Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 05:43:31

Player: fkp

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (196)     980
Value Destroyed (5615)     5615
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (2440)               2440
              TOTAL SCORE: 11535

 Bonus
-------
High Alert Combat Kills    2440

 Cogmind 
---------
Core Integrity             0/700
Matter                     248/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (18)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
     Heavy Laser
  Improved EM Pulse Cannon
     Heavy Particle Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
     Heavy Laser
  Improved EM Pulse Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Improved Heat Sink
  Advanced Weight Redist. System
  Improved Light Armor Plating
     Heavy Laser
     Heavy Laser
     Heavy Laser
     Heavy Laser
  Improved EM Pulse Cannon
           Ion Cannon
           Flak Cannon
           Remote Datajack
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             175  | 7   9   34  69  56  
  Power                    17   | 1   2   2   6   6   
    Engine                 7    | 1   .   2   2   2   
    Core                   10   | .   2   .   4   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   1   9   7   5   
    Treads                 19   | 2   1   4   7   5   
    Leg                    2    | .   .   2   .   .   
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  45   | 2   3   2   20  18  
    Device                 17   | 1   1   1   7   7   
    Storage                6    | 1   2   1   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             22   | .   .   .   11  11  
    Artifact               .    | .   .   .   .   .   
  Weapon                   89   | 2   3   21  36  27  
    Energy Gun             32   | .   3   5   11  13  
    Energy Cannon          20   | .   .   2   8   10  
    Ballistic Gun          13   | 2   .   5   6   .   
    Ballistic Cannon       10   | .   .   1   7   2   
    Launcher               12   | .   .   8   4   .   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   3   .   
Parts Lost                 49   | .   1   6   10  32  
  Power                    6    | .   .   1   1   4   
  Propulsion               8    | .   .   1   2   5   
  Utility                  14   | .   .   .   3   11  
  Weapon                   21   | .   1   4   4   12  
  Highest Loss Streak      24   | .   1   2   3   24  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  99  93  
  Engine                   4    | .   1   7   2   .   
  Core                     5    | .   11  3   6   5   
  Treads                   18   | .   28  16  18  14  
  Wheel                    1    | .   .   2   .   .   
  Device                   13   | .   12  10  17  13  
  Storage                  10   | .   15  10  9   7   
  Protection               6    | .   .   .   8   21  
  Energy Gun               17   | .   23  23  10  13  
  Energy Cannon            8    | .   .   5   15  9   
  Ballistic Gun            2    | .   4   3   3   .   
  Ballistic Cannon         2    | .   .   2   5   3   
  Launcher                 4    | .   .   9   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             72   | 13  29  45  58  72  
  Greatest Support         44   | 40  40  40  44  44  
  Greatest Overweight (x)  10   | .   .   2   1   10  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   11  14  15  15  
  Most Carried             15   | 6   12  15  15  15  
  Average Carried          13   | 3   8   13  14  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 4   11  15  15  3   

 Class Distribution 
--------------------
 31% | Tank
 17% | Scavenger-Gunner
 13% | Mutant
 13% | Gunner
 12% | Scavenger-Tank
 10% | Scavenger-Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
             Tank | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           3481 | 278  311  1019 1238 635  
  Remotely                 72   | 72   .    .    .    .    
Salvage Created            7003 | 88   431  2401 2918 1165 
  Parts                    429  | 4    29   168  151  77   
Haulers Intercepted        1    | .    .    1    .    .    
Recyclers Shooed           9    | .    6    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  138  | .   7   52  56  23  
  Guns                     55   | .   7   10  25  13  
  Cannons                  53   | .   .   16  27  10  
  AOE                      30   | .   .   26  4   .   
Classes Destroyed          16   | 1   4   8   1   2   
  Worker                   20   | .   1   11  1   7   
  Builder                  15   | .   1   8   5   1   
  Tunneler                 5    | .   .   2   2   1   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 14   | 1   1   8   1   3   
  Mechanic                 3    | .   .   2   1   .   
  Operator                 5    | .   .   4   1   .   
  Watcher                  11   | .   2   5   3   1   
  Swarmer                  21   | .   .   11  .   10  
  Grunt                    77   | .   7   30  36  4   
  Brawler                  6    | .   .   .   6   .   
  Duelist                  5    | .   .   1   4   .   
  Protector                1    | .   .   1   .   .   
