Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.10.31 @ 07:35:54 Player: Scandroid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (115) 575 Value Destroyed (2845) 2845 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 6267 Bonus ------- High Alert Combat Kills 107 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Location -8/Garrison Parts ------- Power (1) Propulsion (4) Utility (4) Medium Storage Unit Advanced Targeting Computer Weapon (2) Inventory (8) Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Trap Extractor EM Pulse Cannon Peak State ------------ Power Light Angular Momentum Engine Propulsion Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Utility Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Maneuvering Thrusters Weapon Shock Rifle Enhanced Autogun Inventory Improved Sensor Array Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Trap Extractor EM Pulse Cannon [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Maneuvering Thrusters Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 74 | 10 11 20 31 2 Power 9 | 1 . 3 5 . Engine 7 | 1 . 3 3 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 25 | 4 1 5 15 . Treads 1 | . . . 1 . Leg 9 | . . . 9 . Wheel 8 | 4 1 3 . . Hover 7 | . . 2 5 . Flight . | . . . . . Utility 20 | 2 1 10 7 . Device 9 | 1 . 2 6 . Storage 3 | 1 1 1 . . Processor 3 | . . 2 1 . Hackware 1 | . . 1 . . Protection 4 | . . 4 . . Artifact . | . . . . . Weapon 20 | 3 9 2 4 2 Energy Gun 4 | 1 . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon 7 | . 5 1 1 . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 5 | . 3 1 1 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 25 | . . 1 14 10 Power 4 | . . 1 2 1 Propulsion 9 | . . . 6 3 Utility 5 | . . . 3 2 Weapon 7 | . . . 3 4 Highest Loss Streak 10 | . . 1 5 10 Average Slot Usage (%) 93 | . 99 99 87 79 Engine 8 | . 14 10 4 6 Core 1 | . . . 4 . Leg 8 | . . . 16 23 Wheel 12 | . 27 21 . . Hover 5 | . . . 12 . Device 6 | . 2 3 11 16 Storage 15 | . 25 18 9 9 Processor 7 | . . 11 9 9 Hackware 1 | . . 3 1 . Protection 3 | . . 7 2 . Energy Gun 2 | . 2 . 3 9 Ballistic Gun 2 | . 2 . 4 6 Ballistic Cannon 14 | . 21 22 7 . Naked Turns . | . . . . . Heaviest Build 27 | 10 19 26 27 25 Greatest Support 61 | 20 20 20 61 51 Greatest Overweight (x) 6 | . . 2 6 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 8 10 8 8 Average Capacity 7 | 5 7 8 8 8 Most Carried 8 | 5 8 8 8 7 Average Carried 6 | 2 7 7 6 6 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 4 8 8 7 5 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2433 | 300 346 778 1000 9 Remotely . | . . . . . Salvage Created 3263 | 136 241 1059 1758 69 Parts 206 | 9 18 69 105 5 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 65 | . 4 24 33 4 Guns 21 | . 1 . 16 4 Cannons 41 | . 3 24 14 . AOE 2 | . . . 2 . Classes Destroyed 13 | 2 6 3 2 . Worker 4 | . 1 1 2 . Builder 14 | . 3 6 5 . Tunneler 7 | 2 . 1 4 . Hauler 3 | . 1 . 2 . Recycler 6 | 1 . 2 3 . Mechanic 1 | . 1 . . . Operator 4 | . . 3 1 . Watcher 11 | . 3 4 4 . Swarmer 13 | . . . 9 4 Grunt 36 | . 4 17 15 . Duelist 2 | . . 2 . . Sentry 12 | . . 5 7 . Hunter 2 | . . . 2 . Best Kill Streak 8 | 2 2 8 7 4 Combat Bots Only 6 | . 2 4 6 4 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3036 | . 105 487 1662 782 Core 647 | . . 97 233 317 Absorbed by Shields 10 | . . . . 10 Core Remaining (%) 91 | 100 100 75 . . Volleys Fired 278 | 10 35 78 152 3 Largest 2 | 1 2 2 2 2 Hottest 83 | 40 78 78 83 75 Shots Fired 484 | 10 67 152 249 6 Gun 159 | 10 9 . 134 6 Cannon 325 | . 58 152 115 . Launcher . | . . . . . Special . | . . . . . Kinetic 408 | . 62 152 191 3 Thermal 15 | 10 5 . . . Explosive . | . . . . . Electromagnetic 61 | . . . 58 3 Robot Hit Streak 31 | 5 18 18 31 12 Robot Miss Streak 3 | 1 3 2 2 . Penetration Max . | . . . . . Secondary Targets 6 | . . . 4 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 357 | 8 43 107 193 6 Core Hits 154 | 4 17 48 81 4 Critical Hits 6 | . 1 3 2 . Critical Kills 3 | . . 2 1 . Critical Parts Destroyed 3 | . 1 1 1 . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7589 | 87 744 2272 4387 99 Guns 2061 | 87 69 . 1806 99 Cannons 4880 | . 675 2272 1933 . Explosions 648 | . . . 648 . Melee . | . . . . . Ramming . | . . . . . Kinetic 5864 | . 688 2272 2850 54 Thermal 404 | 87 56 . 261 . Explosive 387 | . . . 387 . Electromagnetic 934 | . . . 889 45 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 203 | . 24 47 132 . Projectiles 81 | . 24 47 10 . Explosions 122 | . . . 122 . Melee . | . . . . . Knockbacks 56 | . 8 25 23 . Impact . | . . . . . Kinetic 50 | . 7 21 22 . Secondary 6 | . 1 4 1 . Self-Inflicted Damage 140 | . . . 140 . Shots 3 | . . . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 237 | . 138 219 237 . Average Temperature 43 | . 28 49 44 . Received Heat Transfer 1584 | . 81 321 747 435 Effects 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 625 | 200 125 . 