Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 15:13:57

Player: Compilatron

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (504)      504
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1049

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     201/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
       Large Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
             Barrage Gun
>            --- INVENTORY (15) ---
       Light Ion Engine
       Light Treads
             Aluminum Leg
             Aluminum Leg
       Large Matter Pod (150)
  Subdweller Optics
             Seismic Detector
             Scrap Shield
             EM Pulse Gun
  Subdweller Beam Cannon
             Grenade Launcher
             Scrap Shield Fragment (49)
             Scrap Shield Fragment (48)
             Scrap Shield Fragment (47)

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
      Spiked Treads
  Subdweller Monowheel
>            --- UTILITY ----------
       Large Storage Unit
             Signal Interpreter
>            --- WEAPON -----------
  Subdweller Machine Gun
             Barrage Gun
>            --- INVENTORY --------
       Light Ion Engine
       Light Treads
             Aluminum Leg
             Aluminum Leg
       Large Matter Pod
  Subdweller Optics
             Seismic Detector
             Scrap Shield
             EM Pulse Gun
  Subdweller Beam Cannon
             Grenade Launcher
             Scrap Shield Fragment
             Scrap Shield Fragment
             Scrap Shield Fragment
[Rating: 15]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 Aluminum Leg
  Treads                   Spiked Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 1   2   11  
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   .   4   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 1    | 1   .   .   
    Storage                3    | .   2   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   .   4   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   13   | .   14  13  
  Treads                   9    | .   .   13  
  Leg                      8    | .   28  .   
  Wheel                    9    | .   .   13  
  Device                   4    | .   14  .   
  Storage                  14   | .   14  14  
  Processor                9    | .   .   13  
  Ballistic Gun            27   | .   28  27  
Peak Build Rating          15   | 8   7   15  
  Average Rating           10   | 6   7   12  
  On Entrance              6    | 6   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 14  19  32  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 8   9   14  
  Most Carried             15   | 8   9   15  
  Average Carried          11   | 6   8   13  
  Final Capacity           15   | 8   10  15  
  Final Carried            15   | 5   9   15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           900  | 410 160 330 
  Remotely                 .    | .   .   .   
Salvage Created            910  | 340 218 352 
  Parts                    65   | 35  11  19  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      6    | .   .   6   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  15   | .   7   8   
  Guns                     15   | .   7   8   
Classes Destroyed          8    | 3   2   3   
  Worker                   4    | 4   .   .   
  Tunneler                 9    | 9   .   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  5    | .   3   2   
  Grunt                    4    | .   4   .   
  Sentry                   1    | .   .   1   
  Cobbler                  1    | .   .   1   
  Subdweller               5    | .   .   5   
Best Kill Streak           4    | 3   4   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        127  | .    44   83   
  Missed                   35   | .    12   23   
Damage Taken               1166 | .    311  855  
  Core                     255  | .    54   201  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              144  | 50   21   73   
  Largest                  2    | 2    2    2    
  Hottest                  60   | 40   40   60   
Shots Fired                273  | 100  42   131  
  Gun                      273  | 100  42   131  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  270  | 100  42   128  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          3    | .    .    3    
  Robot Hit Streak         13   | 5    12   13   
  Robot Miss Streak        4    | 4    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           172  | 48   29   95   
  Core Hits                55   | 22   11   22   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1977 | 519  296  1162 
  Guns                     1977 | 519  296  1162 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1956 | 519  296  1141 
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          21   | .    .    21   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        12   | .    12   .    
  Average Temperature      7    | .    7    .    
  Received Heat Transfer   273  | .    114  159  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             201  | 65  201 .   
  Initial                  3    | .   3   .   
  Average                  45   | 30  54  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 84  .   
  Level 1                  9    | .   15  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   9   11  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          5    | .   4   1   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   12  3   
  Successful               11   | .   8   3   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   5   3   
  Record                   3    | .   .   3   
  Terminal Index           1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2789 | 427  699  1663 
Spaces Moved               1192 | 221  192  779  
  Core                     .    | .    .    .    
  Treads                   346  | .    .    346  
  Legs                     413  | 221  192  .    
  Wheels                   433  | .    .    433  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            110  | 120  120  110  
  Average Speed            158  | 120  120  178  
  Slowest Speed            260  | 120  120  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       30   | 12   45   34   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1852 | 294 623 935 
  Wait                     469  | 16  404 49  
  Move                     1190 | 220 191 779 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 3   4   14  
  Fast Attach              1    | 1   .   .   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     11   | .   2   9   
  Drop                     14   | 4   1   9   
  Fire                     144  | 50  21  73  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
  428 | -11/Scrapyard | Entered Materials
  429 | -10/Materials | Build established: Mutant
  565 | -10/Materials | Discovered new exit (range 16)
 1121 | -10/Materials | Discovered new exit (range 5)
 1127 | -10/Materials | Entered Subcaves
 1157 | -10/Subcaves  | Discovered new exit (range 5)
 1249 | -10/Subcaves  | Learned location of Zion (-7)
 1249 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1757 | -10/Subcaves  | Learned location of Mines (-9)
 1802 | -10/Subcaves  | Visited Clippyterm
 1806 | -10/Subcaves  | Learned Factory fabricator intel
 2308 | -10/Subcaves  | Identified exit to Materials
 2320 | -10/Subcaves  | Core integrity fell below 50%
 2782 | -10/Subcaves  | Core integrity fell below 20%
 2790 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02457_ Acquired 50 matter.
02630_ Y-45 Defender destroyed.
02635_ Subatomizers dissect the Beam Rifle.
02637_ Beam Rifle fries itself beyond repair.
02638_ Lgt. Armor Plating fries itself beyond
  repair.
02639_ Lgt. Treads fries itself beyond repair.
02643_ Acquired 51 matter.
02764_ S-10 Pest destroyed.
02765_ Sub. Machine Gun destroyed.
02768_ Flight Unit fries itself beyond repair.
02769_ S-10 Pest destroyed.
02770_ Critical hit (Destroy).
02770_ Spk. Treads destroyed.
02775_ Subatomizers dissect the Flight Unit.
02776_ Lgt. Ion Engine fries itself beyond
  repair.
02782_ Destroyed Lgt. Ion Engine.
02785_ Flight Unit fries itself beyond repair.
02787_ Broken Sub. Monowheel destroyed.

 Map 
-----
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|             #####  #???????  ? ???????????      #? |
|          ####???####???????  ??????????????     #? |
|     ######?????????????????????????????????#    #? |
|      #?????????????????????????????????????#*   ## |
|      #?????????????????????????????????????#     # |
|     ##??????????????????????????????????????#    # |
|    #####????????????????????????????????????#      |
| #   #  ##???????????????????????????????????##     |
|         #????????????????????????????????????##    |
|         #?????????????????????????????????????#    |
|    ### ##?????????????????????????????????????###  |
|   ##??##????????????????????????????????????????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonMediumAutopenetrator
  Manual?         0
Play Time         00:16:49
  Cumulative      51.6 hours
  Start           2024.08.20 @ 15:00:40
  End             2024.08.20 @ 15:13:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           52
  Adventurer      20
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          37
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69dcfd91-a3f2-48c0-89a8-406296b84b12