Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 17:39:46 Player: Bross Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (829) 829 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2609 Bonus ------- None Cogmind --------- Core Integrity 520/550 Matter 215/300 Energy 172/265 System Corruption 0% Temperature Danger (477) Movement Rolling (150) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Wheel Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Disposable Heat Sink Large Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) High-capacity Matter Pod (136) Sensor Array Signal Interpreter Targeting Computer Improved Targeting Computer Recoil Stabilizer Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Shield Generator Beam Rifle Beam Rifle Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Sensor Array Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Disposable Heat Sink Large Storage Unit High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Signal Interpreter Targeting Computer Improved Targeting Computer Recoil Stabilizer Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Shield Generator Beam Rifle Beam Rifle Heavy Assault Rifle Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 73 | 6 24 37 6 Power 5 | 1 2 2 . Engine 5 | 1 2 2 . Core . | . . . . Reactor . | . . . . Propulsion 37 | 2 7 25 3 Treads . | . . . . Leg 21 | 2 5 11 3 Wheel 16 | . 2 14 . Hover . | . . . . Flight . | . . . . Utility 21 | 1 12 6 2 Device 6 | . 3 2 1 Storage 10 | 1 9 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 10 | 2 3 4 1 Energy Gun 5 | 1 1 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 2 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 1 1 Power . | . . . . Propulsion 2 | . . 1 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 98 99 99 Engine 12 | . 14 11 9 Leg 10 | . 14 6 9 Wheel 19 | . 13 26 26 Device 2 | . 3 1 6 Storage 18 | . 23 11 9 Processor 4 | . . 11 9 Protection 4 | . . 9 11 Energy Gun 12 | . 14 11 9 Ballistic Gun 12 | . 14 11 9 Naked Turns . | . . . . Heaviest Build 109 | 13 92 101 109 Greatest Support 42 | 20 32 42 36 Greatest Overweight (x) 3 | 3 2 3 3 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 19 | 7 15 25 25 Most Carried 25 | 3 22 25 25 Average Carried 17 | 2 12 24 24 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 3 22 25 25 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1753 | 211 686 856 . Remotely . | . . . . Salvage Created 1114 | . 480 585 49 Parts 89 | . 36 51 2 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 9 13 1 Guns 23 | . 9 13 1 Classes Destroyed 7 | . 5 2 . Worker 6 | . 3 3 . Recycler 1 | . 1 . . Operator 1 | . . 1 . Watcher 5 | . 3 2 . Swarmer 6 | . 3 3 . Grunt 13 | . 6 6 1 Sentry 4 | . . 4 . Best Kill Streak 7 | . 7 5 1 Combat Bots Only 6 | . 6 3 1 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 133 | . 46 62 25 Missed 31 | . 11 14 6 Damage Taken 1309 | . 463 549 297 Core 235 | . 112 93 30 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 38 | . 38 . . Core Remaining (%) 77 | 100 55 76 . Volleys Fired 110 | . 52 48 10 Largest 2 | . 2 2 2 Hottest 85 | . 85 85 79 Shots Fired 220 | . 104 96 20 Gun 220 | . 104 96 20 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 110 | . 52 48 10 Thermal 110 | . 52 48 10 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 11 16 9 Robot Miss Streak 7 | . 7 4 3 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 132 | . 58 60 14 Core Hits 58 | . 27 25 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 1 . Burn 3 | . 2 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1838 | . 704 928 206 Guns 1838 | . 704 928 206 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 805 | . 255 460 90 Thermal 1033 | . 449 468 116 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 477 | . 274 243 477 Average Temperature 98 | . 95 79 250 Received Heat Transfer 654 | . 252 213 189 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 3 2 1 Heat Transferred 2923 | . 1369 1258 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 268 | . 252 268 75 Initial 65 | . . 1 65 Average 85 | . 74 106 64 Maximum Alert Level 1 | . 1 1 . Low Security (%) 85 | 100 86 81 100 Level 1 14 | . 13 18 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 23 25 5 Peak Tracking Total 6 | . 6 4 3 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 6 3 . Terminals 8 | . 5 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 14 7 . Successful 14 | . 9 5 . Failed 7 | . 5 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 5 | . 3 2 . Terminals 19 | . 12 7 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 7 5 . Alert Level 1 | . . 1 . Locate Traps 6 | . 4 2 . Disarm Traps 1 | . 1 . . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 6 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3145 | 60 1734 1212 139 Spaces Moved 1934 | 39 1220 601 74 Core 12 | 12 . . . Treads . | . . . . Legs 289 | 27 262 . . Wheels 1633 | . 958 601 74 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 116 116 Average Speed 120 | 125 120 122 116 Slowest Speed 200 | 200 190 135 131 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 98 33 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2529 | 47 1392 985 105 Wait 319 | . 56 251 12 Move 1931 | 38 1219 600 74 Hop . | . . . . Pick Up 52 | 3 23 24 2 Fast Attach 11 | 6 5 . . Attach 7 | . 2 3 2 Detach 2 | . 2 . . Swap 55 | . 17 34 4 Drop 42 | . 16 25 1 Fire 110 | . 52 48 10 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 429 | -10/Materials | Discovered new exit (range 16) 587 | -10/Materials | Build established: Scavenger-Mutant 890 | -10/Materials | Build established: Mutant 1080 | -10/Materials | Discovered new exit (range 12) 1180 | -10/Materials | Discovered new exit (range 16) 1249 | -10/Materials | Repaired Ion Engine 1310 | -10/Materials | Discovered new exit (range 12) 1635 | -10/Materials | Discovered new exit (range 6) 1795 | -10/Materials | Entered another Materials area 1795 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2152 | -9/Materials | Build established: Scavenger-Mutant 2428 | -9/Materials | Discovered new exit (range 13) 2920 | -9/Materials | Discovered new exit (range 14) 3006 | -9/Materials | Identified exit to Materials 3007 | -9/Materials | Entered another Materials area 3007 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3125 | -8/Materials | Garrison activated, responded to threat 3146 | -8/Materials | Self-destructed Last Messages --------------- LOCATION=MATERIALS GOAL=ESCAPE 03016_ Acquired Recoil Stabilizer. 03031_ Acquired Imp. Targeting Computer. 03081_ K-01 Serf collects debris. 03090_ Dropped Aluminum Leg. 03125_ L-31 Rogue calls for garrison reinforcements. 03125_ ALERT: Activating Garrison Access M001. 03125_ L-31 Rogue destroyed. 03127_ G-47 Trooper suffers critical hit (Burn). 03129_ Critical hit (Burn: +37). 03131_ Wheel destroyed. 03139_ Power failure, Imp. Ion Engine shutdown. 03139_ Overheating: Energy bleed (-63). 03143_ Aluminum Leg melted. 03143_ G-47 Trooper destroyed. 03143_ Switching to secondary target: G-47 Trooper. 03144_ Overheating: Energy bleed (-37). 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