Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.17 @ 20:07:19 Player: bschuck Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (173) 865 Value Destroyed (6466) 6466 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1363) 1363 TOTAL SCORE: 14394 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 444 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -186 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 93/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Melee Analysis Suite System Shield > --- WEAPON (7) ------- (None) > --- INVENTORY (8) ---- Medium Storage Unit Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Improved Signal Interpreter Advanced Melee Analysis Suite Improved Launcher Guidance Computer Layered Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Neutron Cannon KE Penetrator Railgun Railgun Heavy Flak Cannon Powered Hammer Falx > --- INVENTORY -------- Carbon-fiber Leg Improved Medium Armor Plating High-powered Shotgun Heavy Proton Missile Launcher [Rating: 107] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility System Shield Device Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Slots Evolved 13 | . 1 2 2 . . 2 2 2 . . . . 2 Power 3 | . . 1 . . . 1 1 . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . Utility 4 | . . . 2 . . . . 1 . . . . 1 Weapon 5 | . 1 1 . . . 1 1 . . . . . 1 Parts Attached 194 | 7 5 14 3 15 45 17 41 18 5 4 1 . 19 Power 41 | 1 1 2 . 2 8 5 13 5 1 1 . . 2 Engine 27 | 1 1 2 . 1 6 3 12 . . . . . 1 Core 13 | . . . . 1 2 2 1 5 1 1 . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 35 | 2 1 3 . 3 9 2 7 3 2 . . . 3 Treads . | . . . . . . . . . . . . . . Leg 34 | 2 1 3 . 3 9 2 6 3 2 . . . 3 Wheel 1 | . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 34 | 2 . 2 3 3 9 3 5 1 . 1 . . 5 Device 16 | . . . 3 2 5 1 3 1 . 1 . . . Storage 4 | 1 . 1 . . 1 . . . . . . . 1 Processor 4 | . . . . . . 1 1 . . . . . 2 Hackware 1 | . . . . . 1 . . . . . . . . Protection 9 | 1 . 1 . 1 2 1 1 . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 84 | 2 3 7 . 7 19 7 16 9 2 2 1 . 9 Energy Gun 20 | . 1 2 . . 6 6 1 3 . . . . 1 Energy Cannon 13 | . . 1 . 2 1 1 6 1 . . . . 1 Ballistic Gun 27 | 2 1 3 . 3 8 . . 3 1 1 1 . 4 Ballistic Cannon 11 | . . 1 . 1 1 . 5 2 . 1 . . . Launcher 5 | . . . . . 1 . 3 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . 1 . . 1 1 . . . 1 . . . . Slashing Weapon 4 | . . . . . 1 . 1 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 1 . . 1 . . . 1 Parts Lost 46 | . . . . . 5 12 2 5 . . . . 22 Power 10 | . . . . . 1 2 2 . . . . . 5 Propulsion 5 | . . . . . . 2 . . . . . . 3 Utility 7 | . . . . . 2 1 . . . . . . 4 Weapon 24 | . . . . . 2 7 . 5 . . . . 10 Highest Loss Streak 20 | . . . . . 3 6 1 3 . . . . 20 Average Slot Usage (%) 91 | . 99 95 98 99 94 79 84 90 94 99 100 100 94 Engine 9 | . 12 16 16 9 12 7 12 7 . . . . . Core 6 | . . . . 6 2 7 . 12 22 21 22 22 17 Leg 13 | . 25 20 16 15 15 12 8 13 16 16 16 16 14 Device 8 | . . . 14 16 10 7 9 7 11 11 11 11 5 Storage 3 | . 12 10 8 8 8 6 . . . . . . . Processor 5 | . . . . . . 2 6 11 11 11 11 11 14 Hackware 4 | . . . . . 4 7 6 5 5 5 5 5 5 Protection 3 | . 12 10 8 8 4 4 1 . . . . . 3 Energy Gun 3 | . 6 2 . . 4 11 3 2 . . . . . Energy Cannon 5 | . . 10 8 5 2 4 7 11 . . . . 1 Ballistic Gun 8 | . 19 20 16 12 13 1 . 5 14 12 11 11 14 Ballistic Cannon 8 | . . . 8 8 2 . 15 5 11 14 16 16 7 Launcher 2 | . . . . . . . 6 . . . . . . Impact Weapon 2 | . 