Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.24 @ 22:59:42 // Halloween2020/ForbiddenLore Player: FictionXVI Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2326) 2326 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6821 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 126/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (5) ------- Flail Flail Flail > --- INVENTORY (4) ---- Cooled Nuclear Pulse Thruster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Medium Matter Pod Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Compact Battery High-capacity Matter Pod Hardlight Generator Medium Laser KE Penetrator KE Penetrator KE Penetrator Heavy Missile Launcher Improved Datajack [Rating: 76] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Armored Leg Leg Armored Leg Hover Unit Gyrokinetic Inverter Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 1 1 . 1 . . Weapon 3 | . . . 1 . 1 1 . . Parts Attached 104 | 6 2 8 10 18 18 11 3 28 Power 8 | 1 . . . 2 3 . . 2 Engine 5 | 1 . . . 1 1 . . 2 Core 3 | . . . . 1 2 . . . Reactor . | . . . . . . . . . Propulsion 32 | 2 . 5 1 6 5 . 2 11 Treads . | . . . . . . . . . Leg 27 | 2 . 4 1 6 5 . 2 7 Wheel . | . . . . . . . . . Hover 2 | . . 1 . . . . . 1 Flight 3 | . . . . . . . . 3 Utility 28 | 1 2 3 5 5 . 4 1 7 Device 13 | . 1 . 2 3 . 2 1 4 Storage 6 | 1 . 1 2 1 . 1 . . Processor 5 | . 1 . 1 1 . 1 . 1 Hackware 1 | . . . . . . . . 1 Protection 3 | . . 2 . . . . . 1 Artifact . | . . . . . . . . . Weapon 36 | 2 . . 4 5 10 7 . 8 Energy Gun 5 | . . . 2 1 . 1 . 1 Energy Cannon 4 | . . . . . . 2 . 2 Ballistic Gun 19 | 2 . . 2 1 8 4 . 2 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . 3 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 31 | . . 1 1 6 3 1 9 10 Power 4 | . . . . 1 . 1 1 1 Propulsion 8 | . . . . 2 . . 2 4 Utility 10 | . . 1 1 1 . . 4 3 Weapon 9 | . . . . 2 3 . 2 2 Highest Loss Streak 6 | . . 1 1 4 2 1 5 6 Average Slot Usage (%) 84 | . 92 97 97 93 97 98 63 51 Engine 7 | . 14 11 9 7 6 5 2 6 Core 2 | . . . . 4 6 4 . . Leg 19 | . 28 29 27 20 24 23 14 2 Device 10 | . 6 6 4 14 13 14 8 10 Storage 10 | . 7 11 17 14 13 11 7 . Processor 6 | . 7 7 6 7 6 6 8 4 Protection 1 | . . 7 4 . . . . . Energy Gun 4 | . . . 16 8 . 2 . . Energy Cannon 2 | . . . . . . 4 7 7 Ballistic Gun 12 | . 28 22 10 7 23 17 11 3 Launcher 1 | . . . . 5 . 2 . . Naked Turns 73 | . . . . . . . 73 . Heaviest Build 87 | 12 12 18 49 62 73 87 74 44 Greatest Support 64 | 20 20 39 41 45 64 64 64 40 Greatest Overweight (x) 13 | . . 4 1 2 1 1 13 6 Average Overweight (x) . | . . . . 1 . 1 . 1 Largest Inventory Capacity 14 | 6 6 6 14 12 12 12 12 4 Average Capacity 8 | 4 5 6 7 12 12 12 10 4 Most Carried 12 | 2 5 6 7 12 12 12 12 4 Average Carried 7 | 1 3 5 6 10 11 9 10 . Final Capacity 12 | 6 4 6 12 12 12 12 4 4 Final Carried 12 | 2 4 6 7 11 10 12 4 1 Class Distribution -------------------- 32% | Skirmisher 22% | Mutant 17% | Scavenger-Skirmisher 15% | Gunner 4% | Hacker-Mutant 3% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Waste Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2340 | 202 23 188 469 328 697 . 260 173 Remotely . | . . . . . . . . . Salvage Created 3262 | . 23 200 587 578 1007 72 510 285 Parts 166 | . 3 10 32 24 71 4 10 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 8 | . . . 2 1 4 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 45 | . . 4 10 11 11 1 2 6 Melee 1 | . . . . . . . . 1 Guns 30 | . . 4 10 4 8 . 1 3 Cannons 4 | . . . . . . 1 1 2 AOE 10 | . . . . 7 3 . . . Classes Destroyed 14 | . 1 2 3 6 1 . 1 . Worker 11 | . . . . 1 9 1 . . Builder 6 | . . . . 1 5 . . . Tunneler 1 | . . . . 1 . . . . Recycler 6 | . . . 3 1 2 . . . Watcher 6 | . 1 1 . 1 3 . . . Swarmer 8 | . . . 4 . 2 . . 2 Grunt 17 | . . 3 . 6 4 . . 