Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 00:00:33 Player: Gasoline_Joe Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3241) 3241 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (988) 988 TOTAL SCORE: 8479 Bonus ------- Follower Combat Kills 688 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flak Gun Rocket Array Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Improved Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Rocket Array Rocket Array [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Improved Reaction Control System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . . 2 . . . . 1 Weapon 2 | . . 1 . 1 . . . . Parts Attached 96 | 7 1 13 21 13 13 . 10 18 Power 12 | 1 1 1 2 1 2 . 2 2 Engine 8 | 1 1 1 1 . 1 . 1 2 Core 4 | . . . 1 1 1 . 1 . Reactor . | . . . . . . . . . Propulsion 29 | 2 . 5 8 4 2 . 3 5 Treads 2 | . . 1 . . . . . 1 Leg 23 | 2 . 4 8 4 2 . 1 2 Wheel 4 | . . . . . . . 2 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 . 1 6 2 3 . 1 3 Device 5 | 1 . . 2 . . . 1 1 Storage 2 | 1 . 1 . . . . . . Processor 6 | . . . 3 . 2 . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 1 2 1 . . 1 Artifact . | . . . . . . . . . Weapon 37 | 2 . 6 5 6 6 . 4 8 Energy Gun 4 | 1 . 2 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 1 . 3 3 3 1 . 4 6 Ballistic Cannon 6 | . . . . 3 3 . . . Launcher 3 | . . . . . 1 . . 2 Special Weapon 1 | . . . . . 1 . . . Impact Weapon 2 | . . 1 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . 2 Parts Lost 38 | . . 2 4 4 18 . . 10 Power 5 | . . 1 2 . 1 . . 1 Propulsion 12 | . . 1 1 2 5 . . 3 Utility 8 | . . . . 1 3 . . 4 Weapon 13 | . . . 1 1 9 . . 2 Highest Loss Streak 11 | . . 1 2 4 11 . . 6 To Critical Strikes 1 | . . 1 . . . . . . Average Backups 6 | 3 5 6 9 9 6 4 4 4 Power . | . 1 1 . 1 . . . . Propulsion 1 | 1 2 2 3 2 . . . 2 Utility . | . . . . . . . . . Weapon 4 | 1 2 2 4 5 4 4 4 2 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 1 1 4 . 2 . 2 2 Power 3 | . 1 . 1 . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility . | . . . . . . . . . Weapon 8 | . . 1 2 . 2 . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 79 | . 99 91 88 95 62 53 59 82 Engine 5 | . 13 10 6 . 2 . . 11 Core 3 | . . . 1 7 3 7 6 . Leg 17 | . 28 28 26 26 12 7 8 3 Wheel 2 | . . . . . . . . 13 Device 3 | . 14 7 5 . . . . 5 Storage 5 | . 14 11 9 7 3 . . . Processor 14 | . . . 12 15 20 23 22 18 Protection 3 | . . . . 6 3 7 7 5 Energy Gun 2 | . 14 15 2 . . . . . Ballistic Gun 13 | . 14 16 23 19 2 . 3 20 Ballistic Cannon 5 | . . . . 10 10 7 7 3 Peak Build Rating 63 | 9 10 15 21 34 34 20 40 63 Average Rating 25 | 5 9 12 16 28 21 20 23 50 On Entrance 18 | . 9 10 11 21 34 20 20 40 Naked Turns 42 | . . . . . . . . 42 Heaviest Build 44 | 15 17 22 24 42 42 14 33 44 Greatest Support 55 | 20 20 33 44 48 43 20 40 55 Greatest Overweight (x) 6 | . . 6 . 1 4 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 5 5 Average Capacity 7 | 5 8 8 10 10 7 5 5 5 Most Carried 10 | 5 7 8 10 10 10 4 5 5 Average Carried 6 | 3 5 6 9 9 6 4 4 4 Final Capacity 10 | 8 8 10 10 10 5 5 5 5 Final Carried 10 | 4 6 8 10 10 4 4 5 2 Class Distribution -------------------- 33% | Scavenger-Gunner 19% | Derelict-Mutant 18% | Mutant 12% | Derelict-Tank 5% | Scavenger-Skirmisher 3% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 3184 | 288 70 228 725 720 502 . 117 534 Remotely . | . . . . . . . . . Salvage Created 3242 | 121 79 362 977 785 186 . 19 713 Parts 215 | 5 4 33 73 47 4 . 3 46 Haulers Intercepted 3 | . . . 3 . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 5 . 