Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 21:56:39 Player: THN-L0C Result: Destroyed by as-08019 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (92) 460 Value Destroyed (3184) 3184 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (2723) 2723 TOTAL SCORE: 12767 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 112 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 253/300 Energy 18/100 System Corruption 0% Temperature Critical (788) Movement Core (800) Ox15 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Melee Analysis Suite > --- WEAPON (3) ------- Cooled Plasma Cannon > --- INVENTORY (20) --- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor Zionite Glidesys I Zionite Glidesys I High-capacity Matter Pod (200) Energy Filter Improved Weapon Cycler Microactuators Improved Reaction Control System Phase Shifter Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Zionite Phaser-S Cooled Plasma Cannon Great Maul Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Advanced Melee Analysis Suite Improved Weapon Cycler Improved Reaction Control System Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Wave Gun Wave Gun > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Armored Huge Wheel High-capacity Matter Pod Energy Filter Microactuators Improved Reaction Control System Phase Shifter Mobile Refinery Mk. CCLXVII Hacking Drone Bay Heavy Beamcaster Improved EM Pulse Cannon Cooled Plasma Cannon Cooled Plasma Cannon Firepult EMP Blaster Long-range Missile Launcher Great Maul [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Great Maul Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 6 | . . . . . 3 1 . . . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 204 | 7 11 3 . 1 32 4 5 7 7 5 3 5 30 11 7 20 46 Power 19 | 1 . . . . 4 . 1 . . . . . 4 1 . 2 6 Engine 3 | 1 . . . . 1 . . . . . . . 1 . . . . Core 10 | . . . . . 3 . 1 . . . . . 2 1 . 2 1 Reactor 6 | . . . . . . . . . . . . . 1 . . . 5 Propulsion 19 | 2 4 . . . 3 . 1 . . 1 . . 5 . . . 3 Treads 4 | 2 2 . . . . . . . . . . . . . . . . Leg 4 | . 2 . . . . . . . . . . . 2 . . . . Wheel 9 | . . . . . 3 . 1 . . 1 . . 3 . . . 1 Hover 2 | . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . Utility 87 | 2 6 1 . . 11 2 2 3 5 3 . 2 15 4 2 11 18 Device 46 | 1 2 . . . 6 . 1 . 4 2 . 1 8 4 2 9 6 Storage 12 | 1 2 . . . 1 . . . 1 . . . 2 . . 2 3 Processor 7 | . . 1 . . 1 1 . 1 . 1 . . 2 . . . . Hackware 1 | . . . . . . . 1 . . . . . . . . . . Protection 21 | . 2 . . . 3 1 . 2 . . . 1 3 . . . 9 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 79 | 2 1 2 . 1 14 2 1 4 2 1 3 3 6 6 5 7 19 Energy Gun 19 | . . 1 . . 1 . . . . 1 1 . 1 1 3 4 6 Energy Cannon 14 | . . . . . 2 2 . . . . . 1 3 . 1 . 5 Ballistic Gun 11 | 2 1 . . . 4 . . 1 . . 1 1 . 1 . . . Ballistic Cannon 13 | . . . . . 4 . . . 1 . 1 . 1 3 . 1 2 Launcher 10 | . . 1 . . . . 1 2 . . . . . 1 . . 5 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . Impact Weapon 11 | . . . . 1 3 . . 1 1 . . 1 1 . 1 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 . . . . . . . 2 . . 2 9 Parts Lost 43 | . . . . . 3 . 1 2 1 1 . 5 3 1 . . 26 Power 8 | . . . . . 1 . . 1 . . . 1 1 . . . 4 Propulsion 3 | . . . . . . . . . . 1 . . . . . . 2 Utility 17 | . . . . . 1 . . . . . . 1 2 1 . . 12 Weapon 15 | . . . . . 1 . 1 1 1 . . 3 . . . . 8 Highest Loss Streak 13 | . . . . . 1 . 1 1 1 1 . 3 1 1 . . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 100 100 88 83 96 89 83 79 62 78 83 85 85 84 79 Engine 4 | . 14 14 14 14 2 . . . . . . . 5 . . . . Core 4 | . . . . . 6 7 15 11 7 7 7 3 1 6 6 6 3 Reactor 2 | . . . . . . . . . . . . . 3 6 6 6 8 Treads 1 | . 14 . . . . . . . . . . . . . . . . Leg 5 | . 13 28 28 28 . . . . . . . . . . . . . Wheel 7 | . . . . . 17 15 14 15 15 15 15 15 8 6 6 6 3 Device 12 | . 13 8 . . 9 7 14 3 4 7 7 14 23 12 19 20 13 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 9 Processor 7 | . . 5 14 14 9 14 15 15 10 7 7 7 6 13 6 6 6 Protection 7 | . . . . . 8 7 . 5 7 7 7 7 8 13 13 13 13 Energy Gun 4 | . . 11 14 14 . . . . . 3 . 3 1 . 12 11 3 Energy Cannon 2 | . . . . . 3 8 12 7 6 . . 2 6 1 . . 3 Ballistic Gun 5 | . 27 2 . . 9 2 . 6 7 7 . 5 . 4 . . . Ballistic Cannon 3 | . . . . . 10 2 . . 4 7 . 6 1 6 . . 5 Launcher 2 | . . 14 14 12 . . 7 . . . . . . . . . 3 Impact Weapon 2 | . . . . 1 2 7 . 6 2 . . . 5 5 6 5 . Peak Build Rating 99 | 7 10 15 16 18 36 43 45 44 49 49 42 49 71 77 70 78 99 Average Rating 44 | 5 8 13 15 16 34 41 41 41 44 42 33 44 60 74 69 70 74 On Entrance 36 | . 7 10 15 16 18 36 43 39 39 39 42 42 37 67 66 70 78 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 15 30 32 31 31 77 84 67 84 83 81 81 83 120 105 100 105 119 Greatest Support 40 | 40 40 26 26 26 26 24 24 24 24 24 24 24 28 28 28 28 28 Greatest Overweight (x) 23 | 1 1 1 1 1 3 3 4 3 3 3 3 3 7 3 3 3 23 Average Overweight (x) 2 | . . 1 1 1 2 3 2 2 3 3 2 2 3 3 3 3 4 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 11 15 15 15 20 20 19 20 20 20 20 17 20 20 20 20 20 Average Carried 17 | 1 8 14 14 14 19 19 18 18 19 19 19 16 18 19 19 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 11 15 15 15 20 20 18 20 20 17 17 14 20 20 20 20 16 Class Distribution -------------------- 66% | Mutant 12% | Skirmisher 8% | Tank 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Tank | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 5287 | 282 123 155 . 146 1384 180 . 250 291 95 . 154 448 144 238 279 1118 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3389 | 141 137 78 . 26 1260 84 . 415 56 . . 26 170 51 64 . 881 Parts 141 | 9 9 4 . 3 59 . . 10 3 . . . 19 3 4 . 18 Haulers Intercepted 2 | . . . . . 2 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 4 . . . . 3 5 . . Prevented 1 | . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 90 | . 5 3 . . 23 . . 9 1 . . 1 3 4 1 . 40 Melee 6 | . . . . . 1 . . 3 . . . . 2 . . . . Guns 27 | . 5 3 . . 14 . . . . . . . . . 1 . 4 Cannons 19 | . . . . . 6 . . . 1 . . 1 1 . . . 10 AOE 31 | . . . . . . . . 3 . . . . . 4 . . 24 Classes Destroyed 16 | 2 3 1 . 1 5 . . 1 . . . . . . . . 3 Worker 5 | . . . . . 1 . . 4 . . . . . . . . . Builder 5 | . . . . 1 2 . . 1 . . . . 1 . . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . Hauler 2 | . . . . . 2 . . . . . . . . . . . . Recycler 6 | 1 . . . . 3 1 . 1 . . . . . . . . . Operator 2 | . . . . . 2 . . . . . . . . . . . . Watcher 6 | . 1 . . . 4 . . . . . . . 1 . . . . Swarmer 14 | . 3 . . . 4 . . 3 . . . . . 4 . . . Grunt 22 | . 2 2 . . 14 . . 4 . . . . . . . . . Sentry 5 | . . . . . 2 . . . 1 . . . 1 . 1 . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . Hunter 4 | . . . . . 3 . . . . . . 1 . . . . . Programmer 4 | . . . . . . . . 2 . . . . 2 . . . . Z-Technician 5 | . . . . . . . . . . . . . . . . . 5 Z-Light 11 | . . . . . . . . . . . . . . . . . 