Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 16:25:19 Player: rCartos Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (2383) 2383 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (479) 479 TOTAL SCORE: 7437 Bonus ------- Follower Combat Kills 179 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 444/500 Energy 47/150 System Corruption 0% Temperature Critical (516) Movement Rolling (125) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Wheel > --- UTILITY (6) ------ High-capacity Matter Pod Improved Sensor Array Advanced Terrain Scan Processor Targeting Computer > --- WEAPON (4) ------- Beam Rifle Heavy Laser Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (5) ---- Improved Terrain Scanner Improved Terrain Scanner Melee Analysis Suite Makeshift ECM Suite Medium Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Battery Advanced Terrain Scan Processor Targeting Computer Transmission Jammer > --- WEAPON ----------- Beam Rifle Plasma Cannon Phase Cannon Phase Cannon > --- INVENTORY -------- High-capacity Matter Pod Improved Terrain Scanner Improved Terrain Scanner Particle Charger Makeshift ECM Suite Hardened Light Armor Plating Improved Light Armor Plating Medium Laser Beam Rifle Heavy Ion Cannon High-powered Shotgun Precision Assault Rifle [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Phase Cannon Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . . 1 1 1 1 . . . . Weapon 2 | . . . . 1 1 . . . . . Parts Attached 97 | 7 1 . 15 9 23 2 5 5 . 30 Power 14 | 1 . . 1 1 5 1 . 1 . 4 Engine 12 | 1 . . 1 . 5 1 . 1 . 3 Core 2 | . . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . . 5 . 1 . 2 . . 4 Treads . | . . . . . . . . . . . Leg 3 | . . . . . . . . . . 3 Wheel 11 | 2 . . 5 . 1 . 2 . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 2 . . 5 3 6 1 1 2 . 8 Device 12 | 1 . . . 1 3 . . 2 . 5 Storage 8 | 1 . . 2 2 1 . . . . 2 Processor 3 | . . . 1 . . 1 1 . . . Hackware 1 | . . . 1 . . . . . . . Protection 4 | . . . 1 . 2 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 41 | 2 1 . 4 5 11 . 2 2 . 14 Energy Gun 15 | 1 . . 3 2 4 . 1 . . 4 Energy Cannon 9 | . . . . . 4 . . 2 . 3 Ballistic Gun 5 | 1 . . . . 1 . 1 . . 2 Ballistic Cannon 6 | . 1 . 1 . . . . . . 4 Launcher 5 | . . . . 3 1 . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 3 | . . . . . 3 . . . . . Parts Lost 48 | . . . 9 . 11 . . 2 . 26 Power 7 | . . . . . 2 . . . . 5 Propulsion 12 | . . . 4 . 3 . . 2 . 3 Utility 13 | . . . 2 . 2 . . . . 9 Weapon 16 | . . . 3 . 4 . . . . 9 Highest Loss Streak 11 | . . . 4 . 7 . . 2 . 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 100 100 92 99 86 86 88 89 86 76 Engine 8 | . 14 14 11 7 5 13 13 13 13 6 Leg 2 | . . . . . . . . . . 5 Wheel 9 | . 28 28 29 27 10 6 8 9 6 1 Device 13 | . 14 14 2 7 10 20 16 16 20 14 Storage 9 | . 14 14 14 10 10 6 6 6 6 9 Processor 10 | . . . 7 9 5 6 9 13 13 13 Protection 3 | . . . . 9 8 6 6 2 . . Energy Gun 6 | . 4 . 9 18 12 . 2 6 6 4 Energy Cannon 9 | . . . . . 14 20 12 8 13 10 Ballistic Gun 4 | . 14 14 2 . . 6 10 10 6 1 Ballistic Cannon 4 | . 10 14 9 . . . . . . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 15 16 16 40 65 85 91 91 91 91 94 Greatest Support 56 | 32 32 32 42 30 30 10 30 30 10 56 Greatest Overweight (x) 30 | . . . 1 2 19 9 9 9 9 30 Average Overweight (x) 4 | . . . . 