25 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 78 | . 4 16 18 18 7 . 1 14 Melee 1 | . . . . . 1 . . . Guns 52 | . 4 16 18 4 . . . 10 Cannons 14 | . . . . 10 3 . 1 . AOE 10 | . . . . 4 2 . . 4 Classes Destroyed 17 | 2 2 3 2 4 3 . . 1 Worker 10 | . . 1 3 2 . . . 4 Builder 6 | . . . . 4 . . . 2 Tunneler 2 | 1 . . . . . . . 1 Hauler 3 | . . . 3 . . . . . Recycler 2 | 1 . . . 1 . . . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . 1 . . . . Watcher 3 | . 1 1 1 . . . . . Swarmer 25 | . 4 12 4 . 1 . 1 3 Grunt 33 | . . 3 9 13 2 . . 6 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 7 | . . 1 4 1 1 . . . Specialist 5 | . . . . 2 . . . 3 Hunter 3 | . . . 1 1 . . . 1 Programmer 2 | . . . . 1 . . . 1 Behemoth 1 | . . . . . 1 . . . Best Kill Streak 13 | 2 4 6 13 7 3 . 1 10 Combat Bots Only 6 | . 3 5 6 5 3 . 1 6 Max Kills in Single Turn 5 | 1 1 1 1 5 2 . 1 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 1 . . 3 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 635 | . 13 88 79 139 168 . 9 139 Missed 186 | . 5 18 20 52 53 . 2 36 Hits 449 | . 8 70 59 87 115 . 7 103 Melee 21 | . . . . . 6 . . 15 Projectile 428 | . 8 70 59 87 109 . 7 88 AOE 3 | . . . . . . . . 3 Critical Strikes 24 | . . 2 3 2 4 . . 13 Damage Taken 7963 | . 96 801 800 1243 2395 . 102 2526 Core 1963 | . 9 319 138 125 482 . 31 859 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 59 | 100 96 20 74 . . . 8 . Volleys Fired 233 | 6 20 43 67 36 20 . 7 34 Largest 4 | 2 2 3 3 4 4 . 1 4 Hottest 136 | 70 70 135 105 136 136 . 33 124 Shots Fired 691 | 12 40 128 189 139 57 . 7 119 Gun 575 | 12 40 128 189 84 16 . . 106 Cannon 109 | . . . . 55 38 . 7 9 Launcher 7 | . . . . . 3 . . 4 Special . | . . . . . . . . . Kinetic 584 | 6 20 62 181 139 54 . 7 115 Thermal 100 | 6 20 66 8 . . . . . Explosive 7 | . . . . . 3 . . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | 4 3 11 18 9 7 . 3 5 Robot Miss Streak 15 | 2 4 15 5 4 4 . 1 7 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 5 | . . 3 1 . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 424 | 7 15 74 127 81 47 . 5 68 Core Hits 238 | 3 5 35 60 56 15 . 3 61 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed 4 | . . . 2 1 1 . . . Critical Strikes 12 | . 1 1 5 1 3 . . 1 Burn 3 | . 1 1 1 . . . . . Destroy 5 | . . . 4 1 . . . . Blast 3 | . . . . . 2 . . 1 Smash 1 | . . . . . 1 . . . Melee Attacks 19 | . . 3 1 . 15 . . . Impact 19 | . . 3 1 . 15 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . Damage Inflicted 9241 | 85 192 788 1526 2654 1535 . 105 2356 Guns 4834 | 85 192 788 1456 778 198 . . 1337 Cannons 2012 | . . . . 966 841 . 105 100 Explosions 2030 | . . . . 910 201 . . 919 Melee 365 | . . . 70 . 295 . . . Ramming . | . . . . . . . . . Kinetic 6096 | 46 66 338 1321 1744 1039 . 105 1437 Thermal 750 | 39 126 450 135 . . . . . Explosive 2030 | . . . . 910 201 . . 919 Electromagnetic . | . . . . . . . . . Impact 365 | . . . 70 . 295 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 1 1 1 2 Average Corruption 1 | . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . 6 4 1 4 . Message Errors 2 | . . . . . 1 . 1 . Matter Fused 4 | . . . . 3 1 . . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . 1 . 1 . Data Loss (minor) 5 | . . . . 2 1 . 2 . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 267 | . . . 50 125 65 . . 27 Projectiles 21 | . . . . 15 . . . 6 Explosions 131 | . . . . 110 . . . 21 Melee 115 | . . . 50 . 65 . . . Knockbacks 17 | . . . . 9 6 . . 2 Impact . | . . . . . . . . . Kinetic 16 | . . . . 8 6 . . 2 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 327 | . . . . 