Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 18:14:09 Player: Vectis Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (48) 240 Value Destroyed (1851) 1851 Prototype IDs (47) 940 Alien Tech Used (3) 600 Bonus (17779) 17779 TOTAL SCORE: 30510 Bonus ------- Follower Combat Kills 319 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Hacked Protovariant 500 Met Warlord at Research 2000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Win Speed 460 Cogmind --------- Core Integrity 1491/1600 Matter 171/300 Energy 238/350 System Corruption 0% Temperature Cool (30) Movement Flying (22) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster Q-thruster > --- UTILITY (15) ----- Large Storage Unit Enhanced Optical Array Advanced Melee Analysis Suite Improved Target Analyzer Improved Armor Integrity Analyzer Advanced Force Booster Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved System Shield Improved System Shield Improved System Shield Ghost Barrier > --- WEAPON (2) ------- Force Lance Force Lance > --- INVENTORY (10) --- Particle Reactor Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Subatomic Replicator Enhanced Force Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Improved Q-thruster > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Melee Analysis Suite Improved Target Analyzer Improved Armor Integrity Analyzer Advanced Force Booster Advanced Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved System Shield Improved System Shield Improved System Shield Ghost Barrier > --- WEAPON ----------- Force Lance Enhanced Force Lance > --- INVENTORY -------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Core Reset Matrix Core Reset Matrix Subatomic Replicator Sigix Containment Pod [Rating: 163] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled VTOL Module Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Hacking Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Falx Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Falx Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 2 2 . 2 . . 2 . . . . 2 . . 2 . 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . 1 . . . . . . . . . 1 . . . Utility 13 | . . . 1 2 2 . . . . 1 . . . . 2 . . 2 . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 154 | 10 . . 18 9 2 17 3 3 . 13 2 . 6 1 5 . . 10 14 8 6 14 13 Power 32 | 2 . . 2 . . 5 1 3 . 3 1 . 1 . 1 . . . 4 3 2 2 2 Engine 12 | 2 . . 1 . . 5 1 2 . 1 . . . . . . . . . . . . . Core 8 | . . . 1 . . . . 1 . 2 1 . 1 . 1 . . . 1 . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . 3 3 2 2 2 Propulsion 50 | 2 . . 8 3 . 7 1 . . 3 . . . 1 1 . . . 7 2 2 8 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | 2 . . 1 . . . . . . . . . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 46 | . . . 7 3 . 7 1 . . 3 . . . 1 1 . . . 6 2 2 8 5 Utility 47 | 4 . . 4 5 2 3 1 . . 5 1 . 1 . 3 . . 7 1 2 1 4 3 Device 18 | 2 . . . 1 1 1 . . . 2 1 . . . 2 . . 2 . . 1 3 2 Storage 3 | 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . Processor 12 | 1 . . 2 3 . . 1 . . 1 . . . . . . . 4 . . . . . Hackware 11 | . . . . 1 1 2 . . . 1 . . 1 . . . . . 1 2 . 1 1 Protection 3 | . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 25 | 2 . . 4 1 . 2 . . . 2 . . 4 . . . . 3 2 1 1 . 3 Energy Gun 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . . 1 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . 1 . . . . . . 2 . . 2 . . . . 2 2 1 . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 Special Melee Weapon 4 | . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . Unidentified Prototypes 13 | . . . 1 1 . 3 . . . 1 . . . . . . . . 2 1 2 . 2 Parts Lost 25 | . . . 1 . . 4 . 1 . 2 . . . . . . . 2 6 . 4 4 1 Power 8 | . . . . . . 1 . 1 . 1 . . . . . . . . 2 . 1 2 . Propulsion 8 | . . . 1 . . . . . . . . . . . . . . . 4 . 1 2 . Utility 6 | . . . . . . 3 . . . . . . . . . . . 1 . . 1 . 1 Weapon 3 | . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . Highest Loss Streak 4 | . . . 1 . . 2 . 1 . 1 . . . . . . . 1 2 . 4 2 1 Average Slot Usage (%) 92 | . 100 100 87 99 94 95 77 81 86 86 99 100 100 100 95 100 100 94 92 88 82 87 93 Engine 2 | . 14 14 10 . . 5 6 6 6 2 . . . . . . . . . . . . . Core 4 | . . . . 9 7 . . . 6 7 10 11 11 11 8 10 10 8 4 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 2 6 7 7 5 Leg 3 | . 28 28 16 . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . 7 27 23 21 26 26 26 23 29 29 29 29 26 26 26 23 20 17 15 19 24 Device 5 | . 14 14 1 7 15 16 . . . 5 5 5 2 . 6 5 5 8 . . 3 4 7 Storage 5 | . . . 11 9 7 7 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 17 | . 14 14 19 19 15 10 10 13 13 11 17 17 17 17 15 15 15 19 32 24 17 17 16 Hackware 17 | . . . . 9 9 17 13 13 13 12 17 17 20 23 21 21 21 19 19 27 28 29 32 Energy Gun 2 | . 14 14 14 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 14 1 8 7 1 . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 2 9 7 7 6 6 6 5 11 11 10 11 10 10 10 7 6 5 2 . . Special Melee Weapon 1 | . . . . . . 3 6 6 6 4 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 13 9 9 16 15 15 23 17 20 20 26 24 24 24 22 27 27 27 37 41 51 55 63 65 Greatest Support 81 | 20 20 20 30 18 27 26 22 26 22 36 26 26 26 28 28 28 28 43 56 76 81 81 71 Greatest Overweight (x) 14 | . . . . . 1 . . 4 . . . . . . . . . . 1 . . . 14 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 12 10 10 10 10 10 Average Capacity 7 | 5 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 9 10 10 10 10 10 Most Carried 10 | 5 3 4 6 6 6 6 5 5 5 6 6 6 6 6 6 6 6 10 10 10 10 10 10 Average Carried 6 | 3 3 3 5 5 5 5 4 4 4 5 5 5 5 5 5 6 6 7 9 9 9 6 9 Final Capacity 10 | 4 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 10 10 10 10 10 10 Final Carried 10 | 3 3 4 6 6 6 6 5 4 5 5 6 6 6 6 6 6 6 10 9 10 8 9 9 Class Distribution -------------------- 43% | Hacker-Sprinter 20% | Wizard-Sprinter 15% | Mutant 9% | Sprinter 3% | Hacker-Mutant 3% | Wizard-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Matter Collected 1704 | 307 . 30 252 85 . 176 50 20 . 67 83 . 60 10 . . . 70 188 25 125 20 136 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2266 | 210 . . 414 128 . 264 62 . . 37 . . . 142 . . . 328 413 . 112 20 136 Parts 109 | 17 . . 12 12 . 12 3 . . 3 . . . 6 . . . 18 9 . 7 3 7 Haulers Intercepted 5 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . . . 27 6 . . . . . . . . . Prevented 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 26 | . . . 5 2 . 3 1 . . . . . . 2 . . . 7 5 . . . 1 Melee 22 | . . . 1 2 . 3 1 . . . . . . 2 . . . 7 5 . . . 1 Guns 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 13 | 2 . . 5 1 . 1 . . . . . . . 1 . . . . 2 . 1 . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . 1 . . . . . 2 . . . . . . . . . . 1 1 . Watcher 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Swarmer 7 | . . . . . . 2 . . . . . . . . . . . 5 . . . . . Grunt 7 | . . . 2 . . . . . . . . . . . . . . 1 4 . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Sentry 8 | . . . 2 2 . 1 1 . . . . . . . . . . 1 . . . . 1 Hunter 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 6 . . 3 1 . 2 1 . . 1 . . . 2 . . . 6 3 . 1 1 1 Combat Bots Only 6 | . . . 2 1 . 1 1 . . . . . . 2 . . . 6 2 . . . 1 Max Kills in Single Turn 1 | 1 . . 1 1 . 1 1 . . 1 . . . 1 . . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 1 . 1 1 . . . . . . 1 . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Damage Taken 4670 | 30 51 . 342 45 . 385 33 42 . 519 . . 22 282 60 46 97 397 630 118 498 758 315 Core 1155 | . 17 . 107 30 . 82 14 . . 178 . . . 112 16 23 47 71 215 27 56 51 109 Absorbed by Shields 270 | . . . . . . 6 . . . . . . . 264 . . . . . . . . . Core Remaining (%) 88 | 100 . 93 73 94 . 88 . . 98 . . . . 71 . . 92 . 78 . . 90 93 Volleys Fired 31 | 7 . . 22 1 . 1 . . . . . . . . . . . . . . . . . Largest 2 | 2 . . 2 1 . 