1 5 9 6 5 9 6 Largest Inventory Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 14 18 20 20 20 20 20 19 Most Carried 20 | 5 6 6 13 20 20 18 20 20 20 20 Average Carried 14 | 2 3 6 8 16 17 17 18 19 20 13 Final Capacity 20 | 8 8 8 15 20 20 20 20 20 20 5 Final Carried 20 | 3 6 6 13 20 19 17 20 20 20 5 Class Distribution -------------------- 33% | Gunner 30% | Scavenger-Gunner 11% | Mutant 6% | Skirmisher 5% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Matter Collected 2238 | 169 40 56 425 54 280 68 348 138 . 660 Remotely . | . . . . . . . . . . . Salvage Created 2261 | 16 38 . 447 . 468 68 216 229 . 779 Parts 110 | 4 5 . 23 . 20 3 11 9 . 35 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . 9 8 . 43 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 51 | . . . 12 . 10 1 5 4 . 19 Guns 17 | . . . 3 . 2 1 2 4 . 5 Cannons 27 | . . . 9 . 5 . 3 . . 10 AOE 6 | . . . . . 3 . . . . 3 Classes Destroyed 13 | 1 2 . 4 . 2 . 3 . . 1 Worker 1 | . . . 1 . . . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Minesweeper 1 | . . . . . . . 1 . . . Mechanic 2 | . 1 . 1 . . . . . . . Operator 2 | . 1 . 1 . . . . . . . Drone 1 | . . . . . . . . . . 1 Swarmer 10 | . . . . . . . 3 . . 7 Grunt 25 | . . . 8 . 5 . . 3 . 9 Brawler 1 | . . . . . . . . 1 . . Sentry 9 | . . . 4 . 2 1 . . . 2 Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . 2 . . . . . Thug 1 | . . . . . . . 1 . . . Savage 1 | . . . . . . . 1 . . . Best Kill Streak 9 | 1 2 . 9 . 3 1 3 4 . 5 Combat Bots Only 5 | . . . 4 . 3 1 3 4 . 5 Max Kills in Single Turn 3 | 1 1 . 1 . 1 1 2 1 . 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 438 | . . . 97 . 120 18 14 17 . 172 Missed 104 | . . . 33 . 30 6 3 . . 32 Damage Taken 5562 | . . . 845 . 1433 64 175 329 . 2716 Core 1241 | . . . 154 . 167 21 38 23 . 838 Absorbed by Shields 86 | . . . . . . . . . . 86 Regen/Repaired (Parts) 56 | . . . 56 . . . . . . . Core Remaining (%) 87 | 100 . 100 61 100 76 . . . . . Volleys Fired 137 | 2 4 . 49 2 25 2 10 6 . 37 Largest 4 | 2 2 . 2 3 4 4 4 4 . 4 Hottest 306 | 70 55 . 101 128 305 268 268 208 . 306 Shots Fired 386 | 4 8 . 92 6 87 8 40 24 . 117 Gun 153 | 4 4 . 26 4 34 2 22 18 . 39 Cannon 226 | . 4 . 66 . 49 6 18 6 . 77 Launcher 7 | . . . . 2 4 . . . . 1 Special . | . . . . . . . . . . . Kinetic 171 | 2 8 . 78 . . 2 17 12 . 52 Thermal 184 | 2 . . 9 . 68 6 23 12 . 64 Explosive 6 | . . . . 2 3 . . . . 1 Electromagnetic 25 | . . . 5 4 16 . . . . . Robot Hit Streak 10 | 3 5 . 9 . 10 7 8 8 . 5 Robot Miss Streak 14 | . 1 . 8 . 5 1 5 3 . 14 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 190 | 3 6 . 52 . 46 7 21 14 . 41 Core Hits 104 | 1 3 . 24 . 22 3 10 10 . 31 Critical Kills 3 | . . . . . . . . 1 . 2 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | 1 . . 3 . . . . 1 . 7 Burn 1 | 1 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 Destroy 2 | . . . . . . . . 1 . 1 Blast 8 | . . . 3 . . . . . . 5 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4832 | 40 89 . 932 . 1284 167 468 369 . 1483 Guns 1374 | 40 39 . 196 . 241 41 185 292 . 340 Cannons 2882 | . 50 . 736 . 664 126 283 77 . 946 Explosions 576 | . . . . . 379 . . . . 197 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1958 | 15 89 . 811 . . 41 165 187 . 650 Thermal 2179 | 25 . . 72 . 835 126 303 182 . 636 Explosive 546 | . . . . . 349 . . . . 197 Electromagnetic 149 | . . . 49 . 100 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 . . . . . Average Corruption 3 | . . . . . 3 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . . 12 . . . . . Message Errors 3 | . . . . . 3 . . . . . Matter Fused 3 | . . . . . 3 . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . Energy Discharges 1 | . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Misfires 1 | . . . . . 1 . . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 64 | . . . 