Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 07:24:42 Player: muxecoid Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (351) 1755 Value Destroyed (17339) 17339 Prototype IDs (64) 1280 Alien Tech Used (2) 400 Bonus (22835) 22835 TOTAL SCORE: 54109 Bonus ------- High Alert Combat Kills 2218 Follower Combat Kills 1173 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 13000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -156 Cogmind --------- Core Integrity 1367/1600 Matter 300/300 Energy 390/2100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (17) ----- Assembled Nanovents Medium Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Metafiber Network Assembled Combat Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Biometal Leg Heavy Tesla Rifle Potential Cannon Helical Railgun Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Medium Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Metafiber Network Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Biometal Leg Biometal Leg Heavy Tesla Rifle Potential Cannon Potential Cannon Helical Railgun [Rating: 219] Favorites ----------- Power Zionite Light DM Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Flight Unit Electron Diverter Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Surveybot 24 Chip Hackware Improved Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Shock Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 15 | . . 2 . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 1 . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 387 | 6 1 8 1 24 18 18 9 10 . 13 40 13 13 9 35 9 17 2 5 7 8 21 6 5 8 9 51 6 10 5 Power 23 | 1 . 2 . 1 2 1 1 . . . 3 . . . 3 . . . 1 . . 1 1 . . 2 4 . . . Engine 7 | 1 . 2 . . . . . . . . 2 . . . 1 . . . . . . . . . . . 1 . . . Core 7 | . . . . 1 2 1 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . Reactor 9 | . . . . . . . . . . . . . . . 2 . . . 1 . . 1 1 . . 2 2 . . . Propulsion 35 | 2 . 2 . 4 . 2 2 . . . 2 1 . . 3 . . . . 2 . 2 . . . 2 7 2 1 1 Treads 7 | . . 2 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . Leg 14 | . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . . . 2 4 1 1 1 Wheel 10 | 2 . . . 3 . . 1 . . . 2 1 . . 1 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . Utility 193 | 1 1 3 . 9 7 7 2 6 . 6 22 8 6 7 11 9 12 2 4 5 5 9 5 3 8 5 19 3 5 3 Device 90 | . . 1 . 4 4 3 2 4 . 4 8 3 2 2 5 6 6 1 1 1 3 6 4 2 4 2 6 2 3 1 Storage 36 | 1 . . . 1 . 1 . . . . 4 . 2 2 2 3 3 . 2 3 1 . 1 . 2 2 5 . 1 . Processor 13 | . 1 . . 1 1 2 . . . . . . . 1 . . . 1 1 . . 1 . . . 1 2 . 1 . Hackware 9 | . . . . . . . . . . . 2 . . . . . 2 . . . . 2 . . 1 . 2 . . . Protection 45 | . . 2 . 3 2 1 . 2 . 2 8 5 2 2 4 . 1 . . 1 1 . . 1 1 . 4 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 136 | 2 . 1 1 10 9 8 4 4 . 7 13 4 7 2 18 . 5 . . . 3 9 . 2 . . 21 1 4 1 Energy Gun 35 | . . . 1 4 2 1 1 1 . 3 6 1 2 . 9 . . . . . . . . . . . 2 . 2 . Energy Cannon 19 | . . . . . 1 2 . 1 . . 1 . . . . . . . . . . 4 . . . . 8 1 . 1 Ballistic Gun 23 | 2 . 1 . 3 1 2 1 . . . . . 2 2 . . 2 . . . 1 1 . . . . 3 . 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 41 | . . . . 2 2 1 1 2 . 3 2 2 2 . 8 . 3 . . . 2 2 . 2 . . 7 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . 1 3 2 1 . . 1 4 1 1 . 1 . . . . . . 2 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . 1 . . . 1 1 . . . . . . 7 2 . . . 5 . 1 . . 4 2 3 . 7 . Parts Lost 177 | . 1 5 . 6 7 10 5 1 . 1 15 1 . . 5 2 5 . 4 . 1 21 . 1 3 11 44 . 13 15 Power 20 | . . 2 . 1 1 1 1 . . . 2 . . . 1 . . . 1 . . 2 . . 1 1 5 . . 1 Propulsion 19 | . . 2 . . . 2 1 . . . 1 1 . . 1 . 1 . . . . 2 . . . . 6 . . 2 Utility 97 | . 1 . . 3 3 4 2 . . . 8 . . . 3 2 2 . 3 . 1 9 . 1 1 8 25 . 11 10 Weapon 41 | . . 1 . 2 3 3 1 1 . 1 4 . . . . . 2 . . . . 8 . . 1 2 8 . 2 2 Highest Loss Streak 16 | . 1 4 . 3 4 6 4 1 . 1 5 1 . . 2 1 2 . 4 . 1 7 . 1 3 3 16 . 3 11 Average Slot Usage (%) 86 | . 87 81 100 89 95 90 96 89 92 83 79 63 62 72 86 92 93 94 92 99 99 81 84 92 93 90 87 69 90 87 Engine 1 | . 14 10 11 8 . . . . . . 3 6 6 6 . . . . . . . . . . . . . . . . Core 1 | . . . . . 8 3 7 7 7 7 2 . . . . . . . . . . . . . . . 2 . . . Reactor 2 | . . . . . . . . . . . . . . . 5 6 5 5 5 5 5 4 4 5 4 2 1 4 4 3 Treads 1 | . . 12 22 5 . 12 11 . . . . . . . . . . . . . . . . . . . . 2 . . Leg 6 | . . . . . . . . . . . . . . . 4 13 10 11 11 10 11 9 9 10 10 10 13 4 13 11 Wheel 2 | . 28 8 . 12 18 2 1 7 7 7 6 6 6 6 4 . . . . . . . . . . . . . . . Device 17 | . . 8 11 11 28 14 21 14 15 8 5 . . 3 6 20 19 16 12 8 5 5 28 30 31 33 25 28 35 33 Storage 19 | . 14 11 11 9 9 13 15 15 15 15 19 20 19 25 31 31 23 23 25 36 37 29 13 10 10 14 16 5 11 12 Processor 7 | . 2 . . 3 8 20 23 23 23 23 13 . . 2 6 . . 4 8 11 11 10 10 10 7 8 5 1 . . Hackware 4 | . . . . . . . . . . . 5 6 6 6 6 6 14 11 11 11 11 9 5 5 4 . 2 3 . . Protection 8 | . . 8 22 21 6 6 . 6 7 5 9 16 14 13 7 . 4 5 1 . 2 . 3 8 12 8 9 6 12 15 Energy Gun 1 | . . . 11 5 8 1 6 3 7 3 3 . . . 3 . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . 4 3 . 3 7 1 . . . . 2 13 10 10 11 11 7 5 7 8 9 9 7 9 10 10 Ballistic Gun 1 | . 28 22 11 10 . 6 6 . . . . . 2 . 1 . . . . . 2 3 . . . . . . 1 . Slashing Weapon 1 | . . . . . 