Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.21 @ 15:10:52 Player: Boris Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (156) 780 Value Destroyed (4978) 4978 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2391) 2391 TOTAL SCORE: 14209 Bonus ------- High Alert Combat Kills 325 Follower Combat Kills 356 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -590 Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 593/1100 System Corruption 0% Temperature Cool (12) Movement Rolling (145) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg Armored Huge Wheel > --- UTILITY (6) ------ Assembled Nanovents Assembled Biocell Array Experimental Optical Array Experimental Signal Interpreter GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- Experimental Terrain Scan Processor GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg Armored Huge Wheel > --- UTILITY ---------- Assembled Nanovents Assembled Biocell Array Experimental Optical Array Experimental Signal Interpreter GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Experimental Terrain Scan Processor GOLEM Unit GOLEM Unit [Rating: 124] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . . . . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . . . Utility 4 | . . 1 1 1 . . . . 1 . . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . Parts Attached 220 | 6 6 25 16 34 11 7 . 10 39 6 12 8 5 14 21 . Power 11 | 1 1 1 1 1 . . . . 2 1 1 . . . 2 . Engine 8 | 1 1 1 1 1 . . . . 2 . 1 . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 1 . . . . 2 . Propulsion 26 | 2 . 4 1 5 . 1 . 1 5 1 . 1 2 1 2 . Treads 16 | 2 . 4 1 4 . . . 1 1 . . 1 . 1 1 . Leg . | . . . . . . . . . . . . . . . . . Wheel 10 | . . . . 1 . 1 . . 4 1 . . 2 . 1 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 93 | 1 2 4 6 13 8 5 . 3 12 4 8 3 1 10 13 . Device 60 | . . 2 . 10 8 5 . 2 10 3 6 3 1 4 6 . Storage 4 | 1 1 . 1 . . . . . . . . . . . 1 . Processor 8 | . 1 . 1 1 . . . . . . 1 . . 4 . . Hackware 1 | . . . . . . . . . 1 . . . . . . . Protection 20 | . . 2 4 2 . . . 1 1 1 1 . . 2 6 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 90 | 2 3 16 8 15 3 1 . 6 20 . 3 4 2 3 4 . Energy Gun 11 | . . 6 2 2 . . . . 1 . . . . . . . Energy Cannon 33 | . 1 3 2 7 1 1 . 3 9 . 1 2 . 1 2 . Ballistic Gun 25 | 2 1 5 3 4 . . . 1 7 . 1 . . 1 . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . Launcher 16 | . 1 2 1 1 2 . . 1 3 . 1 2 1 . 1 . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 17 | . . 2 2 1 . . . . 1 . 1 . . 5 5 . Parts Lost 23 | . . 1 1 . . . . 1 9 . 1 . . . 8 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 5 | . . . . . . . . . 2 . 1 . . . 2 . Utility 7 | . . . . . . . . 1 1 . . . . . 4 1 Weapon 10 | . . 1 1 . . . . . 6 . . . . . 1 1 Highest Loss Streak 6 | . . 1 1 . . . . 1 6 . 1 . . . 4 1 Average Slot Usage (%) 91 | . 96 99 99 92 92 92 92 92 93 100 95 99 94 91 76 80 Engine 7 | . 14 11 9 7 7 7 7 7 12 9 6 6 6 6 3 . Reactor 2 | . . . . . . . . . . 2 6 6 6 6 4 6 Treads 11 | . 28 22 27 15 15 15 15 15 11 6 6 12 8 6 2 . Leg 1 | . . . . . . . . . . . . . . . 6 13 Wheel 7 | . . . . 6 7 7 7 7 11 20 15 13 12 12 5 6 Device 7 | . . 6 9 7 7 7 7 7 8 11 6 6 6 14 6 7 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 6 8 11 Processor 12 | . 10 6 2 15 15 15 15 15 13 13 13 13 13 9 13 13 Hackware 1 | . . . . . . . . . 