Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 22:26:06 Player: Caluan Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (200) 1000 Value Destroyed (7495) 7495 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1679) 1679 TOTAL SCORE: 15394 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 645 Met Data Miner 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 15% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Coolant Injector 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Carbon-fiber Leg High-capacity Matter Pod (200) Trap Extractor (0/4) Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit 0b10 Decoder Chip [Looter] Transmission Jammer Layered Heavy Armor Plating Improved Hacking Suite System Restoration Module > --- WEAPON ----------- Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Treads Advanced Treads Advanced Treads Advanced Treads Improved Cooling System Coolant Injector High-capacity Battery High-capacity Matter Pod Improved Weapon Shielding Improved Light Armor Plating Makeshift Light Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Trap Extractor Gauss Rifle Gauss Rifle Flak Gun Heavy Machine Gun Gauss Cannon Proton Missile Launcher Proton Missile Launcher Datajack [Rating: 63] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . Utility 5 | . . . 1 . 1 2 . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 139 | 6 7 1 26 . 10 40 . 9 7 10 7 1 12 . 3 Power 11 | 1 1 . 2 . 1 2 . 1 1 1 . . . . 1 Engine 11 | 1 1 . 2 . 1 2 . 1 1 1 . . . . 1 Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 44 | 2 2 . 11 . 4 13 . 3 4 2 . 1 1 . 1 Treads 43 | 2 2 . 10 . 4 13 . 3 4 2 . 1 1 . 1 Leg 1 | . . . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 45 | 1 2 1 7 . 3 13 . 2 1 2 7 . 5 . 1 Device 8 | . . . 1 . . 2 . 1 1 1 1 . . . 1 Storage 6 | 1 2 . 1 . . 1 . . . 1 . . . . . Processor 6 | . . . 1 . 1 2 . . . . 2 . . . . Hackware 5 | . . . . . 1 2 . . . . 2 . . . . Protection 20 | . . 1 4 . 1 6 . 1 . . 2 . 5 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 2 2 . 6 . 2 12 . 3 1 5 . . 6 . . Energy Gun 2 | . . . . . . . . 1 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 31 | 2 1 . 5 . 2 10 . 2 . 5 . . 4 . . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . . Launcher 3 | . . . 1 . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . . Corrupted Parts 11 | . . . . . . . . 1 7 2 . . . . 1 System Corruption 86 | . . . . . . . . 10 54 18 . . . . 4 Parts Lost 79 | . 1 . 1 . 7 30 . 2 . 2 . 2 23 . 11 Power 7 | . 1 . . . 1 2 . . . 1 . . 1 . 1 Propulsion 24 | . . . . . 2 11 . 1 . . . 1 7 . 2 Utility 22 | . . . 1 . 1 7 . 1 . 1 . 1 5 . 5 Weapon 26 | . . . . . 3 10 . . . . . . 10 . 3 Highest Loss Streak 9 | . 1 . 1 . 6 6 . 1 . 2 . 2 8 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 20 | . 11 15 20 24 24 20 21 24 24 24 24 24 16 11 8 Power 1 | . . . . 1 . 1 2 3 3 2 2 2 1 2 1 Propulsion 5 | . 3 6 8 9 9 7 5 5 5 5 4 4 2 1 . Utility 7 | . . 1 3 6 6 6 9 11 12 11 11 9 8 7 5 Weapon 4 | . 6 7 7 7 6 4 3 3 3 4 6 8 2 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 17 | . 2 . 3 . 1 . . 1 . 3 1 . . . 6 Power 4 | . . . 1 . . . . 1 . . . . . . 2 Propulsion 3 | . . . 1 . . . . . . 1 . . . . 1 Utility 6 | . . . . . . . . . . 2 1 . . . 3 Weapon 4 | . 2 . 1 . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 83 93 94 100 97 94 53 63 90 90 92 97 82 86 42 Engine 7 | . 12 14 9 11 9 6 7 7 7 7 6 6 4 6 4 Treads 24 | . 28 28 33 33 27 22 15 17 23 23 26 25 23 13 4 Device 5 | . . . . . . 4 . 3 13 15 9 10 2 6 12 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 4 Processor 7 | . . . 