3 2 1 3 . 5 5 5 4 5 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 9 9 26 28 71 57 83 79 87 80 100 132 144 139 139 118 108 110 97 97 95 95 95 72 79 81 70 109 117 128 138 Greatest Support 110 | 26 26 40 40 40 33 40 48 28 28 28 28 28 28 28 54 54 70 60 60 60 48 53 80 80 80 80 110 108 108 108 Greatest Overweight (x) 5 | . . . . 2 2 2 2 3 2 3 4 5 4 4 4 1 2 1 1 1 1 3 . . 1 1 1 1 1 2 Average Overweight (x) 1 | . . . . 1 1 1 1 2 2 2 3 3 4 3 2 1 1 1 1 1 1 1 . . . . . . . 1 Largest Inventory Capacity 30 | 6 6 6 6 12 12 20 20 20 20 20 20 20 20 30 22 22 22 20 20 20 20 20 10 10 10 10 18 4 8 8 Average Capacity 15 | 5 6 6 6 9 12 18 20 20 20 20 20 20 20 21 22 22 20 20 20 20 20 18 10 10 10 5 13 4 7 8 Most Carried 22 | 3 3 6 6 12 12 20 20 20 20 20 20 20 20 22 22 22 22 20 20 20 20 20 10 10 10 10 16 4 8 8 Average Carried 14 | 1 3 3 5 7 10 15 18 18 20 18 19 19 19 19 20 21 19 19 19 19 19 14 8 9 9 5 10 3 6 7 Final Capacity 22 | 6 6 6 6 12 12 20 20 20 20 20 20 20 20 22 22 22 20 20 20 20 20 10 10 10 10 4 4 4 8 8 Final Carried 22 | 3 3 6 6 10 12 20 19 20 20 19 20 20 19 18 22 22 19 20 20 20 19 9 9 9 10 4 4 4 8 5 Class Distribution -------------------- 27% | Golem 24% | Hauler-Mutant 13% | Hacker-Mutant 11% | Scavenger-Mutant 10% | Mutant 5% | Hauler-Golem Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Hauler-Golem | -5/Proximity Caves Hacker-Golem | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Golem | -4/Upper Caves Mutant | -4/Upper Caves Golem | -4/Warlord Golem | -3/Proximity Caves Golem | -3/Research Golem | -2/Research Golem | -2/Testing Golem | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Matter Collected 8205 | 166 129 79 43 250 313 220 161 301 . 841 983 593 356 79 718 90 215 20 40 . 379 319 144 127 56 122 860 258 260 83 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19454 | . 163 197 30 600 681 364 169 80 . 257 1147 315 228 . 3540 558 1574 . 283 . 396 526 233 181 . 865 3537 . 2494 1036 Parts 730 | . 10 13 3 40 44 24 7 6 . 15 49 12 11 . 29 17 58 . 13 . 21 16 8 11 . 44 146 . 84 49 Haulers Intercepted 4 | . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 178 | . . . . . . . 3 7 . 13 . 9 9 2 . 23 . . 12 . 4 . 8 8 38 42 . . . . Prevented 38 | . . . . . . . 6 . . 3 . 2 8 . . . . . . . 9 . . . 10 . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Combat Hostiles Destroyed 319 | . 4 4 . 14 15 10 3 4 . 6 22 5 5 . 43 9 17 . 5 . 9 11 3 10 . 14 61 . 30 15 Melee 19 | . . . . . 4 2 . . . . 8 2 . . . . . . . . . 2 . . . . 1 . . . Guns 49 | . 4 4 . 9 3 4 2 1 . 1 2 . 1 . 2 . 1 . . . . 3 . . . . 6 . 6 . Cannons 110 | . . . . . 2 1 . . . . . . . . . 9 10 . 5 . . 4 3 2 . 14 22 . 24 14 AOE 96 | . . . . 5 6 3 1 3 . 5 8 1 4 . 17 . 3 . . . 8 . . 8 . . 23 . . 1 Classes Destroyed 22 | . 1 1 1 5 2 1 . . . . 3 . . . 2 1 1 . . . . . . . . . 4 . . . Worker 12 | . . . . 2 1 . . . . . . . . . . . 2 . . . . 1 . . . . 4 . 1 1 Builder 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler 4 | . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . Recycler 6 | . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . 2 . . 1 Operator 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Swarmer 41 | . . . . 4 3 4 . 3 . 3 1 . 2 . . . . . . . 5 . . 8 . 3 1 . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 101 | . 4 2 . 5 7 . 3 . . . 7 2 2 . . 3 11 . 2 . 3 3 3 . . 6 25 . 11 2 Brawler 6 | . . . . . . . . . . . 1 . 1 . . 1 . . . . 1 . . . . . 1 . 1 . Duelist 9 | . . . . 1 1 . . . . . 1 1 . . . 2 . . . . . . . . . 1 2 . . . Protector 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Sentry 28 | . . 2 . 4 3 2 . . . . 4 1 . . . 1 1 . . . . 2 . 1 . . 6 . . 1 Demolisher 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Hunter 29 | . . . . . 1 . . . . . . . . . . . 3 . 2 . . 2 . . . 2 6 . 11 2 Programmer 48 | . . . . . . 4 . 1 . . 4 1 . . . . 2 . 1 . . 4 . 1 . 2 16 . 7 5 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Assembled 15 | . . . . . . . . . . . 2 . . . 13 . . . . . . . . . . . . . . . Golem 27 | . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 4 2 . 6 7 6 3 3 . 3 5 3 4 . 14 4 6 . 2 . 5 3 3 5 . 4 11 . 8 4 Combat Bots Only 14 | . 4 2 . 4 5 6 3 3 . 3 5 3 4 . 14 4 5 . 2 . 5 2 3 5 . 4 10 . 7 4 Max Kills in Single Turn 6 | . 1 1 1 3 4 1 1 1 . 3 2 1 1 . 6 1 3 . 1 . 4 1 1 2 . 1 4 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 2 3 1 1 1 . 3 2 1 1 . 6 . 1 . . . 4 . . 2 . . 4 . . 1 Melee 1 | . . . . . 1 1 . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Damage Taken 34750 | . 208 538 36 1183 752 882 648 84 . 414 2979 561 426 . 1266 1078 1226 . 819 . 257 3248 53 489 870 2106 7693 . 3777 3157 Core 4797 | . 54 85 . 98 99 145 146 . . 56 467 12 14 . 170 146 128 . 137 . 48 620 . 78 131 275 1164 . 491 233 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 54 | 100 78 . 78 . 64 . . . . 50 . . . . . 4 . . . . 68 . . . . 4 10 . 59 85 Volleys Fired 866 | . 15 22 3 44 26 36 5 5 . 16 43 7 18 . 72 32 49 . 19 . 14 47 11 11 . 53 166 1 91 60 Largest 3 | . 2 2 2 2 2 2 2 2 . 1 2 1 2 . 2 2 2 . 2 . 1 2 2 2 . 2 2 1 3 3 Hottest 225 | . 40 43 79 110 140 103 103 148 . 75 150 50 100 . 100 50 58 . 50 . 39 210 50 50 . 50 199 25 88 225 Shots Fired 1541 | . 