Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.18 @ 16:26:31 Player: Morii Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (4755) 4755 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (977) 977 TOTAL SCORE: 9837 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 596 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 110/150 System Corruption 2% Temperature Cool (0) Movement Walking (360) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Armored Exoskeleton > --- UTILITY (4) ------ Huge Storage Unit Advanced Weight Redist. System Microactuators > --- WEAPON (4) ------- Autogun Spear > --- INVENTORY (25) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel Recoil Stabilizer Energy Filter Improved Utility Shielding System Shield Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Spear Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Light Armored Exoskeleton > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Weapon Cycler Drone Bay > --- WEAPON ----------- Improved Heavy Laser Improved EM Pulse Cannon Long-range Proton Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Armored Exoskeleton Advanced Weight Redist. System Melee Analysis Suite Recoil Stabilizer Energy Filter Microactuators Reaction Control System Improved Utility Shielding System Shield Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Mini Grenade Launcher Axe [Rating: 61] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Wheel Hover Unit Airjet Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . . . 2 . . Power 1 | . . 1 . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon 2 | . . 1 1 . . . . . . Parts Attached 142 | 13 22 14 12 15 16 9 17 1 23 Power 23 | 1 4 2 2 2 3 2 3 1 3 Engine 15 | 1 4 2 2 . 1 2 2 . 1 Core 6 | . . . . 2 2 . 1 . 1 Reactor 2 | . . . . . . . . 1 1 Propulsion 32 | 10 5 4 1 1 6 . 3 . 2 Treads 1 | . . 1 . . . . . . . Leg 16 | 4 3 . . . 4 . 3 . 2 Wheel 13 | 6 2 3 1 1 . . . . . Hover 2 | . . . . . 2 . . . . Flight . | . . . . . . . . . . Utility 40 | . 8 1 4 5 4 2 7 . 9 Device 22 | . 1 . 2 2 2 1 6 . 8 Storage 7 | . 5 1 . . 1 . . . . Processor 6 | . 2 . . . 1 1 1 . 1 Hackware . | . . . . . . . . . . Protection 5 | . . . 2 3 . . . . . Artifact . | . . . . . . . . . . Weapon 47 | 2 5 7 5 7 3 5 4 . 9 Energy Gun 15 | . 5 3 . 2 1 1 1 . 2 Energy Cannon 9 | . . 1 . 1 1 1 3 . 2 Ballistic Gun 14 | 2 . 3 4 2 1 1 . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 1 1 . 1 . . . Slashing Weapon 2 | . . . . . . 1 . . 1 Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . Parts Lost 45 | . 1 1 2 15 5 . . . 21 Power 9 | . . . 2 2 1 . . . 4 Propulsion 5 | . 1 . . 1 1 . . . 2 Utility 13 | . . . . 5 1 . . . 7 Weapon 18 | . . 1 . 7 2 . . . 8 Highest Loss Streak 9 | . 1 1 1 9 3 . . . 6 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 83 | . 80 91 88 67 71 93 92 84 76 Engine 7 | . 10 18 12 4 1 9 8 2 1 Core 4 | . . . . 6 7 9 5 7 4 Reactor 1 | . . . . . . . . 4 5 Leg 9 | . 8 8 . . 10 18 16 7 8 Wheel 3 | . 11 9 12 9 . . . . . Device 8 | . . . 5 4 7 3 14 15 14 Storage 8 | . 14 11 9 9 9 9 7 7 7 Processor 8 | . 11 11 9 . 7 14 6 7 6 Energy Gun 11 | . 11 14 . 4 8 12 14 15 11 Energy Cannon 7 | . . 4 . 2 4 8 12 15 10 Ballistic Gun 8 | . 