8 11 11 14 7 7 7 6 8 6 6 6 6 Hackware 2 | . . . . . 4 6 . . . . 7 6 2 . . Protection 8 | . . 7 10 11 9 6 15 9 7 7 6 13 14 26 3 Energy Gun 1 | . . . . . . . . . 7 4 . . . . . Ballistic Gun 18 | . 26 28 21 22 27 21 . 8 15 16 20 20 14 6 . Peak Build Rating 63 | 6 9 11 21 21 30 48 46 54 54 56 63 58 59 52 52 Average Rating 36 | 4 7 9 16 21 26 37 42 42 53 53 60 55 49 52 25 On Entrance 34 | . 6 8 11 21 21 30 41 43 50 54 51 57 54 52 52 Avg Prop Armor Cover (%) 6 | . . . . . . 6 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 142 | 12 29 30 103 103 107 142 142 139 129 132 127 111 131 131 101 Greatest Support 91 | 40 40 40 63 60 63 63 43 64 64 63 83 91 91 40 23 Greatest Overweight (x) 4 | . 1 . 2 1 1 3 3 3 2 2 1 1 3 3 4 Average Overweight (x) 1 | . . . . 1 1 1 3 1 1 1 1 1 1 3 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 15 22 25 25 25 25 25 25 25 25 25 25 25 21 Most Carried 25 | 3 15 15 25 24 25 25 24 25 25 25 25 25 24 11 11 Average Carried 20 | 1 11 15 21 24 24 20 21 24 24 24 24 24 16 11 8 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 15 15 24 24 25 19 24 25 25 24 24 24 11 11 5 Class Distribution -------------------- 30% | Scavenger-Tank 27% | Mutant 17% | Scavenger-Gunner 13% | Scavenger-Mutant 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 6329 | 253 269 56 763 84 563 1889 158 201 57 369 50 331 970 . 316 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9211 | . 590 152 986 51 930 3134 360 263 . 843 50 363 1321 . 168 Parts 497 | . 39 11 85 5 62 170 13 16 . 20 2 18 50 . 6 Haulers Intercepted 8 | . 2 . 5 . 1 . . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 126 | . . . . . . . 8 7 1 41 . 18 42 . 9 Prevented 89 | . . . . . . . 6 9 . 63 . . 9 . 2 Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 167 | . 15 2 20 3 13 49 6 5 . 13 1 6 28 . 6 Melee 1 | . . . . . . . . . . 1 . . . . . Guns 122 | . 15 2 17 3 13 36 . 1 . 6 1 6 21 . 1 Cannons 8 | . . . . . . . . . . . . . 4 . 4 AOE 30 | . . . 3 . . 12 5 3 . 4 . . 2 . 1 Classes Destroyed 17 | . 6 2 1 . 4 2 1 . . . . . 1 . . Worker 2 | . . . . . . 2 . . . . . . . . . Builder 4 | . 2 . 1 . 1 . . . . . . . . . . Hauler 8 | . 2 . 5 . 1 . . . . . . . . . . Recycler 8 | . . 1 . . 1 6 . . . . . . . . . Operator 3 | . 1 . 1 . . 1 . . . . . . . . . Watcher 8 | . 3 . 3 . . 2 . . . . . . . . . Swarmer 42 | . 9 . 8 3 . 9 . . . 2 . . 9 . 2 Grunt 65 | . 6 . 6 . 5 16 5 4 . 6 . 6 10 . 1 Brawler 8 | . . . . . . . 1 . . 4 . . 3 . . Duelist 6 | . . . . . 1 . . . . . . . 3 . 2 Sentry 17 | . . . 6 . 3 4 . . . 1 . . 2 . 1 Demolisher 3 | . . 2 . . . 1 . . . . . . . . . Specialist 8 | . . . . . 2 6 . . . . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . Programmer 11 | . . . . . . 9 . 1 . . 1 . . . . Heavy 4 | . . . . . 1 3 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . 5 3 5 3 3 5 4 4 . 7 1 2 5 . 6 Combat Bots Only 7 | . 5 2 4 3 3 5 4 4 . 7 1 2 5 . 6 Max Kills in Single Turn 3 | . 1 1 3 1 1 3 1 2 . 1 1 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . Exploded 3 | . . . 2 . . 3 1 2 . 1 . . 1 . 1 Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 1110 | . 79 1 95 14 82 360 12 17 . 60 6 36 245 . 103 Missed 301 | . 21 . 30 4 20 94 3 4 . 21 1 5 66 . 32 Hits 809 | . 58 1 65 10 62 266 9 13 . 39 5 31 179 . 71 Melee 41 | . . . . . . . 1 . . 9 . . 18 . 13 Projectile 768 | . 58 1 65 10 62 266 8 13 . 30 5 31 161 . 58 AOE 9 | . . 2 . . . 7 . . . . . . . . . Critical Strikes 27 | . . . . . 2 12 . 1 . 3 . 1 6 . 2 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . 1 . . . . . . . . . Damage Taken 15767 | . 613 72 836 78 1507 5594 292 213 . 1034 76 592 3146 . 