Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 16:12:47

Player: sasha

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (2012)     2012
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 4429

 Bonus
-------
High Alert Combat Kills    47

 Cogmind 
---------
Core Integrity             0/550
Matter                     217/300
Energy                     97/140
System Corruption          0%
Temperature                Critical (524)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (6) ------
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
           Kinecellerator
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
     Heavy Laser
     Heavy Laser
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Aluminum Leg
  Advanced Visual Processing Unit
     Heavy Laser
     Heavy Laser

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               VSS Leg
               VSS Leg
>              --- UTILITY ----------
      Improved Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
               Launcher Guidance Computer
         Light Armor Plating
               Splice Drone Bay
>              --- WEAPON -----------
  High-powered Shotgun
               Missile Launcher
>              --- INVENTORY --------
               Deuterium Engine
               VSS Leg
               VSS Leg
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
  Hover Unit               Airjet
Utility                    Advanced Targeting Computer
  Device                   Splice Drone Bay
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Missile Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             56   | 6   4   8   4   6   28  
  Power                    8    | 1   1   1   .   1   4   
    Engine                 4    | 1   1   .   .   .   2   
    Core                   4    | .   .   1   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   3   2   1   7   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    14   | 2   .   2   2   1   7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 1   1   3   2   2   10  
    Device                 6    | .   .   2   .   .   4   
    Storage                1    | 1   .   .   .   .   .   
    Processor              8    | .   1   1   2   1   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   2   1   .   2   7   
    Energy Gun             6    | 1   2   .   .   .   3   
    Energy Cannon          3    | .   .   .   .   .   3   
    Ballistic Gun          3    | 1   .   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 19   | .   1   1   .   2   15  
  Power                    5    | .   1   1   .   1   2   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  5    | .   .   .   .   1   4   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      4    | .   1   1   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   87  82  85  93  93  
  Engine                   4    | .   8   3   .   .   6   
  Core                     5    | .   .   9   11  10  1   
  Leg                      18   | .   28  16  22  21  15  
  Hover                    2    | .   .   10  .   .   .   
  Device                   6    | .   .   6   11  10  7   
  Storage                  2    | .   14  3   .   .   .   
  Processor                26   | .   7   14  30  25  36  
  Protection               4    | .   .   .   .   5   7   
  Energy Gun               6    | .   27  6   .   .   5   
  Energy Cannon            3    | .   .   .   .   .   8   
  Ballistic Gun            6    | .   .   10  11  11  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 11  16  16  16  25  31  
  Greatest Support         30   | 20  20  20  24  24  30  
  Greatest Overweight (x)  1    | .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   
  Average Capacity         5    | 7   8   5   5   5   5   
  Most Carried             7    | 5   6   7   5   5   5   
  Average Carried          4    | 1   4   4   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            5    | 3   4   4   5   5   5   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           1278 | 240  58   73   146  240  521  
  Remotely                 214  | .    .    .    .    .    214  
Salvage Created            2722 | 80   127  170  172  287  1886 
  Parts                    120  | 4    16   7    8    7    78   
Haulers Intercepted        3    | .    .    .    1    .    2    
Recyclers Shooed           2    | .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  60   | .   9   4   3   15  29  
  Guns                     45   | .   9   4   3   15  14  
  Cannons                  15   | .   .   .   .   .   15  
Classes Destroyed          13   | 2   2   1   2   2   4   
  Worker                   3    | .   .   .   .   1   2   
  Tunneler                 2    | 1   .   .   1   .   .   
  Hauler                   3    | .   .   .   1   .   2   
  Recycler                 7    | 1   .   1   .   1   4   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   1   .   1   .   2   
  Swarmer                  13   | .   9   .   1   3   .   
  Grunt                    24   | .   .   4   1   2   17  
  Brawler                  2    | .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   .   1   .   5   
  Specialist               4    | .   .   .   .   .   4   
  Assembled                10   | .   .   .   .   10  .   
Best Kill Streak           6    | 2   3   2   4   5   6   
  Combat Bots Only         5    | .   3   2   2   5   5   
Max Kills in Single Turn   2    | 1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               3512 | .    368  178  72   365  2529 
  Core                     736  | .    84   .    10   51   591  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  100  | .    .    .    .    .    100  
Core Remaining (%)         83   | 100  .    66   .    84   .    
Volleys Fired              248  | 3    28   17   19   35   146  
  Largest                  2    | 2    2    2    1    1    2    
  Hottest                  130  | 60   130  130  25   25   105  
Shots Fired                320  | 6    56   27   19   36   176  
  Gun                      261  | 6    56   27   19   35   118  
  Cannon                   58   | .    .    .    .    .    58   
  Launcher                 1    | .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  112  | 3    .    7    19   35   48   
  Thermal                  204  | .    56   20   .    .    128  
  Explosive                1    | .    .    .    .    1    .    
  Electromagnetic          3    | 3    .    .    .    .    .    
  Robot Hit Streak         27   | 4    6    13   6    10   27   
  Robot Miss Streak        6    | 1    3    2    6    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           256  | 5    28   23   15   33   152  
  Core Hits                142  | 3    11   9    8    30   81   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         5    | .    1    2    .    1    1    
    Burn                   4    | .    1    2    .    .    1    
    Destroy                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5018 | 53   460  342  275  690  3198 
  Guns                     3644 | 53   460  334  275  690  1832 
  Cannons                  1350 | .    .    .    .    .    1350 
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  24   | .    .    8    .    .    16   
  Kinetic                  2129 | 13   .    96   275  690  1055 
