Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 20:36:15 Player: Lazz Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (689) 689 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2479 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 180/300 Energy 274/280 System Corruption 21% Temperature Cool (0) Movement Core (1550) Ox30 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- Rocket Launcher > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Light Treads VSS Leg High-capacity Storage Unit Medium Battery (150) High-capacity Matter Pod (47) Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Ion Cannon Heavy Assault Rifle Grenade Launcher Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Advanced Treads Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Wheel High-capacity Storage Unit High-capacity Matter Pod Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Improved EM Shotgun Ion Cannon Ion Cannon Ion Cannon Enhanced Autogun Grenade Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Maul [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Advanced Treads Leg VSS Leg Wheel Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 37 | 7 6 6 18 Power 4 | 1 1 . 2 Engine 4 | 1 1 . 2 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 1 2 4 Treads 1 | . . . 1 Leg 1 | . . . 1 Wheel 7 | 2 1 2 2 Hover . | . . . . Flight . | . . . . Utility 10 | 2 1 2 5 Device 4 | 1 . 1 2 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 14 | 2 3 2 7 Energy Gun 4 | 2 1 . 1 Energy Cannon 4 | . . 2 2 Ballistic Gun 3 | . 1 . 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 2 | . 1 . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Corrupted Parts 1 | . . . 1 System Corruption 3 | . . . 3 Parts Lost 19 | . 3 2 14 Power 1 | . 1 . . Propulsion 6 | . . 1 5 Utility 4 | . . 1 3 Weapon 8 | . 2 . 6 Highest Loss Streak 4 | . 3 2 4 To Critical Strikes . | . . . . Average Backups 13 | 3 7 16 18 Power . | . . . 1 Propulsion 3 | 2 4 2 1 Utility 4 | . 1 6 6 Weapon 5 | . 1 6 9 Tool/Special . | . . . . Unused Backups 12 | . . 1 11 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 4 | . . . 4 Weapon 6 | . . 1 5 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 99 97 79 Engine 10 | . 14 11 7 Wheel 27 | . 28 32 19 Device 9 | . 14 10 2 Storage 11 | . 14 11 9 Processor 4 | . . 9 1 Protection 3 | . . . 12 Energy Gun 7 | . 22 1 . Energy Cannon 12 | . . 19 14 Ballistic Gun 2 | . . 1 5 Impact Weapon 1 | . 3 . 2 Peak Build Rating 26 | 9 10 18 26 Average Rating 14 | 5 8 15 21 On Entrance 8 | . 9 10 16 Avg Prop Armor Cover (%) 4 | . . . 4 Naked Turns . | . . . . Heaviest Build 116 | 13 89 99 116 Greatest Support 40 | 20 20 36 40 Greatest Overweight (x) 11 | . 4 3 11 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 19 | 7 10 25 25 Most Carried 22 | 7 10 19 22 Average Carried 13 | 3 7 16 18 Final Capacity 25 | 8 25 25 25 Final Carried 19 | 6 10 19 15 Class Distribution -------------------- 83% | Mutant 12% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 612 | 270 80 53 209 Remotely . | . . . . Salvage Created 942 | 201 155 302 284 Parts 59 | 15 8 21 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 19 | . 4 7 8 Melee 1 | . . . 1 Guns 6 | . 3 . 3 Cannons 11 | . . 7 4 Classes Destroyed 7 | 2 1 3 1 Tunneler 5 | 5 . . . Recycler 1 | 1 . . . Watcher 1 | . . 1 . Swarmer 5 | . . 2 3 Cutter 1 | . . . 1 Grunt 9 | . 4 2 3 Sentry 4 | . . 3 1 Best Kill Streak 4 | 4 3 4 3 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 165 | . 30 32 103 Missed 47 | . 7 11 29 Hits 118 | . 23 21 74 Melee 15 | . . . 15 Projectile 103 | . 23 21 59 Critical Strikes 10 | . . 1 9 Damage Taken 3557 | . 403 284 2870 Core 732 | . 78 89 565 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 68 77 . Volleys Fired 83 | 10 21 16 36 Largest 3 | 2 2 2 3 Hottest 143 | 100 100 120 143 Shots Fired 170 | 20 37 32 81 Gun 93 | 20 37 . 36 Cannon 76 | . . 32 44 Launcher 1 | . . . 1 Special . | . . . . Kinetic 32 | . 1 . 31 Thermal 132 | 20 36 32 44 Explosive 1 | . . . 1 Electromagnetic 5 | . . . 5 Robot Hit Streak 15 | 15 9 5 6 Robot Miss Streak 5 | . 3 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 89 | 15 22 17 35 Core Hits 36 | 7 8 8 13 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 4 | 2 1 . 1 Burn 3 | 2 1 . . Smash 1 | . . . 1 Melee Attacks 4 | . 1 . 3 Impact 4 | . 1 . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1622 | 187 289 417 729 Guns 722 | 187 289 . 246 Cannons 823 | . . 417 406 Explosions . | . . . . Melee 77 | . . . 77 Ramming . | . . . . Kinetic 247 | . 10 . 237 Thermal 1289 | 187 279 417 406 Explosive . | . . . . Electromagnetic 9 | . . . 9 Impact 77 | . . . 77 Slashing . | . . . . Piercing . | . . . . Highest Corruption 21 | . . . 21 Average Corruption 6 | . . . 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 57 | . 39 . 18 Projectiles 6 | . . . 