1714 Core 1820 | . 107 33 146 15 77 404 15 50 . 96 . 80 157 . 640 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 227 | . . . . . . . . . . . . 82 71 . 74 Ignored by Resistances 318 | . . . . . . 312 . . . . . . 6 . . Regen/Repaired (Parts) 274 | . . . 114 . . . . . . 160 . . . . . Core Remaining (%) 61 | 100 . 44 . 59 86 . . . . 19 . . . . . Volleys Fired 545 | . 94 8 80 5 46 140 9 9 . 24 4 19 81 . 26 Largest 3 | . 2 2 2 2 3 3 1 1 . 3 3 3 3 . 3 Hottest 125 | . 40 40 46 46 74 101 39 39 . 125 79 79 114 . 114 Shots Fired 1238 | . 188 16 158 10 138 374 9 11 . 44 12 57 183 . 38 Gun 1119 | . 188 16 156 10 138 351 . 6 . 34 12 57 145 . 6 Cannon 60 | . . . . . . . . . . . . . 28 . 32 Launcher 59 | . . . 2 . . 23 9 5 . 10 . . 10 . . Special . | . . . . . . . . . . . . . . . . Kinetic 1173 | . 188 16 156 10 138 351 . 6 . 28 12 57 173 . 38 Thermal 6 | . . . . . . . . . . 6 . . . . . Explosive 2 | . . . 2 . . . . . . . . . . . . Electromagnetic 57 | . . . . . . 23 9 5 . 10 . . 10 . . Robot Hit Streak 33 | . 12 5 10 2 20 33 2 9 . 10 5 5 13 . 7 Robot Miss Streak 7 | . 5 1 3 3 2 4 2 7 . 3 1 2 4 . 3 Penetration Max 1 | . . . . . . 1 . . . . . . 1 . . Secondary Targets 23 | . 1 1 . 1 2 10 . . . . . 2 6 . . Max Gunslinging Chain 2 | . 1 1 . 1 1 2 . . . . . 1 1 . . Shots Hit Robots 861 | . 123 13 105 4 106 275 4 11 . 32 8 36 120 . 24 Core Hits 427 | . 45 8 47 3 36 131 11 12 . 33 3 16 73 . 9 Critical Kills 7 | . . 1 . . . 3 . . . . . 1 2 . . Critical Parts Destroyed 8 | . 3 . 1 . . 3 . . . . . . 1 . . Critical Strikes 18 | . 3 1 1 . . 6 . . . . . 1 5 . 1 Destroy 15 | . 3 1 1 . . 6 . . . . . 1 3 . . Blast 3 | . . . . . . . . . . . . . 2 . 1 Melee Attacks 4 | . 4 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . 4 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 17979 | . 999 101 1763 78 1611 6459 485 428 . 1391 164 683 3030 . 787 Guns 12880 | . 984 101 1325 71 1611 5094 . 98 . 498 164 683 2142 . 109 Cannons 1192 | . . . . . . . . . . . . . 514 . 678 Explosions 3836 | . . . 427 . . 1336 485 330 . 884 . . 374 . . Melee . | . . . . . . . . . . . . . . . . Ramming 71 | . 15 . 11 7 . 29 . . . 9 . . . . . Kinetic 13977 | . 984 101 1325 71 1611 5094 . 98 . 403 164 683 2656 . 787 Thermal 189 | . . . . . . 94 . . . 95 . . . . . Explosive 427 | . . . 427 . . . . . . . . . . . . Electromagnetic 3315 | . . . . . . 1242 485 330 . 884 . . 374 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . 7 9 19 41 22 3 . 10 10 15 Average Corruption 9 | . . . . . . 5 7 17 20 15 2 . 9 10 14 Corruption Purged 5 | . . . . . . . . . . . 3 . 2 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 233 | . . . . . . 65 42 40 10 9 3 . 44 8 12 Message Errors 53 | . . . . . . 17 10 9 2 3 . . 9 2 1 Matter Fused 54 | . . . . . . 11 10 10 1 2 2 . 13 2 3 Heat Flow Errors 32 | . . . . . . 9 2 6 . 2 1 . 8 2 2 Energy Discharges 35 | . . . . . . 12 11 7 2 . . . 1 1 1 Parts Rejected 2 | . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 32 | . . . . . . 5 6 5 4 2 . . 6 1 3 Data Loss (major) 10 | . . . . . . 3 3 . . . . . 3 . 1 Misfires 6 | . . . . . . 2 . 2 . . . . 2 . . Alerts 4 | . . . . . . 2 . 1 1 . . . . . . Weapon Failures 5 | . . . . . . 3 . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 78 | . . . 63 . . . . . . 2 . . 9 . 4 Projectiles 13 | . . . . . . . . . . . . . 9 . 4 Explosions 65 | . . . 63 . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . . . . . . 7 . 12 Impact . | . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . . 7 . 10 Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 322 | . . . 101 . . . 133 . . 88 . . . . . Shots 15 | . . . 