30 44 6 74 41 61 7 7 . 16 63 7 20 . 144 64 79 . 38 . 14 76 21 12 . 92 263 1 230 131 Gun 508 | . 30 44 6 69 29 45 5 2 . 9 40 1 12 . 106 . 4 . . . . 20 . . . . 51 . 35 . Cannon 886 | . . . . . 8 11 . 2 . . 11 . . . . 64 66 . 38 . 5 51 21 4 . 92 186 1 195 131 Launcher 147 | . . . . 5 4 5 2 3 . 7 12 6 8 . 38 . 9 . . . 9 5 . 8 . . 26 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 273 | . 30 44 3 38 5 41 2 . . . . . 5 . 14 . 4 . . . . 20 . . . . 32 . 35 . Thermal 884 | . . . 3 11 16 15 2 4 . 4 28 . . . . 64 66 . 38 . 5 51 21 4 . 92 133 1 195 131 Explosive 59 | . . . . 5 4 5 . 3 . 1 3 . 2 . . . . . . . 2 . . 8 . . 26 . . . Electromagnetic 325 | . . . . 20 16 . 3 . . 11 32 7 13 . 130 . 9 . . . 7 5 . . . . 72 . . . Robot Hit Streak 34 | . 7 10 4 7 18 14 6 6 . 9 15 9 9 . 13 14 15 . 12 . 8 14 23 31 . 34 20 . 26 34 Robot Miss Streak 6 | . 2 2 2 3 2 2 2 2 . 3 2 1 6 . 6 2 3 . 1 . 2 3 . . . 3 5 . 3 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . Secondary Targets 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1082 | . 22 33 4 56 43 49 5 4 . 12 72 9 10 . 87 50 48 . 26 . 6 62 9 8 . 60 186 . 142 79 Core Hits 821 | . 9 13 2 37 25 20 9 7 . 17 35 5 9 . 223 16 32 . 6 . 15 28 6 18 . 25 158 . 74 32 Critical Hits 34 | . . 1 . . 3 4 . 1 . . 5 . . . 2 . 1 . . . . 7 . . . . 2 . 3 5 Critical Kills 6 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . Critical Parts Destroyed 21 | . . 1 . . 2 3 . 1 . . 3 . . . 1 . . . . . . 6 . . . . 2 . 1 1 Melee Attacks 139 | . . . . 2 24 13 4 . . 1 47 7 . 19 5 . . . . . . 15 . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 137 | . . . . 2 24 13 4 . . 1 47 7 . 19 5 . . . . . . 15 . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57726 | . 177 268 82 1581 1447 1334 272 251 . 856 2784 576 717 . 5942 2460 3527 . 1335 . 826 2691 497 1015 . 2747 14546 . 6427 5368 Guns 6797 | . 177 268 82 842 340 593 77 67 . 154 615 15 65 . 1016 . 20 . . . . 305 . . . . 1115 . 1046 . Cannons 26744 | . . . . . 200 269 . 50 . . 188 . . . . 2460 2201 . 1335 . . 1234 497 151 . 2747 5837 . 5381 4194 Explosions 22009 | . . . . 739 513 327 195 134 . 702 1197 369 652 . 4926 . 1306 . . . 826 594 . 864 . . 7491 . . 1174 Melee 2122 | . . . . . 394 145 . . . . 784 192 . . . . . . . . . 542 . . . . 65 . . . Ramming 54 | . . . . . . . . . . . . . . . . . . . . . . 16 . . . . 38 . . . Kinetic 3409 | . 177 268 30 401 30 460 15 . . . . . 7 . 25 . 20 . . . . 305 . . . . 625 . 1046 . Thermal 29335 | . . . 52 207 308 402 45 117 . 65 854 38 198 . 487 2460 2729 . 1335 . 110 1451 497 151 . 2747 4333 . 5381 5368 Explosive 10620 | . . . . 653 513 327 . 134 . 194 149 . 256 . . . . . . . 364 . . 864 . . 7166 . . . Electromagnetic 12186 | . . . . 320 202 . 212 . . 597 997 346 256 . 5430 . 778 . . . 352 377 . . . . 2319 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2057 | . . . . . 394 145 . . . . 784 192 . . . . . . . . . 542 . . . . . . . . Piercing 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . . . Highest Corruption 19 | . . 1 1 . . 1 3 3 . . 6 8 8 8 . 2 1 1 1 1 1 5 5 5 5 11 19 . 8 4 Average Corruption 4 | . . 1 1 . . 1 2 2 . . 2 7 8 8 . 2 1 1 1 1 1 4 5 5 5 9 13 . 5 1 Corruption Purged 9 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 3 . 3 . Effects 330 | . . 1 . . . 1 4 3 . . 11 21 21 2 . 3 3 1 2 . 5 11 25 13 1 57 118 . 22 5 Message Errors 67 | . . . . . . . 1 2 . . 3 4 6 . . 3 1 . 1 . 4 2 6 1 1 13 13 . 4 2 Matter Fused 58 | . . . . . . . 2 . . . 1 6 6 1 . . . . . . . 3 3 4 . 11 14 . 7 . Heat Flow Errors 32 | . . . . . . . 1 . . . 3 5 3 . . . . . . . . 1 5 3 . 6 4 . 1 . Energy Discharges 36 | . . . . . . 1 . 1 . . 1 1 2 . . . 1 . . . . . 4 3 . 5 13 . 4 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Data Loss (minor) 30 | . . 1 . . . . . . . . 2 3 2 . . . . 1 1 . 1 2 2 2 . 8 5 . . . Data Loss (major) 12 | . . . . . . . . . . . . 1 1 1 . . . . . . . 1 3 . . 1 4 . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 14 . . . Targeting Errors 60 | . . . . . . . . . . . 1 1 1 . . . 1 . . . . 1 2 . . 6 38 . 6 3 Weapon Failures 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 7 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2268 | . . . . 22 6 17 . 1 . . 88 . 56 . 50 134 249 . 53 . . 161 6 48 . 116 811 . 235 215 Projectiles 1118 | . . . . . . 2 . . . . . . . . . 134 128 . 53 . . 39 6 . . 116 225 . 235 180 Explosions 1144 | . . . . 22 . 15 . 1 . . 88 . 56 . 50 . 121 . . . . 122 . 48 . . 586 . . 35 Melee 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1071 | . . . . 56 8 . 32 33 . . 61 80 63 . 134 . 47 . . . 15 . . 26 . . 480 . . 36 Shots 26 | . . . . 1 1 . 2 1 . . 1 2 2 . 3 . 1 . . . 3 . . 1 . . 7 . . 1 Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 . . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 515 | . 18 3 18 515 3 . 187 30 . 33 303 409 356 . 482 . 57 . 8 . 37 255 238 136 3 231 186 . 64 . Average Temperature 118 | . 8 3 15 268 3 . 107 20 . 16 74 135 155 . 130 . 19 . 4 . 18 79 113 70 3 109 76 . 64 . Received Heat Transfer 4636 | . 114 264 18 423 234 120 144 . . 162 559 135 72 . 174 99 291 . 36 . 54 285 12 45 75 231 765 . 243 81 Effects 25 | . . . . 11 . . . . . . . 6 . . 7 . . . . . . 