3 . . . . . . 61 Projectiles 17 | . . . 3 . . . . . . 14 Explosions 47 | . . . . . . . . . . 47 Melee . | . . . . . . . . . . . Knockbacks 5 | . 1 . 2 . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 5 | . 1 . 2 . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . 133 . . . . 15 Shots 6 | . . . . . 5 . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 887 | 38 . . 143 60 653 289 381 421 . 887 Average Temperature 211 | 22 . . 29 34 201 147 122 240 . 395 Received Heat Transfer 1518 | . . . 321 . 402 . 18 183 . 594 Effects 59 | . . . . . 13 . 2 1 . 43 Shutdowns 11 | . . . . . 3 . 1 1 . 6 Energy Bleed 4 | . . . . . . . 1 . . 3 Interference 10 | . . . . . 5 . . . . 5 Matter Decay 7 | . . . . . 2 . . . . 5 Short Circuit 6 | . . . . . 1 . . . . 5 Damage (minor) 5 | . . . . . . . . . . 5 Damage (major) 13 | . . . . . 2 . . . . 11 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 11 | 1 . . 1 . 7 1 1 . . . Heat Transferred 3998 | 148 . . 185 . 1492 250 587 335 . 1001 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Peak Influence 317 | 5 58 22 317 108 202 98 . . . . Initial 90 | . 3 22 8 90 49 48 . . . . Average 97 | 1 18 22 163 103 93 68 . . . . Maximum Alert Level 1 | . . . 1 . 1 . . . . . Low Security (%) 87 | 100 100 100 62 100 92 100 . . . . Level 1 12 | . . . 37 . 7 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . 3 . 3 . . . . 1 Investigation 3 | . . . 1 . 1 . . . . 1 Extermination 1 | . . . . . 1 . . . . . Reinforcement 3 | . . . 2 . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Distress Signals 4 | . . . 2 . 1 . . . . 1 Communications Jammed 1 | . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . Times Spotted 86 | . 4 . 18 . 18 1 5 11 . 29 Peak Tracking Total 6 | . 3 . 6 . 5 1 3 6 . 5 Tactical Retreats 9 | . . . . . 4 . . 3 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 14 | . 1 . 5 . 5 . . . . 3 Max in Single Turn 3 | . 1 . 3 . 3 . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 15 | . . . 4 2 1 1 . 2 4 1 Terminals 7 | . . . 3 2 . 1 . . . 1 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 62 | . . . 14 5 2 1 . 7 28 5 Successful 51 | . . . 7 3 . 1 . 7 28 5 Failed 11 | . . . 7 2 2 . . . . . Catastrophic 2 | . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . 3 1 . . . . . . Terminals 23 | . . . 12 5 . 1 . . . 5 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 49 | . . . 5 3 . 1 . 7 28 5 Record 23 | . . . . 1 . . . 6 11 5 Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . 1 . . . . 3 . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Alert Level 2 | . . . 2 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . . 4 2 1 . . . . 1 Full Trace Events 4 | . . . 2 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Programmers 3 | . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Total Allies 3 | . . . . . . . . 2 . 1 Largest Group 2 | . . . . . . . . 2 . 1 Highest-Rated Group 96 | . . . . . . . . 50 . 96 Highest-Rated Ally 96 | . . . . . . . . 25 . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . 26 Total Damage 780 | . . . . . . . . . . 780 Kills 7 | . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Turns Passed 7080 | 80 74 237 607 285 996 199 819 705 233 2845 Spaces Moved 3355 | 63 58 237 412 246 521 89 429 399 109 792 Core 82 | 10 . . . . 3 . . . . 69 Treads . | . . . . . . . . . . . Legs 431 | . . . . . . . . . . 