11 Assembled 27 | . . . . . . . . . . . . . . . . . 27 Golem 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 24 | 3 4 2 . 2 10 1 . 3 1 . . 1 1 4 1 . 24 Combat Bots Only 24 | . 3 2 . . 6 . . 2 1 . . 1 1 4 1 . 24 Max Kills in Single Turn 7 | 2 1 1 . 1 2 1 . 2 1 . . 1 1 4 1 . 7 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . . . 1 . . . . . 4 . . 6 Melee 1 | . . . . . 1 . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 863 | . 30 11 . . 142 . 1 85 56 42 . 73 157 5 18 . 243 Missed 250 | . 12 3 . . 28 . . 23 24 14 . 19 65 1 7 . 54 Damage Taken 10427 | . 196 161 . . 1601 . 38 994 309 436 . 881 1168 139 85 . 4419 Core 1291 | . 21 26 . . 156 . . 61 29 33 . 107 83 34 16 . 725 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 385 | . 2 . . . . . . . . . . . 7 9 6 . 361 Regen/Repaired (Parts) 537 | . . . . . 274 . . . . . . . . . . 263 . Core Remaining (%) 79 | 100 . . . 81 71 . . . . . . 67 . . . . . Volleys Fired 251 | 2 23 10 . 2 100 . . 3 7 3 . 9 7 7 2 . 76 Largest 3 | 2 2 1 . 1 3 . . 1 3 1 . 1 2 1 2 . 3 Hottest 250 | 40 40 63 . 63 135 . . 33 151 48 . 48 143 53 162 . 250 Shots Fired 430 | 4 46 10 . 2 192 . . 4 13 4 . 11 12 9 5 . 118 Gun 216 | 4 46 10 . 2 111 . . 1 5 . . 1 1 . 5 . 30 Cannon 186 | . . . . . 81 . . . 8 4 . 10 11 7 . . 65 Launcher 28 | . . . . . . . . 3 . . . . . 2 . . 23 Special . | . . . . . . . . . . . . . . . . . . Kinetic 326 | 4 46 . . . 182 . . 1 12 4 . 11 3 7 . . 56 Thermal 62 | . . 10 . 2 1 . . . 1 . . . 9 . 5 . 34 Explosive 22 | . . . . . . . . . . . . . . 2 . . 20 Electromagnetic 20 | . . . . . 9 . . 3 . . . . . . . . 8 Robot Hit Streak 14 | 3 5 6 . 8 14 . . 2 3 5 . 6 3 . 2 . 9 Robot Miss Streak 6 | 1 4 1 . . 4 . . 5 1 . . 1 3 1 1 . 6 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . Secondary Targets 4 | . . . . . 1 . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . 1 Shots Hit Robots 301 | 3 25 9 . 2 141 1 . 29 3 2 . 9 23 . 3 . 51 Core Hits 196 | 3 9 4 . 3 59 . . 9 1 1 . 3 7 5 2 . 90 Critical Kills 11 | . . . . . 1 . . 1 . . . . 2 . . . 7 Critical Parts Destroyed 15 | . . . . . 3 1 . 6 . . . . 2 . . . 3 Critical Strikes 33 | . . 1 . . 5 1 . 7 . 1 . . 4 . 1 . 13 Burn 4 | . . 1 . . . . . . . . . . . . 1 . 2 Destroy 12 | . . . . . 1 . . . . . . . . . . . 11 Blast 1 | . . . . . . . . . . 1 . . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . Smash 15 | . . . . . 3 1 . 7 . . . . 4 . . . . Melee Attacks 135 | . . . . 3 17 1 . 54 5 . . 5 48 1 . 1 . Impact 135 | . . . . 3 17 1 . 54 5 . . 5 48 1 . 1 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 6 1 . 5 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 13645 | 56 353 158 . 38 3439 62 . 1669 98 27 . 305 928 263 73 . 6176 Guns 2561 | 56 353 158 . 32 1479 . . 13 18 . . . . . 73 . 379 Cannons 2208 | . . . . . 1210 . . . 80 27 . 100 128 . . . 663 Explosions 5510 | . . . . . . . . 113 . . . . . 263 . . 5134 Melee 3360 | . . . . . 750 62 . 1543 . . . 205 800 . . . . Ramming 6 | . . . . 6 . . . . . . . . . . . . . Kinetic 3482 | 56 353 . . . 2443 . . 13 98 27 . 100 33 . . . 359 Thermal 4052 | . . 158 . 32 17 . . . . . . . 95 . 73 . 3677 Explosive 2147 | . . . . . . . . . . . . . . 263 . . 1884 Electromagnetic 598 | . . . . . 229 . . 113 . . . . . . . . 256 Impact 3360 | . . . . . 750 62 . 1543 . . . 205 800 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 13 14 14 14 14 14 12 12 12 12 . Average Corruption 11 | . . . . . . . 