138 70 . . 119 Shots 10 | . . . . 2 2 . . 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 617 | 27 60 617 256 372 473 141 . 245 Average Temperature 103 | 14 20 148 45 119 202 77 . 56 Received Heat Transfer 1623 | . 6 123 387 303 591 . . 213 Effects 17 | . . 9 3 2 3 . . . Shutdowns 3 | . . 1 . 2 . . . . Energy Bleed 2 | . . 1 1 . . . . . Interference 4 | . . . 2 . 2 . . . Matter Decay 3 | . . 2 . . 1 . . . Short Circuit 3 | . . 3 . . . . . . Damage (core) 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . 1 . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 3 . . . . . . Heat Transferred 1886 | 111 444 1015 316 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Maximum Alert Level 2 | . . 1 1 2 . . . 1 Low Security (%) 77 | 100 100 71 62 83 . . . 78 Level 1 21 | . . 28 37 16 . . . 21 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 400 | 5 105 227 284 400 . . . 279 Initial 172 | . . 38 81 121 . . . 172 Average 126 | . 18 151 123 137 . . . 149 Influence Increases 3182 | 10 142 461 561 682 150 . 519 657 Destroy 0b10 Robot/C 1980 | . 80 320 360 360 140 . 360 360 Destroy 0b10 Robot/NC 150 | 10 5 10 35 40 . . . 50 Destroy Leader 374 | . 22 52 108 80 10 . 30 72 Allied During Kill 179 | . . . . . . . 129 50 Successful Hack 48 | . 5 . 11 13 . . . 19 Disable Machine 75 | . . . . 75 . . . . Destroy Structure 106 | . . 4 2 39 . . . 61 Lose Combat Pursuer 270 | . 30 75 45 75 . . . 45 Influence Decreases 2909 | 10 50 358 488 556 544 . 244 659 Entered New Map 565 | . . 54 114 147 147 . . 103 Time Decay 1920 | 10 50 284 334 369 253 . 204 416 Lost Part 344 | . . 20 40 40 144 . . 100 Lost Ally 80 | . . . . . . . 40 40 Squads Dispatched 22 | . 1 . 3 10 . . 1 7 Investigation 3 | . . . 1 2 . . . . Extermination 5 | . . . . 2 . . . 3 Reinforcement 12 | . 1 . 2 5 . . . 4 Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 6 | . . 3 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 14 24 33 35 8 . 10 28 Peak Tracking Total 8 | . 4 5 7 7 7 . 5 8 Tactical Retreats 12 | . 1 3 3 2 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 4 | . 1 . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 6 | . . . . 5 . . 1 . Max in Single Turn 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 16 | . 3 3 3 3 . 2 . 2 Terminals 14 | . 3 3 3 3 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 5 8 9 10 . 11 . 4 Successful 30 | . 4 4 6 3 . 11 . 2 Failed 17 | . 1 4 3 7 . . . 2 Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 5 1 1 . . . . 1 Terminals 36 | . 5 8 9 10 . . . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 1 3 5 3 . 11 . 2 Record 12 | . . . . 1 . 11 . . Robot Analysis 2 | . 1 . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 3 | . . . . 2 . . . 1 Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 3 | . . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 3 1 1 . . . . . Terminals 5 | . 3 1 1 . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 3 | . 1 1 1 . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 8 | . 2 2 1 3 . . . . Full Trace Events 4 | . 1 . 1 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . . 2 . 2 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total Allies 6 | . . . . . 2 . 3 1 Largest Group 4 | . . . . . 2 2 4 3 Highest-Rated Group 170 | . . . . . 36 36 170 164 Highest-Rated Ally 96 | . . . . . 20 20 96 96 Total Orders . | . . . . . . . . . Ally Attacks 65 | . . . . . . . 47 18 Total Damage 2274 | . . . . . . . 1577 697 Kills 23 | . . . . . . . 17 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Active Infowar (turns) 5109 | 31 348 307 558 972 1265 112 653 863 Optics 4423 | . . . 