1 . . . . . . . . . . . . . . . . . Hottest 121 | 60 . . 121 23 . 23 . . . . . . . . . . . . . . . . . Shots Fired 56 | 14 . . 40 1 . 1 . . . . . . . . . . . . . . . . . Gun 56 | 14 . . 40 1 . 1 . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | 7 . . 2 1 . 1 . . . . . . . . . . . . . . . . . Thermal 36 | . . . 36 . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 9 | 7 . . 2 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | 9 . . 10 . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 177 | 9 . . 28 3 . 28 2 2 . 14 . . 22 9 . . . 19 26 . 5 4 6 Core Hits 63 | 6 . . 14 3 . 7 1 . . 3 . . . 4 . . . 8 11 . 2 1 3 Critical Hits 17 | . . . . . . 3 1 . . . . . . 2 . . . 4 3 . 1 2 1 Critical Kills 5 | . . . . . . . 1 . . . . . . . . . . 2 1 . . 1 . Critical Parts Destroyed 11 | . . . . . . 3 . . . . . . . 2 . . . 2 2 . 1 . 1 Melee Attacks 341 | . . . 13 17 5 71 5 3 . 33 2 2 22 11 3 . . 34 46 4 20 38 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 255 | . . . 13 17 5 67 5 1 . 29 2 2 . 11 3 . . 34 46 4 16 . . Piercing 54 | . . . . . . . . . . . . . . . . . . . . . 4 38 12 Sneak Attacks 41 | . . . 1 . . 7 1 2 . 4 . . 22 . . . . 1 . . 2 . 1 Combat Hostiles 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . 2 . . . 4 1 . . . . Damage Inflicted 6826 | 137 . . 713 139 . 1016 124 . . 446 . . . 411 . . . 1101 1229 . 623 351 536 Guns 450 | 97 . . 353 . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 40 | 40 . . . . . . . . . . . . . . . . . . . . . . . Melee 6336 | . . . 360 139 . 1016 124 . . 446 . . . 411 . . . 1101 1229 . 623 351 536 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . Thermal 373 | 40 . . 333 . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 110 | 90 . . 20 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5449 | . . . 360 139 . 1016 124 . . 446 . . . 411 . . . 1101 1229 . 623 . . Piercing 887 | . . . . . . . . . . . . . . . . . . . . . . 351 536 Highest Corruption 6 | . . . 2 . . 6 1 1 1 2 2 2 2 . . . . . 1 . . . . Average Corruption 1 | . . . 2 . . 6 1 1 1 1 2 2 2 . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 10 | . . . 2 . . 2 1 1 . 1 . 2 . . . . . . 1 . . . . Message Errors 4 | . . . . . . . 1 1 . 1 . . . . . . . . 1 . . . . Heat Flow Errors 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Targeting Errors 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 706 | . . . 35 . . 57 . . . 89 . . . . . . . 134 77 . 200 . 114 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 706 | . . . 35 . . 57 . . . 89 . . . . . . . 134 77 . 200 . 114 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 31 | 31 . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 393 | 32 . . 360 . . 98 . 16 . 4 2 164 210 4 5 . . 95 101 2 . 393 338 Average Temperature 62 | 16 . . 113 . . 44 . 10 . 3 2 48 31 2 1 . . 43 58 2 . 122 100 Received Heat Transfer 633 | . . . 93 18 . 75 . 18 . 63 . . 12 . 18 9 . 21 123 21 54 99 9 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 3 . . . . . . . . . . . . . . . 3 . . . . Heat Transferred 951 | 100 . . 851 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Peak Influence 818 | 30 33 12 151 172 123 511 133 . . 599 . . . . 134 . . 321 288 103 220 434 818 Average Influence 192 | 12 24 12 53 85 86 231 110 . . 313 . . . . 82 . . 144 213 80 148 273 616 Maximum Alert Level 3 | . . . . . . 2 . . . 2 . . . . . . . 1 1 . 1 2 3 Low Security (%) 65 | 100 100 100 100 100 100 32 100 . . 43 . . . . 100 . . 64 36 100 91 35 . Level 1 22 | . . . . . . 60 . . . 4 . . . . . . . 35 63 . 8 60 30 Level 2 7 | . . . . . . 7 . . . 52 . . . . . . . . . . . 3 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . 69 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . 3 3 . 6 . . . 5 . . . . 1 . . . 3 1 3 5 1 Investigation 6 | . . . 2 2 . 1 . . . . . . . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement 17 | . . . 1 1 . 5 . . . 1 . . . . . . . . 1 1 2 5 . Assault 4 | . . . . . . . . . . 