  Sentry                   20   | .   .   9   10  1   
  Hunter                   1    | .   .   .   .   1   
  Programmer               6    | .   .   .   .   6   
  Thug                     1    | .   .   .   .   1   
Best Kill Streak           9    | 1   3   7   9   5   
  Combat Bots Only         6    | .   3   6   6   4   
Max Kills in Single Turn   5    | 1   1   5   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        875   | .    34   126  210  505  
  Missed                   253   | .    10   36   55   152  
Damage Taken               9061  | .    349  1290 2901 4521 
  Core                     1292  | .    11   204  359  718  
  Absorbed by Shields      .     | .    .    .    .    .    
  Redirected to Shielding  64    | .    .    .    64   .    
  Regen/Repaired (Parts)   403   | .    27   376  .    .    
Core Remaining (%)         69    | 100  95   49   34   .    
Volleys Fired              376   | 4    48   99   125  100  
  Largest                  4     | 2    2    4    4    4    
  Hottest                  276   | 40   80   225  252  276  
Shots Fired                1133  | 8    95   310  461  259  
  Gun                      655   | 8    95   161  246  145  
  Cannon                   426   | .    .    106  210  110  
  Launcher                 48    | .    .    43   5    .    
  Special                  4     | .    .    .    .    4    
  Kinetic                  250   | 8    31   61   105  45   
  Thermal                  764   | .    47   162  351  204  
  Explosive                48    | .    .    43   5    .    
  Electromagnetic          67    | .    17   44   .    6    
  Robot Hit Streak         21    | 4    16   9    21   17   
  Robot Miss Streak        8     | 2    5    3    8    6    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        7     | .    .    .    5    2    
    Max Gunslinging Chain  1     | .    .    .    1    1    
Shots Hit Robots           686   | 5    67   166  282  166  
  Core Hits                375   | 3    29   126  144  73   
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    
  Critical Strikes         20    | .    .    4    7    9    
    Burn                   19    | .    .    3    7    9    
    Destroy                1     | .    .    1    .    .    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           15776 | 39   691  5661 6043 3342 
  Guns                     6584  | 39   667  1276 2866 1736 
  Cannons                  5496  | .    .    1366 2524 1606 
  Explosions               3696  | .    24   3019 653  .    
  Melee                    .     | .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    
  Kinetic                  2059  | 39   181  384  870  585  
  Thermal                  9251  | .    380  1655 4520 2696 
  Explosive                3572  | .    .    2919 653  .    
  Electromagnetic          894   | .    130  703  .    61   
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         13    | .    .    1    .    13   
  Average Corruption       2     | .    .    1    .    3    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  30    | .    .    5    .    25   
    Message Errors         9     | .    .    2    .    7    
    Matter Fused           4     | .    .    1    .    3    
    Heat Flow Errors       3     | .    .    .    .    3    
    Energy Discharges      3     | .    .    2    .    1    
    Parts Rejected         1     | .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    3    
    Data Loss (major)      1     | .    .    .    .    1    
    Misfires               2     | .    .    .    .    2    
    Weapon Failures        3     | .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            257   | .    17   196  39   5    
  Projectiles              68    | .    .    38   25   5    
  Explosions               189   | .    17   158  14   .    
  Melee                    .     | .    .    .    .    .    
Knockbacks                 36    | .    .    2    16   18   
  Impact                   .     | .    .    .    .    .    
  Kinetic                  32    | .    .    2    15   15   
  Secondary                4     | .    .    .    1    3    
Self-Inflicted Damage      283   | .    33   216  34   .    
  Shots                    8     | .    1    5    2    .    
  Rammed                   .     | .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        427   | .    85   333  408  427  
  Average Temperature      101   | .    31   82   105  123  
  Received Heat Transfer   2721  | .    195  363  1260 903  
  Effects                  8     | .    .    3    4    1    
    Shutdowns              1     | .    .    .    1    .    
    Energy Bleed           3     | .    .    .    2    1    
    Interference           4     | .    .    3    1    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              2     | .    .    2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             18    | .    .    3    8    7    
  Heat Transferred         18301 | .    875  3607 8876 4943 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  
Peak Influence             1654 | 5    130  1331 1654 934  
  Initial                  710  | .    3    .    542  710  
  Average                  858  | 2    59   930  1093 793  
Maximum Alert Level        5    | .    .    4    5    3    
  Low Security (%)         14   | 100  100  6    .    .    
  Level 1                  2    | .    .    6    .    .    
  Level 2                  10   | .    .    11   13   11   
  Level 3                  41   | .    .    32   46   88   
  Level 4                  28   | .    .    43   31   .    
  Level 5                  2    | .    .    .    8    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Sterilizations             2    | .    .    1    1    .    
Squads Dispatched          27   | .    1    11   10   5    
  Investigation            6    | .    1    3    2    .    