1 . . . 8 . . 6 . . . . . Rammed 8 | . 2 . 2 1 . 3 . . . . . . . . . Targets Rammed 11 | . 3 . 2 1 . 4 . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 3 | . 1 . . . . 1 . . . 1 . . . . . Highest Temperature 355 | . 18 . 24 . 167 265 249 254 . 96 158 96 355 110 177 Average Temperature 69 | . 7 . 8 . 44 61 95 117 . 43 48 35 82 61 90 Received Heat Transfer 2649 | . 219 . 261 . 288 468 72 63 . 180 . 261 573 . 264 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 1 1 1 . 2 . . 1 . . Combat Hostiles 6 | . . . . . . 1 1 1 . 2 . . 1 . . Parts Fried 16 | . . . . . . 7 2 . . 6 . . 1 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 . . . . . Heat Transferred 297 | . . . . . . 150 . . . 147 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 3 | . . . 1 . . 3 . . . . . . . . . Low Security (%) 72 | 100 100 100 32 100 100 70 . . . . 100 . . . . Level 1 22 | . . . 67 . . 13 . . . . . . . . . Level 2 4 | . . . . . . 13 . . . . . . . . . Level 3 . | . . . . . . 2 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 762 | . 197 56 396 131 71 762 . . . . 149 . . . . Initial 149 | . . 16 . 131 19 9 . . . . 149 . . . . Average 143 | . 58 27 233 94 31 179 . . . . 43 . . . . Influence Increases 5434 | . 537 55 998 70 365 1450 130 120 . 667 55 130 635 . 222 Destroy 0b10 Robot/C 3760 | . 300 40 560 60 260 980 120 100 . 500 20 120 560 . 140 Destroy 0b10 Robot/NC 175 | . 40 5 60 . 15 55 . . . . . . . . . Destroy Leader 766 | . 70 10 190 10 82 284 10 20 . 10 10 10 60 . . Allied During Kill 115 | . . . 56 . . . . . . 52 . . . . 7 Trap Triggered on 0b10 10 | . . . . . . 10 . . . . . . . . . Successful Hack 147 | . 37 . 42 . 8 35 . . . . 25 . . . . Disable Machine 30 | . . . 30 . . . . . . . . . . . . Destroy Structure 56 | . . . 45 . . 11 . . . . . . . . . Lose Combat Pursuer 375 | . 90 . 15 . . 75 . . . 105 . . 15 . 75 Influence Decreases 5399 | . 495 96 661 357 394 735 752 235 . 430 292 130 571 64 187 Entered New Map 728 | . . 26 1 207 32 13 274 23 . . 88 . . 64 . Time Decay 3651 | . 485 70 580 150 305 366 478 192 . 300 204 110 356 . 55 Lost Part 704 | . 10 . 10 . 57 280 . 20 . 20 . 20 195 . 92 Lost Ally 240 | . . . 70 . . . . . . 110 . . 20 . 40 Purge Threat 76 | . . . . . . 76 . . . . . . . . . Squads Dispatched 32 | . 1 . 3 . 3 20 . . . . 3 . 1 . 1 Investigation 2 | . . . 1 . . . . . . . 1 . . . . Extermination 10 | . . . . . . 9 . . . . 1 . . . . Reinforcement 17 | . 1 . 2 . 3 10 . . . . 1 . . . . Assault 2 | . . . . . . . . . . . . . 1 . 1 Garrison 1 | . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . 1 . 2 . 2 1 . . . . . . . . . Communications Jammed 74 | . . . . . . 25 . . . 49 . . . . . Distress Signals 65 | . . . . . . 16 . . . 49 . . . . . Times Spotted 253 | . 28 2 43 3 17 62 6 5 . 25 2 6 32 . 22 Peak Tracking Total 8 | . 5 2 4 3 4 5 4 4 . 8 1 3 7 . 8 Tactical Retreats 15 | . 3 . 1 . . 4 . . . 4 . . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . 1 . 1 . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 39 | . 31 . 3 . . 5 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 4 | . . . 3 . . 1 . . . . . . . . . Reprogrammed 2 | . 1 . 1 . . . . . . . . . . . . Reused 2 | . . . . . . 1 . . . . . . . . 1 Traps Extracted 2 | . . . 1 . . . . 1 . . . . . . . Installed 2 | . . . . . . 1 . . . . . . . . 1 Triggered 2 | . . . . . . 1 . . . . . . . . 1 Most Traps Carried 1 | . . . 1 1 1 1 . 1 1 1 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 3 | . . . 2 . . . . . . . . . . . 1 Max in Single Turn 2 | . . . 2 . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 46 | . 9 . 12 . 1 12 . . . 1 7 . . 