1 . . . . . . . . 2 . . . 1 Garrison 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Distress Signals 16 | . . . 1 . . 5 . . . 1 . . 1 . 1 . . . . 6 1 . . Communications Jammed 11 | . . . . . . . . . . 11 . . . . . . . . . . . . . Distress Signals 11 | . . . . . . . . . . 11 . . . . . . . . . . . . . Times Spotted 227 | . 3 2 18 8 1 27 2 9 . 28 8 . 25 2 5 1 2 16 9 6 14 27 14 Peak Tracking Total 17 | . 3 2 9 3 1 8 2 7 . 17 5 . 10 2 5 1 2 8 4 3 7 9 10 Tactical Retreats 38 | . . 1 5 1 . 4 . 3 . 7 3 . 3 . . . . 3 . 1 2 5 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Traps Triggered 4 | . . . 1 1 . . 1 . . 1 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 15 | . . . . . . 7 8 . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 1 . 5 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Machines Disabled 12 | . . . 1 . . 1 . . . 1 . . . . . . . . 4 . 3 2 . Max in Single Turn 1 | . . . 1 . . 1 . . . 1 . . . . . . . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Machines Accessed 92 | . 1 . 5 9 1 6 . 2 . 7 . . 12 . 4 1 . 3 8 7 12 9 5 Terminals 57 | . 1 . 4 8 1 4 . 1 . 3 . . . . . . . 3 7 5 9 8 3 Fabricators 5 | . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 Repair Stations 3 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 4 | . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . Garrison Access 7 | . . . . . . 1 . . . 1 . . . . 1 . . . . 1 1 1 1 Total Hacks 411 | . 3 . 14 41 4 20 . 2 . 21 . . 35 . 9 1 . 9 53 36 50 97 16 Successful 237 | . 1 . 8 15 2 10 . 2 . 12 . . 35 . 6 1 . 5 37 15 34 44 10 Failed 174 | . 2 . 6 26 2 10 . . . 9 . . . . 3 . . 4 16 21 16 53 6 Catastrophic 33 | . 1 . 2 7 . 2 . . . . . . . . . . . 1 2 3 4 9 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 159 | . 2 . 1 22 2 12 . . . 4 . . 2 . 1 . . 1 25 9 21 51 6 Terminals 325 | . 3 . 12 39 4 13 . 1 . 11 . . . . . . . 9 49 31 46 96 11 Fabricators 12 | . . . . . . . . . . 5 . . . . 4 . . . . . . . 3 Repair Stations 11 | . . . . . . 4 . . . 3 . . . . 4 . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 8 | . . . . 2 . . . . . . . . . . . . . . 4 . 2 . . Garrison Access 15 | . . . . . . 3 . . . 2 . . . . 1 . . . . 4 2 1 2 Terminal Hacks 197 | . 1 . 7 13 1 5 . 2 . 6 . . 35 . . 1 . 5 33 13 30 40 5 Record 40 | . . . 1 1 . . . 1 . 1 . . 22 . . . . . 4 2 5 3 . Part Schematic 5 | . . . . . 1 . . . . . . . . . . . . 1 1 1 . 1 . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 17 | . . . . 1 . . . . . . . . 11 . . . . . 3 . 2 . . Open Door 6 | . . . . . . . . 1 . . . . 2 . . 1 . . . . 1 . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 6 | . . . . 1 . . . . . 1 . . . . . . . 1 . 1 1 1 . Emergency Access Points 6 | . . . . . . . . . . . . . . . . . . . 2 2 . 2 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 4 | . . . . 1 . 1 . . . . . . . . . . . . 1 . . 1 . Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 10 | . . . 1 . . 1 . . . . . . . . . . . . 2 2 3 1 . Unreport Threat 5 | . . . 1 1 . . . . . . . . . . . . . . 2 1 . . . Locate Traps 10 | . . . . 1 . . . . . 1 . . . . . . . . 1 . 2 4 1 Dispatch Records 7 | . . . . . . . . . . . . . . . . . . . 2 1 3 1 . Security Status 12 | . . . . 1 . . . . . 1 . . . . . . . 1 3 1 2 3 . Surveillance Status 5 | . . . . . . . . . . 1 . . . . . . . . 1 . . 3 . Patrol Status 10 | . . . . 2 . . . . . . . . . . . . . . 1 1 1 4 1 Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Assault Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 9 | . . . . . . 2 . . . . . . . . . . . . 1 . 1 5 . Recall Assault 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Registered Components 6 | . . . 1 1 . . . . . 1 . . . . . . . . 1 . 1 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 22 | . 1 . 2 2 . 1 . . . . . . . . . . . 1 3 1 3 6 2 Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Fabricator Hacks 9 | . . . . . . . . . . 4 . . . . 2 . . . . . . . 