Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.17 @ 21:53:14 Player: tkc Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (179) 895 Value Destroyed (4860) 4860 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (998) 998 TOTAL SCORE: 12333 Bonus ------- High Alert Combat Kills 998 Cogmind --------- Core Integrity 0/1300 Matter 261/700 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Matter Compressor Advanced Signal Interpreter Improved Weapon Shielding Hacking Suite > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (5) ---- Improved Lightning Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Cooled Gravmag System Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Improved Surge Thruster Field Propulsion Drive > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved KE Penetrator Spear > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Airjet Improved Gravmag System High-capacity Matter Pod Hacking Suite Hypervelocity Gauss Rifle Improved Light Cannon Improved Light Cannon Assault Cannon [Rating: 81] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . 1 1 1 . 1 . . Utility 9 | . . 2 1 1 1 1 1 2 . Weapon . | . . . . . . . . . . Parts Attached 166 | 8 12 31 23 26 18 6 20 15 7 Power 21 | 1 . 5 2 2 5 2 1 3 . Engine 17 | 1 . 5 2 . 5 1 1 2 . Core 4 | . . . . 2 . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 50 | 3 3 11 8 6 4 . 10 4 1 Treads 9 | 1 . 7 1 . . . . . . Leg 3 | . . . 1 . . . . 2 . Wheel 17 | 2 3 4 5 . . . 1 1 1 Hover 4 | . . . . 2 . . 2 . . Flight 17 | . . . 1 4 4 . 7 1 . Utility 38 | 1 3 6 8 10 1 1 3 1 4 Device 4 | . . . . 2 . . 2 . . Storage 13 | 1 2 2 3 3 . . . 1 1 Processor 4 | . . . . 1 . 1 1 . 1 Hackware 7 | . . 1 1 4 . . . . 1 Protection 10 | . 1 3 4 . 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 57 | 3 6 9 5 8 8 3 6 7 2 Energy Gun 7 | 3 . . . 1 1 . . 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | . 1 2 1 . 1 1 3 6 . Ballistic Cannon 17 | . 3 5 3 4 2 . . . . Launcher 7 | . . 1 . 2 3 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 4 | . 2 1 . . . . . . 1 Piercing Weapon 6 | . . . . 1 1 1 3 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . 2 2 2 1 1 1 1 4 Parts Lost 58 | . . 3 11 3 1 3 8 27 2 Power 8 | . . 1 2 . . 1 . 4 . Propulsion 21 | . . . 3 2 . 1 5 9 1 Utility 15 | . . 1 3 1 . . 3 6 1 Weapon 14 | . . 1 3 . 1 1 . 8 . Highest Loss Streak 27 | . . 1 3 2 1 3 6 27 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 97 98 93 90 91 84 89 35 26 Engine 8 | . 14 10 8 . 2 5 5 1 . Treads 4 | . 6 4 11 . . . . . . Wheel 11 | . 21 17 11 . . . . . . Flight 6 | . . . . 25 25 25 27 7 . Device 1 | . . . . 3 6 5 9 2 . Storage 16 | . 19 22 20 7 6 5 5 3 3 Hackware 9 | . . 2 10 27 26 23 20 8 8 Protection 9 | . 5 17 10 . 4 5 3 . 3 Ballistic Gun 4 | . 7 2 7 . . 1 5 2 . Ballistic Cannon 10 | . 12 19 9 1 2 1 . . . Slashing Weapon 1 | . 4 . . . . . . . 2 Piercing Weapon 1 | . . . . 5 4 4 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 129 | 12 36 121 129 111 35 35 36 26 10 Greatest Support 44 | 26 32 44 44 36 37 37 39 36 10 Greatest Overweight (x) 10 | 2 1 9 10 3 . . 2 6 3 Average Overweight (x) 1 | . . 3 6 . . . . . 1 Largest Inventory Capacity 25 | 8 15 25 25 25 10 10 10 10 5 Average Capacity 16 | 7 13 20 25 11 10 10 10 8 5 Most Carried 25 | 8 15 25 25 25 10 10 10 9 1 Average Carried 15 | 5 12 19 22 10 9 9 9 4 . Final Capacity 25 | 8 15 25 25 10 10 10 10 5 5 Final Carried 25 | 8 15 25 25 10 10 10 9 1 1 Class Distribution -------------------- 69% | Mutant 18% | Hacker-Sprinter 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Mutant | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 4109 | 280 429 1212 851 412 282 . 