Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 05:43:31 Player: fkp Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (196) 980 Value Destroyed (5615) 5615 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2440) 2440 TOTAL SCORE: 11535 Bonus ------- High Alert Combat Kills 2440 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 100/100 System Corruption 13% Temperature Cool (18) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Heavy Laser Improved EM Pulse Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Improved EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Advanced Weight Redist. System Improved Light Armor Plating Heavy Laser Heavy Laser Heavy Laser Heavy Laser Improved EM Pulse Cannon Ion Cannon Flak Cannon Remote Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon 2 | . . 2 . . Parts Attached 175 | 7 9 34 69 56 Power 17 | 1 2 2 6 6 Engine 7 | 1 . 2 2 2 Core 10 | . 2 . 4 4 Reactor . | . . . . . Propulsion 24 | 2 1 9 7 5 Treads 19 | 2 1 4 7 5 Leg 2 | . . 2 . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 45 | 2 3 2 20 18 Device 17 | 1 1 1 7 7 Storage 6 | 1 2 1 2 . Processor . | . . . . . Hackware . | . . . . . Protection 22 | . . . 11 11 Artifact . | . . . . . Weapon 89 | 2 3 21 36 27 Energy Gun 32 | . 3 5 11 13 Energy Cannon 20 | . . 2 8 10 Ballistic Gun 13 | 2 . 5 6 . Ballistic Cannon 10 | . . 1 7 2 Launcher 12 | . . 8 4 . Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 3 . Parts Lost 49 | . 1 6 10 32 Power 6 | . . 1 1 4 Propulsion 8 | . . 1 2 5 Utility 14 | . . . 3 11 Weapon 21 | . 1 4 4 12 Highest Loss Streak 24 | . 1 2 3 24 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 99 99 93 Engine 4 | . 1 7 2 . Core 5 | . 11 3 6 5 Treads 18 | . 28 16 18 14 Wheel 1 | . . 2 . . Device 13 | . 12 10 17 13 Storage 10 | . 15 10 9 7 Protection 6 | . . . 8 21 Energy Gun 17 | . 23 23 10 13 Energy Cannon 8 | . . 5 15 9 Ballistic Gun 2 | . 4 3 3 . Ballistic Cannon 2 | . . 2 5 3 Launcher 4 | . . 9 . . Naked Turns . | . . . . . Heaviest Build 72 | 13 29 45 58 72 Greatest Support 44 | 40 40 40 44 44 Greatest Overweight (x) 10 | . . 2 1 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 11 14 15 15 Most Carried 15 | 6 12 15 15 15 Average Carried 13 | 3 8 13 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 11 15 15 3 Class Distribution -------------------- 31% | Tank 17% | Scavenger-Gunner 13% | Mutant 13% | Gunner 12% | Scavenger-Tank 10% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3481 | 278 311 1019 1238 635 Remotely 72 | 72 . . . . Salvage Created 7003 | 88 431 2401 2918 1165 Parts 429 | 4 29 168 151 77 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 9 | . 6 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 138 | . 7 52 56 23 Guns 55 | . 7 10 25 13 Cannons 53 | . . 16 27 10 AOE 30 | . . 26 4 . Classes Destroyed 16 | 1 4 8 1 2 Worker 20 | . 1 11 1 7 Builder 15 | . 1 8 5 1 Tunneler 5 | . . 2 2 1 Hauler 1 | . . 1 . . Recycler 14 | 1 1 8 1 3 Mechanic 3 | . . 2 1 . Operator 5 | . . 4 1 . Watcher 11 | . 2 5 3 1 Swarmer 21 | . . 11 . 10 Grunt 77 | . 7 30 36 4 Brawler 6 | . . . 6 . Duelist 5 | . . 1 4 . Protector 1 | . . 1 . . Sentry 20 | . . 9 10 1 Hunter 1 | . . . . 1 Programmer 6 | . . . . 6 Thug 1 | . . . . 1 Best Kill Streak 9 | 1 3 7 9 5 Combat Bots Only 6 | . 3 6 6 4 Max Kills in Single Turn 5 | 1 1 5 3 1 Gunslinging . | . . . . . Exploded 3 | . . 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 875 | . 34 126 210 505 Missed 253 | . 10 36 55 152 Damage Taken 9061 | . 349 1290 2901 4521 Core 1292 | . 11 204 359 718 Absorbed by Shields . | . . . . . Redirected to Shielding 64 | . . . 64 . Regen/Repaired (Parts) 403 | . 27 376 . . Core Remaining (%) 69 | 100 95 49 34 . Volleys Fired 376 | 4 48 99 125 100 Largest 4 | 2 2 4 4 4 Hottest 276 | 40 80 225 252 276 Shots Fired 1133 | 8 95 310 461 259 Gun 655 | 8 95 161 246 145 Cannon 426 | . . 