1 . . . . . . . . Shutdowns 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 7 | . . . . 1 . . . . . . . 3 . . 2 . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Matter Decay 3 | . . . . 1 . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . Damage (major) 6 | . . . . 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 45 | . . . . . . . . . . . 4 2 . . 24 . 3 . . . 1 2 . . . . 9 . . . Combat Hostiles 45 | . . . . . . . . . . . 4 2 . . 24 . 3 . . . 1 2 . . . . 9 . . . Parts Fried 72 | . . . . 1 1 . 1 . . . 8 4 . . 7 . 8 . . . 2 5 . . . . 35 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 24 | . . . . . . . . 1 . . 3 . . . . 2 2 . 2 . . . . 1 . 2 5 . 4 2 Heat Transferred 18836 | . . . 111 359 555 620 100 199 . 111 1264 50 100 . 350 1187 1475 . 675 . 50 1235 250 75 . 1500 2771 . 2850 2949 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | . . . . 1 . . . . . . 5 1 2 . 6 . 2 . . . 1 . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Peak Influence 1403 | . 120 177 122 349 855 455 . . . . 228 . . . . . 930 . . . . 207 . . . . 1403 735 722 728 Average Influence 334 | . 55 126 86 187 469 323 . . . . 93 . . . . . 203 . . . . 100 . . . . 525 603 375 514 Maximum Alert Level 4 | . . . . 1 3 2 . . . . 1 . . . . . 3 . . . . 1 . . . . 4 3 3 3 Low Security (%) 45 | 100 100 100 100 51 18 8 . . . . 88 . . . . . 67 . . . . 97 . . . . 38 . 17 . Level 1 20 | . . . . 48 18 54 . . . . 11 . . . . . 21 . . . . 2 . . . . 4 12 44 30 Level 2 20 | . . . . . 45 37 . . . . . . . . . . . . . . . . . . . . 19 43 37 55 Level 3 11 | . . . . . 17 . . . . . . . . . . . 10 . . . . . . . . . 23 43 . 13 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 2 . 3 3 1 . . . . 4 . . . . . 3 . . . . 3 . . . . 19 1 10 4 Investigation 7 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Extermination 16 | . . . . . . 1 . . . . 3 . . . . . 1 . . . . 2 . . . . 5 . 2 2 Reinforcement 23 | . 2 2 . 1 1 . . . . . 1 . . . . . 2 . . . . 1 . . . . 5 1 5 2 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Garrison 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 1 Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Distress Signals 51 | . 2 2 . 2 2 . . . . . 1 . . . . 22 4 . . . . 2 . . 1 . 4 3 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 584 | . 8 19 2 28 28 12 5 4 . 20 34 5 9 . 115 17 30 . 5 . 10 25 3 11 14 15 92 . 52 21 Peak Tracking Total 35 | . 6 8 2 8 4 4 4 2 . 7 5 3 7 . 35 7 6 . 3 . 5 6 3 5 12 4 12 . 9 5 Tactical Retreats 41 | . 1 2 . 3 . . . . . . 1 . 2 . 11 5 2 . . . . 3 . . 2 2 4 . 1 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Traps Triggered 13 | . . . . 1 2 . . . . . 6 . . . . . . . . . . . . . . . 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 7 . 3 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Machines Disabled 42 | . . . . 1 3 1 . . . . . . . . 5 . 8 . . . . 5 . . . . 5 . 6 8 Max in Single Turn 4 | . . . . 1 1 1 . . . . . . . . 1 . 4 . . . . 2 . . . . 1 . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Machines Accessed 49 | . 1 2 . 2 4 2 . 1 4 . 6 . . 1 . . 9 . . 4 . 3 . 1 2 . 2 . 4 1 Terminals 32 | . 1 2 . 2 4 2 . . . . 4 . . . . . 8 . . . . 3 . . . . 2 . 3 1 Fabricators 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 152 | . 3 7 . 6 17 7 . 1 28 . 11 . . 4 . . 27 . . 17 . 6 . 1 2 . 6 . 7 2 Successful 104 | . . 3 . 4 12 3 . 1 28 . 4 . . 4 . . 18 . . 17 . 1 . 1 2 . 2 . 4 . Failed 48 | . 3 4 . 2 5 4 . . . . 7 . . . . . 9 . . . . 5 . . . . 4 . 3 2 Catastrophic 8 | . 1 1 . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 3 5 . 5 12 7 . . . . 7 . . 1 . . 15 . . . . 4 . . 1 . 2 . . . Terminals 90 | . 3 7 . 6 17 7 . . . . 9 . . . . . 22 . . . . 6 . . . . 6 . 5 2 Fabricators 6 | . . . . . . . . . . . 1 . . . . . 5 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 72 | . . 3 . . 4 1 . 1 28 . 1 . . 4 . . 5 . . 17 . 1 . 1 2 . 1 . 3 . Record 17 | . . . . . . . . . 11 . . . . . . . . . . 5 . . . . 1 . . . . . Part Schematic 18 | . . . . . . . . . 8 . . . . 4 . . 2 . . 4 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . 4 . . . . . . . . . . Open Door 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . 1 . Branch Access Points 4 | . . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . Hauler Manifests 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Insert Component 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 26 | . . . . 4 8 2 . . . . 2 . . . . . 9 . . . . . . . . . 1 . . . Terminals 26 | . . . . 4 8 2 . . . . 2 . . . . . 9 . . . . . . . . . 1 . . . Track 14 | . . . . 2 3 1 . . . . 1 . . . . . 6 . . . . . . . . . 1 . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . . . . 2 3 1 . . . . 1 . . . . . 2 . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 1 . 2 3 2 . . . . 5 . . . . . 6 . . . . 3 . . . . 2 . 3 1 Full Trace Events 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 8 . . . . 4 . . 2 . . 4 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Matter 702 | . . . . . . . . . . . . . . . . . 702 . . . . . . . . . . . . . Time 374 | . . . . . . . . . . . . . . . . . 374 . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Total Allies 22 | . . . 2 . 11 . . . . 3 . . . 3 1 2 . . . . . . . . . . . . . . Largest Group 11 | . . . 