Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.18 @ 16:26:31

Player: Morii

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (133)     665
Value Destroyed (4755)     4755
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (977)                977
              TOTAL SCORE: 9837

 Bonus
-------
High Alert Combat Kills    181
Follower Combat Kills      596
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     110/150
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (360) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
     Light Armored Exoskeleton
>          --- UTILITY (4) ------
           Huge Storage Unit
  Advanced Weight Redist. System
           Microactuators
>          --- WEAPON (4) -------
           Autogun
           Spear
>          --- INVENTORY (25) ---
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
   Armored Huge Wheel
           Recoil Stabilizer
           Energy Filter
  Improved Utility Shielding
           System Shield
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Spear

 Peak State 
------------
>            --- POWER ------------
             Antimatter Reactor
             Antimatter Reactor
>            --- PROPULSION -------
       Light Armored Exoskeleton
>            --- UTILITY ----------
             Huge Storage Unit
    Improved Targeting Computer
             Weapon Cycler
             Drone Bay
>            --- WEAPON -----------
    Improved Heavy Laser
    Improved EM Pulse Cannon
  Long-range Proton Cannon
       Heavy Ion Cannon
>            --- INVENTORY --------
       Light Armored Exoskeleton
    Advanced Weight Redist. System
             Melee Analysis Suite
             Recoil Stabilizer
             Energy Filter
             Microactuators
             Reaction Control System
    Improved Utility Shielding
             System Shield
             Drone Bay
             Drone Bay
             Drone Bay
             Drone Bay
             Drone Bay
             Drone Bay
             Drone Bay
        Mini Grenade Launcher
             Axe
[Rating: 61]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Armored Exoskeleton
  Treads                   Light Treads
  Leg                      Light Armored Exoskeleton
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Huge Storage Unit
  Device                   Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Heavy Laser
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   2   2   .   .   .   2   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   
Parts Attached             142  | 13  22  14  12  15  16  9   17  1   23  
  Power                    23   | 1   4   2   2   2   3   2   3   1   3   
    Engine                 15   | 1   4   2   2   .   1   2   2   .   1   
    Core                   6    | .   .   .   .   2   2   .   1   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   1   1   
  Propulsion               32   | 10  5   4   1   1   6   .   3   .   2   
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   
    Leg                    16   | 4   3   .   .   .   4   .   3   .   2   
    Wheel                  13   | 6   2   3   1   1   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | .   8   1   4   5   4   2   7   .   9   
    Device                 22   | .   1   .   2   2   2   1   6   .   8   
    Storage                7    | .   5   1   .   .   1   .   .   .   .   
    Processor              6    | .   2   .   .   .   1   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   2   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   5   7   5   7   3   5   4   .   9   
    Energy Gun             15   | .   5   3   .   2   1   1   1   .   2   
    Energy Cannon          9    | .   .   1   .   1   1   1   3   .   2   
    Ballistic Gun          14   | 2   .   3   4   2   1   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   1   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   .   
Parts Lost                 45   | .   1   1   2   15  5   .   .   .   21  
  Power                    9    | .   .   .   2   2   1   .   .   .   4   
  Propulsion               5    | .   1   .   .   1   1   .   .   .   2   
  Utility                  13   | .   .   .   .   5   1   .   .   .   7   
  Weapon                   18   | .   .   1   .   7   2   .   .   .   8   
  Highest Loss Streak      9    | .   1   1   1   9   3   .   .   .   6   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     83   | .   80  91  88  67  71  93  92  84  76  
  Engine                   7    | .   10  18  12  4   1   9   8   2   1   
  Core                     4    | .   .   .   .   6   7   9   5   7   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   5   
  Leg                      9    | .   8   8   .   .   10  18  16  7   8   
  Wheel                    3    | .   11  9   12  9   .   .   .   .   .   