11 14 33 13 8 8 3 . . Peak Build Rating 61 | 5 12 16 30 31 24 42 51 55 61 Average Rating 32 | 2 7 13 24 24 19 30 47 50 48 On Entrance 24 | . 5 11 15 30 19 24 42 48 55 Naked Turns . | . . . . . . . . . . Heaviest Build 148 | 7 90 97 46 51 107 111 124 130 148 Greatest Support 54 | 20 26 26 28 28 28 25 45 30 54 Greatest Overweight (x) 39 | . 7 9 2 12 9 4 39 4 36 Average Overweight (x) 2 | . 1 5 1 1 3 4 2 4 3 Largest Inventory Capacity 25 | 5 25 25 15 15 25 25 25 25 25 Average Capacity 22 | 5 17 24 15 15 23 25 25 25 25 Most Carried 25 | 5 12 17 15 15 11 21 25 24 25 Average Carried 14 | 2 5 10 12 8 5 8 23 22 20 Final Capacity 25 | 5 25 15 15 15 25 25 25 25 25 Final Carried 24 | 4 7 12 15 4 5 21 22 24 14 Class Distribution -------------------- 51% | Gunner 21% | Mutant 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Matter Collected 3124 | 345 245 462 653 538 244 135 62 145 295 Remotely . | . . . . . . . . . . Salvage Created 5128 | 41 289 638 919 949 386 369 314 . 1223 Parts 311 | 2 32 39 55 42 21 21 24 . 75 Haulers Intercepted 2 | . . 1 . . . . . . 1 Recyclers Shooed 3 | . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Combat Hostiles Destroyed 102 | 1 11 11 16 24 6 6 6 . 21 Melee 10 | . . . 1 . 1 . . . 8 Guns 72 | 1 11 11 15 15 4 6 3 . 6 Cannons 10 | . . . . 3 1 . 1 . 5 AOE 9 | . . . . 5 . . 2 . 2 Classes Destroyed 15 | 1 2 4 4 1 2 . . . 1 Worker 6 | . . 1 . . . . . . 5 Builder 7 | . . . 2 . 1 1 1 . 2 Tunneler 1 | . . 1 . . . . . . . Hauler 2 | . . 1 . . . . . . 1 Recycler 3 | . . . 2 . . . . . 1 Operator 1 | . . . . . 1 . . . . Watcher 11 | . 2 2 1 . 2 1 1 . 2 Swarmer 22 | . 9 . 4 4 . . 2 . 3 Grunt 45 | 1 2 8 6 15 3 3 2 . 5 Brawler 3 | . . . 1 . . 1 . . 1 Duelist 1 | . . . . . 1 . . . . Sentry 16 | . . 3 4 2 1 2 1 . 3 Specialist 1 | . . . . . . . . . 1 Hunter 7 | . . . 1 2 1 . . . 3 Programmer 7 | . . . . 1 . . 1 . 5 Best Kill Streak 10 | 1 3 4 5 10 3 4 2 . 6 Combat Bots Only 10 | 1 3 3 4 10 3 3 2 . 4 Max Kills in Single Turn 5 | 1 1 2 1 4 1 1 2 . 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 4 . . 2 . 2 Melee 1 | . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Hostile Shots Fired 886 | 4 49 40 72 209 82 18 94 . 318 Missed 259 | 1 15 14 20 48 21 7 38 . 95 Damage Taken 6901 | 25 250 263 465 1515 1017 126 436 . 2804 Core 1342 | 9 58 48 44 273 185 23 82 . 620 Absorbed by Shields 403 | . . . 111 292 . . . . . Redirected to Shielding 9 | . . . 9 . . . . . . Ignored by Resistances 2012 | 8 76 77 164 528 257 34 143 . 725 Regen/Repaired (Parts) 104 | . . . . . . . 104 . . Core Remaining (%) 65 | 96 73 88 . . . 4 . . . Volleys Fired 234 | 3 33 26 41 48 25 13 9 . 36 Largest 4 | 2 2 3 4 4 3 4 4 . 4 Hottest 280 | 40 105 128 94 167 156 221 268 . 280 Shots Fired 638 | 6 57 74 142 125 50 40 36 . 108 Gun 527 | 6 57 72 142 108 38 27 17 . 60 Cannon 104 | . . 2 . 12 12 13 19 . 46 Launcher 7 | . . . . 5 . . . . 2 Special . | . . . . . . . . . . Kinetic 372 | 6 44 50 142 95 21 14 . . . Thermal 139 | . 6 2 . 25 17 13 18 . 58 Explosive 7 | . . . . 5 . . . . 2 Electromagnetic 120 | . 7 22 . . 12 13 18 . 48 Robot Hit Streak 64 | 5 12 64 19 22 13 16 29 . 12 Robot Miss Streak 5 | . 5 2 2 4 2 1 1 . 2 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 11 | . 3 . 