Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 17:54:34

Player: canerib

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (17)      85
Value Destroyed (238)      238
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1508)               1508
              TOTAL SCORE: 6691

 Bonus
-------
High Alert Combat Kills    8
Entered DSFs               500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             734/1000
Matter                     300/300
Energy                     82/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -5/Warlord

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
    Cooled Cesium-ion Thruster
>          --- UTILITY (7) ------
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           ECM Suite
           Reaction Control System
  Improved Trap Extractor (0/6)
           Backup Laser III
           Backup Laser III

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Fission Core
>          --- PROPULSION -------
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
  Advanced Cooling System
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Terrain Scanner
  Improved Terrain Scan Processor
           Transmission Jammer
>          --- WEAPON -----------
           Backup Laser III
           Backup Laser III
>          --- INVENTORY --------
           ECM Suite
           Reaction Control System
  Improved Trap Extractor
[Rating: 63]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Cooled Cesium-ion Thruster
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Backup Laser III
  Energy Gun               Backup Laser III
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   2   2   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   1   1   .   .   .   
  Utility                  5    | .   .   .   2   2   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             36   | 4   7   4   6   2   .   8   4   .   .   1   
  Power                    6    | .   1   .   1   1   .   2   1   .   .   .   
    Engine                 3    | .   1   .   1   1   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   2   3   .   .   .   3   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   2   3   .   .   .   3   .   .   .   1   
  Utility                  16   | 3   2   1   3   1   .   3   3   .   .   .   
    Device                 9    | 2   2   .   2   .   .   1   2   .   .   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   2   1   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | 1   2   .   2   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   2   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 18   | .   1   .   1   .   2   3   .   1   .   10  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               7    | .   .   .   1   .   1   1   .   1   .   3   
  Utility                  7    | .   .   .   .   .   1   2   .   .   .   4   
  Weapon                   2    | .   1   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   1   .   1   .   2   3   .   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     63   | .   26  83  82  73  69  52  74  75  70  73  
  Engine                   2    | .   .   11  9   7   7   2   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   2   9   11  11  8   
  Flight                   15   | .   .   40  30  23  23  12  23  22  17  14  
  Device                   15   | .   6   11  26  23  15  11  17  17  17  16  
  Processor                14   | .   .   .   4   7   7   18  23  23  23  22  
  Energy Gun               2    | .   .   .   .   .   .   .   .   .   .   7   
  Ballistic Gun            5    | .   19  11  9   7   7   .   .   .   .   .   
Peak Build Rating          63   | 5   7   12  26  26  26  40  59  59  57  63  
  Average Rating           32   | 2   2   11  20  24  22  24  56  58  57  56  
  On Entrance              27   | .   5   7   12  23  26  15  40  59  57  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             19   | 5   5   10  13  12  12  8   15  15  15  19  
  Greatest Support         22   | 3   8   16  16  12  12  22  22  22  18  18  
  Greatest Overweight (x)  1    | 1   .   .   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   7   6   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   4   5   5   5   5   3   3   3   5   
  Average Carried          3    | 3   4   2   4   4   5   4   2   2   3   3   
  Final Capacity           8    | 5   5   8   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   3   5   5   5   4   2   3   3   5   

 Class Distribution 
--------------------
 43% | Scout
 25% | Mutant
 22% | Skirmisher
  8% | Sprinter

 Dominant Class 
----------------
     Mutant | -10/Materials
   Sprinter | -9/Materials
      Scout | -8/Materials
      Scout | -7/Factory
      Scout | -7/DSF
      Scout | -6/Factory
      Scout | -5/Factory
      Scout | -5/Upper Caves
      Scout | -5/Upper Caves
 Skirmisher | -5/Warlord

