Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 21:45:46

Player: TheRealTurtle

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (43)      215
Value Destroyed (1030)     1030
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (261)                261
              TOTAL SCORE: 3306

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      250

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (3) ------
               Salvage Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Huge Storage Unit
               Terrain Scan Processor
  High-powered Shotgun

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
      Improved Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Small Storage Unit
               Sensor Array
               Salvage Targeting Computer
>              --- WEAPON -----------
               Rocket Launcher
         Heavy Hammer
>              --- INVENTORY --------
               Ion Engine
               Aluminum Leg
               Aluminum Leg
               Huge Storage Unit
               Sensor Array
               Terrain Scan Processor
               Beam Cannon
  High-powered Shotgun
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Heavy Hammer
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             47   | 6   4   15  6   16  
  Power                    8    | 1   .   1   .   6   
    Engine                 5    | 1   .   1   .   3   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   2   4   4   6   
    Treads                 1    | .   .   .   1   .   
    Leg                    15   | .   2   4   3   6   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   1   3   2   2   
    Device                 3    | .   1   .   .   2   
    Storage                5    | 1   .   2   2   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   1   7   .   2   
    Energy Gun             5    | 2   1   2   .   .   
    Energy Cannon          3    | .   .   2   .   1   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 21   | .   1   3   1   16  
  Power                    4    | .   .   1   .   3   
  Propulsion               10   | .   1   1   1   7   
  Utility                  3    | .   .   .   .   3   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      13   | .   1   2   1   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  92  97  94  
  Engine                   8    | .   14  11  11  2   
  Core                     2    | .   .   .   .   6   
  Treads                   1    | .   .   .   5   .   
  Leg                      36   | .   20  36  36  42  
  Device                   6    | .   9   9   .   7   
  Storage                  10   | .   14  11  11  8   
  Processor                5    | .   .   1   11  9   
  Energy Gun               5    | .   28  6   .   .   
  Energy Cannon            5    | .   .   8   11  1   
  Launcher                 4    | .   .   6   .   7   
  Impact Weapon            5    | .   .   1   11  9   
Peak Build Rating          20   | 6   7   12  13  20  
  Average Rating           12   | 3   6   10  12  18  
  On Entrance              7    | .   6   7   12  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 11  11  18  17  24  
  Greatest Support         58   | 26  26  43  43  58  
  Greatest Overweight (x)  1    | 1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  25  8   
  Average Capacity         7    | 6   8   8   8   7   
  Most Carried             8    | 6   6   8   8   8   
  Average Carried          7    | 3   5   7   7   7   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 6   6   8   8   3   