3 Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 Build 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . . 2 Repair Station Hacks 9 | . . . . . . 4 . . . 2 . . . . 3 . . . . . . . . Scan Component 5 | . . . . . . 2 . . . 1 . . . . 2 . . . . . . . . Repair 4 | . . . . . . 2 . . . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 7 | . . . . 2 . . . . . . . . . . . . . . 3 . 2 . . Insert Component 6 | . . . . 1 . . . . . . . . . . . . . . 3 . 2 . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 38 | . . . . . 3 4 . . . 2 . . . . 2 . . . 2 5 5 10 5 Terminals 7 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 3 1 Assimilate 7 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 3 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . . . 1 . . . . 1 1 1 1 Reprogram 5 | . . . . . . 1 . . . . . . . . . . . . . 1 1 1 1 Eject 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 63 | . 1 . 5 9 1 6 . . . 6 . . . . 2 . . 3 8 5 7 6 4 Full Trace Events 4 | . . . 1 2 . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . . . . . . . . . 1 1 1 . 1 . Parts Built 4 | . . . . . . . . . . 2 . . . . . . . . . . . . 2 Matter 804 | . . . . . . . . . . 168 . . . . 168 . . . . . . . 468 Time 246 | . . . . . . . . . . 84 . . . . 84 . . . . . . . 78 Total Part Build Rating 22 | . . . . . . . . . . 8 . . . . . . . . . . . . 14 Parts Repaired 4 | . . . . . . 2 . . . 1 . . . . 1 . . . . . . . . Time 171 | . . . . . . 89 . . . 56 . . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . 9 . . . . . . . . . . . . . . . . 3 . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . 3 . 2 . 3 . . . . . . . . . . . . . Non-combat 8 | . . . . . . 3 . 2 . 3 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 9 | . . . . . . 4 . 2 . 3 . . . . . . . . . . . . . parse_system 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . no_distress 5 | . . . . . . 4 . . . 1 . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Ejected 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 1 . . 4 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Total Allies 24 | . . . . . 1 12 . . . 1 . . 4 . . . . . . . 3 2 1 Largest Group 10 | . . . . . 1 10 . . . 1 . . 4 1 . . . . . . 2 1 1 Highest-Rated Group 199 | . . . . . 26 173 . . . 49 . . 199 60 . . . . . . 138 44 44 Highest-Rated Ally 69 | . . . . . 26 29 . . . 49 . . 60 60 . . . . . . 69 44 44 Total Orders 86 | . . . . . . 20 12 . . 1 . 43 5 4 . . . . . . 1 . . STAY 3 | . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . GOTO 78 | . . . . . . 17 11 . . . . 42 4 3 . . . . . . 1 . . FOLLOW 5 | . . . . . . 2 1 . . . . 1 1 . . . . . . . . . . Ally Attacks 92 | . . . . . . 79 . . . 8 . . 2 . . . . . . . 3 . . Total Damage 1366 | . . . . . . 1003 . . . 328 . . . . . . . . . . 35 . . Kills 11 | . . . . . . 9 . . . 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . . 1 2 . 2 . 1 . . . . . . . Drone Launches 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Turns Passed 5493 | 141 34 208 588 225 119 428 63 203 15 479 106 196 477 199 84 71 3 234 327 265 306 385 337 Spaces Moved 10815 | 91 29 172 587 428 258 521 105 544 52 1206 391 417 1338 696 201 276 12 412 535 701 668 752 423 Core 17 | 11 . . . . 4 . . 1 . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 553 | 80 29 172 262 . . . . . . . . . . . . . . . 10 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 10245 | . . . 325 428 254 521 105 543 52 1206 391 417 1338 696 201 276 12 412 525 701 668 752 422 Fastest Speed 15 | 50 120 120 29 29 32 29 26 20 26 23 23 23 23 23 24 25 25 15 15 29 28 24 21 Average Speed 31 | 111 120 120 70 29 33 31 26 26 26 26 23 23 23 23 24 25 25 24 28 29 29 26 23 Slowest Speed 750 | 120 120 120 120 32 100 37 26 250 26 27 23 23 23 24 25 25 25 25 150 29 32 29 750 Overloaded Moves 107 | . . . . . . . . 14 . . . . . . . . . 35 58 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . 2 1 . 5 . 1 . 4 . . 2 . 2 . . 