3 6 6 6 6 . . . Protection 6 | . . 8 15 7 7 7 7 7 6 1 6 6 6 6 3 . Energy Gun 2 | . . 18 7 4 . . . . . . . . . . . . Energy Cannon 6 | . 2 5 5 10 5 5 7 8 7 6 4 5 . 1 10 20 Ballistic Gun 9 | . 25 7 13 5 15 8 7 6 7 13 13 13 13 13 3 . Launcher 1 | . . . . . 1 7 7 6 1 . 1 . 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 107 | 13 30 41 43 51 52 55 53 60 72 74 74 74 72 82 107 107 Greatest Support 70 | 40 40 43 60 60 28 28 28 28 36 36 36 20 38 70 70 28 Greatest Overweight (x) 4 | . . 1 . 2 1 1 1 2 4 2 3 3 3 2 3 3 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 1 2 3 1 1 2 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 3 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 8 14 14 14 15 14 15 14 14 14 14 14 15 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 15 15 15 15 15 15 15 15 15 15 15 15 14 15 5 Class Distribution -------------------- 35% | Mutant 20% | Scavenger-Mutant 17% | Scavenger-Skirmisher 9% | Scavenger-Tank 7% | Golem 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Matter Collected 4291 | 219 349 408 512 409 169 167 . 98 487 307 381 132 70 79 444 60 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6636 | . 641 1290 689 775 220 81 . . 528 774 609 94 43 . 832 60 Parts 332 | . 41 75 47 40 5 5 . . 35 11 24 6 5 . 35 3 Haulers Intercepted 10 | . . 3 2 3 . . . . . . 2 . . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 3 4 . 2 . . . 3 5 . . 3 Prevented 3 | . . . . . 2 . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 151 | . 15 24 15 8 8 7 . . 13 3 8 5 3 . 41 1 Guns 50 | . 10 16 10 1 1 . . . 4 1 3 2 . . 2 . Cannons 28 | . 3 4 . 4 . 2 . . 1 2 2 . . . 9 1 AOE 68 | . 2 4 5 3 5 5 . . 8 . 3 3 3 . 27 . Classes Destroyed 20 | . 4 7 . 1 2 . . . 1 1 . . . . 4 . Worker 6 | . . 2 1 1 . . . . 2 . . . . . . . Builder 3 | . . 1 . 2 . . . . . . . . . . . . Tunneler 2 | . . 1 1 . . . . . . . . . . . . . Hauler 10 | . . 3 2 3 . . . . . . 2 . . . . . Recycler 8 | . 2 . 1 3 . . . . 1 . 1 . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . Operator 4 | . . 1 1 . . . . . 2 . . . . . . . Watcher 5 | . 1 2 1 . . . . . . . 1 . . . . . Swarmer 41 | . 6 4 8 3 3 3 . . 3 . 4 4 3 . . . Grunt 42 | . 9 14 6 2 3 3 . . 3 . 2 . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 2 | . . 1 . . . 1 . . . . . . . . . . Sentry 10 | . . 5 1 2 . . . . 1 . . 1 . . . . Hunter 5 | . . . . . 1 . . . 4 . . . . . . . Programmer 6 | . . . . 1 . . . . 2 . 2 . . . . 1 Compactor 3 | . . . . . . . . . . 3 . . . . . . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . 5 . Z-Light 2 | . . . . . . . . . . . . . . . 2 . Assembler 2 | . . . . . . . . . . . . . . . 2 . Assembled 34 | . . . . . . . . . . . . . . . 34 . Golem 4 | . . . . . . . . . . . . . . . 4 . Best Kill Streak 36 | . 9 7 5 5 4 4 . . 6 1 3 3 3 . 36 1 Combat Bots Only 34 | . 6 4 5 3 4 4 . . 4 1 3 3 3 . 34 1 Max Kills in Single Turn 7 | . 2 3 2 4 2 3 . . 4 1 3 3 3 . 7 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 7 | . 2 2 2 2 2 3 . . 2 . 3 3 3 . 7 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Damage Taken 8612 | . 510 657 594 440 151 289 . 126 1550 . 264 115 51 129 2970 766 Core 1159 | . 102 86 61 44 . . . . 141 . 74 . 51 129 400 71 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 263 | . . . . . . . . . . . . . . . 263 . Core Remaining (%) 83 | 100 59 78 88 . . . . 