4 . Terminals 25 | . 7 . 8 . 1 4 . . . . 5 . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 4 | . . . 2 . . 1 . . . 1 . . . . . Recycling Units 7 | . 2 . 1 . . 3 . . . . 1 . . . . Scanalyzers 3 | . . . 1 . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 129 | . 18 . 34 . 5 21 . . . 4 17 . . 30 . Successful 89 | . 10 . 29 . 2 8 . . . 2 8 . . 30 . Failed 39 | . 8 . 5 . 3 12 . . . 2 9 . . . . Catastrophic 5 | . . . . . 1 3 . . . . 1 . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . Manual 57 | . 16 . 15 . 5 10 . . . . 11 . . . . Terminals 60 | . 13 . 22 . 5 8 . . . . 12 . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 10 | . . . 5 . . 1 . . . 4 . . . . . Recycling Units 17 | . 5 . 3 . . 5 . . . . 4 . . . . Scanalyzers 8 | . . . 4 . . 4 . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Terminal Hacks 44 | . 1 . 8 . 1 2 . . . . 2 . . 30 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . . . . . . . 12 . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Branch Access Points 4 | . 1 . . . 1 1 . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . Locate Traps 3 | . . . 2 . . . . . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . . . . . . 2 . . . . . Scan Component 3 | . . . 2 . . . . . . 1 . . . . . Repair 3 | . . . 2 . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . 1 . 2 . . . . . . . 2 . . . . Report Inventory 2 | . . . 1 . . . . . . . 1 . . . . Retrieve Components 3 | . 1 . 1 . . . . . . . 1 . . . . Scanalyzer 7 | . . . 4 . . 3 . . . . . . . . . Retrieve Study 7 | . . . 4 . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 26 | . 8 . 11 . 1 2 . . . . 4 . . . . Terminals 21 | . 7 . 10 . 1 1 . . . . 2 . . . . Assimilate 4 | . 2 . 2 . . . . . . . . . . . . Botnet 15 | . 4 . 7 . 1 1 . . . . 2 . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . 1 . . . . 1 . . . . Mask 4 | . 1 . 1 . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 7 . 8 . 1 11 . . . 1 6 . . . . Full Trace Events 2 | . . . 1 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 4 . . 3 . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . . . 1 . . . . . Time 80 | . . . 58 . . . . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . 2 . . . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . 2 . . . . . . . . . . . . . 1 Non-combat 2 | . 2 . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . 2 . . . . . . . . . . . . . . no_distress 2 | . 2 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 Autooverrided 1 | . . . . . . . . . . . . . . . 1 Robots Rewired 12 | . . . . . . . . . . 8 . . 2 . 2 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 19 | . 1 3 . . . . . . . 9 . . 2 . 4 Largest Group 7 | . 1 4 4 . . . . . . 7 1 . 1 . 2 Highest-Rated Group 200 | . 10 50 50 . . . . . . 200 30 . 30 . 89 Highest-Rated Ally 89 | . 10 16 16 . . . . . . 41 30 . 30 . 89 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 124 | . . . 47 . . . . . . 54 . . 10 . 13 Total Damage 2558 | . . . 434 . . . . . . 1546 . . 304 . 274 Kills 23 | . . . 10 . . . . . . 12 . . . . 1 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 10229 | . . . . . . 2723 . . 1477 2123 724 791 1898 220 273 Decoding 3880 | . . . . . . . . . . . 698 791 1898 220 273 Jamming 7533 | . . . . . . 2723 . . 1477 2123 724 486 . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . 2 . 1 . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 50 | . . . . . . . . . . . 50 . . . . Items 50 | . . . . . . . . . . . 50 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 20111 | 68 2278 144 2843 305 727 3877 1224 923 1693 2123 724 791 1898 220 273 Spaces Moved 7684 | 40 878 73 1053 145 267 1487 420 359 693 654 329 342 721 78 145 Core 110 | 7 . . . . . . . . . . . . . . 