1 1 10 3 12 2 Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 11 58 44 39 7 61 3 85 14 27 53 75 94 78 7 60 7 16 57 38 65 42 14 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 3 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . Known Exits Taken 5 | . . . . . . . . . . 1 . 1 . . . . . 1 . 1 . 1 . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 . 1 . 1 . . Scrap Searched 10 | . . 1 . . . . . 1 1 . 3 2 . 1 . 1 . . . . . . . Spaces Dug 134 | . . . 4 10 5 27 3 . . 14 2 2 . . 2 . . 14 10 3 8 27 3 Terrain Destroyed 139 | 5 . . 4 10 5 27 3 . . 14 2 2 . . 2 . . 14 10 3 8 27 3 Melee 134 | . . . 4 10 5 27 3 . . 14 2 2 . . 2 . . 14 10 3 8 27 3 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Res Tes Res Qua Sec Acc Total 12303 | 115 28 174 708 501 283 680 132 598 52 1310 402 513 1515 709 228 277 11 482 621 750 732 845 637 Wait 776 | . . . 38 21 17 43 10 49 . 53 6 90 145 . 18 2 . 18 11 28 12 42 173 Move 10707 | 90 28 171 582 425 257 509 104 541 51 1197 390 416 1334 695 196 275 11 409 532 685 661 729 419 Hop 37 | . . . 2 1 . 5 . 1 . 4 . . 1 . 2 . . 1 1 5 3 10 1 Pick Up 91 | 4 . 2 11 13 2 8 . . 1 3 1 2 2 2 2 . . 7 7 7 4 7 6 Fast Attach 74 | 8 . . 9 3 . 8 1 1 . 10 1 . 1 . 4 . . 2 6 6 3 4 7 Attach 57 | . . . 5 4 2 3 2 2 . 2 1 . 1 1 2 . . 6 7 2 3 6 8 Detach 23 | 1 . . 2 1 . 2 1 1 . 1 1 . 1 . . . . 4 2 2 . 1 3 Swap 28 | 2 . . 4 2 . 6 . . . 1 . . 4 . . . . 3 1 . 1 4 . Drop 113 | 3 . 1 20 13 . 16 . . . 7 . 2 4 2 2 . . 2 9 12 7 4 9 Fire 31 | 7 . . 22 1 . 1 . . . . . . . . . . . . . . . . . Melee 330 | . . . 13 17 5 71 5 3 . 32 2 2 22 9 2 . . 30 45 3 20 38 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . 1 . . . . . . . . . . . . . . 18 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 15 | . . . . . . 7 8 . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 13) 176 | -10/Materials | Entered Mines 205 | -10/Mines | Learned Materials interactive machine intel 302 | -10/Mines | Build established: Mutant 378 | -10/Mines | Discovered new exit (range 7) 384 | -10/Mines | Entered Materials 384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 385 | -9/Materials | Loaded intel: 18 interactive machine locations 959 | -9/Materials | Discovered new exit (range 8) 972 | -9/Materials | Entered another Materials area 972 | -8/Materials | Evolved 2 slots: Utility x2 1112 | -8/Materials | Build established: Sprinter 1148 | -8/Materials | Discovered new exit (range 4) 1197 | -8/Materials | Entered Factory 1197 | -7/Factory | Evolved 2 slots: Utility x2 1216 | -7/Factory | Discovered new exit (range 5) 1253 | -7/Factory | Discovered new exit (range 6) 1316 | -7/Factory | Entered Storage 1316 | -7/Storage | Accompanied by 1 ally 1423 | -7/Storage | Repaired Imp. Flight Unit 1488 | -7/Storage | Repaired Cesium-ion Thruster? 1666 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 1723 | -7/Storage | Crushed by falling debris 1729 | -7/Storage | Discovered new exit (range 14) 1744 | -7/Storage | Entered Factory 1744 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1793 | -6/Factory | Discovered new exit (range 5) 1807 | -6/Factory | Entered Lower Caves 1989 | -6/Lower Caves | Discovered new exit (range 17) 2010 | -6/Lower Caves | Entered another Lower Caves area 2015 | -6/Lower Caves | Discovered new exit (range 17) 2025 | -6/Lower Caves | Entered Factory 2025 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2099 | -5/Factory | Repaired Mic. Fission Core 2104 | -5/Factory | Garrison activated, responded to threat 2231 | -5/Factory | Local fabrication network quarantined 2262 | -5/Factory | Build established: Hacker-Sprinter 2303 | -5/Factory | Fabricated Xenon Bombardment Thruster? 