4 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 8 | . . 1 5 1 1 . . . Hunter 3 | . . . 1 1 1 . . . Programmer 4 | . . . . 1 2 1 . . Behemoth 1 | . . . . . 1 . . . Compactor 2 | . . . . . . . 2 . Best Kill Streak 13 | . 1 1 4 4 13 2 1 2 Combat Bots Only 3 | . . 1 3 3 2 1 1 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . 2 2 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 5221 | . . 176 303 953 1243 14 366 2166 Core 1382 | . . 8 24 186 159 . 181 824 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 100 98 95 73 81 . . . Volleys Fired 152 | . 1 17 29 24 51 2 13 15 Largest 5 | . 2 2 3 3 4 5 5 3 Hottest 229 | . 40 40 128 122 102 229 229 192 Shots Fired 471 | . 2 34 87 54 178 10 65 41 Gun 390 | . 2 34 87 38 168 6 39 16 Cannon 55 | . . . . . . 4 26 25 Launcher 26 | . . . . 16 10 . . . Special . | . . . . . . . . . Kinetic 317 | . 2 34 29 24 168 6 39 15 Thermal 89 | . . . 58 . . 4 26 1 Explosive 26 | . . . . 16 10 . . . Electromagnetic 39 | . . . . 14 . . . 25 Robot Hit Streak 24 | . 1 6 20 18 24 3 23 20 Robot Miss Streak 3 | . . 2 3 1 3 1 2 2 Penetration Max 1 | . . . 1 1 1 1 . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 365 | . 1 24 71 38 137 5 53 36 Core Hits 160 | . 1 9 23 34 67 3 8 15 Critical Hits 5 | . . . . . 1 1 2 1 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . 1 1 1 Melee Attacks 5 | . . . . . . . . 5 Impact 5 | . . . . . . . . 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 8643 | . 13 222 973 1562 3464 248 1380 781 Guns 5268 | . 13 222 973 723 2235 149 761 192 Cannons 1175 | . . . . . . 99 619 457 Explosions 2024 | . . . . 839 1185 . . . Melee 109 | . . . . . . . . 109 Ramming 67 | . . . . . 44 . . 23 Kinetic 4406 | . 13 222 392 442 2235 149 761 192 Thermal 1413 | . . . 581 . 114 99 619 . Explosive 1910 | . . . . 839 1071 . . . Electromagnetic 738 | . . . . 281 . . . 457 Impact 109 | . . . . . . . . 109 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . 4 . 1 21 22 Average Corruption 16 | . . . . 4 . 1 11 21 Corruption Purged . | . . . . . . . . . Effects 97 | . . . . 9 . . 20 68 Message Errors 16 | . . . . 3 . . 3 10 Matter Fused 12 | . . . . 3 . . 1 8 Heat Flow Errors 10 | . . . . . . . 1 9 Energy Discharges 12 | . . . . 1 . . 2 9 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 3 | . . . . . . . 1 2 Misfires 3 | . . . . . . . 1 2 Alerts 2 | . . . . . . . . 2 Misdirections 17 | . . . . . . . 2 15 Targeting Errors 18 | . . . . 2 . . 9 7 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 186 | . . . . 6 124 12 . 44 Projectiles 56 | . . . . . . 12 . 44 Explosions 130 | . . . . 6 124 . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 98 | . . . . 45 44 . . 9 Shots 2 | . . . . 1 1 . . . Rammed 12 | . . . . . 1 . . 11 Targets Rammed 16 | . . . . . 5 . . 11 Kicked 4 | . . . . . 4 . . . Crushed . | . . . . . . . . . Highest Temperature 447 | . . 15 447 1 19 190 194 326 Average Temperature 106 | . . 4 134 1 19 100 102 90 Received Heat Transfer 1140 | . . 129 99 84 288 . . 540 Effects 2 | . . . 2 . . . . . Matter Decay 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 5 . . . 1 . Heat Transferred 2640 | . . . 1628 . 50 111 851 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 391 | . 7 99 215 291 391 192 55 260 Initial 165 | . . 2 10 54 79 165 55 . Average 80 | . 3 36 72 66 204 167 33 47 Maximum Alert Level 1 | . . . 1 1 1 . . 1 Low Security (%) 88 | 100 100 100 96 96 52 100 100 88 Level 1 11 | . . . 3 3 47 . . 11 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 1 3 4 5 . . 3 Investigation 2 | . . 1 . 1 . . . . Extermination 5 | . . . . 2 2 . . 1 Reinforcement 5 | . . . . 1 2 . . 2 Assault . | . . . . . . . . . Garrison 4 | . . . 3 . 1 . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 4 | . . 1 . . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 1 5 10 12 16 1 7 41 Peak Tracking Total 12 | . 1 2 3 3 4 1 4 12 Tactical Retreats 11 | . . . . . 1 . 2 8 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 10 | . . 2 . 3 . 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 11 | . . . . 4 6 . . 1 Max in Single Turn 4 | . . . . 2 4 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 6 | . 2 1 1 1 1 . . . Terminals 3 | . 2 1 . . . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . 7 3 1 4 2 . . . Successful 12 | . 7 2 1 1 1 . . . Failed 5 | . . 1 . 3 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 7 3 . . . . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 7 2 . . . . . . Record 4 | . 3 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . . . Full Trace Events 3 | . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 4933 | 66 222 466 568 1372 771 202 293 973 Spaces Moved 2871 | 53 168 227 290 795 367 120 232 619 Core 274 | 17 . 1 . . . . 135 121 Treads . | . . . . . . . . . Legs 2317 | 36 168 226 290 795 367 120 97 218 Wheels . | . . . . . . . . . Hover 177 | . . . . . . . . 177 Flight 103 | . . . . . . . . 103 Fastest Speed 50 | 50 120 120 120 150 120 150 50 50 Average Speed 137 | 97 120 120 128 159 142 150 98 135 Slowest Speed 700 | 120 120 250 150 180 150 150 700 520 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 24 | 4 29 17 26 20 15 3 92 15 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 234 | . . . . 159 70 1 3 1 Melee . | . . . . . . . . . Projectile 9 | . . . . 4 . 1 3 1 AOE 225 | . . . . 155 70 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 3540 | 65 186 389 421 853 506 144 259 717 Wait 328 | 4 13 128 81 2 59 . 11 30 Move 2864 | 52 167 226 289 794 366 120 231 619 Hop . | . . . . . . . . . Pick Up 25 | 3 3 4 4 6 1 3 . 1 Fast Attach 56 | 5 . 4 4 11 1 4 3 24 Attach 18 | 1 1 1 2 2 4 4 . 3 Detach 10 | . . 1 1 1 . 3 . 4 Swap 30 | . 1 3 4 5 13 3 . 1 Drop 37 | . . 5 7 8 6 5 . 6 Fire 152 | . 1 17 29 24 51 2 13 15 Melee 3 | . . . . . . . . 3 Ram 12 | . . . . . . . 1 11 Kick 5 | . . . . . 5 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 14) 287 | -10/Materials | Identified exit to Materials 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 732 | -9/Materials | Discovered new exit (range 15) 755 | -9/Materials | Entered another Materials area 755 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1116 | -8/Materials | Garrison activated, responded to threat 1208 | -8/Materials | Build established: Gunner 1246 | -8/Materials | Discovered new exit (range 10) 1323 | -8/Materials | Entered Factory 1323 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1558 | -7/Factory | Build established: Skirmisher 2417 | -7/Factory | Crushed by falling debris 2448 | -7/Factory | Lost 4 parts (1p1n1u1w) 2669 | -7/Factory | Discovered new exit (range 13) 2694 | -7/Factory | Identified exit to Factory 2695 | -7/Factory | Entered another Factory area 2695 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2739 | -6/Factory | Build established: Scavenger-Skirmisher 3339 | -6/Factory | Spotted B-75 Beast 3384 | -6/Factory | Destroyed B-75 Beast 3430 | -6/Factory | Discovered new exit (range 9) 3435 | -6/Factory | Garrison activated, responded to threat 3464 | -6/Factory | Identified exit to Factory 3466 | -6/Factory | Entered another Factory area 3466 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3668 | -5/Factory | Sucked down chute 3668 | -5/Factory | Entered Waste 3683 | -5/Waste | EMP discharged 3706 | -5/Waste | Spotted C-40 Crusher 3730 | -5/Waste | Spotted C-40 Crusher 3749 | -5/Waste | Destroyed C-40 Crusher 3783 | -5/Waste | EMP discharged 3783 | -5/Waste | System corruption reached 10% 3816 | -5/Waste | Spotted C-40 Crusher 3833 