544 78 21 Remotely . | . . . . . . . . . . Salvage Created 5257 | 155 399 1277 1048 1021 159 221 592 364 21 Parts 309 | 13 22 84 48 64 16 8 31 20 3 Haulers Intercepted 11 | . 1 4 2 4 . . . . . Recyclers Shooed 12 | 1 1 . 3 3 . 1 1 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 108 | . 13 34 16 17 8 9 5 6 . Guns 21 | . 2 3 5 . . . 5 6 . Cannons 49 | . 11 27 11 . . . . . . AOE 37 | . . 4 . 16 8 9 . . . Classes Destroyed 15 | 3 4 7 . 1 . . . . . Worker 22 | 2 . 1 2 8 2 . 6 1 . Builder 8 | . . 2 . 3 2 . . . 1 Tunneler 4 | 3 . . 1 . . . . . . Hauler 11 | . 1 4 2 4 . . . . . Recycler 16 | 1 1 3 3 5 . 1 2 . . Mechanic 1 | . . 1 . . . . . . . Operator 2 | . 1 1 . . . . . . . Watcher 7 | . . 4 1 2 . . . . . Swarmer 29 | . 6 4 . . 8 5 4 2 . Grunt 61 | . 7 22 11 13 . 4 1 3 . Brawler 2 | . . 1 . 1 . . . . . Duelist 2 | . . 1 . 1 . . . . . Protector 2 | . . 2 . . . . . . . Sentry 10 | . . 4 5 1 . . . . . Hunter 2 | . . . . 1 . . . 1 . Best Kill Streak 35 | 3 7 9 4 35 9 10 8 6 1 Combat Bots Only 11 | . 6 8 3 11 8 9 4 6 . Max Kills in Single Turn 7 | 2 1 2 2 7 3 2 2 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 3 | . . 2 . 3 3 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Damage Taken 8907 | . 408 1811 1572 345 282 357 847 2883 402 Core 2193 | . 58 290 187 144 58 54 100 999 303 Absorbed by Shields 14 | . . . . . . . . . 14 Redirected to Shielding 72 | . . 30 34 . . . . . 8 Regen/Repaired (Parts) 448 | . . 86 283 60 19 . . . . Core Remaining (%) 78 | 100 76 27 66 79 93 94 91 . . Volleys Fired 323 | 10 38 122 72 31 6 9 9 26 . Largest 2 | 2 2 2 2 1 1 1 2 2 . Hottest 100 | 100 100 78 78 48 39 39 70 75 . Shots Fired 567 | 20 74 230 142 31 6 9 16 39 . Gun 200 | 20 33 23 69 . . . 16 39 . Cannon 323 | . 41 205 73 4 . . . . . Launcher 44 | . . 2 . 27 6 9 . . . Special . | . . . . . . . . . . Kinetic 492 | . 70 228 142 4 . . 16 32 . Thermal 31 | 20 4 . . . . . . 7 . Explosive 44 | . . 2 . 27 6 9 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 5 10 15 15 4 3 4 6 6 . Robot Miss Streak 6 | 3 3 3 4 6 3 2 2 3 . Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 3 | . . . . . . . 2 1 . Max Gunslinging Chain 1 | . . . . . . . 1 1 . Shots Hit Robots 374 | 11 44 137 102 16 6 6 21 28 3 Core Hits 277 | 7 20 66 42 77 16 18 12 19 . Critical Kills 2 | . . 1 . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . 1 2 . Critical Strikes 20 | 1 1 11 2 . . . 1 4 . Burn 2 | 1 . . . . . . . 1 . Destroy 5 | . . 1 . . . . 1 3 . Blast 13 | . 1 10 2 . . . . . . Melee Attacks 130 | . 22 3 9 12 23 8 36 12 5 Impact 9 | . . . 9 . . . . . . Slashing 30 | . 22 3 . . . . . . 5 Piercing 91 | . . . . 12 23 8 36 12 . Sneak Attacks 14 | . . . . . 3 . 8 . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13676 | 150 648 2978 2024 3713 749 1520 963 689 242 Guns 2445 | 150 162 171 949 . . . 324 689 . Cannons 4200 | . 486 2639 1075 . . . . . . Explosions 5994 | . . 168 . 3713 593 1520 . . . Melee 1037 | . . . . . 156 . 639 . 242 Ramming . | . . . . . . . . . . Kinetic 6353 | . 635 2810 2024 . . . 324 560 . Thermal 617 | 150 13 . . 55 . 270 . 129 . Explosive 5212 | . . 168 . 3201 593 1250 . . . Electromagnetic 457 | . . . . 457 . . . . . Impact . | . . . . . . . . . . Slashing 242 | . . . . . . . . . 242 Piercing 795 | . . . . . 156 . 639 . . Highest Corruption 6 | . . . 6 . . . 1 5 5 Average Corruption 5 | . . . 5 . . . 1 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . 25 . . . . 2 2 Message Errors 6 | . . . 5 . . . . . 1 Matter Fused 5 | . . . 5 . . . . . . Heat Flow Errors 3 | . . . 2 . . . . . 1 Energy Discharges 4 | . . . 3 . . . . 1 . Data Loss (minor) 4 | . . . 3 . . . . 1 . Data Loss (major) 3 | . . . 3 . . . . . . Alerts 2 | . . . 2 . . . . . . Weapon Failures 2 | . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 629 | . . 23 5 133 61 142 123 . 142 Projectiles 24 | . . 19 5 . . . . . . Explosions 284 | . . 4 . 133 5 142 . . . Melee 321 | . . . . . 56 . 123 . 142 Knockbacks 34 | . 5 22 7 . . . . . . Impact . | . . . . . . . . . . Kinetic 32 | . 5 20 7 . . . . . . Secondary 2 | . . 2 . . . . . . . Self-Inflicted Damage 158 | . . . . 104 24 30 . . . Shots 6 | . . . . 4 1 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 645 | 156 189 645 271 8 2 57 8 16 158 Average Temperature 90 | 60 56 131 55 3 1 14 4 6 89 Received Heat Transfer 2177 | . 159 828 522 57 . 111 51 449 . Effects 23 | . . 23 . . . . . . . Shutdowns 5 | . . 5 . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . Interference 2 | . . 2 . . . . . . . Matter Decay 4 | . . 4 . . . . . . . Short Circuit 3 | . . 3 . . . . . . . Damage (minor) 4 | . . 4 . . . . . . . Damage (core) 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1255 | 518 37 . . 100 . 200 . 400 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 1035 | 30 219 937 562 1035 720 813 843 516 279 Initial 450 | . 19 61 395 230 448 352 398 450 270 Average 414 | 9 93 519 454 473 576 601 585 479 271 Maximum Alert Level 3 | . 1 3 2 3 3 3 3 2 1 Low Security (%) 21 | 100 99 3 . . . . . . . Level 1 16 | . . 16 16 58 . 32 4 . 100 Level 2 51 | . . 65 83 15 86 10 73 100 . Level 3 10 | . . 13 . 25 13 56 22 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 4 2 3 1 . 1 . 2 Investigation 2 | . . 1 1 . . . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 9 | . 2 1 . 3 1 . . . 2 Assault 2 | . . 2 . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . 1 Haulers Reinforced 2 | . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 16 | . 2 7 2 3 . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 220 | . 23 60 23 26 10 16 27 32 3 Peak Tracking Total 19 | . 4 9 4 7 4 10 16 19 4 Tactical Retreats 20 | . . 7 . 2 . 1 5 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 3 | . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 32 | . 1 5 2 14 . 6 4 . . Max in Single Turn 7 | . 1 2 1 7 . 4 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 29 | . 6 5 6 2 4 4 2 . . Terminals 18 | . 5 3 4 1 1 2 2 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . . 1 1 1 1 . . . . Recycling Units 4 | . 1 . 1 . 2 . . . . Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 82 | . 13 20 20 5 13 7 4 . . Successful 49 | . 8 7 11 5 11 5 2 . . Failed 33 | . 5 13 9 . 2 2 2 . . Catastrophic 3 | . 1 . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 48 | . 9 14 15 1 2 3 4 . . Terminals 55 | . 11 14 17 3 2 4 4 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 10 | . . 4 2 2 2 . . . . Recycling Units 12 | . 2 . 1 . 9 . . . . Scanalyzers 4 | . . 2 . . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 2 1 4 3 . 2 1 . . Robot Analysis 3 | . 1 1 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 3 | . . . 2 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . 2 2 2 2 . . . . Scan Component 4 | . . 1 1 1 1 . . . . Repair 4 | . . 1 1 1 1 . . . . Recycling Unit Hacks 11 | . 2 . 1 . 8 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 6 | . 1 . 1 . 4 . . . . Retrieve Matter 2 | . . . . . 