9 5 . 5 2 6 . . 2 5 5 5 4 Slashing Weapon 2 | . . . . . 5 . 1 4 . . . . 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 102 | 14 17 36 38 60 61 56 102 92 71 75 77 77 96 Greatest Support 60 | 20 20 20 20 20 34 34 32 60 60 56 56 56 58 Greatest Overweight (x) 16 | 1 . 1 1 4 4 4 16 6 1 1 1 1 5 Average Overweight (x) 1 | . . . 1 1 1 . 3 1 1 1 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 4 4 4 4 4 4 8 Average Capacity 6 | 6 8 9 10 10 10 9 4 4 4 4 4 4 4 Most Carried 10 | 4 8 10 9 10 10 10 4 4 4 4 4 4 5 Average Carried 5 | 2 4 9 8 8 8 4 3 3 3 3 3 4 3 Final Capacity 10 | 8 8 10 10 10 10 4 4 4 4 4 4 4 8 Final Carried 10 | 4 8 10 8 10 10 . 4 4 4 4 4 4 2 Class Distribution -------------------- 32% | Hacker-Mutant 21% | Hacker-Tank 14% | Hacker-Executioner 11% | Scavenger-Tank 5% | Hacker-Gunner 4% | Hacker-Skirmisher 3% | Scavenger-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Executioner | -5/Waste Hacker-Executioner | -5/Factory Hacker-Executioner | -5/Upper Caves Hacker-Executioner | -5/Upper Caves Hacker-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Matter Collected 5693 | 264 89 328 65 278 1517 171 1301 519 272 37 39 . 813 Remotely 232 | . . . . . . . 232 . . . . . . Salvage Created 6308 | . 490 261 . 284 1839 428 1369 699 . 21 . . 917 Parts 350 | . 22 22 . 17 122 8 80 36 . 1 . . 42 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . Recyclers Shooed 6 | . 2 . . . . . 3 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 111 | . 6 5 . 12 37 6 20 9 . 1 . . 15 Melee 3 | . . . . 1 . . 2 . . . . . . Guns 53 | . 6 3 . 2 24 5 1 4 . 1 . . 7 Cannons 44 | . . 2 . 9 12 1 13 5 . . . . 2 AOE 8 | . . . . . 1 . 3 . . . . . 4 Classes Destroyed 19 | . 3 3 . 2 5 2 1 . . . . . 3 Worker 17 | . . 1 . . 1 2 7 4 . . . . 2 Builder 18 | . . . . . 3 . 11 1 . . . . 3 Tunneler 5 | . . . . . 4 . . . . . . . 1 Hauler 1 | . . . . . . 1 . . . . . . . Recycler 7 | . 2 . . . . . 4 1 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . Operator 2 | . . . . . 1 . 1 . . . . . . Watcher 10 | . 2 2 . . 4 1 . 1 . . . . . Swarmer 12 | . . . . 5 2 . 5 . . . . . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 49 | . 6 3 . 4 17 4 6 2 . 1 . . 6 Brawler 2 | . . 1 . 1 . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . Sentry 22 | . . 1 . . 12 1 5 2 . . . . 1 Hunter 12 | . . . . 2 4 . 1 3 . . . . 2 Programmer 10 | . . . . . . 1 3 2 . . . . 4 Behemoth 1 | . . . . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . . . . 1 Best Kill Streak 12 | . 3 3 . 4 9 4 12 4 . 1 . . 8 Combat Bots Only 8 | . 2 3 . 4 8 3 3 2 . 1 . . 5 Max Kills in Single Turn 4 | . 1 1 . 1 4 2 2 3 . 1 . . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . 1 . . . . . 2 Melee 1 | . . . . 1 . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Damage Taken 11305 | . 204 138 . 694 1655 1483 2082 1019 . 129 . . 3901 Core 2704 | . 17 23 . 128 234 266 780 92 . . . . 1164 Absorbed by Shields 108 | . . . . . . . 108 . . . . . . Core Remaining (%) 68 | 100 93 94 . . 34 62 8 . . . . 90 . Volleys Fired 337 | . 30 22 . 24 91 32 71 29 . 1 . . 37 Largest 5 | . 2 4 . 4 3 4 5 5 . 5 . . 5 Hottest 408 | . 60 159 . 166 154 215 408 287 . 220 . . 266 Shots Fired 962 | . 59 68 . 75 264 82 156 110 . 5 . . 143 Gun 543 | . 59 46 . 23 196 63 3 66 . 2 . . 85 Cannon 402 | . . 22 . 52 66 19 148 44 . 3 . . 48 Launcher 17 | . . . . . 2 . 5 . . . . . 10 Special . | . . . . . . . . . . . . . . Kinetic 649 | . 33 45 . 56 203 9 97 74 . 5 . . 