2304 | -5/Factory | Identified exit to Upper Caves 2304 | -5/Factory | Identified exit to Extension 2325 | -5/Factory | First assault squad dispatched 2504 | -5/Factory | Entered Upper Caves 2533 | -5/Upper Caves | Encountered a Warlord checkpoint 2567 | -5/Upper Caves | Learned Factory garrison access intel 2601 | -5/Upper Caves | Discovered new exit (range 5) 2610 | -5/Upper Caves | Entered another Upper Caves area 2691 | -5/Upper Caves | Identified exit to Warlord 2704 | -5/Upper Caves | Encountered a Warlord checkpoint 2705 | -5/Upper Caves | Learned Factory trap positions 2806 | -5/Upper Caves | Entered Warlord 2806 | -5/Warlord | Accompanied by 1 ally 2823 | -5/Warlord | System corruption cleaned by Quarantine Array 2870 | -5/Warlord | Learned Factory recycling unit intel 2870 | -5/Warlord | Learned Research scanalyzer intel 2870 | -5/Warlord | Learned 4 Access zone layouts 2870 | -5/Warlord | Learned location of Command (-1) 2870 | -5/Warlord | Learned Armory trap positions 2870 | -5/Warlord | Learned Quarantine emergency access door positions 2966 | -5/Warlord | Visited the Vortex Lab 2976 | -5/Warlord | Warlord's base attacked by MAIN.C 2983 | -5/Warlord | Met Warlord 3045 | -5/Warlord | Opened side exit 3185 | -5/Warlord | Warlord forces counterattacked 3232 | -5/Warlord | Discovered new exit (range 15) 3283 | -5/Warlord | Entered Proximity Caves 3283 | -4/Proximity Caves | Accompanied by 1 ally 3427 | -4/Proximity Caves | Spotted B-86 Titan 3448 | -4/Proximity Caves | Learned Research terminal intel 3452 | -4/Proximity Caves | Learned Research trap positions 3481 | -4/Proximity Caves | Discovered new exit (range 4) 3482 | -4/Proximity Caves | Entered Factory 3482 | -4/Factory | Evolved 2 slots: Utility x2 3483 | -4/Factory | Loaded intel: 115 trap records 3484 | -4/Factory | Loaded intel: 6 recycling unit locations 3485 | -4/Factory | Loaded intel: 4 garrison access locations 3537 | -4/Factory | Discovered new exit (range 6) 3544 | -4/Factory | Found Prototype Launcher 3550 | -4/Factory | Repaired Broken Mic. Fission Core 3566 | -4/Factory | Entered Upper Caves 3621 | -4/Upper Caves | Learned location of Armory (-4) 3636 | -4/Upper Caves | Discovered new exit (range 7) 3637 | -4/Upper Caves | Entered another Upper Caves area 3637 | -4/Upper Caves | Discovered new exit (range 13) 3640 | -4/Upper Caves | Entered Research 3640 | -3/Research | Evolved 2 slots: Utility x2 3641 | -3/Research | Loaded intel: 106 trap records 3642 | -3/Research | Loaded intel: 19 terminal locations 3643 | -3/Research | Loaded intel: 6 scanalyzer locations 3733 | -3/Research | Identified exit to Testing 3751 | -3/Research | Spotted B-86 Titan 3874 | -3/Research | Entered Testing 3887 | -3/Testing | Protovariant out of control (PG-YIO3FXRLP1) 3887 | -3/Testing | Found Prototype Device 3922 | -3/Testing | Scanned by Researcher 4059 | -3/Testing | Protovariant out of control (PY-95N691QH9P) 4059 | -3/Testing | Unleashed a protovariant (PY-95N691QH9P) 4060 | -3/Testing | Spotted Alpha 7 4060 | -3/Testing | Spotted 1L-XFG(L) 4159 | -3/Testing | Spotted PY-95N691QH9P 4171 | -3/Testing | Found Prototype Hackware 4171 | -3/Testing | Identified Ghost Barrier 4177 | -3/Testing | Discovered new exit (range 12) 4201 | -3/Testing | Entered Research 4201 | -2/Research | Warlord forces began assault on 0b10 4201 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4209 | -2/Research | Identified exit to Quarantine 4230 | -2/Research | Found Adv. Force Booster 4280 | -2/Research | Found Enh. Force Lance 4311 | -2/Research | Research machine network offline 4322 | -2/Research | Met up with Warlord 4463 | -2/Research | Build established: Wizard-Sprinter 4466 | -2/Research | Entered Quarantine 4501 | -2/Quarantine | Found Alien Artifact 4598 | -2/Quarantine | Met incapacitated Sigix Warrior 4598 | -2/Quarantine | Lockdown squad dispatched 4598 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 4599 | -2/Quarantine | Unlocked Sigix quarantine chamber 4623 | -2/Quarantine | Identified exit to Access 4624 | -2/Quarantine | Spotted Lightning 4624 | -2/Quarantine | Spotted Lightning 4639 | -2/Quarantine | Identified Phase Armor 