431 Wheels 2842 | 53 58 237 412 246 518 89 429 399 109 292 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 86 95 110 215 110 110 215 120 Average Speed 186 | 92 100 100 94 104 162 215 179 167 215 322 Slowest Speed 1550 | 100 100 100 115 110 1000 215 215 215 215 1550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 5 15 55 36 19 15 2 54 55 74 73 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 1 1 . 2 Spaces Dug 22 | . . . . 22 . . . . . . Terrain Destroyed 115 | . . . 33 22 21 . . . . 39 Melee . | . . . . . . . . . . . Projectile 40 | . . . 3 . 4 . . . . 33 AOE 75 | . . . 30 22 17 . . . . 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Total 3878 | 81 65 237 538 267 614 92 450 421 108 1005 Wait 190 | . . . 44 . 18 . . . . 128 Move 3345 | 62 57 236 411 245 520 88 428 398 108 792 Hop . | . . . . . . . . . . . Pick Up 87 | 10 3 . 19 10 19 . 6 6 . 14 Fast Attach . | . . . . . . . . . . . Attach 65 | 7 . . 12 2 13 2 2 . . 27 Detach 3 | . . . . . . . . . . 3 Swap 32 | . 1 . 3 7 10 . 3 5 . 3 Drop 18 | . . . . 1 9 . 1 6 . 1 Fire 137 | 2 4 . 49 2 25 2 10 6 . 37 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . 1 . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 9) 155 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 362 | -10/Mines | Discovered new exit (range 5) 388 | -10/Mines | Discovered new exit (range 4) 392 | -10/Mines | Entered Materials 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 563 | -9/Materials | Lost 4 parts (2n1u1w) 768 | -9/Materials | Lost 4 parts (1n1u2w) 804 | -9/Materials | Repaired Beam Rifle 994 | -9/Materials | Discovered new exit (range 5) 999 | -9/Materials | Entered another Materials area 999 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1262 | -8/Materials | Discovered new exit (range 8) 1284 | -8/Materials | Entered Factory 1284 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1561 | -7/Factory | Lost 7 parts (1p3n1u2w) 1811 | -7/Factory | Build established: Skirmisher 2250 | -7/Factory | Discovered new exit (range 15) 2280 | -7/Factory | Entered another Factory area 2280 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2446 | -6/Factory | Discovered new exit (range 15) 2479 | -6/Factory | Entered Lower Caves 2536 | -6/Lower Caves | Encountered a Warlord checkpoint 2568 | -6/Lower Caves | Build established: Gunner 3196 | -6/Lower Caves | Build established: Scavenger-Gunner 3202 | -6/Lower Caves | Discovered new exit (range 15) 3298 | -6/Lower Caves | Entered another Lower Caves area 3375 | -6/Lower Caves | Learned Factory emergency access door positions 3585 | -6/Lower Caves | Learned location of 1 exit from Research 3585 | -6/Lower Caves | Learned Extension trap positions 3585 | -6/Lower Caves | Learned Armory stockpile data 3585 | -6/Lower Caves | Learned Factory garrison access intel 3585 | -6/Lower Caves | Learned Research garrison access intel 3585 | -6/Lower Caves | Learned Armory garrison access intel 3599 | -6/Lower Caves | A Commander dispatched an escort 3950 | -6/Lower Caves | Encountered a Warlord checkpoint 3960 | -6/Lower Caves | Discovered new exit (range 8) 4003 | -6/Lower Caves | Entered Data Miner 4003 | -6/Data Miner | Accompanied by 2 allies 4003 | -6/Data Miner | Discovered new exit (range 6) 4004 | -6/Data Miner | Commander's escort returned to base 4004 | -6/Data Miner | Commander's escort returned to base 4044 | -6/Data Miner | Met Data Miner 4124 | -6/Data Miner | Learned location of Section 7 (-3) 4124 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4169 | -6/Data Miner | Received God Mode back door access code from Data Miner 4236 | -6/Data Miner | Entered Proximity Caves 4241 | -5/Proximity Caves | Spotter reported a threat 4539 | -5/Proximity