127 Thermal 238 | . . 23 . 19 59 73 46 12 . . . . 6 Explosive 7 | . . . . . 2 . 5 . . . . . . Electromagnetic 68 | . 26 . . . . . 8 24 . . . . 10 Robot Hit Streak 44 | . 14 33 . 12 44 24 24 12 . 5 . . 13 Robot Miss Streak 6 | . 1 2 . 3 4 1 4 6 . 1 . . 6 Penetration Max 1 | . . . . . 1 . . 1 . 1 . . . Secondary Targets 6 | . 2 . . . 2 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . 1 Shots Hit Robots 731 | . 48 50 . 62 195 75 116 79 . 4 . . 102 Core Hits 423 | . 21 13 . 27 109 22 106 57 . 3 . . 65 Critical Hits 15 | . 1 . . . 8 . . 1 . . . . 5 Critical Kills 5 | . . . . . 4 . . . . . . . 1 Critical Parts Destroyed 9 | . 1 . . . 4 . . 1 . . . . 3 Melee Attacks 18 | . 2 . . 6 1 5 2 2 . . . . . Impact 13 | . 2 . . 6 . 5 . . . . . . . Slashing 5 | . . . . . 1 . 2 2 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 2 . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17394 | . 591 579 . 927 3964 1409 4085 2011 . 129 . . 3699 Guns 6432 | . 473 208 . 154 2235 788 32 909 . 71 . . 1562 Cannons 7394 | . . 247 . 668 1185 423 2909 810 . 58 . . 1094 Explosions 2887 | . 82 124 . . 456 . 1079 103 . . . . 1043 Melee 675 | . 36 . . 105 88 198 59 189 . . . . . Ramming 6 | . . . . . . . 6 . . . . . . Kinetic 9222 | . 165 193 . 509 2448 130 1942 1235 . 129 . . 2471 Thermal 4205 | . 82 262 . 313 972 1081 891 332 . . . . 272 Explosive 1930 | . . . . . 456 . 1044 . . . . . 430 Electromagnetic 1356 | . 308 124 . . . . 143 255 . . . . 526 Impact 339 | . 36 . . 105 . 198 . . . . . . . Slashing 336 | . . . . . 88 . 59 189 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 1 . . . . . 4 Average Corruption 1 | . . . . . . 1 1 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 10 | . . . . . . 4 3 . . . . . 3 Message Errors 4 | . . . . . . 2 1 . . . . . 1 Data Loss (minor) 4 | . . . . . . 2 1 . . . . . 1 Targeting Errors 1 | . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 365 | . . 21 . 32 63 36 97 71 . 10 . . 35 Projectiles 208 | . . 21 . 32 5 22 70 13 . 10 . . 35 Explosions 27 | . . . . . . . 27 . . . . . . Melee 130 | . . . . . 58 14 . 58 . . . . . Knockbacks 74 | . . . . 11 15 1 37 1 . 2 . . 7 Impact 1 | . . . . . . 1 . . . . . . . Kinetic 71 | . . . . 11 14 . 37 1 . 2 . . 6 Secondary 2 | . . . . . 1 . . . . . . . 1 Self-Inflicted Damage 354 | . . . . . 70 . 265 . . . . . 19 Shots 9 | . . . . . 2 . 6 . . . . . 1 Rammed 1 | . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 814 | . 129 545 . 530 580 780 814 640 . 147 . . 643 Average Temperature 191 | . 48 199 . 228 128 272 192 210 . 82 . . 247 Received Heat Transfer 3124 | . 192 93 . 252 783 585 400 90 . 9 . . 720 Effects 257 | . . 10 . 12 25 42 119 20 . . . . 29 Shutdowns 106 | . . 3 . 3 7 14 55 8 . . . . 16 Energy Bleed 17 | . . 1 . 1 1 4 7 2 . . . . 1 Interference 42 | . . 2 . 3 4 7 22 2 . . . . 2 Matter Decay 14 | . . 1 . 1 . . 8 3 . . . . 1 Short Circuit 14 | . . 1 . 1 2 2 5 2 . . . . 1 Damage (minor) 13 | . . 2 . . 1 4 6 . . . . . . Damage (major) 42 | . . . . 2 10 10 11 3 . . . . 6 Damage (core) 9 | . . . . 1 . 1 5 . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 6 | . . . . . . . 1 2 . . . . 3 Impact Corruptions 3 | . . . . 1 . 1 . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . 5 3 2 . . . . . Heat Transferred 6895 | . 150 555 . 536 1647 2109 1298 450 . . . . 150 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Peak Influence 696 | . 197 169 . 290 696 340 298 252 60 255 . . 540 Initial 176 | . . 