  Device                   8    | .   .   .   5   4   7   3   14  15  14  
  Storage                  8    | .   14  11  9   9   9   9   7   7   7   
  Processor                8    | .   11  11  9   .   7   14  6   7   6   
  Energy Gun               11   | .   11  14  .   4   8   12  14  15  11  
  Energy Cannon            7    | .   .   4   .   2   4   8   12  15  10  
  Ballistic Gun            8    | .   11  14  33  13  8   8   3   .   .   
Peak Build Rating          61   | 5   12  16  30  31  24  42  51  55  61  
  Average Rating           32   | 2   7   13  24  24  19  30  47  50  48  
  On Entrance              24   | .   5   11  15  30  19  24  42  48  55  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 7   90  97  46  51  107 111 124 130 148 
  Greatest Support         54   | 20  26  26  28  28  28  25  45  30  54  
  Greatest Overweight (x)  39   | .   7   9   2   12  9   4   39  4   36  
  Average Overweight (x)   2    | .   1   5   1   1   3   4   2   4   3   
Largest Inventory Capacity 25   | 5   25  25  15  15  25  25  25  25  25  
  Average Capacity         22   | 5   17  24  15  15  23  25  25  25  25  
  Most Carried             25   | 5   12  17  15  15  11  21  25  24  25  
  Average Carried          14   | 2   5   10  12  8   5   8   23  22  20  
  Final Capacity           25   | 5   25  15  15  15  25  25  25  25  25  
  Final Carried            24   | 4   7   12  15  4   5   21  22  24  14  

 Class Distribution 
--------------------
 51% | Gunner
 21% | Mutant
 20% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
           Gunner | -7/Factory
           Gunner | -7/Waste
           Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Fac  Was  Fac  
Matter Collected           3124 | 345  245  462  653  538  244  135  62   145  295  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5128 | 41   289  638  919  949  386  369  314  .    1223 
  Parts                    311  | 2    32   39   55   42   21   21   24   .    75   
Haulers Intercepted        2    | .    .    1    .    .    .    .    .    .    1    
Recyclers Shooed           3    | .    .    .    3    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  102  | 1   11  11  16  24  6   6   6   .   21  
  Melee                    10   | .   .   .   1   .   1   .   .   .   8   
  Guns                     72   | 1   11  11  15  15  4   6   3   .   6   
  Cannons                  10   | .   .   .   .   3   1   .   1   .   5   
  AOE                      9    | .   .   .   .   5   .   .   2   .   2   
Classes Destroyed          15   | 1   2   4   4   1   2   .   .   .   1   
  Worker                   6    | .   .   1   .   .   .   .   .   .   5   
  Builder                  7    | .   .   .   2   .   1   1   1   .   2   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   2   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  11   | .   2   2   1   .   2   1   1   .   2   
  Swarmer                  22   | .   9   .   4   4   .   .   2   .   3   
  Grunt                    45   | 1   2   8   6   15  3   3   2   .   5   
  Brawler                  3    | .   .   .   1   .   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   16   | .   .   3   4   2   1   2   1   .   3   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   
  Hunter                   7    | .   .   .   1   2   1   .   .   .   3   
  Programmer               7    | .   .   .   .   1   .   .   1   .   5   
Best Kill Streak           10   | 1   3   4   5   10  3   4   2   .   6   
  Combat Bots Only         10   | 1   3   3   4   10  3   3   2   .   4   
Max Kills in Single Turn   5    | 1   1   2   1   4   1   1   2   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   .   2   .   2   
  Melee                    1    | .   .   .   1   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Fac  Was  Fac  
Hostile Shots Fired        886   | 4    49   40   72   209  82   18   94   .    318  
  Missed                   259   | 1    15   14   20   48   21   7    38   .    95   
Damage Taken               6901  | 25   250  263  465  1515 1017 126  436  .    2804 
  Core                     1342  | 9    58   48   44   273  185  23   82   .    620  
  Absorbed by Shields      403   | .    .    .    111  292  .    .    .    .    .    
  Redirected to Shielding  9     | .    .    .    9    .    .    .    .    .    .    