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3836 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3841 | -5/Waste | Destroyed C-40 Crusher 3854 | -5/Waste | Spotted C-40 Crusher 3860 | -5/Waste | Spotted C-40 Crusher 3867 | -5/Waste | Lost 4 parts (1p1n1u1w) 3874 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3876 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3879 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3883 | -5/Waste | EMP discharged 3884 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3887 | -5/Waste | Spotted C-40 Crusher 3888 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3919 | -5/Waste | Lost 5 parts (1n3u1w) 3954 | -5/Waste | Discovered new exit (range 12) 3961 | -5/Waste | Entered Factory 4151 | -5/Factory | Build established: Mutant 4464 | -5/Factory | Build established: Gunner 4792 | -5/Factory | Core integrity fell below 50% 4799 | -5/Factory | Lost 6 parts (1p2n1u2w) 4882 | -5/Factory | Core integrity fell below 20% 4934 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04875_ Acquired Hrd. Light Armor Plating. 04878_ Slug penetrates Wall. 04883_ Flail follow-up attack on G-50 Soldier. 04884_ Slug penetrates Wall. 04885_ G-50 Soldier destroyed. 04887_ Slug penetrates Wall. 04891_ Penetrated by Slug. 04893_ Acquired 25 matter. 04894_ Penetrated by Slug. 04896_ System corrupted: Substantial component data lost. 04897_ Penetrated by Slug. 04900_ Slug penetrates Wall. 04908_ Hrd. Light Armor Plating destroyed. 04917_ /C3,ALFYJZ=0IGRIEGSK,%ACJRBKL%=#RD 04927_ Broken Weapon Cycler destroyed. 04928_ Slug penetrates Garrison Access. 04928_ Slug penetrates Wall. 04933_ System corrupted: Substantial component data lost. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????#####???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# ####???????????????????? | | ?????????????+ ???????????????????? | | ?????????????# ???? ##????????????? | | ?????????????# !!!! """" ""????????????? | | ?????????????# ^!! """" T"????????????? | | ?????????????# !u^ """" "?????????????? | | ?????????????# ???????????????? | | ?????????????# ?????????????????? | | ?????????????# ] ! ???????????????????? | | ?????????????# ?????????????????????? | | ?????????????# @#??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ????###+###### #??????????????????????? | | ????# #??????????????????????? | | ????# ^ ####???????????????????? | | ????# +???????????????????? | | ????# ##???????????????????? | | ????# """ #????????????????????? | | ????### "G pg""" """ #????????????????????? | | ??????# """ """ """ #??????????????????? | | ??????# """ """ ?????????????????? | | ??????# ???????????????? | | ??????# ???????????????? | | ??????# ] ####???????????????? | | ??????# #######" F"#######??????????????????? | | ??????# #??????""""#????????????????????????? | | ??????# #??????#####????????????????????????? | | ??????# #???????????????????????????????????? | | ??????# #???????????????????????????????????? | | ??????# #???????????????????????????????????? | | # ????# ###########?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 31 Energy Capacity 600 Matter Stores 346 Matter Capacity 400 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 3 EM Shielding 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Hey, That's Mine! I Spy Made in Tau Ceti IV One Hack Too Far Oops Please Form A Line Remodeling Risk Taker Serviceable Loadout System Compromised Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed HackingHeavyBoosters Manual? 0 Play Time 01:34:49 Cumulative 79.0 hours Start 2020.11.24 @ 11:18:33 End 2020.11.24 @ 22:59:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 41 Rogue 40 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe2d4699-56db-473c-a201-90b9d2732022