved Heat Sink Structural Scanner Structural Scanner Structural Scanner Advanced Sensor Array Advanced Sensor Array Signal Interpreter Terrain Scanner Heavy Machine Gun Magnetic Acceleration Cannon Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Medium Storage Unit Large Storage Unit Structural Scanner Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Bore Cannon Hammer > --- INVENTORY -------- Wheel Improved Heat Sink Structural Scanner Structural Scanner Structural Scanner Advanced Sensor Array Advanced Sensor Array Signal Interpreter Terrain Scanner Heavy Machine Gun Magnetic Acceleration Cannon Makeshift Spear [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 9 | . 1 . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 5 | . 1 . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 29 | 7 1 3 2 1 . 5 10 Power 4 | 1 . 1 . . . . 2 Engine 4 | 1 . 1 . . . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 6 | 2 . . 1 . . 3 . Treads . | . . . . . . . . Leg 5 | 2 . . . . . 3 . Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 1 2 1 . . 1 5 Device 5 | . . 1 1 . . 1 2 Storage 2 | 1 . . . . . . 1 Processor 2 | . 1 1 . . . . . Hackware . | . . . . . . . . Protection 3 | 1 . . . . . . 2 Artifact . | . . . . . . . . Weapon 7 | 2 . . . 1 . 1 3 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 6 | . . . . . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 2 | . . . . . . . 2 Weapon 2 | . . . . . . . 2 Highest Loss Streak 2 | . . . . . . . 2 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 8 9 9 10 10 10 11 Power . | . 1 . . . . . . Propulsion 1 | . 2 1 1 1 1 1 1 Utility 6 | 1 4 6 7 7 7 7 7 Weapon 1 | . 1 1 1 2 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 20 | . 1 5 . . 1 . 13 Power 1 | . . . . . . . 1 Propulsion 4 | . . 2 . . . . 2 Utility 10 | . . 3 . . . . 7 Weapon 5 | . 1 . . . 1 . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 93 100 92 97 100 100 87 Engine 9 | . 12 12 10 10 10 10 8 Leg 21 | . 25 25 20 20 20 27 18 Wheel 4 | . . . 10 10 10 2 . Device 16 | . . 11 12 20 20 20 16 Storage 10 | . 12 12 10 10 10 10 12 Processor 9 | . 6 12 10 10 10 10 6 Protection 1 | . 12 . . . . . 5 Energy Gun 8 | . 12 12 10 10 10 6 4 Ballistic Gun 2 | . 12 12 10 . . . . Ballistic Cannon 6 | . . . . 7 10 13 4 Impact Weapon 1 | . . . . . . . 5 Peak Build Rating 46 | 7 9 10 11 15 15 27 46 Average Rating 20 | 5 8 9 10 14 14 21 39 On Entrance 11 | . 7 9 10 11 15 15 27 Avg Prop Armor Cover (%) 4 | . . . 5 4 4 4 . Naked Turns . | . . . . . . . . Heaviest Build 71 | 19 19 19 20 26 26 33 71 Greatest Support 45 | 20 20 20 20 20 20 45 45 Greatest Overweight (x) 1 | . . . . 1 1 1 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 10 10 10 10 10 10 10 15 Average Capacity 11 | 7 10 10 10 10 10 10 15 Most Carried 15 | 7 10 10 10 10 10 10 15 Average Carried 10 | 4 8 9 9 10 9 10 11 Final Capacity 15 | 10 10 10 10 10 10 10 15 Final Carried 14 | 7 10 10 10 10 10 10 14 Class Distribution -------------------- 73% | Hacker-Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 828 | 191 . 118 35 10 . 199 275 Remotely . | . . . . . . . . Salvage Created 1036 | . . 73 104 . . 222 637 Parts 44 | . . 4 6 . . 7 27 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 22 | . . 5 2 . . 5 10 Melee 1 | . . . . . . . 1 Guns 9 | . . 5 2 . . 1 1 Cannons 8 | . . . . . . 4 4 AOE 3 | . . . . . . . 3 Classes Destroyed 10 | . . 2 1 . . 2 5 Hauler 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 1 | . . . . . . . 