558 972 1265 112 653 863 Terrain 686 | 31 348 307 . . . . . . Robot Analysis Total 2 | . 1 . . . . . . 1 Derelict Logs Recovered 4 | . . . . . 1 . 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 5832 | 78 348 626 741 972 1297 112 653 1005 Spaces Moved 3402 | 41 223 309 365 553 744 87 439 641 Core 148 | 9 . 11 . . 53 . . 75 Treads . | . . . . . . . . . Legs 2721 | 32 223 298 365 553 691 87 422 50 Wheels 533 | . . . . . . . 17 516 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 130 95 50 Average Speed 123 | 104 120 129 120 121 145 130 127 95 Slowest Speed 350 | 120 120 350 120 190 260 130 130 123 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 47 23 39 16 77 73 65 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 4 . 3 . Spaces Dug 3 | . . 3 . . . . . . Terrain Destroyed 114 | . . 3 . 37 20 . . 54 Melee 3 | . . 3 . . . . . . Projectile 16 | . . . . 10 5 . . 1 AOE 95 | . . . . 27 15 . . 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total 4550 | 64 264 440 543 780 887 86 528 958 Wait 569 | . 15 54 61 154 14 . 40 231 Move 3394 | 40 222 308 364 552 743 86 438 641 Hop . | . . . . . . . . . Pick Up 68 | 11 4 9 10 10 7 . 10 7 Fast Attach 36 | . . 2 7 6 4 . 5 12 Attach 47 | 7 1 3 3 5 15 . 5 8 Detach 5 | . . . . . 4 . . 1 Swap 39 | . . 10 14 4 3 . 2 6 Drop 69 | . 2 8 16 13 4 . 11 15 Fire 233 | 6 20 43 67 36 20 . 7 34 Melee 18 | . . 3 1 . 14 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 72 | . . . . . 59 . 10 3 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 15) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 740 | -9/Materials | Core integrity fell below 50% 845 | -9/Materials | Discovered new exit (range 10) 1053 | -9/Materials | Entered another Materials area 1053 | -8/Materials | Evolved 2 slots: Utility x2 1165 | -8/Materials | Build established: Scavenger-Gunner 1773 | -8/Materials | Discovered new exit (range 15) 1794 | -8/Materials | Entered Factory 1794 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2632 | -7/Factory | Lost 4 parts (2n1u1w) 2725 | -7/Factory | Discovered new exit (range 10) 2749 | -7/Factory | Garrison activated, responded to threat 2766 | -7/Factory | Entered Lower Caves 2871 | -7/Lower Caves | Spotted B-75 Beast 2988 | -7/Lower Caves | Destroyed B-75 Beast 3019 | -7/Lower Caves | Lost 7 parts (3n1u3w) 3359 | -7/Lower Caves | Build established: Mutant 3427 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3466 | -7/Lower Caves | Core integrity fell below 50% 3503 | -7/Lower Caves | Core integrity fell below 20% 3540 | -7/Lower Caves | Lost 11 parts (1p2n2u6w) 3609 | -7/Lower Caves | Found DCF Scrap (13 items) 3918 | -7/Lower Caves | Build established: Derelict-Mutant 3949 | -7/Lower Caves | Learned 12 Factory zone layouts 4044 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4063 | -7/Lower Caves | Entered Data Miner 4063 | -7/Data Miner | Accompanied by 2 allies 4063 | -7/Data Miner | Discovered new exit (range 6) 4086 | -7/Data Miner | Met Data Miner 4132 | -7/Data Miner | Learned location of Section 7 (-2) 4132 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4148 | -7/Data Miner | Received God Mode back door access code from Data Miner 4175 | -7/Data Miner | Entered Proximity Caves 4175 | -6/Proximity Caves | Accompanied by 1 ally 4331 | -6/Proximity Caves | Learned Factory machine intel 4346 | -6/Proximity Caves | Escorted by Enhanced Grunt 4489 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4523 | -6/Proximity Caves | Learned Factory security intel 4641 | -6/Proximity Caves | Discovered new exit (range 15) 4760 | -6/Proximity Caves | Found DCF Scrap (12 items) 4828 | -6/Proximity Caves | Entered Factory 4828 | -6/Factory | Accompanied by 2 allies 4828 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4829 | -6/Factory | Identified exit to Factory 4831 | -6/Factory | Loaded intel: 239 machine locations 5052 | -6/Factory | Build established: Derelict-Tank 5349 | -6/Factory | Found Prototype Launcher 5350 | -6/Factory | Identified Rocket Array 5353 | -6/Factory | Found Rocket Array 5561 | -6/Factory | P-60 Hacker assimilated allied Slayer 5a 5728 | -6/Factory | Core integrity fell below 50% 5744 | -6/Factory | Lost 6 parts (2n3u1w) 5787 | -6/Factory | Released all parts (5) 5811 | -6/Factory | Core integrity fell below 20% 5817 | -6/Factory | Lost 3 parts (1p1u1w) 5833 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05786_ Imp. Heavy Machine Gun destroyed. 05787_ Released Imp. Titanium Leg. 05787_ Released Carbon-fiber Leg. 05787_ Released Adv. Signal Interpreter. 05787_ Released Hvy. Machine Gun. 05787_ Released Rocket Array. 05790_ The unstable cave ceiling collapses. 05794_ K-01 Serf collects debris. 05797_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9E. 05797_ Triggered Heavy Explosive Trap. 05797_ An explosion rips through the floor. 05797_ C-17 Slicer destroyed. 05804_ Acquired 36 matter. 05808_ Acquired Flak Gun. 05810_ Flak Gun severed. 05813_ Acquired Flak Gun. 05817_ Flak Gun severed. 05817_ Acquired Flak Gun. Map ----- +----------------------------------------------------+ | #????????????????????????"???????????????????????? | | #? #???????????????????????????????????????????? | | #? ##??????????????????????????????????????????? | | #? ????""????????????????????????????????????? | | #? ?????T"????????????????????????????????????? | | #? ????????????????????????????????????????????? | | #?# #????????????????????????????????????????????? | | ###+#######??????????????????????????????????????? | | #??????????????????????????????????????? | | """ """ #?????????????????????"""""?"""""??????? | | """ R" #?????????????????????"""""?"""""????# | | * """ """ #?????????????????????"""???"""??????? | | #??? ##????????????????????????????????? | | ###########??? ????????????????????????????????? | | ?????????????# ###########################?????? | | ?????????????# # # #?????? | | ?????????????# # # #?????? | | ????#####????# # # #?????? | | ????# ????# # # ####### | | ????# ????# # # # | | ????# ???# # c# " | | """?# ???# # c # ! # | | """?# ???# # # ! "% | | """?? ???# # # #[ | | ?????? ! ???# # p # " | | ??????? ???# # @ # " | | ???????? ???# # # ####### | | ##+######+#### ######+############ +############ | | | | | | % | | = | | | | ##+######+#############/############ ######## | | ?? ????????????# # ######## | | ?"""??????"""???# # """" """" # | | ?"""??????"""???# # """" """" # | | ??R"??????"""???# # """" """" # | | ?"""????????????# ! # """" """" # | | ?""?????????????# # """" """" # | | ????????????????# # """" """" # | | ????????????????# # """" """" # | | ????????????????# # # | | ????????????????# # ######## | | ????????????????# # #??????? | | ????????????????# # #??????? | | ????????????????###########################??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key I'm Back, Baby! The Oracle Challenges ------------ None Game ------ Seed InterceptLauncherMask Manual? 0 Play Time 01:26:39 Cumulative 14.5 hours Start 2025.06.03 @ 22:23:28 End 2025.06.04 @ 00:00:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4f642ab-13df-4a73-af7f-cfac146e87c4