3 5 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 461 | 5 31 50 105 100 39 33 21 . 77 Core Hits 233 | 2 18 30 38 56 15 15 12 . 47 Critical Kills 2 | . . . . 1 1 . . . . Critical Parts Destroyed 4 | . 1 . 2 1 . . . . . Critical Strikes 10 | . 1 . 2 3 2 . . . 2 Burn 2 | . . . . 1 1 . . . . Destroy 4 | . 1 . 2 1 . . . . . Smash 2 | . . . . 1 1 . . . . Sever 1 | . . . . . . . . . 1 Impale 1 | . . . . . . . . . 1 Melee Attacks 22 | . . . 4 1 1 . . . 16 Impact 6 | . . . 4 1 1 . . . . Slashing 5 | . . . . . . . . . 5 Piercing 11 | . . . . . . . . . 11 Sneak Attacks 2 | . . . 1 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10287 | 60 410 929 1871 2276 883 595 572 . 2691 Guns 6157 | 60 390 910 1536 1305 507 336 266 . 847 Cannons 1871 | . . 18 . 256 259 254 220 . 864 Explosions 1297 | . . . . 647 78 . 86 . 486 Melee 910 | . . . 314 68 39 . . . 489 Ramming 52 | . 20 1 21 . . 5 . . 5 Kinetic 4068 | 60 322 548 1536 1076 339 187 . . . Thermal 2492 | . 33 18 . 485 246 149 402 . 1159 Explosive 993 | . . . . 647 . . . . 346 Electromagnetic 1772 | . 35 362 . . 259 254 170 . 692 Impact 421 | . . . 314 68 39 . . . . Slashing 213 | . . . . . . . . . 213 Piercing 276 | . . . . . . . . . 276 Highest Corruption 2 | . . . . 1 1 1 . . 2 Average Corruption 1 | . . . . 1 1 1 . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . . . . 3 9 7 . . 9 Message Errors 9 | . . . . 2 2 2 . . 3 Matter Fused 4 | . . . . . . 3 . . 1 Heat Flow Errors 4 | . . . . . 3 . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 . . . Data Loss (major) 4 | . . . . 1 1 . . . 2 Misfires 3 | . . . . . 2 1 . . . Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 262 | . . . 23 68 68 9 . . 94 Projectiles 64 | . . . . . 16 9 . . 39 Explosions 71 | . . . . . 52 . . . 19 Melee 127 | . . . 23 68 . . . . 36 Knockbacks 5 | . . . 4 1 . . . . . Impact 4 | . . . 3 1 . . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 269 | . 9 . 10 31 207 . 12 . . Shots 7 | . . . . 3 3 . 1 . . Rammed 8 | 1 5 1 1 . . . . . . Targets Rammed 12 | 1 5 1 1 . . 1 . . 3 Kicked 4 | . . . . . . 1 . . 3 Crushed . | . . . . . . . . . . Highest Temperature 836 | . 225 145 260 560 229 370 647 . 836 Average Temperature 148 | . 125 48 54 158 55 170 191 . 258 Received Heat Transfer 2751 | 18 69 141 339 891 333 63 129 . 768 Effects 52 | . . . . 11 1 2 2 . 36 Shutdowns 14 | . . . . 2 . . 2 . 10 Energy Bleed 6 | . . . . 2 1 1 . . 2 Interference 7 | . . . . . . . . . 7 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 6 | . . . . 3 . . . . 3 Damage (minor) 7 | . . . . . . 1 . . 6 Damage (major) 7 | . . . . 4 . . . . 3 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 5 | . . . . 1 1 . . . 3 Impact Corruptions 4 | . . . 2 2 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 1 2 . . . . Heat Transferred 3876 | . 74 37 . 888 531 333 494 . 1519 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . 1 Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Peak Influence 627 | 20 235 211 360 627 464 193 262 34 532 Initial 262 | . 11 . 18 164 262 135 . 26 . Average 141 | 3 69 42 161 493 384 88 66 11 175 Maximum Alert Level 2 | . 1 1 1 2 2 . 1 . 2 Low Security (%) 73 | 100 98 99 63 2 . 100 83 100 62 Level 1 15 | . 1 . 36 32 50 . 16 . 25 Level 2 10 | . . . . 