  Ignored by Resistances   2012  | 8    76   77   164  528  257  34   143  .    725  
  Regen/Repaired (Parts)   104   | .    .    .    .    .    .    .    104  .    .    
Core Remaining (%)         65    | 96   73   88   .    .    .    4    .    .    .    
Volleys Fired              234   | 3    33   26   41   48   25   13   9    .    36   
  Largest                  4     | 2    2    3    4    4    3    4    4    .    4    
  Hottest                  280   | 40   105  128  94   167  156  221  268  .    280  
Shots Fired                638   | 6    57   74   142  125  50   40   36   .    108  
  Gun                      527   | 6    57   72   142  108  38   27   17   .    60   
  Cannon                   104   | .    .    2    .    12   12   13   19   .    46   
  Launcher                 7     | .    .    .    .    5    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  372   | 6    44   50   142  95   21   14   .    .    .    
  Thermal                  139   | .    6    2    .    25   17   13   18   .    58   
  Explosive                7     | .    .    .    .    5    .    .    .    .    2    
  Electromagnetic          120   | .    7    22   .    .    12   13   18   .    48   
  Robot Hit Streak         64    | 5    12   64   19   22   13   16   29   .    12   
  Robot Miss Streak        5     | .    5    2    2    4    2    1    1    .    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        11    | .    3    .    3    5    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    .    
Shots Hit Robots           461   | 5    31   50   105  100  39   33   21   .    77   
  Core Hits                233   | 2    18   30   38   56   15   15   12   .    47   
  Critical Kills           2     | .    .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 4     | .    1    .    2    1    .    .    .    .    .    
  Critical Strikes         10    | .    1    .    2    3    2    .    .    .    2    
    Burn                   2     | .    .    .    .    1    1    .    .    .    .    
    Destroy                4     | .    1    .    2    1    .    .    .    .    .    
    Smash                  2     | .    .    .    .    1    1    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    
    Impale                 1     | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              22    | .    .    .    4    1    1    .    .    .    16   
  Impact                   6     | .    .    .    4    1    1    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    5    
  Piercing                 11    | .    .    .    .    .    .    .    .    .    11   
  Sneak Attacks            2     | .    .    .    1    .    .    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10287 | 60   410  929  1871 2276 883  595  572  .    2691 
  Guns                     6157  | 60   390  910  1536 1305 507  336  266  .    847  
  Cannons                  1871  | .    .    18   .    256  259  254  220  .    864  
  Explosions               1297  | .    .    .    .    647  78   .    86   .    486  
  Melee                    910   | .    .    .    314  68   39   .    .    .    489  
  Ramming                  52    | .    20   1    21   .    .    5    .    .    5    
  Kinetic                  4068  | 60   322  548  1536 1076 339  187  .    .    .    
  Thermal                  2492  | .    33   18   .    485  246  149  402  .    1159 
  Explosive                993   | .    .    .    .    647  .    .    .    .    346  
  Electromagnetic          1772  | .    35   362  .    .    259  254  170  .    692  
  Impact                   421   | .    .    .    314  68   39   .    .    .    .    
  Slashing                 213   | .    .    .    .    .    .    .    .    .    213  
  Piercing                 276   | .    .    .    .    .    .    .    .    .    276  
Highest Corruption         2     | .    .    .    .    1    1    1    .    .    2    
  Average Corruption       1     | .    .    .    .    1    1    1    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    3    9    7    .    .    9    
    Message Errors         9     | .    .    .    .    2    2    2    .    .    3    
    Matter Fused           4     | .    .    .    .    .    .    3    .    .    1    
    Heat Flow Errors       4     | .    .    .    .    .    3    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    1    1    .    .    .    