8 . . 103 176 . 15 60 32 . . . Average 153 | . 66 88 . 154 397 208 57 59 60 105 . . 232 Maximum Alert Level 2 | . . . . 1 2 1 1 1 . 1 . . 2 Low Security (%) 70 | 100 100 100 100 66 11 40 93 97 100 80 . . 50 Level 1 16 | . . . . 33 33 59 6 2 . 19 . . 13 Level 2 13 | . . . . . 55 . . . . . . . 36 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . . . . . 8 1 7 2 . . . . 8 Investigation . | . . . . . . . . . . . . . . Extermination 6 | . . . . . . 1 4 . . . . . 1 Reinforcement 10 | . . . . . 4 . 1 2 . . . . 3 Assault 4 | . . . . . 1 . . . . . . . 3 Garrison 6 | . . . . . 3 . 2 . . . . . 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 . 1 1 . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Distress Signals 8 | . 1 2 . . 3 . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 177 | . 9 10 . 13 53 13 24 14 . 6 . . 35 Peak Tracking Total 10 | . 3 4 . 4 7 5 3 3 . 3 . . 10 Tactical Retreats 11 | . 2 . . 2 2 1 1 1 . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Traps Triggered 13 | . . . . 2 3 1 4 3 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Machines Disabled 45 | . 2 1 . . 9 1 19 1 . . . . 12 Max in Single Turn 6 | . 1 1 . . 2 1 6 1 . . . . 4 Garrison Access 2 | . . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Machines Accessed 5 | . . 2 1 . . 1 . . . . 1 . . Terminals 3 | . . 2 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Total Hacks 7 | . . 4 1 . . 1 . . . . 1 . . Successful 7 | . . 4 1 . . 1 . . . . 1 . . Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 5 | . . 4 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Terminal Hacks 6 | . . 4 . . . 1 . . . . 1 . . Record 2 | . . 1 . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . Dispatch Records 2 | . . 2 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . . 1 1 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Used RIF Installer 1 | . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 1 . . . . . . . 1 Machine Destruction 2 | . . . . . 1 . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Total Allies 20 | . . . . . . . . . 20 . . . . Largest Group 20 | . . . . . . . . . 20 18 6 6 6 Highest-Rated Group 768 | . . . . . . . . . 768 676 284 284 284 Highest-Rated Ally 50 | . . . . . . . . . 50 50 50 50 50 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . . . 34 . . 37 Total Damage 2835 | . . . . . . . . . . 1266 . . 1569 Kills 16 | . . . . . . . . . . 7 . . 9 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Turns Passed 9104 | 65 572 411 56 641 1590 535 2825 774 251 192 503 24 665 Spaces Moved 4407 | 44 388 211 36 285 736 262 1117 371 157 119 334 17 330 Core 243 | 8 . . . . . 29 195 . . . . . 11 Treads . | . . . . . . . . . . . . . . Legs 4067 | 36 388 211 36 285 736 233 825 371 157 119 334 17 319 Wheels 97 | . . . . . . . 97 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 50 50 123 150 150 150 150 120 Average Speed 171 | 109 120 148 150 179 161 150 225 168 151 150 150 150 149 Slowest Speed 850 | 150 120 150 150 240 240 250 850 300 153 150 150 150 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 28 | 3 65 26 5 49 58 6 23 9 80 5 51 6 8 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 . 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 238 | . 5 . . . 17 . 129 11 . . . . 76 Melee . | . . . . . . . . . . . . . . Projectile 49 | . . . . . 5 . 22 5 . . . . 17 AOE 189 | . 5 . . . 12 . 107 6 . . . . 