  Thermal                  2825 | .    460  238  .    .    2127 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          40   | 40   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    .    
  Average Corruption       6    | .    .    .    .    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    12   .    
    Message Errors         4    | .    .    .    .    4    .    
    Matter Fused           3    | .    .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    
    Misfires               1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    28   
  Projectiles              28   | .    .    .    .    .    28   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    2    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    .    2    .    .    .    
Targets Rammed             8    | .    .    4    .    .    4    
  Kicked                   6    | .    .    2    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        606  | 40   463  606  18   262  524  
  Average Temperature      164  | 19   188  261  13   99   145  
  Received Heat Transfer   1445 | .    .    84   36   110  1215 
  Effects                  23   | .    4    8    .    .    11   
    Shutdowns              5    | .    .    1    .    .    4    
    Energy Bleed           3    | .    1    2    .    .    .    
    Interference           5    | .    3    .    .    .    2    
    Matter Decay           3    | .    .    .    .    .    3    
    Short Circuit          3    | .    .    2    .    .    1    
    Damage (minor)         2    | .    .    2    .    .    .    
    Damage (major)         1    | .    .    1    .    .    .    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             17   | .    2    1    2    .    12   
  Heat Transferred         6068 | .    1184 740  .    .    4144 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             462  | 10  251 172 108 177 462 
  Initial                  97   | .   6   97  .   42  17  
  Average                  164  | 1   108 46  25  115 284 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         63   | 100 79  100 100 100 20  
  Level 1                  34   | .   20  .   .   .   75  
  Level 2                  1    | .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   2   .   6   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   2   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           9    | .   1   .   3   1   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              91   | .   13  4   10  21  43  
  Peak Tracking Total      10   | .   5   2   4   10  6   
  Tactical Retreats        10   | .   .   .   .   3   7   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 9    | .   .   .   .   .   9   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          10   | .   1   2   2   .   5   
  Terminals                7    | .   1   .   2   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   2   2   3   .   16  
  Successful               12   | .   2   2   1   .   7   
  Failed                   11   | .   .   .   2   .   9   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   1   2   .   4   
  Terminals                18   | .   2   .   3   .   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   2   2   1   .   5   
  Open Door                2    | .   .   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   
  Disarm Traps             2    | .   .   .   .   .   2   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   1   .   3   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               7    | .   .   4   3   .   .   
  Total Damage             73   | .   .   60  13  .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             3    | .   .   3   .   .   .   
  Drone Recoveries         3    | .   .   .   3   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               4166 | 67   333  1110 229  589  1838 
Spaces Moved               2429 | 50   153  677  147  460  942  
  Core                     21   | 21   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2357 | 29   153  626  147  460  942  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    51   | .    .    51   .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  60   90   90   90   
  Average Speed            128  | 90   120  149  96   98   136  
  Slowest Speed            190  | 120  120  190  120  180  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    41   94   24   88   39   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          13   | .    .    .    .    10   3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      10   | .    .    .    .    10   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  
Total                      3164 | 66   247  749  217  562  1323 
  Wait                     337  | .    56   21   39   54   167  
  Move                     2424 | 49   152  676  146  459  942  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  56   | 8    5    11   5    5    22   
  Fast Attach              8    | 1    .    .    .    2    5    
  Attach                   39   | 5    4    6    2    3    19   
  Detach                   2    | .    .    1    .    .    1    
  Swap                     9    | .    .    2    2    1    4    
  Drop                     33   | .    2    11   4    3    13   
  Fire                     248  | 3    28   17   19   35   146  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    2    .    .    .    
  Kick                     6    | .    .    2    .    .    4    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   68 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 16)
  398 | -10/Materials | Identified exit to Mines
  401 | -10/Materials | Entered Mines
  401 | -10/Mines     | Discovered new exit (range 5)
  405 | -10/Mines     | Identified exit to Materials
  408 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  417 | -10/Mines     | Met a Derelict bent on vengeance
  598 | -10/Mines     | Discovered exit to Materials (range 13)
  654 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  820 | -10/Mines     | Learned 2 Materials zone layouts
 1019 | -10/Mines     | Found the Drone Emporium
 1024 | -10/Mines     | Found Prototype Device
 1025 | -10/Mines     | Identified Splice Drone Bay
 1511 | -10/Mines     | Entered Materials
 1511 | -9/Materials  | Accompanied by 3 allies
 1511 | -9/Materials  | Evolved 2 slots: Utility x2
 1512 | -9/Materials  | Identified exit to Mines
 1740 | -9/Materials  | Entered Mines
 1838 | -9/Mines      | Learned Materials trap positions
 1849 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1866 | -9/Mines      | Assembled infested the area
 2042 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2127 | -9/Mines      | Discovered new exit (range 12)
 2329 | -9/Mines      | Entered Materials
 2329 | -8/Materials  | Evolved 2 slots: Utility x2
 2330 | -8/Materials  | Loaded intel: 20 trap records
 2574 | -8/Materials  | Lost 4 parts (1p1u2w)
 2718 | -8/Materials  | Lost 3 parts (1p1n1w)
 2796 | -8/Materials  | Core integrity fell below 50%
 3428 | -8/Materials  | Discovered new exit (range 16)
 3537 | -8/Materials  | Core integrity fell below 20%
 3576 | -8/Materials  | Lost 4 parts (2n1u1w)
 4077 | -8/Materials  | Discovered new exit (range 16)
 4168 | -8/Materials  | Core destroyed