2 1 11 3 . . . 3 1 . . 3 4 2 . . . . . . . . . . . . . . Highest-Rated Group 405 | . . . 40 31 173 42 . . . 156 94 . . 287 405 181 . . . . . . . . . . . . . . Highest-Rated Ally 118 | . . . 31 31 29 16 . . . 94 94 . . 99 118 93 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 371 | . . . 4 12 35 9 . . . 53 6 . . . 244 8 . . . . . . . . . . . . . . Total Damage 15751 | . . . 61 166 427 51 . . . 1444 253 . . . 12972 377 . . . . . . . . . . . . . . Kills 92 | . . . 2 3 6 . . . . 12 1 . . . 66 2 . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 17 | . . . 1 . . . 2 1 . 1 . 2 1 2 . 1 . 3 1 . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Turns Passed 23520 | 46 106 260 188 568 477 873 348 411 90 488 1690 727 614 1039 2070 775 1109 487 487 303 798 724 950 524 798 1433 2229 918 1009 981 Spaces Moved 11868 | 40 71 144 109 303 264 410 189 217 76 305 993 424 375 699 1158 370 414 242 226 169 427 338 255 318 488 675 1274 202 442 251 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 866 | . . 78 109 89 . 348 135 . . . . . . . . . . . . . . . . . . . . 107 . . Legs 6021 | . . . . . . . . . . . . . . . 328 370 414 242 226 169 427 338 255 318 488 675 1020 58 442 251 Wheels 4686 | 36 71 66 . 214 264 62 54 217 76 305 993 424 375 699 830 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 291 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 254 37 . . Fastest Speed 29 | 50 90 90 160 95 100 100 120 120 120 120 120 130 140 120 120 170 170 170 170 160 160 90 90 150 150 100 29 89 108 104 Average Speed 138 | 85 90 127 160 125 107 171 162 126 120 127 131 139 140 136 144 170 176 170 170 166 160 141 149 150 157 120 107 135 122 129 Slowest Speed 290 | 90 90 160 160 180 110 200 180 130 120 130 140 150 140 140 290 170 190 170 170 170 160 210 150 150 170 150 156 165 127 149 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 3 23 26 30 44 53 15 40 47 74 59 34 59 53 80 81 56 15 46 49 60 68 13 52 53 59 79 49 9 63 10 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 7 | . . . . . . . . . 1 . . 1 . . . . . 1 . 3 . . . 1 . . . . . . Known Exits Taken 13 | . . 1 . . 1 1 1 1 1 1 1 . . . . 1 1 . . . 1 1 . . . . 1 . . . Unknown Exits Taken 17 | 1 1 . 1 1 . . . . . . . 1 1 1 1 . . 1 1 1 . . 1 1 1 1 . 1 1 . Scrap Searched 13 | . . . . . . . 1 2 . . . 2 . 2 . 2 . 2 1 . 1 . . . . . . . . . Spaces Dug 153 | . . . . 2 9 5 4 . . 1 16 . . 5 5 . 3 . 8 . 5 10 9 14 . 6 19 1 22 9 Terrain Destroyed 912 | . . . . 10 55 15 4 29 . 5 45 2 40 5 67 7 69 . 11 . 33 64 11 29 . 30 259 1 70 51 Melee 48 | . . . . 2 9 5 4 . . 1 16 . . 5 5 . . . . . . 1 . . . . . . . . Projectile 224 | . . . . . . . . . . . 1 . . . . 7 15 . 11 . 5 18 11 1 . 30 31 1 70 23 AOE 640 | . . . . 8 46 10 . 29 . 4 28 2 40 . 62 . 54 . . . 28 45 . 28 . . 228 . . 28 Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Total 17189 | 48 88 182 117 415 389 498 212 345 75 386 1230 540 444 746 1386 453 714 320 290 192 523 487 807 354 522 1205 1856 851 724 790 Wait 3475 | . 2 3 3 17 29 8 1 104 . 16 63 76 27 5 85 15 216 70 39 3 74 55 528 11 11 457 317 625 159 456 Move 11838 | 39 70 143 108 302 263 409 188 216 75 304 992 423 374 698 1157 369 413 241 225 168 426 338 254 317 487 674 1273 201 441 250 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | 3 . 6 1 13 7 12 3 3 . 2 18 . 4 7 10 . 6 2 1 4 . 2 . 3 3 2 23 3 4 1 Fast Attach 143 | 6 1 5 . 10 5 8 2 3 . 2 15 5 1 3 11 3 1 1 4 5 1 2 . 2 6 6 21 4 8 2 Attach 150 | . . 3 . 6 6 6 3 4 . 7 19 8 8 6 6 2 6 1 1 3 1 18 5 3 1 2 18 2 2 3 Detach 143 | . . . . 1 . . . 1 . 6 11 8 4 1 6 6 9 3 . 3 1 9 8 4 7 9 11 7 12 16 Swap 97 | . . . 1 8 7 4 4 3 . 4 6 . 4 . 18 4 10 . . . 6 1 1 . 1 1 12 . 2 . Drop 126 | . . . 1 12 4 2 2 6 . 4 16 6 4 7 15 2 4 2 1 6 . . . 3 6 1 7 8 5 2 Fire 866 | . 15 22 3 44 26 36 5 5 . 16 43 7 18 . 72 32 49 . 19 . 14 47 11 11 . 53 166 1 91 60 Melee 139 | . . . . 2 24 13 4 . . 1 47 7 . 19 5 . . . . . . 15 . . . . 2 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 47 | . . . . . 2 . . . . 24 . . . . 1 20 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 15) 153 | -10/Materials | Entered another Materials area 153 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Lost 4 parts (1p2n1w) 365 | -9/Materials | Identified exit to Mines 413 | -9/Materials | Entered Mines 413 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 514 | -9/Mines | Learned Materials stockpile data 553 | -9/Mines | Build established: Scavenger-Mutant 565 | -9/Mines | Met a Derelict bent on vengeance 577 | -9/Mines | Discovered new exit (range 14) 601 | -9/Mines | Entered Materials 601 | -8/Materials | Accompanied by 1 ally 601 | -8/Materials | Evolved 2 slots: Utility x2 606 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1070 | -8/Materials | Garrison activated, responded to threat 1138 | -8/Materials | Lost 3 parts (1p1u1w) 1145 | -8/Materials | Discovered new exit (range 5) 1169 | -8/Materials | Entered Storage 1245 | -8/Storage | Lost 3 parts (1u2w) 1289 | -8/Storage | Build established: Mutant 1384 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1402 | -8/Storage | Lost 4 parts (1p2u1w) 1623 | -8/Storage | Discovered new exit (range 15) 1645 | -8/Storage | Identified exit to