Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 00:21:43 Player: Maienne du Crabe Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (1980) 1980 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (575) 575 TOTAL SCORE: 6635 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 47 Entered DSFs 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 114/150 System Corruption 1% Temperature Cool (8) Movement Hovering (48) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Shield Generator Hacking Suite Advanced System Shield > --- WEAPON (3) ------- High-powered Shock Rifle Power Maul > --- INVENTORY (5) ---- Light Fission Core Improved Gravmag System Improved Gravmag System Improved Gravmag System Matter Compressor (250) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Focal Shield Hacking Suite Advanced System Shield > --- WEAPON ----------- Dispersion Rifle Power Maul Great Axe > --- INVENTORY -------- Power Amplifier Large Battery Matter Compressor Improved Datajack [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Combat Airjet Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Power Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . 1 . 1 Utility 5 | . . . 2 . 2 1 . . Weapon 1 | . . . . . . . . 1 Parts Attached 118 | 7 8 . 10 2 11 3 19 58 Power 13 | 1 . . 3 . 1 . 1 7 Engine 10 | 1 . . 3 . 1 . 1 4 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 38 | 2 2 . 1 . 4 1 5 23 Treads 10 | 2 2 . 1 . 4 1 . . Leg 9 | . . . . . . . 4 5 Wheel . | . . . . . . . . . Hover 16 | . . . . . . . 1 15 Flight 3 | . . . . . . . . 3 Utility 39 | 2 4 . 2 2 3 2 6 18 Device 19 | 1 2 . 1 2 1 1 3 8 Storage 8 | 1 1 . . . 1 . 3 2 Processor 8 | . 1 . . . 1 1 . 5 Hackware 2 | . . . . . . . . 2 Protection 2 | . . . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 28 | 2 2 . 4 . 3 . 7 10 Energy Gun 7 | 2 2 . . . . . . 3 Energy Cannon 3 | . . . 2 . 1 . . . Ballistic Gun 10 | . . . 2 . 1 . 7 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 3 Unidentified Prototypes 3 | . . . 1 . . . . 2 Parts Lost 25 | . 1 . . . 1 . 4 19 Power 4 | . . . . . . . . 4 Propulsion 4 | . . . . . . . . 4 Utility 11 | . 1 . . . . . 4 6 Weapon 6 | . . . . . 1 . . 5 Highest Loss Streak 9 | . 1 . . . 1 . 2 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 100 100 100 93 86 Engine 8 | . 14 14 11 11 9 7 7 3 Treads 13 | . 28 28 22 22 18 23 11 . Leg 2 | . . . . . . . 5 5 Hover 6 | . . . . . . . 1 17 Device 15 | . 13 14 22 22 18 23 20 10 Storage 8 | . 14 14 11 11 18 7 9 2 Processor 9 | . . . . . 9 15 14 19 Hackware 4 | . . . . . . . . 12 Protection 4 | . . . 11 11 9 7 5 . Energy Gun 6 | . 28 28 6 . . . . 2 Energy Cannon 3 | . . . 6 11 9 7 . . Ballistic Gun 5 | . . . 8 11 9 7 14 1 Impact Weapon 2 | . . . . . . . . 5 Peak Build Rating 72 | 7 9 8 16 17 27 34 47 72 Average Rating 33 | 5 7 7 12 16 26 33 38 61 On Entrance 17 | . 7 7 8 16 17 27 34 43 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 13 18 18 28 29 32 30 38 43 Greatest Support 75 | 40 40 40 40 40 40 60 60 75 Greatest Overweight (x) 11 | 3 . . . . . . 11 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 8 | 7 9 10 10 10 10 10 10 6 Most Carried 10 | 5 9 10 10 10 10 9 10 10 Average Carried 7 | 2 5 8 9 9 9 8 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 5 8 10 10 10 10 8 9 5 Class Distribution -------------------- 50% | Mutant 26% | Hacker-Mutant 9% | Scavenger-Mutant 7% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Matter Collected 2177 | 270 50 94 196 103 154 . 316 994 Remotely 96 | 96 . . . . . . . . Salvage Created 2756 | 109 261 . 270 218 204 . 217 1477 Parts 117 | 11 11 . 10 12 12 . 15 46 Haulers Intercepted 5 | . 2 . 1 . . . . 2 Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 46 | . 5 . 3 11 5 . 3 19 Melee 8 | . . . . . . . . 8 Guns 26 | . 5 . 3 10 2 . 3 3 Cannons 1 | . . . . 1 . . . . AOE 3 | . . . . . 3 . . . Classes Destroyed 15 | 2 3 . 1 1 1 . 2 5 Builder 4 | . . . . . . . . 4 Tunneler 2 | 2 . . . . . . . . Hauler 5 | . 2 . 1 . . . . 2 Recycler 5 | 1 . . 1 . 1 . . 2 Operator 1 | . . . . . . . . 1 Watcher 3 | . . . . . 1 . . 2 Swarmer 14 | . 3 . . 7 2 . . 2 Grunt 16 | . 2 . 2 2 2 . . 