106 210 110 Launcher 48 | . . 43 5 . Special 4 | . . . . 4 Kinetic 250 | 8 31 61 105 45 Thermal 764 | . 47 162 351 204 Explosive 48 | . . 43 5 . Electromagnetic 67 | . 17 44 . 6 Robot Hit Streak 21 | 4 16 9 21 17 Robot Miss Streak 8 | 2 5 3 8 6 Penetration Max . | . . . . . Secondary Targets 7 | . . . 5 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 686 | 5 67 166 282 166 Core Hits 375 | 3 29 126 144 73 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 20 | . . 4 7 9 Burn 19 | . . 3 7 9 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 15776 | 39 691 5661 6043 3342 Guns 6584 | 39 667 1276 2866 1736 Cannons 5496 | . . 1366 2524 1606 Explosions 3696 | . 24 3019 653 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2059 | 39 181 384 870 585 Thermal 9251 | . 380 1655 4520 2696 Explosive 3572 | . . 2919 653 . Electromagnetic 894 | . 130 703 . 61 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 1 . 13 Average Corruption 2 | . . 1 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . 5 . 25 Message Errors 9 | . . 2 . 7 Matter Fused 4 | . . 1 . 3 Heat Flow Errors 3 | . . . . 3 Energy Discharges 3 | . . 2 . 1 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 257 | . 17 196 39 5 Projectiles 68 | . . 38 25 5 Explosions 189 | . 17 158 14 . Melee . | . . . . . Knockbacks 36 | . . 2 16 18 Impact . | . . . . . Kinetic 32 | . . 2 15 15 Secondary 4 | . . . 1 3 Self-Inflicted Damage 283 | . 33 216 34 . Shots 8 | . 1 5 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 427 | . 85 333 408 427 Average Temperature 101 | . 31 82 105 123 Received Heat Transfer 2721 | . 195 363 1260 903 Effects 8 | . . 3 4 1 Shutdowns 1 | . . . 1 . Energy Bleed 3 | . . . 2 1 Interference 4 | . . 3 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 18 | . . 3 8 7 Heat Transferred 18301 | . 875 3607 8876 4943 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1654 | 5 130 1331 1654 934 Initial 710 | . 3 . 542 710 Average 858 | 2 59 930 1093 793 Maximum Alert Level 5 | . . 4 5 3 Low Security (%) 14 | 100 100 6 . . Level 1 2 | . . 6 . . Level 2 10 | . . 11 13 11 Level 3 41 | . . 32 46 88 Level 4 28 | . . 43 31 . Level 5 2 | . . . 8 . High Security . | . . . . . Max Security . | . . . . . Sterilizations 2 | . . 1 1 . Squads Dispatched 27 | . 1 11 10 5 Investigation 6 | . 1 3 2 . Extermination 2 | . . . . 2 Reinforcement 10 | . . 6 2 2 Assault 8 | . . 2 5 1 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . 3 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 203 | . 14 59 70 60 Peak Tracking Total 9 | . 4 8 7 9 Tactical Retreats 8 | . . 3 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . . 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 17 | . . 12 3 2 Max in Single Turn 3 | . . 3 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 3 10 5 . Terminals 11 | . 1 6 4 . Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 4 | . 1 2 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 53 | . 9 33 11 . Successful 35 | . 6 22 7 . Failed 18 | . 3 11 4 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 2 18 10 . Fabricators . | . . . . . Repair Stations 12 | . 2 10 . . Recycling Units 11 | . 5 5 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 2 9 6 . Prototype ID Bank 2 | . . 1 1 . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Locate Traps 3 | . . 2 1 . Dispatch Records 2 | . . 2 . . Security Status 1 | . . . 1 . Patrol Status 2 | . . 1 1 . Transport Status 1 | . 1 . . . Registered Components 1 | . . . 1 . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 2 9 . . Scan Component 7 | . 1 6 . . Repair 4 | . 1 3 . . Recycling Unit Hacks 7 | . 2 4 1 . Report Inventory 4 | . 1 2 1 . Retrieve Components 3 | . 