2 . . . . Retrieve Components 2 | . 1 . . . 1 . . . . Scanalyzer 3 | . . 1 . . . 2 . . . Insert Component 2 | . . 1 . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . 4 3 4 . 1 1 1 . . Terminals 13 | . 4 3 4 . 1 . 1 . . Botnet 13 | . 4 3 4 . 1 . 1 . . Fabricators 1 | . . . . . . 1 . . . Prioritize 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 6 5 5 1 2 4 1 . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 1 1 1 1 . . . . Time 152 | . . 32 26 44 50 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 110 | . . . . . 110 . . . . Retrieved Matter 110 | . . . . . 110 . . . . Retrieved Components 6 | . 3 . . . 3 . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total 3 | . 1 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 5322 | 120 985 1540 1064 448 351 141 343 191 139 Spaces Moved 4228 | 70 674 652 371 760 542 290 654 132 83 Core 85 | 6 . . . . . . 1 7 71 Treads 50 | . 19 9 22 . . . . . . Legs 15 | . . . . . . . . 15 . Wheels 1769 | 64 655 643 349 12 . . . 34 12 Hover . | . . . . . . . . . . Flight 2309 | . . . . 748 542 290 653 76 . Fastest Speed 23 | 50 100 105 135 31 27 28 23 26 50 Average Speed 79 | 98 109 146 195 33 30 29 27 55 124 Slowest Speed 545 | 150 240 545 305 135 34 31 150 350 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . 1 3 . Cave-ins Triggered 2 | . . . 2 . . . . . . Exploration Rate (%) 27 | 6 98 51 29 25 14 13 19 9 7 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 70 | . 13 3 9 8 11 7 15 2 2 Terrain Destroyed 421 | . 13 55 11 198 43 75 19 5 2 Melee 70 | . 13 3 9 8 11 7 15 2 2 Projectile 19 | . . 9 2 2 . . 4 2 . AOE 331 | . . 43 . 188 32 68 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total 5455 | 97 817 1013 575 909 684 321 744 185 110 Wait 410 | . 36 155 81 48 79 7 1 3 . Move 4212 | 69 673 651 370 759 541 289 651 126 83 Hop 3 | . . . . . . . 1 2 . Pick Up 88 | 9 18 26 12 8 5 1 9 . . Fast Attach 63 | 6 7 6 6 6 6 2 10 8 6 Attach 51 | . . 5 14 15 2 2 4 8 1 Detach 18 | . 1 . 4 3 3 1 4 . 2 Swap 54 | 2 5 21 3 5 10 2 6 . . Drop 90 | 1 17 24 4 22 9 . 13 . . Fire 323 | 10 38 122 72 31 6 9 9 26 . Melee 130 | . 22 3 9 12 23 8 36 12 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 8) 846 | -10/Materials | Discovered new exit (range 15) 925 | -10/Materials | Discovered new exit (range 16) 1106 | -10/Materials | Entered another Materials area 1106 | -9/Materials | Evolved 2 slots: Utility x2 1353 | -9/Materials | Destroyed 8 combat bots 1405 | -9/Materials | Core integrity fell below 50% 1581 | -9/Materials | Discovered new exit (range 7) 1581 | -9/Materials | Discovered new exit (range 6) 2269 | -9/Materials | Discovered new exit (range 7) 2306 | -9/Materials | First assault squad dispatched 2317 | -9/Materials | Repaired Arm. Wheel 2646 | -9/Materials | Entered another Materials area 2646 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2824 | -8/Materials | Crushed by falling debris 2830 | -8/Materials | Crushed by falling debris 2861 | -8/Materials | Lost 3 parts (2u1w) 3048 | -8/Materials | Lost 3 parts (1p1n1w) 3077 | -8/Materials | Garrison activated, responded to threat 3315 | -8/Materials | Discovered new exit (range 3) 3607 | -8/Materials | Repaired Lrg. Storage Unit 3710 | -8/Materials | Entered Factory 3710 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4080 | -7/Factory | Destroyed 11 combat bots 4135 | -7/Factory | Repaired Hvy. Rocket Launcher 4142 | -7/Factory | Discovered new exit (range 16) 4158 | -7/Factory | Entered another Factory area 4158 