Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 21:15:47 Player: Cookedpoo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (2674) 2674 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1257) 1257 TOTAL SCORE: 7531 Bonus ------- High Alert Combat Kills 257 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 271/550 Matter 110/300 Energy 290/290 System Corruption 3% Temperature Hot (224) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (6) ------ Large Storage Unit Active Sensor Suite Advanced Targeting Computer Medium Reactive Plating > --- WEAPON (2) ------- Improved Assault Rifle Flak Cannon > --- INVENTORY (15) --- Armored Treads Advanced Treads Compact Wheel Huge Storage Unit Modified TNC Heavy Armor Plating Relay Coupler [Sentry] (24) Field Laser Field Laser Heavy Assault Cannon Advanced EMP Blaster Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Advanced Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Armored Treads Advanced Treads Compact Wheel Huge Storage Unit Modified TNC Heavy Armor Plating Relay Coupler [Sentry] Field Laser Field Laser Improved Assault Rifle Heavy Assault Cannon Advanced EMP Blaster Proton Missile Launcher [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Advanced Targeting Computer Device Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . 2 . . . 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 . . . 2 . . Weapon . | . . . . . . . . . Parts Attached 89 | 6 9 12 3 2 . 11 9 37 Power 8 | 1 1 . . . . 1 . 5 Engine 7 | 1 1 . . . . . . 5 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 5 . 2 . 1 1 5 Treads 9 | . 2 2 . . . . 1 4 Leg . | . . . . . . . . . Wheel 9 | 2 . 3 . 2 . 1 . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 3 2 1 . . 5 1 7 Device 4 | . . 1 . . . . . 3 Storage 4 | 1 1 . . . . 1 . 1 Processor 5 | . 1 1 . . . 1 1 1 Hackware 2 | . . . . . . 2 . . Protection 5 | . 1 . 1 . . 1 . 2 Artifact . | . . . . . . . . . Weapon 43 | 2 3 5 2 . . 4 7 20 Energy Gun 6 | . 1 . . . . . . 5 Energy Cannon 7 | . . . . . . . 3 4 Ballistic Gun 19 | 2 2 5 1 . . 2 3 4 Ballistic Cannon 5 | . . . . . . . . 5 Launcher 6 | . . . 1 . . 2 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 12 | . 3 . . . . 1 2 6 Power 2 | . 1 . . . . . . 1 Propulsion 4 | . 1 . . . . 1 1 1 Utility 4 | . . . . . . . 1 3 Weapon 2 | . 1 . . . . . . 1 Highest Loss Streak 5 | . 1 . . . . 1 2 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 95 94 100 100 100 94 99 93 Engine 9 | . 13 11 11 11 11 8 . 7 Core 1 | . . . . . . . 9 1 Treads 10 | . 10 12 11 11 . . 7 11 Wheel 10 | . 17 9 11 11 22 17 9 6 Device 5 | . . 6 11 11 11 9 . 5 Storage 10 | . 14 11 11 11 11 9 9 9 Processor 17 | . 7 10 11 11 11 9 26 26 Protection 9 | . 3 11 11 11 11 11 18 7 Energy Gun 1 | . 3 . . . . . . 3 Energy Cannon 2 | . . . . . . . 1 8 Ballistic Gun 14 | . 24 22 22 22 22 17 12 2 Ballistic Cannon 1 | . . . . . . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 11 32 36 38 38 38 42 45 71 Greatest Support 46 | 10 10 40 12 32 32 32 28 46 Greatest Overweight (x) 4 | 1 3 3 3 3 1 1 3 4 Average Overweight (x) 2 | . 2 2 2 2 1 1 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 Most Carried 15 | 5 12 15 15 15 15 15 15 15 Average Carried 13 | 2 7 13 14 15 15 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 10 15 15 15 15 15 14 14 Class Distribution -------------------- 89% | Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Matter Collected 2207 | 169 377 300 160 . . 144 300 757 Remotely . | . . . . . . . . . Salvage Created 3132 | . 576 393 295 . . 171 319 1378 Parts 202 | . 32 27 21 . . 16 18 88 Haulers Intercepted 7 | . 1 1 . . . . . 5 Recyclers Shooed 4 | . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 67 | . 11 8 9 . . 5 10 24 Guns 38 | . 11 8 6 . . 3 3 7 Cannons 16 | . . . . . . . 1 15 AOE 12 | . . . 3 . . 2 6 1 Classes Destroyed 16 | . 7 3 2 . . . . 4 Worker 2 | . 1 . . . . . . 1 Builder 1 | . . . . . . . . 1 Hauler 7 | . 1 1 . . . . . 5 Recycler 4 | . 1 . 1 . . 1 . 