  Extermination            2    | .    .    .    .    2    
  Reinforcement            10   | .    .    6    2    2    
  Assault                  8    | .    .    2    5    1    
  Garrison                 1    | .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       4    | .    .    3    1    .    
Haulers Reinforced         1    | .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           6    | .   .   3   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              203  | .   14  59  70  60  
  Peak Tracking Total      9    | .   4   8   7   9   
  Tactical Retreats        8    | .   .   3   1   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          17   | .   .   12  3   2   
  Max in Single Turn       3    | .   .   3   1   1   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          18   | .   3   10  5   .   
  Terminals                11   | .   1   6   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   2   .   .   
  Recycling Units          4    | .   1   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                53   | .   9   33  11  .   
  Successful               35   | .   6   22  7   .   
  Failed                   18   | .   3   11  4   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                30   | .   2   18  10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          12   | .   2   10  .   .   
  Recycling Units          11   | .   5   5   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   2   9   6   .   
  Prototype ID Bank        2    | .   .   1   1   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             3    | .   .   2   1   .   
  Dispatch Records         2    | .   .   2   .   .   
  Security Status          1    | .   .   .   1   .   
  Patrol Status            2    | .   .   1   1   .   
  Transport Status         1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              3    | .   .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       11   | .   2   9   .   .   
  Scan Component           7    | .   1   6   .   .   
  Repair                   4    | .   1   3   .   .   
Recycling Unit Hacks       7    | .   2   4   1   .   
  Report Inventory         4    | .   1   2   1   .   
  Retrieve Components      3    | .   1   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   1   4   3   .   
  Full Trace Events        6    | .   1   3   2   .   
  Feedback Events          1    | .   .   1   .   .   
    Corruption             1    | .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   1   3   .   .   
  Time                     140  | .   38  102 .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     21   | .   2   19  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   3   
  Non-combat               2    | .   .   .   .   2   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        4    | .   .   .   .   4   
  parse_system             2    | .   .   .   .   2   
  no_distress              1    | .   .   .   .   1   
  find_chute               1    | .   .   .   .   1   
Relay Couplers Released    3    | .   .   .   3   .   
  Machine Destruction      3    | .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               9126 | 78   1010 3787 2922 1329 
Spaces Moved               3517 | 37   489  1545 1042 404  
  Core                     11   | 7    .    .    .    4    
  Treads                   3044 | 30   489  1083 1042 400  
  Legs                     146  | .    .    146  .    .    
  Wheels                   316  | .    .    316  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  115  145  145  
  Average Speed            206  | 139  160  208  220  225  
  Slowest Speed            550  | 160  160  320  240  550  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 3    55   86   79   13   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          495  | .    6    418  71   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               15   | .    .    2    13   .    
  AOE                      480  | .    6    416  58   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4592 | 57   627  1900 1384 624  
  Wait                     278  | .    63   149  39   27   
  Move                     3513 | 36   488  1544 1041 404  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  147  | 10   14   44   55   24   
  Fast Attach              14   | 1    .    8    2    3    
  Attach                   64   | 6    2    10   16   30   
  Detach                   2    | .    .    .    .    2    
  Swap                     97   | .    7    16   51   23   
  Drop                     101  | .    5    30   55   11   
  Fire                     376  | 4    48   99   125  100  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 14)
  466 | -10/Materials | Repaired Lgt. Nuclear Core
  590 | -10/Materials | Discovered new exit (range 15)
  880 | -10/Materials | Discovered new exit (range 9)
 1089 | -10/Materials | Entered another Materials area
 1089 | -9/Materials  | Evolved 2 slots: Weapon x2
 1347 | -9/Materials  | Discovered new exit (range 12)
 1378 | -9/Materials  | Build established: Gunner
 1843 | -9/Materials  | Build established: Scavenger-Gunner