    Data Loss (major)      4     | .    .    .    .    1    1    .    .    .    2    
    Misfires               3     | .    .    .    .    .    2    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            262   | .    .    .    23   68   68   9    .    .    94   
  Projectiles              64    | .    .    .    .    .    16   9    .    .    39   
  Explosions               71    | .    .    .    .    .    52   .    .    .    19   
  Melee                    127   | .    .    .    23   68   .    .    .    .    36   
Knockbacks                 5     | .    .    .    4    1    .    .    .    .    .    
  Impact                   4     | .    .    .    3    1    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      269   | .    9    .    10   31   207  .    12   .    .    
  Shots                    7     | .    .    .    .    3    3    .    1    .    .    
  Rammed                   8     | 1    5    1    1    .    .    .    .    .    .    
Targets Rammed             12    | 1    5    1    1    .    .    1    .    .    3    
  Kicked                   4     | .    .    .    .    .    .    1    .    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        836   | .    225  145  260  560  229  370  647  .    836  
  Average Temperature      148   | .    125  48   54   158  55   170  191  .    258  
  Received Heat Transfer   2751  | 18   69   141  339  891  333  63   129  .    768  
  Effects                  52    | .    .    .    .    11   1    2    2    .    36   
    Shutdowns              14    | .    .    .    .    2    .    .    2    .    10   
    Energy Bleed           6     | .    .    .    .    2    1    1    .    .    2    
    Interference           7     | .    .    .    .    .    .    .    .    .    7    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    
    Short Circuit          6     | .    .    .    .    3    .    .    .    .    3    
    Damage (minor)         7     | .    .    .    .    .    .    1    .    .    6    
    Damage (major)         7     | .    .    .    .    4    .    .    .    .    3    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    1    1    .    .    .    3    
  Impact Corruptions       4     | .    .    .    2    2    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    1    2    .    .    .    .    
  Heat Transferred         3876  | .    74   37   .    888  531  333  494  .    1519 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    1    .    1    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac 
Peak Influence             627  | 20  235 211 360 627 464 193 262 34  532 
  Initial                  262  | .   11  .   18  164 262 135 .   26  .   
  Average                  141  | 3   69  42  161 493 384 88  66  11  175 
Maximum Alert Level        2    | .   1   1   1   2   2   .   1   .   2   
  Low Security (%)         73   | 100 98  99  63  2   .   100 83  100 62  
  Level 1                  15   | .   1   .   36  32  50  .   16  .   25  
  Level 2                  10   | .   .   .   .   65  49  .   .   .   11  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   3   1   .   1   .   6   .   11  
  Investigation            5    | .   .   2   1   .   .   .   2   .   .   
  Extermination            4    | .   .   .   .   .   .   .   1   .   3   
  Reinforcement            6    | .   .   1   .   .   1   .   .   .   4   
  Assault                  2    | .   .   .   .   .   .   .   1   .   1   
  Garrison                 5    | .   .   .   .   .   .   .   2   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac 
Distress Signals           7    | .   .   1   1   .   .   1   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | 1   14  22  18  24  11  7   8   .   51  
  Peak Tracking Total      12   | 1   4   4   4   12  3   2   2   .   6   
  Tactical Retreats        6    | .   .   2   .   1   1   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac 
Traps Triggered            15   | .   6   2   .   4   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac 
Machines Disabled          13   | .   .   .   1   .   5   1   3   .   3   
  Max in Single Turn       4    | .   .   .   1   .   4   1   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac 
Machines Accessed          24   | .   2   6   4   3   .   4   4   .   1   
  Terminals                17   | .   2   4   2   3   .   4   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   .   .   .   2   .   1   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                66   | .   6   17  15  5   .   8   11  .   4   
  Successful               33   | .   .   12  10  2   .   3   6   .   .   
  Failed                   33   | .   6   5   5   3   .   5   5   .   4   
    Catastrophic           4    | .   .   .   .   1   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                47   | .   6   14  8   5   .   8   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   1   .   .   .   .   5   .   4   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             20   | .   .   9   4   2   .   3   2   .   .   
  Record                   5    | .   .   3   2   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   .   .   .   1   .   .   