7 13 14 14 14 14 7 12 12 12 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 187 | . . . . . . . 6 42 17 22 4 17 33 20 24 2 . Message Errors 51 | . . . . . . . 1 10 4 5 1 4 11 5 9 1 . Matter Fused 37 | . . . . . . . 1 8 4 6 2 2 8 2 4 . . Heat Flow Errors 24 | . . . . . . . . 6 2 3 . 3 5 3 2 . . Energy Discharges 25 | . . . . . . . 1 8 5 2 1 . 2 3 2 1 . Parts Fused 4 | . . . . . . . . 1 . 1 . . . . 2 . . Data Loss (minor) 27 | . . . . . . . . 5 1 4 . 5 4 4 4 . . Data Loss (major) 4 | . . . . . . . . 2 1 . . . . 1 . . . Misfires 9 | . . . . . . . . 1 . 1 . 2 2 2 1 . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . Misdirections 4 | . . . . . . . 2 1 . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1768 | . . . . . 428 62 . 651 . . . . 139 . . . 488 Projectiles 79 | . . . . . 79 . . . . . . . . . . . . Explosions 488 | . . . . . . . . . . . . . . . . . 488 Melee 1201 | . . . . . 349 62 . 651 . . . . 139 . . . . Knockbacks 46 | . . . . . 27 . . 6 . 1 . 5 5 . . . 2 Impact 16 | . . . . . 4 . . 6 . . . 2 4 . . . . Kinetic 27 | . . . . . 21 . . . . 1 . 3 . . . . 2 Secondary 3 | . . . . . 2 . . . . . . . 1 . . . . Self-Inflicted Damage 245 | . . . . . . . . . . . . . . 80 . . 165 Shots 9 | . . . . . . . . . . . . . . 2 . . 7 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 936 | . 2 220 . 22 251 . . 227 266 253 . 247 257 234 186 . 936 Average Temperature 117 | . 2 89 . 12 111 . . 78 149 102 . 118 88 66 91 . 156 Received Heat Transfer 2158 | . 78 66 . . 513 . . 144 132 252 . . 156 . 30 . 787 Effects 14 | . . . . . 3 . . . . . . . . . . . 11 Energy Bleed 5 | . . . . . . . . . . . . . . . . . 5 Interference 4 | . . . . . 3 . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . 4 . . 4 . . . . . . . . 1 Combat Hostiles 6 | . . . . . 2 . . 3 . . . . . . . . 1 Parts Fried 7 | . . . . . 4 1 . 1 . . . . 1 . . . . Impact Corruptions 45 | . . . . . 10 2 . 23 . . . . 10 . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 6 | . . 1 . . 1 . . 1 . . . . . . . . 3 Heat Transferred 8346 | . . 407 . 74 37 . . . . . . . 150 . 185 . 7493 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 1 . . . . . . . . 4 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 418 | 15 173 80 . 10 418 189 66 182 . . . . 158 . . . . Initial 184 | . 9 23 . . . 184 66 39 . . . . . . . . . Average 104 | 7 48 24 . 1 249 186 63 91 . . . . 25 . . . . Maximum Alert Level 2 | . . . . . 2 . . . . . . . . . . . . Low Security (%) 76 | 100 100 100 . 100 21 100 100 100 . . . . 100 . . . . Level 1 23 | . . . . . 77 . . . . . . . . . . . . Level 2 . | . . . . . 1 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 1 . . 4 . . 6 . . . . 5 . . . . Investigation 5 | . 2 1 . . 1 . . 1 . . . . . . . . . Extermination 5 | . . . . . . . . 2 . . . . 3 . . . . Reinforcement 6 | . 1 . . . 3 . . . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 8 | . . . . . 7 . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 179 | . 14 5 . . 44 . 6 15 10 8 . 7 22 4 1 . 43 Peak Tracking Total 24 | . 3 2 . . 10 . 6 4 5 4 . 6 6 4 1 . 24 Tactical Retreats 18 | . 1 . . . 7 . . 1 . 2 . . 7 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 6 | . 1 . . . . 1 . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 1 . . . . . . 4 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 14 | . . . . . 6 . . . . . . . 1 . . 3 4 Max in Single Turn 2 | . . . . . 