300 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 562 | 15 167 511 562 354 Average Influence 223 | 5 50 246 294 278 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 46 | . . . . . Level 1 40 | . . . . . Level 2 13 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 6 6 . Investigation 5 | . 1 3 1 . Extermination . | . . . . . Reinforcement 5 | . . 3 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 6 | . . 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 120 | . 13 35 64 8 Peak Tracking Total 9 | . 4 7 7 9 Tactical Retreats 19 | . . 2 15 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 4 | . . 1 3 . Max in Single Turn 2 | . . 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 25 | . 10 7 8 . Terminals 17 | . 7 5 5 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 64 | . 29 19 16 . Successful 51 | . 22 16 13 . Failed 13 | . 7 3 3 . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual 7 | . 4 . 3 . Terminals 45 | . 25 9 11 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 13 | . . 10 3 . Garrison Access 1 | . . . 1 . Terminal Hacks 32 | . 18 6 8 . Record 9 | . 6 1 2 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 7 | . 4 2 1 . Machine Index 1 | . 1 . . . Repair Station Index 1 | . . . 1 . Scanalyzer Index 2 | . . 1 1 . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Registered Prototypes 2 | . . 1 1 . Zone Layout 4 | . 1 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 3 | . 2 . 1 . Scanalyzer 13 | . . 10 3 . Insert Component 8 | . . 6 2 . Analyze 5 | . . 4 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used . | . . . . . Hacking Detections 14 | . 5 6 3 . Full Trace Events 9 | . 3 4 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 4 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 4 1 . Part Schematics Acquired 5 | . . 4 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4388 | 87 884 1393 1869 155 Spaces Moved 2932 | 60 766 823 1202 81 Core 44 | 9 . . 35 . Treads 12 | . . . 12 . Legs 623 | . . . 542 81 Wheels 1639 | 51 766 822 . . Hover 614 | . . 1 613 . Flight . | . . . . . Fastest Speed 48 | 50 80 80 48 130 Average Speed 96 | 75 80 88 112 130 Slowest Speed 350 | 80 80 116 350 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 3 99 54 71 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 46 | . 3 3 40 . Melee . | . . . . . Projectile 13 | . 3 3 7 . AOE 33 | . . . 33 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 4040 | 93 978 1341 1502 126 Wait 638 | . 124 389 86 39 Move 2928 | 59 765 822 1201 81 Hop . | . . . . . Pick Up 68 | 11 24 16 17 . Fast Attach 14 | . . . 14 . Attach 42 | 10 6 11 13 2 Detach 7 | 3 . 3 1 . Swap 18 | . 5 9 4 . Drop 45 | . 19 13 13 . Fire 278 | 10 35 78 152 3 Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Discovered new exit (range 12) 748 | -10/Materials | Repaired Wheel 889 | -10/Materials | Discovered new exit (range 15) 972 | -10/Materials | Entered another Materials area 972 | -9/Materials | Evolved 2 slots: Utility x2 1712 | -9/Materials | Discovered new exit (range 12) 1878 | -9/Materials | Discovered new exit (range 13) 2365 | -9/Materials | Entered another Materials area 2365 | -8/Materials | Evolved 2 slots: Propulsion x2 2533 | -8/Materials | Discovered new exit (range 7) 2658 | -8/Materials | Build established: Scavenger-Mutant 3036 | -8/Materials | Build established: Mutant 3199 | -8/Materials | Garrison activated, responded to threat 3232 | -8/Materials | Lost 5 parts (1p2n1u1w) 3319 | -8/Materials | Lost 3 parts (1p1u1w) 3708 | -8/Materials | Discovered new exit (range 8) 3792 | -8/Materials | Identified exit to Garrison 3975 | -8/Materials | Discovered new exit (range 16) 4234 | -8/Materials | Entered Garrison 4241 | -8/Garrison | Installed Relay Interface Framework 4290 | -8/Garrison | Triggered checkpoint 4342 | -8/Garrison | Triggered checkpoint 4372 | -8/Garrison | Core integrity fell below 50% 4385 | -8/Garrison | Core integrity fell below 20% 4389 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04290_ Beams of light sweep through the air. An alarm sounds. 04328_ S-10 Pest destroyed. 04328_ Switching to secondary target: S-10 Pest. 04331_ S-10 Pest destroyed. 04331_ Switching to secondary target: S-10 Pest. 04331_ S-10 Pest destroyed. 04337_ Acquired 9 matter. 04339_ Lgt. Angular Momentum Engine destroyed. 04341_ Triggered Stasis Trap. 04341_ A bubble of rippling energy engulfs the area. 04341_ Field strength at 65. 04342_ Beams of light sweep through the air. An alarm sounds. 04342_ Field strength at 26. 04343_ Shock Rifle destroyed. 04343_ Stasis field depleted. 04343_ Enh. Autogun destroyed. 04362_ Titanium Leg destroyed. 04366_ Imp. Sensor Array destroyed. 04369_ Lightning Gun destroyed. 04371_ Adv. Heat Sink destroyed. 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Light Cannon | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed ShieldNodeKinecellerator Manual? 0 Play Time 01:12:40 Cumulative 14.1 hours Start 2019.10.30 @ 18:38:53 End 2019.10.31 @ 07:35:54 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 4 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 785edfda-ccad-497b-9452-1c33ca61a2b3