 1889 | -9/Materials  | First assault squad dispatched
 1910 | -9/Materials  | Discovered new exit (range 11)
 2685 | -9/Materials  | Build established: Scavenger-Bomber
 2915 | -9/Materials  | Discovered new exit (range 6)
 3112 | -9/Materials  | Discovered new exit (range 11)
 3485 | -9/Materials  | Build established: Scavenger-Gunner
 3641 | -9/Materials  | Repaired Lrg. Storage Unit
 3871 | -9/Materials  | Repaired Imp. Heat Sink
 3910 | -9/Materials  | Repaired Missile Launcher
 4124 | -9/Materials  | Core integrity fell below 50%
 4133 | -9/Materials  | Sterilization system engaged
 4133 | -9/Materials  | Non-combat units ordered to evacuate
 4233 | -9/Materials  | Combat units ordered to evacuate
 4433 | -9/Materials  | Ambient heat levels rising (+10)
 4459 | -9/Materials  | Build established: Gunner
 4583 | -9/Materials  | Ambient heat levels rising (+10)
 4733 | -9/Materials  | Ambient heat levels rising (+10)
 4876 | -9/Materials  | Entered another Materials area
 4876 | -8/Materials  | Evolved 2 slots: Utility x2
 5276 | -8/Materials  | First assault squad dispatched
 5410 | -8/Materials  | Build established: Tank
 5432 | -8/Materials  | Lost 3 parts (1u2w)
 5503 | -8/Materials  | Discovered new exit (range 12)
 6415 | -8/Materials  | Discovered new exit (range 11)
 6546 | -8/Materials  | Core integrity fell below 50%
 6579 | -8/Materials  | Garrison activated, responded to threat
 6958 | -8/Materials  | Sterilization system engaged
 6958 | -8/Materials  | Non-combat units ordered to evacuate
 7058 | -8/Materials  | Combat units ordered to evacuate
 7258 | -8/Materials  | Ambient heat levels rising (+10)
 7408 | -8/Materials  | Ambient heat levels rising (+10)
 7558 | -8/Materials  | Ambient heat levels rising (+10)
 7708 | -8/Materials  | Ambient heat levels rising (+10)
 7798 | -8/Materials  | Entered Factory
 7798 | -7/Factory    | Evolved 2 slots: Utility x2
 8069 | -7/Factory    | P-60 Hacker assimilated allied OE-MHL(g)
 8186 | -7/Factory    | Lost 4 parts (1p1u2w)
 8657 | -7/Factory    | Build established: Scavenger-Tank
 8998 | -7/Factory    | First assault squad dispatched
 9010 | -7/Factory    | Cargo convoy interrupted
 9051 | -7/Factory    | System corruption reached 10%
 9068 | -7/Factory    | Core integrity fell below 50%
 9115 | -7/Factory    | Core integrity fell below 20%
 9127 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09115_ Penetrated by Slug.
09117_ N18,R&PTGBZG2G|JAHOGH7WZYBQ  >P
09117_ M-28 Smith repairs Imp. Deuterium Engine.
09118_ Hvy. Laser destroyed.
09118_ Slug penetrates Y-54 Guardian.
09119_ Y-54 Guardian heat damages Lgt. Treads.
09119_ M-28 Smith repairs Flak Gun.
09120_ Y-54 Guardian heat short circuits Lgt.
  Treads.
09120_ U-05 Engineer destroyed.
09120_ K-01 Serf destroyed.
09120_ Hvy. Laser destroyed.
09121_ K-01 Serf collects debris.
09121_ M-28 Smith repairs Lgt. Treads.
09121_ Slug penetrates Wall.
09121_ Critical hit (Burn: +37).
09123_ R-06 Scavenger collects Lgt. Ion Engine.
09125_ K-01 Serf collects debris.
09125_ Adv. Weight Redist. System destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?#    """ """ #     #####+#########??????????????? |
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| ??????????????#    ==             #??????????????? |
| ??????????????#    *#########     #??????????????? |
| ??????????????#   [%#?????????    #??????????????? |
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| ???????#      +    %#??????????   +??????????????? |
| ???????# ""   #   % #?????????    #??????????????? |
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| ???  ?????????#    h###r#############+##?????????? |
| ##+############    %# u %     #??????????????????? |
|                     #  *      #??????????????????? |
|                     #= %%% !=|#??????????????????? |
|                     #%=!  ==[!####???????????????? |
|                     #   [  =*%+  ????????????????? |
|                     # =!%* =%%#??????????????????? |
| #########+####### ###  %|==%]%#??????????????????? |
|   #?????????????#   #   =%= ![#??????????????????? |
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|   #?????????????# # T       #%#??????????????????? |
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|   #?????????????# ##/#####???  ??????????????????? |
|   #?????????????+ ?   ???????  ??????????????????? |
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|   #???????????????????????????  ?????????????????? |
| ###??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          15
Energy Capacity            265
Matter Stores              316
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Weapon Shielding           66
Evasion (%)                40
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Made in Tau Ceti IV
Serviceable Loadout
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              WaveAssembledHumpback
  Manual?         0
Play Time         02:40:47
  Cumulative      13.9 hours
  Start           2024.03.21 @ 03:00:39
  End             2024.03.21 @ 05:43:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           7
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 818d5dec-8671-4492-9fe3-ee39eb6418ec