  Open Door                4    | .   .   .   .   1   .   3   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   1   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   1   .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   3   3   2   .   4   3   .   1   
  Full Trace Events        5    | .   .   1   2   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   6   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   3   .   .   1   .   5   
  Machine Destruction      2    | .   .   .   .   .   .   .   1   .   1   
  Programmers              7    | .   .   .   .   3   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Fac  Was  Fac  
Total Allies               21   | .    .    .    .    .    .    .    .    21   .    
  Largest Group            21   | .    .    .    .    .    .    .    .    21   20   
  Highest-Rated Group      599  | .    .    .    .    .    .    .    .    599  579  
  Highest-Rated Ally       35   | .    .    .    .    .    .    .    .    35   35   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               113  | .    .    .    .    .    .    .    .    8    105  
  Total Damage             3267 | .    .    .    .    .    .    .    .    206  3061 
  Kills                    26   | .    .    .    .    .    .    .    .    1    25   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   .   .   7   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   3   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Fac  Was  Fac  
Turns Passed               9879 | 105  921  1349 574  743  653  1210 1232 996  2096 
Spaces Moved               3206 | 79   461  555  339  443  161  284  332  171  381  
  Core                     69   | 25   25   .    .    1    12   .    1    .    5    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1496 | .    80   154  .    .    100  284  331  171  376  
  Wheels                   1600 | 54   356  401  339  442  8    .    .    .    .    
  Hover                    41   | .    .    .    .    .    41   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   110  100  115  400  263  580  220  
  Average Speed            268  | 70   165  218  112  116  341  400  341  580  494  
  Slowest Speed            2000 | 80   540  330  115  650  500  400  2000 580  1850 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       36   | 8    67   55   27   48   13   42   9    82   13   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          82   | .    .    .    .    5    55   .    4    .    18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    1    .    .    .    2    
  AOE                      79   | .    .    .    .    5    54   .    4    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac 
Total                      4022 | 117 566 641 459 595 225 324 419 180 496 
  Wait                     166  | 14  6   10  33  50  .   .   33  .   20  
  Move                     3197 | 78  460 554 338 441 160 283 332 170 381 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  140  | 8   26  22  17  4   16  18  13  4   12  
  Fast Attach              6    | 1   2   .   .   1   .   .   2   .   .   
  Attach                   69   | 4   11  4   5   11  10  1   4   .   19  
  Detach                   4    | .   1   .   .   .   1   .   1   .   1   
  Swap                     67   | 8   9   10  7   3   6   8   11  1   4   
  Drop                     70   | .   13  14  13  4   6   .   14  2   4   
  Fire                     234  | 3   33  26  41  48  25  13  9   .   36  
  Melee                    22   | .   .   .   4   1   1   .   .   .   16  
  Ram                      8    | 1   5   1   1   .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   .   1   .   .   3   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            32   | .   .   .   .   32  .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   .   .   .   3   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Garrison (discovered 2 exits: [*Mat x2])
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   78 | -11/Scrapyard | Discovered new exit (range 8)
  106 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 15)
  262 | -10/Materials | Discovered new exit (range 12)
  310 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Discovered new exit (range 5)
 1027 | -10/Materials | Entered another Materials area