93 . . . . . . . . Volleys Fired 497 | . 44 60 38 34 13 27 . 3 51 65 40 6 1 5 95 15 Largest 3 | . 2 3 3 3 1 2 . 3 3 3 3 3 1 1 3 3 Hottest 201 | . 80 146 157 177 69 93 . 201 150 135 135 120 39 90 90 75 Shots Fired 909 | . 87 147 110 80 13 31 . 8 77 95 70 12 1 5 128 45 Gun 505 | . 63 124 102 32 1 4 . . 39 30 50 8 . . 52 . Cannon 352 | . 23 16 6 47 5 19 . 7 24 65 18 2 . 5 70 45 Launcher 52 | . 1 7 2 1 7 8 . 1 14 . 2 2 1 . 6 . Special . | . . . . . . . . . . . . . . . . . Kinetic 407 | . 63 45 98 17 1 4 . . 39 30 50 8 . . 52 . Thermal 255 | . 23 . 1 17 . 19 . . 9 65 18 2 . 5 51 45 Explosive 52 | . 1 7 2 1 7 8 . 1 14 . 2 2 1 . 6 . Electromagnetic 195 | . . 95 9 45 5 . . 7 15 . . . . . 19 . Robot Hit Streak 44 | . 24 17 44 14 9 7 . 6 9 12 11 16 . . 8 16 Robot Miss Streak 7 | . 2 5 2 3 3 4 . . 7 2 4 . . . 4 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 2 1 . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . 1 . Shots Hit Robots 625 | . 66 104 81 54 10 6 . 6 54 78 46 6 . . 95 19 Core Hits 370 | . 28 61 33 24 12 15 . 1 51 9 19 6 3 . 106 2 Critical Hits 5 | . . 1 . 1 . . . . . 3 . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . . . . . . . . Melee Attacks 31 | . . . . . . . . 1 . . . . . 13 17 . Impact 13 | . . . . . . . . . . . . . . 13 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 17 | . . . . . . . . . . . . . . . 17 . Sneak Attacks 9 | . . . . . . . . 1 . . . . . . 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 22904 | . 949 1921 1539 1600 998 886 . 150 2947 2469 1451 463 225 45 6284 977 Guns 5975 | . 540 1212 1126 361 8 61 . . 448 628 787 112 . . 692 . Cannons 7313 | . 259 297 120 768 121 106 . 90 285 1841 380 35 . . 2034 977 Explosions 8727 | . 145 406 273 434 869 719 . 60 2214 . 284 316 225 . 2782 . Melee 776 | . . . . . . . . . . . . . . . 776 . Ramming 113 | . 5 6 20 37 . . . . . . . . . 45 . . Kinetic 4866 | . 540 246 1112 232 8 61 . . 448 628 787 112 . . 692 . Thermal 6647 | . 259 79 41 411 . 106 . . 744 1841 380 35 . . 1774 977 Explosive 7483 | . 145 327 232 210 869 719 . 60 1470 . 284 316 225 . 2626 . Electromagnetic 3019 | . . 1263 134 710 121 . . 90 285 . . . . . 416 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 776 | . . . . . . . . . . . . . . . 776 . Highest Corruption 2 | . 1 . . 2 2 2 2 2 2 2 2 2 2 2 . . Average Corruption 1 | . 1 . . 1 2 2 2 2 1 2 2 2 2 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 65 | . 3 . . 11 6 8 1 4 5 5 10 7 4 1 . . Message Errors 32 | . 3 . . 5 3 3 . 1 2 2 5 4 3 1 . . Heat Flow Errors 12 | . . . . 3 2 1 . 1 1 1 1 2 . . . . Energy Discharges 12 | . . . . 1 . 3 1 1 2 1 3 . . . . . Data Loss (minor) 8 | . . . . 2 1 1 . 1 . 1 . 1 1 . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 903 | . 29 2 40 16 97 . . . 106 . 39 44 . . 474 56 Projectiles 275 | . 29 . . 11 . . . . . . 11 . . . 168 56 Explosions 441 | . . 2 40 . 97 . . . 106 . 28 44 . . 124 . Melee 187 | . . . . 5 . . . . . . . . . . 182 . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 612 | . 24 88 114 76 . 91 . . 123 . . . 51 45 . . Shots 16 | . 1 4 3 2 . 2 . . 3 . . . 1 . . . Rammed 15 | . 2 4 5 4 . . . . . . . . . . . . Targets Rammed 15 | . 2 4 5 4 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 434 | . 246 434 88 258 177 147 . 286 384 231 302 230 . 290 373 8 Average Temperature 93 | . 