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Matter Collected           763  | 350 124 .   169 .   .   40  .   .   .   80  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            518  | 156 231 .   131 .   .   .   .   .   .   .   
  Parts                    44   | 15  16  .   13  .   .   .   .   .   .   .   
Haulers Intercepted        3    | .   1   .   2   .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Combat Hostiles Destroyed  5    | .   5   .   .   .   .   .   .   .   .   .   
  Guns                     5    | .   5   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | 3   4   .   .   .   .   .   .   .   .   .   
  Worker                   2    | 1   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   .   .   
  Swarmer                  2    | .   2   .   .   .   .   .   .   .   .   .   
  Grunt                    3    | .   3   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 6   2   .   1   .   .   .   .   .   .   .   
  Combat Bots Only         2    | .   2   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   2   .   1   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Hostile Shots Fired        204  | .   33  7   20  .   15  54  .   12  .   63  
  Missed                   100  | .   7   4   13  .   6   29  .   7   .   34  
Damage Taken               1808 | .   367 44  101 .   245 250 .   105 .   696 
  Core                     802  | .   213 .   14  .   150 159 .   65  .   201 
  Absorbed by Shields      16   | .   .   .   .   .   16  .   .   .   .   .   
  Regen/Repaired (Parts)   32   | .   .   14  .   .   .   .   .   .   .   18  
Core Remaining (%)         78   | 100 14  100 97  .   78  81  .   .   .   .   
Volleys Fired              109  | 34  43  10  21  .   .   .   .   .   .   1   
  Largest                  2    | 1   2   1   1   .   .   .   .   .   .   2   
  Hottest                  80   | 20  40  20  25  .   .   .   .   .   .   80  
Shots Fired                123  | 34  56  10  21  .   .   .   .   .   .   2   
  Gun                      123  | 34  56  10  21  .   .   .   .   .   .   2   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  121  | 34  56  10  21  .   .   .   .   .   .   .   
  Thermal                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         10   | 10  7   3   7   .   .   .   .   .   .   .   
  Robot Miss Streak        4    | 2   4   3   3   .   .   .   .   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           73   | 24  33  4   12  .   .   .   .   .   .   .   
  Core Hits                36   | 11  15  1   9   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 3    | 1   2   .   .   .   .   .   .   .   .   .   
  Critical Strikes         3    | 1   2   .   .   .   .   .   .   .   .   .   
    Destroy                3    | 1   2   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           823  | 221 479 29  94  .   .   .   .   .   .   .   
  Guns                     640  | 221 296 29  94  .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               183  | .   183 .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  640  | 221 296 29  94  .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                183  | .   183 .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   .   .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   .   .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  4    | .   .   .   .   .   .   .   .   .   .   4   
    Matter Fused           1    | .   .   .   .   .   .   .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   .   .   .   .   .   .   1   
    Data Loss (minor)      2    | .   .   .   .   .   .   .   .   .   .   2   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            19   | .   19  .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               19   | .   19  .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      66   | .   66  .   .   .   .   .   .   .   .   .   
  Shots                    1    | .   1   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        13   | .   5   13  10  .   .   .   .   .   .   .   
  Average Temperature      3    | .   2   3   10  .   .   .   .   .   .   .   
  Received Heat Transfer   420  | .   117 18  63  .   24  75  .   27  .   96  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Peak Influence             515  | 30  515 195 182 96  72  250 122 .   .   .   
  Initial                  145  | .   19  145 81  82  67  32  122 .   .   .   
  Average                  143  | 15  222 172 139 88  62  114 122 .   .   .   
Maximum Alert Level        2    | .   2   .   .   .   .   1   .   .   .   .   
  Low Security (%)         81   | 100 54  100 100 100 100 79  100 .   .   .   
  Level 1                  11   | .   23  .   .   .   .   20  .   .   .   .   
  Level 2                  6    | .   21  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   1   2   .   1   1   .   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   1   1   1   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Distress Signals           3    | .   2   .   1   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              117  | .   22  5   13  .   5   17  .   4   .   51  
  Peak Tracking Total      23   | .   5   5   9   .   4   8   .   4   .   23  
  Tactical Retreats        12   | .   5   .   1   .   1   2   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Traps Triggered            5    | .   1   .   1   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   5   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   11  