1 2 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used . | . . . . . Hacking Detections 8 | . 1 4 3 . Full Trace Events 6 | . 1 3 2 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 3 . . Time 140 | . 38 102 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 21 | . 2 19 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . . . 3 Non-combat 2 | . . . . 2 Combat 1 | . . . . 1 Robot Hacks Applied 4 | . . . . 4 parse_system 2 | . . . . 2 no_distress 1 | . . . . 1 find_chute 1 | . . . . 1 Relay Couplers Released 3 | . . . 3 . Machine Destruction 3 | . . . 3 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 9126 | 78 1010 3787 2922 1329 Spaces Moved 3517 | 37 489 1545 1042 404 Core 11 | 7 . . . 4 Treads 3044 | 30 489 1083 1042 400 Legs 146 | . . 146 . . Wheels 316 | . . 316 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 115 145 145 Average Speed 206 | 139 160 208 220 225 Slowest Speed 550 | 160 160 320 240 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 55 86 79 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 495 | . 6 418 71 . Melee . | . . . . . Projectile 15 | . . 2 13 . AOE 480 | . 6 416 58 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4592 | 57 627 1900 1384 624 Wait 278 | . 63 149 39 27 Move 3513 | 36 488 1544 1041 404 Hop . | . . . . . Pick Up 147 | 10 14 44 55 24 Fast Attach 14 | 1 . 8 2 3 Attach 64 | 6 2 10 16 30 Detach 2 | . . . . 2 Swap 97 | . 7 16 51 23 Drop 101 | . 5 30 55 11 Fire 376 | 4 48 99 125 100 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 14) 466 | -10/Materials | Repaired Lgt. Nuclear Core 590 | -10/Materials | Discovered new exit (range 15) 880 | -10/Materials | Discovered new exit (range 9) 1089 | -10/Materials | Entered another Materials area 1089 | -9/Materials | Evolved 2 slots: Weapon x2 1347 | -9/Materials | Discovered new exit (range 12) 1378 | -9/Materials | Build established: Gunner 1843 | -9/Materials | Build established: Scavenger-Gunner 1889 | -9/Materials | First assault squad dispatched 1910 | -9/Materials | Discovered new exit (range 11) 2685 | -9/Materials | Build established: Scavenger-Bomber 2915 | -9/Materials | Discovered new exit (range 6) 3112 | -9/Materials | Discovered new exit (range 11) 3485 | -9/Materials | Build established: Scavenger-Gunner 3641 | -9/Materials | Repaired Lrg. Storage Unit 3871 | -9/Materials | Repaired Imp. Heat Sink 3910 | -9/Materials | Repaired Missile Launcher 4124 | -9/Materials | Core integrity fell below 50% 4133 | -9/Materials | Sterilization system engaged 4133 | -9/Materials | Non-combat units ordered to evacuate 4233 | -9/Materials | Combat units ordered to evacuate 4433 | -9/Materials | Ambient heat levels rising (+10) 4459 | -9/Materials | Build established: Gunner 4583 | -9/Materials | Ambient heat levels rising (+10) 4733 | -9/Materials | Ambient heat levels rising (+10) 4876 | -9/Materials | Entered another Materials area 4876 | -8/Materials | Evolved 2 slots: Utility x2 5276 | -8/Materials | First assault squad dispatched 5410 | -8/Materials | Build established: Tank 5432 | -8/Materials | Lost 3 parts (1u2w) 5503 | -8/Materials | Discovered new exit (range 12) 6415 | -8/Materials | Discovered new exit (range 11) 6546 | -8/Materials | Core integrity fell below 50% 6579 | -8/Materials | Garrison activated, responded to threat 6958 | -8/Materials | Sterilization system engaged 6958 | -8/Materials | Non-combat units ordered to evacuate 7058 | -8/Materials | Combat units ordered to evacuate 7258 | -8/Materials | Ambient heat levels rising (+10) 7408 | -8/Materials | Ambient heat levels rising (+10) 7558 | -8/Materials | Ambient heat levels rising (+10) 7708 | -8/Materials | Ambient heat levels rising (+10) 7798 | -8/Materials | Entered Factory 7798 | -7/Factory | Evolved 2 slots: Utility x2 8069 | -7/Factory | P-60 Hacker assimilated allied OE-MHL(g) 8186 | -7/Factory | Lost 4 parts (1p1u2w) 8657 | -7/Factory | Build established: Scavenger-Tank 8998 | -7/Factory | First assault squad dispatched 9010 | -7/Factory | Cargo convoy interrupted 9051 | -7/Factory | System corruption reached 10% 9068 | -7/Factory | Core integrity fell below 50% 9115 | -7/Factory | Core integrity fell below 20% 9127 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09115_ Penetrated by Slug. 09117_ N18,R&PTGBZG2G|JAHOGH7WZYBQ >P 09117_ M-28 Smith repairs Imp. Deuterium Engine. 