65 49 . . . 11 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . 3 1 . 1 . 6 . 11 Investigation 5 | . . 2 1 . . . 2 . . Extermination 4 | . . . . . . . 1 . 3 Reinforcement 6 | . . 1 . . 1 . . . 4 Assault 2 | . . . . . . . 1 . 1 Garrison 5 | . . . . . . . 2 . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Distress Signals 7 | . . 1 1 . . 1 . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | 1 14 22 18 24 11 7 8 . 51 Peak Tracking Total 12 | 1 4 4 4 12 3 2 2 . 6 Tactical Retreats 6 | . . 2 . 1 1 . 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Traps Triggered 15 | . 6 2 . 4 . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Machines Disabled 13 | . . . 1 . 5 1 3 . 3 Max in Single Turn 4 | . . . 1 . 4 1 1 . 1 Garrison Access 2 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Machines Accessed 24 | . 2 6 4 3 . 4 4 . 1 Terminals 17 | . 2 4 2 3 . 4 2 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 1 . . . . 2 . 1 Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 66 | . 6 17 15 5 . 8 11 . 4 Successful 33 | . . 12 10 2 . 3 6 . . Failed 33 | . 6 5 5 3 . 5 5 . 4 Catastrophic 4 | . . . . 1 . 2 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 47 | . 6 14 8 5 . 8 6 . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . 1 . . . . 5 . 4 Recycling Units 2 | . . 2 . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 20 | . . 9 4 2 . 3 2 . . Record 5 | . . 3 2 . . . . . . Prototype ID Bank 2 | . . 1 . . . . 1 . . Open Door 4 | . . . . 1 . 3 . . . Emergency Access Points 2 | . . . . 1 . . 1 . . Terminal Index 1 | . . 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . 1 . . . . 4 . . Scan Component 2 | . . . . . . . 2 . . Repair 2 | . . . . . . . 2 . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 3 3 2 . 4 3 . 1 Full Trace Events 5 | . . 1 2 . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 38 | . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . 6 . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 9 | . . . . 3 . . 1 . 5 Machine Destruction 2 | . . . . . . . 1 . 1 Programmers 7 | . . . . 3 . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Total Allies 21 | . . . . . . . . 21 . Largest Group 21 | . . . . . . . . 21 20 Highest-Rated Group 599 | . . . . . . . . 599 579 Highest-Rated Ally 35 | . . . . . . . . 35 35 Total Orders . | . . . . . . . . . . Ally Attacks 113 | . . . . . . . . 8 105 Total Damage 3267 | . . . . . . . . 206 3061 Kills 26 | . . . . . . . . 1 25 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 7 | . . . . . . . . . 7 Drone Recoveries 3 | . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Turns Passed 9879 | 105 921 1349 574 743 653 1210 1232 996 2096 Spaces Moved 3206 | 79 461 555 339 443 161 284 332 171 381 Core 69 | 25 25 . . 1 12 . 1 . 5 Treads . | . . . . . . . . . . Legs 1496 | . 80 154 . . 100 284 331 171 376 Wheels 1600 | 54 356 401 339 442 8 . . . . Hover 41 | . . . . . 41 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 110 100 115 400 263 580 220 Average Speed 268 | 70 165 218 112 116 341 400 341 580 494 Slowest Speed 2000 | 80 540 330 115 650 500 400 2000 580 1850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 36 | 8 67 55 27 48 13 42 9 82 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 82 | . . . . 