2 . . . . . . . 1 . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 39 | . 7 1 1 . 10 . . 10 . . 2 . 6 1 1 . . Terminals 29 | . 5 . . . 8 . . 10 . . . . 6 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 101 | . 21 1 1 . 27 . . 18 . . 14 . 17 1 1 . . Successful 72 | . 17 1 1 . 19 . . 8 . . 14 . 10 1 1 . . Failed 29 | . 4 . . . 8 . . 10 . . . . 7 . . . . Catastrophic 9 | . . . . . 2 . . 4 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 70 | . 16 . 1 . 23 . . 15 . . . . 15 . . . . Terminals 75 | . 17 . . . 23 . . 18 . . . . 17 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . Recycling Units 6 | . 4 . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 31 | . 5 1 1 . 3 . . 2 . . 14 . 3 1 1 . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . Robot Schematic 2 | . . . . . . . . . . . 2 . . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . 1 1 . . Unreport Threat 4 | . 1 . . . 1 . . . . . . . 2 . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . . . 2 . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . . . . . . . . Retrieve Components 3 | . 2 . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 36 | . 10 . . . 13 . . 6 . . . . 7 . . . . Terminals 33 | . 8 . . . 12 . . 6 . . . . 7 . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . Botnet 8 | . 3 . . . 3 . . . . . . . 2 . . . . Skim 23 | . 5 . . . 7 . . 6 . . . . 5 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 . . . 9 . . 10 . . . . 6 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 2 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . . . 9 . . . . 16 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 13 . . . 10 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 6 | . . . . . . . . 3 . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 3 . . . . . . 3 3 Highest-Rated Group 93 | . . . . . . . . 93 93 . . . . . . 76 76 Highest-Rated Ally 31 | . . . . . . . . 31 31 . . . . . . 31 31 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 58 | . . . . . . . . 8 35 . . . . . . . 15 Total Damage 738 | . . . . . . . . 62 479 . . . . . . . 197 Kills 5 | . . . . . . . . 1 2 . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . . . 1 . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 17404 | 121 1335 1450 530 928 3025 177 171 1085 391 487 98 391 1619 593 620 2111 2272 Spaces Moved 8979 | 67 437 477 278 381 1557 122 129 655 251 352 78 259 933 326 407 1355 915 Core 46 | 6 . . . . . . . . . . . . . . . . 40 Treads 354 | 61 293 . . . . . . . . . . . . . . . . Legs 1294 | . 144 477 278 381 13 . . . . . . . 1 . . . . Wheels 7069 | . . . . . 1544 122 129 655 251 352 78 259 932 326 407 1355 659 Hover 216 | . . . . . . . . . . . . . . . . . 216 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 105 135 120 120 135 135 120 120 120 145 145 145 145 Average Speed 153 | 150 157 190 190 190 132 135 120 130 135 135 121 134 149 145 145 145 215 Slowest Speed 1200 | 160 190 190 190 190 190 135 150 135 135 135 135 135 720 145 145 145 1200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 81 95 69 62 75 5 83 25 46 56 68 47 26 53 62 84 77 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 9 | . 2 . . 1 2 . . 1 . . . . 1 . . 2 . Known Exits Taken 9 | . . . 1 1 . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 . . . . 1 1 . . . . . . Scrap Searched 19 | . . . . 3 . . . . 3 4 . 1 . 2 3 3 . Spaces Dug 48 | . . . . 