1 Swarmer 3 | . . 2 . . . 1 . Grunt 9 | . . . . . . 4 5 Brawler 1 | . . . . . . . 1 Sentry 4 | . . . 2 . . . 2 Programmer 2 | . . . . . . . 2 Assembled 3 | . . 3 . . . . . Mutant 1 | . . . . . . 1 . Best Kill Streak 3 | . . 2 2 . . 3 3 Combat Bots Only 3 | . . 2 2 . . 3 3 Max Kills in Single Turn 2 | . . 2 1 . . 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 236 | . . 18 8 . . 34 176 Missed 83 | . . 8 3 . . 15 57 Hits 153 | . . 10 5 . . 19 119 Melee 11 | . . 3 . . . . 8 Projectile 142 | . . 7 5 . . 19 111 Critical Strikes 8 | . . . . . . . 8 Damage Taken 1455 | . . 102 42 . . 211 1100 Core 175 | . . 6 18 . . 27 124 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 884 | . . 62 26 . . 126 670 Core Remaining (%) 95 | 100 . 97 . . . 88 . Volleys Fired 51 | . . 9 5 . 1 22 14 Largest 2 | . . 2 2 . 2 2 2 Hottest 149 | . . 70 70 . 90 90 149 Shots Fired 99 | . . 18 10 . 2 42 27 Gun 47 | . . 18 10 . 1 7 11 Cannon 52 | . . . . . 1 35 16 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 60 | . . 9 5 . 1 35 10 Thermal 33 | . . 9 5 . 1 7 11 Explosive . | . . . . . . . . Electromagnetic 6 | . . . . . . . 6 Robot Hit Streak 12 | . . 5 10 . . 12 11 Robot Miss Streak 8 | . . 2 . . . 8 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 77 | . . 11 9 . . 22 35 Core Hits 51 | . . 8 4 . . 10 29 Critical Kills 4 | . . . . . . 2 2 Critical Parts Destroyed 5 | . . . . . . 4 1 Critical Strikes 10 | . . . 1 . . 6 3 Burn 1 | . . . 1 . . . . Destroy 7 | . . . . . . 6 1 Smash 2 | . . . . . . . 2 Melee Attacks 27 | . . . . . . . 27 Impact 27 | . . . . . . . 27 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2286 | . . 118 98 . . 513 1557 Guns 526 | . . 118 98 . . 64 246 Cannons 788 | . . . . . . 449 339 Explosions 532 | . . . . . . . 532 Melee 440 | . . . . . . . 440 Ramming . | . . . . . . . . Kinetic 675 | . . 43 35 . . 449 148 Thermal 747 | . . 75 63 . . 64 545 Explosive . | . . . . . . . . Electromagnetic 424 | . . . . . . . 424 Impact 440 | . . . . . . . 440 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 166 | . . . . . . 3 163 Projectiles 3 | . . . . . . 3 . Explosions 65 | . . . . . . . 65 Melee 98 | . . . . . . . 98 Knockbacks 7 | . . . . . . 3 4 Impact 2 | . . . . . . . 2 Kinetic 5 | . . . . . . 3 2 Secondary . | . . . . . . . . Self-Inflicted Damage 148 | . . . . . . . 148 Shots 4 | . . . . . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 111 | . . 60 58 . . 2 111 Average Temperature 28 | . . 24 33 . . 1 31 Received Heat Transfer 420 | . . . 27 . . 63 330 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . . 3 Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 1 1 Heat Transferred 1416 | . . 222 259 . . 185 750 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 109 | . . 50 45 8 . . 109 Initial 47 | . . . . 8 . . 47 Average 11 | . . 2 12 . . . 21 Influence Increases 857 | . . 50 60 . . 382 365 Destroy 0b10 Robot/C 540 | . . 40 40 . . 260 200 Destroy 0b10 Robot/NC 15 | . . . . . . . 15 Destroy Leader 144 | . . 10 20 . . 50 64 Allied During Kill 42 | . . . . . . 42 . Disable Machine 32 | . . . . . . . 32 Destroy Structure 39 | . . . . . . . 39 Lose Combat Pursuer 45 | . . . . . . 30 15 Influence Decreases 857 | . . 50 30 30 . 283 464 Entered New Map 74 | . . . . 22 . . 52 Time Decay 663 | . . 50 30 8 . 183 392 Lost Part 20 | . . . . . . . 20 Lost Ally 100 | . . . . . . 100 . Squads Dispatched 4 | . . . . . . . 