6 Explosions 39 | . 39 . . Melee 12 | . . . 12 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 141 | . 113 . 28 Shots 2 | . 1 . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 460 | 273 386 205 460 Average Temperature 171 | 116 181 70 224 Received Heat Transfer 684 | . 138 105 441 Effects 11 | 1 . . 10 Shutdowns 2 | . . . 2 Energy Bleed 2 | 1 . . 1 Interference 2 | . . . 2 Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 3 | 3 . . . Heat Transferred 2875 | 703 877 666 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 147 | 20 75 147 91 Initial 16 | . . 16 . Average 31 | 3 20 43 32 Influence Increases 786 | 30 169 289 298 Destroy 0b10 Robot/C 380 | . 80 140 160 Destroy 0b10 Robot/NC 35 | 30 . 5 . Destroy Leader 112 | . 20 52 40 Successful Hack 26 | . 12 14 . Disable Machine 60 | . 30 15 15 Destroy Structure 38 | . 27 3 8 Lose Combat Pursuer 135 | . . 60 75 Influence Decreases 786 | 30 130 328 298 Entered New Map 23 | . . 23 . Time Decay 440 | 30 100 152 158 Lost Part 190 | . 30 20 140 Purge Threat 133 | . . 133 . Squads Dispatched 5 | . 2 1 2 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 7 15 13 Peak Tracking Total 3 | . 3 3 3 Tactical Retreats 7 | . . 3 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 2 1 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 2 7 . Terminals 9 | . 2 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 7 20 . Successful 11 | . 2 9 . Failed 16 | . 5 11 . Catastrophic 4 | . . 4 . Database Lockouts . | . . . . Manual 10 | . . 10 . Terminals 27 | . 7 20 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 2 7 . Terminal Index 1 | . . 1 . Scanalyzer Index 1 | . 1 . . Unreport Threat 1 | . . 1 . Locate Traps 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 4 | . 1 3 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Botnet 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 7 . Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1118 | 15 494 609 . Sensors 608 | . . 608 . Terrain 599 | 15 494 90 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1732 | 113 494 724 401 Spaces Moved 812 | 72 255 350 135 Core 9 | 9 . . . Treads 16 | . . . 16 Legs 2 | . . . 2 Wheels 785 | 63 255 350 117 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 116 110 Average Speed 114 | 76 91 117 168 Slowest Speed 720 | 80 140 125 720 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 7 | . . . 7 Exploration Rate (%) 27 | 4 45 46 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 55 | . 44 2 9 Melee . | . . . . Projectile 11 | . . 2 9 AOE 44 | . 44 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1457 | 109 477 631 240 Wait 467 | 8 185 240 34 Move 809 | 71 254 349 135 Hop . | . . . . Pick Up 50 | 13 8 16 13 Fast Attach . | . . . . Attach 31 | 7 3 5 16 Detach . | . . . . Swap 6 | . 3 1 2 Drop 7 | . 2 4 1 Fire 83 | 10 21 16 36 Melee 4 | . 1 . 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 431 | -10/Materials | Lost 3 parts (1p2w) 487 | -10/Materials | Discovered new exit (range 7) 584 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 683 | -9/Materials | Discovered new exit (range 11) 701 | -9/Materials | Identified exit to Mines 1304 | -9/Materials | Discovered new exit (range 15) 1330 | -9/Materials | Identified exit to Materials 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1586 | -8/Materials | Lost 4 parts (2n2w) 1690 | -8/Materials | Crushed by falling debris 1703 | -8/Materials | Crushed by falling debris 1714 | -8/Materials | Crushed by falling debris 1714 | -8/Materials | Core integrity fell below 50% 1718 | -8/Materials | Crushed by falling debris 1721 | -8/Materials | Lost 3 parts (1n1u1w) 1725 | -8/Materials | Crushed by falling debris 1725 | -8/Materials | System corruption reached 10% 1731 | -8/Materials | Crushed by falling debris 1731 | -8/Materials | Core integrity fell below 20% 1732 | -8/Materials | Crushed by falling debris 1733 | -8/Materials | Destroyed self with Rocket Launcher Last Messages --------------- 01703_ Crushed by falling debris. 01714_ The unstable cave ceiling collapses. 01714_ Crushed by falling debris. 01718_ The unstable cave ceiling collapses. 01718_ Crushed by falling debris. 01725_ The unstable cave ceiling collapses. 01725_ Crushed by falling debris. 01725_ Ion Cannon destroyed. 01725_ System corrupted by crushing effect (+1). 01725_ Imp. EM Shotgun destroyed. 01725_ System corrupted by crushing effect (+3). 01727_ B6UOUJ8DV/=1EHLGIF%X:/9FGBWG&A:O|NPYAHPW 01731_ The unstable cave ceiling collapses. 01731_ Crushed by falling debris. 01731_ Enh. Autogun destroyed. 01731_ System corrupted by crushing effect (+5). 01731_ Hrd. Medium Armor Plating destroyed. 01731_ System corrupted by crushing effect (+3). 01732_ The unstable cave ceiling collapses. 01732_ Crushed by falling debris. 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