103 Treads 7574 | 33 878 73 1053 145 267 1487 420 359 693 654 329 342 721 78 42 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 200 285 214 219 206 205 205 212 285 50 Average Speed 212 | 140 160 160 198 200 200 208 285 244 243 244 205 207 223 285 128 Slowest Speed 320 | 160 240 160 240 200 200 285 285 290 246 246 205 212 285 285 320 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 97 17 91 43 24 34 65 53 77 69 9 60 83 68 24 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . Known Exits Taken 4 | . 1 . . . 1 1 . . . . 1 . . . . Unknown Exits Taken 11 | 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 . Scrap Searched 13 | . . . . 1 . . 2 3 1 3 . . 3 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 65 | . . . 44 . . 7 . . . 1 . . 6 . 7 Melee . | . . . . . . . . . . . . . . . . Projectile 15 | . . . . . . 1 . . . 1 . . 6 . 7 AOE 50 | . . . 44 . . 6 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 10462 | 52 1595 87 1667 150 360 1977 439 398 700 1143 371 384 861 77 201 Wait 1700 | . 551 6 452 . 18 243 . 7 . 359 21 22 5 . 16 Move 7670 | 39 877 72 1052 144 266 1487 419 358 692 653 328 341 720 77 145 Hop . | . . . . . . . . . . . . . . . . Pick Up 125 | 7 18 . 24 . 11 29 5 4 1 7 7 1 9 . 2 Fast Attach 27 | . 3 1 6 . 2 4 . 5 . 2 1 . 2 . 1 Attach 102 | 6 1 . 7 . 8 36 3 5 1 3 5 1 22 . 4 Detach 16 | . . . 2 . . 5 3 3 . 2 . . . . 1 Swap 59 | . 7 . 16 . 3 13 . 3 6 8 2 . 1 . . Drop 68 | . 6 . 23 . 6 11 . 4 . 12 3 . . . 3 Fire 545 | . 94 8 80 5 46 140 9 9 . 24 4 19 81 . 26 Melee 4 | . 4 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 10 | . 3 . 2 1 . 3 . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 95 | . . . . . . . . . . 72 . . 21 . 2 Trap 41 | . 31 . 3 . . 6 . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 1021 | -10/Materials | Discovered new exit (range 13) 1919 | -10/Materials | Discovered new exit (range 16) 2166 | -10/Materials | Discovered new exit (range 3) 2194 | -10/Materials | Identified exit to Mines 2347 | -10/Materials | Entered Mines 2347 | -10/Mines | Accompanied by 1 ally 2348 | -10/Mines | Assembled infested the area 2353 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2355 | -10/Mines | Met a Derelict bent on vengeance 2375 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2380 | -10/Mines | Core integrity fell below 50% 2423 | -10/Mines | Discovered new exit (range 12) 2449 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2491 | -10/Mines | Entered Materials 2491 | -9/Materials | Accompanied by 4 allies 2491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2903 | -9/Materials | Build established: Scavenger-Mutant 3360 | -9/Materials | Discovered new exit (range 3) 3920 | -9/Materials | Discovered new exit (range 14) 3959 | -9/Materials | Build established: Mutant 4437 | -9/Materials | Repaired Ion Engine 4485 | -9/Materials | Discovered new exit (range 13) 4909 | -9/Materials | Repaired Hvy. Assault Rifle+ 5060 | -9/Materials | Build established: Scavenger-Mutant 5176 | -9/Materials | Discovered new exit (range 13) 5334 | -9/Materials | Entered Mines 5411 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5574 | -9/Mines | Build established: Mutant 5619 | -9/Mines | Discovered new exit (range 12) 5639 | -9/Mines | Entered Materials 5639 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5640 | -8/Materials | Identified exit to Factory 5952 | -8/Materials | Build established: Tank 6079 | -8/Materials | Discovered exit to