8 Duelist 2 | . . . . . . . . 2 Sentry 4 | . . . 1 . 1 . . 2 Specialist 2 | . . . . . . . 2 . Hunter 2 | . . . . . . . . 2 Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . Best Kill Streak 6 | 2 3 . 3 4 5 . 2 6 Combat Bots Only 4 | . 2 . 2 4 3 . 2 4 Max Kills in Single Turn 3 | 1 2 . 1 1 3 . 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . . 2 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Hostile Shots Fired 614 | . 32 . 21 22 36 . 116 387 Missed 213 | . 5 . 8 6 7 . 42 145 Damage Taken 5917 | . 285 . 184 162 472 . 1468 3346 Core 1357 | . 35 . 85 52 62 . 269 854 Absorbed by Shields 6 | . . . . . . . . 6 Redirected to Shielding 36 | . . . 4 3 10 . 19 . Core Remaining (%) 80 | 100 . 86 . 65 88 . 61 . Volleys Fired 137 | 4 38 1 14 19 16 . 15 30 Largest 2 | 2 2 2 2 2 2 . 2 1 Hottest 91 | 80 80 80 91 91 91 . 56 88 Shots Fired 223 | 8 76 2 27 25 25 . 30 30 Gun 202 | 8 76 2 24 19 16 . 30 27 Cannon 20 | . . . 3 6 8 . . 3 Launcher 1 | . . . . . 1 . . . Special . | . . . . . . . . . Kinetic 80 | . . . 12 19 16 . 30 3 Thermal 133 | 8 76 2 15 6 8 . . 18 Explosive 1 | . . . . . 1 . . . Electromagnetic 9 | . . . . . . . . 9 Robot Hit Streak 19 | 4 6 2 6 19 9 . 15 5 Robot Miss Streak 5 | 1 5 . 3 1 3 . 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 220 | 6 43 2 14 22 18 . 22 93 Core Hits 77 | 4 14 1 6 13 10 . 8 21 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 12 | . . . . . . . . 12 Critical Strikes 16 | . . . . . . . . 16 Destroy 2 | . . . . . . . . 2 Smash 14 | . . . . . . . . 14 Melee Attacks 94 | . . . . . . . . 94 Impact 78 | . . . . . . . . 78 Slashing 8 | . . . . . . . . 8 Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . . . . . . 13 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 6543 | 74 479 21 193 368 778 . 467 4163 Guns 2164 | 74 479 21 173 265 217 . 467 468 Cannons 251 | . . . 20 103 103 . . 25 Explosions 458 | . . . . . 458 . . . Melee 3670 | . . . . . . . . 3670 Ramming . | . . . . . . . . . Kinetic 1071 | . . . 97 265 217 . 467 25 Thermal 1606 | 74 479 21 96 103 470 . . 363 Explosive 91 | . . . . . 91 . . . Electromagnetic 105 | . . . . . . . . 105 Impact 3532 | . . . . . . . . 3532 Slashing 138 | . . . . . . . . 138 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1275 | . . . . 4 48 . . 1223 Projectiles 10 | . . . . 4 6 . . . Explosions 42 | . . . . . 42 . . . Melee 1223 | . . . . . . . . 1223 Knockbacks 28 | . . . . . . . . 28 Impact 24 | . . . . . . . . 24 Kinetic 1 | . . . . . . . . 1 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 155 | . . . . . 155 . . . Shots 3 | . . . . . 3 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 350 | 54 207 18 350 6 19 . . 85 Average Temperature 57 | 25 69 12 90 6 19 . . 21 Received Heat Transfer 1502 | . 87 . 99 69 117 . 414 716 Siege Activations . | . . . . . . . . . Robots Corrupted 11 | . . . . . . . . 11 Combat Hostiles 8 | . . . . . . . . 8 Parts Fried 13 | . . . . . . . . 13 Impact Corruptions 47 | . . . . . . . . 47 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . . . . . . 2 Heat Transferred 2588 | 175 1100 50 212 185 385 . . 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Peak Influence 532 | 15 242 16 158 167 337 146 155 532 Initial 146 | . 9 16 5 7 19 146 105 78 Average 164 | 6 129 16 56 86 177 146 132 284 Maximum Alert Level 2 | . 1 . . . 1 . . 2 Low Security (%) 69 | 100 79 100 100 100 66 100 100 29 Level 1 22 | . 20 . . . 33 . . 48 Level 2 8 | . . . . . . . . 22 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . 1 . 3 . 2 10 Investigation 9 | . 1 . . . 2 . . 6 Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . 1 . 1 . 1 . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Distress Signals 3 | . 1 . 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 12 . 8 10 14 . 9 46 Peak Tracking Total 7 | . 4 . 3 4 4 . 5 7 Tactical Retreats 12 | . 2 . . . . . 1 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . . . . . 4 Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 7 | . . . 1 . 3 . . 3 Max in Single Turn 3 | . . . 1 . 3 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 22 | . 5 . 1 . 3 1 . 12 Terminals 17 | . 