59 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Upp Upp Fac Total 5311 | 61 441 273 39 366 973 338 1300 451 173 131 337 16 412 Wait 2 | . . . . . 2 . . . . . . . . Move 4392 | 43 387 210 35 281 735 261 1116 371 156 118 333 16 330 Hop . | . . . . . . . . . . . . . . Pick Up 178 | 11 11 14 . 15 50 8 33 10 6 3 1 . 16 Fast Attach 45 | . . 3 . 1 9 . 18 8 1 2 1 . 2 Attach 140 | 7 4 9 3 14 34 16 21 10 4 1 . . 17 Detach 5 | . . . 1 1 . 1 1 . . . . . 1 Swap 9 | . 1 2 . . 2 1 2 . . 1 . . . Drop 164 | . 6 13 . 14 49 14 35 11 6 5 2 . 9 Fire 337 | . 30 22 . 24 91 32 71 29 . 1 . . 37 Melee 18 | . 2 . . 6 1 5 2 2 . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 20 | . . . . 10 . . . 10 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Weapon x1 231 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Discovered exit to Mines (range 8) 466 | -10/Materials | Build established: Hacker-Mutant 620 | -10/Materials | Identified exit to Materials 620 | -10/Materials | Discovered exit to Materials (range 15) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 940 | -9/Materials | Build established: Hacker-Tank 1043 | -9/Materials | Identified exit to Materials 1043 | -9/Materials | Discovered exit to Materials (range 4) 1049 | -9/Materials | Entered another Materials area 1049 | -8/Materials | Evolved 2 slots: Utility x2 1098 | -8/Materials | Identified exit to Garrison 1105 | -8/Materials | Entered Garrison 1198 | -8/Garrison | Triggered checkpoint 1260 | -8/Garrison | Triggered checkpoint 1328 | -8/Garrison | Triggered checkpoint 1446 | -8/Garrison | Identified exit to Materials 1446 | -8/Garrison | Discovered exit to Materials (range 8) 1459 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1477 | -8/Garrison | Installed Relay Interface Framework 1558 | -8/Garrison | Triggered checkpoint 1734 | -8/Garrison | Discovered exit to Materials (range 8) 1746 | -8/Garrison | Entered Materials 1919 | -8/Materials | Build established: Scavenger-Tank 2295 | -8/Materials | Destroyed 7 combat bots 2622 | -8/Materials | Core integrity fell below 50% 2829 | -8/Materials | Build established: Hacker-Gunner 2905 | -8/Materials | Destroyed 8 combat bots 2909 | -8/Materials | Lost 3 parts (1p1u1w) 3307 | -8/Materials | Identified exit to Factory 3307 | -8/Materials | Discovered exit to Factory (range 9) 3336 | -8/Materials | Entered Factory 3336 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3338 | -7/Factory | Build established: Hacker-Tank 3682 | -7/Factory | Lost 6 parts (1p1u4w) 3827 | -7/Factory | Identified exit to Factory 3827 | -7/Factory | Discovered exit to Factory (range 9) 3871 | -7/Factory | Entered another Factory area 3871 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3883 | -6/Factory | Lost 6 parts (1p2n3w) 3927 | -6/Factory | Build established: Hacker-Mutant 6044 | -6/Factory | Identified exit to Lower Caves 6044 | -6/Factory | Discovered exit to Lower Caves (range 9) 6537 | -6/Factory | Core integrity fell below 50% 6558 | -6/Factory | Garrison activated, responded to threat 6645 | -6/Factory | Identified exit to Factory 6645 | -6/Factory | Discovered exit to Factory (range 5) 6652 | -6/Factory | Core integrity fell below 20% 6696 | -6/Factory | Entered another Factory area 6696 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7221 | -5/Factory | Lost 3 parts (3w) 7470 | -5/Factory | Sucked down chute 7470 | -5/Factory | Entered Waste 7471 | -5/Waste | Joined by Warlord forces that had cleared the