Caves | Spotter reported a threat 4677 | -5/Proximity Caves | Spotter reported a threat 4748 | -5/Proximity Caves | Escorted by Enhanced Grunt 4782 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 4834 | -5/Proximity Caves | Spotter reported a threat 5096 | -5/Proximity Caves | Build established: Gunner 5223 | -5/Proximity Caves | Learned Factory stockpile data 5596 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 5939 | -5/Proximity Caves | Build established: Scavenger-Gunner 5981 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6021 | -5/Proximity Caves | Core integrity fell below 50% 6036 | -5/Proximity Caves | Core integrity fell below 20% 6064 | -5/Proximity Caves | Lost 11 parts (2p3u6w) 6126 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves 6126 | -5/Proximity Caves | Learned location of 1 exit from Research 6126 | -5/Proximity Caves | Learned 8 Factory zone layouts 6126 | -5/Proximity Caves | Learned 6 Upper Caves zone layouts 6386 | -5/Proximity Caves | Build established: Gunner 6511 | -5/Proximity Caves | Lost 3 parts (2n1u) 7068 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7082 | -5/Proximity Caves | Core destroyed Last Messages --------------- Hcp. Storage Unit destroyed. Wave Gun fries itself beyond repair. G-50 Soldier suffers critical hit (Blast). Destroyed Adv. Heat Sink. G-50 Soldier destroyed. Imp. Medium Armor Plating fries itself beyond repair. Destroyed Carbon-fiber Leg. G-50 Soldier suffers critical hit (Blast). Destroyed Lgt. Angular Momentum Engine. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Energy bleed (-27). Adv. Heat Sink fries itself beyond repair. Hvy. Laser fries itself beyond repair. Overheating: Energy bleed (-21). Imp. Treads fries itself beyond repair. G-50 Soldier destroyed. Overheating: Core damaged (-102). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##### ### ?????????? ?????????????????????? | | ????????? ???????????????????? | | ????????? ????????????????? | | #### ????????? % ?????????????????? | | #?????? ?????????? ?????????????????? | | #????????????????????% % % #?????????????????? | | #?????????????????=% #?????????????????? | | #???????????????? % #?????????????????? | | # #???????????????? ?????????????????? | | ?# ####???????????????? ??????????????????? | | #####???????????????????# ???????????????????? | | #??????????????????????# ????????????????????? | | ####???####???###??????# ?????????????????????? | | ? #?### ##?????# #?????????????????????? | | ###????# #?# %##????#[ #?????????????????????? | | #?####?# ### ######@]#?????????????????????? | | #?# #?#% % ! #?????????????????????? | | #?#%%#?# ###% % % % #?????????????????????? | | ##?#% ### #?### %## ######?????????????????????? | | #??# ## #???# ### #??????????????????????????? | | #?## ##??# ### #??????????????????????????? | | #### % ##?## %#??????????????????????????? | | % % % % #??#######??????????????????????????? | | % % ### #???????????????????????????????????? | | ####% ##?###???????????????????????????????????? | | ???## ##????????????????????????????????????????? | | ????####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 680 Matter Stores 481 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 5 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed CoolingMomentumEngine Manual? 0 Play Time 01:03:12 Cumulative 9.8 hours Start 2024.03.10 @ 15:21:38 End 2024.03.10 @ 16:25:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 25x20 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fc099f30-4d7d-447d-929d-f0e837244b87