83 115 39 68 65 42 . 129 104 84 109 81 . 145 113 8 Received Heat Transfer 1803 | . 180 219 207 36 18 45 . . 201 . 45 12 . . 756 84 Effects 11 | . . 6 . . . . . . 1 . . . . . 4 . Shutdowns 3 | . . 2 . . . . . . 1 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . 2 . Interference 3 | . . 1 . . . . . . . . . . . . 2 . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . 2 . Total Turns 190 | . . . . . . . . . . . . . . . 190 . Longest Duration 126 | . . . . . . . . . . . . . . . 126 . Robots Corrupted 6 | . . . . 1 1 . . . 1 . . . . . 3 . Combat Hostiles 4 | . . . . . 1 . . . . . . . . . 3 . Parts Fried 18 | . . 8 2 5 1 . . . . . . . . . 2 . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 6749 | . 555 100 50 496 . 148 . . 550 2800 550 50 . . 975 475 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . 2 1 5 . . . . 2 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Peak Influence 703 | . 311 703 668 498 . . . . 490 152 556 . . . . . Initial 303 | . . 131 258 303 . . . . . 145 12 . . . . . Average 290 | . 139 392 420 350 . . . . 185 106 349 . . . . . Maximum Alert Level 3 | . 1 3 2 2 . . . . 2 . 2 . . . . . Low Security (%) 30 | 100 63 10 . . . . . . 50 100 26 . . . . . Level 1 43 | . 36 41 44 80 . . . . 42 . 31 . . . . . Level 2 25 | . . 46 55 19 . . . . 7 . 42 . . . . . Level 3 . | . . 1 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 5 5 1 5 . . . . 5 . 11 . . . . . Investigation 9 | . 3 3 . 1 . . . . . . 2 . . . . . Extermination 6 | . . . . 2 . . . . 2 . 2 . . . . . Reinforcement 13 | . 2 2 1 2 . . . . 3 . 3 . . . . . Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 . 1 . . . . . Haulers Reinforced 3 | . . . . 2 . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Distress Signals 11 | . 6 2 1 . . . . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 228 | . 21 40 30 19 8 10 . 1 18 4 17 2 . . 51 7 Peak Tracking Total 35 | . 6 8 7 3 4 7 . 1 5 1 4 1 . . 35 6 Tactical Retreats 21 | . 1 6 5 1 1 3 . . . . . . . . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Traps Triggered 11 | . 3 1 . 4 . . . . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Machines Disabled 26 | . 1 1 3 2 . . . . 6 . 10 . . . 3 . Max in Single Turn 3 | . 1 1 1 1 . . . . 3 . 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Machines Accessed 33 | . 4 5 2 8 . . 4 1 4 . 5 . . . . . Terminals 23 | . 3 4 2 5 . . . 1 4 . 4 . . . . . Fabricators 3 | . . . . 2 . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Total Hacks 109 | . 13 19 5 17 . . 26 1 9 . 19 . . . . . Successful 65 | . 5 7 5 8 . . 26 1 4 . 9 . . . . . Failed 44 | . 8 12 . 9 . . . . 5 . 10 . . . . . Catastrophic 5 | . 1 2 . 1 . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 50 | . 9 16 4 10 . . . . 3 . 7 . . 1 . . Terminals 65 | . 10 18 5 13 . . . 1 9 . 9 . . . . . Fabricators 13 | . . . . 3 . . . . . . 10 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Terminal Hacks 42 | . 2 6 2 1 . . 26 1 2 . 2 . . . . . Record 12 | . . . . . . . 11 1 . . . . . . . . Part Schematic 6 | . . . . . . . 6 . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . 3 1 . . . 3 . . . . . . . . . Branch Access Points 3 | . . 1 . . . . . . 1 . 1 . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 8 | . . . . 2 . . . . . . 6 . . . . . Network Status 3 | . . . . . . . . . . . 