Factory 1646 | -8/Storage | Entered Factory 1646 | -7/Factory | Accompanied by 3 allies 1646 | -7/Factory | Evolved 2 slots: Utility x2 1737 | -7/Factory | Lost 3 parts (1p1u1w) 1809 | -7/Factory | Lost 6 parts (2n3u1w) 2107 | -7/Factory | Discovered new exit (range 20) 2134 | -7/Factory | Identified exit to Lower Caves 2519 | -7/Factory | Entered Lower Caves 2562 | -7/Lower Caves | Lost 4 parts (1p1n2u) 2697 | -7/Lower Caves | Identified exit to Lower Caves 2758 | -7/Lower Caves | Spotted B-75 Beast 2838 | -7/Lower Caves | Build established: Scavenger-Mutant 2867 | -7/Lower Caves | Entered another Lower Caves area 2970 | -7/Lower Caves | Learned Factory garrison access intel 3075 | -7/Lower Caves | Discovered new exit (range 15) 3106 | -7/Lower Caves | Identified exit to Data Miner 3139 | -7/Lower Caves | Found Prototype Device 3178 | -7/Lower Caves | Build established: Hauler-Mutant 3227 | -7/Lower Caves | Identified Heart of Steel 3278 | -7/Lower Caves | Entered Data Miner 3278 | -7/Data Miner | Discovered new exit (range 6) 3294 | -7/Data Miner | Met Data Miner 3325 | -7/Data Miner | Learned location of Section 7 (-2) 3325 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3341 | -7/Data Miner | Received God Mode back door access code from Data Miner 3367 | -7/Data Miner | Identified exit to Proximity Caves 3368 | -7/Data Miner | Entered Proximity Caves 3429 | -6/Proximity Caves | Escorted by Enhanced Grunt 3436 | -6/Proximity Caves | Attacked by a faux Warlord 3560 | -6/Proximity Caves | Learned Factory emergency access door positions 3802 | -6/Proximity Caves | Discovered new exit (range 8) 3827 | -6/Proximity Caves | Identified exit to Factory 3856 | -6/Proximity Caves | Entered Factory 3856 | -6/Factory | Accompanied by 1 ally 3856 | -6/Factory | Evolved 2 slots: Utility x2 3857 | -6/Factory | Identified exit to Lower Caves 3859 | -6/Factory | Loaded intel: 4 garrison access locations 4125 | -6/Factory | Spotted B-75 Beast 4409 | -6/Factory | Build established: Scavenger-Mutant 4445 | -6/Factory | Lost 3 parts (2u1w) 4502 | -6/Factory | Discovered new exit (range 21) 4560 | -6/Factory | Identified exit to Factory 4731 | -6/Factory | Discovered exit to Lower Caves (range 4) 4801 | -6/Factory | Lost 4 parts (1n3w) 4927 | -6/Factory | Assembled infested ambush trap array 4961 | -6/Factory | Core integrity fell below 50% 4979 | -6/Factory | Lost 5 parts (1p4u) 5016 | -6/Factory | Discovered exit to Factory (range 12) 5231 | -6/Factory | Build established: Hauler-Mutant 5546 | -6/Factory | Entered Lower Caves 5603 | -6/Lower Caves | Learned location of Zion (-6) 6024 | -6/Lower Caves | Discovered new exit (range 14) 6122 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6148 | -6/Lower Caves | Learned Factory emergency access door positions 6273 | -6/Lower Caves | Entered another Lower Caves area 6329 | -6/Lower Caves | Discovered exit to Factory (range 15) 6338 | -6/Lower Caves | Learned Factory trap positions 6413 | -6/Lower Caves | Encountered a Warlord checkpoint 6856 | -6/Lower Caves | Discovered new exit (range 12) 6887 | -6/Lower Caves | Entered Zion 6945 | -6/Zion | System corruption cleaned by Quarantine Array 6977 | -6/Zion | Given A8's code to call for help 7073 | -6/Zion | Learned Factory emergency access door positions 7321 | -6/Zion | Learned Factory emergency access door positions 7380 | -6/Zion | Learned Factory trap positions 7420 | -6/Zion | Received a visual enhancement algorithm 7812 | -6/Zion | Discovered new exit (range 4) 7815 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7902 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7907 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7917 | -6/Zion | Heart of Steel transformed into Warbot 7926 | -6/Zion | Entered Deep Caves 7926 | -6/Deep Caves | Accompanied by 3 allies 7928 | -6/Deep Caves | Met 5H-AD0 7987 | -6/Deep Caves | Found Surveybot 24 Scanner 8007 | -6/Deep Caves | Found Surveybot 24 Chip 8110 | -6/Deep Caves | Z-Facility disabled 8132 | -6/Deep Caves | Attacked by Z-Imprinter 8140 | -6/Deep Caves | Allies destroyed Z-Imprinter 8166 | -6/Deep Caves | Found Prototype Protection 8166 | -6/Deep Caves | Identified Zio. Weapon Casing 8385 | -6/Deep Caves | Found Prototype Protection 8385 | -6/Deep Caves | Identified Zio. Heavy Carapace 8834 | -6/Deep Caves | Discovered new exit (range 7) 8965 | -6/Deep Caves | Spotted as-84568 8992 | -6/Deep Caves | Destroyed as-84568 9012 | -6/Deep Caves | Triggered Deep Caves wall 9012 | -6/Deep Caves | Exposed GOLEM chamber 9019 | -6/Deep Caves | Spotted AS-09829 9027 | -6/Deep Caves | Allies destroyed AS-09829 9039 | -6/Deep Caves | Found GOLEM Unit 9045 | -6/Deep Caves | Destroyed 11 combat bots 9056 | -6/Deep Caves | Found GOLEM Unit 9075 | -6/Deep Caves | Spotted as-64722 9076 | -6/Deep Caves | Triggered Deep Caves wall 9088 | -6/Deep Caves | Destroyed as-64722 9102 | -6/Deep Caves | Found GOLEM Unit 9110 | -6/Deep Caves | Destroyed 14 combat bots 9202 | -6/Deep Caves | Found GOLEM Unit 9407 | -6/Deep Caves | Found GOLEM Unit 9910 | -6/Deep Caves | Build established: Hauler-Golem 9996 | -6/Deep Caves | Entered Proximity Caves 