4 . 1 . 3 1 . 8 Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 77 | . 17 . 3 . 14 1 . 42 Successful 39 | . 11 . 1 . 5 1 . 21 Failed 38 | . 6 . 2 . 9 . . 21 Catastrophic 5 | . . . . . 3 . . 2 Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 65 | . 16 . 3 . 14 1 . 31 Fabricators 5 | . . . . . . . . 5 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 6 | . . . . . . . . 6 Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 10 . 1 . 5 1 . 15 Record 7 | . 3 . . . 1 . . 3 Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 3 | . 3 . . . . . . . Open DSF 3 | . . . . . . 1 . 2 Branch Access Points 2 | . . . 1 . 1 . . . Emergency Access Points 4 | . 1 . . . 1 . . 2 Locate Traps 5 | . 1 . . . 1 . . 3 Disarm Traps 1 | . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . 1 Reinforcement Status 1 | . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . 1 Zone Layout 2 | . 1 . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . 3 Network Status 2 | . . . . . . . . 2 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 3 | . . . . . . . . 3 Insert Component 2 | . . . . . . . . 2 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 15 | . 3 . 1 . 3 . . 8 Full Trace Events 10 | . 2 . . . 2 . . 6 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 53 | . . . . . . . . 53 Total Part Build Rating 6 | . . . . . . . . 6 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat 1 | . . . . . . . . 1 Combat 1 | . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 1 | . . . . . . . . 1 find_recycling 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 43 | . . . . 43 43 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . Total Damage 145 | . . . . . 145 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Turns Passed 3850 | 125 411 249 430 629 300 11 262 1433 Spaces Moved 2334 | 64 163 153 218 352 135 5 115 1129 Core 24 | 21 . . . . . . 1 2 Treads 1115 | 43 163 153 218 352 135 5 46 . Legs 190 | . . . . . . . 37 153 Wheels . | . . . . . . . . . Hover 1005 | . . . . . . . 31 974 Flight . | . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 170 110 48 Average Speed 117 | 153 160 160 160 160 169 170 142 73 Slowest Speed 600 | 200 160 160 160 160 170 170 600 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 7 45 54 22 91 16 . 78 32 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 40 | . . . . . 33 . 1 6 Melee 5 | . . . . . . . . 5 Projectile 2 | . . . . . . . 1 1 AOE 33 | . . . . . 33 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total 3063 | 80 237 155 275 395 181 8 193 1539 Wait 239 | . 15 . 15 15 8 . 2 184 Move 2326 | 63 162 152 217 351 134 4 114 1129 Hop . | . . . . . . . . . Pick Up 69 | 6 8 2 9 3 6 . 18 17 Fast Attach 39 | 6 . . 2 1 . . 6 24 Attach 36 | 1 1 . 3 . 3 3 7 18 Detach 5 | . . . . . . 1 . 4 Swap 43 | . 7 . 5 1 8 . 6 16 Drop 80 | . 6 . 10 5 6 . 25 28 Fire 137 | 4 38 1 14 19 16 . 15 30 Melee 89 | . . . . . . . . 89 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 6) 464 | -10/Materials | Discovered new exit (range 16) 537 | -10/Materials | Entered Mines 712 | -10/Mines | Learned Materials garrison access intel 778 | -10/Mines | Discovered new exit (range 5) 786 | -10/Mines | Entered Materials 786 | -9/Materials | Evolved 2 slots: Utility x2 992 | -9/Materials | Identified exit to Mines 1216 | -9/Materials | Entered Mines 1243 | -9/Mines | Assembled infested the area 1394 | -9/Mines | Learned location of Storage (-8) 1651 | -9/Mines | Identified exit to Materials 1805 | -9/Mines | Discovered exit to Materials (range 5) 1845 | -9/Mines | Entered Materials 1845 | -8/Materials | Accompanied by 2 allies 1845 | -8/Materials | Evolved 2 slots: Utility x2 1846 | -8/Materials | Loaded intel: 1 garrison access location 1850 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2016 | -8/Materials | Identified exit to Storage 2081 | -8/Materials | Discovered new exit (range 9) 2145 | -8/Materials | Entered Factory 2145 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2156 | -7/Factory | Identified exit to DSF 2156 | -7/Factory | Entered DSF 2203 | -7/DSF | Additional patrols routed to DSF 2379 | -7/DSF | Discovered new exit (range 14) 2418 | -7/DSF | Entered Factory 2418 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2521 | -6/Factory | Fabricated Adv. System Shield (x1) 2972 | -6/Factory | Lost 3 parts (1p1u1w) 3123 | -6/Factory | Build established: Hacker-Mutant 3268 | -6/Factory | Lost 3 parts (2u1w) 3317 | -6/Factory | Core integrity fell below 50% 3389 | -6/Factory | Core integrity fell below 20% 3428 | -6/Factory | Lost 9 parts (2p4n1u2w) 3562 | -6/Factory | Spotted B-75 Beast 3851 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- >>Query(Heroes of Zion) There are sporadic reports of fairly powerful Derelicts operating in the caves, mostly in a defensive capacity to protect harmless robots against indiscriminatory 0b10 patrols. Dubbed "Heroes of Zion," there probably aren't more than a few of them but I may need to dispatch the Unchained to hunt them down if reports of their effectiveness are confirmed. "Zion" must be one of the remaining nearby [Derelict] communities. Perhaps a few interrogations there will yield more specific information. >>Query(Beamcaster) The Beamcaster appears to be a significantly modified heavy laser, but with capabilities more comparable to the common plasma rifle. Its beam retains its full strength even at up to 50% greater distance than most similar energy weapons, and is one of the most reliable of the known [Derelict] component designs. >>Access(Emergency) Found 1 emergency access door: (75,112) Map updated. 03849_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | #?? #?????????????? ?????? | | ### ######+####???? ?????? | | ############## ???? ?????? | | ?????????????#### ???? ?????? | | ????????????????# """"""""" """""????? ?????? | | ????????????????+ ???????? | | ????????????????# """"""""" """""???????????? | | ????????????????# ???????? | | ????????????????# """"""""" """"""""????????? | | ????????????????# ??????? | | ????????????????# ??????? | | ??########??????# ??????? | | ??# #??????# ######### ##????????? | | ??# """ #??????# #########????????????? | | ??# """ #??????# # #????????????? | | ??# """ #??????# + #????????????? | | ### #####?## ##### # =#????????????? | | # """ # ### #???# #########????????????? | | + """ + #???# #????????????????????? | | # """ # ### ########+#????????????????????? | | # ## ##?#####?# #????????????????????? | | # """ ## ########?# ""#????????????????????? | | # """ ## # #?# T"#????????????????????? | | # """ ## # """" #?# ""#????????+???????????? | | # ## # """" #?# u #????????????????????? | | ######### # """" #?# @ #????????????????????? | | + """" #?####/###????????????????????? | | ##+#### # #???? ??????????????????????? | | # ########???? ??????????????????????? | | !!! + Y ?????????????????????? | | !! #####+########### ?????????????????????? | | !! !#???????????????# t #????????????????????? | | #???????????????### ###????????????????????? | | """ #?????????????????# #??????????????????????? | | """ !#?????????????????#h#??????????????????????? | | """ #?????????????????# #??????????????????????? | | #?????????????????# #??????????????????????? | | %""" #?????????????????? ???????????????????????? | | """ #?????????????????? ???????????????????????? | | """ #?????????????????? ???????????????????????? | | #??????????????????k???????????????????????? | | #######?????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | #####???????????????????? ???????????????????????? | | +?????????????????? ???????????????????????? | | #????????????????????????k???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 500 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 150 Resistance: KI 20 Resistance: EM 15 Power Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Melee Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Lgt. Fission Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() I Spy Challenges ------------ None Game ------ Seed NeutrinoTerrainReconstructor Manual? 0 Play Time 01:16:39 Cumulative 9.2 hours Start 2024.09.11 @ 23:04:33 End 2024.09.12 @ 00:21:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3412d031-dfcd-4dff-9c35-b4ad31800398