 Last Messages 
---------------
04089_ K-01 Serf collects debris.
04116_ W-25 Informer sends out distress signal.
04116_ Critical hit (Burn: +37).
04137_ Y-45 Defender suffers critical hit (Burn).
04137_ Lgt. Armor Plating melted.
04137_ Y-45 Defender destroyed.
04139_ Acquired 10 matter.
04139_ K-01 Serf collects debris. <x4>
04152_ R-06 Scavenger collects Hvy. Assault Rifle.
04152_ K-01 Serf collects debris.
04153_ Destroyed Imp. Hover Unit.
04156_ K-01 Serf collects debris.
04157_ Destroyed Imp. Hover Unit.
04158_ Power failure, Lgt. Deuterium Engine shutdown.
04159_ K-01 Serf collects debris.
04159_ W-25 Informer destroyed.
04164_ K-01 Serf collects debris.
04165_ Overheating: Matter decay (-57).
04167_ Overheating: Matter decay (-26).
04168_ Overheating: Core damaged (-71).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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|   #???????????????????  ??????????????????         |
| " #?###???????????????  ??????????????????         |
| " #    =#?????????????  ??????????????????         |
| " #     ?????????????#  #?????????????????         |
|   #     ?????????????#  +?????????????????         |
| " #     ?????????????   #?????????????????         |
| " #     ?????????????#  #?????????????????         |
| " ##   #?????????????#  #?????????????????         |
|   ##   #?????????????#  #?????????????????         |
| ##?#   #?????????????#  #?????????????????         |
| ???#   +?????????????#  #?????????????????         |
| ???#   #?????????????#  #?????????????????         |
| ???#   #?????????????#  #?????????????????         |
| ??##   ##????????????#  #?????????????????         |
| ??#     ##############  #############?????         |
| ??#                  uk !           #?????         |
| ??+% T                  %         < #?????         |
| ??#                    g @          #?????         |
| ??#     ############# %########     #?????         |
| ??##   ##########???# !#??????#!    !#????         |
| ???#   #        #???#  #??????#!    !#????         |
| ???#   #      T #???#  #??????##!!!!##????         |
| ####   +        #???#  #???????######?????         |
|   %    #   """  #???#  #??????????????????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ########+###??????????????????????????????         |
|                ???????????????????????????         |
|                ???????????????????????????         |
| ############??????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                57
Targeting Accuracy         30
Launcher Accuracy          20
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              ImprovedAccelerationKit
  Manual?         0
Play Time         00:45:17
  Cumulative      36.0 hours
  Start           2022.12.12 @ 15:26:01
  End             2022.12.12 @ 16:12:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          33
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01e63b67-0adb-4b7e-8350-cf9844d30254