9996 | -5/Proximity Caves | Accompanied by 2 allies 10096 | -5/Proximity Caves | Learned Factory terminal intel 10219 | -5/Proximity Caves | Spotted B-75 Beast 10234 | -5/Proximity Caves | Allies destroyed B-75 Beast 10408 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10408 | -5/Proximity Caves | Core integrity fell below 20% 10575 | -5/Proximity Caves | Found Prototype Device 10575 | -5/Proximity Caves | Identified Exp. Thermal Shield 10747 | -5/Proximity Caves | Discovered exit to Factory (range 15) 10771 | -5/Proximity Caves | Entered Factory 10771 | -5/Factory | Evolved 2 slots: Utility x2 10772 | -5/Factory | Loaded intel: 79 trap records 10774 | -5/Factory | Loaded intel: 22 terminal locations 11182 | -5/Factory | Identified exit to Upper Caves 11182 | -5/Factory | Identified exit to Extension 11310 | -5/Factory | Build established: Hacker-Mutant 11490 | -5/Factory | Fabricated Exp. Flexi-carbon Leg (x1) 11648 | -5/Factory | Build established: Hacker-Golem 11688 | -5/Factory | Fabricated Exp. Flexi-carbon Leg? 11762 | -5/Factory | Local fabrication network quarantined 11880 | -5/Factory | Entered Upper Caves 12175 | -5/Upper Caves | Learned Factory terminal intel 12267 | -5/Upper Caves | Build established: Hacker-Mutant 12279 | -5/Upper Caves | Learned 8 Factory zone layouts 12339 | -5/Upper Caves | Discovered new exit (range 13) 12367 | -5/Upper Caves | Entered another Upper Caves area 12597 | -5/Upper Caves | Identified exit to Factory 12611 | -5/Upper Caves | Lost 4 parts (1p3u) 12796 | -5/Upper Caves | Discovered new exit (range 18) 12854 | -5/Upper Caves | Entered Zhirov 12854 | -5/Zhirov | Discovered new exit (range 3) 12925 | -5/Zhirov | Found Alien Artifact 12925 | -5/Zhirov | Identified Integrated Reactor 12925 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 13000 | -5/Zhirov | Learned location of Quarantine (-3) 13000 | -5/Zhirov | Learned location of Testing (-2) 13000 | -5/Zhirov | Learned location of Command (-1) 13044 | -5/Zhirov | Found Alien Artifact 13157 | -5/Zhirov | Entered Proximity Caves 13432 | -4/Proximity Caves | Learned location of 1 exit from Research 13932 | -4/Proximity Caves | Discovered exit to Factory (range 5) 13955 | -4/Proximity Caves | Entered Factory 13955 | -4/Factory | Evolved 2 slots: Utility x2 13957 | -4/Factory | Loaded intel: 80 trap records 13959 | -4/Factory | Loaded intel: 20 terminal locations 14194 | -4/Factory | Lost 7 parts (1p1n3u2w) 14320 | -4/Factory | Identified exit to Upper Caves 14320 | -4/Factory | Identified exit to Armory 14524 | -4/Factory | Lost 4 parts (2u2w) 14601 | -4/Factory | Lost 4 parts (3u1w) 14674 | -4/Factory | Core integrity fell below 50% 14679 | -4/Factory | Entered Upper Caves 14697 | -4/Upper Caves | Lost 5 parts (1p1u3w) 15054 | -4/Upper Caves | Build established: Golem 15504 | -4/Upper Caves | Build established: Mutant 15564 | -4/Upper Caves | Discovered new exit (range 23) 15629 | -4/Upper Caves | Entered another Upper Caves area 15670 | -4/Upper Caves | Discovered new exit (range 24) 15945 | -4/Upper Caves | Discovered new exit (range 23) 15987 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16153 | -4/Upper Caves | Entered Warlord 16205 | -4/Warlord | System corruption cleaned by Quarantine Array 16403 | -4/Warlord | Build established: Golem 16564 | -4/Warlord | Met Warlord 16589 | -4/Warlord | Warlord's base attacked by MAIN.C 16589 | -4/Warlord | Opened Warlord's prototype stash 16616 | -4/Warlord | Found Prototype Device 16616 | -4/Warlord | Identified Exp. Focal Shield 16620 | -4/Warlord | Found Prototype Processor 16631 | -4/Warlord | Found Prototype Device 16631 | -4/Warlord | Identified Exp. Cloaking Device 16852 | -4/Warlord | Opened side exit 16889 | -4/Warlord | Spotted Striker 16903 | -4/Warlord | Spotted Striker 16936 | -4/Warlord | Discovered new exit (range 12) 16939 | -4/Warlord | Warlord forces counterattacked 16951 | -4/Warlord | Entered Proximity Caves 16973 | -3/Proximity Caves | Lost 3 parts (1p1u1w) 17057 | -3/Proximity Caves | Lost 3 parts (3u) 17421 | -3/Proximity Caves | System corruption reached 10% 17430 | -3/Proximity Caves | Core integrity fell below 20% 17450 | -3/Proximity Caves | Identified Exp. Armor Integrity Analyzer 17454 | -3/Proximity Caves | Lost 3 parts (3u) 18066 | -3/Proximity Caves | Spotted B-86 Titan 18381 | -3/Proximity Caves | Discovered new exit (range 3) 18384 | -3/Proximity Caves | Entered Research 18384 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18385 | -3/Research | Identified exit to Research 18685 | -3/Research | Garrison activated, responded to threat 18780 | -3/Research | Spotted B-86 Titan 18808 | -3/Research | Spotted B-86 Titan 18946 | -3/Research | Destroyed B-86 Titan 19057 | -3/Research | Found Enh. Force Lance 19152 | -3/Research | Found Fusion Bomb Launcher 19290 | -3/Research | Destroyed 10 combat bots 19294 | -3/Research | Lost 7 parts (6u1w) 19348 | -3/Research | Garrison activated, responded to threat 19386 | -3/Research | Lost 3 parts (3u) 19502 | -3/Research | System corruption reached 10% 19829 | -3/Research | Destroyed B-86 Titan 19841 | -3/Research | Lost 6 parts (1n3u2w) 