Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.17 @ 14:51:52 Player: Alukard Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2454) 2454 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (771) 771 TOTAL SCORE: 5835 Bonus ------- High Alert Combat Kills 71 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 474/500 Energy 62/100 System Corruption 0% Temperature Cool (16) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Matter Pod Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Core Shielding Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Matter Pod Improved Signal Interpreter Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Autogun Autogun Autogun Autogun > --- INVENTORY -------- Light Nuclear Core Improved Targeting Computer Core Shielding [Rating: 25] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Device Shield Generator Storage High-capacity Matter Pod Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Heavy Laser Ballistic Gun Autogun Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 5 | . 1 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon 2 | . 1 . 1 . . Parts Attached 38 | 7 9 5 10 5 2 Power 6 | 1 3 1 1 . . Engine 2 | 1 1 . . . . Core 4 | . 2 1 1 . . Reactor . | . . . . . . Propulsion 9 | 2 . . 5 2 . Treads . | . . . . . . Leg 9 | 2 . . 5 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 4 1 . . Device 1 | . . 1 . . . Storage 3 | 1 2 . . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 3 | 1 . 2 . . . Artifact . | . . . . . . Weapon 14 | 2 4 . 3 3 2 Energy Gun 2 | . . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 4 . 3 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . . 5 2 6 Power 1 | . . . . . 1 Propulsion 3 | . . . 1 1 1 Utility 2 | . . . 2 . . Weapon 7 | . . . 2 1 4 Highest Loss Streak 3 | . . . 3 1 3 Average Slot Usage (%) 93 | . 96 99 93 89 60 Engine 1 | . 6 . . . . Core 7 | . 4 10 8 8 4 Leg 21 | . 25 20 20 24 15 Device 4 | . . 10 6 . . Storage 9 | . 11 10 8 8 8 Processor 7 | . . 6 8 16 16 Protection 8 | . 12 12 7 . . Ballistic Gun 30 | . 34 30 32 31 15 Naked Turns . | . . . . . . Heaviest Build 30 | 14 19 27 30 21 19 Greatest Support 41 | 20 20 20 41 40 40 Greatest Overweight (x) 2 | 2 . 1 1 . . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 8 | 8 8 4 4 4 4 Average Capacity 4 | 7 4 4 4 4 4 Most Carried 6 | 6 4 3 4 3 3 Average Carried 1 | 1 1 2 2 1 1 Final Capacity 8 | 8 4 4 4 4 4 Final Carried 3 | . 2 3 1 1 2 Class Distribution -------------------- 71% | Hacker-Tank 17% | Scavenger-Gunner 10% | Hacker-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 2605 | 189 401 871 877 257 10 Remotely . | . . . . . . Salvage Created 2931 | . 326 1017 1081 440 67 Parts 193 | . 27 74 53 36 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 68 | . 9 21 20 17 1 Guns 68 | . 9 21 20 17 1 Classes Destroyed 11 | . 4 5 2 . . Worker 2 | . 1 . 1 . . Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Operator 2 | . . 1 . . 1 Watcher 8 | . 2 3 3 . . Swarmer 21 | . 4 5 . 12 . Grunt 26 | . 5 8 10 2 1 Brawler 2 | . . 1 1 . . Duelist 1 | . . . 1 . . Sentry 17 | . . 7 7 3 . Hunter 1 | . . . 1 . . Best Kill Streak 7 | . 3 4 7 5 1 Combat Bots Only 5 | . 3 3 4 5 1 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . 1 1 . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 2198 | . 103 282 662 417 734 Core 601 | . 18 26 46 71 440 Absorbed by Shields 219 | . . 131 88 . . Core Remaining (%) 95 | 100 92 93 . . . Volleys Fired 177 | . 21 56 58 29 13 Largest 4 | . 3 3 4 4 4 Hottest 138 | . 69 69 92 86 138 Shots Fired 556 | . 59 168 201 101 27 Gun 556 | . 59 168 201 101 27 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 549 | . 59 168 201 101 20 Thermal 7 | . . . . . 7 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 14 24 17 21 24 Robot Miss Streak 4 | . 1 2 4 2 1 Penetration Max . | . . . . . . Secondary Targets 14 | . 2 3 4 5 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 416 | . 46 119 145 81 25 Core Hits 159 | . 24 40 54 30 11 Critical Hits 4 | . . 1 2 1 . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5277 | . 402 1415 2202 915 343 Guns 5277 | . 402 1415 2202 915 343 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5140 | . 402 1415 2202 915 206 Thermal 137 | . . . . . 137 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 2 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Effects 10 | . 2 8 . . . Message Errors 6 | . . 6 . . . Matter Fused 2 | . 2 . . . . Energy Discharges 1 | . . 1 . . . Targeting Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 654 | . 96 160 654 209 180 Average Temperature 101 | . 29 53 180 62 62 Received Heat Transfer 1249 | . 51 130 357 189 522 Effects 13 | . . . 13 . . Energy Bleed 4 | . . . 4 . . Matter Decay 3 | . . . 3 . . Short Circuit 3 | . . . 3 . . Damage (minor) 1 | . . . 1 . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 259 | . . . . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 542 | . 187 424 309 542 248 Average Influence 171 | . 62 192 127 365 221 Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 60 | 100 100 56 66 22 4 Level 1 30 | . . 42 33 20 95 Level 2 8 | . . . . 56 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 4 3 . 1 Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 4 | . . 3 . . 1 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 7 | . . 3 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 13 31 28 18 11 Peak Tracking Total 7 | . 2 3 6 4 7 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 15 | . 4 3 . 6 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 16 | . 5 6 5 . . Terminals 12 | . 