3 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Build 4 | . . . . 2 . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 2 1 3 5 . . . . 2 . 1 . . . . . Terminals 12 | . 1 . 3 5 . . . . 2 . 1 . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . Assimilate 2 | . . . . 1 . . . . 1 . . . . . . . Botnet 7 | . 1 . 2 2 . . . . 1 . 1 . . . . . Detonate 1 | . . . . 1 . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 4 2 7 . . . 1 4 . 5 . . . . . Full Trace Events 4 | . 1 1 . 1 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 3 . . . . 6 . . . . . . . . . Parts Built 5 | . . . . 4 . . . . . . 1 . . . . . Matter 797 | . . . . 446 . . . . . . 351 . . . . . Time 298 | . . . . 111 . . . . . . 187 . . . . . Total Part Build Rating 33 | . . . . 26 . . . . . . 7 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Total Allies 22 | . . . . 1 . . . 1 1 19 . . . . . . Largest Group 19 | . . . . 1 . . . 1 1 19 4 . . . . . Highest-Rated Group 696 | . . . . 10 . . . 95 95 696 171 . . . . . Highest-Rated Ally 95 | . . . . 10 . . . 95 95 50 50 . . . . . Total Orders 5 | . . . . . . . . . 4 . . . . 1 . . STAY 2 | . . . . . . . . . 2 . . . . . . . FOLLOW 2 | . . . . . . . . . 2 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . Ally Attacks 59 | . . . . . . . . 5 3 27 24 . . . . . Total Damage 2993 | . . . . . . . . 205 130 1269 1389 . . . . . Kills 15 | . . . . . . . . 1 1 7 6 . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 . . . . . 1 1 2 . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Turns Passed 14517 | 88 748 1315 621 1337 835 838 89 405 1110 574 1072 743 373 1451 2703 215 Spaces Moved 8323 | 51 235 541 273 942 688 661 78 314 715 385 593 462 328 1218 749 90 Core 4 | 4 . . . . . . . . . . . . . . . . Treads 1162 | 47 235 541 273 23 . . . . . . . . . 1 42 . Legs 14 | . . . . . . . . . . . . . . . 14 . Wheels 7143 | . . . . 919 688 661 78 314 715 385 593 462 328 1217 693 90 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 115 115 115 115 115 101 101 101 125 105 105 115 145 Average Speed 125 | 151 160 189 160 116 115 115 115 119 117 105 120 125 110 112 139 145 Slowest Speed 345 | 160 160 260 160 345 115 115 115 130 160 120 125 125 130 160 260 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 36 45 25 33 75 81 72 65 19 90 21 63 63 89 84 22 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 5 | . 1 . . . 1 . 1 . . . . . . 2 . . Known Exits Taken 10 | . . . . 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 15 | . . . . . 3 4 . . . . . 3 2 3 . . Spaces Dug 99 | . . 12 8 1 11 32 . . 5 . 2 . 11 3 5 9 Terrain Destroyed 494 | . 12 53 16 22 69 101 . 14 129 7 8 14 11 5 7 26 Melee 2 | . . . . . . . . . . . . . . 1 1 . Projectile 66 | . . . . 5 . 6 . . 8 7 4 1 . 3 6 26 AOE 425 | . 12 53 16 17 69 95 . 14 121 . 4 13 11 . . . Terrain Rammed 1 | . . . . . . . . . . . . . . 1 . . Walls Destroyed 1 | . . . . . . . . . . . . . . 1 . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Total 11540 | 59 521 725 372 1124 714 705 77 334 908 477 895 616 338 1270 2264 141 Wait 2217 | . 226 50 25 49 1 8 . 5 78 5 239 138 . 4 1353 36 Move 8308 | 50 234 540 272 941 687 660 77 313 715 384 592 461 327 1217 748 90 Hop . | . . . . . . . . . . . . . . . . . Pick Up 90 | 3 7 18 5 19 . 1 . 1 12 6 5 1 . 5 7 . Fast Attach 61 | 6 1 8 5 3 2 1 . . 13 3 1 1 4 5 8 . Attach 26 | . . 