20048 | -3/Research | Incoming investigation squad redirected 20134 | -3/Research | First assault squad dispatched 20163 | -3/Research | Incoming assault squad redirected 20210 | -3/Research | Incoming investigation squad redirected 20466 | -3/Research | Found Prototype Launcher 20466 | -3/Research | Identified Hellfire Missile Launcher 20489 | -3/Research | Core integrity fell below 50% 20504 | -3/Research | Incoming assault squad redirected 20514 | -3/Research | Destroyed 7 combat bots 20534 | -3/Research | Core integrity fell below 20% 20575 | -3/Research | Lost 16 parts (3p4n5u4w) 20610 | -3/Research | Discovered exit to Research (range 10) 20613 | -3/Research | Entered another Research area 20613 | -2/Research | Warlord forces began assault on 0b10 20613 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 20723 | -2/Research | Research machine network offline 20758 | -2/Research | Borebot progress halted 20841 | -2/Research | Borebot progress halted 20914 | -2/Research | Build established: Mutant 21230 | -2/Research | Build established: Golem 21459 | -2/Research | Discovered new exit (range 15) 21531 | -2/Research | Entered Testing 21581 | -2/Testing | Incoming investigation squad redirected 21593 | -2/Testing | Found Prototype Processor 21593 | -2/Testing | Identified Exp. Melee Analysis Suite 21844 | -2/Testing | Found Prototype Energy Cannon 21847 | -2/Testing | Found Prototype Energy Cannon 21855 | -2/Testing | Spotted PP-6MBFOLP0KA 21887 | -2/Testing | Identified Potential Cannon (x2) 21945 | -2/Testing | Incoming investigation squad redirected 21984 | -2/Testing | Identified Transdimensional Reconstructor 21984 | -2/Testing | Warped through subspace 21998 | -2/Testing | Lost 3 parts (3u) 22053 | -2/Testing | Crushed by falling debris 22325 | -2/Testing | First assault squad dispatched 22341 | -2/Testing | Incoming assault squad redirected 22351 | -2/Testing | Destroyed 7 combat bots 22532 | -2/Testing | Discovered new exit (range 8) 22540 | -2/Testing | Entered Access 22540 | -1/Access | Evolved 2 slots: Utility x2 23221 | -1/Access | Discovered new exit (range 4) 23407 | -1/Access | Spotted B-99 Colossus 23433 | -1/Access | Spotted B-99 Colossus 23490 | -1/Access | Lost 3 parts (1n2u) 23492 | -1/Access | Destroyed B-99 Colossus 23521 | *** | Escaped! Last Messages --------------- 23505_ Penetrated by Slug. 23508_ Asb. Focal Cannon destroyed. 23508_ Asb. Alloy Armor destroyed. 23510_ The Access Shell folds into the floor. 23511_ K-01 Serf collects debris. 23512_ Critical hit. 23512_ R-10 Processor collects Adv. Remote Datajack. 23515_ B-99 Colossus suffers critical hit. 23515_ R-10 Processor collects Lgt. Particle Reactor. 23515_ Penetrated by Slug. 23518_ System corrupted: Potential Cannon targeting data glitched. 23518_ K-01 Serf collects debris. 23519_ Biometal Leg destroyed. 23519_ Asb. Alloy Armor destroyed. 23519_ Potential Cannon destroyed. 23519_ Asb. Nanovents destroyed. 23519_ Penetrated by Slug. 23519_ U-05 Engineer lays Concrete. 23520_ U-05 Engineer builds a Wall. 23521_ GOLEM Unit destroyed. 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" ##??????? | | ???????? ; ???? | | ??????????# "" ???? | | ??????????# @" BB ???? | | ??????????# BB ???? | | ??????????# ###+????? | | ??????????# % ????????? | | ??????????# % " ?????????? | | ??????????# ;;;#### ##########?#######??????????? | | ??????????# ## ####??????????????????????????? | | ??????????# #######""#??????????????????????????? | | ??????????# # ]#??????????????????????????? | | ??????????# # ! #??????????????????????????? | | ??????????+ + #??????????????????????????? | | ??????????# # " #??????????????????????????? | | ??????????# # """ #??????????????????????????? | | ??????????# + """ #??????????????????????????? | | ??????????# # " #??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????# # ? #??????????????????????????? | | ??????????# ###??#####??????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 120 Energy Generation 55 Energy Capacity 2770 Matter Stores 530 Matter Capacity 600 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 2210 Cloak Strength 4 Additional Mass Support 20 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 13 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 2 Energy Filtering 50 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 22 Item Schematics ----------------- Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Battle Cannon | -6/Zion | Free Battle Rifle | -6/Zion | Free Arc Thrower | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Exp. Utility Shielding | -5/Factory | Hacked Imp. Remote Force Field | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Flexi-carbon Leg | x1 | -5/Factory Exp. Flexi-carbon Leg | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Full Golem Challenges ------------ None Game ------ Seed MeleeEnergyArray Manual? 0 Play Time 05:25:24 Cumulative 191.9 hours Start 2020.08.15 @ 12:59:57 End 2020.08.18 @ 07:24:42 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 6/0/1/1/0/0/0 Lore% 61 Gallery% 79 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8a02326-1b03-435c-b2fe-3e3008cc6aab