1 Mechanic 1 | . . 1 . . . . . . Operator 4 | . 1 . . . . 1 . 2 Watcher 3 | . 1 . . . . . . 2 Swarmer 19 | . 3 . 4 . . 4 3 5 Grunt 28 | . 8 5 3 . . . 3 9 Brawler 3 | . . . 1 . . . 2 . Duelist 3 | . . 1 . . . . 2 . Sentry 7 | . . 2 . . . 1 . 4 Specialist 4 | . . . . . . . . 4 Hunter 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Assembled 1 | . . . 1 . . . . . Best Kill Streak 5 | . 4 4 4 . . 5 3 3 Combat Bots Only 4 | . 3 4 4 . . 4 3 3 Max Kills in Single Turn 3 | . 1 2 3 . . 2 2 2 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . . 3 . . 2 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Damage Taken 2919 | . 549 201 162 . . 158 238 1611 Core 442 | . 118 22 23 . . 19 . 260 Absorbed by Shields 255 | . . 34 61 . . 64 25 71 Core Remaining (%) 80 | 100 52 . . . 88 . . . Volleys Fired 233 | . 61 23 23 . . 11 25 90 Largest 2 | . 2 2 2 . . 2 2 2 Hottest 126 | . 70 46 46 . . 46 126 126 Shots Fired 446 | . 121 45 45 . . 20 40 175 Gun 323 | . 121 45 44 . . 18 27 68 Cannon 111 | . . . . . . . 8 103 Launcher 12 | . . . 1 . . 2 5 4 Special . | . . . . . . . . . Kinetic 345 | . 106 45 44 . . 18 27 105 Thermal 38 | . 15 . . . . . . 23 Explosive 8 | . . . 1 . . 2 5 . Electromagnetic 55 | . . . . . . . 8 47 Robot Hit Streak 25 | . 16 12 6 . . 5 8 25 Robot Miss Streak 7 | . 3 3 3 . . 1 2 7 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 325 | . 79 35 24 . . 13 26 148 Core Hits 184 | . 31 20 12 . . 10 17 94 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 3 | . . 1 . . . 1 . 1 Critical Strikes 7 | . 3 1 1 . . 1 . 1 Burn 3 | . 3 . . . . . . . Destroy 4 | . . 1 1 . . 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6324 | . 879 605 562 . . 347 972 2959 Guns 3207 | . 879 605 368 . . 203 286 866 Cannons 2060 | . . . . . . . 129 1931 Explosions 1057 | . . . 194 . . 144 557 162 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3644 | . 723 605 368 . . 203 286 1459 Thermal 605 | . 156 . . . . . 45 404 Explosive 850 | . . . 194 . . 144 512 . Electromagnetic 1225 | . . . . . . . 129 1096 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 50 | . . . . . . . 11 39 Message Errors 5 | . . . . . . . 2 3 Matter Fused 11 | . . . . . . . 2 9 Heat Flow Errors 5 | . . . . . . . 1 4 Energy Discharges 12 | . . . . . . . 2 10 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 3 3 Data Loss (major) 3 | . . . . . . . . 3 Misfires 2 | . . . . . . . . 2 Alerts 4 | . . . . . . . 1 3 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 116 | . . . 63 . . 1 . 52 Projectiles 52 | . . . . . . . . 52 Explosions 64 | . . . 63 . . 1 . . Melee . | . . . . . . . . . Knockbacks 32 | . . . . . . . . 32 Impact . | . . . . . . . . . Kinetic 28 | . . . . . . . . 28 Secondary 4 | . . . . . . . . 4 Self-Inflicted Damage 91 | . . . 48 . . 43 . . Shots 2 | . . . 1 . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 419 | . 121 1 1 . . . 218 419 Average Temperature 93 | . 32 1 1 . . . 109 108 Received Heat Transfer 823 | . 306 42 16 . . 18 . 441 Effects 3 | . . . . . . . . 3 Shutdowns 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 11 | . . . . . . . . 11 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 1543 | . 666 . . . . . 50 827 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Peak Influence 758 | . 260 220 154 . . 211 493 758 Initial 239 | . . 44 49 . . . 137 239 Average 245 | . 120 91 74 . . 63 313 461 Maximum Alert Level 3 | . 1 1 . . . 1 2 3 Low Security (%) 51 | 100 81 93 100 . 100 83 19 . Level 1 21 | . 18 6 . . . 16 62 29 Level 2 25 | . . . . . . . 17 66 Level 3 1 | . . . . . . . . 4 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 3 2 . . . 2 . 7 Investigation 3 | . 1 1 . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 9 | . 2 1 . . . 1 . 5 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Distress Signals 7 | . 2 1 . . . 1 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 21 10 9 . . 9 8 50 Peak Tracking Total 7 | . 4 4 4 . . 6 2 7 Tactical Retreats 6 | . . . . . . . . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Traps Triggered 5 | . . 1 . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Machines Disabled 4 | . . . . . . 1 1 2 Max in Single Turn 1 | . . . . . . 1 1 1 Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Machines Accessed 24 | . 6 6 . 2 . 4 . 6 Terminals 17 | . 5 4 . . . 3 . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . 2 . . . . . 1 Garrison Access 1 | . . . . . . 1 . . Total Hacks 62 | . 16 22 . 2 . 11 . 11 Successful 35 | . 7 13 . 2 . 7 . 6 Failed 27 | . 9 9 . . . 4 . 5 Catastrophic 10 | . 4 1 . . . 2 . 3 Database Lockouts . | . . . . . . . . . Manual 41 | . 13 15 . 1 . 7 . 5 Terminals 51 | . 14 18 . . . 10 . 9 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 6 | . . 4 . . . . . 2 Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 15 | . 4 4 . 2 . 2 . 3 Record 1 | . . . . 1 . . . . Robot Analysis 3 | . 2 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Locate Traps 2 | . 1 . . . . 1 . . Patrol Status 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 Zone Layout 5 | . 1 1 . . . 1 . 2 EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 5 | . . 3 . . . . . 2 Insert Component 3 | . . 2 . . . . . 1 Analyze 2 | . . 1 . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 13 | . 2 6 . . . 4 . 1 Terminals 12 | . 1 6 . . . 4 . 1 Track 1 | . . . . . . 1 . . Botnet 6 | . 1 3 . . . 2 . . Disrupt 2 | . . 1 . . . . . 1 Operators 3 | . . 2 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 19 | . 5 6 . . . 2 . 6 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Robot Analysis Total 3 | . 2 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Turns Passed 5389 | 43 894 709 805 307 21 286 524 1800 Spaces Moved 3128 | 35 546 463 502 225 19 184 302 852 Core 2 | 2 . . . . . . . . Treads 256 | . . 8 . . . . 18 230 Legs . | . . . . . . . . . Wheels 2870 | 33 546 455 502 225 19 184 284 622 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 120 120 115 115 110 110 120 Average Speed 128 | 84 112 121 122 134 115 114 139 146 Slowest Speed 320 | 95 125 160 135 135 115 115 320 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 76 34 96 62 13 16 51 72 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 56 | . . . 12 . . 10 30 4 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 56 | . . . 12 . . 10 30 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Total 4054 | 45 714 566 651 228 18 240 362 1230 Wait 473 | . 81 45 117 . . 20 . 210 Move 3119 | 34 545 462 501 224 18 183 300 852 Hop . | . . . . . . . . . Pick Up 58 | 5 12 13 3 1 . 6 2 16 Fast Attach 21 | 5 3 2 . . . 4 . 7 Attach 13 | 1 3 1 . . . 2 3 3 Detach 7 | . 2 . . . . 3 . 2 Swap 55 | . 3 9 3 2 . 5 6 27 Drop 49 | . 4 11 4 1 . 6 . 23 Fire 233 | . 61 23 23 . . 11 25 90 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 26 | . . . . . . . 26 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 15) 904 | -10/Materials | Discovered new exit (range 6) 938 | -10/Materials | Entered another Materials area 938 | -9/Materials | Evolved 2 slots: Utility x2 1249 | -9/Materials | Discovered new exit (range 18) 1250 | -9/Materials | Discovered new exit (range 17) 1557 | -9/Materials | Discovered new exit (range 5) 1647 | -9/Materials | Entered Mines 1648 | -9/Mines | Met a Derelict bent on vengeance 1717 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1717 | -9/Mines | Discovered new exit (range 5) 1968 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2021 | -9/Mines | Discovered new exit (range 4) 2065 | -9/Mines | Discovered new exit (range 12) 2084 | -9/Mines | Excavation squad dispatched 2084 | -9/Mines | A large section of the Mines collapsed 2452 | -9/Mines | Entered Exiles 2470 | -9/Exiles | Discovered new exit (range 16) 2485 | -9/Exiles | Met 8R-AWN 2508 | -9/Exiles | Met EX-HEX 2547 | -9/Exiles | Met EX-BIN 2563 | -9/Exiles | Aligned with FarCom system 2565 | -9/Exiles | Given EX-Vault access code 2601 | -9/Exiles | Opened EX-Vault 2616 | -9/Exiles | Found Modified TNC 2647 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2685 | -9/Exiles | Met EX-DEC 2696 | -9/Exiles | Learned location of Zion (-7) 2740 | -9/Exiles | Discovered new exit (range 15) 2759 | -9/Exiles | Left Exiles lab with Modified TNC 2759 | -9/Exiles | Entered Mines 2769 | -8/Mines | Discovered new exit (range 10) 2780 | -8/Mines | Entered Materials 2780 | -8/Materials | Evolved 2 slots: Utility x2 2986 | -8/Materials | Identified exit to Garrison 3015 | -8/Materials | Garrison activated, responded to threat 3066 | -8/Materials | Entered Garrison 3090 | -8/Garrison | Triggered checkpoint 3170 | -8/Garrison | Garrison Relay disabled 3210 | -8/Garrison | Triggered checkpoint 3359 | -8/Garrison | Discovered new exit (range 12) 3455 | -8/Garrison | Triggered checkpoint 3558 | -8/Garrison | Discovered new exit (range 15) 3562 | -8/Garrison | Triggered checkpoint 3583 | -8/Garrison | Installed Relay Interface Framework 3590 | -8/Garrison | Entered Materials 4009 | -8/Materials | Discovered new exit (range 17) 4508 | -8/Materials | Discovered new exit (range 15) 4868 | -8/Materials | Lost 5 parts (1p1n3u) 4871 | -8/Materials | Found Prototype Device 4871 | -8/Materials | Identified Active Sensor Suite 5176 | -8/Materials | Build established: Skirmisher 5190 | -8/Materials | First assault squad dispatched 5287 | -8/Materials | Core integrity fell below 50% 5390 | -8/Materials | Self-destructed Last Messages --------------- 05312_ Overheating: Flak Cannon damaged (-18). 05314_ G-50 Soldier knocked back. 05316_ Power failure, Rnf. Deuterium Engine shutdown. 05320_ G-50 Soldier knocked back. 05320_ G-50 Soldier destroyed. 05321_ System corrupted: Matter fused (-6). 05323_ Overheating: Matter decay (-20). 05328_ K-01 Serf collects debris. 05329_ Acquired 82 matter. 05332_ K-01 Serf collects debris. 05350_ System corrupted: IFF burst signal emitted. 05350_ K-01 Serf collects debris. 05351_ W-25 Informer sends out distress signal. 05368_ G-47 Trooper knocked back. 05370_ Critical hit (Burn: +37). 05374_ Flak Cannon destroyed. 05375_ G-47 Trooper knocked back. 05378_ G-47 Trooper destroyed. 05381_ G-47 Trooper knocked back. 05390_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????########????????????? | | ########?????????????????????# ##??????##???? | | ""T""" #?????????????????????# "T" #?##### ####? | | #?????????????????????# #??# #? | | #?????????????????????#]]! ! #### """ #? | | "" """ #?????????????????????#]!! # # """ #? | | "" """ #???#########?????????#]! #!=#!""" #? | | "" """ #???# #??????########+## [/% w #? | | ##??# #??????# =*#!""" #? | | #??# ######## = # """ #? | | ##+## #### """ # ! ! !# """ #### # """ #? | | % # """ # @# """ #??#k# #? | | + """ # """"%g! """ #??# ##########? | | # # """"=#g #??# #?????????? | | ######## # """ # """" #*= #??# ####??????? | | # # # """ # #[### #### #??????? | | # T # # """ ########=#?# #g #??????? | | # + # #??????#=#?#! !!!!# #??????? | | # # #########??????# #?#!!!!!!# #??????? | | # # # ###????????#k#?######## #??????? | | # # # #????????#[#????????# #??????? | | ########k # ##########/#????????# #??????? | | ???????# # ## * %#????????# #??????? | | ######## # ?# u=#????????# #??????? | | ###+#### / !#????????# #??????? | | ^^# g ########## #??????? | | ^/ # # #??????? | | ^ # # / + #??????? | | ######## i! # ! # #??????? | | """ #??????# # # #??????? | | """ #??????##k################# #??????? | | """ #???????# #??????????????##+##+##?????? | | % #???????# #??????????????# #?????? | | #??????## ################ #?????? | | #??????# # """ #?????? | | ######## ######## + """ #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Evasion (%) 44 Targeting Accuracy 24 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedMyomerGuard Manual? 0 Play Time 00:55:37 Cumulative 147.9 hours Start 2022.06.05 @ 12:10:14 End 2022.06.06 @ 21:15:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e835142-a1fc-4551-9d39-52123c14a219