6 2 3 . . . 1 7 . 1 . . 3 3 . Detach 20 | . . 5 1 . . . . . . . . . . 5 9 . Swap 134 | . 5 11 10 28 9 6 . 9 19 3 10 7 1 6 10 . Drop 124 | . 2 23 9 27 2 2 . 1 13 11 7 2 5 6 14 . Fire 497 | . 44 60 38 34 13 27 . 3 51 65 40 6 1 5 95 15 Melee 31 | . . . . . . . . 1 . . . . . 13 17 . Ram 3 | . . . . 2 . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . Crush 13 | . 2 4 5 2 . . . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 772 | -10/Materials | Discovered new exit (range 12) 837 | -10/Materials | Entered another Materials area 837 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1040 | -9/Materials | Discovered new exit (range 17) 1589 | -9/Materials | Discovered new exit (range 10) 1941 | -9/Materials | Identified exit to Mines 2152 | -9/Materials | Entered another Materials area 2152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2361 | -8/Materials | Build established: Scavenger-Tank 2632 | -8/Materials | Discovered new exit (range 10) 2773 | -8/Materials | Entered Factory 2773 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3383 | -7/Factory | Fabricated Imp. Thermal Shield (x2) 3886 | -7/Factory | Discovered new exit (range 19) 4021 | -7/Factory | Fabricated Imp. Force Field (x2) 4091 | -7/Factory | Identified exit to Lower Caves 4110 | -7/Factory | Entered Lower Caves 4383 | -7/Lower Caves | Build established: Mutant 4619 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4622 | -7/Lower Caves | Identified exit to Data Miner 4695 | -7/Lower Caves | Discovered new exit (range 6) 4700 | -7/Lower Caves | Identified exit to Lower Caves 4945 | -7/Lower Caves | Entered another Lower Caves area 5350 | -7/Lower Caves | Learned Factory stockpile data 5615 | -7/Lower Caves | Build established: Skirmisher 5761 | -7/Lower Caves | Discovered exit to Data Miner (range 8) 5783 | -7/Lower Caves | Entered Data Miner 5783 | -7/Data Miner | Discovered new exit (range 6) 5801 | -7/Data Miner | Met Data Miner 5829 | -7/Data Miner | Learned location of Section 7 (-2) 5829 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5846 | -7/Data Miner | Received God Mode back door access code from Data Miner 5871 | -7/Data Miner | Identified exit to Proximity Caves 5872 | -7/Data Miner | Entered Proximity Caves 6025 | -6/Proximity Caves | Build established: Mutant 6094 | -6/Proximity Caves | Escorted by Enhanced Grunt 6142 | -6/Proximity Caves | Spotted B-75 Beast 6155 | -6/Proximity Caves | Allies destroyed B-75 Beast 6244 | -6/Proximity Caves | Discovered new exit (range 13) 6270 | -6/Proximity Caves | Identified exit to Factory 6277 | -6/Proximity Caves | Entered Factory 6277 | -6/Factory | Accompanied by 1 ally 6277 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6488 | -6/Factory | Found Exp. Thermal Shield 6951 | -6/Factory | Discovered new exit (range 12) 6999 | -6/Factory | Identified exit to Factory 7103 | -6/Factory | Lost 6 parts (2n1u3w) 7282 | -6/Factory | Discovered new exit (range 11) 7330 | -6/Factory | Identified exit to Lower Caves 7330 | -6/Factory | Identified exit to Extension 7354 | -6/Factory | Spotted B-75 Beast 7387 | -6/Factory | Sucked down chute 7387 | -6/Factory | Entered Waste 7397 | -6/Waste | Spotted C-40 Crusher 7448 | -6/Waste | Destroyed C-40 Crusher 7476 | -6/Waste | Spotted C-40 Crusher 7589 | -6/Waste | Destroyed