5 55 . 4 . 18 Melee . | . . . . . . . . . . Projectile 3 | . . . . . 1 . . . 2 AOE 79 | . . . . 5 54 . 4 . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Was Fac Total 4022 | 117 566 641 459 595 225 324 419 180 496 Wait 166 | 14 6 10 33 50 . . 33 . 20 Move 3197 | 78 460 554 338 441 160 283 332 170 381 Hop . | . . . . . . . . . . Pick Up 140 | 8 26 22 17 4 16 18 13 4 12 Fast Attach 6 | 1 2 . . 1 . . 2 . . Attach 69 | 4 11 4 5 11 10 1 4 . 19 Detach 4 | . 1 . . . 1 . 1 . 1 Swap 67 | 8 9 10 7 3 6 8 11 1 4 Drop 70 | . 13 14 13 4 6 . 14 2 4 Fire 234 | 3 33 26 41 48 25 13 9 . 36 Melee 22 | . . . 4 1 1 . . . 16 Ram 8 | 1 5 1 1 . . . . . . Kick 4 | . . . . . . 1 . . 3 Crush . | . . . . . . . . . . Escape Stasis 32 | . . . . 32 . . . . . Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 15) 262 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 5) 1027 | -10/Materials | Entered another Materials area 1027 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1327 | -9/Materials | Build established: Gunner 1610 | -9/Materials | Discovered new exit (range 12) 2277 | -9/Materials | Discovered new exit (range 16) 2376 | -9/Materials | Entered another Materials area 2376 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2720 | -8/Materials | Discovered new exit (range 14) 2892 | -8/Materials | Discovered new exit (range 11) 2949 | -8/Materials | Identified exit to Garrison 2950 | -8/Materials | Entered Garrison 2972 | -8/Garrison | Triggered checkpoint 3200 | -8/Garrison | Triggered checkpoint 3209 | -8/Garrison | Triggered checkpoint 3263 | -8/Garrison | Destroyed 10 combat bots 3292 | -8/Garrison | Lost 9 parts (2p1n2u4w) 3372 | -8/Garrison | Triggered checkpoint 3380 | -8/Garrison | Core integrity fell below 50% 3429 | -8/Garrison | Lost 4 parts (2u2w) 3460 | -8/Garrison | Discovered new exit (range 14) 3475 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3669 | -8/Garrison | Discovered new exit (range 12) 3691 | -8/Garrison | Build established: Mutant 3693 | -8/Garrison | Entered Materials 3745 | -8/Materials | Crushed by falling debris 3748 | -8/Materials | Core integrity fell below 20% 3788 | -8/Materials | Lost 3 parts (1u2w) 4069 | -8/Materials | Discovered new exit (range 13) 4328 | -8/Materials | Build established: Scavenger-Gunner 4346 | -8/Materials | Entered Storage 4616 | -8/Storage | Found Prototype Processor 4617 | -8/Storage | Identified Exp. Targeting Computer 5392 | -8/Storage | Discovered new exit (range 16) 5556 | -8/Storage | Entered Factory 5556 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6305 | -7/Factory | Repaired Lgt. Deuterium Engine 6318 | -7/Factory | Garrison activated, responded to threat 6392 | -7/Factory | Build established: Gunner 6654 | -7/Factory | Repaired Nuclear Core 6788 | -7/Factory | Sucked down chute 6788 | -7/Factory | Entered Waste 6789 | -7/Waste | Met a frightened Derelict 6789 | -7/Waste | Joined by Warlord forces that had cleared the area 7678 | -7/Waste | Discovered new exit (range 11) 7784 | -7/Waste | Entered Factory 7784 | -7/Factory | Accompanied by 20 allies 8504 | -7/Factory | Cargo convoy interrupted 8717 | -7/Factory | Lost 8 allies 8977 | -7/Factory | Garrison activated, responded to threat 9080 | -7/Factory | Lost 3 allies 9146 | -7/Factory | Lost 8 allies 9157 | -7/Factory | Lost 4 parts (1p1u2w) 9218 | -7/Factory | Core integrity fell below 50% 9262 | -7/Factory | Lost 6 parts (1p3u2w) 9403 | -7/Factory | Lost 3 parts (1p1u1w) 9515 | -7/Factory | Build established: Mutant 9795 | -7/Factory | Core integrity fell below 20% 9847 | -7/Factory | Lost 5 parts (1p1n2u1w) 9880 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- R-06 Scavenger collects Lgt. Nuclear Core. K-01 Serf collects debris. R-06 Scavenger collects Shock Rifle. U-05 Engineer lays Concrete. <x*> R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer lays Concrete. <x2> K-01 Serf collects debris. U-05 Engineer lays Concrete. <x2> R-06 Scavenger collects Lgt. Nuclear Core. U-05 Engineer lays Concrete. <x*> R-06 Scavenger collects VTOL Module. U-05 Engineer lays Concrete. <x6> R-06 Scavenger collects Lgt. Nuclear Core. R-06 Scavenger collects Autogun. U-05 Engineer lays Concrete. <x2> System corrupted: Energy discharge (-43). R-06 Scavenger collects VTOL Module. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. <x4> [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????? | | ?????????????????????????? ???? ????? | | ??????????????????????? ] " ???? | | ?????????????????????# ???? | | ?????????????????????# ???? | | ????????????????????## ???? | | ???????????????????""" %= ???? | | ??????????????????"Y"" = ???? | | ?????????????????? % ###?## | | ?????????????????? """?# | | ??????????????????? % T??# | | ??????????????????? ""??# | | ????????????????? """ % ##### | | ???????????????? """ % # | | ?????????????? """ % # | | ??????????????? %! + | | ??????????????? """ """ %= # | | ????????????? ? """ """ % ! # | | ???????? """ """%r########## ####### # | | ???????? % %#??????# # # | | ??????????????# """ """ #??????# + + | | ??????????????? """ """ #??????# ! ###+## | | ??????????????# """ """% #??????# #????? | | ??????????????# r#??????# #????? | | ??????????????# """ """@ #??????# """ """ #????? | | ???????????????? """ """ #??????# """ """ #????? | | ????????????????? """ """ #??????# """ """ #????? | | ?????????????????? #??????###########????? | | ??????????????????""" """ #?????????????????????? | | ???????????????????"" """ #?????????????????????? | | ???????????????????"" """ #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????"" #?????????????????????? | | ????????????????????????" #?????????????????????? | | ????????????????????????" ?????????????????????? | | ????????????????????????? s?????????????????????? | | ?????????????????????????ss ?????????????????????? | | ????????????????????????? %s?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 17 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call First Step to Greatness Loot Pinata Novice Programmer Please Form A Line Shopping List The More The Merrier Troublemaker Unlikely Earthworm We Are Legion Challenges ------------ None Game ------ Seed CannonMobileProtomatter Manual? 0 Play Time 01:24:24 Cumulative 3.0 hours Start 2025.03.18 @ 15:02:36 End 2025.03.18 @ 16:26:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 536a4dcc-835d-48fb-8ada-00aadde2589c