3 5 4 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 31 | . 11 11 9 . . Successful 27 | . 8 11 8 . . Failed 4 | . 3 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 7 10 8 . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 21 | . 4 10 7 . . Record 3 | . . 3 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 5 | . . 2 3 . . Emergency Access Points 3 | . 1 2 . . . Terminal Index 1 | . . . 1 . . Alert Level 2 | . 1 1 . . . Locate Traps 3 | . 1 . 2 . . Dispatch Records 1 | . . . 1 . . Hauler Manifests 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 3 3 . . Full Trace Events 5 | . 2 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 38 | . 38 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3533 | 81 775 1143 785 509 240 Spaces Moved 2249 | 42 580 657 488 325 157 Core 21 | 21 . . . . . Treads . | . . . . . . Legs 2228 | 21 580 657 488 325 157 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 Average Speed 130 | 127 120 150 126 120 120 Slowest Speed 150 | 150 120 150 150 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 5 93 75 45 63 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2555 | 69 628 723 564 385 186 Wait 25 | 14 . . . . 11 Move 2244 | 41 579 656 487 324 157 Hop . | . . . . . . Pick Up 34 | 7 10 4 5 5 3 Fast Attach 3 | . 1 . 2 . . Attach 32 | 7 8 4 7 4 2 Detach 2 | . 1 1 . . . Swap 3 | . . 1 1 1 . Drop 16 | . 8 1 4 3 . Fire 177 | . 21 56 58 29 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 19 | . . . . 19 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Weapon x1 156 | -10/Materials | Identified exit to Mines 156 | -10/Materials | Discovered exit to Mines (range 9) 366 | -10/Materials | Identified exit to Materials 366 | -10/Materials | Discovered exit to Materials (range 14) 509 | -10/Materials | Discovered exit to Materials (range 10) 548 | -10/Materials | Build established: Hacker-Tank 698 | -10/Materials | Repaired Lgt. Nuclear Core 841 | -10/Materials | Discovered exit to Materials (range 12) 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Utility x2 1025 | -9/Materials | Identified exit to Mines 1025 | -9/Materials | Discovered exit to Mines (range 10) 1466 | -9/Materials | Identified exit to Materials 1466 | -9/Materials | Discovered exit to Materials (range 15) 1970 | -9/Materials | Discovered exit to Materials (range 10) 2000 | -9/Materials | Entered another Materials area 2000 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2223 | -8/Materials | Identified exit to Factory 2223 | -8/Materials | Discovered exit to Factory (range 8) 2616 | -8/Materials | Garrison activated, responded to threat 2723 | -8/Materials | Identified exit to Garrison 2731 | -8/Materials | Garrison activated, responded to threat 2771 | -8/Materials | Lost 3 parts (1u2w) 2785 | -8/Materials | Entered Garrison 2808 | -8/Garrison | Triggered checkpoint 2858 | -8/Garrison | Installed Relay Interface Framework 2902 | -8/Garrison | Triggered checkpoint 2940 | -8/Garrison | Triggered checkpoint 3046 | -8/Garrison | Identified exit to Materials 3046 | -8/Garrison | Discovered exit to Materials (range 15) 3064 | -8/Garrison | Build established: Scavenger-Gunner 3094 | -8/Garrison | Triggered checkpoint 3158 | -8/Garrison | Triggered checkpoint 3211 | -8/Garrison | Discovered exit to Materials (range 8) 3226 | -8/Garrison | Triggered checkpoint 3294 | -8/Garrison | Entered Materials 3447 | -8/Materials | Lost 3 parts (1p2w) 3490 | -8/Materials | Core integrity fell below 50% 3526 | -8/Materials | Core integrity fell below 20% 3534 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- K-01 Serf collects debris. T-07 Excavator is excavating. 03484_ C-30 ARC bursts open, deploying its payload. 03484_ G-50 Soldier unfolds itself. 03484_ G-47 Trooper unfolds itself. 03485_ Penetrated by Slug. 03507_ Acquired Hvy. Laser. 03512_ G-47 Trooper destroyed. 03516_ Slug penetrates Wall. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 03522_ Slug penetrates Wall. 03525_ Hvy. Laser destroyed. 03525_ Slug penetrates Wall. 03529_ Hvy. Laser destroyed. 03532_ Carbon-fiber Leg destroyed. 03534_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ????????????????????? ?????? | | ????????????????????? ????? | | ????????????????????? ????? | | ????????????????????? ????? | | ????????????????????# ????? | | ????????????????????# ????? | | ????????????????? ??# ????? | | ????????????????? ??# ?????? | | ????????????????? ?# ?????? | | ???????????????##/### #?????? | | ???????????????# "#?????? | | ???????????????# "%#?????? | | ???????????????# """ "#?????? | | ???????????????# """ ####### | | ?########??????# """ # !! | | ?#==[@!!#??????# # !! | | ?#==[ !!#??????# ! + !! | | ?# #??????+ ## | | ?### gg!#??????# ## | | ???# %######## ######## | | ???# g=h ### | | ???# + """ | | ???# #######+#+#### ## """ | | ???## ##?????# ???# ## """ | | ????# #??????#""" ?# ## | | ????# +??????#""" % # ## """ | | ????# #??????#""" # ## """ | | ????# #??????#""" # ## """ | | ????####??????# # ## | | ??????????????###??### ####### | | ?????????????????????# ####### | | ?????????????????????# | | ?????????????????????######### | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Novice Programmer One Hack Too Far Part-time Mechanic Shopping List Troublemaker Challenges ------------ None Game ------ Seed ShrapnelSystemArray Manual? 0 Play Time 00:54:01 Cumulative 7.4 hours Start 2020.01.17 @ 13:48:09 End 2020.01.17 @ 14:51:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue -2 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 069e75b8-ebbd-48b3-8501-3dece4a58050