C-40 Crusher 7598 | -6/Waste | Spotted C-40 Crusher 7680 | -6/Waste | Destroyed C-40 Crusher 7770 | -6/Waste | Spotted C-40 Crusher 7772 | -6/Waste | Build established: Scavenger-Mutant 7778 | -6/Waste | Warlord forces began an assault 7868 | -6/Waste | Spotted C-40 Crusher 7877 | -6/Waste | Allies destroyed C-40 Crusher 7918 | -6/Waste | Discovered new exit (range 11) 7960 | -6/Waste | Identified exit to Factory 7961 | -6/Waste | Entered Factory 7961 | -6/Factory | Accompanied by 4 allies 8294 | -6/Factory | Incoming assault squad redirected 8645 | -6/Factory | Fabricated Exp. Terrain Scan Processor (x1) 8803 | -6/Factory | Incoming investigation squad redirected 9033 | -6/Factory | Entered Lower Caves 9116 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9230 | -6/Lower Caves | Encountered a Warlord checkpoint 9271 | -6/Lower Caves | Learned location of 2 exits from Factory 9430 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9754 | -6/Lower Caves | Discovered new exit (range 14) 9772 | -6/Lower Caves | Identified exit to Lower Caves 9776 | -6/Lower Caves | Entered another Lower Caves area 9989 | -6/Lower Caves | Encountered a Warlord checkpoint 10064 | -6/Lower Caves | Discovered new exit (range 13) 10077 | -6/Lower Caves | Identified exit to Zion 10116 | -6/Lower Caves | Learned 8 Factory zone layouts 10149 | -6/Lower Caves | Entered Zion 10189 | -6/Zion | Build established: Mutant 10191 | -6/Zion | Given the Hacking Drone Bay 10200 | -6/Zion | Discovered new exit (range 20) 10267 | -6/Zion | Received a visual enhancement algorithm 10309 | -6/Zion | System corruption cleaned by Quarantine Array 10408 | -6/Zion | Learned location of Quarantine (-2) 10575 | -6/Zion | Learned location of 1 exit from Lower Caves 10606 | -6/Zion | Build established: Scavenger-Mutant 10715 | -6/Zion | Learned location of Warlord (-4) 10797 | -6/Zion | Found Prototype Device 10808 | -6/Zion | Identified Hacking Drone Bay 10948 | -6/Zion | Found Prototype Processor 10948 | -6/Zion | Identified Spectral Analyzer 10956 | -6/Zion | Found Prototype Processor 10956 | -6/Zion | Identified Exp. Target Analyzer 10959 | -6/Zion | Found Prototype Processor 10959 | -6/Zion | Identified Exp. Signal Interpreter 11277 | -6/Zion | Given A8's code to call for help 11364 | -6/Zion | Found Prototype Device 11432 | -6/Zion | Discovered new exit (range 2) 11433 | -6/Zion | Identified exit to Deep Caves 11600 | -6/Zion | Entered Deep Caves 11883 | -6/Deep Caves | Attacked by Z-Imprinter 11906 | -6/Deep Caves | Core integrity fell below 50% 11938 | -6/Deep Caves | Destroyed Z-Imprinter 11968 | -6/Deep Caves | Lost 3 parts (1n2u) 11999 | -6/Deep Caves | Found Prototype Protection 11999 | -6/Deep Caves | Identified Zio. Weapon Casing 12141 | -6/Deep Caves | Z-Facility disabled 12205 | -6/Deep Caves | Build established: Mutant 12521 | -6/Deep Caves | Spotted as-03531 12734 | -6/Deep Caves | Destroyed as-03531 12734 | -6/Deep Caves | Core integrity fell below 20% 12761 | -6/Deep Caves | Lost 4 parts (1p1n2u) 12799 | -6/Deep Caves | Found GOLEM Unit 13541 | -6/Deep Caves | Triggered Deep Caves wall 13545 | -6/Deep Caves | Exposed GOLEM chamber 13545 | -6/Deep Caves | Spotted AS-48781 13585 | -6/Deep Caves | Destroyed AS-48781 13593 | -6/Deep Caves | Spotted AS-99541 13618 | -6/Deep Caves | Destroyed AS-99541 13624 | -6/Deep Caves | Destroyed 34 combat bots 13631 | -6/Deep Caves | Found GOLEM Unit 13635 | -6/Deep Caves | Found GOLEM Unit 13664 | -6/Deep Caves | Found GOLEM Unit 13674 | -6/Deep Caves | Spotted as-32397 13793 | -6/Deep Caves | Discovered new exit (range 7) 13803 | -6/Deep Caves | Identified exit to Proximity Caves 13970 | -6/Deep Caves | Build established: Golem 14303 | -6/Deep Caves | Entered Proximity Caves 14341 | -5/Proximity Caves | Spotted B-75 Beast 14518 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 13892_ GOLEM Unit beginning Asb. Alloy Leg integration. 13892_ Discarded Asb. Alloy Leg. 14091_ Asb. Alloy Leg integration complete. 14092_ GOLEM Unit beginning Asb. Alloy Leg integration. 14291_ Asb. Alloy Leg integration complete. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 14307_ Destroyed Hpw. Shock Rifle. 14310_ P-70 Sage destroyed. 14316_ Acquired 60 matter. 14317_ Imp. Heat Sink fries itself beyond repair. 14323_ Imp. Target Analyzer fries itself beyond repair. 14465_ Lrg. Storage Unit destroyed. 14466_ GOLEM Unit beginning Asb. Nanovents integration. 14467_ Asb. Nanovents integration complete. 14476_ Knocked back. 14512_ C-30 ARC bursts open, deploying its payload. 14512_ S-27 Virus unfolds itself. 14513_ Asb. Focal Cannon destroyed. 14514_ GOLEM Unit beginning Asb. Focal Cannon integration. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ??# ?????????????????????????????????????????????? | | ??# ######???????????????????????????????????????? | | ??# ????????????????????????##??????????????? | | ??# ???????????????????????? ???????????????? | | ?## ### ????????????????? ????????????????? | | ?? ???###?????????? ?????????????????? | | ?? #????????? ??????????????????? | | #??????? #???????? #??????????????????? | | #?????????# #??????? #??????????????????? | | ## #???????### #??????# ##?????????????????? | | #????# #???????# ##???? ##????????????????? | | #???## #???????# ##?? #????????????????? | | ##??# ##??????# ### ##???????????????? | | ##?# #????### #???????????????? | | ### ##???# ???????????????????? | | ## ##??# #??????????????????????? | | ## #### #???????????????????????? | | ;; % "#????????????????????????? | | ""# BB " #??????????????????????????? | | ###"## ### ;;;; ######### #???????????? | | ??##"/!] #?## ##?#; ss @ ;; #?????????? | | ???##!*!!##??####??## ########## #????????? | | ????#!!*##??????????# #?????????????????????????? | | ????#"# #???????????####?????????????????????????? | | ????# ###????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 45 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1250 Resistance: TH 30 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Particle Cannon | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Imp. Thermal Shield | x2 | -7/Factory | Preloaded Imp. Force Field | x2 | -7/Factory | Preloaded Exp. Terrain Scan Processor | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveNeutronFrame Manual? 0 Play Time 01:53:06 Cumulative 205.4 hours Start 2021.02.21 @ 13:14:33 End 2021.02.21 @ 15:10:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 58 Adventurer 15 Explorer 0 Win Type - Total 8 Types 3/0/2/1/2/0/0/0/0 Lore% 84 Gallery% 84 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 902c02ef-f498-4cdb-86f4-b4e01b735fc7