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Machines Disabled          2    | .   2   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Machines Accessed          21   | .   3   4   1   4   .   2   .   1   .   6   
  Terminals                10   | .   2   3   1   2   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                57   | .   9   12  6   9   .   5   .   1   .   15  
  Successful               39   | .   6   4   2   8   .   3   .   1   .   15  
  Failed                   18   | .   3   8   4   1   .   2   .   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   6   4   1   .   .   .   .   .   .   .   
  Terminals                30   | .   5   10  6   4   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   1   1   1   3   .   3   .   1   .   15  
  Record                   5    | .   .   .   .   .   .   .   .   1   .   4   
  Prototype ID Bank        10   | .   .   .   .   .   .   .   .   .   .   10  
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   5   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   4   1   1   .   .   .   .   .   .   .   
  Terminals                4    | .   2   1   1   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   4   1   3   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  
Turns Passed               2345 | 141  423  110  206  93   35   283  36   88   35   895  
Spaces Moved               3830 | 114  472  201  459  307  65   661  90   328  120  1013 
  Core                     570  | 114  456  .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3260 | .    16   201  459  307  65   661  90   328  120  1013 
  Fastest Speed            26   | 50   32   26   26   29   29   26   26   26   29   29   
  Average Speed            40   | 52   49   26   28   29   29   32   26   26   29   60   
  Slowest Speed            112  | 100  50   29   109  29   32   35   26   29   29   112  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            55   | .    .    2    16   3    2    19   2    2    .    9    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 6    58   25   33   10   70   27   2    58   33   87   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        6    | .    .    .    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          45   | .    45   .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      45   | .    45   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  
Total                      4457 | 167  614  247  501  307  79   709  98   326  119  1290 
  Wait                     452  | 8    86   34   22   .    .    15   7    .    .    280  
  Move                     3716 | 113  471  196  428  300  60   624  85   324  119  996  
  Hop                      49   | .    .    2    14   3    2    17   2    1    .    8    
  Pick Up                  19   | 6    2    1    4    1    .    4    .    1    .    .    
  Fast Attach              19   | 3    3    1    4    .    .    5    2    .    .    1    
  Attach                   14   | 1    4    3    .    1    .    3    2    .    .    .    
  Detach                   7    | 1    3    .    .    .    .    1    .    .    .    2    
  Swap                     3    | .    .    .    2    1    .    .    .    .    .    .    
  Drop                     18   | 1    2    .    6    1    2    4    .    .    .    2    
  Fire                     109  | 34   43   10   21   .    .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            51   | .    .    .    .    .    15   36   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 16)
  142 | -11/Scrapyard  | Entered Materials
  195 | -10/Materials  | Discovered new exit (range 13)
  314 | -10/Materials  | Build established: Mutant
  451 | -10/Materials  | Core integrity fell below 50%
  486 | -10/Materials  | Core integrity fell below 20%
  562 | -10/Materials  | Discovered new exit (range 8)
  565 | -10/Materials  | Entered another Materials area
  565 | -9/Materials   | Evolved 2 slots: Propulsion x2
  610 | -9/Materials   | Repaired VTOL Module
  625 | -9/Materials   | Discovered new exit (range 15)
  649 | -9/Materials   | Discovered new exit (range 11)
  675 | -9/Materials   | Entered another Materials area
  675 | -8/Materials   | Evolved 2 slots: Utility x2
  806 | -8/Materials   | Discovered new exit (range 12)
  879 | -8/Materials   | Identified exit to Factory
  881 | -8/Materials   | Entered Factory
  881 | -7/Factory     | Evolved 2 slots: Utility x2
  974 | -7/Factory     | Identified exit to DSF
  974 | -7/Factory     | Entered DSF
  986 | -7/DSF         | Discovered new exit (range 15)
  993 | -7/DSF         | Additional patrols routed to DSF
 1009 | -7/DSF         | Identified exit to Factory
 1009 | -7/DSF         | Entered Factory
 1009 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1040 | -6/Factory     | Build established: Scout
 1125 | -6/Factory     | Spotted B-75 Beast
 1269 | -6/Factory     | Lost 3 parts (1n2u)
 1292 | -6/Factory     | Discovered new exit (range 4)
 1292 | -6/Factory     | Identified exit to Factory
 1292 | -6/Factory     | Entered another Factory area
 1292 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1312 | -5/Factory     | Discovered new exit (range 13)
 1313 | -5/Factory     | Discovered new exit (range 21)
 1315 | -5/Factory     | Identified exit to Factory
 1318 | -5/Factory     | Identified exit to Upper Caves
 1328 | -5/Factory     | Entered Upper Caves
 1405 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 1413 | -5/Upper Caves | Discovered new exit (range 6)
 1414 | -5/Upper Caves | Identified exit to Upper Caves
 1416 | -5/Upper Caves | Entered another Upper Caves area
 1449 | -5/Upper Caves | Discovered new exit (range 7)
 1451 | -5/Upper Caves | Identified exit to Warlord
 1451 | -5/Upper Caves | Entered Warlord
 1523 | -5/Warlord     | Learned Factory scanalyzer intel
 1523 | -5/Warlord     | Learned 4 Testing zone layouts
 1523 | -5/Warlord     | Learned Research trap positions
 1523 | -5/Warlord     | Learned Research emergency access door positions
 1656 | -5/Warlord     | Met Warlord
 1676 | -5/Warlord     | Warlord's base attacked by MAIN.C
 1872 | -5/Warlord     | Build established: Skirmisher
 1925 | -5/Warlord     | Spotted B-75 Beast
 1941 | -5/Warlord     | Spotted B-86 Titan
 2018 | -5/Warlord     | Spotted Executioner
 2026 | -5/Warlord     | Warlord forces counterattacked
 2099 | -5/Warlord     | Spotted Striker
 2106 | -5/Warlord     | P-80 Master assimilated allied G2-ULS(g)
 2107 | -5/Warlord     | Spotted G2-ULS(g)
 2124 | -5/Warlord     | P-80 Master assimilated allied 38-OTL(g)
 2136 | -5/Warlord     | P-70 Sage assimilated allied WE-TV1(b)
 2148 | -5/Warlord     | Spotted Executioner
 2155 | -5/Warlord     | Spotted Striker
 2190 | -5/Warlord     | Lost 20 allies
 2298 | -5/Warlord     | Opened side exit
 2322 | -5/Warlord     | Spotted Striker
 2340 | -5/Warlord     | Discovered new exit (range 15)
 2342 | -5/Warlord     | Spotted Executioner
 2342 | -5/Warlord     | Spotted Striker
 2346 | -5/Warlord     | Self-destructed