09118_ Hvy. Laser destroyed. 09118_ Slug penetrates Y-54 Guardian. 09119_ Y-54 Guardian heat damages Lgt. Treads. 09119_ M-28 Smith repairs Flak Gun. 09120_ Y-54 Guardian heat short circuits Lgt. Treads. 09120_ U-05 Engineer destroyed. 09120_ K-01 Serf destroyed. 09120_ Hvy. Laser destroyed. 09121_ K-01 Serf collects debris. 09121_ M-28 Smith repairs Lgt. Treads. 09121_ Slug penetrates Wall. 09121_ Critical hit (Burn: +37). 09123_ R-06 Scavenger collects Lgt. Ion Engine. 09125_ K-01 Serf collects debris. 09125_ Adv. Weight Redist. System destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?# = # #????????????????????????????? | | ?# """ """ # #####+#########??????????????? | | ?# """ """ # #??????????????? | | ?# ] """ """ # #??????????????? | | ?# !# ! #??????????????? | | ?############## #??????????????? | | ??????????????# == #??????????????? | | ??????????????# *######### #??????????????? | | ??????????????# [%#????????? #??????????????? | | ??????????????# [#???????????? #??????????????? | | ??????????????# *%=#????????????????????????????? | | ??????????????# #????????????????????????????? | | ?????????###### #????????????????????????????? | | ????????? # #????????????????????????????? | | ???????#? # #????????????????????????????? | | ???????# """" #" #????????????????????????????? | | ???????# """" #%" #????????????????????????????? | | ???????# """" #" #???????????? #??????????????? | | ???????# """" # #??????????? #??????????????? | | ???????# + %#?????????? +??????????????? | | ???????# "" # % #????????? #??????????????? | | ???????# "" # #???????? #??????????????? | | ???????# "T !|# ######### ######?????????? | | ???????# "" # g ????????? | | ???????# "" # r g ????????? | | ?????? # # g l@ ????????? | | ????? ######## !m|! k ????????? | | ???? ????????# Y%k! r ????????? | | ??? ?????????# h###r#############+##?????????? | | ##+############ %# u % #??????????????????? | | # * #??????????????????? | | #= %%% !=|#??????????????????? | | #%=! ==[!####???????????????? | | # [ =*%+ ????????????????? | | # =!%* =%%#??????????????????? | | #########+####### ### %|==%]%#??????????????????? | | #?????????????# # =%= ![#??????????????????? | | #?????????????# # #########+#??????????????????? | | #?????????????# # T #%#??????????????????? | | #?????????????# # #### #??????????????????? | | #?????????????# # #??? #??????????????????? | | #?????????????# # #??? ??????????????????? | | #?????????????# ##/#####??? ??????????????????? | | #?????????????+ ? ??????? ??????????????????? | | #??????????????+?###??????? ??????????????????? | | #??????????????????????????? ?????????????????? | | #??????????????????????????? #?????????????????? | | #??????????????????????????? #?????????????????? | | #??????????????????????????? ?????????????????? | | ###??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 15 Energy Capacity 265 Matter Stores 316 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Made in Tau Ceti IV Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed WaveAssembledHumpback Manual? 0 Play Time 02:40:47 Cumulative 13.9 hours Start 2024.03.21 @ 03:00:39 End 2024.03.21 @ 05:43:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 7 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 818d5dec-8671-4492-9fe3-ee39eb6418ec