1 4 . . 14 5 2 . . 18 4 . . . Terrain Destroyed 327 | . . . . 1 16 . . 16 7 3 . 1 21 39 . . 223 Melee 41 | . . . . 1 4 . . 14 5 . . . 16 1 . . . Projectile 28 | . . . . . 12 . . . 2 3 . 1 5 3 . . 2 AOE 258 | . . . . . . . . 2 . . . . . 35 . . 221 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Total 11885 | 80 1037 1014 282 577 2314 134 144 777 283 361 83 282 1078 434 433 1442 1130 Wait 2078 | 1 553 509 . 183 573 . 9 36 5 . . 4 21 84 9 24 67 Move 8963 | 66 436 476 277 380 1556 122 128 654 250 351 77 258 932 325 406 1354 915 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 107 | 4 9 10 2 3 19 3 1 3 4 1 . 1 22 3 4 6 12 Fast Attach 35 | 7 2 . . . 4 1 . 1 . . . . 5 . 2 2 11 Attach 42 | . . . . . 6 1 4 3 1 2 3 2 5 1 1 1 12 Detach 11 | . . . . . 2 . . 3 . . 3 . 1 . 1 . 1 Swap 127 | . 9 3 . 1 22 2 1 3 6 3 . 3 20 10 4 17 23 Drop 91 | . 5 6 3 3 15 4 1 1 5 1 . . 17 3 4 10 13 Fire 251 | 2 23 10 . 2 100 . . 3 7 3 . 9 7 7 2 . 76 Melee 135 | . . . . 3 17 1 . 54 5 . . 5 48 1 . 1 . Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . . . . . . . 27 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: Fac x2 / Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 13) 754 | -10/Materials | Discovered new exit (range 9) 950 | -10/Materials | Learned location of 2 exits from Subcaves 1027 | -10/Materials | Learned 4 Recycling zone layouts 1095 | -10/Materials | Learned Storage garrison access intel 1202 | -10/Materials | Learned location of 2 exits from Mines 1240 | -10/Materials | Identified exit to Subcaves 1240 | -10/Materials | Identified exit to Materials 1342 | -10/Materials | Learned Storage stockpile data 1457 | -10/Materials | Entered Mines 1495 | -10/Mines | Discovered exit to Materials (range 8) 1652 | -10/Mines | Met a Derelict shopkeep closing up shop 1756 | -10/Mines | Assembled infested the area 2900 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2900 | -10/Mines | Discovered new exit (range 5) 2907 | -10/Mines | Entered Exiles 2908 | -10/Exiles | Identified exit to Mines 2953 | -10/Exiles | Met 8R-AWN 2985 | -10/Exiles | Met EX-HEX 3044 | -10/Exiles | Met EX-BIN 3065 | -10/Exiles | Aligned with FarCom system 3067 | -10/Exiles | Given EX-Vault access code 3113 | -10/Exiles | Opened EX-Vault 3129 | -10/Exiles | Found Firepult 3174 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3227 | -10/Exiles | Met EX-DEC 3437 | -10/Exiles | Left Exiles lab with Firepult 3437 | -10/Exiles | Entered Mines 3530 | -9/Mines | Learned location of Storage (-9) 3703 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3707 | -9/Mines | Found Prototype Device 3853 | -9/Mines | Identified exit to Materials 4365 | -9/Mines | Entered Materials 4365 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4368 | -8/Materials | Identified Exp. Sensor Array 4946 | -8/Materials | Build established: Skirmisher 6162 | -8/Materials | Repaired Hvy. Armor Plating 6180 | -8/Materials | Learned location of Lower Caves (-6) 6203 | -8/Materials | Discovered new exit (range 8) 6259 | -8/Materials | Learned location of 1 exit from Lower Caves 6480 | -8/Materials | Learned location of 1 exit from Extension 6539 | -8/Materials | Learned location of 2 exits from Factory 6740 | -8/Materials | Learned 12 Factory zone layouts 7190 | -8/Materials | Build established: Mutant 7390 | -8/Materials | Entered Factory 7390 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7391 | -7/Factory | Identified exit to Lower Caves 7392 | -7/Factory | Identified exit to Factory 7567 | -7/Factory | Sucked down chute 7567 | -7/Factory | Entered Waste 7582 | -7/Waste | EMP discharged 7595 | -7/Waste | Spotted C-40 Crusher 7621 | -7/Waste | Spotted C-40 Crusher 7623 | -7/Waste | Spotted C-40 Crusher 7626 | -7/Waste | Spotted C-40 Crusher 7627 | -7/Waste | Spotted C-40 Crusher 7680 | -7/Waste | Spotted C-40 Crusher 7682 | -7/Waste | EMP discharged 7682 | -7/Waste | System corruption reached 10% 7687 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7720 | -7/Waste | Discovered new exit (range 16) 7738 | -7/Waste | Entered Factory 7841 | -7/Factory | Discovered exit to Factory (range 8) 8289 | -7/Factory | Garrison activated, responded to threat 8486 | -7/Factory | Discovered exit to Factory (range 15) 8691 | -7/Factory | Loaded intel: 6 repair station locations 8739 | -7/Factory | Learned location of Cetus (-4) 8776 | -7/Factory | Allied Derelicts emerged from ambush trap array 8802 | -7/Factory | Loaded intel: 26 terminal locations 8816 | -7/Factory | Learned location of 1 exit from Upper Caves 8823 | -7/Factory | Entered Lower Caves 8823 | -7/Lower Caves | Accompanied by 3 allies 8824 | -7/Lower Caves | Identified exit to Lower Caves 8945 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9214 | -7/Lower Caves | Entered another Lower Caves area 9691 | -7/Lower Caves | Discovered new exit (range 6) 9701 | -7/Lower Caves | Entered Data Miner 9701 | -7/Data Miner | Discovered new exit (range 6) 9729 | -7/Data Miner | Met Data Miner 9766 | -7/Data Miner | Received God Mode back door access code from Data Miner 9799 | -7/Data Miner | Entered Proximity Caves 9801 | -6/Proximity Caves | Learned location of 1 exit from Factory 10190 | -6/Proximity Caves | Entered Factory 10190 | -6/Factory | Evolved 2 slots: Utility x2 10191 | -6/Factory | Identified exit to Factory 10208 | -6/Factory | Lost 3 parts (1u2w) 10505 | -6/Factory | Build established: Assassin 11018 | -6/Factory | Build established: Mutant 11103 | -6/Factory | Discovered exit to Factory (range 15) 11621 | -6/Factory | Discovered new exit (range 7) 11624 | -6/Factory | System corruption reached 10% 11694 | -6/Factory | Identified exit to Lower Caves 11752 | -6/Factory | Learned location of Zion (-6) 11809 | -6/Factory | Entered Lower Caves 12350 | -6/Lower Caves | Discovered new exit (range 8) 12363 | -6/Lower Caves | Identified exit to Lower Caves 12402 | -6/Lower Caves | Entered another Lower Caves area 12713 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12778 | -6/Lower Caves | Identified exit to Zion 12946 | -6/Lower Caves | Learned Factory emergency access door positions 13022 | -6/Lower Caves | Entered Zion 13095 | -6/Zion | System corruption cleaned by Quarantine Array 13260 | -6/Zion | Discovered new exit (range 15) 13444 | -6/Zion | Given the Hacking Drone Bay 13444 | -6/Zion | Found Prototype Device 13444 | -6/Zion | Identified Hacking Drone Bay 13512 | -6/Zion | Found Prototype Device 13512 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 13730 | -6/Zion | Identified exit to Deep Caves 13846 | -6/Zion | Gained Derelict followers 13993 | -6/Zion | Learned location of Armory (-4) 14421 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14624 | -6/Zion | Found GAL Module 15133 | -6/Zion | Entered Deep