 Class Distribution 
--------------------
 61% | Mutant
 22% | Scavenger-Mutant
 16% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Sto Mat 
Matter Collected           779  | 189 106 234 61  189 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1014 | .   165 323 112 414 
  Parts                    74   | .   9   36  2   27  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  32   | .   5   11  5   11  
  Melee                    5    | .   .   .   1   4   
  Guns                     5    | .   5   .   .   .   
  Cannons                  9    | .   .   5   3   1   
  AOE                      9    | .   .   6   .   3   
Classes Destroyed          9    | .   3   2   .   4   
  Worker                   2    | .   .   .   .   2   
  Builder                  1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Operator                 4    | .   1   1   .   2   
  Watcher                  3    | .   .   2   .   1   
  Swarmer                  15   | .   3   4   3   5   
  Grunt                    11   | .   2   4   2   3   
  Sentry                   5    | .   .   3   .   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   3   5   3   4   
  Combat Bots Only         5    | .   3   5   3   3   
Max Kills in Single Turn   4    | .   1   4   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   4   .   1   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        247  | .    22   33   40   152  
  Missed                   74   | .    8    7    11   48   
Damage Taken               2727 | .    184  474  326  1743 
  Core                     693  | .    30   53   55   555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         87   | 100  88   .    73   .    
Volleys Fired              61   | .    11   25   11   14   
  Largest                  2    | .    2    2    1    1    
  Hottest                  108  | .    80   108  68   75   
Shots Fired                78   | .    22   31   11   14   
  Gun                      28   | .    22   6    .    .    
  Cannon                   31   | .    .    15   11   5    
  Launcher                 19   | .    .    10   .    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  49   | .    12   21   11   5    
  Explosive                19   | .    .    10   .    9    
  Electromagnetic          10   | .    10   .    .    .    
  Robot Hit Streak         7    | .    6    7    2    5    
  Robot Miss Streak        4    | .    1    2    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           79   | .    17   18   8    36   
  Core Hits                52   | .    9    19   3    21   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 6    | .    .    .    1    5    
  Critical Strikes         8    | .    .    .    1    7    
    Smash                  8    | .    .    .    1    7    
Melee Attacks              38   | .    .    .    4    34   
  Impact                   38   | .    .    .    4    34   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2993 | .    213  771  218  1791 
  Guns                     236  | .    213  23   .    .    
  Cannons                  406  | .    .    205  101  100  
  Explosions               1349 | .    .    543  .    806  
  Melee                    1002 | .    .    .    117  885  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  732  | .    98   361  101  172  
  Explosive                1144 | .    .    410  .    734  
  Electromagnetic          115  | .    115  .    .    .    
  Impact                   1002 | .    .    .    117  885  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            478  | .    .    65   71   342  
  Projectiles              .    | .    .    .    .    .    
  Explosions               148  | .    .    65   .    83   
  Melee                    330  | .    .    .    71   259  
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      212  | .    .    132  .    80   
  Shots                    5    | .    .    2    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        213  | .    213  146  110  48   
  Average Temperature      59   | .    82   60   41   23   
  Received Heat Transfer   705  | .    93   138  123  351  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           5    | .    .    .    1    4    
  Combat Hostiles          4    | .    .    .    1    3    
  Parts Fried              6    | .    2    .    2    2    
  Impact Corruptions       13   | .    .    .    3    10   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    1    1    1    1    
  Heat Transferred         1128 | .    225  520  185  198  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             452  | .   174 452 451 347 
  Initial                  190  | .   .   73  144 190 
  Average                  222  | .   120 235 286 235 
Maximum Alert Level        2    | .   .   2   2   1   
  Low Security (%)         44   | 100 100 50  17  28  
  Level 1                  48   | .   .   33  74  71  
  Level 2                  6    | .   .   16  8   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   1   2   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   1   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           7    | .   .   .   .   7   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   8   23  13  24  
  Peak Tracking Total      9    | .   3   5   5   9   
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          4    | .   .   2   .   2   
  Max in Single Turn       2    | .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          8    | .   2   1   3   2   
  Terminals                8    | .   2   1   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   3   1   7   4   
  Successful               8    | .   2   1   4   1   
  Failed                   7    | .   1   .   3   3   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   
  Terminals                15   | .   3   1   7   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   2   1   4   1   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           1    | .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   1   
  Locate Traps             2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   .   
  Used                     1    | .   .   1   .   .   
Hacking Detections         4    | .   1   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               10   | .   .   .   10  .   
  Largest Group            10   | .   .   .   10  5   
  Highest-Rated Group      88   | .   .   .   88  40  
  Highest-Rated Ally       16   | .   .   .   16  8   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               68   | .   .   .   52  16  
  Total Damage             509  | .   .   .   407 102 
  Kills                    8    | .   .   .   7   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Sto Mat 
Turns Passed               1645 | 49  232 476 345 543 
Spaces Moved               942  | 35  155 280 212 260 
  Core                     19   | 17  .   .   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     881  | .   131 280 212 258 
  Wheels                   42   | 18  24  .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  120 120 50  
  Average Speed            117  | 88  115 120 120 119 
  Slowest Speed            120  | 100 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 4   29  33  47  27  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          157  | .   .   76  .   81  
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   2   .   1   
  AOE                      154  | .   .   74  .   80  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      1328 | 52  187 386 285 418 
  Wait                     183  | .   12  51  41  79  
  Move                     938  | 34  154 279 211 260 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | 12  4   11  7   9   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   27   | 6   4   5   3   9   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | .   .   10  3   7   
  Drop                     18   | .   2   5   5   6   
  Fire                     61   | .   11  25  11  14  
  Melee                    38   | .   .   .   4   34  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   50 | -11/Scrapyard | Entered Materials
  146 | -10/Materials | Identified exit to Mines
  178 | -10/Materials | Discovered new exit (range 16)
  282 | -10/Materials | Entered another Materials area
  282 | -9/Materials  | Evolved 2 slots: Propulsion x2
  303 | -9/Materials  | Build established: Mutant
  719 | -9/Materials  | Discovered new exit (range 7)
  758 | -9/Materials  | Entered Storage
  907 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  953 | -9/Storage    | Lost 3 allies
 1055 | -9/Storage    | Discovered new exit (range 16)
 1103 | -9/Storage    | Entered Materials
 1103 | -8/Materials  | Accompanied by 5 allies
 1103 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1251 | -8/Materials  | Lost 3 allies
 1638 | -8/Materials  | Core integrity fell below 50%
 1645 | -8/Materials  | Core integrity fell below 20%
 1646 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Lgt. Nuclear Core destroyed.
Hvy. Particle Cannon destroyed.
Knocked back.
Acquired 46 matter.
K-01 Serf collects debris.
Atomic Centrifuge disabled.
Penetrated by Slug.
Knocked back.
Acquired 4 matter.
Y-45 Defender suffers critical hit (Smash).
Destroyed Hvy. Assault Rifle.
Y-45 Defender system corrupted by crushing
  effect.
Y-45 Defender system terminally corrupted.
Penetrated by Slug.
Knocked back.
Slug penetrates Atomic Centrifuge.
K-01 Serf collects debris.
Hvy. Hammer destroyed.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????         #########?# #??????????????????????? |
| ????                  ### ###???????#????????????? |
| ????                  #     #????   #????????????? |
| ???           ??            ###       ???????????? |
| ???       # #######        w       ??????????????? |
| ???              ##         #????????????????????? |
| ???         *% "" #   #     #????????????????????? |
| ???#          [  ""   ###+%####??????????????????? |
| ???#           = ##   # r[kY[ #??????????????????? |
| ???#   "      * *##   #"""ghHg#??????????????????? |
| ???#   "         ##   #""*%=% #??????????????????? |
| ???#   "          #   #  @!   #??????????????????? |
| ????#""""""   #   #   #       #??????????????????? |
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| ????????#                      "#????????????????? |
| ????????#                      #?????????????????? |
| ????????#        %             #?????????????????? |
| ????????#     ###+##########   #?????????????????? |
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| #####   ##???# #  ## ### """ """ #???????????????? |
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|    +  T            %   +         #???????????????? |
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| "" #     ###+######### #         #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatDeuteriumStorage
  Manual?         0
Play Time         00:27:36
  Cumulative      17.4 hours
  Start           2024.12.24 @ 21:19:31
  End             2024.12.24 @ 21:45:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9530d5a6-a5ad-4563-8dde-066e9573c81f