Factory (range 13) 6205 | -8/Materials | Lost 6 parts (1p2n1u2w) 6366 | -8/Materials | Entered Factory 6366 | -7/Factory | Evolved 2 slots: Utility x2 6431 | -7/Factory | Build established: Scavenger-Gunner 6911 | -7/Factory | Discovered new exit (range 10) 7396 | -7/Factory | Central database locked down 7749 | -7/Factory | Cargo convoy interrupted 7976 | -7/Factory | Discovered new exit (range 5) 8561 | -7/Factory | Lost 6 parts (3n1u2w) 8624 | -7/Factory | Identified exit to Storage 9169 | -7/Factory | Lost 6 parts (1p1n2u2w) 9245 | -7/Factory | Garrison activated, responded to threat 9396 | -7/Factory | Build established: Scavenger-Tank 9453 | -7/Factory | Identified exit to Lower Caves 9682 | -7/Factory | Lost 3 parts (1n1u1w) 10006 | -7/Factory | Lost 3 parts (1n1u1w) 10223 | -7/Factory | Discovered new exit (range 5) 10236 | -7/Factory | Core integrity fell below 50% 10243 | -7/Factory | Entered Lower Caves 10506 | -7/Lower Caves | Build established: Mutant 11461 | -7/Lower Caves | Discovered new exit (range 3) 11467 | -7/Lower Caves | Entered another Lower Caves area 11596 | -7/Lower Caves | System corruption reached 10% 11917 | -7/Lower Caves | Build established: Scavenger-Mutant 12120 | -7/Lower Caves | Learned location of 1 exit from Factory 12125 | -7/Lower Caves | Found DCF Scrap (15 items) 12287 | -7/Lower Caves | Learned Factory terminal intel 12379 | -7/Lower Caves | Discovered new exit (range 6) 12390 | -7/Lower Caves | Entered Zion 12485 | -7/Zion | Discovered new exit (range 12) 12537 | -7/Zion | System corruption cleaned by Quarantine Array 12562 | -7/Zion | System corruption reached 30% 12582 | -7/Zion | System corruption cleaned by Quarantine Array 12628 | -7/Zion | System corruption cleaned by Quarantine Array 12856 | -7/Zion | Build established: Scavenger-Tank 14083 | -7/Zion | Entered Proximity Caves 14086 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 14274 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 14423 | -6/Proximity Caves | Lost 4 allies 14553 | -6/Proximity Caves | Lost 12 allies 14583 | -6/Proximity Caves | 0b10 base defense nominally successful 14729 | -6/Proximity Caves | Lost 6 allies 15259 | -6/Proximity Caves | Repaired Proton Missile Launcher 15840 | -6/Proximity Caves | Learned Factory stockpile data 15979 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15993 | -6/Proximity Caves | Core integrity fell below 20% 16025 | -6/Proximity Caves | Destroyed 7 combat bots 16186 | -6/Proximity Caves | Discovered new exit (range 8) 16206 | -6/Proximity Caves | Entered Factory 16206 | -6/Factory | Accompanied by 1 ally 16206 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16207 | -6/Factory | Identified exit to Factory 16209 | -6/Factory | Loaded intel: 25 terminal locations 16371 | -6/Factory | Identified exit to Lower Caves 16930 | -6/Factory | Entered Lower Caves 16995 | -6/Lower Caves | Encountered a Warlord checkpoint 16996 | -6/Lower Caves | Learned Factory stockpile data 17370 | -6/Lower Caves | Entered a destroyed Warlord outpost 17700 | -6/Lower Caves | Discovered new exit (range 10) 17721 | -6/Lower Caves | Entered another Lower Caves area 17772 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18111 | -6/Lower Caves | Discovered exit to Factory (range 10) 18309 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 18365 | -6/Lower Caves | Lost 5 parts (2n3w) 18445 | -6/Lower Caves | System corruption reached 10% 18475 | -6/Lower Caves | Lost 8 parts (1p2n2u3w) 18572 | -6/Lower Caves | Learned Factory terminal intel 18586 | -6/Lower Caves | Learned