Caves 15133 | -6/Deep Caves | Accompanied by 3 allies 15327 | -6/Deep Caves | Attacked by Z-Imprinter 15363 | -6/Deep Caves | Destroyed Z-Imprinter 15389 | -6/Deep Caves | Lost 3 allies 15403 | -6/Deep Caves | Build established: Tank 15454 | -6/Deep Caves | Z-Facility disabled 15770 | -6/Deep Caves | Discovered new exit (range 15) 15995 | -6/Deep Caves | Found Prototype Protection 15995 | -6/Deep Caves | Identified Zio. Weapon Casing 16196 | -6/Deep Caves | Core integrity fell below 50% 16228 | -6/Deep Caves | Lost 12 parts (2p1n5u4w) 16452 | -6/Deep Caves | Build established: Mutant 16658 | -6/Deep Caves | Found Zio. Weapon Casing 16873 | -6/Deep Caves | Found Prototype Protection 16873 | -6/Deep Caves | Identified Zio. Heavy Carapace 17030 | -6/Deep Caves | Build established: Scavenger-Tank 17352 | -6/Deep Caves | Exposed GOLEM chamber 17352 | -6/Deep Caves | Spotted AG-67271 17353 | -6/Deep Caves | Triggered Deep Caves wall 17382 | -6/Deep Caves | Destroyed AG-67271 17400 | -6/Deep Caves | Core integrity fell below 20% 17405 | -6/Deep Caves | Destroyed by as-08019 with Assembled Rifle Last Messages --------------- 17398_ Zio. Light DM Reactor destroyed. 17399_ Overheating: Zio. Light Carapace damaged (-56). 17399_ Overheating: Firepult damaged (-87). 17399_ Overheating: Adv. Melee Analysis Suite damaged (-3). 17399_ Overheating: Hcp. Storage Unit damaged (-112). 17399_ Critical hit (Destroy). 17399_ Zio. Light Carapace destroyed. 17399_ Melted Unknown Device. 17399_ as-51243 destroyed. 17399_ Firepult destroyed. 17399_ Destroyed Firepult. 17399_ as-74295 destroyed. 17399_ as-81617 destroyed. 17400_ as-57054 heat short circuits Asb. Hover Unit. 17400_ AG-88697 heat spikes uncontrollably. 17401_ Overheating: Matter decay (-32). 17402_ as-57054 heat damages Broken Asb. Hover Unit. 17403_ Overheating: Energy bleed (-1). 17403_ AG-88697 heat damages Prototype Leg. 17403_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????## # " | | ???????????????????????????????## # # "" | | ????????????????????????? ????# " | | ?????????????????????? ???## | | ???????????????????? #???## ## | | ?????????????????? #????## ## | | ???????????????? * = #?????## # | | ?????????????? *= == #??????# % | | ????????????? = ######?## | | ???????????? == ## #??# | | ???????????? %a ## #### | | ??????????? % % b ## ## | | ??????????? == ## | | ?????????? % % #?# | | ?????????? a =% ### | | ?????????? = a | | ?????????"" a | | ????????? g = % ## | | ?????????" #### ####### | | ????????" #??# ##?????## | | ?????????" ##??# ###???????## | | ????????" G #???####??????????## | | ????????" ### % ##??????????????????# | | ?????????"" ?????# a #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????## @## #??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 49 Energy Capacity 700 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1600 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Field Propulsion Drive | -6/Zion | Archive Drone Bay | -6/Zion | Archive Coil Gun | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -6/Zion | Archive R-10 Processor | -6/Zion | Archive H-55 Commando | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralRelayStorage Manual? 0 Play Time 01:57:42 Cumulative 203.5 hours Start 2024.09.03 @ 19:54:00 End 2024.09.03 @ 21:56:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2572e5cd-7e48-45a6-99c8-00941dfdd669