4 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 42 | . . 9 5 . . 13 15 Peak Tracking Total 5 | . . 3 4 . . 5 3 Tactical Retreats 3 | . . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 8 | . . . . . . . 8 Max in Single Turn 6 | . . . . . . . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . 1 . . . . Successful 1 | . . . 1 . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . 2 . . 8 . . Largest Group 8 | . . 2 1 1 8 8 . Highest-Rated Group 242 | . . 47 31 31 242 242 . Highest-Rated Ally 42 | . . 31 31 31 42 42 . Total Orders . | . . . . . . . . Ally Attacks 71 | . . 23 . . . 48 . Total Damage 1088 | . . 247 . . . 841 . Kills 14 | . . 6 . . . 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 2925 | . . 646 86 167 1297 438 291 Structural 2925 | . . 646 86 167 1297 438 291 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 3731 | 67 68 683 86 167 1297 438 925 Spaces Moved 2133 | 43 52 537 57 97 681 271 395 Core 2 | 2 . . . . . . . Treads . | . . . . . . . . Legs 2131 | 41 52 537 57 97 681 271 395 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 120 Average Speed 159 | 116 120 120 120 171 190 131 189 Slowest Speed 190 | 120 120 120 120 190 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 15 93 8 28 81 48 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 1 . Known Exits Taken 6 | 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . Scrap Searched 4 | . . . . 1 1 2 . Spaces Dug 6 | . . . . . . 1 5 Terrain Destroyed 50 | . . . . . . 12 38 Melee 5 | . . . . . . . 5 Projectile 13 | . . . . . . 12 1 AOE 32 | . . . . . . . 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2327 | 56 58 562 66 97 683 312 493 Wait 34 | . . . . . . 2 32 Move 2126 | 42 51 536 56 96 680 270 395 Hop . | . . . . . . . . Pick Up 34 | 7 5 6 2 . 1 . 13 Fast Attach 14 | 7 . 2 . 1 . 4 . Attach 13 | . 1 . 2 . . . 10 Detach 1 | . . . . . . . 1 Swap 7 | . . 1 . . . 5 1 Drop 20 | . 1 8 1 . 1 9 . Fire 51 | . . 9 5 . 1 22 14 Melee 27 | . . . . . . . 27 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 87 | -10/Materials | Identified exit to Mines 87 | -10/Materials | Discovered exit to Mines (range 14) 136 | -10/Materials | Entered Mines 137 | -10/Mines | Learned location of Storage (-7) 158 | -10/Mines | Assembled infested the area 306 | -10/Mines | Learned Materials emergency access door positions 308 | -10/Mines | Build established: Hacker-Mutant 793 | -10/Mines | Identified exit to Materials 793 | -10/Mines | Discovered exit to Materials (range 10) 819 | -10/Mines | Entered Materials 819 | -9/Materials | Accompanied by 1 ally 819 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 862 | -9/Materials | Identified exit to Mines 862 | -9/Materials | Discovered exit to Mines (range 14) 905 | -9/Materials | Entered Mines 905 | -9/Mines | Accompanied by 1 ally 915 | -9/Mines | Met a Derelict bent on vengeance 933 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1065 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1072 | -9/Mines | Entered Zion 1072 | -7/Zion | Accompanied by 1 ally 1122 | -7/Zion | Led the pair of lost Derelicts to a safe place 1126 | -7/Zion | Learned Factory security intel 1579 | -7/Zion | Gained Derelict followers 1869 | -7/Zion | Met Imprinter 1913 | -7/Zion | Imprinted 1915 | -7/Zion | Declared Zion's savior 2331 | -7/Zion | Identified exit to Proximity Caves 2331 | -7/Zion | Discovered exit to Proximity Caves (range 13) 2369 | -7/Zion | Entered Proximity Caves 2369 | -6/Proximity