Factory terminal intel 18602 | -6/Lower Caves | Spotted B-75 Beast 18797 | -6/Lower Caves | Build established: Derelict-Tank 19231 | -6/Lower Caves | Destroyed B-75 Beast 19474 | -6/Lower Caves | Lost 3 parts (2n1u) 19613 | -6/Lower Caves | Discovered new exit (range 2) 19619 | -6/Lower Caves | Entered Data Miner 19619 | -6/Data Miner | Discovered new exit (range 7) 19674 | -6/Data Miner | Met Data Miner 19733 | -6/Data Miner | Learned location of Section 7 (-2) 19733 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19737 | -6/Data Miner | Build established: Scavenger-Tank 19773 | -6/Data Miner | Received God Mode back door access code from Data Miner 19839 | -6/Data Miner | Entered Proximity Caves 19841 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19908 | -5/Proximity Caves | Lost 9 parts (1p2n4u2w) 20059 | -5/Proximity Caves | Core integrity fell below 50% 20081 | -5/Proximity Caves | Spotted B-75 Beast 20107 | -5/Proximity Caves | Core integrity fell below 20% 20112 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- G-67 Veteran misfires. G-67 Veteran IFF system glitched. G-50 Soldier knocked back. G-67 Veteran misfires. System corrupted: Imp. Treads+ rejected. G-67 Veteran heat spikes uncontrollably. Acquired Imp. Treads+. L-41 Fighter knocked back. G-67 Veteran heat damages Plasma Rifle. G-67 Veteran overheating. Magnetic Acceleration Cannon destroyed. Dropped Huge Storage Unit. Dropped Imp. Treads+. Dropped Imp. Deuterium Engine. Extracted 1 energy. Acquired 19 matter. Acquired 48 matter. System corrupted: Component data lost. System corrupted: Heat flow error (+241). Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####???????##????????????????????????????????????? | | #??????? #####????????????????????????????????? | | #######? ##???????????????????????????????? | | ## ## #???????????????????????????????? | | #????????????????????????????????? | | #???? ?????????????????????????? | | ## #### ?????????????????????????? | | #### ## #????????????????????????? | | #??# ## #????????????????????????? | | #??# ####?????????????????????? | | #?## #?????????????????????? | | ### #?????????????????????? | | BB #?????????????????????? | | #### BB #?????????????????????? | | ## ## ##??# ##????????????????????? | | # ######???# ##?#####?????????????? | | ##????????# # ?????????????? | | ##?????????# ???????????????? | | ########???# #?????????????????? | | ## ##### ??????????????????? | | # #??????????????????????? | | # % % #??????????????????????? | | ###### ### ##?????????????????????? | | ## ###????## ##?# @ #?????????????????????? | | ## ##???????## #??# #????????????????????? | | ## #?????????#####??## #???????????????????? | | ## ?????????????????# #??????????????????? | | ####????????????????? ####??????????????????? | | #???????????????????? ##?????????????????????? | | #??????????????????? ##??????????????????????? | | ????????????????????####???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 15 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Railgun | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Ion Engine | 5% | -9/Materials Hvy. Assault Rifle | 50% | -9/Materials Proton Missile Launcher | 14% | -6/Proximity Caves Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Challenges ------------ None Game ------ Seed PhasingGreatTendrils Manual? 0 Play Time 01:53:38 Cumulative 233.1 hours Start 2026.09.09 @ 20:07:26 End 2026.09.09 @ 22:26:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 271 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 118b6d5e-6394-457d-83e4-b7f26651f3a1