 1027 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1327 | -9/Materials  | Build established: Gunner
 1610 | -9/Materials  | Discovered new exit (range 12)
 2277 | -9/Materials  | Discovered new exit (range 16)
 2376 | -9/Materials  | Entered another Materials area
 2376 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2720 | -8/Materials  | Discovered new exit (range 14)
 2892 | -8/Materials  | Discovered new exit (range 11)
 2949 | -8/Materials  | Identified exit to Garrison
 2950 | -8/Materials  | Entered Garrison
 2972 | -8/Garrison   | Triggered checkpoint
 3200 | -8/Garrison   | Triggered checkpoint
 3209 | -8/Garrison   | Triggered checkpoint
 3263 | -8/Garrison   | Destroyed 10 combat bots
 3292 | -8/Garrison   | Lost 9 parts (2p1n2u4w)
 3372 | -8/Garrison   | Triggered checkpoint
 3380 | -8/Garrison   | Core integrity fell below 50%
 3429 | -8/Garrison   | Lost 4 parts (2u2w)
 3460 | -8/Garrison   | Discovered new exit (range 14)
 3475 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3669 | -8/Garrison   | Discovered new exit (range 12)
 3691 | -8/Garrison   | Build established: Mutant
 3693 | -8/Garrison   | Entered Materials
 3745 | -8/Materials  | Crushed by falling debris
 3748 | -8/Materials  | Core integrity fell below 20%
 3788 | -8/Materials  | Lost 3 parts (1u2w)
 4069 | -8/Materials  | Discovered new exit (range 13)
 4328 | -8/Materials  | Build established: Scavenger-Gunner
 4346 | -8/Materials  | Entered Storage
 4616 | -8/Storage    | Found Prototype Processor
 4617 | -8/Storage    | Identified Exp. Targeting Computer
 5392 | -8/Storage    | Discovered new exit (range 16)
 5556 | -8/Storage    | Entered Factory
 5556 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6305 | -7/Factory    | Repaired Lgt. Deuterium Engine
 6318 | -7/Factory    | Garrison activated, responded to threat
 6392 | -7/Factory    | Build established: Gunner
 6654 | -7/Factory    | Repaired Nuclear Core
 6788 | -7/Factory    | Sucked down chute
 6788 | -7/Factory    | Entered Waste
 6789 | -7/Waste      | Met a frightened Derelict
 6789 | -7/Waste      | Joined by Warlord forces that had cleared the area
 7678 | -7/Waste      | Discovered new exit (range 11)
 7784 | -7/Waste      | Entered Factory
 7784 | -7/Factory    | Accompanied by 20 allies
 8504 | -7/Factory    | Cargo convoy interrupted
 8717 | -7/Factory    | Lost 8 allies
 8977 | -7/Factory    | Garrison activated, responded to threat
 9080 | -7/Factory    | Lost 3 allies
 9146 | -7/Factory    | Lost 8 allies
 9157 | -7/Factory    | Lost 4 parts (1p1u2w)
 9218 | -7/Factory    | Core integrity fell below 50%
 9262 | -7/Factory    | Lost 6 parts (1p3u2w)
 9403 | -7/Factory    | Lost 3 parts (1p1u1w)
 9515 | -7/Factory    | Build established: Mutant
 9795 | -7/Factory    | Core integrity fell below 20%
 9847 | -7/Factory    | Lost 5 parts (1p1n2u1w)
 9880 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
R-06 Scavenger collects Lgt. Nuclear Core.
K-01 Serf collects debris.
R-06 Scavenger collects Shock Rifle.
U-05 Engineer lays Concrete. <x*>
R-06 Scavenger collects Imp. Heat Sink.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
R-06 Scavenger collects Lgt. Nuclear Core.
U-05 Engineer lays Concrete. <x*>
R-06 Scavenger collects VTOL Module.
U-05 Engineer lays Concrete. <x6>
R-06 Scavenger collects Lgt. Nuclear Core.
R-06 Scavenger collects Autogun.
U-05 Engineer lays Concrete. <x2>
System corrupted: Energy discharge (-43).
R-06 Scavenger collects VTOL Module.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x4>
[Achievement: First Step to Greatness]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         17
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
           Autogun | -8/Materials | Scanalyzed
 Huge Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
First Step to Greatness
Loot Pinata
Novice Programmer
Please Form A Line
Shopping List
The More The Merrier
Troublemaker
Unlikely Earthworm
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              CannonMobileProtomatter
  Manual?         0
Play Time         01:24:24
  Cumulative      3.0 hours
  Start           2025.03.18 @ 15:02:36
  End             2025.03.18 @ 16:26:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 536a4dcc-835d-48fb-8ada-00aadde2589c