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4233 | -6/Factory | Repaired Imp. Gravmag System 4277 | -6/Factory | Build established: Hacker-Mutant 4378 | -6/Factory | Destroyed 8 combat bots 4501 | -6/Factory | Discovered new exit (range 3) 4509 | -6/Factory | Entered another Factory area 4509 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4513 | -5/Factory | Identified exit to DSF 4591 | -5/Factory | Destroyed 9 combat bots 4604 | -5/Factory | Lost 3 parts (1p1n1w) 4621 | -5/Factory | Spotted B-75 Beast 4632 | -5/Factory | Build established: Hacker-Sprinter 4633 | -5/Factory | Discovered new exit (range 8) 4650 | -5/Factory | Identified exit to Factory 4650 | -5/Factory | Entered another Factory area 4650 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4856 | -4/Factory | Identified exit to Research 4993 | -4/Factory | Entered Research 4993 | -3/Research | Evolved 2 slots: Utility x2 4997 | -3/Research | Lost 6 parts (4n2u) 5091 | -3/Research | Core integrity fell below 50% 5180 | -3/Research | Discovered new exit (range 8) 5183 | -3/Research | Identified exit to Testing 5184 | -3/Research | Entered Testing 5212 | -3/Testing | Lost 27 parts (4p9n6u8w) 5219 | -3/Testing | Found Prototype Processor 5219 | -3/Testing | Identified Spectral Analyzer 5301 | -3/Testing | Core integrity fell below 20% 5323 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05297_ Field strength at 2. 05298_ Stasis field depleted. 05298_ Acquired 21 matter. 05298_ Slug penetrates Wall. 05300_ Penetrated by Slug. 05301_ Acquired Wheel. 05301_ Penetrated by Slug. 05301_ Slug penetrates Wall. 05301_ System Shield destroyed. 05303_ Slug penetrates Wall. 05303_ Penetrated by Slug. 05312_ Wheel destroyed. 05312_ Penetrated by Slug. 05312_ Slug penetrates Wall. 05313_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T011. 05314_ System corrupted: Heat flow error (+204). 05315_ Slug penetrates Wall. 05318_ Penetrated by Slug. 05320_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????###########??????????????????? | | ???????????????????# #?????##########???? | | ???????????????????# ####### #???? | | ???????????????????# """" ## " #???? | | ???????????????????# """" ## # #???? | | ???????????????????# """" ## # #???? | | ???????????????????# """" + + #???? | | ???????????????????# """" ## ! # #???? | | ???????????????????# ## | # #???? | | ???????????????????#####+###### # #???? | | ????????????????????# # ##??? | | ????????????????????# h #"#######"#??? | | ????????????????????# ###?????###??? | | ????????????????????# #????????????? | | ????????????????????#### ########????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# w#???????????????????? | | ???????????????????????#@ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????+ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# +???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? u ???????????????????? | | ????????????????????????"" ???????????????????? | | ????????????????????????"" ???????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 25 Energy Capacity 350 Matter Stores 373 Matter Capacity 700 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Angular Momentum Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed AluminumHypervelocityRifle Manual? 0 Play Time 02:27:05 Cumulative 70.2 hours Start 2022.07.16 @ 15:33:03 End 2022.07.17 @ 21:53:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 46 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a706c03-1742-4838-8894-aa9e75a7c5b9