4654 | -2/Quarantine | Found Alien Artifact 4679 | -2/Quarantine | Found Alien Artifact 4679 | -2/Quarantine | Identified Subatomic Replicator 4701 | -2/Quarantine | Lost 4 parts (1p1n1u1w) 4732 | -2/Quarantine | Identified Core Reset Matrix 4740 | -2/Quarantine | Spotted Fortress 4771 | -2/Quarantine | Discovered new exit (range 6) 4772 | -2/Quarantine | Entered Section 7 4872 | -2/Section 7 | Spotted S7 Guard 4993 | -2/Section 7 | Found Alien Artifact 5055 | -2/Section 7 | Spotted Alpha 7 5155 | -2/Section 7 | Found Core Reset Matrix 5157 | -2/Section 7 | Entered Access 5157 | -1/Access | Evolved 2 slots: Utility x2 5157 | -1/Access | Identified Core Regenerator 5157 | -1/Access | Used Core Regenerator, restored core integrity (+0) 5206 | -1/Access | Fabricated Force Lance (x1) 5247 | -1/Access | Fabricated Force Lance? 5259 | -1/Access | Local fabrication network quarantined 5259 | -1/Access | Used Core Reset Matrix 5263 | -1/Access | Sensed 1 artifact in vicinity 5275 | -1/Access | Spotted B-99 Colossus 5407 | -1/Access | First assault squad dispatched 5426 | -1/Access | Spotted B-99 Colossus 5492 | -1/Access | Discovered new exit (range 6) 5494 | *** | Destroyed 0B10! Last Messages --------------- 05432_ K-01 Serf cleans the Spectral Interrupter. 05439_ K-01 Serf cleans the Longscan Aggregator. 05466_ C-30 ARC bursts open, deploying its payload. 05466_ G-73 Enforcer unfolds itself. 05466_ B-74 Champion unfolds itself. 05466_ K-01 Serf collects debris. 05470_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 3P layout... Downloaded map data. 05470_ Connecting with Terminal... 05473_ K-01 Serf cleans the Wave Collapse Detector. 05490_ K-01 Serf cleans the Terminal. 05492_ Connecting with Terminal... >>Open Sealed Barrier opened. 05492_ The Access Shell folds into the floor. 05492_ EXIT=FOUND [Achievement: 30k Club] [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????#k """T""" "??????????????????? | | ??????????# k""" """ "??????????????????? | | ??????????# k "??????????????????? | | ??????????# A "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# R "??????????????????? | | ??????????# k "??????????????????? | | ??????????# "??????????????????? | | ??????????# k "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ########### #???????????????????????????????????? | | # #???????????????????????????????????? | | = # #???????????????????????????????????? | | ! + ############????????????????????????? | | """"" # #????????????????????????? | | """""" # #????????????????????????? | | """""" # +????????????????????????? | | """"" # " #????????????????????????? | | # """ # #?# #???# ????? | | # """ # #?# #???###????? | | =!! # " ####################?????? | | =!! # ## #?????? | | ] !! # ## #?????? | | ########### ## #?????? | | ??????????# ## #?????? | | ??????????########### =!! ## "" #?????? | | ???????????# ! # !! ## "" #?????? | | ???????????# # !! ## """""" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 6 Armor Integrity Analysis 50 Force Boost 5 Offensive Hacking 40 Defensive Hacking 56 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -5/Factory Force Lance | x1 | -1/Access Force Lance | x1 | -1/Access Alien Tech Used ----------------- Subatomic Replicator Core Regenerator Core Reset Matrix Achievements -------------- 30k Club A Powerful Ally? Alien Roots All-out Warlord Charge!!! Cya! Deadly Force Explorer False Reunion Hehehe Maximum Efficiency No Signal Nope Origins Payload Armed Rampage Rockin' Loadout Slippery One Total Silence root@ Challenges ------------ None Game ------ Seed PhasingRegenerativeClaws Manual? 0 Play Time 04:40:21 Cumulative 24.3 hours Start 2020.04.07 @ 14:45:19 End 2020.04.08 @ 18:14:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type 3 Total 1 Types 0/0/0/1/0/0/0 Lore% 22 Gallery% 31 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8f593cf-0a33-4590-b61a-46d7cc31def1