Caves | Accompanied by 8 allies 2505 | -6/Proximity Caves | Learned location of 2 exits from Factory 2763 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2765 | -6/Proximity Caves | Identified exit to Factory 2765 | -6/Proximity Caves | Discovered exit to Factory (range 14) 2807 | -6/Proximity Caves | Entered Factory 2807 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2808 | -6/Factory | Identified exit to Extension 2808 | -6/Factory | Identified exit to Factory 2819 | -6/Factory | Lost 4 allies 3067 | -6/Factory | Build established: Scavenger-Mutant 3732 | -6/Factory | Self-destructed Last Messages --------------- 03671_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03672_ A-15 Conveyor system terminally corrupted. 03672_ Adv. Weight Redist. System fried. 03672_ K-01 Serf collects debris. 03695_ Sneak attack on R-10 Processor. 03695_ Destroyed Com. Wheel. 03695_ R-10 Processor system corrupted by crushing effect. 03695_ R-10 Processor knocked back. 03701_ Penetrated by Slug. 03711_ Detecting system override signal. 03713_ Penetrated by Slug. 03715_ Slug penetrates Wall. 03717_ Penetrated by Slug. 03721_ Slug penetrates Wall. 03724_ Imp. Heat Sink destroyed. 03731_ Slug penetrates Assembly Bed. 03731_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | # " !=+ #??????????????????? | | ?????###### #####]# """ """ #??????????????????? | | ??????????#####???#%# """ ""?????????????????????? | | ??????????????????#]#?""" "??????????????????????? | | ??????????????????#]#? ??????????????????????? | | ??????????????????# #??####??????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #???###??????????????????????? | | ??????????????????# #??? ??????????????????????? | | ??????????????????# #??? ??????????????????????? | | ????? ############ #??? ??????????????????????? | | ???? ][ #??? ??????????????????????? | | ???? ] #???! ??????????????????????? | | ???? #???# #??????????????????????? | | ???? ! #???# #??????????????????????? | | ???? ##### #??????????????????????? | | ???? #??????????????????????? | | ???? ##+#######????????????????? | | ?????##### # #????????????????? | | ?????????# # """""" #????????????????? | | ?????????# """" # """""" #????????????????? | | ?????????# """" # """""" #????????????????? | | ?????????# """" u; """""" #????????????????? | | ?????????# ??""" #### @ #????????????????? | | ?????????"????""" ???# "T" ! #????????????????? | | ??????????????""" ???# """ #????????????????? | | ??????????????? ???# ! #????????????????? | | ???????????????"" ???##########????????????????? | | ???????????????"" ?????????????????????????????? | | ????????????????" ?????????????????????????????? | | ????????????????" ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Proton Missile Launcher | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Microactuators | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em I'm Back, Baby! Organ Harvest Overwhelming The One There's More Where That Came From Challenges ------------ None Game ------ Seed StasisBladeShield Manual? 0 Play Time 00:28:12 Cumulative 19.9 hours Start 2026.06.25 @ 21:20:16 End 2026.06.25 @ 21:58:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 41 Rogue 10 Adventurer 0 Explorer 31 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 25 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 42/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: ed0949ea-627a-45ac-8b7e-f65d44d9f4f0