area 7688 | -5/Waste | Identified exit to Factory 7688 | -5/Waste | Discovered exit to Factory (range 11) 7721 | -5/Waste | Entered Factory 7721 | -5/Factory | Accompanied by 18 allies 7903 | -5/Factory | Identified exit to Upper Caves 7903 | -5/Factory | Discovered exit to Upper Caves (range 9) 7907 | -5/Factory | Build established: Hacker-Executioner 7913 | -5/Factory | Entered Upper Caves 7913 | -5/Upper Caves | Accompanied by 6 allies 8397 | -5/Upper Caves | Identified exit to Upper Caves 8397 | -5/Upper Caves | Discovered exit to Upper Caves (range 14) 8416 | -5/Upper Caves | Entered another Upper Caves area 8416 | -5/Upper Caves | Accompanied by 6 allies 8419 | -5/Upper Caves | Identified exit to Factory 8419 | -5/Upper Caves | Discovered exit to Factory (range 14) 8440 | -5/Upper Caves | Entered Factory 8440 | -4/Factory | Accompanied by 6 allies 8440 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8810 | -4/Factory | Spotted B-86 Titan 8832 | -4/Factory | Destroyed B-86 Titan 8845 | -4/Factory | Garrison activated, responded to threat 8940 | -4/Factory | First assault squad dispatched 9062 | -4/Factory | Crushed by falling debris 9073 | -4/Factory | Core integrity fell below 50% 9085 | -4/Factory | Core integrity fell below 20% 9105 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slug penetrates Wall. Slug penetrates Pressure Siphon. K-01 Serf collects debris. Slug penetrates Wall. R-10 Processor collects Wheel. Acquired Railgun. K-01 Serf collects debris. Slug penetrates Wall. Railgun severed. R-10 Processor collects Wheel. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????"""????????????????????? | | ??????????????????????????"""????????############# | | ?????????????????????????? ????????# ! | | ??????????????????????????#+#????????# | | ????????????????########### ????????+ | | ????????????????? #????????# | | ??????????????????# m#????#####% ?? | | ??????????????????# k###### # =%####/#????? | | ??????????????????# ## #### [!! !%###### | | ??????????????????# ##;### # [ [/% | | ??????????????????# #!= % ###### | | ??????????????????# ! = #[ = ##???? | | ??????????????????# @!!! # =! ##???? | | ??????????????????# !l[g! g g= !%* ##???? | | ??????????????????# !] Ag # |= "#???? | | ???????????????##?# !hg ##???? | | ##############?# #;### |%!# #????? | | # #??# #### = ""*% %%=!###"####"#????? | | # #??# #*%= %* *%!# ####????? | | # ##?# %# == %% | R#####???????? | | ##""# * # %%% % ?????? | | + % ] ]= ] T????? | | ##### ####! ???? | | ## ! #%* ##### ????? | | # ### # #!| # ##?? ????? | | ## # # # ####+####? ????????? | | # # # ## ## # ????###???????? | | # ### ?##### ### """ ???????????? | | #?# #?????###?# """ #??????????? | | ## ###?## ??????????? 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"????????????????? | | = ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 61 Energy Capacity 665 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Reclamation Efficiency 10 Evasion (%) 50 Melee Accuracy 8 Launcher Accuracy 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Executioner Knowing Is Half The Battle Oh No You Don't! Respectable Loadout Significant Disruption Use The Force Challenges ------------ None Game ------ Seed CouplerStormStreamer Manual? 0 Play Time 02:15:40 Cumulative 12.6 hours Start 2022.01.17 @ 15:49:47 End 2022.01.17 @ 20:07:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd1fd0d7-787a-4f07-b140-f57c58c0d7a4