 Last Messages 
---------------
02326_ Transmission Jammer destroyed.
02326_ Dropped Backup Laser III.
02335_ Imp. Terrain Scan Processor destroyed.
02337_ Knocked back.
02340_ EXIT=FOUND
02342_ Backup Power III destroyed.
02342_ Slug penetrates G-50 Soldier.
02344_ Mic. Nuclear Core destroyed.
02344_ Cld. Cesium-ion Thruster destroyed.
02344_ G-50 Soldier knocked back.
02344_ S-43 Plague knocked back.
02344_ S-27 Virus knocked back.
02344_ S-43 Plague knocked back.
02344_ G-50 Soldier destroyed.
02345_ Acquired Cesium-ion Thruster.
02345_ Adv. Cooling System destroyed.
02345_ Knocked back.
02345_ Cesium-ion Thruster destroyed.
02345_ Penetrated by Slug.
02345_ Adv. Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
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| #####?####??#??????????????????######?????         |
| ###??????###???#???#?????#????????????????         |
| ??#??#??????#????????????????????????#????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          25
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       110
Jamming Range              12
Evasion (%)                64
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Visual Processing Unit | -7/Factory | Scanalyzed
 Imp. Terrain Scan Processor | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectQuantumCalibrator
  Manual?         0
Play Time         00:51:23
  Cumulative      87.6 hours
  Start           2025.03.28 @ 16:36:26
  End             2025.03.28 @ 17:54:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          48
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 417f99cf-f749-4b75-a433-5be3a83b40f6